diff options
Diffstat (limited to 'src/ui/group.cpp')
-rw-r--r-- | src/ui/group.cpp | 1288 |
1 files changed, 644 insertions, 644 deletions
diff --git a/src/ui/group.cpp b/src/ui/group.cpp index 212064e..f4b1fe2 100644 --- a/src/ui/group.cpp +++ b/src/ui/group.cpp @@ -1,644 +1,644 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// group.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "common/restext.h"
-#include "ui/group.h"
-
-
-
-
-// Object's constructor.
-
-CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan)
-{
-}
-
-// Object's destructor.
-
-CGroup::~CGroup()
-{
-}
-
-
-// Creates a new button.
-
-bool CGroup::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- if ( icon == -1 )
- {
- char name[100];
- char* p;
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
- }
-
- return true;
-}
-
-
-// Management of an event.
-
-bool CGroup::EventProcess(const Event &event)
-{
- return true;
-}
-
-
-// Draw button.
-
-void CGroup::Draw()
-{
- Math::Point uv1,uv2, corner, pos, dim;
- float dp;
- int icon;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- dp = 0.5f/256.0f;
-
- if ( m_icon == 0 ) // hollow frame?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 160.0f/256.0f;
- uv1.y = 192.0f/256.0f; // u-v texture
- uv2.x = 192.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 10.0f/640.0f;
- corner.y = 10.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
- }
- if ( m_icon == 1 ) // orange solid opaque?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 104.0f/256.0f;
- uv1.y = 48.0f/256.0f;
- uv2.x = 112.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 2 ) // orange degrade -> transparent?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 112.0f/256.0f;
- uv1.y = 48.0f/256.0f;
- uv2.x = 120.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 3 ) // transparent gradient -> gray?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 120.0f/256.0f;
- uv1.y = 48.0f/256.0f;
- uv2.x = 128.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 4 ) // degrade blue corner?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 192.0f/256.0f;
- uv1.y = 128.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 160.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 5 ) // degrade orange corner?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 224.0f/256.0f;
- uv1.y = 128.0f/256.0f;
- uv2.x = 256.0f/256.0f;
- uv2.y = 160.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 6 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 0.0f/256.0f; // brown transparent
- uv1.y = 75.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 128.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 4.0f/640.0f;
- corner.y = 4.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
- }
- if ( m_icon == 7 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
- }
- if ( m_icon == 8 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // green transparent
- uv1.y = 160.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 176.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
- }
- if ( m_icon == 9 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // red transparent
- uv1.y = 176.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 192.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
- }
- if ( m_icon == 10 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // blue transparent
- uv1.y = 192.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 208.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
- }
- if ( m_icon == 11 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // yellow transparent
- uv1.y = 224.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 240.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
- }
- if ( m_icon == 12 ) // viewfinder cross?
- {
- dim.x = m_dim.x/2.0f;
- dim.y = m_dim.y/2.0f;
-
- m_engine->SetTexture("mouse.tga");
- m_engine->SetState(D3DSTATETTb);
- pos.x = m_pos.x-m_dim.x/300.0f;
- pos.y = m_pos.y+m_dim.y/300.0f+dim.y;
- uv1.x = 0.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv2.x = 63.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, dim, uv1, uv2); // ul
- pos.x += dim.x;
- Math::Swap(uv1.x, uv2.x);
- DrawIcon(pos, dim, uv1, uv2); // ur
- pos.y -= dim.y;
- Math::Swap(uv1.y, uv2.y);
- DrawIcon(pos, dim, uv1, uv2); // dr
- pos.x -= dim.x;
- Math::Swap(uv1.x, uv2.x);
- DrawIcon(pos, dim, uv1, uv2); // dl
-
- m_engine->SetState(D3DSTATETTw);
- pos.x = m_pos.x+m_dim.x/300.0f;
- pos.y = m_pos.y-m_dim.y/300.0f+dim.y;
- uv1.x = 64.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv2.x = 127.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, dim, uv1, uv2); // ul
- pos.x += dim.x;
- Math::Swap(uv1.x, uv2.x);
- DrawIcon(pos, dim, uv1, uv2); // ur
- pos.y -= dim.y;
- Math::Swap(uv1.y, uv2.y);
- DrawIcon(pos, dim, uv1, uv2); // dr
- pos.x -= dim.x;
- Math::Swap(uv1.x, uv2.x);
- DrawIcon(pos, dim, uv1, uv2); // dl
- }
- if ( m_icon == 13 ) // corner upper / left?
