diff options
Diffstat (limited to 'src/object/auto/autoportico.cpp')
-rw-r--r-- | src/object/auto/autoportico.cpp | 850 |
1 files changed, 425 insertions, 425 deletions
diff --git a/src/object/auto/autoportico.cpp b/src/object/auto/autoportico.cpp index ee3376f..5665556 100644 --- a/src/object/auto/autoportico.cpp +++ b/src/object/auto/autoportico.cpp @@ -1,425 +1,425 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <stdio.h>
-
-#include "object/auto/autoportico.h"
-
-
-#include "object/robotmain.h"
-
-
-
-
-const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship
-
-const float PORTICO_POSa = 75.0f;
-const float PORTICO_POSb = 65.0f;
-const float PORTICO_ANGLE1a = ( 25.0f*Math::PI/180.0f);
-const float PORTICO_ANGLE1b = ( 70.0f*Math::PI/180.0f);
-const float PORTICO_ANGLE2a = (-37.5f*Math::PI/180.0f);
-const float PORTICO_ANGLE2b = (-62.5f*Math::PI/180.0f);
-const float PORTICO_ANGLE3a = (-77.5f*Math::PI/180.0f);
-const float PORTICO_ANGLE3b = (-30.0f*Math::PI/180.0f);
-
-const float PORTICO_TIME_MOVE = 16.0f;
-const float PORTICO_TIME_DOWN = 4.0f;
-const float PORTICO_TIME_OPEN = 12.0f;
-
-
-
-
-// Si progress=0, return a.
-// Si progress=1, return b.
-
-float Progress(float a, float b, float progress)
-{
- return a+(b-a)*progress;
-}
-
-
-
-// Object's constructor.
-
-CAutoPortico::CAutoPortico(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- Init();
- m_phase = APOP_WAIT;
- m_soundChannel = -1;
-}
-
-// Object's destructor.
-
-CAutoPortico::~CAutoPortico()
-{
-}
-
-
-// Destroys the object.
-
-void CAutoPortico::DeleteObject(bool bAll)
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoPortico::Init()
-{
- m_time = 0.0f;
- m_lastParticule = 0.0f;
- m_posTrack = 0.0f;
-
- m_phase = APOP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- m_cameraProgress = 0.0f;
- m_cameraSpeed = 1.0f/(PORTICO_TIME_MOVE-2.0f);
-}
-
-
-// Starts the object.
-
-void CAutoPortico::Start(int param)
-{
- Math::Vector pos;
-
- pos = m_object->RetPosition(0);
- m_finalPos = pos;
- pos.z += PORTICO_TIME_MOVE*5.0f; // back to start
- m_object->SetPosition(0, pos);
- m_finalPos.z += PORTICO_TIME_OPEN*5.3f;
-
- m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSa, 0.0f));
- m_object->SetAngleY(2, PORTICO_ANGLE1a);
- m_object->SetAngleY(3, PORTICO_ANGLE2a);
- m_object->SetAngleY(4, PORTICO_ANGLE3a);
- m_object->SetAngleY(5, -PORTICO_ANGLE1a);
- m_object->SetAngleY(6, -PORTICO_ANGLE2a);
- m_object->SetAngleY(7, -PORTICO_ANGLE3a);
-
- m_phase = APOP_START;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
-
- m_param = param;
-}
-
-
-// Management of an event.
-
-bool CAutoPortico::EventProcess(const Event &event)
-{
- CObject* pObj;
- Math::Vector pos;
- float angle;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return true;
-
- if ( m_phase == APOP_START )
- {
- if ( m_param == PARAM_DEPOSE ) // deposits the ship?
