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-rw-r--r--src/restext-old.cpp2527
1 files changed, 2527 insertions, 0 deletions
diff --git a/src/restext-old.cpp b/src/restext-old.cpp
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--- /dev/null
+++ b/src/restext-old.cpp
@@ -0,0 +1,2527 @@
+// restext.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <stdio.h>
+#include "struct.h"
+#include "D3DEngine.h"
+#include "language.h"
+#include "misc.h"
+#include "event.h"
+#include "object.h"
+#include "cbot\resource.h"
+#include "restext.h"
+
+
+
+
+// Donne le pointeur au moteur.
+
+void SetEngine(CD3DEngine *engine)
+{
+ g_engine = engine;
+}
+
+// Donne le nom du joueur.
+
+void SetGlobalGamerName(char *name)
+{
+ strcpy(g_gamerName, name);
+}
+
+
+
+typedef struct
+{
+ KeyRank key;
+ char name[20];
+}
+KeyDesc;
+
+static KeyDesc keyTable[22] =
+{
+ { KEYRANK_LEFT, "left;" },
+ { KEYRANK_RIGHT, "right;" },
+ { KEYRANK_UP, "up;" },
+ { KEYRANK_DOWN, "down;" },
+ { KEYRANK_GUP, "gup;" },
+ { KEYRANK_GDOWN, "gdown;" },
+ { KEYRANK_CAMERA, "camera;" },
+ { KEYRANK_DESEL, "desel;" },
+ { KEYRANK_ACTION, "action;" },
+ { KEYRANK_NEAR, "near;" },
+ { KEYRANK_AWAY, "away;" },
+ { KEYRANK_NEXT, "next;" },
+ { KEYRANK_HUMAN, "human;" },
+ { KEYRANK_QUIT, "quit;" },
+ { KEYRANK_HELP, "help;" },
+ { KEYRANK_PROG, "prog;" },
+ { KEYRANK_CBOT, "cbot;" },
+ { KEYRANK_VISIT, "visit;" },
+ { KEYRANK_SPEED10, "speed10;" },
+ { KEYRANK_SPEED15, "speed15;" },
+ { KEYRANK_SPEED20, "speed20;" },
+ { KEYRANK_SPEED30, "speed30;" },
+};
+
+// Cherche une touche.
+
+BOOL SearchKey(char *cmd, KeyRank &key)
+{
+ int i;
+
+ for ( i=0 ; i<22 ; i++ )
+ {
+ if ( strstr(cmd, keyTable[i].name) == cmd )
+ {
+ key = keyTable[i].key;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// Remplace les commandes "\key name;" dans un texte.
+
+void PutKeyName(char* dst, char* src)
+{
+ KeyRank key;
+ char name[50];
+ int s, d, n, res;
+
+ s = d = 0;
+ while ( src[s] != 0 )
+ {
+ if ( src[s+0] == '\\' &&
+ src[s+1] == 'k' &&
+ src[s+2] == 'e' &&
+ src[s+3] == 'y' &&
+ src[s+4] == ' ' )
+ {
+ if ( SearchKey(src+s+5, key) )
+ {
+ res = g_engine->RetKey(key, 0);
+ if ( res != 0 )
+ {
+ if ( GetResource(RES_KEY, res, name) )
+ {
+ n = 0;
+ while ( name[n] != 0 )
+ {
+ dst[d++] = name[n++];
+ }
+ while ( src[s++] != ';' );
+ continue;
+ }
+ }
+ }
+ }
+
+ dst[d++] = src[s++];
+ }
+ dst[d++] = 0;
+}
+
+
+// Retourne le texte d'une ressource.
+
+BOOL GetResource(ResType type, int num, char* text)
+{
+ char buffer[100];
+
+ if ( !GetResourceBase(type, num, buffer) )
+ {
+ text[0] = 0;
+ return FALSE;
+ }
+
+ PutKeyName(text, buffer);
+ return TRUE;
+}
+
+
+// Retourne le texte d'une ressource.
+
+BOOL GetResourceBase(ResType type, int num, char* text)
+{
+ text[0] = 0;
+
+#if _ENGLISH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Version 1.8 /e");
+ #endif
+ #if _NET | _SCHOOL
+ if ( num == RT_VERSION_ID ) strcpy(text, "School 1.8 /e");
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.8 /e");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Maximize");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Minimize");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normal size");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Close");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Program editor");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "New");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Player");
+ if ( num == RT_IO_NEW ) strcpy(text, "New ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " or ");
+
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programming exercises");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Challenges");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Free game");
+ if ( num == RT_TITLE_USER ) strcpy(text, "User levels");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Options");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Player name");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Customize your appearance");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Save the current mission");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Load a saved mission");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Chapters:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Chapters:");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " User levels:");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Exercises in the chapter:");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Challenges in the chapter:");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Missions on this planet:");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Free game on this planet:");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions on this level:");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypes on this planet:");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Summary:");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Drivers:");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Resolution:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) First click on the key you want to redefine.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Then push the key you want to use instead.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Face type:");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Eyeglasses:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Hair color:");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Suit color:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Strip color:");
+
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quit the mission?");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Do you want to quit COLOBOT ?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Abort\\Abort the current mission");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Continue\\Continue the current mission");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quit\\Quit COLOBOT");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continue\\Continue the game");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Do you really want to destroy the selected building?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Do you want to delete %s's saved games? ");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Delete");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Cancel");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "LOADING");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Keyword help(\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 errors)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program finished");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;List of objects\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Robots\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Buildings\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Moveable objects\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Aliens\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (none)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Error\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "The list is only available if a \\l;radar station\\u object\\radar; is working.\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Open");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Save");
+ if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Name:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Folder:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Private\\Private folder");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Common folder");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Developed by :");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+//? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "English version published by:");
+//? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Cancel");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Next");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Previous");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Cancel");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Exercises\\Programming exercises");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Programming challenges");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\Select mission");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Free game\\Free game without precise goal");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\User levels");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes under development");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "New player\\Choose player name");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Preferences");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Restart\\Restart the mission from the beginning");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Save\\Save the current mission ");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Load\\Load a saved mission");
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Return to COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quit\\Quit COLOBOT");
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Back \\Back to the previous screen");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Play\\Start mission!");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Device\\Driver and resolution settings");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphics\\Graphics settings");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Game\\Game settings");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Controls\\Keyboard, joystick and mouse settings");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Sound\\Music and game sound volume");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Resolution");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Full screen\\Full screen or window mode");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Apply changes\\Activates the changed settings");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Your assistant");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Shadows\\Shadows on the ground");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marks on the ground\\Marks on the ground");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Dust\\Dust and dirt on bots and buildings");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Fog\\Fog");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Sunbeams\\Sunbeams in the sky");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Sky\\Clouds and nebulae");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planets and stars\\Astronomical objects in the sky");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamic lighting\\Mobile light sources");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Number of particles\\Explosions, dust, reflections, etc.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Depth of field\\Maximum visibility");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Visual quality of 3D objects");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Textures\\Quality of textures ");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Number of decorative objects \\Number of purely ornamental objects");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particles in the interface\\Steam clouds and sparks in the interface");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflections on the buttons \\Shiny buttons");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Help balloons\\Explain the function of the buttons");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Film sequences\\Films before and after the missions");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Exit film\\Film at the exit of exercises");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Friendly fire\\Your shooting can damage your own objects ");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Scrolling\\Scrolling when the mouse touches right or left border");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Mouse inversion X\\Inversion of the scrolling direction on the X axis");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Mouse inversion Y\\Inversion of the scrolling direction on the Y axis");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Quake at explosions\\The screen shakes at explosions");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Mouse shadow\\Gives the mouse a shadow");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatic indent\\When program editing");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Big indent\\Indent 2 or 4 spaces per level defined by braces");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standard controls\\Standard key functions");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Turn left\\turns the bot to the left");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Turn right\\turns the bot to the right");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Forward\\Moves forward");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Backward\\Moves backward");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Climb\\Increases the power of the jet");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descend\\Reduces the power of the jet");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Change camera\\Switches between onboard camera and following camera");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Previous object\\Selects the previous object");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standard action\\Standard action of the bot (take/grab, shoot, sniff, etc)");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camera closer\\Moves the camera forward");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camera back\\Moves the camera backward");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Next object\\Selects the next object");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Select the astronaut\\Selects the astronaut");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quit\\Quit the current mission or exercise");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions\\Shows the instructions for the current mission");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Programming help\\Gives more detailed help with programming");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Key word help\\More detailed help about key words");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Origin of last message\\Shows where the last message was sent from");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Speed 1.0x\\Normal speed");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Speed 1.5x\\1.5 times faster");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Speed 2.0x\\Double speed");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Speed 3.0x\\Three times faster");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Sound effects:\\Volume of engines, voice, shooting, etc.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Background sound :\\Volume of audio tracks on the CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D sound\\3D positioning of the sound");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Lowest\\Minimum graphic quality (highest frame rate)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Normal graphic quality");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Highest\\Highest graphic quality (lowest frame rate)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silent\\No sound");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normal sound volume");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Use a joystick\\Joystick or keyboard");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Access to solution\\Shows the solution (detailed instructions for missions)");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\New player name");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Choose the selected player");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Cancel\\Keep current player name");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Delete player\\Deletes the player from the list");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Player name");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Save\\Saves the current mission");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Load\\Loads the selected mission");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "List of saved missions");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Filename:");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Mission name");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Photography");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Delete\\Deletes the selected file");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Appearance\\Choose your appearance");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Cancel");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Standard appearance settings");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Head\\Face and hair");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Suit\\Astronaut suit");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Turn left");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Turn right");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Red");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Green");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blue");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Red");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Green");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blue");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Face 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Face 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Face 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Face 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\No eyeglasses");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Eyeglasses 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Eyeglasses 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Eyeglasses 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Eyeglasses 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Eyeglasses 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Previous selection (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Turn left (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Turn right (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Forward (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Backward (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Up (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Down (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Grab or drop (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Grab or drop (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..in front");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..behind");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..power cell");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions for the mission (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Take off to finish the mission");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Build a derrick");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Build a power station");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Build a bot factory");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Build a repair center");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Build a converter");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Build a defense tower");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Build a research center");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Build a radar station");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Build a power cell factory");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Build an autolab");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Build a nuclear power plant");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Build a lightning