diff options
Diffstat (limited to 'src/old/pyro.h')
-rw-r--r-- | src/old/pyro.h | 340 |
1 files changed, 170 insertions, 170 deletions
diff --git a/src/old/pyro.h b/src/old/pyro.h index 4b61356..f64d8f0 100644 --- a/src/old/pyro.h +++ b/src/old/pyro.h @@ -1,170 +1,170 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// pyro.h
-
-#pragma once
-
-
-#include "old/d3dengine.h"
-#include "object/object.h"
-#include "common/misc.h"
-
-
-class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-class CCamera;
-class CParticule;
-class CLight;
-class CObject;
-class CDisplayText;
-class CRobotMain;
-class CSound;
-
-
-
-enum PyroType
-{
- PT_NULL = 0,
- PT_FRAGT = 1, // fragmentation of technical object
- PT_FRAGO = 2, // fragmentation of organic object
- PT_FRAGW = 4, // fragmentation of object under water
- PT_EXPLOT = 5, // explosion of technical object
- PT_EXPLOO = 6, // explosion of organic object
- PT_EXPLOW = 8, // explosion of object under water
- PT_SHOTT = 9, // hit technical object
- PT_SHOTH = 10, // hit human
- PT_SHOTM = 11, // hit queen
- PT_SHOTW = 12, // hit under water
- PT_EGG = 13, // break the egg
- PT_BURNT = 14, // burning of technical object
- PT_BURNO = 15, // burning of organic object
- PT_SPIDER = 16, // spider explosion
- PT_FALL = 17, // cargo falling
- PT_WPCHECK = 18, // indicator reaches
- PT_FLCREATE = 19, // flag create
- PT_FLDELETE = 20, // flag destroy
- PT_RESET = 21, // reset position of the object
- PT_WIN = 22, // fireworks
- PT_LOST = 23, // black smoke
- PT_DEADG = 24, // shooting death
- PT_DEADW = 25, // drowning death
- PT_FINDING = 26, // object discovered
-};
-
-
-struct PyroBurnPart
-{
- int part;
- Math::Vector initialPos;
- Math::Vector finalPos;
- Math::Vector initialAngle;
- Math::Vector finalAngle;
-};
-
-struct PyroLightOper
-{
- float progress;
- float intensity;
- D3DCOLORVALUE color;
-};
-
-
-
-class CPyro
-{
-public:
- CPyro(CInstanceManager* iMan);
- ~CPyro();
-
- void DeleteObject(bool bAll=false);
- bool Create(PyroType type, CObject* pObj, float force=1.0f);
- bool EventProcess(const Event &event);
- Error IsEnded();
- void CutObjectLink(CObject* pObj);
-
-protected:
- void DisplayError(PyroType type, CObject* pObj);
- bool CreateLight(Math::Vector pos, float height);
- void DeleteObject(bool bPrimary, bool bSecondary);
-
- void CreateTriangle(CObject* pObj, ObjectType oType, int part);
-
- void ExploStart();
- void ExploTerminate();
-
- void BurnStart();
- void BurnAddPart(int part, Math::Vector pos, Math::Vector angle);
- void BurnProgress();
- bool BurnIsKeepPart(int part);
- void BurnTerminate();
-
- void FallStart();
- CObject* FallSearchBeeExplo();
- void FallProgress(float rTime);
- Error FallIsEnded();
-
- void LightOperFlush();
- void LightOperAdd(float progress, float intensity, float r, float g, float b);
- void LightOperFrame(float rTime);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
- CCamera* m_camera;
- CParticule* m_particule;
- CLight* m_light;
- CObject* m_object;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CSound* m_sound;
-
- Math::Vector m_pos; // center of the effect
- Math::Vector m_posPower; // center of the battery
- bool m_bPower; // battery exists?
