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-rw-r--r--src/terrain.h28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/terrain.h b/src/terrain.h
index f8f7435..8702fc2 100644
--- a/src/terrain.h
+++ b/src/terrain.h
@@ -1,4 +1,18 @@
-// terrain.h
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#ifndef _TERRAIN_H_
#define _TERRAIN_H_
@@ -156,19 +170,19 @@ protected:
CD3DEngine* m_engine;
CWater* m_water;
- int m_mosaic; // nb de mosaïque
- int m_brick; // nb de briques par mosaïque
- float m_size; // taille d'un élément dans une brique
- float m_vision; // vision avant un changement de résolution
+ int m_mosaic; // nb de mosa�que
+ int m_brick; // nb de briques par mosa�que
+ float m_size; // taille d'un �l�ment dans une brique
+ float m_vision; // vision avant un changement de r�solution
float* m_relief; // table du relief
int* m_texture; // table des textures
int* m_objRank; // table des rangs des objets
BOOL m_bMultiText;
BOOL m_bLevelText;
- float m_scaleMapping; // échelle du mapping
+ float m_scaleMapping; // �chelle du mapping
float m_scaleRelief;
int m_subdivMapping;
- int m_depth; // nb de résolutions différentes (1,2,3,4)
+ int m_depth; // nb de r�solutions diff�rentes (1,2,3,4)
char m_texBaseName[20];
char m_texBaseExt[10];
float m_defHardness;