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-rw-r--r--src/object/auto/autonuclear.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/object/auto/autonuclear.cpp b/src/object/auto/autonuclear.cpp
index 49ae0bd..8b9ff36 100644
--- a/src/object/auto/autonuclear.cpp
+++ b/src/object/auto/autonuclear.cpp
@@ -20,6 +20,7 @@
#include <d3d.h>
#include "common/struct.h"
+#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
@@ -95,14 +96,14 @@ void CAutoNuclear::DeleteObject(bool bAll)
void CAutoNuclear::Init()
{
- D3DMATRIX* mat;
+ Math::Matrix* mat;
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastParticule = 0.0f;
mat = m_object->RetWorldMatrix(0);
- m_pos = Transform(*mat, D3DVECTOR(22.0f, 4.0f, 0.0f));
+ m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f));
m_phase = ANUP_WAIT; // waiting ...
m_progress = 0.0f;
@@ -117,8 +118,8 @@ void CAutoNuclear::Init()
bool CAutoNuclear::EventProcess(const Event &event)
{
CObject* fret;
- D3DMATRIX* mat;
- D3DVECTOR pos, goal, speed;
+ Math::Matrix* mat;
+ Math::Vector pos, goal, speed;
Math::Point dim, rot;
float angle;
int i, max;
@@ -345,7 +346,7 @@ CObject* CAutoNuclear::SearchUranium()
bool CAutoNuclear::SearchVehicle()
{
CObject* pObj;
- D3DVECTOR oPos;
+ Math::Vector oPos;
ObjectType type;
float oRadius, dist;
int i;
@@ -391,7 +392,7 @@ bool CAutoNuclear::SearchVehicle()
type != OBJECT_WORM ) continue;
if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Length(oPos, m_pos)-oRadius;
+ dist = Math::Distance(oPos, m_pos)-oRadius;
if ( dist < 10.0f ) return true;
}
@@ -404,7 +405,7 @@ bool CAutoNuclear::SearchVehicle()
void CAutoNuclear::CreatePower()
{
CObject* power;
- D3DVECTOR pos;
+ Math::Vector pos;
float angle;
pos = m_object->RetPosition(0);
@@ -419,7 +420,7 @@ void CAutoNuclear::CreatePower()
}
power->SetTruck(m_object);
- power->SetPosition(0, D3DVECTOR(22.0f, 3.0f, 0.0f));
+ power->SetPosition(0, Math::Vector(22.0f, 3.0f, 0.0f));
m_object->SetPower(power);
}