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-rw-r--r--src/slider.cpp570
1 files changed, 570 insertions, 0 deletions
diff --git a/src/slider.cpp b/src/slider.cpp
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+++ b/src/slider.cpp
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+// slider.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "text.h"
+#include "button.h"
+#include "slider.h"
+
+
+
+#define CURSOR_WIDTH (10.0f/640.0f)
+#define HOLE_WIDTH (5.0f/480.0f)
+
+
+
+
+// Constructeur de l'objet.
+
+CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
+{
+ CControl::CControl(iMan);
+
+ m_buttonLeft = 0;
+ m_buttonRight = 0;
+
+ m_min = 0.0f;
+ m_max = 1.0f;
+ m_visibleValue = 0.0f;
+ m_step = 0.0f;
+
+ m_marginButton = 0.0f;
+ m_bHoriz = FALSE;
+
+ m_eventUp = EVENT_NULL;
+ m_eventDown = EVENT_NULL;
+
+ m_bCapture = FALSE;
+}
+
+// Destructeur de l'objet.
+
+CSlider::~CSlider()
+{
+ delete m_buttonLeft;
+ delete m_buttonRight;
+
+ CControl::~CControl();
+}
+
+
+// Crée un nouveau bouton.
+
+BOOL CSlider::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ MoveAdjust();
+ return TRUE;
+}
+
+
+void CSlider::SetPos(FPOINT pos)
+{
+ CControl::SetPos(pos);
+ MoveAdjust();
+}
+
+void CSlider::SetDim(FPOINT dim)
+{
+ CControl::SetDim(dim);
+ MoveAdjust();
+}
+
+void CSlider::MoveAdjust()
+{
+ FPOINT pos, dim;
+
+ m_bHoriz = ( m_dim.x > m_dim.y );
+
+ if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) ||
+ (!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // slider très court ?
+ {
+ delete m_buttonLeft;
+ m_buttonLeft = 0;
+
+ delete m_buttonRight;
+ m_buttonRight = 0;
+
+ m_marginButton = 0.0f;
+ }
+ else
+ {
+#if 1
+ if ( m_buttonLeft == 0 )
+ {
+ m_buttonLeft = new CButton(m_iMan);
+ m_buttonLeft->Create(FPOINT(0.0f, 0.0f), FPOINT(0.0f, 0.0f), m_bHoriz?55:49, EVENT_NULL); // </^
+ m_buttonLeft->SetRepeat(TRUE);
+ if ( m_state & STATE_SHADOW ) m_buttonLeft->SetState(STATE_SHADOW);
+ m_eventUp = m_buttonLeft->RetEventMsg();
+ }
+
+ if ( m_buttonRight == 0 )
+ {
+ m_buttonRight = new CButton(m_iMan);
+ m_buttonRight->Create(FPOINT(0.0f, 0.0f), FPOINT(0.0f, 0.0f), m_bHoriz?48:50, EVENT_NULL); // >/v
+ m_buttonRight->SetRepeat(TRUE);
+ if ( m_state & STATE_SHADOW ) m_buttonRight->SetState(STATE_SHADOW);
+ m_eventDown = m_buttonRight->RetEventMsg();
+ }
+
+ m_marginButton = m_bHoriz?(m_dim.y*0.75f):(m_dim.x/0.75f);
+#endif
+ }
+
+ if ( m_buttonLeft != 0 )
+ {
+ if ( m_bHoriz )
+ {
+ pos.x = m_pos.x;
+ pos.y = m_pos.y;
+ dim.x = m_dim.y*0.75f;
+ dim.y = m_dim.y;
+ }
+ else
+ {
+ pos.x = m_pos.x;
+ pos.y = m_pos.y+m_dim.y-m_dim.x/0.75f;
+ dim.x = m_dim.x;
+ dim.y = m_dim.x/0.75f;
+ }
+ m_buttonLeft->SetPos(pos);
+ m_buttonLeft->SetDim(dim);
+ }
+
+ if ( m_buttonRight != 0 )
+ {
+ if ( m_bHoriz )
+ {
+ pos.x = m_pos.x+m_dim.x-m_dim.y*0.75f;
+ pos.y = m_pos.y;
+ dim.x = m_dim.y*0.75f;
+ dim.y = m_dim.y;
+ }
+ else
+ {
+ pos.x = m_pos.x;
+ pos.y = m_pos.y;
+ dim.x = m_dim.x;
+ dim.y = m_dim.x/0.75f;
+ }
+ m_buttonRight->SetPos(pos);
+ m_buttonRight->SetDim(dim);
+ }
+
+ AdjustGlint();
+}
+
+// Ajuste la position du reflet.
