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-rw-r--r--src/object/object.cpp1412
1 files changed, 691 insertions, 721 deletions
diff --git a/src/object/object.cpp b/src/object/object.cpp
index e2e52e5..c29e59b 100644
--- a/src/object/object.cpp
+++ b/src/object/object.cpp
@@ -17,76 +17,74 @@
// object.cpp
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
+//---------CBot
#include "CBot/CBotDll.h"
-#include "common/struct.h"
-#include "math/const.h"
-#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "old/d3dutil.h"
+
+//---------Common
#include "common/global.h"
-#include "common/event.h"
-#include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
-#include "old/math3d.h"
-#include "object/mainmovie.h"
-#include "object/robotmain.h"
-#include "old/light.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/blitz.h"
-#include "old/camera.h"
-#include "old/particule.h"
-#include "physics/physics.h"
-#include "object/brain.h"
-#include "object/motion/motion.h"
-#include "object/motion/motionhuman.h"
-#include "object/motion/motiontoto.h"
-#include "object/motion/motionvehicle.h"
-#include "object/motion/motionmother.h"
-#include "object/motion/motionant.h"
-#include "object/motion/motionspider.h"
-#include "object/motion/motionbee.h"
-#include "object/motion/motionworm.h"
-#include "old/modfile.h"
+
+//---------Graphic
+#include "graphics/engine/lightman.h"
+#include "graphics/engine/lightning.h"
+#include "graphics/engine/modelfile.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/pyro.h"
+#include "graphics/engine/terrain.h"
+
+//---------Math
+#include "math/geometry.h"
+
+//---------Object
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
-#include "object/auto/autoportico.h"
+#include "object/auto/autoconvert.h"
#include "object/auto/autoderrick.h"
-#include "object/auto/autofactory.h"
-#include "object/auto/autorepair.h"
#include "object/auto/autodestroyer.h"
-#include "object/auto/autostation.h"
-#include "object/auto/autoenergy.h"
-#include "object/auto/autoconvert.h"
-#include "object/auto/autotower.h"
-#include "object/auto/autoresearch.h"
-#include "object/auto/autolabo.h"
-#include "object/auto/autonuclear.h"
-#include "object/auto/autoradar.h"
#include "object/auto/autoegg.h"
-#include "object/auto/autonest.h"
-#include "object/auto/autoroot.h"
+#include "object/auto/autoenergy.h"
+#include "object/auto/autofactory.h"
#include "object/auto/autoflag.h"
+#include "object/auto/autohuston.h"
#include "object/auto/autoinfo.h"
#include "object/auto/autojostle.h"
+#include "object/auto/autokid.h"
+#include "object/auto/autolabo.h"
+#include "object/auto/automush.h"
+#include "object/auto/autonest.h"
+#include "object/auto/autonuclear.h"
#include "object/auto/autopara.h"
+#include "object/auto/autoportico.h"
+#include "object/auto/autoradar.h"
+#include "object/auto/autorepair.h"
+#include "object/auto/autoresearch.h"
+#include "object/auto/autoroot.h"
#include "object/auto/autosafe.h"
-#include "object/auto/autohuston.h"
-#include "object/auto/automush.h"
-#include "object/auto/autokid.h"
-#include "object/task/task.h"
-#include "old/pyro.h"
-#include "ui/displaytext.h"
-#include "script/cmdtoken.h"
-#include "script/cbottoken.h"
-#include "old/sound.h"
+#include "object/auto/autostation.h"
+#include "object/auto/autotower.h"
+#include "object/brain.h"
+#include "object/motion/motion.h"
+#include "object/motion/motionant.h"
+#include "object/motion/motionbee.h"
+#include "object/motion/motionhuman.h"
+#include "object/motion/motionmother.h"
+#include "object/motion/motionspider.h"
+#include "object/motion/motiontoto.h"
+#include "object/motion/motionvehicle.h"
+#include "object/motion/motionworm.h"
#include "object/object.h"
+#include "object/robotmain.h"
+
+//---------Physics
+#include "physics/physics.h"
+
+//---------Script
+#include "script/cbottoken.h"
+#include "script/cmdtoken.h"
+
+//---------Ui
+#include "ui/displaytext.h"
@@ -116,7 +114,7 @@ static float debug_arm3 = 0.0f;
void uObject(CBotVar* botThis, void* user)
{
- CObject* object = (CObject*)user;
+ CObject* object = static_cast<CObject*>(user);
CObject* power;
CObject* fret;
CPhysics* physics;
@@ -128,19 +126,19 @@ void uObject(CBotVar* botThis, void* user)
if ( object == 0 ) return;
- physics = object->RetPhysics();
+ physics = object->GetPhysics();
// Updates the object's type.
pVar = botThis->GetItemList(); // "category"
- type = object->RetType();
- pVar->SetValInt(type, object->RetName());
+ type = object->GetType();
+ pVar->SetValInt(type, object->GetName());
// Updates the position of the object.
pVar = pVar->GetNext(); // "position"
- if ( object->RetTruck() == 0 )
+ if ( object->GetTruck() == 0 )
{
- pos = object->RetPosition(0);
- pos.y -= object->RetWaterLevel(); // relative to sea level!
+ pos = object->GetPosition(0);
+ pos.y -= object->GetWaterLevel(); // relative to sea level!
pSub = pVar->GetItemList(); // "x"
pSub->SetValFloat(pos.x/g_unit);
pSub = pSub->GetNext(); // "y"
@@ -159,8 +157,8 @@ void uObject(CBotVar* botThis, void* user)
}
// Updates the angle.
- pos = object->RetAngle(0);
- pos += object->RetInclinaison();
+ pos = object->GetAngle(0);
+ pos += object->GetInclinaison();
pVar = pVar->GetNext(); // "orientation"
pVar->SetValFloat(360.0f-Math::Mod(pos.y*180.0f/Math::PI, 360.0f));
pVar = pVar->GetNext(); // "pitch"
@@ -170,47 +168,47 @@ void uObject(CBotVar* botThis, void* user)
// Updates the energy level of the object.
pVar = pVar->GetNext(); // "energyLevel"
- value = object->RetEnergy();
+ value = object->GetEnergy();
pVar->SetValFloat(value);
// Updates the shield level of the object.
pVar = pVar->GetNext(); // "shieldLevel"
- value = object->RetShield();
+ value = object->GetShield();
pVar->SetValFloat(value);
// Updates the temperature of the reactor.
pVar = pVar->GetNext(); // "temperature"
if ( physics == 0 ) value = 0.0f;
- else value = 1.0f-physics->RetReactorRange();
+ else value = 1.0f-physics->GetReactorRange();
pVar->SetValFloat(value);
// Updates the height above the ground.
pVar = pVar->GetNext(); // "altitude"
if ( physics == 0 ) value = 0.0f;
- else value = physics->RetFloorHeight();
+ else value = physics->GetFloorHeight();
pVar->SetValFloat(value/g_unit);
// Updates the lifetime of the object.
pVar = pVar->GetNext(); // "lifeTime"
- value = object->RetAbsTime();
+ value = object->GetAbsTime();
pVar->SetValFloat(value);
// Updates the material of the object.
pVar = pVar->GetNext(); // "material"
- iValue = object->RetMaterial();
+ iValue = object->GetMaterial();
pVar->SetValInt(iValue);
// Updates the type of battery.
pVar = pVar->GetNext(); // "energyCell"
- power = object->RetPower();
+ power = object->GetPower();
if ( power == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(power->RetBotVar());
+ else pVar->SetPointer(power->GetBotVar());
// Updates the transported object's type.
