diff options
Diffstat (limited to 'src/ui/check.cpp')
-rw-r--r-- | src/ui/check.cpp | 332 |
1 files changed, 166 insertions, 166 deletions
diff --git a/src/ui/check.cpp b/src/ui/check.cpp index 2b0466d..18c7633 100644 --- a/src/ui/check.cpp +++ b/src/ui/check.cpp @@ -1,166 +1,166 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "common/restext.h"
-#include "old/text.h"
-#include "ui/check.h"
-
-
-
-
-// Object's constructor.
-
-CCheck::CCheck(CInstanceManager* iMan) : CControl(iMan)
-{
-}
-
-// Object's destructor.
-
-CCheck::~CCheck()
-{
-}
-
-
-// Creates a new button.
-
-bool CCheck::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- char name[100];
- char* p;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
-
- return true;
-}
-
-
-// Management of an event.
-
-bool CCheck::EventProcess(const Event &event)
-{
- if ( m_state & STATE_DEAD ) return true;
-
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_LBUTTONDOWN &&
- (m_state & STATE_VISIBLE) &&
- (m_state & STATE_ENABLE) )
- {
- if ( CControl::Detect(event.pos) )
- {
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return false;
- }
- }
-
- return true;
-}
-
-
-// Draw button.
-
-void CCheck::Draw()
-{
- Math::Point iDim, pos;
- float zoomExt, zoomInt;
- int icon;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- iDim = m_dim;
- m_dim.x = m_dim.y*0.75f; // square
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
-
- zoomExt = 1.00f;
- zoomInt = 0.95f;
-
- icon = 2;
- if ( m_state & STATE_DEFAULT )
- {
- DrawPart(23, 1.3f, 0.0f);
-
- zoomExt *= 1.15f;
- zoomInt *= 1.15f;
- }
- if ( m_state & STATE_HILIGHT )
- {
- icon = 1;
- }
- if ( m_state & STATE_PRESS )
- {
- icon = 3;
- zoomInt *= 0.9f;
- }
- if ( (m_state & STATE_ENABLE) == 0 )
- {
- icon = 7;
- }
- if ( m_state & STATE_DEAD )
- {
- icon = 17;
- }
- DrawPart(icon, zoomExt, 0.0f); // draws the button
-
- if ( (m_state & STATE_DEAD) == 0 )
- {
- m_engine->SetState(D3DSTATETTw);
-
- if ( m_state & STATE_CHECK )
- {
- icon = 16; // seen
- DrawPart(icon, zoomInt, 0.0f); // draw the icon
- }
- }
-
- m_dim = iDim;
-
- if ( m_state & STATE_DEAD ) return;
-
- // Draw the name.
- pos.x = m_pos.x+m_dim.y/0.9f;
- pos.y = m_pos.y+m_dim.y*0.50f;
- pos.y -= m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f;
- m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0);
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include <windows.h> +#include <stdio.h> +#include <d3d.h> + +#include "common/struct.h" +#include "old/d3dengine.h" +#include "old/math3d.h" +#include "common/event.h" +#include "common/misc.h" +#include "common/iman.h" +#include "common/restext.h" +#include "old/text.h" +#include "ui/check.h" + + + + +// Object's constructor. + +CCheck::CCheck(CInstanceManager* iMan) : CControl(iMan) +{ +} + +// Object's destructor. + +CCheck::~CCheck() +{ +} + + +// Creates a new button. + +bool CCheck::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + char name[100]; + char* p; + + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + + GetResource(RES_EVENT, eventMsg, name); + p = strchr(name, '\\'); + if ( p != 0 ) *p = 0; + SetName(name); + + return true; +} + + +// Management of an event. + +bool CCheck::EventProcess(const Event &event) +{ + if ( m_state & STATE_DEAD ) return true; + + CControl::EventProcess(event); + + if ( event.event == EVENT_LBUTTONDOWN && + (m_state & STATE_VISIBLE) && + (m_state & STATE_ENABLE) ) + { + if ( CControl::Detect(event.pos) ) + { + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return false; + } + } + + return true; +} + + +// Draw button. + +void CCheck::Draw() +{ + Math::Point iDim, pos; + float zoomExt, zoomInt; + int icon; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + iDim = m_dim; + m_dim.x = m_dim.y*0.75f; // square + + if ( m_state & STATE_SHADOW ) + { + DrawShadow(m_pos, m_dim); + } + + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + + zoomExt = 1.00f; + zoomInt = 0.95f; + + icon = 2; + if ( m_state & STATE_DEFAULT ) + { + DrawPart(23, 1.3f, 0.0f); + + zoomExt *= 1.15f; + zoomInt *= 1.15f; + } + if ( m_state & STATE_HILIGHT ) + { + icon = 1; + } + if ( m_state & STATE_PRESS ) + { + icon = 3; + zoomInt *= 0.9f; + } + if ( (m_state & STATE_ENABLE) == 0 ) + { + icon = 7; + } + if ( m_state & STATE_DEAD ) + { + icon = 17; + } + DrawPart(icon, zoomExt, 0.0f); // draws the button + + if ( (m_state & STATE_DEAD) == 0 ) + { + m_engine->SetState(D3DSTATETTw); + + if ( m_state & STATE_CHECK ) + { + icon = 16; // seen + DrawPart(icon, zoomInt, 0.0f); // draw the icon + } + } + + m_dim = iDim; + + if ( m_state & STATE_DEAD ) return; + + // Draw the name. + pos.x = m_pos.x+m_dim.y/0.9f; + pos.y = m_pos.y+m_dim.y*0.50f; + pos.y -= m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f; + m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); +} + + |