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-rw-r--r--src/object/motion/motionbee.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp
index 21a465a..7f3da7a 100644
--- a/src/object/motion/motionbee.cpp
+++ b/src/object/motion/motionbee.cpp
@@ -43,7 +43,7 @@
-#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
@@ -61,7 +61,7 @@ CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
m_armPartIndex = 0;
m_armMemberIndex = 0;
m_armLastAction = -1;
- m_bArmStop = FALSE;
+ m_bArmStop = false;
}
// Object's destructor.
@@ -73,20 +73,20 @@ CMotionBee::~CMotionBee()
// Removes an object.
-void CMotionBee::DeleteObject(BOOL bAll)
+void CMotionBee::DeleteObject(bool bAll)
{
}
// Creates a vehicle traveling any lands on the ground.
-BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
+bool CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
float power)
{
CModFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 3+18+2 ) return FALSE;
+ if ( m_engine->RetRestCreate() < 3+18+2 ) return false;
pModFile = new CModFile(m_iMan);
@@ -321,7 +321,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_engine->LoadAllTexture();
delete pModFile;
- return TRUE;
+ return true;
}
// Creates the physical object.
@@ -407,7 +407,7 @@ void CMotionBee::CreatePhysics()
// Management of an event.
-BOOL CMotionBee::EventProcess(const Event &event)
+bool CMotionBee::EventProcess(const Event &event)
{
CMotion::EventProcess(event);
@@ -446,20 +446,20 @@ BOOL CMotionBee::EventProcess(const Event &event)
#endif
}
- return TRUE;
+ return true;
}
// Management of an event.
-BOOL CMotionBee::EventFrame(const Event &event)
+bool CMotionBee::EventFrame(const Event &event)
{
D3DVECTOR dir;
float s, a, prog;
int action, i, st, nd;
- BOOL bStop;
+ bool bStop;
- if ( m_engine->RetPause() ) return TRUE;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return TRUE;
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f;
a = Abs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f);
@@ -471,7 +471,7 @@ BOOL CMotionBee::EventFrame(const Event &event)
m_armMember += (s+a)*event.rTime*0.15f;
bStop = ( a == 0.0f && s == 0.0f ); // stopped?
- if ( !m_physics->RetLand() ) bStop = TRUE;
+ if ( !m_physics->RetLand() ) bStop = true;
if ( bStop )
{
@@ -655,7 +655,7 @@ BOOL CMotionBee::EventFrame(const Event &event)
m_engine->SetObjectShadowColor(m_objectPart[0].object, color);
#endif
- return TRUE;
+ return true;
}