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-rw-r--r--src/common/event.h269
1 files changed, 191 insertions, 78 deletions
diff --git a/src/common/event.h b/src/common/event.h
index 8174fab..e7ff552 100644
--- a/src/common/event.h
+++ b/src/common/event.h
@@ -19,40 +19,50 @@
#pragma once
+#include "common/key.h"
#include "math/point.h"
+#include <string.h>
-#if !defined (WM_XBUTTONDOWN)
-#define WM_XBUTTONDOWN 0x020B
-#define WM_XBUTTONUP 0x020C
-#define XBUTTON1 0x0001
-#define XBUTTON2 0x0002
-#endif
+class CInstanceManager;
+/**
+ \enum EventType
+ \brief Type of event message
+ */
+enum EventType
+{
-class CInstanceManager;
+// TODO: document the meaning of each value
+ EVENT_NULL = 0,
-const int MAXEVENT = 100;
+ //! Event sent on user or system quit request
+ EVENT_QUIT = 1,
-// Events.
+ //? EVENT_FRAME = 2,
-enum EventMsg
-{
- EVENT_NULL = 0,
+ //! Event sent after pressing a mouse button
+ EVENT_MOUSE_BUTTON_DOWN = 3,
+ //! Event sent after releasing a mouse button
+ EVENT_MOUSE_BUTTON_UP = 4,
+ //! Event sent after moving the mouse
+ EVENT_MOUSE_MOVE = 7,
+ //! Event sent after pressing a key
+ EVENT_KEY_DOWN = 8,
+ //! Event sent after releasing a key
+ EVENT_KEY_UP = 9,
+
+ //? EVENT_CHAR = 10,
+ //? EVENT_FOCUS = 11,
- EVENT_QUIT = 1,
- EVENT_FRAME = 2,
- EVENT_LBUTTONDOWN = 3,
- EVENT_RBUTTONDOWN = 4,
- EVENT_LBUTTONUP = 5,
- EVENT_RBUTTONUP = 6,
- EVENT_MOUSEMOVE = 7,
- EVENT_KEYDOWN = 8,
- EVENT_KEYUP = 9,
- EVENT_CHAR = 10,
- EVENT_FOCUS = 11,
+ //! Event sent after moving joystick axes
+ EVENT_JOY_AXIS = 12,
+ //! Event sent after pressing a joystick button
+ EVENT_JOY_BUTTON_DOWN = 13,
+ //! Event sent after releasing a joystick button
+ EVENT_JOY_BUTTON_UP = 14,
EVENT_UPDINTERFACE = 20,
EVENT_WIN = 30,
@@ -525,60 +535,151 @@ enum EventMsg
EVENT_STUDIO_STEP = 2053,
EVENT_USER = 10000,
- EVENT_FORCE_DWORD = 0x7fffffff
+ EVENT_FORCE_LONG = 0x7fffffff
+};
+
+
+/** \enum PressState
+ \brief State of key/mouse button */
+enum PressState
+{
+ STATE_PRESSED,
+ STATE_RELEASED
+};
+
+
+/** \struct KeyEventData
+ \brief Additional data for keyboard event */
+struct KeyEventData
+{
+ //! STATE_PRESSED or STATE_RELEASED */
+ PressState state;
+ //! Key symbol: KEY(...) macro value (from common/key.h)
+ unsigned int key;
+ //! Keyboard modifiers: a bitmask made of KEY_MOD(...) macro values (from common/key.h)
+ unsigned int mod;
+ //! Unicode character
+ unsigned int unicode;
+
+ KeyEventData()
+ : state(STATE_PRESSED), key(0), mod(0), unicode(0) {}
+};
+
+/** \struct MouseMotionEventData
+ \brief Additional data for mouse move event */
+struct MouseMoveEventData
+{
+ //! Current button state
+ unsigned char state;
+ //! Position of mouse in normalized coordinates (0..1)
+ Math::Point pos;
+
+ MouseMoveEventData()
+ : state(STATE_PRESSED) {}
+};
+
+/** \struct MouseButtonEventData
+ \brief Additional data mouse button event */
+struct MouseButtonEventData
+{
+ //! The mouse button index
+ unsigned char button;
+ //! STATE_PRESSED or STATE_RELEASED
+ PressState state;
+ //! Position of mouse in normalized coordinates (0..1)
+ Math::Point pos;
+
+ MouseButtonEventData()
+ : button(0), state(STATE_PRESSED) {}
+};
+
+/** \struct JoyAxisEventData
+ \brief Additional data for joystick axis event */
+struct JoyAxisEventData
+{
+ //! The joystick axis index
+ unsigned char axis;
+ //! The axis value (range: -32768 to 32767)
+ int value;
+
+ JoyAxisEventData()
+ : axis(axis), value(value) {}
+};
+
+/** \struct JoyButtonEventData
+ \brief Joystick button event structure */
+struct JoyButtonEventData
+{
+ //! The joystick button index
+ unsigned char button;
+ //! STATE_PRESSED or STATE_RELEASED
+ PressState state;
+
+ JoyButtonEventData()
+ : button(0), state(STATE_PRESSED) {}
};
+// TODO: JoyHatEventData? JoyBallEventData?
+
+
+/**
+ \struct Event
+ \brief Event sent by system, interface or game
+
+ Event is described by its type (EventType) and the union
+ \a data contains additional data about the event.
+ Different members of the union are filled with different event types.
+ With some events, nothing is filled (it's zeroed out).
+ The union contains roughly the same information as SDL_Event struct
+ but packaged to independent structs and fields.