conductor");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Build a exchange post");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Show if the ground is flat");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Plant a flag");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Remove a flag");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blue flags");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Red flags");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Green flags");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Yellow flags");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violet flags");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Build a winged grabber");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Build a tracked grabber");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Build a wheeled grabber");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Build a legged grabber");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Build a winged shooter");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Build a tracked shooter");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Build a wheeled shooter");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Build a legged shooter");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Build a winged orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Build a tracked orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Build a wheeled orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Build a legged orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Build a winged sniffer");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Build a tracked sniffer");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Build a wheeled sniffer");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Build a legged sniffer");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Build a thumper");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Build a phazer shooter");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Build a recycler");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Build a shielder");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Build a subber");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Run research program for tracked bots");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Run research program for winged bots");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Run research program for thumper");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Run research program for shooter");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Run research program for defense tower");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Run research program for phazer shooter");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Run research program for shielder");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Run research program for nuclear power");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Run research program for legged bots");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Run research program for orga shooter");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Return to start");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Sniff (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Thump (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Shoot (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Extend shield (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Withdraw shield (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Shield radius");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Execute the selected program");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edit the selected program");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom on standby");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Destroy the building");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energy level");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Shield level");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Jet temperature");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Still working ...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Number of insects detected");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Transmitted information");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Compass");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-map");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-map");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camera (\\key camera;)");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Help about selected object");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Show the solution");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Switch bots <-> buildings");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Show the range");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Show the place");
+ if ( num == EVENT_DT_END ) strcpy(text, "Continue");
+ if ( num == EVENT_CMD ) strcpy(text, "Command line");
+ if ( num == EVENT_SPEED ) strcpy(text, "Game speed");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Back");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Forward");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copy");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Size 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Size 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Size 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Size 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Size 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions from Houston");
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellite report");
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programs dispatched by Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "List of objects");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Programming help");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Close program editor and return to game");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Cancel\\Cancel all changes");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "New");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Open (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Save (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Undo (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Cut (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copy (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Paste (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Font size");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Programming help (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compile");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Execute/stop");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continue");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "One step");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Gantry crane");
+ if ( num == OBJECT_BASE ) strcpy(text, "Spaceship");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Bot factory");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Repair center");
+ if ( num == OBJECT_STATION ) strcpy(text, "Power station");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Converts ore to titanium");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Defense tower");
+ if ( num == OBJECT_NEST ) strcpy(text, "Nest");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Research center");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Radar station");
+ if ( num == OBJECT_INFO ) strcpy(text, "Information exchange post");
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Power cell factory");
+ if ( num == OBJECT_LABO ) strcpy(text, "Autolab");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Nuclear power station");
+ if ( num == OBJECT_PARA ) strcpy(text, "Lightning conductor");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Vault");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Houston Mission Control");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Target");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Target");
+ if ( num == OBJECT_START ) strcpy(text, "Start");
+ if ( num == OBJECT_END ) strcpy(text, "Finish");
+ if ( num == OBJECT_STONE ) strcpy(text, "Titanium ore");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Uranium ore");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Organic matter");
+ if ( num == OBJECT_METAL ) strcpy(text, "Titanium");
+ if ( num == OBJECT_POWER ) strcpy(text, "Power cell");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Nuclear power cell");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Black box");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Key A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Key B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Key C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Key D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Explosive");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Fixed mine");
+ if ( num == OBJECT_BAG ) strcpy(text, "Survival kit");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Blue flag");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Red flag");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Green flag");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Yellow flag");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Violet flag");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Energy deposit (site for power station)");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Uranium deposit (site for derrick)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Found key A (site for derrick)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Found key B (site for derrick)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Found key C (site for derrick)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Found key D (site for derrick)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Titanium deposit (site for derrick)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Winged grabber");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Tracked grabber");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Wheeled grabber");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Legged grabber");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Winged shooter");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Tracked shooter");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Wheeled shooter");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Legged shooter");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Winged orga shooter");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Tracked orga shooter");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Wheeled orga shooter");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Legged orga shooter");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Winged sniffer");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Tracked sniffer");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Wheeled sniffer");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Legged sniffer");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Thumper");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazer shooter");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Shielder");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Subber");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Target bot");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Engineer");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Alien Queen");
+ if ( num == OBJECT_ANT ) strcpy(text, "Ant");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Spider");
+ if ( num == OBJECT_BEE ) strcpy(text, "Wasp");
+ if ( num == OBJECT_WORM ) strcpy(text, "Worm");
+ if ( num == OBJECT_EGG ) strcpy(text, "Egg");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Waste");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Spaceship ruin");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Spaceship ruin");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Derelict of Apollo mission");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Error");
+ if ( num == ERR_CMD ) strcpy(text, "Unknown command");
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT not installed.");
+ if ( num == ERR_NOCD ) strcpy(text, "Please insert the COLOBOT CD\nand re-run the game.");
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Already carrying something");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Nothing to grab");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Place occupied");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "No other robot");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "You can not carry a radioactive object");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "You can not carry an object under water");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nothing to drop");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible under water");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium too far away");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium too close");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "No titanium around");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Ground not flat enough");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Flat ground not large enough");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Place occupied");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Too close to space ship");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Too close to a building");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Bot inappropriate");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Bot inappropriate");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Ground inappropriate");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Building too close");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Object too close");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Bot inappropriate");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nothing to recycle");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Bot inappropriate");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Error in instruction move");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: destination inaccessible");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: destination inaccessible");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: destination occupied");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Bot inappropriate");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "No titanium ore to convert");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "No ore in the subsoil");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Cell type inappropriate");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Research program already performed");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Not yet enough energy");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "No titanium to transform");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Transforms only titanium");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Doors blocked by a robot or another object ");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "You must get on the spaceship to take off ");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Nothing to analyze");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analyzes only organic matter");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analysis already performed");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Not yet enough energy");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "No uranium to transform");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Transforms only uranium");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "No titanium");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Object too close");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Place occupied");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "No information exchange post within range");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program infected by a virus");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infected by a virus, temporarily out of order");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible when swimming");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible when carrying an object");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Too many flags of this color (maximum 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Too close to an existing flag");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "No flag nearby");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "The mission is not accomplished yet (push \\key help; for more details)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Bot destroyed");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Building destroyed");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Can not create this, there are too many objects");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Building completed");
+ if ( num == INFO_CONVERT ) strcpy(text, "Titanium available");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Research program completed");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Plans for tracked robots available ");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "You can fly with the keys (\\key gup;) and (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Plans for thumper available");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Plans for shooter available");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Plans for defense tower available");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Plans for phazer shooter available");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Plans for shielder available");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Plans for nuclear power plant available");
+ if ( num == INFO_FACTORY ) strcpy(text, "New bot available");
+ if ( num == INFO_LABO ) strcpy(text, "Analysis performed");
+ if ( num == INFO_ENERGY ) strcpy(text, "Power cell available");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Nuclear power cell available");
+ if ( num == INFO_FINDING ) strcpy(text, "You found a usable object");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Found a site for power station");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Well done, mission accomplished >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Sorry, mission failed >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Sorry, mission failed >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Current mission saved");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint crossed");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Alien Queen killed");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Ant fatally wounded");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Wasp fatally wounded");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Worm fatally wounded");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Spider fatally wounded");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Push \\key help; to get instructions on your SatCom");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Error");
+ if ( num == TX_OPENPAR ) strcpy(text, "Opening bracket missing");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Closing bracket missing ");
+ if ( num == TX_NOTBOOL ) strcpy(text, "The expression must return a boolean value");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable not declared");
+ if ( num == TX_BADLEFT ) strcpy(text, "Assignment impossible");
+ if ( num == TX_ENDOF ) strcpy(text, "Semicolon terminator missing");
+ if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" outside a block ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" ");
+ if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//début d'un bloc attendu?
