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+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
+
+/**
+ * \file graphics/core/device.h
+ * \brief Abstract graphics device - CDevice class and related structs/enums
+ */
+
+#pragma once
+
+
+#include "graphics/core/device.h"
+
+// Graphics module namespace
+namespace Gfx {
+
+/**
+ * \class CNullDevice
+ * \brief Device implementation that doesn't render anything
+ *
+ */
+class CNullDevice : public CDevice
+{
+public:
+ CNullDevice();
+ virtual ~CNullDevice();
+
+ virtual void DebugHook();
+ virtual void DebugLights();
+
+ virtual bool Create();
+ virtual void Destroy();
+
+ virtual void BeginScene();
+ virtual void EndScene();
+
+ virtual void Clear();
+
+ virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
+ virtual const Math::Matrix& GetTransform(TransformType type);
+ virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
+
+ virtual void SetMaterial(const Material &material);
+ virtual const Material& GetMaterial();
+
+ virtual int GetMaxLightCount();
+ virtual void SetLight(int index, const Light &light);
+ virtual const Light& GetLight(int index);
+ virtual void SetLightEnabled(int index, bool enabled);
+ virtual bool GetLightEnabled(int index);
+
+ virtual Texture CreateTexture(CImage *image, const TextureCreateParams &params);
+ virtual Texture CreateTexture(ImageData *data, const TextureCreateParams &params);
+ virtual void DestroyTexture(const Texture &texture);
+ virtual void DestroyAllTextures();
+
+ virtual int GetMaxTextureStageCount();
+ virtual void SetTexture(int index, const Texture &texture);
+ virtual void SetTexture(int index, unsigned int textureId);
+ virtual Texture GetTexture(int index);
+ virtual void SetTextureEnabled(int index, bool enabled);
+ virtual bool GetTextureEnabled(int index);
+
+ virtual void SetTextureStageParams(int index, const TextureStageParams &params);
+ virtual TextureStageParams GetTextureStageParams(int index);
+
+ virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
+
+ virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
+ Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
+ virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
+ Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
+ virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
+
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void DrawStaticBuffer(unsigned int bufferId);
+ virtual void DestroyStaticBuffer(unsigned int bufferId);
+
+ virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
+
+ virtual void SetRenderState(RenderState state, bool enabled);
+ virtual bool GetRenderState(RenderState state);
+
+ virtual void SetDepthTestFunc(CompFunc func);
+ virtual CompFunc GetDepthTestFunc();
+
+ virtual void SetDepthBias(float factor);
+ virtual float GetDepthBias();
+
+ virtual void SetAlphaTestFunc(CompFunc func, float refValue);
+ virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
+
+ virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
+ virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
+
+ virtual void SetClearColor(const Color &color);
+ virtual Color GetClearColor();
+
+ virtual void SetGlobalAmbient(const Color &color);
+ virtual Color GetGlobalAmbient();
+
+ virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
+ virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
+
+ virtual void SetCullMode(CullMode mode);
+ virtual CullMode GetCullMode();
+
+ virtual void SetShadeModel(ShadeModel model);
+ virtual ShadeModel GetShadeModel();
+
+ virtual void SetFillMode(FillMode mode) ;
+ virtual FillMode GetFillMode();
+
+ virtual void* GetFrameBufferPixels() const;
+
+private:
+ Math::Matrix m_matrix;
+ Material m_material;
+ Light m_light;
+};
+
+
+} // namespace Gfx
+