+ **/
struct Event
{
- EventMsg event; // event (EVENT *)
- long param; // parameter
- Math::Point pos; // mouse position (0 .. 1)
- float axeX; // control the X axis (-1 .. 1)
- float axeY; // control of the Y axis (-1 .. 1)
- float axeZ; // control the Z axis (-1 .. 1)
- short keyState; // state of the keyboard (KS_ *)
- float rTime; // relative time
-
- Event();
+ //! Type of event (EVENT_*)
+ EventType type;
+ /**
+ \union EventDataUnion
+ \brief Additional data associated with some events
+
+ For the listed event, the given member is filled with data.
+ For other event types, it is filled with zeros.
+ */
+ union EventDataUnion
+ {
+ //! Additional data for EVENT_KEY_DOWN and EVENT_KEY_UP
+ KeyEventData key;
+ //! Additional data for EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP
+ MouseButtonEventData mouseButton;
+ //! Additional data for EVENT_MOUSE_MOVE
+ MouseMoveEventData mouseMove;
+ //! Additional data for EVENT_JOY
+ JoyAxisEventData joyAxis;
+ //! Additional data for EVENT_JOY_AXIS
+ JoyButtonEventData joyButton;
+
+ EventDataUnion()
+ { memset(this, 0, sizeof(EventDataUnion)); }
+ ~EventDataUnion()
+ {}
+ } data;
+ //? long param; // parameter
+ //? Math::Point pos; // mouse position (0 .. 1)
+ //? float axeX; // control the X axis (-1 .. 1)
+ //? float axeY; // control of the Y axis (-1 .. 1)
+ //? float axeZ; // control the Z axis (-1 .. 1)
+ //? short keyState; // state of the keyboard (KS_ *)
+ //? float rTime; // relative time
+
+ Event(EventType aType = EVENT_NULL) : type(aType) {}
};
-const int VK_BUTTON1 = (0x100+1); // joystick button 1
-const int VK_BUTTON2 = (0x100+2); // joystick button 2
-const int VK_BUTTON3 = (0x100+3); // joystick button 3
-const int VK_BUTTON4 = (0x100+4); // joystick button 4
-const int VK_BUTTON5 = (0x100+5); // joystick button 5
-const int VK_BUTTON6 = (0x100+6); // joystick button 6
-const int VK_BUTTON7 = (0x100+7); // joystick button 7
-const int VK_BUTTON8 = (0x100+8); // joystick button 8
-const int VK_BUTTON9 = (0x100+9); // joystick button 9
-const int VK_BUTTON10 = (0x100+10); // joystick button 10
-const int VK_BUTTON11 = (0x100+11); // joystick button 11
-const int VK_BUTTON12 = (0x100+12); // joystick button 12
-const int VK_BUTTON13 = (0x100+13); // joystick button 13
-const int VK_BUTTON14 = (0x100+14); // joystick button 14
-const int VK_BUTTON15 = (0x100+15); // joystick button 15
-const int VK_BUTTON16 = (0x100+16); // joystick button 16
-const int VK_BUTTON17 = (0x100+17); // joystick button 17
-const int VK_BUTTON18 = (0x100+18); // joystick button 18
-const int VK_BUTTON19 = (0x100+19); // joystick button 19
-const int VK_BUTTON20 = (0x100+20); // joystick button 20
-const int VK_BUTTON21 = (0x100+21); // joystick button 21
-const int VK_BUTTON22 = (0x100+22); // joystick button 22
-const int VK_BUTTON23 = (0x100+23); // joystick button 23
-const int VK_BUTTON24 = (0x100+24); // joystick button 24
-const int VK_BUTTON25 = (0x100+25); // joystick button 25
-const int VK_BUTTON26 = (0x100+26); // joystick button 26
-const int VK_BUTTON27 = (0x100+27); // joystick button 27
-const int VK_BUTTON28 = (0x100+28); // joystick button 28
-const int VK_BUTTON29 = (0x100+29); // joystick button 29
-const int VK_BUTTON30 = (0x100+30); // joystick button 30
-const int VK_BUTTON31 = (0x100+31); // joystick button 31
-const int VK_BUTTON32 = (0x100+32); // joystick button 32
-
-const int VK_WHEELUP = (0x200+1); // Mousewheel up
-const int VK_WHEELDOWN = (0x200+2); // Mousewheel down
+/**
+ \enum KeyRank
+ \brief Slots for key assignment of user controls
+ */
+// TODO: move to global.h ?
enum KeyRank
{
@@ -609,25 +710,37 @@ enum KeyRank
};
+/**
+ \class CEventQueue
+ \brief Global event queue
-class CEvent
+ Provides an interface to a global FIFO queue with events (both system- and user-generated).
+ The queue has a fixed maximum size but it should not be a problem.
+ */
+class CEventQueue
{
public:
- CEvent(CInstanceManager* iMan);
- ~CEvent();
+ //! Constant maximum size of queue
+ static const int MAX_EVENT_QUEUE = 100;
+
+public:
+ //! Object's constructor
+ CEventQueue(CInstanceManager* iMan);
+ //! Object's destructor
+ ~CEventQueue();
+ //! Empties the FIFO of events
void Flush();
- void MakeEvent(Event &event, EventMsg msg);
+ //! Adds an event to the queue
bool AddEvent(const Event &event);
bool GetEvent(Event &event);
protected:
CInstanceManager* m_iMan;
-
- Event m_fifo[MAXEVENT];
- int m_head;
- int m_tail;
- int m_total;
+ Event m_fifo[MAX_EVENT_QUEUE];
+ int m_head;
+ int m_tail;
+ int m_total;
};