- {
- m_engine->SetTexture("mouse.tga");
- m_engine->SetState(D3DSTATETTb);
- pos.x = m_pos.x-m_dim.x/150.0f;
- pos.y = m_pos.y+m_dim.y/150.0f;
- uv1.x = 128.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv2.x = 191.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATETTw);
- pos.x = m_pos.x+m_dim.x/150.0f;
- pos.y = m_pos.y-m_dim.y/150.0f;
- uv1.x = 192.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv2.x = 255.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 14 ) // corner upper / right?
- {
- m_engine->SetTexture("mouse.tga");
- m_engine->SetState(D3DSTATETTb);
- pos.x = m_pos.x-m_dim.x/150.0f;
- pos.y = m_pos.y+m_dim.y/150.0f;
- uv2.x = 128.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv1.x = 191.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATETTw);
- pos.x = m_pos.x+m_dim.x/150.0f;
- pos.y = m_pos.y-m_dim.y/150.0f;
- uv2.x = 192.5f/256.0f;
- uv1.y = 192.5f/256.0f;
- uv1.x = 255.5f/256.0f;
- uv2.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 15 ) // corner lower / left?
- {
- m_engine->SetTexture("mouse.tga");
- m_engine->SetState(D3DSTATETTb);
- pos.x = m_pos.x-m_dim.x/150.0f;
- pos.y = m_pos.y+m_dim.y/150.0f;
- uv1.x = 128.5f/256.0f;
- uv2.y = 192.5f/256.0f;
- uv2.x = 191.5f/256.0f;
- uv1.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATETTw);
- pos.x = m_pos.x+m_dim.x/150.0f;
- pos.y = m_pos.y-m_dim.y/150.0f;
- uv1.x = 192.5f/256.0f;
- uv2.y = 192.5f/256.0f;
- uv2.x = 255.5f/256.0f;
- uv1.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 16 ) // corner lower / left?
- {
- m_engine->SetTexture("mouse.tga");
- m_engine->SetState(D3DSTATETTb);
- pos.x = m_pos.x-m_dim.x/150.0f;
- pos.y = m_pos.y+m_dim.y/150.0f;
- uv2.x = 128.5f/256.0f;
- uv2.y = 192.5f/256.0f;
- uv1.x = 191.5f/256.0f;
- uv1.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATETTw);
- pos.x = m_pos.x+m_dim.x/150.0f;
- pos.y = m_pos.y-m_dim.y/150.0f;
- uv2.x = 192.5f/256.0f;
- uv2.y = 192.5f/256.0f;
- uv1.x = 255.5f/256.0f;
- uv1.y = 255.5f/256.0f;
- DrawIcon(pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 17 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 0.0f/256.0f; // blue frame
- uv1.y = 75.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 128.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 6.0f/640.0f;
- corner.y = 6.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
- }
- if ( m_icon == 18 ) // arrow> for SatCom?
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 0.0f/256.0f; // >
- uv1.y = 192.0f/256.0f;
- uv2.x = 32.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 19 ) // SatCom symbol?
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 224.0f/256.0f; // SatCom symbol
- uv1.y = 224.0f/256.0f;
- uv2.x = 256.0f/256.0f;
- uv2.y = 256.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 20 ) // solid blue background?
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 224.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 256.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 21 ) // stand-by symbol?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 160.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 192.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
- if ( m_icon == 22 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f; // opaque yellow
- uv1.y = 224.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 240.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 5.0f/640.0f;
- corner.y = 5.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 3.0f/256.0f);
- }
-
- if ( m_icon == 23 )
- {
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f; // yellow
- uv1.y = 192.0f/256.0f;
- uv2.x = 80.0f/256.0f;
- uv2.y = 208.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 4.0f/640.0f;
- corner.y = 4.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
- }
- if ( m_icon == 24 )
- {
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 80.0f/256.0f; // orange
- uv1.y = 192.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 208.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 4.0f/640.0f;
- corner.y = 4.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
- }
- if ( m_icon == 25 )
- {
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f; // orange
- uv1.y = 208.0f/256.0f;
- uv2.x = 80.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 4.0f/640.0f;
- corner.y = 4.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
- }
- if ( m_icon == 26 )
- {
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 80.0f/256.0f; // red
- uv1.y = 208.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 4.0f/640.0f;
- corner.y = 4.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
- }
- if ( m_icon == 27 )
- {
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 32.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(m_pos, m_dim, uv1, uv2);
- }
-
- if ( m_icon >= 100 && m_icon <= 120 ) // building?
