diff options
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r-- | src/graphics/engine/engine.h | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index 705c83a..01a1dee 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -664,9 +664,7 @@ public: bool ProcessEvent(const Event& event); //! Called once per frame, the call is the entry point for animating the scene - void FrameMove(float rTime); - //! Evolved throughout the game - void StepSimulation(float rTime); + void FrameUpdate(); //! Writes a screenshot containing the current frame @@ -993,10 +991,10 @@ public: //! Management of the background image to use void SetBackground(const std::string& name, Gfx::Color up = Gfx::Color(), Gfx::Color down = Gfx::Color(), Gfx::Color cloudUp = Gfx::Color(), Gfx::Color cloudDown = Gfx::Color(), - bool full = false, bool quarter = false); + bool full = false, Math::Point scale = Math::Point(1.0f, 1.0f)); void GetBackground(std::string& name, Gfx::Color& up, Gfx::Color& down, Gfx::Color& cloudUp, Gfx::Color& cloudDown, - bool& full, bool& quarter); + bool& full, Math::Point& scale); //@} //! Specifies the name of foreground texture @@ -1099,11 +1097,6 @@ public: //@} //@{ - //! Management of game speed - void SetSpeed(float speed); - float GetSpeed(); - - //@{ //! Management of precision of robot tracks void SetTracePrecision(float factor); float GetTracePrecision(); @@ -1161,8 +1154,6 @@ protected: void DrawBackground(); //! Draws the gradient background void DrawBackgroundGradient(const Gfx::Color& up, const Gfx::Color& down); - //! Draws a portion of the image background - void DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, const Gfx::Texture &tex); //! Draws the image background void DrawBackgroundImage(); //! Draws all the planets @@ -1297,11 +1288,9 @@ protected: bool m_firstGroundSpot; int m_secondTexNum; bool m_backgroundFull; - bool m_backgroundQuarter; + Math::Point m_backgroundScale; std::string m_backgroundName; - std::string m_backgroundQuarterNames[4]; - Gfx::Texture m_backgroundFullTex; - Gfx::Texture m_backgroundQuarterTexs[4]; + Gfx::Texture m_backgroundTex; Gfx::Color m_backgroundColorUp; Gfx::Color m_backgroundColorDown; Gfx::Color m_backgroundCloudUp; |