+ if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment");
+ if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible ");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Unknown function");
+ if ( num == TX_MISDOTS ) strcpy(text, "Sign "" : "" missing");
+ if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing");
+ if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop");
+ if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette étiquette n'existe pas
+ if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing");
+ if ( num == TX_BADNUM ) strcpy(text, "Number missing");
+ if ( num == TX_VOID ) strcpy(text, "Void parameter");
+ if ( num == TX_NOTYP ) strcpy(text, "Type declaration missing");
+ if ( num == TX_NOVAR ) strcpy(text, "Variable name missing");
+ if ( num == TX_NOFONC ) strcpy(text, "Function name missing");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Too many parameters");
+ if ( num == TX_REDEF ) strcpy(text, "Function already exists");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Parameters missing ");
+ if ( num == TX_BADPARAM ) strcpy(text, "No function of this name accepts this kind of parameter");
+ if ( num == TX_NUMPARAM ) strcpy(text, "No function of this name accepts this number of parameters");
+ if ( num == TX_NOITEM ) strcpy(text, "This is not a member of this class");
+ if ( num == TX_DOT ) strcpy(text, "This object is not a member of a class");
+ if ( num == TX_NOCONST ) strcpy(text, "Appropriate constructor missing");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "This class already exists");
+ if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing");
+ if ( num == TX_RESERVED ) strcpy(text, "Reserved keyword of CBOT language");
+ if ( num == TX_BADNEW ) strcpy(text, "Bad argument for ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected");
+ if ( num == TX_BADSTRING ) strcpy(text, "String missing");
+ if ( num == TX_BADINDEX ) strcpy(text, "Incorrect index type");
+ if ( num == TX_PRIVATE ) strcpy(text, "Private element");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Public required");
+ if ( num == TX_DIVZERO ) strcpy(text, "Dividing through zero");
+ if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized");
+ if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, ça?
+ if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value ");
+ if ( num == TX_NORUN ) strcpy(text, "No function running");
+ if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function");
+ if ( num == TX_NOCLASS ) strcpy(text, "This class does not exist");
+ if ( num == TX_NULLPT ) strcpy(text, "Unknown Object");
+ if ( num == TX_OPNAN ) strcpy(text, "Operation impossible with value ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Access beyond array limit");
+ if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Illegal object");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Can't open file");
+ if ( num == TX_NOTOPEN ) strcpy(text, "File not open");
+ if ( num == TX_ERRREAD ) strcpy(text, "Read error");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Write error");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< none >");
+ if ( num == VK_LEFT ) strcpy(text, "Arrow left");
+ if ( num == VK_RIGHT ) strcpy(text, "Arrow right");
+ if ( num == VK_UP ) strcpy(text, "Arrow up");
+ if ( num == VK_DOWN ) strcpy(text, "Arrow down");
+ if ( num == VK_CANCEL ) strcpy(text, "Control-break");
+ if ( num == VK_BACK ) strcpy(text, "<--");
+ if ( num == VK_TAB ) strcpy(text, "Tab");
+ if ( num == VK_CLEAR ) strcpy(text, "Clear");
+ if ( num == VK_RETURN ) strcpy(text, "Enter");
+ if ( num == VK_SHIFT ) strcpy(text, "Shift");
+ if ( num == VK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == VK_MENU ) strcpy(text, "Alt");
+ if ( num == VK_PAUSE ) strcpy(text, "Pause");
+ if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == VK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == VK_SPACE ) strcpy(text, "Space");
+ if ( num == VK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == VK_NEXT ) strcpy(text, "Page Down");
+ if ( num == VK_END ) strcpy(text, "End");
+ if ( num == VK_HOME ) strcpy(text, "Home");
+ if ( num == VK_SELECT ) strcpy(text, "Select");
+ if ( num == VK_EXECUTE ) strcpy(text, "Execute");
+ if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == VK_INSERT ) strcpy(text, "Insert");
+ if ( num == VK_DELETE ) strcpy(text, "Delete");
+ if ( num == VK_HELP ) strcpy(text, "Help");
+ if ( num == VK_LWIN ) strcpy(text, "Left Windows");
+ if ( num == VK_RWIN ) strcpy(text, "Right Windows");
+ if ( num == VK_APPS ) strcpy(text, "Application key");
+ if ( num == VK_NUMPAD0 ) strcpy(text, "NumPad 0");
+ if ( num == VK_NUMPAD1 ) strcpy(text, "NumPad 1");
+ if ( num == VK_NUMPAD2 ) strcpy(text, "NumPad 2");
+ if ( num == VK_NUMPAD3 ) strcpy(text, "NumPad 3");
+ if ( num == VK_NUMPAD4 ) strcpy(text, "NumPad 4");
+ if ( num == VK_NUMPAD5 ) strcpy(text, "NumPad 5");
+ if ( num == VK_NUMPAD6 ) strcpy(text, "NumPad 6");
+ if ( num == VK_NUMPAD7 ) strcpy(text, "NumPad 7");
+ if ( num == VK_NUMPAD8 ) strcpy(text, "NumPad 8");
+ if ( num == VK_NUMPAD9 ) strcpy(text, "NumPad 9");
+ if ( num == VK_MULTIPLY ) strcpy(text, "NumPad *");
+ if ( num == VK_ADD ) strcpy(text, "NumPad +");
+ if ( num == VK_SEPARATOR ) strcpy(text, "NumPad sep");
+ if ( num == VK_SUBTRACT ) strcpy(text, "NumPad -");
+ if ( num == VK_DECIMAL ) strcpy(text, "NumPad .");
+ if ( num == VK_DIVIDE ) strcpy(text, "NumPad /");
+ if ( num == VK_F1 ) strcpy(text, "F1");
+ if ( num == VK_F2 ) strcpy(text, "F2");
+ if ( num == VK_F3 ) strcpy(text, "F3");
+ if ( num == VK_F4 ) strcpy(text, "F4");
+ if ( num == VK_F5 ) strcpy(text, "F5");
+ if ( num == VK_F6 ) strcpy(text, "F6");
+ if ( num == VK_F7 ) strcpy(text, "F7");
+ if ( num == VK_F8 ) strcpy(text, "F8");
+ if ( num == VK_F9 ) strcpy(text, "F9");
+ if ( num == VK_F10 ) strcpy(text, "F10");
+ if ( num == VK_F11 ) strcpy(text, "F11");
+ if ( num == VK_F12 ) strcpy(text, "F12");
+ if ( num == VK_F13 ) strcpy(text, "F13");
+ if ( num == VK_F14 ) strcpy(text, "F14");
+ if ( num == VK_F15 ) strcpy(text, "F15");
+ if ( num == VK_F16 ) strcpy(text, "F16");
+ if ( num == VK_F17 ) strcpy(text, "F17");
+ if ( num == VK_F18 ) strcpy(text, "F18");
+ if ( num == VK_F19 ) strcpy(text, "F19");
+ if ( num == VK_F20 ) strcpy(text, "F20");
+ if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == VK_SCROLL ) strcpy(text, "Scroll");
+ if ( num == VK_ATTN ) strcpy(text, "Attn");
+ if ( num == VK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == VK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == VK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == VK_PLAY ) strcpy(text, "Play");
+ if ( num == VK_ZOOM ) strcpy(text, "Zoom");
+ if ( num == VK_PA1 ) strcpy(text, "PA1");
+ if ( num == VK_OEM_CLEAR ) strcpy(text, "Clear");
+ if ( num == VK_BUTTON1 ) strcpy(text, "Button 1");
+ if ( num == VK_BUTTON2 ) strcpy(text, "Button 2");
+ if ( num == VK_BUTTON3 ) strcpy(text, "Button 3");
+ if ( num == VK_BUTTON4 ) strcpy(text, "Button 4");
+ if ( num == VK_BUTTON5 ) strcpy(text, "Button 5");
+ if ( num == VK_BUTTON6 ) strcpy(text, "Button 6");
+ if ( num == VK_BUTTON7 ) strcpy(text, "Button 7");
+ if ( num == VK_BUTTON8 ) strcpy(text, "Button 8");
+ if ( num == VK_BUTTON9 ) strcpy(text, "Button 9");
+ if ( num == VK_BUTTON10 ) strcpy(text, "Button 10");
+ if ( num == VK_BUTTON11 ) strcpy(text, "Button 11");
+ if ( num == VK_BUTTON12 ) strcpy(text, "Button 12");
+ if ( num == VK_BUTTON13 ) strcpy(text, "Button 13");
+ if ( num == VK_BUTTON14 ) strcpy(text, "Button 14");
+ if ( num == VK_BUTTON15 ) strcpy(text, "Button 15");
+ if ( num == VK_BUTTON16 ) strcpy(text, "Button 16");
+ if ( num == VK_BUTTON17 ) strcpy(text, "Button 17");
+ if ( num == VK_BUTTON18 ) strcpy(text, "Button 18");
+ if ( num == VK_BUTTON19 ) strcpy(text, "Button 19");
+ if ( num == VK_BUTTON20 ) strcpy(text, "Button 20");
+ if ( num == VK_BUTTON21 ) strcpy(text, "Button 21");
+ if ( num == VK_BUTTON22 ) strcpy(text, "Button 22");
+ if ( num == VK_BUTTON23 ) strcpy(text, "Button 23");
+ if ( num == VK_BUTTON24 ) strcpy(text, "Button 24");
+ if ( num == VK_BUTTON25 ) strcpy(text, "Button 25");
+ if ( num == VK_BUTTON26 ) strcpy(text, "Button 26");
+ if ( num == VK_BUTTON27 ) strcpy(text, "Button 27");
+ if ( num == VK_BUTTON28 ) strcpy(text, "Button 28");
+ if ( num == VK_BUTTON29 ) strcpy(text, "Button 29");
+ if ( num == VK_BUTTON30 ) strcpy(text, "Button 30");
+ if ( num == VK_BUTTON31 ) strcpy(text, "Button 31");
+ if ( num == VK_BUTTON32 ) strcpy(text, "Button 32");
+ if ( num == VK_WHEELUP ) strcpy(text, "Wheel up");
+ if ( num == VK_WHEELDOWN ) strcpy(text, "Wheel down");
+ }
+#endif
+
+#if _FRENCH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Version 1.8 /f");
+ #endif
+ #if _NET | _SCHOOL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Ecole 1.8 /f");
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.8 /f");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille réduite");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edition du programme");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nouveau");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Joueur");
+ if ( num == RT_IO_NEW ) strcpy(text, "Nouveau ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " ou ");
+
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Défis");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux supplémentaires");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Options");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistrée");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plančtes :");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plančtes :");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux supplémentaires :");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plančtes :");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des défis du chapitre :");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Résumé :");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Résolutions :");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche ŕ redéfinir.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaitée.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Couleur des cheveux :");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Couleur de la combinaison :");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Couleur des bandes :");
+
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quitter la mission ?");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Voulez-vous quitter COLOBOT ?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Abandonner\\Abandonner la mission en cours");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment détruire le bâtiment sélectionné ?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous détruire les sauvegardes de %s ?");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Détruire");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-clé (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme terminé");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des bâtiments\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Erreur\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Liste non disponible sans \\l;radar\\u object\\radar; !\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Ouvrir");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Enregistrer");
+ if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Nom:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Dans:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Privé\\Dossier privé");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun ŕ tous les joueurs");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Développé par :");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version française éditée par :");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Précédent");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Défis\\Défis de programmation");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but précis");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux supplémentaires");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'élaboration");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Réglages");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au début");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistrée");
