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-rw-r--r--src/script/script.cpp34
1 files changed, 12 insertions, 22 deletions
diff --git a/src/script/script.cpp b/src/script/script.cpp
index cbdbbf4..4f7f1ee 100644
--- a/src/script/script.cpp
+++ b/src/script/script.cpp
@@ -18,37 +18,27 @@
#include "script/script.h"
-// #include <windows.h>
-#include <stdio.h>
-// #include <d3d.h>
-//
-#include "math/vector.h"
-// #include "common/struct.h"
-#include "math/geometry.h"
-// #include "old/d3dengine.h"
-// #include "old/d3dmath.h"
+
#include "common/global.h"
-// #include "common/event.h"
-// #include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
-// #include "old/math3d.h"
-#include "object/robotmain.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/water.h"
#include "graphics/engine/text.h"
+#include "math/geometry.h"
+#include "math/vector.h"
#include "object/object.h"
+#include "object/robotmain.h"
+#include "object/task/taskmanager.h"
#include "physics/physics.h"
+#include "script/cbottoken.h"
#include "ui/interface.h"
#include "ui/edit.h"
#include "ui/list.h"
#include "ui/displaytext.h"
-#include "object/task/taskmanager.h"
-// #include "object/task/task.h"
-// #include "object/task/taskmanip.h"
-// #include "object/task/taskgoto.h"
-// #include "object/task/taskshield.h"
-#include "script/cbottoken.h"
+
+
+#include <stdio.h>
@@ -3101,7 +3091,7 @@ bool CScript::Step(const Event &event)
if ( !m_bStepMode ) return false;
m_engine->SetPause(false);
- m_engine->StepSimulation(0.01f); // advance of 10ms
+ // TODO: m_app StepSimulation??? m_engine->StepSimulation(0.01f); // advance of 10ms
m_engine->SetPause(true);
m_event = event;
@@ -3650,7 +3640,7 @@ bool CScript::SendScript(char* text)
// Reads a script as a text file.
-bool CScript::ReadScript(char* filename)
+bool CScript::ReadScript(const char* filename)
{
FILE* file;
Ui::CEdit* edit;
@@ -3685,7 +3675,7 @@ bool CScript::ReadScript(char* filename)
// Writes a script as a text file.
-bool CScript::WriteScript(char* filename)
+bool CScript::WriteScript(const char* filename)
{
Ui::CEdit* edit;
char name[100];