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-rw-r--r--src/image.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/image.cpp b/src/image.cpp
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index 0000000..ce560ef
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+++ b/src/image.cpp
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+// image.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "restext.h"
+#include "image.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
+{
+ CControl::CControl(iMan);
+
+ m_filename[0] = 0;
+}
+
+// Destructeur de l'objet.
+
+CImage::~CImage()
+{
+ if ( m_filename[0] != 0 )
+ {
+ m_engine->FreeTexture(m_filename);
+ }
+
+ CControl::~CControl();
+}
+
+
+// Crée un nouveau bouton.
+
+BOOL CImage::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ if ( icon == -1 )
+ {
+ char name[100];
+ char* p;
+
+ GetResource(RES_EVENT, eventMsg, name);
+ p = strchr(name, '\\');
+ if ( p != 0 ) *p = 0;
+ SetName(name);
+ }
+
+ return TRUE;
+}
+
+
+// Spécifie le nom de l'image à afficher.
+
+void CImage::SetFilenameImage(char *name)
+{
+ if ( m_filename[0] != 0 )
+ {
+ m_engine->FreeTexture(m_filename);
+ }
+
+ strcpy(m_filename, name);
+}
+
+char* CImage::RetFilenameImage()
+{
+ return m_filename;
+}
+
+
+// Gestion d'un événement.
+
+BOOL CImage::EventProcess(const Event &event)
+{
+ return TRUE;
+}
+
+
+// Dessine le bouton.
+
+void CImage::Draw()
+{
+ FPOINT uv1,uv2, corner, pos, dim;
+ float dp;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ dp = 0.5f/256.0f;
+
+ if ( m_icon == 0 ) // cadre en creux ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 160.0f/256.0f;
+ uv1.y = 192.0f/256.0f; // u-v texture
+ uv2.x = 192.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 10.0f/640.0f;
+ corner.y = 10.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+
+ if ( m_filename[0] != 0 ) // affiche une image ?
+ {
+ m_engine->LoadTexture(m_filename);
+ m_engine->SetTexture(m_filename);
+ m_engine->SetState(D3DSTATENORMAL);
+ pos = m_pos;
+ dim = m_dim;
+ pos.x += 5.0f/640.0f;
+ pos.y += 5.0f/480.0f;
+ dim.x -= 10.0f/640.0f;
+ dim.y -= 10.0f/480.0f;
+ uv1.x = 0.0f;
+ uv1.y = 0.0f;
+ uv2.x = 1.0f;
+ uv2.y = 1.0f;
+ DrawIcon(pos, dim, uv1, uv2);
+ }
+}
+
+