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-rw-r--r--src/graphics/engine/terrain.cpp2
-rw-r--r--src/graphics/engine/text.cpp4
-rw-r--r--src/graphics/opengl/gldevice.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp
index 8f7ad26..c2a7855 100644
--- a/src/graphics/engine/terrain.cpp
+++ b/src/graphics/engine/terrain.cpp
@@ -30,7 +30,7 @@
#include <sstream>
-#include <SDL/SDL.h>
+#include <SDL.h>
// Graphics module namespace
diff --git a/src/graphics/engine/text.cpp b/src/graphics/engine/text.cpp
index 9dea129..308c813 100644
--- a/src/graphics/engine/text.cpp
+++ b/src/graphics/engine/text.cpp
@@ -26,8 +26,8 @@
#include "math/func.h"
-#include <SDL/SDL.h>
-#include <SDL/SDL_ttf.h>
+#include <SDL.h>
+#include <SDL_ttf.h>
// Graphics module namespace
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index beeb85e..df64e34 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -27,7 +27,7 @@
// Using GLEW so only glew.h is needed
#include <GL/glew.h>
-#include <SDL/SDL.h>
+#include <SDL.h>
#include <cassert>