pVar = pVar->GetNext(); // "load"
- fret = object->RetFret();
+ fret = object->GetFret();
if ( fret == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(fret->RetBotVar());
+ else pVar->SetPointer(fret->GetBotVar());
}
@@ -225,15 +223,15 @@ CObject::CObject(CInstanceManager* iMan)
m_iMan = iMan;
m_iMan->AddInstance(CLASS_OBJECT, this, 500);
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_physics = 0;
m_brain = 0;
m_motion = 0;
@@ -250,7 +248,7 @@ CObject::CObject(CInstanceManager* iMan)
m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_power = 0;
m_fret = 0;
@@ -281,7 +279,7 @@ CObject::CObject(CInstanceManager* iMan)
m_shotTime = 0.0f;
m_bVirusMode = false;
m_virusTime = 0.0f;
- m_lastVirusParticule = 0.0f;
+ m_lastVirusParticle = 0.0f;
m_totalDesectList = 0;
m_bLock = false;
m_bExplo = false;
@@ -297,7 +295,7 @@ CObject::CObject(CInstanceManager* iMan)
m_proxyDistance = 60.0f;
m_param = 0.0f;
- ZeroMemory(&m_character, sizeof(Character));
+ memset(&m_character, 0, sizeof(m_character));
m_character.wheelFront = 1.0f;
m_character.wheelBack = 1.0f;
m_character.wheelLeft = 1.0f;
@@ -309,7 +307,7 @@ CObject::CObject(CInstanceManager* iMan)
m_resetAngle = Math::Vector(0.0f, 0.0f, 0.0f);
m_resetRun = -1;
- m_cameraType = CAMERA_BACK;
+ m_cameraType = Gfx::CAM_TYPE_BACK;
m_cameraDist = 50.0f;
m_bCameraLock = false;
@@ -376,7 +374,7 @@ CObject::~CObject()
void CObject::DeleteObject(bool bAll)
{
CObject* pObj;
- CPyro* pPyro;
+ Gfx::CPyro* pPyro;
int i;
if ( m_botVar != 0 )
@@ -384,14 +382,14 @@ void CObject::DeleteObject(bool bAll)
m_botVar->SetUserPtr(OBJECTDELETED);
}
- if ( m_camera->RetObject() == this )
+ if ( m_camera->GetObject() == this )
{
m_camera->SetObject(0);
}
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
pObj->DeleteDeselList(this);
@@ -400,29 +398,29 @@ void CObject::DeleteObject(bool bAll)
if ( !bAll )
{
#if 0
- type = m_camera->RetType();
- if ( (type == CAMERA_BACK ||
- type == CAMERA_FIX ||
- type == CAMERA_EXPLO ||
- type == CAMERA_ONBOARD) &&
- m_camera->RetObject() == this )
+ type = m_camera->GetType();
+ if ( (type == Gfx::CAM_TYPE_BACK ||
+ type == Gfx::CAM_TYPE_FIX ||
+ type == Gfx::CAM_TYPE_EXPLO ||
+ type == Gfx::CAM_TYPE_ONBOARD) &&
+ m_camera->GetObject() == this )
{
- pObj = m_main->SearchNearest(RetPosition(0), this);
+ pObj = m_main->SearchNearest(GetPosition(0), this);
if ( pObj == 0 )
{
m_camera->SetObject(0);
- m_camera->SetType(CAMERA_FREE);
+ m_camera->SetType(Gfx::CAM_TYPE_FREE);
}
else
{
m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
}
#endif
for ( i=0 ; i<1000000 ; i++ )
{
- pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i);
+ pPyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, i));
if ( pPyro == 0 ) break;
pPyro->CutObjectLink(this); // the object no longer exists
@@ -453,7 +451,7 @@ void CObject::DeleteObject(bool bAll)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field
+ m_terrain->DeleteBuildingLevel(GetPosition(0)); // flattens the field
}
}
@@ -461,19 +459,19 @@ void CObject::DeleteObject(bool bAll)
if ( m_partiReactor != -1 )
{
- m_particule->DeleteParticule(m_partiReactor);
+ m_particle->DeleteParticle(m_partiReactor);
m_partiReactor = -1;
}
if ( m_shadowLight != -1 )
{
- m_light->DeleteLight(m_shadowLight);
+ m_lightMan->DeleteLight(m_shadowLight);
m_shadowLight = -1;
}
if ( m_effectLight != -1 )
{
- m_light->DeleteLight(m_effectLight);
+ m_lightMan->DeleteLight(m_effectLight);
m_effectLight = -1;
}
@@ -506,7 +504,7 @@ void CObject::DeleteObject(bool bAll)
if ( m_objectPart[i].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[i].masterParti);
+ m_particle->DeleteParticle(m_objectPart[i].masterParti);
m_objectPart[i].masterParti = -1;
}
}
@@ -569,8 +567,8 @@ void CObject::Simplify()
bool CObject::ExploObject(ExploType type, float force, float decay)
{
- PyroType pyroType;
- CPyro* pyro;
+ Gfx::PyroType pyroType;
+ Gfx::CPyro* pyro;
float loss, shield;
if ( type == EXPLO_BURN )
@@ -627,7 +625,7 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
loss *= decay;
// Decreases the power of the shield.
- shield = RetShield();
+ shield = GetShield();
shield -= loss;
if ( shield < 0.0f ) shield = 0.0f;
SetShield(shield);
@@ -638,26 +636,26 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else
{
- pyroType = PT_SHOTW;
+ pyroType = Gfx::PT_SHOTW;
}
}
else
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else if ( m_type == OBJECT_MOTHER )
{
- pyroType = PT_SHOTM;
+ pyroType = Gfx::PT_SHOTM;
}
else
{
- pyroType = PT_SHOTT;
+ pyroType = Gfx::PT_SHOTT;
}
}
}
@@ -672,16 +670,16 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_WORM ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_BURNO;
+ pyroType = Gfx::PT_BURNO;
SetBurn(true);
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else
{
- pyroType = PT_BURNT;
+ pyroType = Gfx::PT_BURNT;
SetBurn(true);
}
SetVirusMode(false);
@@ -690,11 +688,11 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADW;
+ pyroType = Gfx::PT_DEADW;
}
else
{
- pyroType = PT_FRAGW;
+ pyroType = Gfx::PT_FRAGW;
}
}
else // explosion?
@@ -704,17 +702,17 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM )
{
- pyroType = PT_EXPLOO;
+ pyroType = Gfx::PT_EXPLOO;
}
else if ( m_type == OBJECT_MOTHER ||
m_type == OBJECT_NEST ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_FRAGO;
+ pyroType = Gfx::PT_FRAGO;
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else if ( m_type == OBJECT_BASE ||
m_type == OBJECT_DERRICK ||
@@ -737,24 +735,24 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_TEEN28 || // cylinder?
m_type == OBJECT_TEEN31 ) // basket?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else
{
- pyroType = PT_EXPLOT;
+ pyroType = Gfx::PT_EXPLOT;
}
}
loss = 1.0f;
}
- pyro = new CPyro(m_iMan);
+ pyro = new Gfx::CPyro(m_iMan);
pyro->Create(pyroType, this, loss);
if ( shield == 0.0f ) // dead?
@@ -768,10 +766,10 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
if ( shield > 0.0f ) return false; // not dead yet
- if ( RetSelect() )
+ if ( GetSelect() )
{
SetSelect(false); // deselects the object
- m_camera->SetType(CAMERA_EXPLO);
+ m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
DeleteDeselList(this);
@@ -830,7 +828,7 @@ void CObject::InitPart(int part)
}
// Creates a new part, and returns its number.
-// Returns -1 on error.
+// Geturns -1 on error.
int CObject::CreatePart()
{
@@ -855,7 +853,7 @@ void CObject::DeletePart(int part)
if ( m_objectPart[part].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[part].masterParti);
+ m_particle->DeleteParticle(m_objectPart[part].masterParti);
m_objectPart[part].masterParti = -1;
}
@@ -891,9 +889,9 @@ void CObject::SetObjectRank(int part, int objRank)
m_objectPart[part].object = objRank;
}
-// Returns the number of part.
+// Geturns the number of part.
-int CObject::RetObjectRank(int part)
+int CObject::GetObjectRank(int part)
{
if ( !m_objectPart[part].bUsed ) return -1;
return m_objectPart[part].object;
@@ -914,7 +912,7 @@ void CObject::SetObjectParent(int part, int parent)
void CObject::SetType(ObjectType type)
{
m_type = type;
- strcpy(m_name, RetObjectName(m_type));
+ strcpy(m_name, GetObjectName(m_type));
if ( m_type == OBJECT_MOBILErs )
{
@@ -940,16 +938,16 @@ void CObject::SetType(ObjectType type)
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILErc ) // cannon vehicle?
{
- m_cameraType = CAMERA_ONBOARD;
+ m_cameraType = Gfx::CAM_TYPE_ONBOARD;
}
}
-ObjectType CObject::RetType()
+ObjectType CObject::GetType()
{
return m_type;
}
-char* CObject::RetName()
+char* CObject::GetName()
{
return m_name;
}
@@ -962,7 +960,7 @@ void CObject::SetOption(int option)
m_option = option;
}
-int CObject::RetOption()
+int CObject::GetOption()
{
return m_option;
}
@@ -980,7 +978,7 @@ void CObject::SetID(int id)
}
}
-int CObject::RetID()
+int CObject::GetID()
{
return m_id;
}
@@ -996,115 +994,115 @@ bool CObject::Write(char *line)
float value;
int i;
- sprintf(name, " camera=%s", GetCamera(RetCameraType()));
+ sprintf(name, " camera=%s", GetCamera(GetCameraType()));
strcat(line, name);
- if ( RetCameraLock() != 0 )
+ if ( GetCameraLock() != 0 )
{
- sprintf(name, " cameraLock=%d", RetCameraLock());
+ sprintf(name, " cameraLock=%d", GetCameraLock());
strcat(line, name);
}
- if ( RetEnergy() != 0.0f )
+ if ( GetEnergy() != 0.0f )
{
- sprintf(name, " energy=%.2f", RetEnergy());
+ sprintf(name, " energy=%.2f", GetEnergy());
strcat(line, name);
}
- if ( RetCapacity() != 1.0f )
+ if ( GetCapacity() != 1.0f )
{
- sprintf(name, " capacity=%.2f", RetCapacity());
+ sprintf(name, " capacity=%.2f", GetCapacity());
strcat(line, name);
}
- if ( RetShield() != 1.0f )
+ if ( GetShield() != 1.0f )
{
- sprintf(name, " shield=%.2f", RetShield());
+ sprintf(name, " shield=%.2f", GetShield());
strcat(line, name);
}
- if ( RetRange() != 1.0f )
+ if ( GetRange() != 1.0f )
{
- sprintf(name, " range=%.2f", RetRange());
+ sprintf(name, " range=%.2f", GetRange());
strcat(line, name);
}
- if ( RetSelectable() != 1 )
+ if ( GetSelectable() != 1 )
{
- sprintf(name, " selectable=%d", RetSelectable());
+ sprintf(name, " selectable=%d", GetSelectable());
strcat(line, name);
}
- if ( RetEnable() != 1 )
+ if ( GetEnable() != 1 )
{
- sprintf(name, " enable=%d", RetEnable());
+ sprintf(name, " enable=%d", GetEnable());
strcat(line, name);
}
- if ( RetFixed() != 0 )
+ if ( GetFixed() != 0 )
{
- sprintf(name, " fixed=%d", RetFixed());
+ sprintf(name, " fixed=%d", GetFixed());
strcat(line, name);
}
- if ( RetClip() != 1 )
+ if ( GetClip() != 1 )
{
- sprintf(name, " clip=%d", RetClip());
+ sprintf(name, " clip=%d", GetClip());
strcat(line, name);
}
- if ( RetLock() != 0 )
+ if ( GetLock() != 0 )
{
- sprintf(name, " lock=%d", RetLock());
+ sprintf(name, " lock=%d", GetLock());
strcat(line, name);
}
- if ( RetProxyActivate() != 0 )
+ if ( GetProxyActivate() != 0 )
{
- sprintf(name, " proxyActivate=%d", RetProxyActivate());
+ sprintf(name, " proxyActivate=%d", GetProxyActivate());
strcat(line, name);
- sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit);
+ sprintf(name, " proxyDistance=%.2f", GetProxyDistance()/g_unit);
strcat(line, name);
}
- if ( RetMagnifyDamage() != 1.0f )
+ if ( GetMagnifyDamage() != 1.0f )
{
- sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage());
+ sprintf(name, " magnifyDamage=%.2f", GetMagnifyDamage());
strcat(line, name);
}
- if ( RetGunGoalV() != 0.0f )
+ if ( GetGunGoalV() != 0.0f )
{
- sprintf(name, " aimV=%.2f", RetGunGoalV());
+ sprintf(name, " aimV=%.2f", GetGunGoalV());
strcat(line, name);
}
- if ( RetGunGoalH() != 0.0f )
+ if ( GetGunGoalH() != 0.0f )
{
- sprintf(name, " aimH=%.2f", RetGunGoalH());
+ sprintf(name, " aimH=%.2f", GetGunGoalH());
strcat(line, name);
}
- if ( RetParam() != 0.0f )
+ if ( GetParam() != 0.0f )
{
- sprintf(name, " param=%.2f", RetParam());
+ sprintf(name, " param=%.2f", GetParam());
strcat(line, name);
}
- if ( RetResetCap() != 0 )
+ if ( GetResetCap() != 0 )
{
- sprintf(name, " resetCap=%d", RetResetCap());
+ sprintf(name, " resetCap=%d", GetResetCap());
strcat(line, name);
- pos = RetResetPosition()/g_unit;
+ pos = GetResetPosition()/g_unit;
sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- pos = RetResetAngle()/(Math::PI/180.0f);
+ pos = GetResetAngle()/(Math::PI/180.0f);
sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- sprintf(name, " resetRun=%d", RetResetRun());
+ sprintf(name, " resetRun=%d", GetResetRun());
strcat(line, name);
}
@@ -1123,7 +1121,7 @@ bool CObject::Write(char *line)
// Puts information in terminal (OBJECT_INFO).
