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-rw-r--r--src/ui/map.h143
1 files changed, 72 insertions, 71 deletions
diff --git a/src/ui/map.h b/src/ui/map.h
index 258dcdf..4ebe688 100644
--- a/src/ui/map.h
+++ b/src/ui/map.h
@@ -69,78 +69,79 @@ struct MapObject
class CMap : public CControl
{
- public:
- CMap();
- ~CMap();
-
- bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
- bool EventProcess(const Event &event);
- void Draw();
-
- void UpdateTerrain();
- void UpdateTerrain(int bx, int by, int ex, int ey);
-
- void SetFixImage(const char *filename);
- bool GetFixImage();
-
- void SetOffset(float ox, float oy);
- void SetAngle(float angle);
- void SetMode(int mode);
- void SetToy(bool bToy);
- void SetDebug(bool bDebug);
-
- void SetZoom(float value);
- float GetZoom();
-
- void SetEnable(bool bEnable);
- bool GetEnable();
-
- void SetFloorColor(Gfx::Color color);
- void SetWaterColor(Gfx::Color color);
-
- void FlushObject();
- void UpdateObject(CObject* pObj);
-
- CObject* DetectObject(Math::Point pos, bool &bInMap);
- void SetHighlight(CObject* pObj);
-
- protected:
- Math::Point AdjustOffset(Math::Point offset);
- void SelectObject(Math::Point pos);
- Math::Point MapInter(Math::Point pos, float dir);
- void DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color);
- void DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite);
- void DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite);
- void DrawHighlight(Math::Point pos);
- void DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2);
- void DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2);
- void DrawVertex(Math::Point uv1, Math::Point uv2, float zoom);
-
- protected:
- Gfx::CTerrain* m_terrain;
- Gfx::CWater* m_water;
- CRobotMain* m_main;
-
- bool m_bEnable;
- float m_time;
- float m_half;
- float m_zoom;
- Math::Point m_offset;
- float m_angle;
- Gfx::Color m_floorColor;
- Gfx::Color m_waterColor;
- MapObject m_map[MAPMAXOBJECT];
- int m_totalFix;
- int m_totalMove;
- int m_highlightRank;
- Math::Point m_mapPos;
- Math::Point m_mapDim;
- bool m_bRadar;
- char m_fixImage[100];
- int m_mode;
- bool m_bToy;
- bool m_bDebug;
+public:
+ CMap();
+ ~CMap();
+
+ bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
+ bool EventProcess(const Event &event);
+ void Draw();
+
+ void UpdateTerrain();
+ void UpdateTerrain(int bx, int by, int ex, int ey);
+
+ void SetFixImage(const char *filename);
+ bool GetFixImage();
+
+ void SetOffset(float ox, float oy);
+ void SetAngle(float angle);
+ void SetMode(int mode);
+ void SetToy(bool bToy);
+ void SetDebug(bool bDebug);
+
+ void SetZoom(float value);
+ float GetZoom();
+
+ void SetEnable(bool bEnable);
+ bool GetEnable();
+
+ void SetFloorColor(Gfx::Color color);
+ void SetWaterColor(Gfx::Color color);
+
+ void FlushObject();
+ void UpdateObject(CObject* pObj);
+
+ CObject* DetectObject(Math::Point pos, bool &bInMap);
+ void SetHighlight(CObject* pObj);
+
+protected:
+ Math::Point AdjustOffset(Math::Point offset);
+ void SelectObject(Math::Point pos);
+ Math::Point MapInter(Math::Point pos, float dir);
+ void DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color);
+ void DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite);
+ void DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite);
+ void DrawHighlight(Math::Point pos);
+ void DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2);
+ void DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2);
+ void DrawVertex(Math::Point uv1, Math::Point uv2, float zoom);
+
+protected:
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ CRobotMain* m_main;
+
+ bool m_bEnable;
+ float m_time;
+ float m_half;
+ float m_zoom;
+ Math::Point m_offset;
+ float m_angle;
+ Gfx::Color m_floorColor;
+ Gfx::Color m_waterColor;
+ MapObject m_map[MAPMAXOBJECT];
+ int m_totalFix;
+ int m_totalMove;
+ int m_highlightRank;
+ Math::Point m_mapPos;
+ Math::Point m_mapDim;
+ bool m_bRadar;
+ char m_fixImage[100];
+ int m_mode;
+ bool m_bToy;
+ bool m_bDebug;
};
}
+