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-rw-r--r--src/graphics/engine/water.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/graphics/engine/water.cpp b/src/graphics/engine/water.cpp
index bf2f64d..a2ff081 100644
--- a/src/graphics/engine/water.cpp
+++ b/src/graphics/engine/water.cpp
@@ -50,7 +50,7 @@ Gfx::CWater::CWater(CInstanceManager* iMan, Gfx::CEngine* engine)
m_level = 0.0f;
m_draw = true;
m_lava = false;
- m_color = 0xffffffff;
+ m_color = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
m_subdiv = 4;
m_lines.reserve(WATERLINE_PREALLOCATE_COUNT);
@@ -330,7 +330,7 @@ void Gfx::CWater::DrawSurf()
if (m_type[0] == Gfx::WATER_NULL) return;
if (m_lines.empty()) return;
- std::vector<Gfx::VertexTex2> vertices((m_brick+2)*2, Gfx::VertexTex2());
+ std::vector<Gfx::VertexTex2> vertices((m_brickCount+2)*2, Gfx::VertexTex2());
Math::Vector eye = m_engine->GetEyePt();
@@ -365,7 +365,7 @@ void Gfx::CWater::DrawSurf()
device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
- float size = m_size/2.0f;
+ float size = m_brickSize/2.0f;
float sizez = 0.0f;
if (under) sizez = -size;
else sizez = size;
@@ -436,8 +436,8 @@ bool Gfx::CWater::GetWater(int x, int y)
x *= m_subdiv;
y *= m_subdiv;
- float size = m_size/m_subdiv;
- float offset = m_brick*m_size/2.0f;
+ float size = m_brickSize/m_subdiv;
+ float offset = m_brickCount*m_brickSize/2.0f;
for (int dy = 0; dy <= m_subdiv; dy++)
{
@@ -463,11 +463,11 @@ void Gfx::CWater::CreateLine(int x, int y, int len)
line.y = y;
line.len = len;
- float offset = m_brick*m_size/2.0f - m_size/2.0f;
+ float offset = m_brickCount*m_brickSize/2.0f - m_brickSize/2.0f;
- line.px1 = m_size* line.x - offset;
- line.px2 = m_size*(line.x+line.len) - offset;
- line.pz = m_size* line.y - offset;
+ line.px1 = m_brickSize* line.x - offset;
+ line.px2 = m_brickSize*(line.x+line.len) - offset;
+ line.pz = m_brickSize* line.y - offset;
m_lines.push_back(line);
}
@@ -495,21 +495,21 @@ void Gfx::CWater::Create(Gfx::WaterType type1, Gfx::WaterType type2, const std::
if (m_terrain == nullptr)
m_terrain = static_cast<CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
- m_brick = m_terrain->GetBrick()*m_terrain->GetMosaic();
- m_size = m_terrain->GetSize();
+ m_brickCount = m_terrain->GetBrickCount()*m_terrain->GetMosaicCount();
+ m_brickSize = m_terrain->GetBrickSize();
- m_brick /= m_subdiv;
- m_size *= m_subdiv;
+ m_brickCount /= m_subdiv;
+ m_brickSize *= m_subdiv;
if (m_type[0] == WATER_NULL)
return;
m_lines.clear();
- for (int y = 0; y < m_brick; y++)
+ for (int y = 0; y < m_brickCount; y++)
{
int len = 0;
- for (int x = 0; x < m_brick; x++)
+ for (int x = 0; x < m_brickCount; x++)
{
if (GetWater(x,y)) // water here?
{
@@ -530,7 +530,7 @@ void Gfx::CWater::Create(Gfx::WaterType type1, Gfx::WaterType type2, const std::
}
}
if (len != 0)
- CreateLine(m_brick - len, y, len);
+ CreateLine(m_brickCount - len, y, len);
}
}