for ( i=0 ; i<m_infoTotal ; i++ )
{
- info = RetInfo(i);
+ info = GetInfo(i);
if ( info.name[0] == 0 ) break;
sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value);
@@ -1133,7 +1131,7 @@ bool CObject::Write(char *line)
// Sets the parameters of the command line.
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
- value = RetCmdLine(i);
+ value = GetCmdLine(i);
if ( value == NAN ) break;
if ( i == 0 ) sprintf(name, " cmdline=%.2f", value);
@@ -1164,21 +1162,21 @@ bool CObject::Write(char *line)
return true;
}
-// Returns all parameters of the object.
+// Geturns all parameters of the object.
bool CObject::Read(char *line)
{
Math::Vector pos, dir;
- Info info;
- CameraType cType;
- char op[20];
- char text[100];
- char* p;
- float value;
- int i;
+ Info info;
+ Gfx::CameraType cType;
+ char op[20];
+ char text[100];
+ char* p;
+ float value;
+ int i;
cType = OpCamera(line, "camera");
- if ( cType != CAMERA_NULL )
+ if ( cType != Gfx::CAM_TYPE_NULL )
{
SetCameraType(cType);
}
@@ -1200,7 +1198,7 @@ bool CObject::Read(char *line)
SetGunGoalV(OpFloat(line, "aimV", 0.0f));
SetGunGoalH(OpFloat(line, "aimH", 0.0f));
SetParam(OpFloat(line, "param", 0.0f));
- SetResetCap((ResetCap)OpInt(line, "resetCap", 0));
+ SetResetCap(static_cast<ResetCap>(OpInt(line, "resetCap", 0)));
SetResetPosition(OpDir(line, "resetPos")*g_unit);
SetResetAngle(OpDir(line, "resetAngle")*(Math::PI/180.0f));
SetResetRun(OpInt(line, "resetRun", 0));
@@ -1291,7 +1289,7 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_crashSpherePos[m_crashSphereUsed] = pos;
m_crashSphereRadius[m_crashSphereUsed] = radius*zoom;
m_crashSphereHardness[m_crashSphereUsed] = hardness;
@@ -1299,14 +1297,14 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
return m_crashSphereUsed++;
}
-// Returns the number of spheres.
+// Geturns the number of spheres.
-int CObject::RetCrashSphereTotal()
+int CObject::GetCrashSphereTotal()
{
return m_crashSphereUsed;
}
-// Returns a sphere for collisions.
+// Geturns a sphere for collisions.
// The position is absolute in the world.
bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
@@ -1318,7 +1316,7 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return false;
}
- // Returns to the sphere collisions,
+ // Geturns to the sphere collisions,
// which ignores the inclination of the vehicle.
// This is necessary to collisions with vehicles,
// so as not to reflect SetInclinaison, for example.
@@ -1342,16 +1340,16 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return true;
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-Sound CObject::RetCrashSphereSound(int rank)
+Sound CObject::GetCrashSphereSound(int rank)
{
return m_crashSphereSound[rank];
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-float CObject::RetCrashSphereHardness(int rank)
+float CObject::GetCrashSphereHardness(int rank)
{
return m_crashSphereHardness[rank];
}
@@ -1378,12 +1376,12 @@ void CObject::SetGlobalSphere(Math::Vector pos, float radius)
{
float zoom;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_globalSpherePos = pos;
m_globalSphereRadius = radius*zoom;
}
-// Returns the global sphere, in the world.
+// Geturns the global sphere, in the world.
void CObject::GetGlobalSphere(Math::Vector &pos, float &radius)
{
@@ -1416,9 +1414,9 @@ void CObject::SetShieldRadius(float radius)
m_shieldRadius = radius;
}
-// Returns the radius of the shield.
+// Geturns the radius of the shield.
-float CObject::RetShieldRadius()
+float CObject::GetShieldRadius()
{
return m_shieldRadius;
}
@@ -1431,7 +1429,7 @@ void CObject::SetFloorHeight(float height)
Math::Vector pos;
pos = m_objectPart[0].position;
- m_terrain->MoveOnFloor(pos);
+ m_terrain->AdjustToFloor(pos);
if ( m_physics != 0 )
{
@@ -1451,7 +1449,7 @@ void CObject::FloorAdjust()
Math::Point nn;
float a;
- pos = RetPosition(0);
+ pos = GetPosition(0);
if ( m_terrain->GetNormal(n, pos) )
{
#if 0
@@ -1459,7 +1457,7 @@ void CObject::FloorAdjust()
SetAngleZ(0, -sinf(n.x));
SetAngleY(0, 0.0f);
#else
- a = RetAngleY(0);
+ a = GetAngleY(0);
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
SetAngleX(0, sinf(nn.x));
SetAngleZ(0, -sinf(nn.y));
@@ -1481,7 +1479,7 @@ void CObject::SetLinVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetLinVibration()
+Math::Vector CObject::GetLinVibration()
{
return m_linVibration;
}
@@ -1499,7 +1497,7 @@ void CObject::SetCirVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetCirVibration()
+Math::Vector CObject::GetCirVibration()
{
return m_cirVibration;
}
@@ -1517,7 +1515,7 @@ void CObject::SetInclinaison(Math::Vector dir)
}
}
-Math::Vector CObject::RetInclinaison()
+Math::Vector CObject::GetInclinaison()
{
return m_inclinaison;
}
@@ -1539,10 +1537,10 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
rank = m_objectPart[0].object;
shPos = pos;
- m_terrain->MoveOnFloor(shPos, true);
+ m_terrain->AdjustToFloor(shPos, true);
m_engine->SetObjectShadowPos(rank, shPos);
- if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING )
+ if ( m_physics != 0 && m_physics->GetType() == TYPE_FLYING )
{
height = pos.y-shPos.y;
}
@@ -1554,7 +1552,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
// Calculating the normal to the ground in nine strategic locations,
// then perform a weighted average (the dots in the center are more important).
- radius = m_engine->RetObjectShadowRadius(rank);
+ radius = m_engine->GetObjectShadowRadius(rank);
i = 0;
m_terrain->GetNormal(norm, pos);
@@ -1619,7 +1617,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
norm += n[j];
}
- norm /= (float)i; // average vector
+ norm /= static_cast<float>(i); // average vector
m_engine->SetObjectShadowNormal(rank, norm);
@@ -1627,14 +1625,14 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
shPos = pos;
shPos.y += m_shadowHeight;
- m_light->SetLightPos(m_shadowLight, shPos);
+ m_lightMan->SetLightPos(m_shadowLight, shPos);
}
if ( m_effectLight != -1 )
{
shPos = pos;
shPos.y += m_effectHeight;
- m_light->SetLightPos(m_effectLight, shPos);
+ m_lightMan->SetLightPos(m_effectLight, shPos);
}
if ( m_bShowLimit )
@@ -1644,7 +1642,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
}
}
-Math::Vector CObject::RetPosition(int part)
+Math::Vector CObject::GetPosition(int part)
{
return m_objectPart[part].position;
}
@@ -1662,7 +1660,7 @@ void CObject::SetAngle(int part, const Math::Vector &angle)
}
}
-Math::Vector CObject::RetAngle(int part)
+Math::Vector CObject::GetAngle(int part)
{
return m_objectPart[part].angle;
}
@@ -1696,17 +1694,17 @@ void CObject::SetAngleZ(int part, float angle)
m_objectPart[part].bRotate = true; //it will recalculate the matrices
}
-float CObject::RetAngleY(int part)
+float CObject::GetAngleY(int part)
{
return m_objectPart[part].angle.y;
}
-float CObject::RetAngleX(int part)
+float CObject::GetAngleX(int part)
{
return m_objectPart[part].angle.x;
}
-float CObject::RetAngleZ(int part)
+float CObject::GetAngleZ(int part)
{
return m_objectPart[part].angle.z;
}
@@ -1736,7 +1734,7 @@ void CObject::SetZoom(int part, Math::Vector zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-Math::Vector CObject::RetZoom(int part)
+Math::Vector CObject::GetZoom(int part)
{
return m_objectPart[part].zoom;
}
@@ -1771,27 +1769,27 @@ void CObject::SetZoomZ(int part, float zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-float CObject::RetZoomX(int part)
+float CObject::GetZoomX(int part)
{
return m_objectPart[part].zoom.x;
}
-float CObject::RetZoomY(int part)
+float CObject::GetZoomY(int part)
{
return m_objectPart[part].zoom.y;
}
-float CObject::RetZoomZ(int part)
+float CObject::GetZoomZ(int part)
{
return m_objectPart[part].zoom.z;
}
-// Returns the water level.