- {
- m_startPos = m_object->RetPosition(0);
-
- m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
-
- m_phase = APOP_MOVE;
- m_progress = 0.0f;
- m_speed = 1.0f/PORTICO_TIME_MOVE;
-
- m_main->SetMovieLock(true); // blocks everything until the end of the landing
-
- m_camera->SetType(CAMERA_SCRIPT);
-
- pos = m_startPos;
- pos.x += -100.0f;
- pos.y += 9.0f;
- pos.z += -200.0f;
- m_camera->SetScriptEye(pos);
-
- pos = m_object->RetPosition(0);
- pos.x += 0.0f;
- pos.y += 10.0f;
- pos.z += -40.0f;
- m_camera->SetScriptLookat(pos);
-
- m_camera->FixCamera();
- }
- }
-
- angle = -m_time*1.0f;
- m_object->SetAngleY(8, angle); // rotates the radar right
- angle = sinf(m_time*4.0f)*0.3f;
- m_object->SetAngleX(9, angle);
-
- angle = -m_time*1.0f+Math::PI/2.3f;
- m_object->SetAngleY(10, angle); // turns the left side radar
- angle = sinf(m_time*4.0f)*0.3f;
- m_object->SetAngleX(11, angle);
-
- if ( event.event != EVENT_FRAME ) return true;
- if ( m_phase == APOP_WAIT ) return true;
-
- m_progress += event.rTime*m_speed;
- m_cameraProgress += event.rTime*m_cameraSpeed;
-
- if ( m_phase == APOP_MOVE )
- {
- if ( m_progress < 1.0f )
- {
- pos = m_object->RetPosition(0);
- pos.z -= event.rTime*5.0f; // advance
- m_object->SetPosition(0, pos);
-
- m_posTrack += event.rTime*0.5f;
- UpdateTrackMapping(m_posTrack, m_posTrack);
- }
- else
- {
- m_phase = APOP_WAIT1;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- if ( m_phase == APOP_WAIT1 )
- {
- if ( m_progress >= 1.0f )
- {
- m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
- m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP);
-
- m_phase = APOP_DOWN;
- m_progress = 0.0f;
- m_speed = 1.0f/PORTICO_TIME_DOWN;
- }
- }
-
- if ( m_phase == APOP_DOWN )
- {
- if ( m_progress < 1.0f )
- {
- pos.x = 0.0f;
- pos.y = Progress(PORTICO_POSa, PORTICO_POSb, m_progress);
- pos.z = 0.0f;
- m_object->SetPosition(1, pos);
- }
- else
- {
- pos.x = 0.0f;
- pos.y = PORTICO_POSb;
- pos.z = 0.0f;
- m_object->SetPosition(1, pos);
-
- m_phase = APOP_WAIT2;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- if ( m_phase == APOP_WAIT2 )
- {
- if ( m_progress >= 1.0f )
- {
- m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.5f, true);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
-
- m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
-
- m_phase = APOP_OPEN;
- m_progress = 0.0f;
- m_speed = 1.0f/PORTICO_TIME_OPEN;
- }
- }
-
- if ( m_phase == APOP_OPEN )
- {
- if ( m_progress < 1.0f )
- {
- pos = m_object->RetPosition(0);
- pos.z += event.rTime*5.3f; // back
- m_object->SetPosition(0, pos);
-
- m_posTrack -= event.rTime*1.0f;
- UpdateTrackMapping(m_posTrack, m_posTrack);
-
- if ( m_progress < 0.5f )
- {
- angle = Progress(PORTICO_ANGLE1a, PORTICO_ANGLE1b, m_progress/0.5f);
- m_object->SetAngleY(2, angle);
- m_object->SetAngleY(5, -angle);
- angle = Progress(PORTICO_ANGLE2a, PORTICO_ANGLE2b, m_progress/0.5f);
- m_object->SetAngleY(3, angle);
- m_object->SetAngleY(6, -angle);
- angle = Progress(PORTICO_ANGLE3a, PORTICO_ANGLE3b, m_progress/0.5f);
- m_object->SetAngleY(4, angle);
- m_object->SetAngleY(7, -angle);
- }
- else
- {
- m_object->SetAngleY(2, PORTICO_ANGLE1b);
- m_object->SetAngleY(3, PORTICO_ANGLE2b);
- m_object->SetAngleY(4, PORTICO_ANGLE3b);
- m_object->SetAngleY(5, -PORTICO_ANGLE1b);
- m_object->SetAngleY(6, -PORTICO_ANGLE2b);
- m_object->SetAngleY(7, -PORTICO_ANGLE3b);
- }
- }
- else
- {
- m_main->SetMovieLock(false); // you can play!
