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-rw-r--r--src/ui/compass.cpp104
1 files changed, 55 insertions, 49 deletions
diff --git a/src/ui/compass.cpp b/src/ui/compass.cpp
index 7ea6e9d..95e75b3 100644
--- a/src/ui/compass.cpp
+++ b/src/ui/compass.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -15,14 +16,16 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
+//#include <windows.h>
+//#include <stdio.h>
+//#include <d3d.h>
-#include "common/struct.h"
+//#include "common/struct.h"
#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/math3d.h"
+//#include "old/d3dengine.h"
+#include "graphics/engine/engine.h"
+#include "graphics/core/device.h"
+//#include "old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
@@ -30,10 +33,11 @@
-
+namespace Ui {
// Object's constructor.
-CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
+//CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
+CCompass::CCompass() : CControl()
{
m_dir = 0.0f;
}
@@ -47,11 +51,11 @@ CCompass::~CCompass()
// Creates a new button.
-bool CCompass::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+bool CCompass::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+ if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
- CControl::Create(pos, dim, icon, eventMsg);
+ CControl::Create(pos, dim, icon, eventType);
return true;
}
@@ -62,12 +66,13 @@ bool CCompass::EventProcess(const Event &event)
{
CControl::EventProcess(event);
- if ( event.event == EVENT_LBUTTONDOWN )
+ if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
+ event.mouseButton.button == 1)
{
if ( CControl::Detect(event.pos) )
{
Event newEvent = event;
- newEvent.event = m_eventMsg;
+ newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
return false;
}
@@ -81,33 +86,33 @@ bool CCompass::EventProcess(const Event &event)
void CCompass::Draw()
{
- LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Point p1, p2, p3, c, uv1, uv2;
- Math::Vector n;
- float dp;
+ Gfx::CDevice* device;
+ Gfx::Vertex vertex[4]; // 2 triangles
+ Math::Point p1, p2, p3, c, uv1, uv2;
+ Math::Vector n;
+ float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
- device = m_engine->RetD3DDevice();
+ device = m_engine->GetDevice();
m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
+ m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
p1.x = m_pos.x;
p1.y = m_pos.y;
p2.x = m_pos.x + m_dim.x;
p2.y = m_pos.y + m_dim.y;
- c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // center
+ c.x = (p1.x + p2.x) / 2.0f;
+ c.y = (p1.y + p2.y) / 2.0f; // center
- uv1.x = 64.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 64.0f/256.0f;
+ uv1.x = 64.0f / 256.0f;
+ uv1.y = 32.0f / 256.0f;
+ uv2.x = 96.0f / 256.0f;
+ uv2.y = 64.0f / 256.0f;
- dp = 0.5f/256.0f;
+ dp = 0.5f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
@@ -115,46 +120,46 @@ void CCompass::Draw()
n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
- vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y);
- vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y);
+ vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
+ vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
+ vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
+ vertex[3] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y));
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
m_engine->AddStatisticTriangle(2);
if ( m_state & STATE_ENABLE )
{
p1.x = c.x;
- p1.y = c.y+m_dim.x*0.40f;
+ p1.y = c.y + m_dim.x * 0.40f;
p1 = Math::RotatePoint(c, m_dir, p1);
- p1.x = c.x+(p1.x-c.x)*(m_dim.x/m_dim.y);
+ p1.x = c.x + (p1.x - c.x) * (m_dim.x / m_dim.y);
- p2.x = c.x+m_dim.x*0.20f;
- p2.y = c.y-m_dim.x*0.40f;
+ p2.x = c.x + m_dim.x * 0.20f;
+ p2.y = c.y - m_dim.x * 0.40f;
p2 = Math::RotatePoint(c, m_dir, p2);
- p2.x = c.x+(p2.x-c.x)*(m_dim.x/m_dim.y);
+ p2.x = c.x + (p2.x - c.x) * (m_dim.x / m_dim.y);
- p3.x = c.x-m_dim.x*0.20f;
- p3.y = c.y-m_dim.x*0.40f;
+ p3.x = c.x - m_dim.x * 0.20f;
+ p3.y = c.y - m_dim.x * 0.40f;
p3 = Math::RotatePoint(c, m_dir, p3);
- p3.x = c.x+(p3.x-c.x)*(m_dim.x/m_dim.y);
+ p3.x = c.x + (p3.x - c.x) * (m_dim.x / m_dim.y);
- uv1.x = 96.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 104.0f/256.0f;
- uv2.y = 64.0f/256.0f;
+ uv1.x = 96.0f / 256.0f;
+ uv1.y = 32.0f / 256.0f;
+ uv2.x = 104.0f / 256.0f;
+ uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
- vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
+ vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
+ vertex[1] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
+ vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
- device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL);
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertex, 3);
m_engine->AddStatisticTriangle(1);
}
}
@@ -167,9 +172,10 @@ void CCompass::SetDirection(float dir)
m_dir = dir;
}
-float CCompass::RetDirection()
+float CCompass::GetDirection()
{
return m_dir;
}
+}