+// Geturns the water level.
-float CObject::RetWaterLevel()
+float CObject::GetWaterLevel()
{
- return m_water->RetLevel();
+ return m_water->GetLevel();
}
@@ -1801,11 +1799,11 @@ void CObject::SetTrainer(bool bEnable)
if ( m_bTrainer ) // training?
{
- m_cameraType = CAMERA_FIX;
+ m_cameraType = Gfx::CAM_TYPE_FIX;
}
}
-bool CObject::RetTrainer()
+bool CObject::GetTrainer()
{
return m_bTrainer;
}
@@ -1815,7 +1813,7 @@ void CObject::SetToy(bool bEnable)
m_bToy = bEnable;
}
-bool CObject::RetToy()
+bool CObject::GetToy()
{
return m_bToy;
}
@@ -1825,7 +1823,7 @@ void CObject::SetManual(bool bManual)
m_bManual = bManual;
}
-bool CObject::RetManual()
+bool CObject::GetManual()
{
return m_bManual;
}
@@ -1835,7 +1833,7 @@ void CObject::SetResetCap(ResetCap cap)
m_resetCap = cap;
}
-ResetCap CObject::RetResetCap()
+ResetCap CObject::GetResetCap()
{
return m_resetCap;
}
@@ -1845,7 +1843,7 @@ void CObject::SetResetBusy(bool bBusy)
m_bResetBusy = bBusy;
}
-bool CObject::RetResetBusy()
+bool CObject::GetResetBusy()
{
return m_bResetBusy;
}
@@ -1855,7 +1853,7 @@ void CObject::SetResetPosition(const Math::Vector &pos)
m_resetPosition = pos;
}
-Math::Vector CObject::RetResetPosition()
+Math::Vector CObject::GetResetPosition()
{
return m_resetPosition;
}
@@ -1865,12 +1863,12 @@ void CObject::SetResetAngle(const Math::Vector &angle)
m_resetAngle = angle;
}
-Math::Vector CObject::RetResetAngle()
+Math::Vector CObject::GetResetAngle()
{
return m_resetAngle;
}
-int CObject::RetResetRun()
+int CObject::GetResetRun()
{
return m_resetRun;
}
@@ -1883,12 +1881,12 @@ void CObject::SetResetRun(int run)
// Management of the particle master.
-void CObject::SetMasterParticule(int part, int parti)
+void CObject::SetMasterParticle(int part, int parti)
{
m_objectPart[part].masterParti = parti;
}
-int CObject::RetMasterParticule(int part)
+int CObject::GetMasterParticle(int part)
{
return m_objectPart[part].masterParti;
}
@@ -1901,7 +1899,7 @@ void CObject::SetPower(CObject* power)
m_power = power;
}
-CObject* CObject::RetPower()
+CObject* CObject::GetPower()
{
return m_power;
}
@@ -1913,7 +1911,7 @@ void CObject::SetFret(CObject* fret)
m_fret = fret;
}
-CObject* CObject::RetFret()
+CObject* CObject::GetFret()
{
return m_fret;
}
@@ -1928,7 +1926,7 @@ void CObject::SetTruck(CObject* truck)
m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0));
}
-CObject* CObject::RetTruck()
+CObject* CObject::GetTruck()
{
return m_truck;
}
@@ -1940,7 +1938,7 @@ void CObject::SetTruckPart(int part)
m_truckLink = part;
}
-int CObject::RetTruckPart()
+int CObject::GetTruckPart()
{
return m_truckLink;
}
@@ -1977,13 +1975,13 @@ void CObject::SetInfo(int rank, Info info)
m_bInfoUpdate = true;
}
-Info CObject::RetInfo(int rank)
+Info CObject::GetInfo(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0;
return m_info[rank];
}
-int CObject::RetInfoTotal()
+int CObject::GetInfoTotal()
{
return m_infoTotal;
}
@@ -1993,7 +1991,7 @@ void CObject::SetInfoReturn(float value)
m_infoReturn = value;
}
-float CObject::RetInfoReturn()
+float CObject::GetInfoReturn()
{
return m_infoReturn;
}
@@ -2003,7 +2001,7 @@ void CObject::SetInfoUpdate(bool bUpdate)
m_bInfoUpdate = bUpdate;
}
-bool CObject::RetInfoUpdate()
+bool CObject::GetInfoUpdate()
{
return m_bInfoUpdate;
}
@@ -2016,31 +2014,31 @@ bool CObject::SetCmdLine(int rank, float value)
return true;
}
-float CObject::RetCmdLine(int rank)
+float CObject::GetCmdLine(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f;
return m_cmdLine[rank];
}
-// Returns matrices of an object portion.
+// Geturns matrices of an object portion.
-Math::Matrix* CObject::RetRotateMatrix(int part)
+Math::Matrix* CObject::GetRotateMatrix(int part)
{
return &m_objectPart[part].matRotate;
}
-Math::Matrix* CObject::RetTranslateMatrix(int part)
+Math::Matrix* CObject::GetTranslateMatrix(int part)
{
return &m_objectPart[part].matTranslate;
}
-Math::Matrix* CObject::RetTransformMatrix(int part)
+Math::Matrix* CObject::GetTransformMatrix(int part)
{
return &m_objectPart[part].matTransform;
}
-Math::Matrix* CObject::RetWorldMatrix(int part)
+Math::Matrix* CObject::GetWorldMatrix(int part)
{
if ( m_objectPart[0].bTranslate ||
m_objectPart[0].bRotate )
@@ -2062,7 +2060,7 @@ void CObject::SetDrawWorld(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawWorld(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawWorld(m_objectPart[i].object, bDraw);
}
}
}
@@ -2077,7 +2075,7 @@ void CObject::SetDrawFront(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawFront(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawFront(m_objectPart[i].object, bDraw);
}
}
}
@@ -2242,94 +2240,93 @@ bool CObject::CreateInsect(Math::Vector pos, float angle, ObjectType type)
// Creates shade under a vehicle as a negative light.
-bool CObject::CreateShadowLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateShadowLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
Math::Vector pos;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
- pos = RetPosition(0);
+ pos = GetPosition(0);
m_shadowHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = pos.x;
- light.dvPosition.y = pos.y+height;
- light.dvPosition.z = pos.z;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_shadowLight = m_light->CreateLight();
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = pos.x;
+ light.position.y = pos.y+height;
+ light.position.z = pos.z;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 128;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_shadowLight = m_lightMan->CreateLight();
if ( m_shadowLight == -1 ) return false;
- m_light->SetLight(m_shadowLight, light);
+ m_lightMan->SetLight(m_shadowLight, light);
// Only illuminates the objects on the ground.
- m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN);
+ m_lightMan->SetLightIncludeType(m_shadowLight, Gfx::ENG_OBJTYPE_TERRAIN);
return true;
}
-// Returns the number of negative light shade.
+// Geturns the number of negative light shade.
-int CObject::RetShadowLight()
+int CObject::GetShadowLight()
{
return m_shadowLight;
}
// Creates light for the effects of a vehicle.
-bool CObject::CreateEffectLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateEffectLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
m_effectHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = 0.0f;
- light.dvPosition.y = 0.0f+height;
- light.dvPosition.z = 0.0f;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_effectLight = m_light->CreateLight();
+ memset( &light, 0, sizeof(light) );
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = 0.0f;
+ light.position.y = 0.0f+height;
+ light.position.z = 0.0f;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 1.0f;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_effectLight = m_lightMan->CreateLight();
if ( m_effectLight == -1 ) return false;
- m_light->SetLight(m_effectLight, light);
- m_light->SetLightIntensity(m_effectLight, 0.0f);
+ m_lightMan->SetLight(m_effectLight, light);
+ m_lightMan->SetLightIntensity(m_effectLight, 0.0f);
return true;
}
-// Returns the number of light effects.
+// Geturns the number of light effects.