-
- pObj = m_main->SearchHuman();
- m_main->SelectObject(pObj);
- m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
-
- m_phase = APOP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_soundChannel != -1 )
- {
-//? m_sound->Position(m_soundChannel, m_object->RetPosition(0));
- pos = m_engine->RetEyePt();
- m_sound->Position(m_soundChannel, pos);
- }
-
- if ( m_cameraProgress < 1.0f )
- {
- if ( m_cameraProgress < 0.5f )
- {
- }
- else
- {
- pos = m_startPos;
- pos.x += -100.0f-(m_cameraProgress-0.5f)*1.0f*120.0f;
- pos.y += 9.0f;
- pos.z += -200.0f+(m_cameraProgress-0.5f)*1.0f*210.0f;
- m_camera->SetScriptEye(pos);
- }
-
- pos = m_object->RetPosition(0);
- pos.x += 0.0f;
- pos.y += 10.0f;
- pos.z += -40.0f;
- m_camera->SetScriptLookat(pos);
- }
-
- return true;
-}
-
-// Stops the controller.
-
-bool CAutoPortico::Abort()
-{
- CObject* pObj;
-
- m_object->SetPosition(0, m_finalPos);
- m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSb, 0.0f));
- m_object->SetAngleY(2, PORTICO_ANGLE1b);
- m_object->SetAngleY(3, PORTICO_ANGLE2b);
- m_object->SetAngleY(4, PORTICO_ANGLE3b);
- m_object->SetAngleY(5, -PORTICO_ANGLE1b);
- m_object->SetAngleY(6, -PORTICO_ANGLE2b);
- m_object->SetAngleY(7, -PORTICO_ANGLE3b);
-
- m_main->SetMovieLock(false); // you can play!
-
- pObj = m_main->SearchHuman();
- m_main->SelectObject(pObj);
- m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
-
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- m_phase = APOP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- return true;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoPortico::RetError()
-{
- return ERR_OK;
-}
-
-
-// Updates the mapping of the texture of the caterpillars.
-
-void CAutoPortico::UpdateTrackMapping(float left, float right)
-{
- D3DMATERIAL7 mat;
- float limit[2];
- int rank;
-
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
- mat.diffuse.r = 1.0f;
- mat.diffuse.g = 1.0f;
- mat.diffuse.b = 1.0f; // blank
- mat.ambient.r = 0.5f;
- mat.ambient.g = 0.5f;
- mat.ambient.b = 0.5f;
-
- rank = m_object->RetObjectRank(0);
-
- limit[0] = 0.0f;
- limit[1] = 1000000.0f;
-
- m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART1, "lemt.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- right, 8.0f, 8.0f, 192.0f, 256.0f);
-
- m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART2, "lemt.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- left, 8.0f, 8.0f, 192.0f, 256.0f);
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include <stdio.h> + +#include "object/auto/autoportico.h" + + +#include "object/robotmain.h" + + + + +const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship + +const float PORTICO_POSa = 75.0f; +const float PORTICO_POSb = 65.0f; +const float PORTICO_ANGLE1a = ( 25.0f*Math::PI/180.0f); +const float PORTICO_ANGLE1b = ( 70.0f*Math::PI/180.0f); +const float PORTICO_ANGLE2a = (-37.5f*Math::PI/180.0f); +const float PORTICO_ANGLE2b = (-62.5f*Math::PI/180.0f); +const float PORTICO_ANGLE3a = (-77.5f*Math::PI/180.0f); +const float PORTICO_ANGLE3b = (-30.0f*Math::PI/180.0f); + +const float PORTICO_TIME_MOVE = 16.0f; +const float PORTICO_TIME_DOWN = 4.0f; +const float PORTICO_TIME_OPEN = 12.0f; + + + + +// Si progress=0, return a. +// Si progress=1, return b. + +float Progress(float a, float b, float progress) +{ + return a+(b-a)*progress; +} + + + +// Object's constructor. + +CAutoPortico::CAutoPortico(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + Init(); + m_phase = APOP_WAIT; + m_soundChannel = -1; +} + +// Object's destructor. + +CAutoPortico::~CAutoPortico() +{ +} + + +// Destroys the