summaryrefslogtreecommitdiffstats
path: root/src/object/auto/autoconvert.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/object/auto/autoconvert.cpp')
-rw-r--r--src/object/auto/autoconvert.cpp1054
1 files changed, 527 insertions, 527 deletions
diff --git a/src/object/auto/autoconvert.cpp b/src/object/auto/autoconvert.cpp
index ffe7d59..b5ad43a 100644
--- a/src/object/auto/autoconvert.cpp
+++ b/src/object/auto/autoconvert.cpp
@@ -1,527 +1,527 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <stdio.h>
-
-#include "object/auto/autoconvert.h"
-
-#include "common/iman.h"
-#include "math/geometry.h"
-#include "script/cmdtoken.h"
-#include "ui/interface.h"
-#include "ui/window.h"
-#include "ui/displaytext.h"
-
-
-
-
-// Object's constructor.
-
-CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- Init();
- m_phase = ACP_STOP;
- m_bResetDelete = false;
- m_soundChannel = -1;
-}
-
-// Object's destructor.
-
-CAutoConvert::~CAutoConvert()
-{
-}
-
-
-// Destroys the object.
-
-void CAutoConvert::DeleteObject(bool bAll)
-{
- CObject* fret;
-
- if ( !bAll )
- {
- fret = SearchStone(OBJECT_STONE);
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroy the stone
- delete fret;
- }
- }
-
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoConvert::Init()
-{
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-bool CAutoConvert::EventProcess(const Event &event)
-{
- CObject* fret;
- Math::Vector pos, speed;
- Math::Point dim, c, p;
- float angle;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_speed;
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Math::Rand()*0.3f;
-
- angle = (Math::Rand()-0.5f)*0.3f;
- m_object->SetAngleY(1, angle);
- m_object->SetAngleY(2, angle);
- m_object->SetAngleY(3, angle+Math::PI);
-
- m_object->SetAngleX(2, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
- m_object->SetAngleX(3, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
- }
- return true;
- }
-
- EventProgress(event.rTime);
-
- if ( m_phase == ACP_STOP ) return true;
-
- if ( m_phase == ACP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- fret = SearchStone(OBJECT_STONE); // Has stone transformed?
- if ( fret == 0 || SearchVehicle() )
- {
- m_phase = ACP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- else
- {
- fret->SetLock(true); // stone usable
-
- SetBusy(true);
- InitProgressTotal(3.0f+10.0f+1.5f);
- UpdateInterface();
-
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f);
- m_bSoundClose = false;
-
- m_phase = ACP_CLOSE;
- m_progress = 0.0f;
- m_speed = 1.0f/3.0f;
- }
- }
- }
-
- if ( m_phase == ACP_CLOSE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_progress >= 0.8f && !m_bSoundClose )
- {
- m_bSoundClose = true;
- m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f);
- }
- angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f));
- m_object->SetAngleX(2, angle);
- m_object->SetAngleX(3, angle);
- }
- else
- {
- m_object->SetAngleX(2, 0.0f);
- m_object->SetAngleX(3, 0.0f);
-
- m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 0.5f, SOPER_STOP);
-
- m_phase = ACP_ROTATE;
- m_progress = 0.0f;
- m_speed = 1.0f/10.0f;
- }
- }
-
- if ( m_phase == ACP_ROTATE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_progress < 0.5f )
- {
- angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates
- }
- else
- {
- angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows
- }
- m_object->SetAngleY(1, angle);
- m_object->SetAngleY(2, angle);
- m_object->SetAngleY(3, angle+Math::PI);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- c.x = pos.x;
- c.y = pos.z;
- p.x = c.x;
- p.y = c.y+6.0f;
- p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
- pos.x = p.x;
- pos.z = p.y;
- pos.y += 1.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*2.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_object->SetAngleY(1, 0.0f);
- m_object->SetAngleY(2, 0.0f);
- m_object->SetAngleY(3, Math::PI);
-
- fret = SearchStone(OBJECT_STONE);
- if ( fret != 0 )
- {
- m_bResetDelete = ( fret->RetResetCap() != RESET_NONE );
- fret->DeleteObject(); // destroy the stone
- delete fret;
- }
-
- CreateMetal(); // Create the metal
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f);
-
- m_phase = ACP_OPEN;
- m_progress = 0.0f;
- m_speed = 1.0f/1.5f;
- }
- }
-
- if ( m_phase == ACP_OPEN )
- {
- if ( m_progress < 1.0f )
- {
- angle = -Math::PI*0.35f*Math::Bounce(m_progress, 0.7f, 0.2f);
- m_object->SetAngleX(2, angle);
- m_object->SetAngleX(3, angle);
-
- if ( m_progress < 0.9f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*6.0f;
- pos.z += (Math::Rand()-0.5f)*6.0f;
- pos.y += Math::Rand()*4.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*4.0f+3.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_soundChannel = -1;
- m_object->SetAngleX(2, -Math::PI*0.35f);
- m_object->SetAngleX(3, -Math::PI*0.35f);
-
- SetBusy(false);
- UpdateInterface();
-
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- return true;
-}
-
-// Returns an error due the state of the automation.