+
+void CSlider::AdjustGlint()
+{
+ FPOINT ref;
+ float w;
+
+ if ( m_bHoriz )
+ {
+ w = m_dim.x-m_marginButton*0.75f;
+ ref.x = m_pos.x+m_marginButton;
+ ref.x += (w-CURSOR_WIDTH)*m_visibleValue;
+ ref.y = m_pos.y+m_dim.y;
+ }
+ else
+ {
+ w = m_dim.y-m_marginButton*2.0f;
+ ref.y = m_pos.y+m_marginButton+CURSOR_WIDTH;
+ ref.y += (w-CURSOR_WIDTH)*m_visibleValue;
+ ref.x = m_pos.x;
+ }
+
+ GlintCreate(ref);
+}
+
+
+BOOL CSlider::SetState(int state, BOOL bState)
+{
+ if ( (state & STATE_ENABLE) ||
+ (state & STATE_SHADOW) )
+ {
+ if ( m_buttonLeft != 0 ) m_buttonLeft->SetState(state, bState);
+ if ( m_buttonRight != 0 ) m_buttonRight->SetState(state, bState);
+ }
+
+ return CControl::SetState(state, bState);
+}
+
+BOOL CSlider::SetState(int state)
+{
+ if ( (state & STATE_ENABLE) ||
+ (state & STATE_SHADOW) )
+ {
+ if ( m_buttonLeft != 0 ) m_buttonLeft->SetState(state);
+ if ( m_buttonRight != 0 ) m_buttonRight->SetState(state);
+ }
+
+ return CControl::SetState(state);
+}
+
+BOOL CSlider::ClearState(int state)
+{
+ if ( (state & STATE_ENABLE) ||
+ (state & STATE_SHADOW) )
+ {
+ if ( m_buttonLeft != 0 ) m_buttonLeft->ClearState(state);
+ if ( m_buttonRight != 0 ) m_buttonRight->ClearState(state);
+ }
+
+ return CControl::ClearState(state);
+}
+
+
+// Gestion d'un événement.
+
+BOOL CSlider::EventProcess(const Event &event)
+{
+ FPOINT pos, dim;
+ float value;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return TRUE;
+
+ CControl::EventProcess(event);
+
+ if ( m_buttonLeft != 0 && !m_bCapture )
+ {
+ if ( !m_buttonLeft->EventProcess(event) ) return FALSE;
+ }
+ if ( m_buttonRight != 0 && !m_bCapture )
+ {
+ if ( !m_buttonRight->EventProcess(event) ) return FALSE;
+ }
+
+ if ( event.event == m_eventUp && m_step > 0.0f )
+ {
+ m_visibleValue -= m_bHoriz?m_step:-m_step;
+ if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f;
+ if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f;
+ AdjustGlint();
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+
+ if ( event.event == m_eventDown && m_step > 0.0f )
+ {
+ m_visibleValue += m_bHoriz?m_step:-m_step;
+ if ( m_visibleValue < 0.0f ) m_visibleValue = 0.0f;
+ if ( m_visibleValue > 1.0f ) m_visibleValue = 1.0f;
+ AdjustGlint();
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+
+ if ( event.event == EVENT_LBUTTONDOWN &&
+ (m_state & STATE_VISIBLE) &&
+ (m_state & STATE_ENABLE) )
+ {
+ if ( CControl::Detect(event.pos) )
+ {
+ if ( m_bHoriz )
+ {
+ pos.x = m_pos.x+m_marginButton;
+ dim.x = m_dim.x-m_marginButton*2.0f;
+ value = (event.pos.x-pos.x-CURSOR_WIDTH/2.0f);
+ value /= (dim.x-CURSOR_WIDTH);
+ }
+ else
+ {
+ pos.y = m_pos.y+m_marginButton;