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau précédent");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\Démarrer l'action");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et résolution d'affichage");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilité");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unité");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Résolution");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein écran\\Plein écran ou fenętré");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectués");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projetées au sol");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessinées sur le sol");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et bâtiments");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plančtes et étoiles\\Motifs mobiles dans le ciel");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumičres dynamiques\\Eclairages mobiles");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantité de particules\\Explosions, poussičres, reflets, etc.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Détails des objets\\Qualité des objets en 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualité des textures\\Qualité des images");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nombre d'objets décoratifs\\Qualité d'objets non indispensables");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Séquences cinématiques\\Films avant ou aprčs une mission");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour animé\\Retour animé dans les exercices");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Dégâts ŕ soi-męme\\Vos tirs infligent des dommages ŕ vos unités");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Défilement dans les bords\\Défilement lorsque la souris touches les bords gauche ou droite");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'écran vibre lors d'une explosion");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombrée\\Jolie souris avec une ombre");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'édition d'un programme");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout réinitialiser\\Remet toutes les touches standards");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner ŕ gauche\\Moteur ŕ gauche");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner ŕ droite\\Moteur ŕ droite");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arričre");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du réacteur");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du réacteur");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de caméra\\Autre de point de vue");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Sélection précédente\\Sélectionne l'objet précédent");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Caméra plus proche\\Avance la caméra");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Caméra plus loin\\Recule la caméra");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Sélectionner l'objet suivant\\Sélectionner l'objet suivant");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Sélectionner le cosmonaute\\Sélectionner le cosmonaute");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche ŕ suivre");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-clé\\Explication sur le mot-clé");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Vitesse 2.0x\\Deux fois plus rapide");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Vitesse 3.0x\\Trois fois plus rapide");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Bruitages :\\Volume des moteurs, voix, etc.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualité minimale (+ rapide)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualité standard");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualité (+ lent)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Accčs ŕ la solution\\Donne la solution");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur ŕ créer");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission sélectionnée");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistrées");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement sélectionné");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Tęte\\Visage et cheveux");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation ŕ gauche");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation ŕ droite");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rouge");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Vert");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Bleu");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Visage 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Visage 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Visage 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Visage 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Pas de lunettes");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Lunettes 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Lunettes 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Lunettes 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Sélection précédente (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne ŕ gauche (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne ŕ droite (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou dépose (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou dépose (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derričre");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Décolle pour terminer la mission");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de réparation");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucléaire");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enlčve un drapeau");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un déménageur volant");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un déménageur ŕ chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un déménageur ŕ roues");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un déménageur ŕ pattes");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter ŕ chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter ŕ roues");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter ŕ pattes");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter ŕ chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter ŕ roues");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter ŕ pattes");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur ŕ chenilles");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur ŕ roues");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur ŕ pattes");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Fabrique un robot bouclier");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Fabrique un robot sous-marin");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Recherche les chenilles");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de défense");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucléaire");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au départ");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Déploie le bouclier (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Exécute le programme sélectionné");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme sélectionné");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Démolit le bâtiment");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'énergie");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Température du réacteur");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes détectés");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffusées");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Caméra (\\key camera;)");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la sélection");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> bâtiments");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Montre l'endroit");
+ if ( num == EVENT_DT_END ) strcpy(text, "Continuer");
+ if ( num == EVENT_CMD ) strcpy(text, "Console de commande");
+ if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page précédente");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Taille 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Taille 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Taille 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Taille 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston");
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite");
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoyés par Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide ŕ la programmation");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Annuler\\Annuler toutes les modifications");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nouveau");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Ouvrir (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Enregistrer (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Annuler (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caractčres");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide ŕ la programmation (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Démarrer/stopper");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Portique");
+ if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de réparation");
+ if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Tour de défense");
+ if ( num == OBJECT_NEST ) strcpy(text, "Nid");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Radar");
+ if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information");
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles");
+ if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de matičres organiques");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucléaire");
+ if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contrôle");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible");
+ if ( num == OBJECT_START ) strcpy(text, "Départ");
+ if ( num == OBJECT_END ) strcpy(text, "But");
+ if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Matičre organique");
+ if ( num == OBJECT_METAL ) strcpy(text, "Titanium");
+ if ( num == OBJECT_POWER ) strcpy(text, "Pile normale");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucléaire");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Boîte noire");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Clé A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Clé B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Clé C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Clé D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Explosif");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe");
+ if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Indicateur");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Drapeau bleu");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Drapeau rouge");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Drapeau vert");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Drapeau jaune");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (clé A)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (clé B)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (clé C)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (clé D)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entraînement");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entraînement");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entraînement");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entraînement");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot déménageur");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot déménageur");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot déménageur");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot déménageur");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Robot secoueur");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Robot phazer");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entraînement");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Technicien");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse");
+ if ( num == OBJECT_ANT ) strcpy(text, "Fourmi");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Araignée");
+ if ( num == OBJECT_BEE ) strcpy(text, "Guępe");
+ if ( num == OBJECT_WORM ) strcpy(text, "Ver");
+ if ( num == OBJECT_EGG ) strcpy(text, "Oeuf");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Bâtiment en ruine");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Bâtiment en ruine");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Déchet");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Bâtiment en ruine");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Bâtiment en ruine");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Vestige d'une mission Apollo");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Erreur");
+ if ( num == ERR_CMD ) strcpy(text, "Commande inconnue");
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas installé.");
+ if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu.");
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte déjŕ quelque chose");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien ŕ prendre");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occupé");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien ŕ déposer");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'énergie");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occupé");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un bâtiment");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'énergie");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapté");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Bâtiment trop proche");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'énergie");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien ŕ recycler");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'énergie");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Déplacement impossible");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occupée");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapté");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'énergie");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium ŕ convertir");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'énergie en sous-sol");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'énergie");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'énergie");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche déjŕ effectuée");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'énergie en sous-sol");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'énergie");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium ŕ transformer");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloquées par un robot ou un objet");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir décoller");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Rien ŕ analyser");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la matičre organique");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse déjŕ effectuée");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'énergie en sous-sol");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'énergie");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium ŕ transformer");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occupé");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouvé de borne d'information");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infecté par un virus");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infecté par un virus, ne fonctionne plus temporairement");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'énergie");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau ŕ proximité");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas terminée (appuyez sur \\key help; pour plus de détails)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot détruit");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Bâtiment détruit");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Création impossible, il y a trop d'objets");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Bâtiment terminé");