- {
- pos = m_pos;
- dim = m_dim;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 32.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2);
-
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- pos.x += 8.0f/640.0f;
- pos.y += 8.0f/480.0f;
- dim.x -= 16.0f/640.0f;
- dim.y -= 16.0f/480.0f;
- uv1.x = 32.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATENORMAL);
- pos.x += 2.0f/640.0f;
- pos.y += 2.0f/480.0f;
- dim.x -= 4.0f/640.0f;
- dim.y -= 4.0f/480.0f;
- uv1.x = 0.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2);
-
- m_engine->SetState(D3DSTATETTb);
- pos.x += 8.0f/640.0f;
- pos.y += 8.0f/480.0f;
- dim.x -= 16.0f/640.0f;
- dim.y -= 16.0f/480.0f;
- if ( m_icon == 100 ) icon = 43; // base ?
- if ( m_icon == 101 ) icon = 32; // factory ?
- if ( m_icon == 102 ) icon = 35; // research ?
- if ( m_icon == 103 ) icon = 34; // convert ?
- if ( m_icon == 104 ) icon = 36; // station ?
- if ( m_icon == 105 ) icon = 40; // radar ?
- if ( m_icon == 106 ) icon = 41; // repair ?
- if ( m_icon == 107 ) icon = 37; // tower ?
- if ( m_icon == 108 ) icon = 39; // energy ?
- if ( m_icon == 109 ) icon = 33; // derrick ?
- if ( m_icon == 110 ) icon = 42; // nuclear ?
- if ( m_icon == 111 ) icon = 38; // labo ?
- if ( m_icon == 112 ) icon = 44; // info ?
- if ( m_icon == 113 ) icon = 46; // lightning protection ?
- if ( m_icon == 114 ) icon = 47; // vault ?
- if ( m_icon == 115 ) icon = 48; // control center?
- uv1.x = (32.0f/256.0f)*(icon%8);
- uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2);
- }
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// group.cpp + + +#include <windows.h> +#include <stdio.h> +#include <d3d.h> + +#include "common/struct.h" +#include "old/d3dengine.h" +#include "old/math3d.h" +#include "common/event.h" +#include "common/misc.h" +#include "common/iman.h" +#include "common/restext.h" +#include "ui/group.h" + + + + +// Object's constructor. + +CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan) +{ +} + +// Object's destructor. + +CGroup::~CGroup() +{ +} + + +// Creates a new button. + +bool CGroup::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + + if ( icon == -1 ) + { + char name[100]; + char* p; + + GetResource(RES_EVENT, eventMsg, name); + p = strchr(name, '\\'); + if ( p != 0 ) *p = 0; + SetName(name); + } + + return true; +} + + +// Management of an event. + +bool CGroup::EventProcess(const Event &event) +{ + return true; +} + + +// Draw button. + +void CGroup::Draw() +{ + Math::Point uv1,uv2, corner, pos, dim; + float dp; + int icon; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + if ( m_state & STATE_SHADOW ) + { + DrawShadow(m_pos, m_dim); + } + + dp = 0.5f/256.0f; + + if ( m_icon == 0 ) // hollow frame? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 160.0f/256.0f; + uv1.y = 192.0f/256.0f; // u-v texture + uv2.x = 192.0f/256.0f; + uv2.y = 224.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 10.0f/640.0f; + corner.y = 10.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f); + } + if ( m_icon == 1 ) // orange solid opaque? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 104.0f/256.0f; + uv1.y = 48.0f/256.0f; + uv2.x = 112.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 2 ) // orange degrade -> transparent? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 112.0f/256.0f; + uv1.y = 48.0f/256.0f; + uv2.x = 120.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 3 ) // transparent gradient -> gray? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 120.0f/256.0f; + uv1.y = 48.0f/256.0f; + uv2.x = 128.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 4 ) // degrade blue corner? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 192.0f/256.0f; + uv1.y = 128.0f/256.0f; + uv2.x = 224.0f/256.0f; + uv2.y = 160.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 5 ) // degrade orange corner? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 224.0f/256.0f; + uv1.y = 128.0f/256.0f; + uv2.x = 256.0f/256.0f; + uv2.y = 160.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 6 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 0.0f/256.0f; // brown transparent + uv1.y = 75.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 128.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 4.0f/640.0f; + corner.y = 4.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f); + } + if ( m_icon == 7 ) + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = 96.