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-rw-r--r--src/math/conv.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/math/conv.h b/src/math/conv.h
deleted file mode 100644
index 43e6fbd..0000000
--- a/src/math/conv.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/* math/conv.h
-
- Temporary conversion functions for D3DVECTOR and D3DMATRIX */
-
-#pragma once
-
-#include <d3d.h>
-
-#include "vector.h"
-#include "matrix.h"
-
-inline D3DVECTOR VEC_TO_D3DVEC(Math::Vector vec)
-{
- return D3DVECTOR(vec.x, vec.y, vec.z);
-}
-
-inline Math::Vector D3DVEC_TO_VEC(D3DVECTOR vec)
-{
- return Math::Vector(vec.x, vec.y, vec.z);
-}
-
-inline D3DMATRIX MAT_TO_D3DMAT(Math::Matrix mat)
-{
- D3DMATRIX result;
- mat.Transpose();
- for (int r = 0; r < 4; ++r)
- {
- for (int c = 0; c < 16; ++c)
- result.m[r][c] = mat.m[4*c+r];
- }
- return result;
-}
-
-inline Math::Matrix D3DMAT_TO_MAT(D3DMATRIX mat)
-{
- Math::Matrix result(mat.m);
- result.Transpose();
- return result;
-}