+ if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Recherche terminée");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot ŕ chenilles possible");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de défense possible");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucléaire possible");
+ if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible");
+ if ( num == INFO_LABO ) strcpy(text, "Analyse terminée");
+ if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucléaire disponible");
+ if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouvé un objet utilisable");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouvé");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouvé");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission terminée >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Désolé, mission échouée >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Désolé, mission échouée >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectué");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touchée");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touchée");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Guępe mortellement touchée");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touché");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Araignée mortellement touchée");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Erreur");
+ if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenthčse ouvrante");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenthčse fermante");
+ if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit ętre un boolean");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non déclarée");
+ if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible");
+ if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouvé");
+ if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Instructions aprčs la fin");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant");
+ if ( num == TX_OPENBLK ) strcpy(text, "Début d'un bloc attendu");
+ if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de résultat pour l'assignation");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Redéfinition d'une variable");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux opérandes ne sont pas de types compatibles");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue");
+ if ( num == TX_MISDOTS ) strcpy(text, "Séparateur "" : "" attendu");
+ if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while""");
+ if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle");
+ if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "Cette étiquette n'existe pas");
+ if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case""");
+ if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu");
+ if ( num == TX_VOID ) strcpy(text, "Paramčtre void");
+ if ( num == TX_NOTYP ) strcpy(text, "Déclaration de type attendu");
+ if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu");
+ if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Trop de paramčtres");
+ if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe déjŕ");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de paramčtres");
+ if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramčtre(s)");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramčtres");
+ if ( num == TX_NOITEM ) strcpy(text, "Cet élément n'existe pas dans cette classe");
+ if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe");
+ if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur approprié");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe déjŕ");
+ if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu");
+ if ( num == TX_RESERVED ) strcpy(text, "Ce mot est réservé");
+ if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu");
+ if ( num == TX_BADSTRING ) strcpy(text, "Une chaîne de caractčre est attendue");
+ if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index");
+ if ( num == TX_PRIVATE ) strcpy(text, "Elément protégé");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis");
+ if ( num == TX_DIVZERO ) strcpy(text, "Division par zéro");
+ if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialisée");
+ if ( num == TX_BADTHROW ) strcpy(text, "Valeur négative refusée pour ""throw""");
+ if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourné de résultat");
+ if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en exécution");
+ if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante");
+ if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas");
+ if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas");
+ if ( num == TX_OPNAN ) strcpy(text, "Opération sur un ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Accčs hors du tableau");
+ if ( num == TX_STACKOVER ) strcpy(text, "Débordement de la pile");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible");
+ if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert");
+ if ( num == TX_ERRREAD ) strcpy(text, "Erreur ŕ la lecture");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Erreur ŕ l'écriture");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< aucune >");
+ if ( num == VK_LEFT ) strcpy(text, "Flčche Gauche");
+ if ( num == VK_RIGHT ) strcpy(text, "Flčche Droite");
+ if ( num == VK_UP ) strcpy(text, "Flčche Haut");
+ if ( num == VK_DOWN ) strcpy(text, "Flčche Bas");
+ if ( num == VK_CANCEL ) strcpy(text, "Control-break");
+ if ( num == VK_BACK ) strcpy(text, "<--");
+ if ( num == VK_TAB ) strcpy(text, "Tab");
+ if ( num == VK_CLEAR ) strcpy(text, "Clear");
+ if ( num == VK_RETURN ) strcpy(text, "Entrée");
+ if ( num == VK_SHIFT ) strcpy(text, "Shift");
+ if ( num == VK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == VK_MENU ) strcpy(text, "Alt");
+ if ( num == VK_PAUSE ) strcpy(text, "Pause");
+ if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == VK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == VK_SPACE ) strcpy(text, "Espace");
+ if ( num == VK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == VK_NEXT ) strcpy(text, "Page Down");
+ if ( num == VK_END ) strcpy(text, "End");
+ if ( num == VK_HOME ) strcpy(text, "Home");
+ if ( num == VK_SELECT ) strcpy(text, "Select");
+ if ( num == VK_EXECUTE ) strcpy(text, "Execute");
+ if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == VK_INSERT ) strcpy(text, "Insert");
+ if ( num == VK_DELETE ) strcpy(text, "Delete");
+ if ( num == VK_HELP ) strcpy(text, "Help");
+ if ( num == VK_LWIN ) strcpy(text, "Left Windows");
+ if ( num == VK_RWIN ) strcpy(text, "Right Windows");
+ if ( num == VK_APPS ) strcpy(text, "Application key");
+ if ( num == VK_NUMPAD0 ) strcpy(text, "NumPad 0");
+ if ( num == VK_NUMPAD1 ) strcpy(text, "NumPad 1");
+ if ( num == VK_NUMPAD2 ) strcpy(text, "NumPad 2");
+ if ( num == VK_NUMPAD3 ) strcpy(text, "NumPad 3");
+ if ( num == VK_NUMPAD4 ) strcpy(text, "NumPad 4");
+ if ( num == VK_NUMPAD5 ) strcpy(text, "NumPad 5");
+ if ( num == VK_NUMPAD6 ) strcpy(text, "NumPad 6");
+ if ( num == VK_NUMPAD7 ) strcpy(text, "NumPad 7");
+ if ( num == VK_NUMPAD8 ) strcpy(text, "NumPad 8");
+ if ( num == VK_NUMPAD9 ) strcpy(text, "NumPad 9");
+ if ( num == VK_MULTIPLY ) strcpy(text, "NumPad *");
+ if ( num == VK_ADD ) strcpy(text, "NumPad +");
+ if ( num == VK_SEPARATOR ) strcpy(text, "NumPad sep");
+ if ( num == VK_SUBTRACT ) strcpy(text, "NumPad -");
+ if ( num == VK_DECIMAL ) strcpy(text, "NumPad .");
+ if ( num == VK_DIVIDE ) strcpy(text, "NumPad /");
+ if ( num == VK_F1 ) strcpy(text, "F1");
+ if ( num == VK_F2 ) strcpy(text, "F2");
+ if ( num == VK_F3 ) strcpy(text, "F3");
+ if ( num == VK_F4 ) strcpy(text, "F4");
+ if ( num == VK_F5 ) strcpy(text, "F5");
+ if ( num == VK_F6 ) strcpy(text, "F6");
+ if ( num == VK_F7 ) strcpy(text, "F7");
+ if ( num == VK_F8 ) strcpy(text, "F8");
+ if ( num == VK_F9 ) strcpy(text, "F9");
+ if ( num == VK_F10 ) strcpy(text, "F10");
+ if ( num == VK_F11 ) strcpy(text, "F11");
+ if ( num == VK_F12 ) strcpy(text, "F12");
+ if ( num == VK_F13 ) strcpy(text, "F13");
+ if ( num == VK_F14 ) strcpy(text, "F14");
+ if ( num == VK_F15 ) strcpy(text, "F15");
+ if ( num == VK_F16 ) strcpy(text, "F16");
+ if ( num == VK_F17 ) strcpy(text, "F17");
+ if ( num == VK_F18 ) strcpy(text, "F18");
+ if ( num == VK_F19 ) strcpy(text, "F19");
+ if ( num == VK_F20 ) strcpy(text, "F20");
+ if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == VK_SCROLL ) strcpy(text, "Scroll");
+ if ( num == VK_ATTN ) strcpy(text, "Attn");
+ if ( num == VK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == VK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == VK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == VK_PLAY ) strcpy(text, "Play");
+ if ( num == VK_ZOOM ) strcpy(text, "Zoom");
+ if ( num == VK_PA1 ) strcpy(text, "PA1");
+ if ( num == VK_OEM_CLEAR ) strcpy(text, "Clear");
+ if ( num == VK_BUTTON1 ) strcpy(text, "Bouton 1");
+ if ( num == VK_BUTTON2 ) strcpy(text, "Bouton 2");
+ if ( num == VK_BUTTON3 ) strcpy(text, "Bouton 3");
+ if ( num == VK_BUTTON4 ) strcpy(text, "Bouton 4");
+ if ( num == VK_BUTTON5 ) strcpy(text, "Bouton 5");
+ if ( num == VK_BUTTON6 ) strcpy(text, "Bouton 6");
+ if ( num == VK_BUTTON7 ) strcpy(text, "Bouton 7");
+ if ( num == VK_BUTTON8 ) strcpy(text, "Bouton 8");
+ if ( num == VK_BUTTON9 ) strcpy(text, "Bouton 9");
+ if ( num == VK_BUTTON10 ) strcpy(text, "Bouton 10");
+ if ( num == VK_BUTTON11 ) strcpy(text, "Bouton 11");
+ if ( num == VK_BUTTON12 ) strcpy(text, "Bouton 12");
+ if ( num == VK_BUTTON13 ) strcpy(text, "Bouton 13");
+ if ( num == VK_BUTTON14 ) strcpy(text, "Bouton 14");
+ if ( num == VK_BUTTON15 ) strcpy(text, "Bouton 15");
+ if ( num == VK_BUTTON16 ) strcpy(text, "Bouton 16");
+ if ( num == VK_BUTTON17 ) strcpy(text, "Bouton 17");
+ if ( num == VK_BUTTON18 ) strcpy(text, "Bouton 18");
+ if ( num == VK_BUTTON19 ) strcpy(text, "Bouton 19");
+ if ( num == VK_BUTTON20 ) strcpy(text, "Bouton 20");
+ if ( num == VK_BUTTON21 ) strcpy(text, "Bouton 21");
+ if ( num == VK_BUTTON22 ) strcpy(text, "Bouton 22");
+ if ( num == VK_BUTTON23 ) strcpy(text, "Bouton 23");
+ if ( num == VK_BUTTON24 ) strcpy(text, "Bouton 24");
+ if ( num == VK_BUTTON25 ) strcpy(text, "Bouton 25");
+ if ( num == VK_BUTTON26 ) strcpy(text, "Bouton 26");
+ if ( num == VK_BUTTON27 ) strcpy(text, "Bouton 27");
+ if ( num == VK_BUTTON28 ) strcpy(text, "Bouton 28");
+ if ( num == VK_BUTTON29 ) strcpy(text, "Bouton 29");
+ if ( num == VK_BUTTON30 ) strcpy(text, "Bouton 30");
+ if ( num == VK_BUTTON31 ) strcpy(text, "Bouton 31");
+ if ( num == VK_BUTTON32 ) strcpy(text, "Bouton 32");
+ if ( num == VK_WHEELUP ) strcpy(text, "Molette haut");
+ if ( num == VK_WHEELDOWN ) strcpy(text, "Molette bas");
+ }
+#endif
+
+#if _POLISH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Wersja 1.9 /pl");
+ #endif
+ #if _NET | _SCHOOL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Szkoła 1.9 /pl");
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.9 /pl");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powiększ");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielkość");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nowy");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Gracz");
+ if ( num == RT_IO_NEW ) strcpy(text, "Nowy ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " lub ");
+
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Ćwiczenia programistyczne");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Poziom użytkownika");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Imię gracza");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygląd");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bieżącą misję");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisaną misję");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdziały:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdziały:");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziom użytkownika:");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Ćwiczenia w tym rozdziale:");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Misje na tym poziomie:");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypy na tej planecie:");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczość:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, który chcesz przedefiniować.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Następnie naciśnij klawisz, którego chcesz używać.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor włosów:");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pasków:");
+