- PyroType m_type;
- float m_force;
- float m_size;
- float m_progress;
- float m_speed;
- float m_time;
- float m_lastParticule;
- float m_lastParticuleSmoke;
- int m_soundChannel;
-
- int m_lightRank;
- int m_lightOperTotal;
- PyroLightOper m_lightOper[10];
- float m_lightHeight;
-
- ObjectType m_burnType;
- int m_burnPartTotal;
- PyroBurnPart m_burnPart[10];
- int m_burnKeepPart[10];
- float m_burnFall;
-
- float m_fallFloor;
- float m_fallSpeed;
- float m_fallBulletTime;
- bool m_bFallEnding;
-
- int m_crashSphereUsed; // number of spheres used
- Math::Vector m_crashSpherePos[50];
- float m_crashSphereRadius[50];
-};
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// pyro.h + +#pragma once + + +#include "old/d3dengine.h" +#include "object/object.h" +#include "common/misc.h" + + +class CInstanceManager; +class CD3DEngine; +class CTerrain; +class CCamera; +class CParticule; +class CLight; +class CObject; +class CDisplayText; +class CRobotMain; +class CSound; + + + +enum PyroType +{ + PT_NULL = 0, + PT_FRAGT = 1, // fragmentation of technical object + PT_FRAGO = 2, // fragmentation of organic object + PT_FRAGW = 4, // fragmentation of object under water + PT_EXPLOT = 5, // explosion of technical object + PT_EXPLOO = 6, // explosion of organic object + PT_EXPLOW = 8, // explosion of object under water + PT_SHOTT = 9, // hit technical object + PT_SHOTH = 10, // hit human + PT_SHOTM = 11, // hit queen + PT_SHOTW = 12, // hit under water + PT_EGG = 13, // break the egg + PT_BURNT = 14, // burning of technical object + PT_BURNO = 15, // burning of organic object + PT_SPIDER = 16, // spider explosion + PT_FALL = 17, // cargo falling + PT_WPCHECK = 18, // indicator reaches + PT_FLCREATE = 19, // flag create + PT_FLDELETE = 20, // flag destroy + PT_RESET = 21, // reset position of the object + PT_WIN = 22, // fireworks + PT_LOST = 23, // black smoke + PT_DEADG = 24, // shooting death + PT_DEADW = 25, // drowning death + PT_FINDING = 26, // object discovered +}; + + +struct PyroBurnPart +{ + int part; + Math::Vector initialPos; + Math::Vector finalPos; + Math::Vector initialAngle; + Math::Vector finalAngle; +}; + +struct PyroLightOper +{ + float progress; + float intensity; + D3DCOLORVALUE color; +}; + + + +class CPyro +{ +public: + CPyro(CInstanceManager* iMan); + ~CPyro(); + + void DeleteObject(bool bAll=false); + bool Create(PyroType type, CObject* pObj, float force=1.0f); + bool EventProcess(const Event &event); + Error IsEnded(); + void CutObjectLink(CObject* pObj); + +protected: + void DisplayError(PyroType type, CObject* pObj); + bool CreateLight(Math::Vector pos, float height); + void DeleteObject(bool bPrimary, bool bSecondary); + + void CreateTriangle(CObject* pObj, ObjectType oType, int part); + + void ExploStart(); + void ExploTerminate(); + + void BurnStart(); + void BurnAddPart(int part, Math::Vector pos, Math::Vector angle); + void BurnProgress(); + bool BurnIsKeepPart(int part); + void BurnTerminate(); + + void FallStart(); + CObject* FallSearchBeeExplo(); + void FallProgress(float rTime); + Error FallIsEnded(); + + void LightOperFlush(); + void LightOperAdd(float progress, float intensity, float r, float g, float b); + void LightOperFrame(float rTime); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + CTerrain* m_terrain; + CCamera* m_camera; + CParticule* m_particule; + CLight* m_light; + CObject* m_object; + CDisplayText* m_displayText; + CRobotMain* m_main; + CSound* m_sound; + + Math::Vector m_pos; // center of the effect + Math::Vector m_posPower; // center of the battery + bool m_bPower; // battery exists? + PyroType m_type; + float m_force; + float m_size; + float m_progress; + float m_speed; + float m_time; + float m_lastParticule; + float m_lastParticuleSmoke; + int m_soundChannel; + + int m_lightRank; + int m_lightOperTotal; + PyroLightOper m_lightOper[10]; + float m_lightHeight; + + ObjectType m_burnType; + int m_burnPartTotal; + PyroBurnPart m_burnPart[10]; + int m_burnKeepPart[10]; + float m_burnFall; + + float m_fallFloor; + float m_fallSpeed; + float m_fallBulletTime; + bool m_bFallEnding; + + int m_crashSphereUsed; // number of spheres used + Math::Vector m_crashSpherePos[50]; + float m_crashSphereRadius[50]; +}; + |