-int CObject::RetEffectLight()
+int CObject::GetEffectLight()
{
return m_effectLight;
}
@@ -2337,15 +2334,15 @@ int CObject::RetEffectLight()
// Creates the circular shadow underneath a vehicle.
bool CObject::CreateShadowCircle(float radius, float intensity,
- D3DShadowType type)
+ Gfx::EngineShadowType type)
{
float zoom;
if ( intensity == 0.0f ) return true;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
- m_engine->ShadowCreate(m_objectPart[0].object);
+ m_engine->CreateShadow(m_objectPart[0].object);
m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom);
m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity);
@@ -2361,18 +2358,16 @@ bool CObject::CreateShadowCircle(float radius, float intensity,
bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
ObjectType type, float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Point p;
int rank, i;
- if ( m_engine->RetRestCreate() < 20 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
if ( m_type == OBJECT_PORTICO )
@@ -2384,7 +2379,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\portico2.mod");
@@ -2392,7 +2387,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2401,7 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2410,7 +2405,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(3, -60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 3);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2419,7 +2414,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, -55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2428,7 +2423,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(5, -45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 5);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2437,7 +2432,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(6, 60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 6);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2446,7 +2441,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(7, 55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2456,7 +2451,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(8, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 8);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2464,7 +2459,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10, rank);
SetObjectParent(10, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2474,7 +2469,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(10, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(11, rank);
SetObjectParent(11, 10);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2508,7 +2503,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<8 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\base2.mod");
@@ -2519,7 +2514,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1+i, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2527,7 +2522,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(18+i, rank);
SetObjectParent(18+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2537,7 +2532,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\base3.mod"); // central pillar
@@ -2578,7 +2573,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\derrick2.mod");
@@ -2603,7 +2598,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\search2.mod");
@@ -2611,7 +2606,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\search3.mod");
@@ -2638,7 +2633,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\radar2.mod");
@@ -2646,7 +2641,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\radar3.mod");
@@ -2655,7 +2650,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, -Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2678,7 +2673,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\info2.mod");
@@ -2688,7 +2683,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<3 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2+i*2, rank);
SetObjectParent(2+i*2, 1);
pModFile->ReadModel("objects\\info3.mod");
@@ -2696,7 +2691,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3+i*2, rank);
SetObjectParent(3+i*2, 2+i*2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2741,7 +2736,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\labo2.mod");
@@ -2750,7 +2745,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\labo3.mod");
@@ -2758,7 +2753,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2767,7 +2762,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(3, 80.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2777,7 +2772,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, Math::PI*2.0f/3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2809,7 +2804,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<9 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2819,7 +2814,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoomZ(1+i, 0.30f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2832,7 +2827,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<2 ; i++ )
{
- float s = (float)(i*2-1);
+ float s = static_cast<float>(i*2-1);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
@@ -2867,7 +2862,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\repair2.mod");
@@ -2893,7 +2888,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\destroy2.mod");
@@ -2936,7 +2931,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\convert2.mod");
@@ -2944,7 +2939,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2953,7 +2948,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleX(2, -Math::PI*0.35f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2980,7 +2975,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\roller2c.mod");
@@ -2989,7 +2984,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\roller3c.mod");
@@ -3006,7 +3001,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f);
CreateShadowCircle(6.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_NUCLEAR )
@@ -3018,7 +3013,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\nuclear2.mod");
@@ -3059,7 +3054,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
CreateShadowCircle(21.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_SAFE )
@@ -3071,7 +3066,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\safe2.mod");
@@ -3079,7 +3074,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 1.05f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\safe3.mod");
@@ -3103,7 +3098,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\huston2.mod");
@@ -3113,7 +3108,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\huston3.mod");
@@ -3223,14 +3218,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
pPower->SetObjectRank(0, rank);
if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
else pModFile->ReadModel("objects\\atomic.mod");
pModFile->CreateEngineObject(rank);
- pPower->SetPosition(0, RetCharacter()->posPower);
+ pPower->SetPosition(0, GetCharacter()->posPower);
pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
@@ -3242,12 +3237,12 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
#endif
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
delete pModFile;
return true;
@@ -3258,22 +3253,17 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
float radius, height;
- if ( type != OBJECT_SHOW )
- {
- if ( m_engine->RetRestCreate() < 1 ) return false;
- }
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
SetEnergy(power);
@@ -3363,10 +3353,10 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
@@ -3378,13 +3368,11 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank, i;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3396,7 +3384,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod");
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
@@ -3413,7 +3401,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, i);
pModFile->ReadModel(name);
@@ -3427,10 +3415,10 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -3442,19 +3430,17 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_BARRIER0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier0.mod");
pModFile->CreateEngineObject(rank);
@@ -3465,13 +3451,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier1.mod");
pModFile->CreateEngineObject(rank);
@@ -3484,13 +3470,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER2 ) // cardboard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier2.mod");
pModFile->CreateEngineObject(rank);
@@ -3503,13 +3489,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER3 ) // match + straw?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier3.mod");
pModFile->CreateEngineObject(rank);
@@ -3522,17 +3508,17 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3545,12 +3531,10 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3561,7 +3545,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT4 ) // standard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod");
if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod");
@@ -3586,7 +3570,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT7 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod");
if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod");
@@ -3605,7 +3589,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT9 ) // squash?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod");
if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod");
@@ -3626,7 +3610,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT14 ) // succulent?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod");
if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod");
@@ -3651,7 +3635,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT19 ) // fern?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod");
if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod");
@@ -3675,7 +3659,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree0.mod");
pModFile->CreateEngineObject(rank);
@@ -3693,7 +3677,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree1.mod");
pModFile->CreateEngineObject(rank);
@@ -3712,7 +3696,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree2.mod");
pModFile->CreateEngineObject(rank);
@@ -3731,7 +3715,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree3.mod");
pModFile->CreateEngineObject(rank);
@@ -3749,7 +3733,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree4.mod");
pModFile->CreateEngineObject(rank);
@@ -3766,7 +3750,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree5.mod");
pModFile->CreateEngineObject(rank);
@@ -3780,13 +3764,13 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
CreateShadowCircle(50.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3799,19 +3783,17 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_MUSHROOM1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush1.mod");
pModFile->CreateEngineObject(rank);
@@ -3828,7 +3810,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
if ( type == OBJECT_MUSHROOM2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush2.mod");
pModFile->CreateEngineObject(rank);
@@ -3842,13 +3824,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
CreateShadowCircle(5.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3861,16 +3843,14 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Matrix* mat;
- D3DCOLORVALUE color;
- int rank;
- float fShadow;
- bool bFloorAdjust = true;
-
- if ( m_engine->RetRestCreate() < 1 ) return false;
+ Gfx::Color color;
+ int rank;
+ float fShadow;
+ bool bFloorAdjust = true;
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3879,7 +3859,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen0.mod");
pModFile->CreateEngineObject(rank);
@@ -3893,13 +3873,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen1.mod");
pModFile->CreateEngineObject(rank);
@@ -3915,13 +3895,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN2 ) // red pencil lg=16
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen2.mod");
pModFile->CreateEngineObject(rank);
@@ -3937,14 +3917,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN3 ) // jar with pencils
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen3.mod");
pModFile->CreateEngineObject(rank);
@@ -3960,7 +3940,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN4 ) // scissors
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen4.mod");
pModFile->CreateEngineObject(rank);
@@ -3976,13 +3956,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN5 ) // CD
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen5.mod");
pModFile->CreateEngineObject(rank);
@@ -3999,7 +3979,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN6 ) // book 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen6.mod");
pModFile->CreateEngineObject(rank);
@@ -4020,7 +4000,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN7 ) // book 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen7.mod");
pModFile->CreateEngineObject(rank);
@@ -4041,7 +4021,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN8 ) // a stack of books 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen8.mod");
pModFile->CreateEngineObject(rank);
@@ -4063,7 +4043,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN9 ) // a stack of books 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen9.mod");
pModFile->CreateEngineObject(rank);
@@ -4085,7 +4065,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN10 ) // bookcase
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen10.mod");
pModFile->CreateEngineObject(rank);
@@ -4111,7 +4091,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN11 ) // lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen11.mod");
pModFile->CreateEngineObject(rank);
@@ -4120,9 +4100,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetFloorHeight(0.0f);
SetZoom(0, zoom);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
color.r = 4.0f;
@@ -4135,8 +4115,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN12 ) // coke
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen12.mod");
pModFile->CreateEngineObject(rank);
@@ -4152,7 +4132,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN13 ) // cardboard farm
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen13.mod");
pModFile->CreateEngineObject(rank);
@@ -4177,7 +4157,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN14 ) // open box
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen14.mod");
pModFile->CreateEngineObject(rank);
@@ -4202,7 +4182,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN15 ) // stack of cartons
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen15.mod");
pModFile->CreateEngineObject(rank);
@@ -4227,7 +4207,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN16 ) // watering can
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen16.mod");
pModFile->CreateEngineObject(rank);
@@ -4245,7 +4225,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN17 ) // wheel |
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen17.mod");
pModFile->CreateEngineObject(rank);
@@ -4261,7 +4241,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN18 ) // wheel /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen18.mod");
pModFile->CreateEngineObject(rank);
@@ -4277,7 +4257,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN19 ) // wheel =
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen19.mod");
pModFile->CreateEngineObject(rank);
@@ -4293,7 +4273,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN20 ) // wall with shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen20.mod");
pModFile->CreateEngineObject(rank);
@@ -4314,7 +4294,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN21 ) // wall with window
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen21.mod");
pModFile->CreateEngineObject(rank);
@@ -4326,7 +4306,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN22 ) // wall with door and shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen22.mod");
pModFile->CreateEngineObject(rank);
@@ -4343,7 +4323,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN23 ) // skateboard on wheels
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen23.mod");
pModFile->CreateEngineObject(rank);
@@ -4364,13 +4344,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN24 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen24.mod");
pModFile->CreateEngineObject(rank);
@@ -4386,7 +4366,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN25 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen25.mod");
pModFile->CreateEngineObject(rank);
@@ -4402,7 +4382,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN26 ) // ceiling lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen26.mod");
pModFile->CreateEngineObject(rank);
@@ -4411,9 +4391,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
SetFloorHeight(0.0f);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
color.r = 4.0f;
@@ -4426,7 +4406,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN27 ) // large plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen27.mod");
pModFile->CreateEngineObject(rank);
@@ -4441,8 +4421,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN28 ) // bottle?