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opuścić misję?");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuścić grę COLOBOT?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bieżącą misję");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bieżącą misję");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakończ\\Kończy grę COLOTOT");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje grę");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczyć zaznaczony budynek?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasować grę gracza %s? ");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usuń");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skróty klawiszowe (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 błędów)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zakończony");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiektów\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Błąd\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dostępna jedynie gdy działa \\l;stacja radarowa\\u object\\radar;.\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Otwórz");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz");
+ if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Folder:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder ogólnodostępny");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Twórcy:");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+//? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja angielska wydana przez:");
+//? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Następny");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Ćwiczenia\\Ćwiczenia programistyczne");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misję");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celów");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziom\\Poziomy użytkownika");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imię gracza");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misję od początku");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bieżącą misję");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisaną misję");
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powróć do gry COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakończ\\Kończy grę COLOTOT");
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misję!");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urządzenie\\Ustawienia sterownika i rozdzielczości");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Dźwięk\\Głośność muzyki i dźwięków gry");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczość");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pełny ekran\\Pełny ekran lub tryb okna");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Twój asystent");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i bród na robotach i budynkach");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mgła\\Mgła");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie słoneczne\\Promienie słoneczne na niebie");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mgławice");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne oświetlenie\\Ruchome źródła światła");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cząstek\\Wybuchy, kurz, odbicia, itp.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Głębokość pola\\Maksymalna widoczność");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczegóły\\Jakość wizualna obiektów 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jakość tekstur ");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilość elementów dekoracyjnych \\Ilość elementów czysto dekoracyjnych");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cząstki w interfejsie\\Para i iskry z silników w interfejsie");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\Świecące przyciski");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyjaśnia funkcje przycisków");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczęciem i na zakończenie misji");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Końcowy film\\Film na zakończenie ćwiczeń");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogień\\Własne strzały uszkadzają Twoje obiekty");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawędzi");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwrócenie myszy X\\Odwrócenie kierunków przewijania na w poziomie");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwrócenie myszy Y\\Odwrócenie kierunków przewijania na w pionie");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrząsy przy wybuchach\\Ekran trzęsie się podczas wybuchów");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cień myszy\\Dodaje cień kursorowi myszy");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcięcia\\Podczas edycji programu");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Duże wcięcie\\2 lub 4 spacje wcięcia na każdy poziom zdefiniowany przez klamry");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skręć w lewo\\obraca robota w lewo");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obróć w prawo\\obraca robota w prawo");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprzód\\Porusza do przodu");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do tyłu");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W górę\\Zwiększa moc silnika'");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W dół\\Zmniejsza moc silnika");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmień kamerę\\Przełącza pomiędzy kamerą pokładową i śledzącą");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnieś/upuść, strzelaj, szukaj, itp.)");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bliżej\\Przybliża kamerę");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamerę");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Następny obiekt\\Zaznacza następny obiekt");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronautę\\Zaznacza astronautę");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zakończ\\Kończy bieżącą misję lub ćwiczenie");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczące bieżącej misji");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podręcznik programowania");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. słów kluczowych\\Dokładniejsza pomoc na temat słów kluczowych");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomości\\Pokazuje skąd została wysłana ostatnia wiadomość");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prędkość 1,0x\\Prędkość normalna");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prędkość 1,5x\\1,5 raza szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prędkość 2,0x\\Dwa razy szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prędkość 3,0x\\Trzy razy szybciej");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dźwiękowe:\\Głośność silników, głosów, strzałów, itp.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Głośność ścieżek dźwiękowych z płyty CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Dźwięk 3D\\Przestrzenne pozycjonowanie dźwięków");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najniższa\\Minimalna jakość grafiki (najwyższa częstotliwość odświeżania)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jakość grafiki");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwyższa\\Maksymalna jakość grafiki (najniższa częstotliwość odświeżania)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Bez dźwięków");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna głośność dźwięków");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Używaj joysticka\\Joystick lub klawiatura");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dostęp do rozwiązania\\Pokazuje rozwiązanie (szczegółowe instrukcje dotyczące misji)");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imię gracza");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bieżące imię gracza");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usuń gracza\\Usuwa gracza z listy");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imię gracza");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bieżącą misję");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczoną misję");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usuń\\Usuwa zaznaczony plik");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygląd\\Wybierz swoją postać");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wyglądu");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Głowa\\Twarz i włosy");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obróć w lewo");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obróć w prawo");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Czerwony");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Zielony");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Niebieski");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Twarz 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okularów");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Okulary 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skręć w lewo (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skręć w prawo (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprzód (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Góra (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Dół (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnieś lub upuść (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnieś lub upuść (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotyczące misji (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odleć, aby zakończyć misję");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalnię");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrownię");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabrykę robotów");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hutę");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wieżę obronną");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stację radarową");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabrykę ogniw elektrycznych");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrownię atomową");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stację przekaźnikową");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Pokaż czy teren jest płaski");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flagę");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usuń flagę");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Żółte flagi");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter latający");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na gąsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na kołach");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj działo latające");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj działo na gąsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj działo na kołach");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj działo na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj latające działo organiczne");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj działo organiczne na gąsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj działo organiczne na kołach");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj działo organiczne na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz latający");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na gąsienicach");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na kołach");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj działo fazowe");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota osłaniajacza");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze robotów na gąsienicach");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze robotów latających");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze robota uderzacza");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze działa");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze wieży obronnej");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze działa fazowego");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze robota osłaniacza");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze energii atomowej");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze robotów na nogach");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze działa organicznego");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powrót do początku");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz osłonę (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wyłącz osłonę (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasięg osłony");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Przełącz przekaźnik SatCom w stan gotowości");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom osłony");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wciąż pracuje...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insektów");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przesłane informacje");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powiększenie mapki");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Pokaż rozwiązanie");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Przełącz roboty <-> budynki");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Pokaż zasięg");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Pokaż miejsce");
+ if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj");
+ if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia");
+ if ( num == EVENT_SPEED ) strcpy(text, "Prędkość gry");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprzód");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielkość 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielkość 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielkość 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielkość 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielkość 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston");
