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Diffstat (limited to 'src/old/light.h')
-rw-r--r-- | src/old/light.h | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/src/old/light.h b/src/old/light.h deleted file mode 100644 index 49e4e7d..0000000 --- a/src/old/light.h +++ /dev/null @@ -1,109 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// light.h - -#pragma once - - -#include "old/d3dengine.h" -#include "graphics/common/color.h" - - -class CInstanceManager; -class CD3DEngine; - - -const int D3DMAXLIGHT = 100; - - -struct LightProg -{ - float starting; - float ending; - float current; - float progress; - float speed; -}; - - -struct Light -{ - char bUsed; // true -> light exists - char bEnable; // true -> light turned on - - D3DTypeObj incluType; // type of all objects included - D3DTypeObj excluType; // type of all objects excluded - - D3DLIGHT7 light; // configuration of the light - - LightProg intensity; // intensity (0 .. 1) - LightProg colorRed; - LightProg colorGreen; - LightProg colorBlue; -}; - - - -class CLight -{ -public: - CLight(CInstanceManager *iMan, CD3DEngine* engine); - virtual ~CLight(); - - void SetD3DDevice(LPDIRECT3DDEVICE7 device); - - void FlushLight(); - int CreateLight(); - bool DeleteLight(int lightRank); - bool SetLight(int lightRank, const D3DLIGHT7 &light); - bool GetLight(int lightRank, D3DLIGHT7 &light); - bool LightEnable(int lightRank, bool bEnable); - - bool SetLightIncluType(int lightRank, D3DTypeObj type); - bool SetLightExcluType(int lightRank, D3DTypeObj type); - - bool SetLightPos(int lightRank, Math::Vector pos); - Math::Vector RetLightPos(int lightRank); - - bool SetLightDir(int lightRank, Math::Vector dir); - Math::Vector RetLightDir(int lightRank); - - bool SetLightIntensitySpeed(int lightRank, float speed); - bool SetLightIntensity(int lightRank, float value); - float RetLightIntensity(int lightRank); - void AdaptLightColor(D3DCOLORVALUE color, float factor); - - bool SetLightColorSpeed(int lightRank, float speed); - bool SetLightColor(int lightRank, D3DCOLORVALUE color); - D3DCOLORVALUE RetLightColor(int lightRank); - - void FrameLight(float rTime); - void LightUpdate(); - void LightUpdate(D3DTypeObj type); - -protected: - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - LPDIRECT3DDEVICE7 m_pD3DDevice; - - float m_time; - int m_lightUsed; - Light* m_lightTable; -}; - |