+ dim.y = m_dim.y-m_marginButton*2.0f;
+ value = (event.pos.y-pos.y-CURSOR_WIDTH/2.0f);
+ value /= (dim.y-CURSOR_WIDTH);
+ }
+ if ( value < 0.0f ) value = 0.0f;
+ if ( value > 1.0f ) value = 1.0f;
+ m_visibleValue = value;
+ AdjustGlint();
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+
+ m_bCapture = TRUE;
+ m_pressPos = event.pos;
+ m_pressValue = m_visibleValue;
+ }
+ }
+
+ if ( event.event == EVENT_MOUSEMOVE && m_bCapture )
+ {
+ if ( m_bHoriz )
+ {
+ pos.x = m_pos.x+m_marginButton;
+ dim.x = m_dim.x-m_marginButton*2.0f;
+ value = (event.pos.x-pos.x-CURSOR_WIDTH/2.0f);
+ value /= (dim.x-CURSOR_WIDTH);
+ }
+ else
+ {
+ pos.y = m_pos.y+m_marginButton;
+ dim.y = m_dim.y-m_marginButton*2.0f;
+ value = (event.pos.y-pos.y-CURSOR_WIDTH/2.0f);
+ value /= (dim.y-CURSOR_WIDTH);
+ }
+ if ( value < 0.0f ) value = 0.0f;
+ if ( value > 1.0f ) value = 1.0f;
+
+ if ( value != m_visibleValue )
+ {
+ m_visibleValue = value;
+ AdjustGlint();
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+ }
+
+ if ( event.event == EVENT_LBUTTONUP && m_bCapture )
+ {
+ m_bCapture = FALSE;
+ }
+
+ if ( event.event == EVENT_KEYDOWN &&
+ event.param == VK_WHEELUP &&
+ Detect(event.pos) &&
+ m_buttonLeft != 0 )
+ {
+ Event newEvent = event;
+ newEvent.event = m_buttonLeft->RetEventMsg();
+ m_event->AddEvent(newEvent);
+ }
+ if ( event.event == EVENT_KEYDOWN &&
+ event.param == VK_WHEELDOWN &&
+ Detect(event.pos) &&
+ m_buttonRight != 0 )
+ {
+ Event newEvent = event;
+ newEvent.event = m_buttonRight->RetEventMsg();
+ m_event->AddEvent(newEvent);
+ }
+
+ return TRUE;
+}
+
+
+// Dessine le bouton.
+
+void CSlider::Draw()
+{
+ FPOINT pos, dim, ppos, ddim, spos;
+ int icon;
+ float h;
+ char text[100];
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_buttonLeft != 0 )
+ {
+ m_buttonLeft->Draw();
+ }
+
+ if ( m_bHoriz )
+ {
+ pos.x = m_pos.x+m_marginButton;
+ pos.y = m_pos.y;
+ dim.x = m_dim.x-m_marginButton*2.0f;
+ dim.y = m_dim.y;
+ }
+ else
+ {
+ pos.x = m_pos.x;
+ pos.y = m_pos.y+m_marginButton;
+ dim.x = m_dim.x;
+ dim.y = m_dim.y-m_marginButton*2.0f;
+ }
+
+ // Dessine le fond.
+ if ( m_bHoriz )
+ {
+ ppos.x = pos.x + CURSOR_WIDTH/2.0f;
+ ppos.y = pos.y + (dim.y-HOLE_WIDTH)/2.0f;
+ ddim.x = dim.x - CURSOR_WIDTH;
+ ddim.y = HOLE_WIDTH;
+ }
+ else
+ {
+ ppos.x = pos.x + (dim.x-HOLE_WIDTH*0.75f)/2.0f;
+ ppos.y = pos.y + CURSOR_WIDTH/2.0f;
+ ddim.x = HOLE_WIDTH*0.75f;
+ ddim.y = dim.y - CURSOR_WIDTH;
+ }
+
+ if ( m_state & STATE_SHADOW )
+ {
+ spos = ppos;
+ spos.x -= 0.005f*0.75f;
+ spos.y += 0.005f;
+ DrawShadow(spos, ddim);
+ }
+
+ if ( m_state & STATE_ENABLE ) icon = 0;
+ else icon = 1;
+ DrawVertex(ppos, ddim, icon);
+
+ // Dessine la cabine.
