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-rw-r--r--src/graphics/core/light.h4
-rw-r--r--src/graphics/opengl/gldevice.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/graphics/core/light.h b/src/graphics/core/light.h
index 35f37e6..28733c1 100644
--- a/src/graphics/core/light.h
+++ b/src/graphics/core/light.h
@@ -68,7 +68,7 @@ struct Light
float attenuation1;
//! Quadratic attenuation factor
float attenuation2;
- //! Angle of spotlight cone (0-90 degrees)
+ //! Angle of spotlight cone (0-PI/2 radians)
float spotAngle;
//! Intensity of spotlight (0 = uniform; 128 = most intense)
@@ -91,7 +91,7 @@ struct Light
direction = Math::Vector(0.0f, 0.0f, 1.0f);
attenuation0 = 1.0f;
attenuation1 = attenuation2 = 0.0f;
- spotAngle = 90.0f;
+ spotAngle = Math::PI/2.0f;
spotIntensity = 0.0f;
}
};
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index dbf91c7..7bfd843 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -305,7 +305,7 @@ void CGLDevice::SetLight(int index, const Light &light)
if (light.type == LIGHT_SPOT)
{
- glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, light.spotAngle);
+ glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, light.spotAngle * Math::RAD_TO_DEG);
glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, light.spotIntensity);
}
else