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); + } + if ( m_icon == 8 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // green transparent + uv1.y = 160.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 176.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); + } + if ( m_icon == 9 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // red transparent + uv1.y = 176.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 192.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); + } + if ( m_icon == 10 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // blue transparent + uv1.y = 192.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 208.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); + } + if ( m_icon == 11 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 64.0f/256.0f; // yellow transparent + uv1.y = 224.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 240.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); + } + if ( m_icon == 12 ) // viewfinder cross? + { + dim.x = m_dim.x/2.0f; + dim.y = m_dim.y/2.0f; + + m_engine->SetTexture("mouse.tga"); + m_engine->SetState(D3DSTATETTb); + pos.x = m_pos.x-m_dim.x/300.0f; + pos.y = m_pos.y+m_dim.y/300.0f+dim.y; + uv1.x = 0.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv2.x = 63.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, dim, uv1, uv2); // ul + pos.x += dim.x; + Math::Swap(uv1.x, uv2.x); + DrawIcon(pos, dim, uv1, uv2); // ur + pos.y -= dim.y; + Math::Swap(uv1.y, uv2.y); + DrawIcon(pos, dim, uv1, uv2); // dr + pos.x -= dim.x; + Math::Swap(uv1.x, uv2.x); + DrawIcon(pos, dim, uv1, uv2); // dl + + m_engine->SetState(D3DSTATETTw); + pos.x = m_pos.x+m_dim.x/300.0f; + pos.y = m_pos.y-m_dim.y/300.0f+dim.y; + uv1.x = 64.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv2.x = 127.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, dim, uv1, uv2); // ul + pos.x += dim.x; + Math::Swap(uv1.x, uv2.x); + DrawIcon(pos, dim, uv1, uv2); // ur + pos.y -= dim.y; + Math::Swap(uv1.y, uv2.y); + DrawIcon(pos, dim, uv1, uv2); // dr + pos.x -= dim.x; + Math::Swap(uv1.x, uv2.x); + DrawIcon(pos, dim, uv1, uv2); // dl + } + if ( m_icon == 13 ) // corner upper / left? + { + m_engine->SetTexture("mouse.tga"); + m_engine->SetState(D3DSTATETTb); + pos.x = m_pos.x-m_dim.x/150.0f; + pos.y = m_pos.y+m_dim.y/150.0f; + uv1.x = 128.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv2.x = 191.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + + m_engine->SetState(D3DSTATETTw); + pos.x = m_pos.x+m_dim.x/150.0f; + pos.y = m_pos.y-m_dim.y/150.0f; + uv1.x = 192.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv2.x = 255.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + } + if ( m_icon == 14 ) // corner upper / right? + { + m_engine->SetTexture("mouse.tga"); + m_engine->SetState(D3DSTATETTb); + pos.x = m_pos.x-m_dim.x/150.0f; + pos.y = m_pos.y+m_dim.y/150.0f; + uv2.x = 128.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv1.x = 191.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + + m_engine->SetState(D3DSTATETTw); + pos.x = m_pos.x+m_dim.x/150.0f; + pos.y = m_pos.y-m_dim.y/150.0f; + uv2.x = 192.5f/256.0f; + uv1.y = 192.5f/256.0f; + uv1.x = 255.5f/256.0f; + uv2.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + } + if ( m_icon == 15 ) // corner lower / left? + { + m_engine->SetTexture("mouse.tga"); + m_engine->SetState(D3DSTATETTb); + pos.x = m_pos.x-m_dim.x/150.0f; + pos.y = m_pos.y+m_dim.y/150.0f; + uv1.x = 128.5f/256.0f; + uv2.y = 192.5f/256.0f; + uv2.x = 191.5f/256.0f; + uv1.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + + m_engine->SetState(D3DSTATETTw); + pos.x = m_pos.x+m_dim.x/150.0f; + pos.y = m_pos.y-m_dim.y/150.0f; + uv1.x = 192.5f/256.0f; + uv2.y = 192.5f/256.0f; + uv2.x = 255.5f/256.0f; + uv1.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + } + if ( m_icon == 16 ) // corner lower / left? + { + m_engine->SetTexture("mouse.tga"); + m_engine->SetState(D3DSTATETTb); + pos.x = m_pos.x-m_dim.x/150.0f; + pos.y = m_pos.y+m_dim.y/150.0f; + uv2.x = 128.5f/256.0f; + uv2.y = 192.5f/256.0f; + uv1.x = 191.5f/256.0f; + uv1.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + + m_engine->SetState(D3DSTATETTw); + pos.x = m_pos.x+m_dim.x/150.0f; + pos.y = m_pos.y-m_dim.y/150.0f; + uv2.x = 192.5f/256.0f; + uv2.y = 192.5f/256.0f; + uv1.x = 255.5f/256.0f; + uv1.y = 255.5f/256.0f; + DrawIcon(pos, m_dim, uv1, uv2); + } + if ( m_icon == 17 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 0.0f/256.0f; // blue frame + uv1.y = 75.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 128.