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-rw-r--r--src/graphics/core/nulldevice.cpp359
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diff --git a/src/graphics/core/nulldevice.cpp b/src/graphics/core/nulldevice.cpp
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+++ b/src/graphics/core/nulldevice.cpp
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+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
+
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include "graphics/core/nulldevice.h"
+
+#include "common/config.h"
+#include "common/logger.h"
+
+#include "math/geometry.h"
+
+
+// Graphics module namespace
+namespace Gfx {
+
+CNullDevice::CNullDevice()
+{
+ m_matrix = Math::Matrix();
+ m_material = Material();
+ m_light = Light();
+}
+
+CNullDevice::~CNullDevice()
+{
+}
+
+void CNullDevice::DebugHook()
+{
+}
+
+void CNullDevice::DebugLights()
+{
+}
+
+bool CNullDevice::Create()
+{
+ return true;
+}
+
+void CNullDevice::Destroy()
+{
+}
+
+void CNullDevice::BeginScene()
+{
+}
+
+void CNullDevice::EndScene()
+{
+}
+
+void CNullDevice::Clear()
+{
+}
+
+void CNullDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
+{
+}
+
+const Math::Matrix& CNullDevice::GetTransform(TransformType type)
+{
+ return m_matrix;
+}
+
+void CNullDevice::MultiplyTransform(TransformType type, const Math::Matrix &matrix)
+{
+}
+
+void CNullDevice::SetMaterial(const Material &material)
+{
+}
+
+const Material& CNullDevice::GetMaterial()
+{
+ return m_material;
+}
+
+int CNullDevice::GetMaxLightCount()
+{
+ return 99;
+}
+
+void CNullDevice::SetLight(int index, const Light &light)
+{
+}
+
+const Light& CNullDevice::GetLight(int index)
+{
+ return m_light;
+}
+
+void CNullDevice::SetLightEnabled(int index, bool enabled)
+{
+}
+
+bool CNullDevice::GetLightEnabled(int index)
+{
+ return false;
+}
+
+Texture CNullDevice::CreateTexture(CImage *image, const TextureCreateParams &params)
+{
+ Texture tex;
+ tex.id = 1; // tex.id = 0 => invalid texture
+ return tex;
+}
+
+Texture CNullDevice::CreateTexture(ImageData *data, const TextureCreateParams &params)
+{
+ Texture tex;
+ tex.id = 1; // tex.id = 0 => invalid texture
+ return tex;
+}
+
+void CNullDevice::DestroyTexture(const Texture &texture)
+{
+}
+
+void CNullDevice::DestroyAllTextures()
+{
+}
+
+int CNullDevice::GetMaxTextureStageCount()
+{
+ return 0;
+}
+
+void CNullDevice::SetTexture(int index, const Texture &texture)
+{
+}
+
+void CNullDevice::SetTexture(int index, unsigned int textureId)
+{
+}
+
+Texture CNullDevice::GetTexture(int index)
+{
+ return Texture();
+}
+
+void CNullDevice::SetTextureEnabled(int index, bool enabled)
+{
+}
+
+bool CNullDevice::GetTextureEnabled(int index)
+{
+ return false;
+}
+
+void CNullDevice::SetTextureStageParams(int index, const TextureStageParams &params)
+{
+}
+
+void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
+{
+}
+
+TextureStageParams CNullDevice::GetTextureStageParams(int index)
+{
+ return TextureStageParams();
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
+ Color color)
+{
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
+ Color color)
+{
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
+{
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+{
+ return 0;
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+ return 0;
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+ return 0;
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::DrawStaticBuffer(unsigned int bufferId)
+{
+}
+
+void CNullDevice::DestroyStaticBuffer(unsigned int bufferId)
+{
+}
+
+int CNullDevice::ComputeSphereVisibility(const Math::Vector &center, float radius)
+{
+ return 0;
+}
+
+void CNullDevice::SetRenderState(RenderState state, bool enabled)
+{
+}
+
+bool CNullDevice::GetRenderState(RenderState state)
+{
+ return false;
+}
+
+void CNullDevice::SetDepthTestFunc(CompFunc func)
+{
+}
+
+CompFunc CNullDevice::GetDepthTestFunc()
+{
+ return COMP_FUNC_NEVER;
+}
+
+void CNullDevice::SetDepthBias(float factor)
+{
+}
+
+float CNullDevice::GetDepthBias()
+{
+ return 0.0f;
+}
+
+void CNullDevice::SetAlphaTestFunc(CompFunc func, float refValue)
+{
+}
+
+void CNullDevice::GetAlphaTestFunc(CompFunc &func, float &refValue)
+{
+
+ func = COMP_FUNC_NEVER;
+ refValue = 0.0f;
+}
+
+void CNullDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
+{
+}
+
+void CNullDevice::GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)
+{
+ srcBlend = BLEND_ZERO;
+ dstBlend = BLEND_ZERO;
+}
+
+void CNullDevice::SetClearColor(const Color &color)
+{
+}
+
+Color CNullDevice::GetClearColor()
+{
+ return Color(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+void CNullDevice::SetGlobalAmbient(const Color &color)
+{
+}
+
+Color CNullDevice::GetGlobalAmbient()
+{
+ return Color(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+void CNullDevice::SetFogParams(FogMode mode, const Color &color, float start, float end, float density)
+{
+}
+
+void CNullDevice::GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)
+{
+ //
+}
+
+void CNullDevice::SetCullMode(CullMode mode)
+{
+}
+
+CullMode CNullDevice::GetCullMode()
+{
+ return CULL_CW;
+}
+
+void CNullDevice::SetShadeModel(ShadeModel model)
+{
+}
+
+ShadeModel CNullDevice::GetShadeModel()
+{
+ return SHADE_FLAT;
+}
+
+void CNullDevice::SetFillMode(FillMode mode)
+{
+}
+
+FillMode CNullDevice::GetFillMode()
+{
+ return FILL_POINT;
+}
+
+void* CNullDevice::GetFrameBufferPixels() const
+{
+ return nullptr;
+}
+
+
+} // namespace Gfx
+
+