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen28.mod");
pModFile->CreateEngineObject(rank);
@@ -4457,7 +4437,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN29 ) // bridge?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen29.mod");
pModFile->CreateEngineObject(rank);
@@ -4470,7 +4450,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN30 ) // jump?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen30.mod");
pModFile->CreateEngineObject(rank);
@@ -4486,7 +4466,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN31 ) // basket?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen31.mod");
pModFile->CreateEngineObject(rank);
@@ -4505,7 +4485,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN32 ) // chair?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen32.mod");
pModFile->CreateEngineObject(rank);
@@ -4524,7 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN33 ) // panel?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen33.mod");
pModFile->CreateEngineObject(rank);
@@ -4539,7 +4519,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN34 ) // stone?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen34.mod");
pModFile->CreateEngineObject(rank);
@@ -4554,7 +4534,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN35 ) // pipe?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen35.mod");
pModFile->CreateEngineObject(rank);
@@ -4567,13 +4547,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN36 ) // trunk?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen36.mod");
pModFile->CreateEngineObject(rank);
@@ -4586,7 +4566,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN37 ) // boat?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen37.mod");
pModFile->CreateEngineObject(rank);
@@ -4599,7 +4579,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN38 ) // fan?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen38a.mod");
pModFile->CreateEngineObject(rank);
@@ -4608,7 +4588,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\teen38b.mod"); // engine
@@ -4616,7 +4596,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\teen38c.mod"); // propeller
@@ -4631,7 +4611,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN39 ) // potted plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen39.mod");
pModFile->CreateEngineObject(rank);
@@ -4647,7 +4627,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN40 ) // balloon?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen40.mod");
pModFile->CreateEngineObject(rank);
@@ -4663,7 +4643,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN41 ) // fence?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen41.mod");
pModFile->CreateEngineObject(rank);
@@ -4675,7 +4655,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN42 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen42.mod");
pModFile->CreateEngineObject(rank);
@@ -4690,7 +4670,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN43 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen43.mod");
pModFile->CreateEngineObject(rank);
@@ -4705,7 +4685,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN44 ) // car?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen44.mod");
pModFile->CreateEngineObject(rank);
@@ -4718,7 +4698,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateShadowCircle(55.0f, 1.0f*fShadow);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
if ( bFloorAdjust )
@@ -4729,7 +4709,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4742,20 +4722,18 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
float radius;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_QUARTZ0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz0.mod");
pModFile->CreateEngineObject(rank);
@@ -4770,7 +4748,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz1.mod");
pModFile->CreateEngineObject(rank);
@@ -4785,7 +4763,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz2.mod");
pModFile->CreateEngineObject(rank);
@@ -4800,7 +4778,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz3.mod");
pModFile->CreateEngineObject(rank);
@@ -4813,13 +4791,13 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
CreateShadowCircle(10.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4843,8 +4821,8 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
pos.y += 16.0f;
radius = 8.0f;
}
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
delete pModFile;
return true;
@@ -4855,19 +4833,17 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_ROOT0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root0.mod");
pModFile->CreateEngineObject(rank);
@@ -4889,7 +4865,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root1.mod");
pModFile->CreateEngineObject(rank);
@@ -4911,7 +4887,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root2.mod");
pModFile->CreateEngineObject(rank);
@@ -4932,7 +4908,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root3.mod");
pModFile->CreateEngineObject(rank);
@@ -4955,7 +4931,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4980,7 +4956,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT5 ) // gravity root ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4989,7 +4965,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
SetZoom(0, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\root5.mod");
@@ -5013,13 +4989,13 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5032,19 +5008,17 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
bool CObject::CreateHome(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_HOME1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\home1.mod");
pModFile->CreateEngineObject(rank);
@@ -5057,13 +5031,13 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
CreateShadowCircle(16.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5076,18 +5050,16 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
name[0] = 0;
@@ -5115,7 +5087,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the right-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
@@ -5127,7 +5099,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5140,7 +5112,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the right-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
@@ -5152,7 +5124,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5173,7 +5145,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5186,7 +5158,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5207,7 +5179,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the cannon.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
@@ -5339,7 +5311,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 1.0f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); //to display the shadows immediately
SetFloorHeight(0.0f);
@@ -5352,145 +5324,145 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
FloorAdjust();
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); //to display the shadows immediately
if ( type == OBJECT_RUINmobilew1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilew2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.9f;
+ angle = GetAngleX(0)-0.9f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobilet1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.9f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilet2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.8f;
+ angle = GetAngleZ(0)+0.8f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 4.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-Math::PI*0.6f;
+ angle = GetAngleX(0)-Math::PI*0.6f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.2f;
+ angle = GetAngleZ(0)-0.2f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 2.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.3f;
+ angle = GetAngleZ(0)-0.3f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINdoor )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINsupport )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 0.5f;
SetPosition(0, pos);
-//? angle = RetAngleY(0)+0.1f;
+//? angle = GetAngleY(0)+0.1f;
//? SetAngleY(0, angle);
- angle = RetAngleX(0)+0.1f;
+ angle = GetAngleX(0)+0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINradar )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINconvert )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
}
if ( type == OBJECT_RUINbase )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINhead )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 8.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+Math::PI*0.4f;
+ angle = GetAngleX(0)+Math::PI*0.4f;
SetAngleX(0, angle);
}
@@ -5502,19 +5474,17 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank, i;
- if ( m_engine->RetRestCreate() < 6 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_APOLLO1 ) // LEM ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollol1.mod");
pModFile->CreateEngineObject(rank);
@@ -5526,7 +5496,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ ) // creates feet
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(i+1, rank);
SetObjectParent(i+1, 0);
pModFile->ReadModel("objects\\apollol2.mod");
@@ -5535,7 +5505,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apollol3.mod"); // ladder
@@ -5557,7 +5527,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO2 ) // jeep
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloj1.mod");
pModFile->CreateEngineObject(rank);
@@ -5567,7 +5537,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Wheels.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5575,7 +5545,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5583,7 +5553,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5591,7 +5561,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5600,7 +5570,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Accessories:
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5610,7 +5580,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetAngleZ(5, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
pModFile->ReadModel("objects\\apolloj3.mod"); // camera
@@ -5630,7 +5600,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO3 ) // flag?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollof.mod");
pModFile->CreateEngineObject(rank);
@@ -5645,7 +5615,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO4 ) // module?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollom.mod");
pModFile->CreateEngineObject(rank);
@@ -5662,7 +5632,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO5 ) // antenna?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloa.mod");
pModFile->CreateEngineObject(rank);
@@ -5671,7 +5641,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5686,7 +5656,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -5804,7 +5774,7 @@ void CObject::CreateOtherObject(ObjectType type)
// Reads a program.
-bool CObject::ReadProgram(int rank, char* filename)
+bool CObject::ReadProgram(int rank, const char* filename)
{
if ( m_brain != 0 )
{
@@ -5845,7 +5815,7 @@ bool CObject::RunProgram(int rank)
// Calculates the matrix for transforming the object.
-// Returns true if the matrix has changed.
+// Geturns true if the matrix has changed.
// The rotations occur in the order Y, Z and X.
bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
@@ -5916,7 +5886,7 @@ bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
if ( part == 0 && m_truck != 0 ) // transported by a truck?
{
Math::Matrix* matWorldTruck;
- matWorldTruck = m_truck->RetWorldMatrix(m_truckLink);
+ matWorldTruck = m_truck->GetWorldMatrix(m_truckLink);
m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTruck,
m_objectPart[part].matTransform);
}
@@ -6043,7 +6013,7 @@ void CObject::FlatParent()
void CObject::UpdateEnergyMapping()
{
- D3DMATERIAL7 mat;
+ Gfx::Material mat;
float a, b, i, s, au, bu;
float limit[6];
int j;
@@ -6051,7 +6021,7 @@ void CObject::UpdateEnergyMapping()
if ( fabs(m_energy-m_lastEnergy) < 0.01f ) return;
m_lastEnergy = m_energy;
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ memset(&mat, 0, sizeof(mat));
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // white
@@ -6083,17 +6053,17 @@ void CObject::UpdateEnergyMapping()
bu = s-b*(s-i)/(b-a);
limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
+ limit[1] = m_engine->GetLimitLOD(0);
limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
+ limit[3] = m_engine->GetLimitLOD(1);
limit[4] = limit[3];
limit[5] = 1000000.0f;
for ( j=0 ; j<3 ; j++ )
{
m_engine->ChangeTextureMapping(m_objectPart[0].object,
- mat, D3DSTATEPART3, "lemt.tga", "",
- limit[j*2+0], limit[j*2+1], D3DMAPPING1Y,
+ mat, Gfx::ENG_RSTATE_PART3, "lemt.tga", "",
+ limit[j*2+0], limit[j*2+1], Gfx::ENG_TEX_MAPPING_1Y,
au, bu, 1.0f, 0.0f);
}
}
@@ -6103,7 +6073,7 @@ void CObject::UpdateEnergyMapping()
bool CObject::EventProcess(const Event &event)
{
- if ( event.event == EVENT_KEYDOWN )
+ if ( event.type == EVENT_KEY_DOWN )
{
#if ADJUST_ONBOARD
if ( m_bSelect )
@@ -6147,12 +6117,12 @@ bool CObject::EventProcess(const Event &event)
{
if ( !m_physics->EventProcess(event) ) // object destroyed?