-
-Error CAutoConvert::RetError()
-{
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- if ( m_phase == ACP_WAIT ) return ERR_CONVERT_EMPTY;
- return ERR_OK;
-}
-
-// Cancels the current transformation.
-
-bool CAutoConvert::Abort()
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- m_object->SetAngleY(1, 0.0f);
- m_object->SetAngleY(2, 0.0f);
- m_object->SetAngleY(3, Math::PI);
- m_object->SetAngleX(2, -Math::PI*0.35f);
- m_object->SetAngleX(3, -Math::PI*0.35f);
-
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- SetBusy(false);
- UpdateInterface();
-
- return true;
-}
-
-
-// Creates all the interface when the object is selected.
-
-bool CAutoConvert::CreateInterface(bool bSelect)
-{
- CWindow* pw;
- Math::Point pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return true;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 103, EVENT_OBJECT_TYPE);
-
- return true;
-}
-
-
-// Saves all parameters of the controller.
-
-bool CAutoConvert::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == ACP_STOP ||
- m_phase == ACP_WAIT ) return false;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return true;
-}
-
-// Restores all parameters of the controller.
-
-bool CAutoConvert::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return false;
-
- CAuto::Read(line);
-
- m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastParticule = 0.0f;
-
- return true;
-}
-
-
-// Searches for the object before or during processing.
-
-CObject* CAutoConvert::SearchStone(ObjectType type)
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType oType;
- float dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- oType = pObj->RetType();
- if ( oType != type ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Math::Distance(oPos, cPos);
-
- if ( dist <= 5.0f ) return pObj;
- }
-
- return 0;
-}
-
-// Search if a vehicle is too close.
-
-bool CAutoConvert::SearchVehicle()
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_METAL &&
- type != OBJECT_URANIUM &&
- type != OBJECT_POWER &&
- type != OBJECT_ATOMIC &&
- type != OBJECT_BULLET &&
- type != OBJECT_BBOX &&
- type != OBJECT_TNT &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Math::Distance(oPos, cPos)-oRadius;
-
- if ( dist < 8.0f ) return true;
- }
-
- return false;
-}
-
-// Creates an object metal.
-
-void CAutoConvert::CreateMetal()
-{
- Math::Vector pos;
- float angle;
- CObject* fret;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
-
- fret = new CObject(m_iMan);
- if ( !fret->CreateResource(pos, angle, OBJECT_METAL) )
- {
- delete fret;
- m_displayText->DisplayError(ERR_TOOMANY, m_object);
- return;
- }
-
- if ( m_bResetDelete )
- {
- fret->SetResetCap(RESET_DELETE);
- }
-
- m_displayText->DisplayError(INFO_CONVERT, m_object);
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include <stdio.h>
+
+#include "object/auto/autoconvert.h"
+
+#include "common/iman.h"
+#include "math/geometry.h"
+#include "script/cmdtoken.h"
+#include "ui/interface.h"
+#include "ui/window.h"
+#include "ui/displaytext.h"
+
+
+
+
+// Object's constructor.
+
+CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ Init();
+ m_phase = ACP_STOP;
+ m_bResetDelete = false;
+ m_soundChannel = -1;
+}
+
+// Object's destructor.
+
+CAutoConvert::~CAutoConvert()
+{
+}
+
+
+// Destroys the object.
+
+void CAutoConvert::DeleteObject(bool bAll)
+{
+ CObject* fret;
+
+ if ( !bAll )
+ {
+ fret = SearchStone(OBJECT_STONE);
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroy the stone
+ delete fret;
+ }
+ }
+
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->FlushEnvelope(m_soundChannel);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
+ m_soundChannel = -1;
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoConvert::Init()
+{
+ m_phase = ACP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+ m_lastParticule = 0.0f;
+
+ CAuto::Init();
+}
+
+
+// Management of an event.
