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-rw-r--r--src/graphics/common/lightning.h60
1 files changed, 59 insertions, 1 deletions
diff --git a/src/graphics/common/lightning.h b/src/graphics/common/lightning.h
index a7fab45..2077954 100644
--- a/src/graphics/common/lightning.h
+++ b/src/graphics/common/lightning.h
@@ -19,9 +19,67 @@
#pragma once
+#include "common/misc.h"
+#include "common/struct.h"
+#include "object/object.h"
+
+
+class CInstanceManager;
+class CSound;
+
namespace Gfx {
-// TODO CLightning (aka CBlitz)
+class CEngine;
+class CTerrain;
+class CCamera;
+
+
+const float BLITZPARA = 200.0f; // radius of lightning protection
+const short BLITZMAX = 50;
+
+enum BlitzPhase
+{
+ BPH_WAIT,
+ BPH_BLITZ,
+};
+
+
+class CLightning
+{
+public:
+ CLightning(CInstanceManager* iMan, CEngine* engine);
+ ~CLightning();
+
+ void Flush();
+ bool EventProcess(const Event &event);
+ bool Create(float sleep, float delay, float magnetic);
+ bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
+ bool SetStatus(float sleep, float delay, float magnetic, float progress);
+ void Draw();
+
+protected:
+ bool EventFrame(const Event &event);
+ CObject* SearchObject(Math::Vector pos);
+
+protected:
+ CInstanceManager* m_iMan;
+ CEngine* m_engine;
+ CTerrain* m_terrain;
+ CCamera* m_camera;
+ CSound* m_sound;
+
+ bool m_bBlitzExist;
+ float m_sleep;
+ float m_delay;
+ float m_magnetic;
+ BlitzPhase m_phase;
+ float m_time;
+ float m_speed;
+ float m_progress;
+ Math::Vector m_pos;
+ Math::Point m_shift[BLITZMAX];
+ float m_width[BLITZMAX];
+};
}; // namespace Gfx