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-rw-r--r--src/app/app.cpp3
-rw-r--r--src/app/app.h3
-rw-r--r--src/app/system.h6
-rw-r--r--src/graphics/common/light.h9
-rw-r--r--src/graphics/common/material.h3
-rw-r--r--src/graphics/common/vertex.h6
6 files changed, 20 insertions, 10 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 466d757..3ce8d7a 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -28,7 +28,8 @@
/**
- * \struct ApplicationPrivate Private data of CApplication class
+ * \struct ApplicationPrivate
+ * \brief Private data of CApplication class
*
* Contains SDL-specific variables that should not be visible outside application module.
*/
diff --git a/src/app/app.h b/src/app/app.h
index a58ea98..e83652c 100644
--- a/src/app/app.h
+++ b/src/app/app.h
@@ -36,7 +36,8 @@ struct ApplicationPrivate;
/**
- * \class CApplication Main application
+ * \class CApplication
+ * \brief Main application
*
* This class is responsible for creating and handling main application window,
* receiving events, etc.
diff --git a/src/app/system.h b/src/app/system.h
index 95571a2..3bf6457 100644
--- a/src/app/system.h
+++ b/src/app/system.h
@@ -24,7 +24,8 @@
/**
- * \enum SysDialogType Type of system dialog
+ * \enum SysDialogType
+ * \brief Type of system dialog
*/
enum SystemDialogType
{
@@ -41,7 +42,8 @@ enum SystemDialogType
};
/**
- * \enum SysDialogResult Result of system dialog
+ * \enum SysDialogResult
+ * \brief Result of system dialog
*
* Means which button was pressed.
*/
diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h
index 1d14c5b..dec9912 100644
--- a/src/graphics/common/light.h
+++ b/src/graphics/common/light.h
@@ -26,7 +26,8 @@
namespace Gfx {
-/** \enum LightType Type of light */
+/** \enum LightType
+ * \brief Type of light */
enum LightType
{
LT_Point,
@@ -35,7 +36,8 @@ enum LightType
};
/**
- * \struct Light Light
+ * \struct Light
+ * \brief Light
*
* This structure was created as analog to DirectX's D3DLIGHT.
*
@@ -81,7 +83,8 @@ struct LightProg
};
/**
- * \struct SceneLight Dynamic light in 3D scene
+ * \struct SceneLight
+ * \brief Dynamic light in 3D scene
*
* TODO documentation
*/
diff --git a/src/graphics/common/material.h b/src/graphics/common/material.h
index 2ec2e1b..f71923f 100644
--- a/src/graphics/common/material.h
+++ b/src/graphics/common/material.h
@@ -22,7 +22,8 @@
namespace Gfx {
/**
- * \struct Material Material of a surface
+ * \struct Material
+ * \brief Material of a surface
*
* This structure was created as analog to DirectX's D3DMATERIAL.
*
diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h
index b620413..0cc6402 100644
--- a/src/graphics/common/vertex.h
+++ b/src/graphics/common/vertex.h
@@ -25,7 +25,8 @@
namespace Gfx {
/**
- * \struct Vertex Vertex of a primitive
+ * \struct Vertex
+ * \brief Vertex of a primitive
*
* This structure was created as analog to DirectX's D3DVERTEX.
*
@@ -47,7 +48,8 @@ struct Vertex
};
/**
- * \struct VertexTex2 Vertex with secondary texture coordinates
+ * \struct VertexTex2
+ * \brief Vertex with secondary texture coordinates
*
* In addition to fields from Gfx::Vector, it contains
* secondary texture coordinates (u2, v2) as Math::Point