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-rw-r--r--src/blitz.cpp40
1 files changed, 27 insertions, 13 deletions
diff --git a/src/blitz.cpp b/src/blitz.cpp
index cef567e..a60f040 100644
--- a/src/blitz.cpp
+++ b/src/blitz.cpp
@@ -1,4 +1,18 @@
-// blitz.cpp
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#define STRICT
#define D3D_OVERLOADS
@@ -46,7 +60,7 @@ CBlitz::~CBlitz()
}
-// Supprime les éclairs.
+// Supprime les �clairs.
void CBlitz::Flush()
{
@@ -66,7 +80,7 @@ void CBlitz::Flush()
}
-// Gestion d'un événement.
+// Gestion d'un �v�nement.
BOOL CBlitz::EventProcess(const Event &event)
{
@@ -77,7 +91,7 @@ BOOL CBlitz::EventProcess(const Event &event)
return TRUE;
}
-// Fait évoluer les éclairs.
+// Fait �voluer les �clairs.
BOOL CBlitz::EventFrame(const Event &event)
{
@@ -120,7 +134,7 @@ BOOL CBlitz::EventFrame(const Event &event)
type = pObj->RetType();
if ( type == OBJECT_BASE )
{
- m_pos.y += 120.0f; // sommet de la fusée
+ m_pos.y += 120.0f; // sommet de la fus�e
}
else if ( type == OBJECT_PARA )
{
@@ -192,7 +206,7 @@ BOOL CBlitz::EventFrame(const Event &event)
}
-// Dessine les éclairs.
+// Dessine les �clairs.
void CBlitz::Draw()
{
@@ -277,7 +291,7 @@ void CBlitz::Draw()
}
-// Enclanche les éclairs.
+// Enclanche les �clairs.
BOOL CBlitz::Create(float sleep, float delay, float magnetic)
{
@@ -310,7 +324,7 @@ BOOL CBlitz::Create(float sleep, float delay, float magnetic)
}
-// Donne l'état des éclairs.
+// Donne l'�tat des �clairs.
BOOL CBlitz::GetStatus(float &sleep, float &delay, float &magnetic, float &progress)
{
@@ -324,7 +338,7 @@ BOOL CBlitz::GetStatus(float &sleep, float &delay, float &magnetic, float &progr
return TRUE;
}
-// Spécifie l'état des éclairs.
+// Sp�cifie l'�tat des �clairs.
BOOL CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress)
{
@@ -341,7 +355,7 @@ BOOL CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress)
}
-// Cherche l'objet le plus proche de l'éclair.
+// Cherche l'objet le plus proche de l'�clair.
CObject* CBlitz::SearchObject(D3DVECTOR pos)
{
@@ -361,11 +375,11 @@ CObject* CBlitz::SearchObject(D3DVECTOR pos)
if ( pObj == 0 ) break;
if ( !pObj->RetActif() ) continue; // objet inactif ?
- if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
+ if ( pObj->RetTruck() != 0 ) continue; // objet transport� ?
type = pObj->RetType();
if ( type == OBJECT_BASE ||
- type == OBJECT_PARA ) // bâtiment à effet paratonnerre ?
+ type == OBJECT_PARA ) // b�timent � effet paratonnerre ?
{
pObjPara[nbPara] = pObj;
pPos[nbPara] = pObj->RetPosition(0);
@@ -439,7 +453,7 @@ CObject* CBlitz::SearchObject(D3DVECTOR pos)
pBest = pObj;
}
}
- if ( pBest == 0 ) return 0; // rien trouvé
+ if ( pBest == 0 ) return 0; // rien trouv�
// Sous la protection d'un paratonnerre ?
oPos = pBest->RetPosition(0);