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path: root/src/sound/oalsound/alsound.cpp
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* Fixed console spam when music files are not installedkrzys-h2014-11-021-0/+10
* Merge branch 'dev-physfs' into devkrzys-h2014-10-191-13/+10
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| * Merge branch 'dev' into dev-physfskrzys-h2014-10-141-16/+18
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| * \ Merge with devPiotr Dziwinski2014-10-071-10/+4
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| * | | Fixed music loadingkrzys-h2014-07-101-10/+10
| * | | More work on PhysFS supportKrzysztof Dermont2014-06-221-1/+1
| * | | Big part of PhysFS supportKrzysztof Dermont2014-06-201-7/+4
* | | | Possible fix for #331krzys-h2014-10-191-0/+1
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* | | Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-16/+18
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* | Remove unnecessary delete checks (#318)Piotr Dziwinski2014-08-091-10/+4
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* Better datadir mod supportkrzys-h2014-05-181-8/+7
* fixed m_oldMusic.push_back(nullptr) and segfaultandreymal2014-03-021-7/+9
* Added option to set pause audio in Scenekrzys-h2014-02-211-2/+2
* Added a check when trying to play a music fileerihel2014-02-211-6/+8
* Changed max channels to fix compilation errorerihel2014-02-021-2/+1
* Changed max number of sound channelserihel2014-02-021-1/+3
* Minor changes to sound support.erihel2014-01-181-38/+105
* Code for changing music in pause modekrzys-h2013-12-311-0/+54
* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
* Added smooth transition in music - issue #205krzys-h2013-12-281-16/+65
* Sound support changeserihel2013-12-191-139/+14
* Refactored sound codePiotr Dziwinski2013-05-271-159/+240
* Fixed code formattingPiotr Dziwinski2013-05-271-22/+22
* Fix for issue #202 with 3D sound disablederihel2013-05-031-3/+7
* Improved music cachekrzys-h2013-05-021-7/+8
* Minor refactoringkrzys-h2013-05-011-4/+4
* * Fix a problem with CleanUp function trying to clean up music cache twiceerihel2013-04-261-2/+5
* Added music files cachekrzys-h2013-04-131-9/+29
* Implemented AudioChange (partially)krzys-h2013-04-131-30/+18
* * More work on sounderihel2013-04-121-15/+34
* * Fixed problem with 2D sound modeerihel2013-04-111-2/+2
* * Fixed problem with MuteAll and some sounds not playing after muting other s...erihel2013-04-091-11/+20
* * Adjusted pan computing function from original game (2D sound should work co...erihel2013-04-081-13/+57
* * Set distance model to fix issue #123erihel2013-04-071-0/+1
* * Sound are too quiet in 3D mode, for now added support for 2D sound option i...erihel2013-04-071-7/+21
* * Removed warning while compiling brain.cpperihel2013-03-301-22/+27
* * Adjusted sound volume to game settingserihel2013-03-141-5/+5
* Removed unnecessary printPiotr Dziwinski2013-02-281-1/+0
* * Changed AdjustFrequency formulaerihel2013-02-241-2/+5
* CInstanceManager refactoringPiotr DziwiƄski2013-02-171-9/+1
* * Fixed sound pitch causing segfaulterihel2013-01-161-13/+34
* * Removed aluterihel2013-01-141-39/+84
* * Fixed pitch calculation (sound in cut scenes will work as well as robot tra...erihel2013-01-091-36/+34
* * Fixed problem with freeing buffers while conneted to a source resulting wit...erihel2013-01-041-5/+15
* * Fixed segault when could not set sound pitch (bad logger call)erihel2012-12-281-6/+8
* * Changed Ret to Get methods in sound moduleerihel2012-12-251-6/+6
* * Changed log level in sound moduleerihel2012-12-251-4/+4
* sound fixerihel2012-12-201-34/+6
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+540