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-rw-r--r--src/graphics/opengl/gldevice.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 3a255f4..cef372f 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -64,7 +64,6 @@ void Gfx::GLDeviceConfig::LoadDefault()
Gfx::CGLDevice::CGLDevice(const Gfx::GLDeviceConfig &config)
{
m_config = config;
- m_wasInit = false;
m_lighting = false;
m_texturing = false;
}
@@ -74,11 +73,6 @@ Gfx::CGLDevice::~CGLDevice()
{
}
-bool Gfx::CGLDevice::GetWasInit()
-{
- return m_wasInit;
-}
-
std::string Gfx::CGLDevice::GetError()
{
return m_error;
@@ -110,8 +104,6 @@ bool Gfx::CGLDevice::Create()
/* NOTE: when not using GLEW, extension testing is not performed, as it is assumed that
glext.h is up-to-date and the OpenGL shared library has the required functions present. */
- m_wasInit = true;
-
// This is mostly done in all modern hardware by default
// DirectX doesn't even allow the option to turn off perspective correction anymore
// So turn it on permanently
@@ -158,8 +150,6 @@ void Gfx::CGLDevice::Destroy()
m_currentTextures.clear();
m_texturesEnabled.clear();
m_textureStageParams.clear();
-
- m_wasInit = false;
}
void Gfx::CGLDevice::ConfigChanged(const Gfx::GLDeviceConfig& newConfig)
@@ -385,15 +375,20 @@ bool Gfx::CGLDevice::GetLightEnabled(int index)
This struct must not be deleted in other way than through DeleteTexture() */
Gfx::Texture Gfx::CGLDevice::CreateTexture(CImage *image, const Gfx::TextureCreateParams &params)
{
- Gfx::Texture result;
-
ImageData *data = image->GetData();
if (data == NULL)
{
m_error = "Invalid texture data";
- return result; // invalid texture
+ return Gfx::Texture(); // invalid texture
}
+ return CreateTexture(data, params);
+}
+
+Gfx::Texture Gfx::CGLDevice::CreateTexture(ImageData *data, const Gfx::TextureCreateParams &params)
+{
+ Gfx::Texture result;
+
result.valid = true;
result.size.w = data->surface->w;
result.size.h = data->surface->h;
@@ -531,6 +526,24 @@ void Gfx::CGLDevice::SetTexture(int index, const Gfx::Texture &texture)
glDisable(GL_TEXTURE_2D);
}
+void Gfx::CGLDevice::SetTexture(int index, unsigned int textureId)
+{
+ assert(index >= 0);
+ assert(index < static_cast<int>( m_currentTextures.size() ));
+
+ // Enable the given texture stage
+ glActiveTexture(GL_TEXTURE0 + index);
+ glEnable(GL_TEXTURE_2D);
+
+ m_currentTextures[index].id = textureId;
+
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ // Disable the stage if it is set so
+ if ( (! m_texturing) || (! m_texturesEnabled[index]) )
+ glDisable(GL_TEXTURE_2D);
+}
+
/**
Returns the previously assigned texture or invalid texture if the given stage is not enabled. */
Gfx::Texture Gfx::CGLDevice::GetTexture(int index)