diff options
Diffstat (limited to 'src/ui/color.cpp')
-rw-r--r-- | src/ui/color.cpp | 448 |
1 files changed, 224 insertions, 224 deletions
diff --git a/src/ui/color.cpp b/src/ui/color.cpp index 69513af..1038343 100644 --- a/src/ui/color.cpp +++ b/src/ui/color.cpp @@ -1,224 +1,224 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "common/language.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "common/restext.h"
-#include "ui/color.h"
-
-
-
-const float DELAY1 = 0.4f;
-const float DELAY2 = 0.1f;
-
-
-
-// Object's constructor.
-
-CColor::CColor(CInstanceManager* iMan) : CControl(iMan)
-{
- m_bRepeat = false;
- m_repeat = 0.0f;
-
- m_color.r = 0.0f;
- m_color.g = 0.0f;
- m_color.b = 0.0f;
- m_color.a = 0.0f;
-}
-
-// Object's destructor.
-
-CColor::~CColor()
-{
-}
-
-
-// Creates a new button.
-
-bool CColor::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- if ( icon == -1 )
- {
- char name[100];
- char* p;
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
- }
-
- return true;
-}
-
-
-// Management of an event.
-
-bool CColor::EventProcess(const Event &event)
-{
- if ( m_state & STATE_DEAD ) return true;
-
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_FRAME && m_bRepeat )
- {
- if ( m_repeat != 0.0f )
- {
- m_repeat -= event.rTime;
- if ( m_repeat <= 0.0f )
- {
- m_repeat = DELAY2;
-
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return false;
- }
- }
- }
-
- if ( event.event == EVENT_LBUTTONDOWN &&
- (m_state & STATE_VISIBLE) &&
- (m_state & STATE_ENABLE) )
- {
- if ( CControl::Detect(event.pos) )
- {
- m_repeat = DELAY1;
-
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return false;
- }
- }
-
- if ( event.event == EVENT_LBUTTONUP )
- {
- m_repeat = 0.0f;
- }
-
- return true;
-}
-
-
-// Dessine le bouton.
-
-void CColor::Draw()
-{
- LPDIRECT3DDEVICE7 device;
- D3DLVERTEX vertex[4]; // 2 triangles
- D3DCOLOR color;
- Math::Point p1, p2;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- CControl::Draw();
-
-#if _TEEN
- color = ::RetColor(m_color);
-
- m_engine->SetTexture("xxx.tga"); // no texture
- m_engine->SetState(D3DSTATENORMAL);
-
- device = m_engine->RetD3DDevice();
-
- p1.x = m_pos.x+(4.0f/640.0f);
- p1.y = m_pos.y+(4.0f/480.0f);
- p2.x = m_pos.x+m_dim.x-(4.0f/640.0f);
- p2.y = m_pos.y+m_dim.y-(4.0f/480.0f);
- vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
- vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
- vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
- vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
-
- p1.x = m_pos.x+(5.0f/640.0f);
- p1.y = m_pos.y+(5.0f/480.0f);
- p2.x = m_pos.x+m_dim.x-(5.0f/640.0f);
- p2.y = m_pos.y+m_dim.y-(5.0f/480.0f);
- vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
-
- m_engine->AddStatisticTriangle(4);
-#else
- p1.x = m_pos.x+(3.0f/640.0f);
- p1.y = m_pos.y+(3.0f/480.0f);
- p2.x = m_pos.x+m_dim.x-(3.0f/640.0f);
- p2.y = m_pos.y+m_dim.y-(3.0f/480.0f);
-
- color = ::RetColor(m_color);
-
- m_engine->SetTexture("xxx.tga"); // no texture
- m_engine->SetState(D3DSTATENORMAL);
-
- vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
- vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
-
- device = m_engine->RetD3DDevice();
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-#endif
-}
-
-
-void CColor::SetRepeat(bool bRepeat)
-{
- m_bRepeat = bRepeat;
-}
-
-bool CColor::RetRepeat()
-{
- return m_bRepeat;
-}
-
-
-void CColor::SetColor(D3DCOLORVALUE color)
-{
- m_color = color;
-}
-
-D3DCOLORVALUE CColor::RetColor()
-{