+
+bool CAutoConvert::EventProcess(const Event &event)
+{
+ CObject* fret;
+ Math::Vector pos, speed;
+ Math::Point dim, c, p;
+ float angle;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return true;
+ if ( event.event != EVENT_FRAME ) return true;
+
+ m_progress += event.rTime*m_speed;
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ {
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Math::Rand()*0.3f;
+
+ angle = (Math::Rand()-0.5f)*0.3f;
+ m_object->SetAngleY(1, angle);
+ m_object->SetAngleY(2, angle);
+ m_object->SetAngleY(3, angle+Math::PI);
+
+ m_object->SetAngleX(2, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
+ m_object->SetAngleX(3, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
+ }
+ return true;
+ }
+
+ EventProgress(event.rTime);
+
+ if ( m_phase == ACP_STOP ) return true;
+
+ if ( m_phase == ACP_WAIT )
+ {
+ if ( m_progress >= 1.0f )
+ {
+ fret = SearchStone(OBJECT_STONE); // Has stone transformed?
+ if ( fret == 0 || SearchVehicle() )
+ {
+ m_phase = ACP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ else
+ {
+ fret->SetLock(true); // stone usable
+
+ SetBusy(true);
+ InitProgressTotal(3.0f+10.0f+1.5f);
+ UpdateInterface();
+
+ m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f);
+ m_bSoundClose = false;
+
+ m_phase = ACP_CLOSE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+ }
+ }
+ }
+
+ if ( m_phase == ACP_CLOSE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ if ( m_progress >= 0.8f && !m_bSoundClose )
+ {
+ m_bSoundClose = true;
+ m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f);
+ }
+ angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f));
+ m_object->SetAngleX(2, angle);
+ m_object->SetAngleX(3, angle);
+ }
+ else
+ {
+ m_object->SetAngleX(2, 0.0f);
+ m_object->SetAngleX(3, 0.0f);
+
+ m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 0.5f, SOPER_STOP);
+
+ m_phase = ACP_ROTATE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/10.0f;
+ }
+ }
+
+ if ( m_phase == ACP_ROTATE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ if ( m_progress < 0.5f )
+ {
+ angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates
+ }
+ else
+ {
+ angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows
+ }
+ m_object->SetAngleY(1, angle);
+ m_object->SetAngleY(2, angle);
+ m_object->SetAngleY(3, angle+Math::PI);
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ c.x = pos.x;
+ c.y = pos.z;
+ p.x = c.x;
+ p.y = c.y+6.0f;
+ p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
+ pos.x = p.x;
+ pos.z = p.y;
+ pos.y += 1.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = Math::Rand()*2.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ m_object->SetAngleY(1, 0.0f);
+ m_object->SetAngleY(2, 0.0f);
+ m_object->SetAngleY(3, Math::PI);
+
+ fret = SearchStone(OBJECT_STONE);
+ if ( fret != 0 )
+ {
+ m_bResetDelete = ( fret->RetResetCap() != RESET_NONE );
+ fret->DeleteObject(); // destroy the stone
+ delete fret;
+ }
+
+ CreateMetal(); // Create the metal
+ m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f);
+
+ m_phase = ACP_OPEN;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.5f;
+ }
+ }
+
+ if ( m_phase == ACP_OPEN )
+ {
+ if ( m_progress < 1.0f )
+ {
+ angle = -Math::PI*0.35f*Math::Bounce(m_progress, 0.7f, 0.2f);
+ m_object->SetAngleX(2, angle);
+ m_object->SetAngleX(3, angle);
+
+ if ( m_progress < 0.9f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ pos.x += (Math::Rand()-0.5f)*6.0f;
+ pos.z += (Math::Rand()-0.5f)*6.0f;
+ pos.y += Math::Rand()*4.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = Math::Rand()*4.0f+3.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ m_soundChannel = -1;
+ m_object->SetAngleX(2, -Math::PI*0.35f);
+ m_object->SetAngleX(3, -Math::PI*0.35f);
+
+ SetBusy(false);
+ UpdateInterface();
+
+ m_phase = ACP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ return true;
+}
+
+// Returns an error due the state of the automation.
+
+Error CAutoConvert::RetError()
+{
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ if ( m_phase == ACP_WAIT ) return ERR_CONVERT_EMPTY;
+ return ERR_OK;
+}
+
+// Cancels the current transformation.
