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-rw-r--r--src/object/auto/autoenergy.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp
index d4f4ce9..351db83 100644
--- a/src/object/auto/autoenergy.cpp
+++ b/src/object/auto/autoenergy.cpp
@@ -122,7 +122,7 @@ void CAutoEnergy::Init()
bool CAutoEnergy::EventProcess(const Event &event)
{
CObject* fret;
- D3DVECTOR pos, ppos, speed;
+ Math::Vector pos, ppos, speed;
Math::Point dim, c, p;
TerrainRes res;
float big;
@@ -201,7 +201,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
pos = m_object->RetPosition(0);
pos.y += 4.0f;
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 3.0f;
dim.y = dim.x;
m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
@@ -290,7 +290,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
pos.x = p.x;
pos.z = p.y;
pos.y += 2.5f+Math::Rand()*3.0f;
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = Math::Rand()*2.0f+1.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
@@ -333,7 +333,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
fret->SetZoom(0, 1.0f);
fret->SetLock(false); // usable battery
fret->SetTruck(m_object);
- fret->SetPosition(0, D3DVECTOR(0.0f, 3.0f, 0.0f));
+ fret->SetPosition(0, Math::Vector(0.0f, 3.0f, 0.0f));
m_object->SetPower(fret);
m_displayText->DisplayError(INFO_ENERGY, m_object);
@@ -408,7 +408,7 @@ CObject* CAutoEnergy::SearchMetal()
bool CAutoEnergy::SearchVehicle()
{
CObject* pObj;
- D3DVECTOR cPos, oPos;
+ Math::Vector cPos, oPos;
ObjectType type;
float oRadius, dist;
int i;
@@ -456,7 +456,7 @@ bool CAutoEnergy::SearchVehicle()
type != OBJECT_WORM ) continue;
if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Length(oPos, cPos)-oRadius;
+ dist = Math::Distance(oPos, cPos)-oRadius;
if ( dist < 10.0f ) return true;
}
@@ -469,7 +469,7 @@ bool CAutoEnergy::SearchVehicle()
void CAutoEnergy::CreatePower()
{
CObject* power;
- D3DVECTOR pos;
+ Math::Vector pos;
float angle;
pos = m_object->RetPosition(0);
@@ -494,7 +494,7 @@ void CAutoEnergy::CreatePower()
CObject* CAutoEnergy::SearchPower()
{
CObject* pObj;
- D3DVECTOR cPos, oPos;
+ Math::Vector cPos, oPos;
ObjectType type;
int i;