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 6.0f/640.0f; + corner.y = 6.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); + } + if ( m_icon == 18 ) // arrow> for SatCom? + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 0.0f/256.0f; // > + uv1.y = 192.0f/256.0f; + uv2.x = 32.0f/256.0f; + uv2.y = 224.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 19 ) // SatCom symbol? + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 224.0f/256.0f; // SatCom symbol + uv1.y = 224.0f/256.0f; + uv2.x = 256.0f/256.0f; + uv2.y = 256.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 20 ) // solid blue background? + { + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 224.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = 256.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 21 ) // stand-by symbol? + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 160.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = 192.0f/256.0f; + uv2.y = 64.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + if ( m_icon == 22 ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; // opaque yellow + uv1.y = 224.0f/256.0f; + uv2.x = 160.0f/256.0f; + uv2.y = 240.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 5.0f/640.0f; + corner.y = 5.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 3.0f/256.0f); + } + + if ( m_icon == 23 ) + { + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; // yellow + uv1.y = 192.0f/256.0f; + uv2.x = 80.0f/256.0f; + uv2.y = 208.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 4.0f/640.0f; + corner.y = 4.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); + } + if ( m_icon == 24 ) + { + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 80.0f/256.0f; // orange + uv1.y = 192.0f/256.0f; + uv2.x = 96.0f/256.0f; + uv2.y = 208.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 4.0f/640.0f; + corner.y = 4.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); + } + if ( m_icon == 25 ) + { + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 64.0f/256.0f; // orange + uv1.y = 208.0f/256.0f; + uv2.x = 80.0f/256.0f; + uv2.y = 224.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 4.0f/640.0f; + corner.y = 4.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); + } + if ( m_icon == 26 ) + { + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 80.0f/256.0f; // red + uv1.y = 208.0f/256.0f; + uv2.x = 96.0f/256.0f; + uv2.y = 224.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + corner.x = 4.0f/640.0f; + corner.y = 4.0f/480.0f; + DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); + } + if ( m_icon == 27 ) + { + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 32.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(m_pos, m_dim, uv1, uv2); + } + + if ( m_icon >= 100 && m_icon <= 120 ) // building? + { + pos = m_pos; + dim = m_dim; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 32.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); + + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + pos.x += 8.0f/640.0f; + pos.y += 8.0f/480.0f; + dim.x -= 16.0f/640.0f; + dim.y -= 16.0f/480.0f; + uv1.x = 32.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); + + m_engine->SetState(D3DSTATENORMAL); + pos.x += 2.0f/640.0f; + pos.y += 2.0f/480.0f; + dim.x -= 4.0f/640.0f; + dim.y -= 4.0f/480.0f; + uv1.x = 0.0f/256.0f; + uv1.y = 0.0f/256.0f; + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); + + m_engine->SetState(D3DSTATETTb); + pos.x += 8.0f/640.0f; + pos.y += 8.0f/480.0f; + dim.x -= 16.0f/640.0f; + dim.y -= 16.0f/480.0f; + if ( m_icon == 100 ) icon = 43; // base ? + if ( m_icon == 101 ) icon = 32; // factory ? + if ( m_icon == 102 ) icon = 35; // research ? + if ( m_icon == 103 ) icon = 34; // convert ? + if ( m_icon == 104 ) icon = 36; // station ? + if ( m_icon == 105 ) icon = 40; // radar ? + if ( m_icon == 106 ) icon = 41; // repair ? + if ( m_icon == 107 ) icon = 37; // tower ? + if ( m_icon == 108 ) icon = 39; // energy ? + if ( m_icon == 109 ) icon = 33; // derrick ? + if ( m_icon == 110 ) icon = 42; // nuclear ? + if ( m_icon == 111 ) icon = 38; // labo ? + if ( m_icon == 112 ) icon = 44; // info ? + if ( m_icon == 113 ) icon = 46; // lightning protection ? + if ( m_icon == 114 ) icon = 47; // vault ? + if ( m_icon == 115 ) icon = 48; // control center? + uv1.x = (32.0f/256.0f)*(icon%8); + uv1.y = (32.0f/256.0f)*(icon/8); // uv texture + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); + } +} + + |