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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// particule.h
+
+#ifndef _PARTICULE_H_
+#define _PARTICULE_H_
+
+
+#include "d3dengine.h"
+#include "sound.h"
+
+
+class CInstanceManager;
+class CRobotMain;
+class CTerrain;
+class CWater;
+class CObject;
+
+
+#define MAXPARTICULE 500
+#define MAXPARTITYPE 5
+#define MAXTRACK 100
+#define MAXTRACKLEN 10
+#define MAXPARTIFOG 100
+#define MAXWHEELTRACE 1000
+
+#define SH_WORLD 0 // particle in the world in the interface
+#define SH_FRONT 1 // particle in the world on the interface
+#define SH_INTERFACE 2 // particle in the interface
+#define SH_MAX 3
+
+// type == 0 -> triangles
+// type == 1 -> effect00 (black background)
+// type == 2 -> effect01 (black background)
+// type == 3 -> effect02 (black background)
+// type == 4 -> text (white background)
+
+
+enum ParticuleType
+{
+ PARTIEXPLOT = 1, // technology explosion
+ PARTIEXPLOO = 2, // organic explosion
+ PARTIMOTOR = 3, // the engine exhaust gas
+ PARTIGLINT = 4, // reflection
+ PARTIBLITZ = 5, // lightning recharging battery
+ PARTICRASH = 6, // dust after fall
+ PARTIGAS = 7, // gas from the reactor
+ PARTIFIRE = 9, // fireball shrinks
+ PARTIFIREZ = 10, // fireball grows
+ PARTIBLUE = 11, // blue ball
+ PARTISELY = 12, // yellow selection
+ PARTISELR = 13, // red selection
+ PARTIGUN1 = 18, // a bullet (fireball)
+ PARTIGUN2 = 19, // bullet 2 (ant)
+ PARTIGUN3 = 20, // bullet 3 (spider)
+ PARTIGUN4 = 21, // bullet 4 (orgaball)
+ PARTIFRAG = 22, // triangular fragment
+ PARTIQUEUE = 23, // inflamed tail
+ PARTIORGANIC1 = 24, // organic ball mother
+ PARTIORGANIC2 = 25, // organic ball daughter
+ PARTISMOKE1 = 26, // black smoke
+ PARTISMOKE2 = 27, // black smoke
+ PARTISMOKE3 = 28, // black smoke
+ PARTISMOKE4 = 29, // black smoke
+ PARTIBLOOD = 30, // human blood
+ PARTIBLOODM = 31, // blood laying
+ PARTIVAPOR = 32, // steam
+ PARTIVIRUS1 = 33, // virus 1
+ PARTIVIRUS2 = 34, // virus 2
+ PARTIVIRUS3 = 35, // virus 3
+ PARTIVIRUS4 = 36, // virus 4
+ PARTIVIRUS5 = 37, // virus 5
+ PARTIVIRUS6 = 38, // virus 6
+ PARTIVIRUS7 = 39, // virus 7
+ PARTIVIRUS8 = 40, // virus 8
+ PARTIVIRUS9 = 41, // virus 9
+ PARTIVIRUS10 = 42, // virus 10
+ PARTIRAY1 = 43, // ray 1 (turn)
+ PARTIRAY2 = 44, // ray 2 (electric arc)
+ PARTIRAY3 = 45, // ray 3
+ PARTIRAY4 = 46, // ray 4
+ PARTIFLAME = 47, // flame
+ PARTIBUBBLE = 48, // bubble
+ PARTIFLIC = 49, // circles in the water
+ PARTIEJECT = 50, // ejection from the reactor
+ PARTISCRAPS = 51, // waste from the reactor
+ PARTITOTO = 52, // reactor of tot
+ PARTIERROR = 53, // toto says no
+ PARTIWARNING = 54, // foo says blah
+ PARTIINFO = 54, // toto says yes
+ PARTIQUARTZ = 55, // reflection crystal
+ PARTISPHERE0 = 56, // explosion sphere
+ PARTISPHERE1 = 57, // energy sphere
+ PARTISPHERE2 = 58, // analysis sphere
+ PARTISPHERE3 = 59, // shield sphere
+ PARTISPHERE4 = 60, // information sphere (emit)
+ PARTISPHERE5 = 61, // botanical sphere (gravity root)
+ PARTISPHERE6 = 62, // information sphere (receive)
+ PARTISPHERE7 = 63, // sphere
+ PARTISPHERE8 = 64, // sphere
+ PARTISPHERE9 = 65, // sphere
+ PARTIGUNDEL = 66, // bullet destroyed by shield
+ PARTIPART = 67, // object part
+ PARTITRACK1 = 68, // drag 1
+ PARTITRACK2 = 69, // drag 2
+ PARTITRACK3 = 70, // drag 3
+ PARTITRACK4 = 71, // drag 4
+ PARTITRACK5 = 72, // drag 5
+ PARTITRACK6 = 73, // drag 6
+ PARTITRACK7 = 74, // drag 7
+ PARTITRACK8 = 75, // drag 8
+ PARTITRACK9 = 76, // drag 9
+ PARTITRACK10 = 77, // drag 10
+ PARTITRACK11 = 78, // drag 11
