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-rw-r--r--src/taskturn.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/taskturn.cpp b/src/taskturn.cpp
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+// taskturn.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "terrain.h"
+#include "object.h"
+#include "physics.h"
+#include "brain.h"
+#include "task.h"
+#include "taskturn.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CTaskTurn::CTaskTurn(CInstanceManager* iMan, CObject* object)
+ : CTask(iMan, object)
+{
+ CTask::CTask(iMan, object);
+}
+
+// Destructeur de l'objet.
+
+CTaskTurn::~CTaskTurn()
+{
+}
+
+
+// Gestion d'un événement.
+
+BOOL CTaskTurn::EventProcess(const Event &event)
+{
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ // Objet momentanément immobile (fourmi sur le dos) ?
+ if ( m_object->RetFixed() )
+ {
+ m_physics->SetMotorSpeedX(0.0f); // stoppe l'avance
+ m_physics->SetMotorSpeedZ(0.0f); // stoppe la rotation
+ m_bError = TRUE;
+ return TRUE;
+ }
+
+ return TRUE;
+}
+
+
+// Assigne le but à atteindre.
+// Un angle positif effectue un virage à droite.
+
+Error CTaskTurn::Start(float angle)
+{
+ m_startAngle = m_object->RetAngleY(0);
+ m_finalAngle = m_startAngle+angle;
+
+ if ( angle < 0.0f )
+ {
+ m_angle = angle+m_physics->RetCirStopLength();
+ m_physics->SetMotorSpeedZ(-1.0f); // tourne à gauche
+ m_bLeft = TRUE;
+ }
+ else
+ {
+ m_angle = angle-m_physics->RetCirStopLength();
+ m_physics->SetMotorSpeedZ(1.0f); // tourne à droite
+ m_bLeft = FALSE;
+ }
+ m_physics->SetMotorSpeedX(0.0f);
+ m_physics->SetMotorSpeedY(0.0f);
+
+ m_bError = FALSE;
+ return ERR_OK;
+}
+
+// Indique si l'action est terminée.
+
+Error CTaskTurn::IsEnded()
+{
+ float angle;
+
+ if ( m_engine->RetPause() ) return ERR_CONTINUE;
+
+ if ( m_bError )
+ {
+ return ERR_STOP;
+ }
+
+ angle = m_object->RetAngleY(0);
+
+ if ( m_bLeft )
+ {
+ if ( angle <= m_startAngle+m_angle )
+ {
+ m_physics->SetMotorSpeedZ(0.0f);
+//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
+ m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
+//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
+ m_object->SetAngleY(0, m_finalAngle);
+ return ERR_STOP;
+ }
+ }
+ else
+ {
+ if ( angle >= m_startAngle+m_angle )
+ {
+ m_physics->SetMotorSpeedZ(0.0f);
+//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
+ m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
+//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
+ m_object->SetAngleY(0, m_finalAngle);
+ return ERR_STOP;
+ }
+ }
+
+ return ERR_CONTINUE;
+}
+
+