+
+bool CAutoConvert::Abort()
+{
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->FlushEnvelope(m_soundChannel);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
+ m_soundChannel = -1;
+ }
+
+ m_object->SetAngleY(1, 0.0f);
+ m_object->SetAngleY(2, 0.0f);
+ m_object->SetAngleY(3, Math::PI);
+ m_object->SetAngleX(2, -Math::PI*0.35f);
+ m_object->SetAngleX(3, -Math::PI*0.35f);
+
+ m_phase = ACP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+
+ SetBusy(false);
+ UpdateInterface();
+
+ return true;
+}
+
+
+// Creates all the interface when the object is selected.
+
+bool CAutoConvert::CreateInterface(bool bSelect)
+{
+ CWindow* pw;
+ Math::Point pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return true;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return false;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 103, EVENT_OBJECT_TYPE);
+
+ return true;
+}
+
+
+// Saves all parameters of the controller.
+
+bool CAutoConvert::Write(char *line)
+{
+ char name[100];
+
+ if ( m_phase == ACP_STOP ||
+ m_phase == ACP_WAIT ) return false;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ return true;
+}
+
+// Restores all parameters of the controller.
+
+bool CAutoConvert::Read(char *line)
+{
+ if ( OpInt(line, "aExist", 0) == 0 ) return false;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+
+ m_lastParticule = 0.0f;
+
+ return true;
+}
+
+
+// Searches for the object before or during processing.
+
+CObject* CAutoConvert::SearchStone(ObjectType type)
+{
+ CObject* pObj;
+ Math::Vector cPos, oPos;
+ ObjectType oType;
+ float dist;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ oType = pObj->RetType();
+ if ( oType != type ) continue;
+ if ( pObj->RetTruck() != 0 ) continue;
+
+ oPos = pObj->RetPosition(0);
+ dist = Math::Distance(oPos, cPos);
+
+ if ( dist <= 5.0f ) return pObj;
+ }
+
+ return 0;
+}
+
+// Search if a vehicle is too close.
+
+bool CAutoConvert::SearchVehicle()
+{
+ CObject* pObj;
+ Math::Vector cPos, oPos;
+ ObjectType type;
+ float oRadius, dist;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_HUMAN &&
+ type != OBJECT_MOBILEfa &&
+ type != OBJECT_MOBILEta &&
+ type != OBJECT_MOBILEwa &&
+ type != OBJECT_MOBILEia &&
+ type != OBJECT_MOBILEfc &&
+ type != OBJECT_MOBILEtc &&
+ type != OBJECT_MOBILEwc &&
+ type != OBJECT_MOBILEic &&
+ type != OBJECT_MOBILEfi &&
+ type != OBJECT_MOBILEti &&
+ type != OBJECT_MOBILEwi &&
+ type != OBJECT_MOBILEii &&
+ type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis &&
+ type != OBJECT_MOBILErt &&
+ type != OBJECT_MOBILErc &&
+ type != OBJECT_MOBILErr &&
+ type != OBJECT_MOBILErs &&
+ type != OBJECT_MOBILEsa &&
+ type != OBJECT_MOBILEtg &&
+ type != OBJECT_MOBILEft &&
+ type != OBJECT_MOBILEtt &&
+ type != OBJECT_MOBILEwt &&
+ type != OBJECT_MOBILEit &&
+ type != OBJECT_MOBILEdr &&
+ type != OBJECT_METAL &&
+ type != OBJECT_URANIUM &&
+ type != OBJECT_POWER &&
+ type != OBJECT_ATOMIC &&
+ type != OBJECT_BULLET &&
+ type != OBJECT_BBOX &&
+ type != OBJECT_TNT &&
+ type != OBJECT_MOTHER &&
+ type != OBJECT_ANT &&
+ type != OBJECT_SPIDER &&
+ type != OBJECT_BEE &&
+ type != OBJECT_WORM ) continue;
+
+ if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
+ dist = Math::Distance(oPos, cPos)-oRadius;
+
+ if ( dist < 8.0f ) return true;
+ }
+
+ return false;
+}
+
+// Creates an object metal.
+
+void CAutoConvert::CreateMetal()
+{
+ Math::Vector pos;
+ float angle;
+ CObject* fret;
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngleY(0);
+
+ fret = new CObject(m_iMan);
+ if ( !fret->CreateResource(pos, angle, OBJECT_METAL) )
+ {
+ delete fret;
+ m_displayText->DisplayError(ERR_TOOMANY, m_object);
+ return;
+ }
+
+ if ( m_bResetDelete )
+ {
+ fret->SetResetCap(RESET_DELETE);
+ }
+
+ m_displayText->DisplayError(INFO_CONVERT, m_object);
+}
+