- return m_color;
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include <windows.h> +#include <stdio.h> +#include <d3d.h> + +#include "common/struct.h" +#include "old/d3dengine.h" +#include "common/language.h" +#include "old/math3d.h" +#include "common/event.h" +#include "common/misc.h" +#include "common/iman.h" +#include "common/restext.h" +#include "ui/color.h" + + + +const float DELAY1 = 0.4f; +const float DELAY2 = 0.1f; + + + +// Object's constructor. + +CColor::CColor(CInstanceManager* iMan) : CControl(iMan) +{ + m_bRepeat = false; + m_repeat = 0.0f; + + m_color.r = 0.0f; + m_color.g = 0.0f; + m_color.b = 0.0f; + m_color.a = 0.0f; +} + +// Object's destructor. + +CColor::~CColor() +{ +} + + +// Creates a new button. + +bool CColor::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + + if ( icon == -1 ) + { + char name[100]; + char* p; + + GetResource(RES_EVENT, eventMsg, name); + p = strchr(name, '\\'); + if ( p != 0 ) *p = 0; + SetName(name); + } + + return true; +} + + +// Management of an event. + +bool CColor::EventProcess(const Event &event) +{ + if ( m_state & STATE_DEAD ) return true; + + CControl::EventProcess(event); + + if ( event.event == EVENT_FRAME && m_bRepeat ) + { + if ( m_repeat != 0.0f ) + { + m_repeat -= event.rTime; + if ( m_repeat <= 0.0f ) + { + m_repeat = DELAY2; + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return false; + } + } + } + + if ( event.event == EVENT_LBUTTONDOWN && + (m_state & STATE_VISIBLE) && + (m_state & STATE_ENABLE) ) + { + if ( CControl::Detect(event.pos) ) + { + m_repeat = DELAY1; + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return false; + } + } + + if ( event.event == EVENT_LBUTTONUP ) + { + m_repeat = 0.0f; + } + + return true; +} + + +// Dessine le bouton. + +void CColor::Draw() +{ + LPDIRECT3DDEVICE7 device; + D3DLVERTEX vertex[4]; // 2 triangles + D3DCOLOR color; + Math::Point p1, p2; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + if ( m_state & STATE_SHADOW ) + { + DrawShadow(m_pos, m_dim); + } + + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + CControl::Draw(); + +#if _TEEN + color = ::RetColor(m_color); + + m_engine->SetTexture("xxx.tga"); // no texture + m_engine->SetState(D3DSTATENORMAL); + + device = m_engine->RetD3DDevice(); + + p1.x = m_pos.x+(4.0f/640.0f); + p1.y = m_pos.y+(4.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(4.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(4.0f/480.0f); + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + + p1.x = m_pos.x+(5.0f/640.0f); + p1.y = m_pos.y+(5.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(5.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(5.0f/480.0f); + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + + m_engine->AddStatisticTriangle(4); +#else + p1.x = m_pos.x+(3.0f/640.0f); + p1.y = m_pos.y+(3.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(3.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(3.0f/480.0f); + + color = ::RetColor(m_color); + + m_engine->SetTexture("xxx.tga"); // no texture + m_engine->SetState(D3DSTATENORMAL); + + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + + device = m_engine->RetD3DDevice(); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +#endif +} + + +void CColor::SetRepeat(bool bRepeat) +{ + m_bRepeat = bRepeat; +} + +bool CColor::RetRepeat() +{ + return m_bRepeat; +} + + +void CColor::SetColor(D3DCOLORVALUE color) +{ + m_color = color; +} + +D3DCOLORVALUE CColor::RetColor() +{ + return m_color; +} + + |