{
- if ( RetSelect() &&
+ if ( GetSelect() &&
m_type != OBJECT_ANT &&
m_type != OBJECT_SPIDER &&
m_type != OBJECT_BEE )
{
- if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO);
+ if ( !m_bDead ) m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
return false;
@@ -6163,7 +6133,7 @@ bool CObject::EventProcess(const Event &event)
{
m_auto->EventProcess(event);
- if ( event.event == EVENT_FRAME &&
+ if ( event.type == EVENT_FRAME &&
m_auto->IsEnded() != ERR_CONTINUE )
{
m_auto->DeleteObject();
@@ -6177,7 +6147,7 @@ bool CObject::EventProcess(const Event &event)
m_motion->EventProcess(event);
}
- if ( event.event == EVENT_FRAME )
+ if ( event.type == EVENT_FRAME )
{
return EventFrame(event);
}
@@ -6190,13 +6160,13 @@ bool CObject::EventProcess(const Event &event)
bool CObject::EventFrame(const Event &event)
{
- if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen )
+ if ( m_type == OBJECT_HUMAN && m_main->GetMainMovie() == MM_SATCOMopen )
{
UpdateTransformObject();
return true;
}
- if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return true;
+ if ( m_type != OBJECT_SHOW && m_engine->GetPause() ) return true;
m_aTime += event.rTime;
m_shotTime += event.rTime;
@@ -6206,23 +6176,23 @@ bool CObject::EventFrame(const Event &event)
UpdateMapping();
UpdateTransformObject();
- UpdateSelectParticule();
+ UpdateSelectParticle();
if ( m_bProxyActivate ) // active if it is near?
{
- CPyro* pyro;
+ Gfx::CPyro* pyro;
Math::Vector eye;
float dist;
- eye = m_engine->RetLookatPt();
- dist = Math::Distance(eye, RetPosition(0));
+ eye = m_engine->GetLookatPt();
+ dist = Math::Distance(eye, GetPosition(0));
if ( dist < m_proxyDistance )
{
m_bProxyActivate = false;
m_main->CreateShortcuts();
m_sound->Play(SOUND_FINDING);
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FINDING, this, 0.0f);
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FINDING, this, 0.0f);
m_displayText->DisplayError(INFO_FINDING, this);
}
}
@@ -6248,10 +6218,10 @@ void CObject::UpdateMapping()
void CObject::VirusFrame(float rTime)
{
- ParticuleType type;
+ Gfx::ParticleType type;
Math::Vector pos, speed;
Math::Point dim;
- int r;
+ int r;
if ( !m_bVirusMode ) return; // healthy object?
@@ -6261,23 +6231,23 @@ void CObject::VirusFrame(float rTime)
m_bVirusMode = false; // the virus is no longer active
}
- if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime )
+ if ( m_lastVirusParticle+m_engine->ParticleAdapt(0.2f) <= m_aTime )
{
- m_lastVirusParticule = m_aTime;
+ m_lastVirusParticle = m_aTime;
r = rand()%10;
- if ( r == 0 ) type = PARTIVIRUS1;
- if ( r == 1 ) type = PARTIVIRUS2;
- if ( r == 2 ) type = PARTIVIRUS3;
- if ( r == 3 ) type = PARTIVIRUS4;
- if ( r == 4 ) type = PARTIVIRUS5;
- if ( r == 5 ) type = PARTIVIRUS6;
- if ( r == 6 ) type = PARTIVIRUS7;
- if ( r == 7 ) type = PARTIVIRUS8;
- if ( r == 8 ) type = PARTIVIRUS9;
- if ( r == 9 ) type = PARTIVIRUS10;
-
- pos = RetPosition(0);
+ if ( r == 0 ) type = Gfx::PARTIVIRUS1;
+ if ( r == 1 ) type = Gfx::PARTIVIRUS2;
+ if ( r == 2 ) type = Gfx::PARTIVIRUS3;
+ if ( r == 3 ) type = Gfx::PARTIVIRUS4;
+ if ( r == 4 ) type = Gfx::PARTIVIRUS5;
+ if ( r == 5 ) type = Gfx::PARTIVIRUS6;
+ if ( r == 6 ) type = Gfx::PARTIVIRUS7;
+ if ( r == 7 ) type = Gfx::PARTIVIRUS8;
+ if ( r == 8 ) type = Gfx::PARTIVIRUS9;
+ if ( r == 9 ) type = Gfx::PARTIVIRUS10;
+
+ pos = GetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*2.0f;
@@ -6286,7 +6256,7 @@ void CObject::VirusFrame(float rTime)
dim.x = Math::Rand()*0.3f+0.3f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, type, 3.0f);
+ m_particle->CreateParticle(pos, speed, dim, type, 3.0f);
}
}
@@ -6304,7 +6274,7 @@ void CObject::PartiFrame(float rTime)
channel = m_objectPart[i].masterParti;
if ( channel == -1 ) continue;
- if ( !m_particule->GetPosition(channel, pos) )
+ if ( !m_particle->GetPosition(channel, pos) )
{
m_objectPart[i].masterParti = -1; // particle no longer exists!
continue;
@@ -6322,7 +6292,7 @@ void CObject::PartiFrame(float rTime)
case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break;
}
- angle = RetAngle(i);
+ angle = GetAngle(i);
angle += rTime*Math::PI*factor;
SetAngle(i, angle);
}
@@ -6334,7 +6304,7 @@ void CObject::PartiFrame(float rTime)
void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
- CameraType type)
+ Gfx::CameraType type)
{
float speed;
int part;
@@ -6429,7 +6399,7 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
m_engine->SetInfoText(4, s);
#endif
- if ( type == CAMERA_BACK )
+ if ( type == Gfx::CAM_TYPE_BACK )
{
eye.x -= 20.0f;
eye.y += 1.0f;
@@ -6446,20 +6416,20 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
upVec = Math::Vector(0.0f, 1.0f, 0.0f);
if ( m_physics != 0 )
{
- if ( m_physics->RetLand() ) // on ground?
+ if ( m_physics->GetLand() ) // on ground?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y -= speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z -= speed*0.04f;
}
else // in flight?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y += speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z += speed*0.08f;
}
}
@@ -6475,23 +6445,23 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
void CObject::SetCharacter(Character* character)
{
- CopyMemory(&m_character, character, sizeof(Character));
+ memcpy(&m_character, character, sizeof(m_character));
}
void CObject::GetCharacter(Character* character)
{
- CopyMemory(character, &m_character, sizeof(Character));
+ memcpy(character, &m_character, sizeof(character));
}
-Character* CObject::RetCharacter()
+Character* CObject::GetCharacter()
{
return &m_character;
}
-// Returns the absolute time.
+// Geturns the absolute time.
-float CObject::RetAbsTime()
+float CObject::GetAbsTime()
{
return m_aTime;
}
@@ -6507,7 +6477,7 @@ void CObject::SetEnergy(float level)
m_energy = level;
}
-float CObject::RetEnergy()
+float CObject::GetEnergy()
{
if ( m_type != OBJECT_POWER &&
m_type != OBJECT_ATOMIC &&
@@ -6526,7 +6496,7 @@ void CObject::SetCapacity(float capacity)
m_capacity = capacity;
}
-float CObject::RetCapacity()
+float CObject::GetCapacity()
{
return m_capacity;
}
@@ -6539,7 +6509,7 @@ void CObject::SetShield(float level)
m_shield = level;
}
-float CObject::RetShield()
+float CObject::GetShield()
{
if ( m_type == OBJECT_FRET ||
m_type == OBJECT_STONE ||
@@ -6582,7 +6552,7 @@ void CObject::SetRange(float delay)
m_range = delay;
}
-float CObject::RetRange()
+float CObject::GetRange()
{
return m_range;
}
@@ -6610,7 +6580,7 @@ void CObject::SetTransparency(float value)
}
}
-float CObject::RetTransparency()
+float CObject::GetTransparency()
{
return m_transparency;
}
@@ -6618,7 +6588,7 @@ float CObject::RetTransparency()
// Management of the object matter.
-ObjectMaterial CObject::RetMaterial()
+ObjectMaterial CObject::GetMaterial()
{
if ( m_type == OBJECT_HUMAN )
{
@@ -6642,7 +6612,7 @@ void CObject::SetGadget(bool bMode)
m_bGadget = bMode;
}
-bool CObject::RetGadget()
+bool CObject::GetGadget()
{
return m_bGadget;
}
@@ -6655,7 +6625,7 @@ void CObject::SetFixed(bool bFixed)
m_bFixed = bFixed;
}
-bool CObject::RetFixed()
+bool CObject::GetFixed()
{
return m_bFixed;
}
@@ -6668,7 +6638,7 @@ void CObject::SetClip(bool bClip)
m_bClip = bClip;
}
-bool CObject::RetClip()
+bool CObject::GetClip()
{
return m_bClip;
}
@@ -6696,7 +6666,7 @@ bool CObject::JostleObject(float force)
if ( m_auto != 0 ) return false;
m_auto = new CAutoJostle(m_iMan, this);
- pa = (CAutoJostle*)m_auto;
+ pa = static_cast<CAutoJostle*>(m_auto);
pa->Start(0, force);
}
@@ -6712,7 +6682,7 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
Math::Vector pos, goal;
Math::Point dim;
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
if ( target == 0 )
@@ -6721,24 +6691,24 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
}
else
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-3.0f);
}
dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f);
+ m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.2f);
if ( target != 0 )
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-1.0f);
dim.x = 6.0f;
dim.y = dim.x;
- m_particule->CreateParticule(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
- bFound?PARTIGLINT:PARTIGLINTr, 0.5f);
+ m_particle->CreateParticle(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
+ bFound?Gfx::PARTIGLINT:Gfx::PARTIGLINTr, 0.5f);
}
m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER);
@@ -6761,12 +6731,12 @@ void CObject::SetVirusMode(bool bEnable)
}
}
-bool CObject::RetVirusMode()
+bool CObject::GetVirusMode()
{
return m_bVirusMode;
}
-float CObject::RetVirusTime()
+float CObject::GetVirusTime()
{
return m_virusTime;
}
@@ -6774,12 +6744,12 @@ float CObject::RetVirusTime()
// Management mode of the camera.
