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-rw-r--r--src/motion.h75
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diff --git a/src/motion.h b/src/motion.h
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+++ b/src/motion.h
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+// motion.h
+
+#ifndef _MOTION_H_
+#define _MOTION_H_
+
+
+class CInstanceManager;
+class CEngine;
+class CLight;
+class CParticule;
+class CTerrain;
+class CWater;
+class CCamera;
+class CBrain;
+class CPhysics;
+class CObject;
+class CRobotMain;
+class CSound;
+
+
+class CMotion
+{
+public:
+ CMotion(CInstanceManager* iMan, CObject* object);
+ virtual ~CMotion();
+
+ void SetPhysics(CPhysics* physics);
+ void SetBrain(CBrain* brain);
+
+ virtual void DeleteObject(BOOL bAll=FALSE);
+ virtual BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
+ virtual BOOL EventProcess(const Event &event);
+ virtual Error SetAction(int action, float time=0.2f);
+ virtual int RetAction();
+
+ virtual BOOL SetParam(int rank, float value);
+ virtual float RetParam(int rank);
+
+ virtual BOOL Write(char *line);
+ virtual BOOL Read(char *line);
+
+ virtual void SetLinVibration(D3DVECTOR dir);
+ virtual D3DVECTOR RetLinVibration();
+ virtual void SetCirVibration(D3DVECTOR dir);
+ virtual D3DVECTOR RetCirVibration();
+ virtual void SetInclinaison(D3DVECTOR dir);
+ virtual D3DVECTOR RetInclinaison();
+
+protected:
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CLight* m_light;
+ CParticule* m_particule;
+ CTerrain* m_terrain;
+ CWater* m_water;
+ CCamera* m_camera;
+ CObject* m_object;
+ CBrain* m_brain;
+ CPhysics* m_physics;
+ CRobotMain* m_main;
+ CSound* m_sound;
+
+ int m_actionType;
+ float m_actionTime;
+ float m_progress;
+
+ D3DVECTOR m_linVibration; // vibration linéaire
+ D3DVECTOR m_cirVibration; // vibration circulaire
+ D3DVECTOR m_inclinaison; // inclinaison
+};
+
+
+#endif //_MOTION_H_