+ PARTITRACK12 = 79, // drag 12
+ PARTITRACK13 = 80, // drag 13
+ PARTITRACK14 = 81, // drag 14
+ PARTITRACK15 = 82, // drag 15
+ PARTITRACK16 = 83, // drag 16
+ PARTITRACK17 = 84, // drag 17
+ PARTITRACK18 = 85, // drag 18
+ PARTITRACK19 = 86, // drag 19
+ PARTITRACK20 = 87, // drag 20
+ PARTIGLINTb = 88, // blue reflection
+ PARTIGLINTr = 89, // red reflection
+ PARTILENS1 = 90, // brilliance 1 (orange)
+ PARTILENS2 = 91, // brilliance 2 (yellow)
+ PARTILENS3 = 92, // brilliance 3 (red)
+ PARTILENS4 = 93, // brilliance 4 (violet)
+ PARTICONTROL = 94, // reflection on button
+ PARTISHOW = 95, // shows a place
+ PARTICHOC = 96, // shock wave
+ PARTIGFLAT = 97, // shows if the ground is flat
+ PARTIRECOVER = 98, // blue ball recycler
+ PARTIROOT = 100, // gravity root smoke
+ PARTIPLOUF0 = 101, // splash
+ PARTIPLOUF1 = 102, // splash
+ PARTIPLOUF2 = 103, // splash
+ PARTIPLOUF3 = 104, // splash
+ PARTIPLOUF4 = 105, // splash
+ PARTIDROP = 106, // drop
+ PARTIFOG0 = 107, // fog 0
+ PARTIFOG1 = 108, // fog 1
+ PARTIFOG2 = 109, // fog 2
+ PARTIFOG3 = 110, // fog 3
+ PARTIFOG4 = 111, // fog 4
+ PARTIFOG5 = 112, // fog 5
+ PARTIFOG6 = 113, // fog 6
+ PARTIFOG7 = 114, // fog 7
+ PARTIFOG8 = 115, // fog 8
+ PARTIFOG9 = 116, // fog 9
+ PARTILIMIT1 = 117, // shows the limits 1
+ PARTILIMIT2 = 118, // shows the limits 2
+ PARTILIMIT3 = 119, // shows the limits 3
+ PARTILIMIT4 = 120, // shows the limits 4
+ PARTIWATER = 121, // drop of water
+ PARTIEXPLOG1 = 122, // ball explosion 1
+ PARTIEXPLOG2 = 123, // ball explosion 2
+ PARTIBASE = 124, // gases of spaceship
+ PARTITRACE0 = 140, // trace
+ PARTITRACE1 = 141, // trace
+ PARTITRACE2 = 142, // trace
+ PARTITRACE3 = 143, // trace
+ PARTITRACE4 = 144, // trace
+ PARTITRACE5 = 145, // trace
+ PARTITRACE6 = 146, // trace
+ PARTITRACE7 = 147, // trace
+ PARTITRACE8 = 148, // trace
+ PARTITRACE9 = 149, // trace
+ PARTITRACE10 = 150, // trace
+ PARTITRACE11 = 151, // trace
+ PARTITRACE12 = 152, // trace
+ PARTITRACE13 = 153, // trace
+ PARTITRACE14 = 154, // trace
+ PARTITRACE15 = 155, // trace
+ PARTITRACE16 = 156, // trace
+ PARTITRACE17 = 157, // trace
+ PARTITRACE18 = 158, // trace
+ PARTITRACE19 = 159, // trace
+};
+
+enum ParticulePhase
+{
+ PARPHSTART = 0,
+ PARPHEND = 1,
+};
+
+typedef struct
+{
+ char bUsed; // TRUE -> particle used
+ char bRay; // TRUE -> ray with goal
+ unsigned short uniqueStamp; // unique mark
+ short sheet; // sheet (0..n)
+ ParticuleType type; // type PARTI*
+ ParticulePhase phase; // phase PARPH*
+ float mass; // mass of the particle (in rebounding)
+ float weight; // weight of the particle (for noise)
+ float duration; // length of life
+ D3DVECTOR pos; // absolute position (relative if object links)
+ D3DVECTOR goal; // goal position (if bRay)
+ D3DVECTOR speed; // speed of displacement
+ float windSensitivity;
+ short bounce; // number of rebounds
+ FPOINT dim; // dimensions of the rectangle
+ float zoom; // zoom (0..1)
+ float angle; // angle of rotation
+ float intensity; // intensity
+ FPOINT texSup; // coordinated upper texture
+ FPOINT texInf; // coordinated lower texture
+ float time; // age of the particle (0..n)
+ float phaseTime; // age at the beginning of phase
+ float testTime; // time since last test
+ CObject* objLink; // father object (for example reactor)
+ CObject* objFather; // father object (for example reactor)
+ short objRank; // rank of the object, or -1
+ short trackRank; // rank of the drag
+}
+Particule;
+
+typedef struct
+{
+ char bUsed; // TRUE -> drag used
+ char bDrawParticule;