-void CObject::SetCameraType(CameraType type)
+void CObject::SetCameraType(Gfx::CameraType type)
{
m_cameraType = type;
}
-CameraType CObject::RetCameraType()
+Gfx::CameraType CObject::GetCameraType()
{
return m_cameraType;
}
@@ -6789,7 +6759,7 @@ void CObject::SetCameraDist(float dist)
m_cameraDist = dist;
}
-float CObject::RetCameraDist()
+float CObject::GetCameraDist()
{
return m_cameraDist;
}
@@ -6799,7 +6769,7 @@ void CObject::SetCameraLock(bool bLock)
m_bCameraLock = bLock;
}
-bool CObject::RetCameraLock()
+bool CObject::GetCameraLock()
{
return m_bCameraLock;
}
@@ -6827,11 +6797,11 @@ void CObject::SetHilite(bool bMode)
}
list[j] = -1; // terminate
- m_engine->SetHiliteRank(list); // gives the list of selected parts
+ m_engine->SetHighlightRank(list); // gives the list of selected parts
}
}
-bool CObject::RetHilite()
+bool CObject::GetHilite()
{
return m_bHilite;
}
@@ -6855,7 +6825,7 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
m_auto->CreateInterface(m_bSelect);
}
- CreateSelectParticule(); // creates / removes particles
+ CreateSelectParticle(); // creates / removes particles
if ( !m_bSelect )
{
@@ -6866,11 +6836,11 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
err = ERR_OK;
if ( m_physics != 0 )
{
- err = m_physics->RetError();
+ err = m_physics->GetError();
}
if ( m_auto != 0 )
{
- err = m_auto->RetError();
+ err = m_auto->GetError();
}
if ( err != ERR_OK && bDisplayError )
{
@@ -6880,9 +6850,9 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
// Indicates whether the object is selected or not.
-bool CObject::RetSelect(bool bReal)
+bool CObject::GetSelect(bool bReal)
{
- if ( !bReal && m_main->RetFixScene() ) return false;
+ if ( !bReal && m_main->GetFixScene() ) return false;
return m_bSelect;
}
@@ -6896,7 +6866,7 @@ void CObject::SetSelectable(bool bMode)
// Indicates whether the object is selecionnable or not.
-bool CObject::RetSelectable()
+bool CObject::GetSelectable()
{
return m_bSelectable;
}
@@ -6912,11 +6882,11 @@ void CObject::SetActivity(bool bMode)
}
}
-bool CObject::RetActivity()
+bool CObject::GetActivity()
{
if ( m_brain != 0 )
{
- return m_brain->RetActivity();
+ return m_brain->GetActivity();
}
return false;
}
@@ -6931,7 +6901,7 @@ void CObject::SetCheckToken(bool bMode)
// Indicates if necessary to check the tokens of the object.
-bool CObject::RetCheckToken()
+bool CObject::GetCheckToken()
{
return m_bCheckToken;
}
@@ -6946,7 +6916,7 @@ void CObject::SetVisible(bool bVisible)
m_bVisible = bVisible;
}
-bool CObject::RetVisible()
+bool CObject::GetVisible()
{
return m_bVisible;
}
@@ -6962,7 +6932,7 @@ void CObject::SetEnable(bool bEnable)
m_bEnable = bEnable;
}
-bool CObject::RetEnable()
+bool CObject::GetEnable()
{
return m_bEnable;
}
@@ -6975,7 +6945,7 @@ void CObject::SetProxyActivate(bool bActivate)
m_bProxyActivate = bActivate;
}
-bool CObject::RetProxyActivate()
+bool CObject::GetProxyActivate()
{
return m_bProxyActivate;
}
@@ -6985,7 +6955,7 @@ void CObject::SetProxyDistance(float distance)
m_proxyDistance = distance;
}
-float CObject::RetProxyDistance()
+float CObject::GetProxyDistance()
{
return m_proxyDistance;
}
@@ -6998,7 +6968,7 @@ void CObject::SetMagnifyDamage(float factor)
m_magnifyDamage = factor;
}
-float CObject::RetMagnifyDamage()
+float CObject::GetMagnifyDamage()
{
return m_magnifyDamage;
}
@@ -7011,7 +6981,7 @@ void CObject::SetParam(float value)
m_param = value;
}
-float CObject::RetParam()
+float CObject::GetParam()
{
return m_param;
}
@@ -7026,7 +6996,7 @@ void CObject::SetLock(bool bLock)
m_bLock = bLock;
}
-bool CObject::RetLock()
+bool CObject::GetLock()
{
return m_bLock;
}
@@ -7039,7 +7009,7 @@ void CObject::SetExplo(bool bExplo)
m_bExplo = bExplo;
}
-bool CObject::RetExplo()
+bool CObject::GetExplo()
{
return m_bExplo;
}
@@ -7052,7 +7022,7 @@ void CObject::SetCargo(bool bCargo)
m_bCargo = bCargo;
}
-bool CObject::RetCargo()
+bool CObject::GetCargo()
{
return m_bCargo;
}
@@ -7071,7 +7041,7 @@ void CObject::SetBurn(bool bBurn)
//? }
}
-bool CObject::RetBurn()
+bool CObject::GetBurn()
{
return m_bBurn;
}
@@ -7092,17 +7062,17 @@ void CObject::SetDead(bool bDead)
//? }
}
-bool CObject::RetDead()
+bool CObject::GetDead()
{
return m_bDead;
}
-bool CObject::RetRuin()
+bool CObject::GetRuin()
{
return m_bBurn|m_bFlat;
}
-bool CObject::RetActif()
+bool CObject::GetActif()
{
return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable;
}
@@ -7178,12 +7148,12 @@ void CObject::SetGunGoalH(float gunGoal)
m_gunGoalH = gunGoal;
}
-float CObject::RetGunGoalV()
+float CObject::GetGunGoalV()
{
return m_gunGoalV;
}
-float CObject::RetGunGoalH()
+float CObject::GetGunGoalH()
{
return m_gunGoalH;
}
@@ -7196,7 +7166,7 @@ bool CObject::StartShowLimit()
{
if ( m_showLimitRadius == 0.0f ) return false;
- m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius);
+ m_main->SetShowLimit(0, Gfx::PARTILIMIT1, this, GetPosition(0), m_showLimitRadius);
m_bShowLimit = true;
return true;
}
@@ -7219,7 +7189,7 @@ bool CObject::IsProgram()
// Creates or removes particles associated to the object.
-void CObject::CreateSelectParticule()
+void CObject::CreateSelectParticle()
{
Math::Vector pos, speed;
Math::Point dim;
@@ -7230,7 +7200,7 @@ void CObject::CreateSelectParticule()
{
if ( m_partiSel[i] != -1 )
{
- m_particule->DeleteParticule(m_partiSel[i]);
+ m_particle->DeleteParticle(m_partiSel[i]);
m_partiSel[i] = -1;
}
}
@@ -7270,18 +7240,18 @@ void CObject::CreateSelectParticule()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 0.0f;
dim.y = 0.0f;
- m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- UpdateSelectParticule();
+ m_partiSel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ m_partiSel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ UpdateSelectParticle();
}
}
}
// Updates the particles associated to the object.
-void CObject::UpdateSelectParticule()
+void CObject::UpdateSelectParticle()
{
Math::Vector pos[4];
Math::Point dim[4];
@@ -7405,7 +7375,7 @@ void CObject::UpdateSelectParticule()
pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f);
}
- angle = RetAngleY(0)/Math::PI;
+ angle = GetAngleY(0)/Math::PI;
zoom[0] = 1.0f;
zoom[1] = 1.0f;
@@ -7426,7 +7396,7 @@ void CObject::UpdateSelectParticule()
{
pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]);
dim[i].y = dim[i].x;
- m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
+ m_particle->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
}
}
@@ -7438,42 +7408,42 @@ void CObject::SetRunScript(CScript* script)
m_runScript = script;
}
-CScript* CObject::RetRunScript()
+CScript* CObject::GetRunScript()
{
return m_runScript;
}
-// Returns the variables of "this" for CBOT.
+// Geturns the variables of "this" for CBOT.
-CBotVar* CObject::RetBotVar()
+CBotVar* CObject::GetBotVar()
{
return m_botVar;
}
-// Returns the physics associated to the object.
+// Geturns the physics associated to the object.
-CPhysics* CObject::RetPhysics()
+CPhysics* CObject::GetPhysics()
{
return m_physics;
}
-// Returns the brain associated to the object.
+// Geturns the brain associated to the object.
-CBrain* CObject::RetBrain()
+CBrain* CObject::GetBrain()
{
return m_brain;
}
-// Returns the movement associated to the object.
+// Geturns the movement associated to the object.
-CMotion* CObject::RetMotion()
+CMotion* CObject::GetMotion()
{
return m_motion;
}
-// Returns the controller associated to the object.
+// Geturns the controller associated to the object.
-CAuto* CObject::RetAuto()
+CAuto* CObject::GetAuto()
{
return m_auto;
}
@@ -7492,7 +7462,7 @@ void CObject::SetDefRank(int rank)
m_defRank = rank;
}
-int CObject::RetDefRank()
+int CObject::GetDefRank()
{
return m_defRank;
}
@@ -7555,51 +7525,51 @@ void CObject::DeleteDeselList(CObject* pObj)
// Management of the state of the pencil drawing robot.
-bool CObject::RetTraceDown()
+bool CObject::GetTraceDown()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return false;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceDown();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceDown();
}
void CObject::SetTraceDown(bool bDown)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceDown(bDown);
}
-int CObject::RetTraceColor()
+int CObject::GetTraceColor()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceColor();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceColor();
}
void CObject::SetTraceColor(int color)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceColor(color);
}
-float CObject::RetTraceWidth()
+float CObject::GetTraceWidth()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0.0f;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceWidth();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceWidth();
}
void CObject::SetTraceWidth(float width)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceWidth(width);
}