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity");
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiektów");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podręcznik programowania");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwiązanie");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otwórz (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielkość czcionki");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podręcznik programowania (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/zatrzymaj");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/kontynuuj");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Jeden krok");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Żuraw przesuwalny");
+ if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robotów");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat");
+ if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rudę na tytan");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Wieża obronna");
+ if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa");
+ if ( num == OBJECT_INFO ) strcpy(text, "Stacja przekaźnikowa informacji");
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych");
+ if ( num == OBJECT_LABO ) strcpy(text, "Laboratorium");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Elektrownia atomowa");
+ if ( num == OBJECT_PARA ) strcpy(text, "Odgromnik");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Skrytka");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel");
+ if ( num == OBJECT_START ) strcpy(text, "Początek");
+ if ( num == OBJECT_END ) strcpy(text, "Koniec");
+ if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Materia organiczna");
+ if ( num == OBJECT_METAL ) strcpy(text, "Tytan");
+ if ( num == OBJECT_POWER ) strcpy(text, "Ogniwo elektryczne");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Atomowe ogniwa elektryczne");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Czarna skrzynka");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Klucz A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Materiały wybuchowe");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Mina");
+ if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Żółta flaga");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Źródło energii (miejsce na elektrownię)");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Złoże uranu (miejsce na kopalnię)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalnię)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalnię)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalnię)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalnię)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Złoże tytanu (miejsce na kopalnię)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter latający");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na gąsienicach");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na kołach");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Działo latające");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Działo na gąsienicach");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Działo na kołach");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Działo na nogach");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Latające działo organiczne");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Działo organiczne na gąsienicach");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Działo organiczne na kołach");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Działo organiczne na nogach");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz latający");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na gąsienicach");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na kołach");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Działo fazowe");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Osłaniacz");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Inżynier");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Królowa Obcych");
+ if ( num == OBJECT_ANT ) strcpy(text, "Mrówka");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Pająk");
+ if ( num == OBJECT_BEE ) strcpy(text, "Osa");
+ if ( num == OBJECT_WORM ) strcpy(text, "Robal");
+ if ( num == OBJECT_EGG ) strcpy(text, "Jajo");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Odpady");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Ruiny statku kosmicznego");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Ruiny statku kosmicznego");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Pozostałości z misji Apollo");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Księżycowy");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Błąd");
+ if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie");
+ if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana.");
+ if ( num == ERR_NOCD ) strcpy(text, "Włóż dysk CD z grą COLOBOT\ni uruchom grę jeszcze raz.");
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemożliwe podczas lotu");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie można nieść więcej przedmiotów");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zajęte");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie możesz przenosić przedmiotów radioaktywnych");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie możesz przenosić przedmiotów pod wodą");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemożliwe podczas lotu");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemożliwe pod wodą");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za mało energii");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobliżu");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczająco płaska");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za mało płaskiego terenu");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zajęte");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemożliwe podczas lotu");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za mało energii");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za mało energii");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma więcej energii");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Błąd w poleceniu ruchu");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedostępne");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedostępne");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zajęte");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za mało energii");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemożliwe podczas lotu");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma żadnej rudy");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma więcej energii");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za mało energii");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy został już wykonany");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wciąż za mało energii");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt ");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz być na statku kosmicznym aby nim odlecieć");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materię organiczną");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza została już wykonana");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wciąż za mało energii");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zajęte");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma żadnej stacji przekaźnikowej w zasięgu");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma więcej energii");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemożliwe podczas lotu");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemożliwe podczas pływania");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemożliwe podczas ruchu");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemożliwe podczas przenoszenia przedmiotu");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za dużo flag w tym kolorze (maksymalnie 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniejącej flagi");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobliżu");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wypełniona (naciśnij \\key help; aby uzyskać szczegóły)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Nie można tego utworzyć, za dużo obiektów");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Budowa zakończona");
+ if ( num == INFO_CONVERT ) strcpy(text, "Tytan dostępny");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zakończony");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dostępne plany robotów na gąsienicach");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Możesz latać używając klawiszy (\\key gup;) oraz (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dostępne plany robota uderzacza");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dostępne plany działa");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dostępne plany wieży obronnej");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dostępne plany działa fazowego");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dostępne plany robota osłaniacza");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dostępne plany elektrowni atomowej");
+ if ( num == INFO_FACTORY ) strcpy(text, "Dostępny nowy robot");
+ if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana");
+ if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne");
+ if ( num == INFO_FINDING ) strcpy(text, "Znaleziono użyteczny przedmiot");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrownię");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalnię");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wypełniona >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiodła się >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiodła się >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Bieżąca misja zapisana");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Królowa Obcych została zabita");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Mrówka śmiertelnie ranna");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Osa śmiertelnie ranna");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Robal śmiertelnie ranny");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Pająk śmiertelnie ranny");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naciśnij klawisz \\key help; aby wyświetlić rozkazy na przekaźniku SatCom");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Błąd");
+ if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwierającego");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykającego");
+ if ( num == TX_NOTBOOL ) strcpy(text, "Wyrażenie musi zwrócić wartość logiczną");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie została zadeklarowana");
+ if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemożliwe");
+ if ( num == TX_ENDOF ) strcpy(text, "Brak średnika na końcu wiersza");
+ if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" outside a block ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Polecenie po końcowej klamrze zamykającej");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Brak końca bloku");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" without corresponding ""if"" ");
+ if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwierającej");//début d'un bloc attendu?
+ if ( num == TX_BADTYPE ) strcpy(text, "Zły typ dla przypisania");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie może być zadeklarowana dwukrotnie");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operatorów");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana");
+ if ( num == TX_MISDOTS ) strcpy(text, "Znak "" : "" missing");
+ if ( num == TX_WHILE ) strcpy(text, "Skrót klawiszowy ""while"" missing");
+ if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" outside a loop");
+ if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wystąpić ""for"", ""while"", ""do"" or ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette étiquette n'existe pas
+ if ( num == TX_NOCASE ) strcpy(text, "Polecenie ""case"" missing");
+ if ( num == TX_BADNUM ) strcpy(text, "Brak liczby");
+ if ( num == TX_VOID ) strcpy(text, "Pusty parametr");
+ if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu");
+ if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej");
+ if ( num == TX_NOFONC ) strcpy(text, "Brakująca nazwa funkcji");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Za dużo parametrów");
+ if ( num == TX_REDEF ) strcpy(text, "Funkcja już istnieje");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru");
+ if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrów tego typu");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrów");
+ if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy");
+ if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest członkiem klasy");
+ if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa już istnieje");
+ if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing");
+ if ( num == TX_RESERVED ) strcpy(text, "Słowo zarezerwowane języka CBOT");
+ if ( num == TX_BADNEW ) strcpy(text, "Zły argument dla funkcji ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected");
+ if ( num == TX_BADSTRING ) strcpy(text, "Brak łańcucha");
+ if ( num == TX_BADINDEX ) strcpy(text, "Nieprawidłowy typ indeksu");
+ if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny");
+ if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero");
+ if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie została zainicjalizowana");
+ if ( num == TX_BADTHROW ) strcpy(text, "Wartość ujemna odrzucona przez ""throw""");//C'est quoi, ça?
