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-rw-r--r--src/graphics/common/material.h47
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diff --git a/src/graphics/common/material.h b/src/graphics/common/material.h
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--- a/src/graphics/common/material.h
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// material.h
-
-#pragma once
-
-
-#include "graphics/common/color.h"
-
-
-namespace Gfx {
-
-/**
- * \struct Material
- * \brief Material of a surface
- *
- * This structure was created as analog to DirectX's D3DMATERIAL.
- *
- * It contains values of 3 material colors: diffuse, ambient and specular.
- * In D3DMATERIAL there are other fields, but they are not used
- * by the graphics engine.
- */
-struct Material
-{
- //! Diffuse color
- Gfx::Color diffuse;
- //! Ambient color
- Gfx::Color ambient;
- //! Specular color
- Gfx::Color specular;
-};
-
-}; // namespace Gfx