object. + +void CAutoPortico::DeleteObject(bool bAll) +{ + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoPortico::Init() +{ + m_time = 0.0f; + m_lastParticule = 0.0f; + m_posTrack = 0.0f; + + m_phase = APOP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + m_cameraProgress = 0.0f; + m_cameraSpeed = 1.0f/(PORTICO_TIME_MOVE-2.0f); +} + + +// Starts the object. + +void CAutoPortico::Start(int param) +{ + Math::Vector pos; + + pos = m_object->RetPosition(0); + m_finalPos = pos; + pos.z += PORTICO_TIME_MOVE*5.0f; // back to start + m_object->SetPosition(0, pos); + m_finalPos.z += PORTICO_TIME_OPEN*5.3f; + + m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSa, 0.0f)); + m_object->SetAngleY(2, PORTICO_ANGLE1a); + m_object->SetAngleY(3, PORTICO_ANGLE2a); + m_object->SetAngleY(4, PORTICO_ANGLE3a); + m_object->SetAngleY(5, -PORTICO_ANGLE1a); + m_object->SetAngleY(6, -PORTICO_ANGLE2a); + m_object->SetAngleY(7, -PORTICO_ANGLE3a); + + m_phase = APOP_START; + m_progress = 0.0f; + m_speed = 1.0f/1.0f; + + m_param = param; +} + + +// Management of an event. + +bool CAutoPortico::EventProcess(const Event &event) +{ + CObject* pObj; + Math::Vector pos; + float angle; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return true; + + if ( m_phase == APOP_START ) + { + if ( m_param == PARAM_DEPOSE ) // deposits the ship? + { + m_startPos = m_object->RetPosition(0); + + m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP); + + m_phase = APOP_MOVE; + m_progress = 0.0f; + m_speed = 1.0f/PORTICO_TIME_MOVE; + + m_main->SetMovieLock(true); // blocks everything until the end of the landing + + m_camera->SetType(CAMERA_SCRIPT); + + pos = m_startPos; + pos.x += -100.0f; + pos.y += 9.0f; + pos.z += -200.0f; + m_camera->SetScriptEye(pos); + + pos = m_object->RetPosition(0); + pos.x += 0.0f; + pos.y += 10.0f; + pos.z += -40.0f; + m_camera->SetScriptLookat(pos); + + m_camera->FixCamera(); + } + } + + angle = -m_time*1.0f; + m_object->SetAngleY(8, angle); // rotates the radar right + angle = sinf(m_time*4.0f)*0.3f; + m_object->SetAngleX(9, angle); + + angle = -m_time*1.0f+Math::PI/2.3f; + m_object->SetAngleY(10, angle); // turns the left side radar + angle = sinf(m_time*4.0f)*0.3f; + m_object->SetAngleX(11, angle); + + if ( event.event != EVENT_FRAME ) return true; + if ( m_phase == APOP_WAIT ) return true; + + m_progress += event.rTime*m_speed; + m_cameraProgress += event.rTime*m_cameraSpeed; + + if ( m_phase == APOP_MOVE ) + { + if ( m_progress < 1.0f ) + { + pos = m_object->RetPosition(0); + pos.z -= event.rTime*5.0f; // advance + m_object->SetPosition(0, pos); + + m_posTrack += event.rTime*0.5f; + UpdateTrackMapping(m_posTrack, m_posTrack); + } + else + { + m_phase = APOP_WAIT1; + m_progress = 0.0f; + m_speed = 1.0f/1.0f; + } + } + + if ( m_phase == APOP_WAIT1 ) + { + if ( m_progress >= 1.0f ) + { + m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP); + + m_phase = APOP_DOWN; + m_progress = 0.0f; + m_speed = 1.0f/PORTICO_TIME_DOWN; + } + } + + if ( m_phase == APOP_DOWN ) + { + if ( m_progress < 1.0f ) + { + pos.x = 0.0f; + pos.y = Progress(PORTICO_POSa, PORTICO_POSb, m_progress); + pos.z = 0.0f; + m_object->SetPosition(1, pos); + } + else + { + pos.x = 0.0f; + pos.y = PORTICO_POSb; + pos.z = 0.0f; + m_object->SetPosition(1, pos); + + m_phase = APOP_WAIT2; + m_progress = 0.0f; + m_speed = 1.0f/1.0f; + } + } + + if ( m_phase == APOP_WAIT2 ) + { + if ( m_progress >= 1.0f ) + { + m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.5f, true); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP); + + m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP); + + m_phase = APOP_OPEN; + m_progress = 0.0f; + m_speed = 1.0f/PORTICO_TIME_OPEN; + } + } + + if ( m_phase == APOP_OPEN ) + { + if ( m_progress < 1.0f ) + { + pos = m_object->RetPosition(0); + pos.z += event.rTime*5.3f; // back + m_object->SetPosition(0, pos); + + m_posTrack -= event.rTime*1.0f; + UpdateTrackMapping(m_posTrack, m_posTrack); + + if ( m_progress < 0.5f ) + { + angle = Progress(PORTICO_ANGLE1a, PORTICO_ANGLE1b, m_progress/0.5f); + m_object->SetAngleY(2, angle); + m_object->SetAngleY(5, -angle); + angle = Progress(PORTICO_ANGLE2a, PORTICO_ANGLE2b, m_progress/0.5f); + m_object->SetAngleY(3, angle); + m_object->SetAngleY(6, -angle); + angle = Progress(PORTICO_ANGLE3a, PORTICO_ANGLE3b, m_progress/0.5f); + m_object->SetAngleY(4, angle); + m_object->SetAngleY(7, -angle); + } + else + { + m_object->SetAngleY(2, PORTICO_ANGLE1b); + m_object->SetAngleY(3, PORTICO_ANGLE2b); + m_object->SetAngleY(4, PORTICO_ANGLE3b); + m_object->SetAngleY(5, -PORTICO_ANGLE1b); + m_object->SetAngleY(6, -PORTICO_ANGLE2b); + m_object->SetAngleY(7, -PORTICO_ANGLE3b); + } + } + else + { + m_main->SetMovieLock(false); // you can play! + + pObj = m_main->SearchHuman(); + m_main->SelectObject(pObj); + m_camera->SetObject(pObj); + m_camera->SetType(CAMERA_BACK); + + m_phase = APOP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_soundChannel != -1 ) + { +//? m_sound->Position(m_soundChannel, m_object->RetPosition(0)); + pos = m_engine->RetEyePt(); + m_sound->Position(m_soundChannel, pos); + } + + if ( m_cameraProgress < 1.0f ) + { + if ( m_cameraProgress < 0.5f ) + { + } + else + { + pos = m_startPos; + pos.x += -100.0f-(m_cameraProgress-0.5f)*1.0f*120.0f; + pos.y += 9.0f; + pos.z += -200.0f+(m_cameraProgress-0.5f)*1.0f*210.0f; + m_camera->SetScriptEye(pos); + } + + pos = m_object->RetPosition(0); + pos.x += 0.0f; + pos.y += 10.0f; + pos.z += -40.0f; + m_camera->SetScriptLookat(pos); + } + + return true; +} + +// Stops the controller. + +bool CAutoPortico::Abort() +{ + CObject* pObj; + + m_object->SetPosition(0, m_finalPos); + m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSb, 0.0f)); + m_object->SetAngleY(2, PORTICO_ANGLE1b); + m_object->SetAngleY(3, PORTICO_ANGLE2b); + m_object->SetAngleY(4, PORTICO_ANGLE3b); + m_object->SetAngleY(5, -PORTICO_ANGLE1b); + m_object->SetAngleY(6, -PORTICO_ANGLE2b); + m_object->SetAngleY(7, -PORTICO_ANGLE3b); + + m_main->SetMovieLock(false); // you can play! + + pObj = m_main->SearchHuman(); + m_main->SelectObject(pObj); + m_camera->SetObject(pObj); + m_camera->SetType(CAMERA_BACK); + + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + + m_phase = APOP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + return true; +} + + +// Returns an error due the state of the automation. + +Error CAutoPortico::RetError() +{ + return ERR_OK; +} + + +// Updates the mapping of the texture of the caterpillars. + +void CAutoPortico::UpdateTrackMapping(float left, float right) +{ + D3DMATERIAL7 mat; + float limit[2]; + int rank; + + ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + mat.diffuse.r = 1.0f; + mat.diffuse.g = 1.0f; + mat.diffuse.b = 1.0f; // blank + mat.ambient.r = 0.5f; + mat.ambient.g = 0.5f; + mat.ambient.b = 0.5f; + + rank = m_object->RetObjectRank(0); + + limit[0] = 0.0f; + limit[1] = 1000000.0f; + + m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART1, "lemt.tga", "", + limit[0], limit[1], D3DMAPPINGX, + right, 8.0f, 8.0f, 192.0f, 256.0f); + + m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART2, "lemt.tga", "", + limit[0], limit[1], D3DMAPPINGX, + left, 8.0f, 8.0f, 192.0f, 256.0f); +} + |