+ float step; // duration of not
+ float last; // increase last not memorized
+ float intensity; // intensity at starting (0..1)
+ float width; // tail width
+ int used; // number of positions in "pos"
+ int head; // head to write index
+ D3DVECTOR pos[MAXTRACKLEN];
+ float len[MAXTRACKLEN];
+}
+Track;
+
+typedef struct
+{
+ ParticuleType type; // type PARTI*
+ D3DVECTOR pos[4]; // rectangle positions
+ float startTime; // beginning of life
+}
+WheelTrace;
+
+
+
+class CParticule
+{
+public:
+ CParticule(CInstanceManager* iMan, CD3DEngine* engine);
+ ~CParticule();
+
+ void SetD3DDevice(LPDIRECT3DDEVICE7 device);
+
+ void FlushParticule();
+ void FlushParticule(int sheet);
+ int CreateParticule(D3DVECTOR pos, D3DVECTOR speed, FPOINT dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreateFrag(D3DVECTOR pos, D3DVECTOR speed, D3DTriangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreatePart(D3DVECTOR pos, D3DVECTOR speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreateRay(D3DVECTOR pos, D3DVECTOR goal, ParticuleType type, FPOINT dim, float duration=1.0f, int sheet=0);
+ int CreateTrack(D3DVECTOR pos, D3DVECTOR speed, FPOINT dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
+ void CreateWheelTrace(const D3DVECTOR &p1, const D3DVECTOR &p2, const D3DVECTOR &p3, const D3DVECTOR &p4, ParticuleType type);
+ void DeleteParticule(ParticuleType type);
+ void DeleteParticule(int channel);
+ void SetObjectLink(int channel, CObject *object);
+ void SetObjectFather(int channel, CObject *object);
+ void SetPosition(int channel, D3DVECTOR pos);
+ void SetDimension(int channel, FPOINT dim);
+ void SetZoom(int channel, float zoom);
+ void SetAngle(int channel, float angle);
+ void SetIntensity(int channel, float intensity);
+ void SetParam(int channel, D3DVECTOR pos, FPOINT dim, float zoom, float angle, float intensity);
+ void SetPhase(int channel, ParticulePhase phase, float duration);
+ BOOL GetPosition(int channel, D3DVECTOR &pos);
+
+ D3DCOLORVALUE RetFogColor(D3DVECTOR pos);
+
+ void SetFrameUpdate(int sheet, BOOL bUpdate);
+ void FrameParticule(float rTime);
+ void DrawParticule(int sheet);
+
+ BOOL WriteWheelTrace(char *filename, int width, int height, D3DVECTOR dl, D3DVECTOR ur);
+
+protected:
+ void DeleteRank(int rank);
+ BOOL CheckChannel(int &channel);
+ void DrawParticuleTriangle(int i);
+ void DrawParticuleNorm(int i);
+ void DrawParticuleFlat(int i);
+ void DrawParticuleFog(int i);
+ void DrawParticuleRay(int i);
+ void DrawParticuleSphere(int i);
+ void DrawParticuleCylinder(int i);
+ void DrawParticuleWheel(int i);
+ CObject* SearchObjectGun(D3DVECTOR old, D3DVECTOR pos, ParticuleType type, CObject *father);
+ CObject* SearchObjectRay(D3DVECTOR pos, D3DVECTOR goal, ParticuleType type, CObject *father);
+ void Play(Sound sound, D3DVECTOR pos, float amplitude);
+ BOOL TrackMove(int i, D3DVECTOR pos, float progress);
+ void TrackDraw(int i, ParticuleType type);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ LPDIRECT3DDEVICE7 m_pD3DDevice;
+ CRobotMain* m_main;
+ CTerrain* m_terrain;
+ CWater* m_water;
+ CSound* m_sound;
+
+ Particule m_particule[MAXPARTICULE*MAXPARTITYPE];
+ D3DTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
+ Track m_track[MAXTRACK];
+ int m_wheelTraceTotal;
+ int m_wheelTraceIndex;
+ WheelTrace m_wheelTrace[MAXWHEELTRACE];
+ int m_totalInterface[MAXPARTITYPE][SH_MAX];
+ BOOL m_bFrameUpdate[SH_MAX];
+ int m_fogTotal;
+ int m_fog[MAXPARTIFOG];
+ int m_uniqueStamp;
+ int m_exploGunCounter;
+ float m_lastTimeGunDel;
+ float m_absTime;
+};
+
+
+#endif //_PARTICULE_H_