+ if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwróciła żadnej wartości ");
+ if ( num == TX_NORUN ) strcpy(text, "Żadna funkcja nie działa");
+ if ( num == TX_NOCALL ) strcpy(text, "Odwołanie do nieznanej funkcji");
+ if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje");
+ if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany");
+ if ( num == TX_OPNAN ) strcpy(text, "Działanie niemożliwe z wartością ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Dostęp poza tablicę");
+ if ( num == TX_STACKOVER ) strcpy(text, "Przepełnienie stosu");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawidłowy obiekt");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Nie można otworzyć pliku");
+ if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty");
+ if ( num == TX_ERRREAD ) strcpy(text, "Błąd odczytu");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Błąd zapisu");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< brak >");
+ if ( num == VK_LEFT ) strcpy(text, "Strzałka w lewo");
+ if ( num == VK_RIGHT ) strcpy(text, "Strzałka w prawo");
+ if ( num == VK_UP ) strcpy(text, "Strzałka w górę");
+ if ( num == VK_DOWN ) strcpy(text, "Strzałka w dół");
+ if ( num == VK_CANCEL ) strcpy(text, "Ctrl-break");
+ if ( num == VK_BACK ) strcpy(text, "<--");
+ if ( num == VK_TAB ) strcpy(text, "Tab");
+ if ( num == VK_CLEAR ) strcpy(text, "Wyczyść");
+ if ( num == VK_RETURN ) strcpy(text, "Enter");
+ if ( num == VK_SHIFT ) strcpy(text, "Shift");
+ if ( num == VK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == VK_MENU ) strcpy(text, "Alt");
+ if ( num == VK_PAUSE ) strcpy(text, "Pause");
+ if ( num == VK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == VK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == VK_SPACE ) strcpy(text, "Spacja");
+ if ( num == VK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == VK_NEXT ) strcpy(text, "Page Down");
+ if ( num == VK_END ) strcpy(text, "End");
+ if ( num == VK_HOME ) strcpy(text, "Home");
+ if ( num == VK_SELECT ) strcpy(text, "Zaznacz");
+ if ( num == VK_EXECUTE ) strcpy(text, "Wykonaj");
+ if ( num == VK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == VK_INSERT ) strcpy(text, "Insert");
+ if ( num == VK_DELETE ) strcpy(text, "Delete");
+ if ( num == VK_HELP ) strcpy(text, "Pomoc");
+ if ( num == VK_LWIN ) strcpy(text, "Lewy klawisz Windows");
+ if ( num == VK_RWIN ) strcpy(text, "Prawy klawisz Windows");
+ if ( num == VK_APPS ) strcpy(text, "Klawisz menu kontekstowego");
+ if ( num == VK_NUMPAD0 ) strcpy(text, "Szary 0");
+ if ( num == VK_NUMPAD1 ) strcpy(text, "Szary 1");
+ if ( num == VK_NUMPAD2 ) strcpy(text, "Szary 2");
+ if ( num == VK_NUMPAD3 ) strcpy(text, "Szary 3");
+ if ( num == VK_NUMPAD4 ) strcpy(text, "Szary 4");
+ if ( num == VK_NUMPAD5 ) strcpy(text, "Szary 5");
+ if ( num == VK_NUMPAD6 ) strcpy(text, "Szary 6");
+ if ( num == VK_NUMPAD7 ) strcpy(text, "Szary 7");
+ if ( num == VK_NUMPAD8 ) strcpy(text, "Szary 8");
+ if ( num == VK_NUMPAD9 ) strcpy(text, "Szary 9");
+ if ( num == VK_MULTIPLY ) strcpy(text, "Szary *");
+ if ( num == VK_ADD ) strcpy(text, "Szary +");
+ if ( num == VK_SEPARATOR ) strcpy(text, "Szary separator");
+ if ( num == VK_SUBTRACT ) strcpy(text, "Szary -");
+ if ( num == VK_DECIMAL ) strcpy(text, "Szary .");
+ if ( num == VK_DIVIDE ) strcpy(text, "Szary /");
+ if ( num == VK_F1 ) strcpy(text, "F1");
+ if ( num == VK_F2 ) strcpy(text, "F2");
+ if ( num == VK_F3 ) strcpy(text, "F3");
+ if ( num == VK_F4 ) strcpy(text, "F4");
+ if ( num == VK_F5 ) strcpy(text, "F5");
+ if ( num == VK_F6 ) strcpy(text, "F6");
+ if ( num == VK_F7 ) strcpy(text, "F7");
+ if ( num == VK_F8 ) strcpy(text, "F8");
+ if ( num == VK_F9 ) strcpy(text, "F9");
+ if ( num == VK_F10 ) strcpy(text, "F10");
+ if ( num == VK_F11 ) strcpy(text, "F11");
+ if ( num == VK_F12 ) strcpy(text, "F12");
+ if ( num == VK_F13 ) strcpy(text, "F13");
+ if ( num == VK_F14 ) strcpy(text, "F14");
+ if ( num == VK_F15 ) strcpy(text, "F15");
+ if ( num == VK_F16 ) strcpy(text, "F16");
+ if ( num == VK_F17 ) strcpy(text, "F17");
+ if ( num == VK_F18 ) strcpy(text, "F18");
+ if ( num == VK_F19 ) strcpy(text, "F19");
+ if ( num == VK_F20 ) strcpy(text, "F20");
+ if ( num == VK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == VK_SCROLL ) strcpy(text, "Scroll Lock");
+ if ( num == VK_ATTN ) strcpy(text, "Attn");
+ if ( num == VK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == VK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == VK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == VK_PLAY ) strcpy(text, "Graj");
+ if ( num == VK_ZOOM ) strcpy(text, "Powiększenie");
+ if ( num == VK_PA1 ) strcpy(text, "PA1");
+ if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczyść");
+ if ( num == VK_BUTTON1 ) strcpy(text, "Przycisk 1");
+ if ( num == VK_BUTTON2 ) strcpy(text, "Przycisk 2");
+ if ( num == VK_BUTTON3 ) strcpy(text, "Przycisk 3");
+ if ( num == VK_BUTTON4 ) strcpy(text, "Przycisk 4");
+ if ( num == VK_BUTTON5 ) strcpy(text, "Przycisk 5");
+ if ( num == VK_BUTTON6 ) strcpy(text, "Przycisk 6");
+ if ( num == VK_BUTTON7 ) strcpy(text, "Przycisk 7");
+ if ( num == VK_BUTTON8 ) strcpy(text, "Przycisk 8");
+ if ( num == VK_BUTTON9 ) strcpy(text, "Przycisk 9");
+ if ( num == VK_BUTTON10 ) strcpy(text, "Przycisk 10");
+ if ( num == VK_BUTTON11 ) strcpy(text, "Przycisk 11");
+ if ( num == VK_BUTTON12 ) strcpy(text, "Przycisk 12");
+ if ( num == VK_BUTTON13 ) strcpy(text, "Przycisk 13");
+ if ( num == VK_BUTTON14 ) strcpy(text, "Przycisk 14");
+ if ( num == VK_BUTTON15 ) strcpy(text, "Przycisk 15");
+ if ( num == VK_BUTTON16 ) strcpy(text, "Przycisk 16");
+ if ( num == VK_BUTTON17 ) strcpy(text, "Przycisk 17");
+ if ( num == VK_BUTTON18 ) strcpy(text, "Przycisk 18");
+ if ( num == VK_BUTTON19 ) strcpy(text, "Przycisk 19");
+ if ( num == VK_BUTTON20 ) strcpy(text, "Przycisk 20");
+ if ( num == VK_BUTTON21 ) strcpy(text, "Przycisk 21");
+ if ( num == VK_BUTTON22 ) strcpy(text, "Przycisk 22");
+ if ( num == VK_BUTTON23 ) strcpy(text, "Przycisk 23");
+ if ( num == VK_BUTTON24 ) strcpy(text, "Przycisk 24");
+ if ( num == VK_BUTTON25 ) strcpy(text, "Przycisk 25");
+ if ( num == VK_BUTTON26 ) strcpy(text, "Przycisk 26");
+ if ( num == VK_BUTTON27 ) strcpy(text, "Przycisk 27");
+ if ( num == VK_BUTTON28 ) strcpy(text, "Przycisk 28");
+ if ( num == VK_BUTTON29 ) strcpy(text, "Przycisk 29");
+ if ( num == VK_BUTTON30 ) strcpy(text, "Przycisk 30");
+ if ( num == VK_BUTTON31 ) strcpy(text, "Przycisk 31");
+ if ( num == VK_BUTTON32 ) strcpy(text, "Przycisk 32");
+ if ( num == VK_WHEELUP ) strcpy(text, "Kółko w górę");
+ if ( num == VK_WHEELDOWN ) strcpy(text, "Kółko w dół");
+ }
+#endif
+
+ return ( text[0] != 0 );
+}
+
+