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-rw-r--r--src/autoradar.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/src/autoradar.cpp b/src/autoradar.cpp
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+// autoradar.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "D3DMath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "interface.h"
+#include "button.h"
+#include "window.h"
+#include "gauge.h"
+#include "sound.h"
+#include "auto.h"
+#include "autoradar.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CAutoRadar::CAutoRadar(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ CAuto::CAuto(iMan, object);
+
+ Init();
+ m_phase = ARAP_WAIT;
+ m_totalDetect = 0;
+}
+
+// Destructeur de l'objet.
+
+CAutoRadar::~CAutoRadar()
+{
+ CAuto::~CAuto();
+}
+
+
+// Détruit l'objet.
+
+void CAutoRadar::DeleteObject(BOOL bAll)
+{
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialise l'objet.
+
+void CAutoRadar::Init()
+{
+ m_phase = ARAP_SEARCH;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+
+ m_aTime = 0.0f;
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+}
+
+
+// Gestion d'un événement.
+
+BOOL CAutoRadar::EventProcess(const Event &event)
+{
+ D3DVECTOR pos, ePos;
+ float speed, angle, prog, freq, ampl;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+ if ( m_phase == ARAP_WAIT ) return TRUE;
+
+ m_progress += event.rTime*m_speed;
+ m_aTime += event.rTime;
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminé par un virus ?
+ {
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Rand()*0.3f;
+
+ angle = m_object->RetAngleY(1);
+ angle += (Rand()-0.2f)*0.5f;
+ m_object->SetAngleY(1, angle);
+
+ angle = m_object->RetAngleY(2);
+ angle += (Rand()-0.8f)*1.0f;
+ m_object->SetAngleY(2, angle);
+
+ m_object->SetAngleX(3, (Rand()-0.5f)*0.3f);
+
+ m_totalDetect = (int)(Rand()*10.0f);
+ UpdateInterface();
+ }
+ return TRUE;
+ }
+
+ if ( m_phase == ARAP_SEARCH )
+ {
+ if ( m_progress < 1.0f )
+ {
+ speed = Min(10.0f, m_progress*50.0f);
+ angle = m_object->RetAngleY(1);
+ angle += event.rTime*speed;
+ m_object->SetAngleY(1, angle);
+ }
+ else
+ {
+ if ( !SearchEnemy(ePos) )
+ {
+ m_phase = ARAP_SEARCH;
+ m_progress = 10.0f/50.0f; // plein régime tout de suite
+ m_speed = 1.0f/3.0f;
+ }
+ else
+ {
+ pos = m_object->RetPosition(0);
+ m_start = m_object->RetAngleY(1);
+ m_angle = m_start-NormAngle(m_start)+PI*2.0f;
+ m_angle += RotateAngle(pos.x-ePos.x, ePos.z-pos.z);
+ m_angle += PI-m_object->RetAngleY(0);
+
+ m_phase = ARAP_SHOW;
+ m_progress = 0.0f;
+ m_speed = 1.0f/(Abs(m_angle-m_start)/10.0f);
+ }
+ }
+ }
+
+ if ( m_phase == ARAP_SHOW )
+ {
+ if ( m_progress < 1.0f )
+ {
+ angle = m_start + (m_angle-m_start)*m_progress;
+ m_object->SetAngleY(1, angle);
+ }
+ else
+ {
+ m_sound->Play(SOUND_RADAR, m_object->RetPosition(0));
+
+ m_phase = ARAP_SINUS;
+ m_progress = 0.0f;
+ m_speed = 1.0f/4.0f;
+ m_time = 0.0f;
+ }
+ }
+
+ if ( m_phase == ARAP_SINUS )
+ {
+ if ( m_progress < 1.0f )
+ {
+ prog = Min(1.0f, m_progress*2.0f);
+ freq = 16.0f*(prog+1.0f);
+ ampl = 0.2f-prog*0.2f;
+ angle = m_angle + sinf(m_time*freq)*ampl;
+ m_object->SetAngleY(1, angle);
+ }
+ else
+ {
+ m_phase = ARAP_SEARCH;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+ }
+ }
+
+ angle = -m_aTime*2.0f;
+ m_object->SetAngleY(2, angle);
+
+ angle = sinf(m_aTime*4.0f)*0.3f;
+ m_object->SetAngleX(3, angle);
+
+ return TRUE;
+}
+
+
+// Retourne une erreur liée à l'état de l'automate.
+
+Error CAutoRadar::RetError()
+{
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ return ERR_OK;
+}
+
+
+// Crée toute l'interface lorsque l'objet est sélectionné.
+
+BOOL CAutoRadar::CreateInterface(BOOL bSelect)
+{
+ CWindow* pw;
+ FPOINT pos, dim, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return TRUE;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return FALSE;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*7.0f;
+ pos.y = oy+sy*0.6f;
+ dim.x = 160.0f/640.0f;
+ dim.y = 26.0f/480.0f;
+ pw->CreateGauge(pos, dim, 1, EVENT_OBJECT_GRADAR);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 105, EVENT_OBJECT_TYPE);
+
+ UpdateInterface();
+ return TRUE;
+}
+
+// Met à jour l'état de tous les boutons de l'interface.
+
+void CAutoRadar::UpdateInterface()
+{
+ CWindow* pw;
+ CGauge* pg;
+ float level;
+
+ if ( !m_object->RetSelect() ) return;
+
+ CAuto::UpdateInterface();
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return;
+
+ pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GRADAR);
+ if ( pg != 0 )
+ {
+ level = (float)m_totalDetect*(1.0f/8.0f);
+ if ( level > 1.0f ) level = 1.0f;
+ pg->SetLevel(level);
+ }
+}
+
+
+// Cherche la position d'un ennemi.
+
+BOOL CAutoRadar::SearchEnemy(D3DVECTOR &pos)
+{
+ CObject* pObj;
+ CObject* pBest = 0;
+ D3DVECTOR iPos, oPos;
+ ObjectType oType;
+ float distance, min;
+ int i;
+
+ iPos = m_object->RetPosition(0);
+ min = 1000000.0f;
+ m_totalDetect = 0;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetActif() ) continue;
+
+ oType = pObj->RetType();
+ if ( oType != OBJECT_ANT &&
+ oType != OBJECT_SPIDER &&
+ oType != OBJECT_BEE &&
+ oType != OBJECT_WORM &&
+ oType != OBJECT_MOTHER ) continue;
+
+ m_totalDetect ++;
+
+ oPos = pObj->RetPosition(0);
+ distance = Length(oPos, iPos);
+ if ( distance < min )
+ {
+ min = distance;
+ pBest = pObj;
+ }
+ }
+
+ UpdateInterface();
+
+ if ( pBest == 0 ) return FALSE;
+ pos = pBest->RetPosition(0);
+ return TRUE;
+}
+
+