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-rw-r--r--src/sound/oalsound/alsound.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp
index 8afbdd2..54c94a5 100644
--- a/src/sound/oalsound/alsound.cpp
+++ b/src/sound/oalsound/alsound.cpp
@@ -18,8 +18,6 @@
#include "sound/oalsound/alsound.h"
-#include "app/gamedata.h"
-
#include <algorithm>
#include <iomanip>
@@ -165,7 +163,7 @@ int ALSound::GetMusicVolume()
bool ALSound::Cache(Sound sound, const std::string &filename)
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound))
+ if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = buffer;
return true;
@@ -175,12 +173,12 @@ bool ALSound::Cache(Sound sound, const std::string &filename)
bool ALSound::CacheMusic(const std::string &filename)
{
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1)))
+ if (buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
return true;
}
}
@@ -635,30 +633,29 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim
return false;
}
- std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename);
Buffer *buffer;
// check if we have music in cache
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
GetLogger()->Debug("Music %s was not cached!\n", filename.c_str());
- if (!boost::filesystem::exists(file))
+ /* TODO: if (!boost::filesystem::exists("music/"+filename))
{
GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str());
return false;
- }
+ } */
buffer = new Buffer();
- if (!buffer->LoadFromFile(file, static_cast<Sound>(-1)))
+ if (!buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
return false;
}
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
}
else
{
GetLogger()->Debug("Music loaded from cache\n");
- buffer = m_music[filename];
+ buffer = m_music["music/"+filename];
}
if (m_currentMusic)