+ if ( m_state & STATE_ENABLE )
+ {
+ if ( m_bHoriz )
+ {
+ ppos.x = pos.x + (dim.x-CURSOR_WIDTH)*m_visibleValue;
+ ppos.y = pos.y;
+ ddim.x = CURSOR_WIDTH;
+ ddim.y = dim.y;
+ }
+ else
+ {
+ ppos.x = pos.x;
+ ppos.y = pos.y + (dim.y-CURSOR_WIDTH)*m_visibleValue;
+ ddim.x = dim.x;
+ ddim.y = CURSOR_WIDTH;
+ }
+ DrawShadow(ppos, ddim, 0.7f);
+ DrawVertex(ppos, ddim, 2);
+ }
+
+ if ( m_buttonRight != 0 )
+ {
+ m_buttonRight->Draw();
+ }
+
+ if ( m_bHoriz )
+ {
+ sprintf(text, "%d", (int)(m_min+m_visibleValue*(m_max-m_min)));
+ h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
+ pos.x = m_pos.x+m_dim.x+(10.0f/640.0f);
+ pos.y = m_pos.y+(m_dim.y-h)/2.0f;
+ m_engine->RetText()->DrawText(text, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0);
+ }
+ else
+ {
+ if ( m_state & STATE_VALUE )
+ {
+ pos.x = m_pos.x+m_dim.x+4.0f/640.0f;
+ h = m_dim.y-m_marginButton*2.0f;
+ pos.y = m_pos.y+m_marginButton-4.0f/480.0f;
+ pos.y += (h-CURSOR_WIDTH)*m_visibleValue;
+ dim.x = 50.0f/640.0f;
+ dim.y = 16.0f/480.0f;
+ sprintf(text, "%d", (int)(m_min+(m_visibleValue*(m_max-m_min))));
+ m_engine->RetText()->DrawText(text, pos, dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0);
+ }
+ }
+}
+
+// Dessine un rectangle.
+
+void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
+{
+ FPOINT uv1, uv2, corner;
+ float ex, dp;
+
+ if ( icon == 0 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 0.0f/256.0f; // rectangle jaune
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 32.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ corner.x = 2.0f/640.0f;
+ corner.y = 2.0f/480.0f;
+ ex = 4.0f/256.0f;
+ }
+ else if ( icon == 1 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 128.0f/256.0f; // rectangle gris
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ corner.x = 2.0f/640.0f;
+ corner.y = 2.0f/480.0f;
+ ex = 4.0f/256.0f;
+ }
+ else
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 224.0f/256.0f; // curseur
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 256.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ if ( !m_bHoriz )
+ {
+ uv1.y += 64.0f/256.0f;
+ uv2.y += 64.0f/256.0f;
+ }
+ corner.x = 2.0f/640.0f;
+ corner.y = 2.0f/480.0f;
+ ex = 4.0f/256.0f;
+ }
+
+ dp = 0.5f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+
+ DrawIcon(pos, dim, uv1, uv2, corner, ex);
+}
+
+
+void CSlider::SetLimit(float min, float max)
+{
+ m_min = min;
+ m_max = max;
+}
+
+void CSlider::SetVisibleValue(float value)
+{
+ value = (value-m_min)/(m_max-m_min);
+ if ( value < 0.0 ) value = 0.0f;
+ if ( value > 1.0 ) value = 1.0f;
+ m_visibleValue = value;
+ AdjustGlint();
+}
+
+float CSlider::RetVisibleValue()
+{
+ return m_min+m_visibleValue*(m_max-m_min);
+}
+
+
+void CSlider::SetArrowStep(float step)
+{
+ m_step = step/(m_max-m_min);
+}
+
+float CSlider::RetArrowStep()
+{
+ return m_step*(m_max-m_min);
+}
+
+