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-rw-r--r--src/CMakeLists.txt9
-rw-r--r--src/app/app.cpp29
-rw-r--r--src/common/ioutils.h80
-rw-r--r--src/common/restext.cpp3576
-rw-r--r--src/common/restext.h145
-rw-r--r--src/common/singleton.h10
-rw-r--r--src/graphics/core/color.h2
-rw-r--r--src/graphics/core/vertex.h22
-rw-r--r--src/graphics/engine/camera.cpp29
-rw-r--r--src/graphics/engine/cloud.cpp47
-rw-r--r--src/graphics/engine/cloud.h31
-rw-r--r--src/graphics/engine/engine.cpp49
-rw-r--r--src/graphics/engine/engine.h7
-rw-r--r--src/graphics/engine/lightman.cpp3
-rw-r--r--src/graphics/engine/modelfile.cpp1205
-rw-r--r--src/graphics/engine/modelfile.h62
-rw-r--r--src/graphics/engine/terrain.cpp969
-rw-r--r--src/graphics/engine/terrain.h286
-rw-r--r--src/graphics/engine/test/CMakeLists.txt25
-rw-r--r--src/graphics/engine/test/modelfile_test.cpp305
-rw-r--r--src/graphics/engine/water.cpp32
-rw-r--r--src/graphics/engine/water.h6
-rw-r--r--src/graphics/opengl/gldevice.cpp50
-rw-r--r--src/object/auto/auto.cpp120
-rw-r--r--src/object/auto/auto.h73
-rw-r--r--src/object/auto/autobase.cpp268
-rw-r--r--src/object/auto/autobase.h27
-rw-r--r--src/object/auto/autoconvert.cpp71
-rw-r--r--src/object/auto/autoconvert.h5
-rw-r--r--src/object/auto/autoderrick.cpp127
-rw-r--r--src/object/auto/autoderrick.h5
-rw-r--r--src/object/auto/autodestroyer.cpp59
-rw-r--r--src/object/auto/autodestroyer.h5
-rw-r--r--src/object/auto/autoegg.cpp35
-rw-r--r--src/object/auto/autoegg.h3
-rw-r--r--src/object/auto/autoenergy.cpp137
-rw-r--r--src/object/auto/autoenergy.h5
-rw-r--r--src/object/auto/autofactory.cpp141
-rw-r--r--src/object/auto/autofactory.h5
-rw-r--r--src/object/auto/autoflag.cpp15
-rw-r--r--src/object/auto/autoflag.h3
-rw-r--r--src/object/auto/autohuston.cpp59
-rw-r--r--src/object/auto/autohuston.h15
-rw-r--r--src/object/auto/autoinfo.cpp89
-rw-r--r--src/object/auto/autoinfo.h5
-rw-r--r--src/object/auto/autojostle.cpp7
-rw-r--r--src/object/auto/autojostle.h3
-rw-r--r--src/object/auto/autokid.cpp43
-rw-r--r--src/object/auto/autokid.h5
-rw-r--r--src/object/auto/autolabo.cpp105
-rw-r--r--src/object/auto/autolabo.h13
-rw-r--r--src/object/auto/automush.cpp45
-rw-r--r--src/object/auto/automush.h5
-rw-r--r--src/object/auto/autonest.cpp31
-rw-r--r--src/object/auto/autonest.h7
-rw-r--r--src/object/auto/autonuclear.cpp75
-rw-r--r--src/object/auto/autonuclear.h5
-rw-r--r--src/object/auto/autopara.cpp69
-rw-r--r--src/object/auto/autopara.h9
-rw-r--r--src/object/auto/autoportico.cpp55
-rw-r--r--src/object/auto/autoportico.h5
-rw-r--r--src/object/auto/autoradar.cpp57
-rw-r--r--src/object/auto/autoradar.h5
-rw-r--r--src/object/auto/autorepair.cpp53
-rw-r--r--src/object/auto/autorepair.h5
-rw-r--r--src/object/auto/autoresearch.cpp122
-rw-r--r--src/object/auto/autoresearch.h13
-rw-r--r--src/object/auto/autoroot.cpp24
-rw-r--r--src/object/auto/autoroot.h5
-rw-r--r--src/object/auto/autosafe.cpp101
-rw-r--r--src/object/auto/autosafe.h5
-rw-r--r--src/object/auto/autostation.cpp85
-rw-r--r--src/object/auto/autostation.h5
-rw-r--r--src/object/auto/autotower.cpp98
-rw-r--r--src/object/auto/autotower.h5
-rw-r--r--src/object/brain.cpp211
-rw-r--r--src/object/brain.h156
-rw-r--r--src/object/mainmovie.h30
-rw-r--r--src/object/motion/motion.cpp26
-rw-r--r--src/object/motion/motion.h10
-rw-r--r--src/object/motion/motionvehicle.h6
-rw-r--r--src/object/object.cpp1412
-rw-r--r--src/object/object.h132
-rw-r--r--src/object/robotmain.cpp50
-rw-r--r--src/object/robotmain.h13
-rw-r--r--src/object/task/task.cpp26
-rw-r--r--src/object/task/task.h50
-rw-r--r--src/object/task/taskmanager.cpp2
-rw-r--r--src/object/task/taskmanager.h2
-rw-r--r--src/physics/physics.cpp825
-rw-r--r--src/physics/physics.h57
-rw-r--r--src/script/cbottoken.cpp22
-rw-r--r--src/script/cmdtoken.cpp147
-rw-r--r--src/script/cmdtoken.h46
-rw-r--r--src/script/script.cpp1218
-rw-r--r--src/script/script.h174
-rw-r--r--src/tools/CMakeLists.txt13
-rw-r--r--src/tools/README.txt4
-rw-r--r--src/tools/convert_model.cpp286
99 files changed, 9561 insertions, 4673 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index efbd681..07e487d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,5 +1,14 @@
# CBot shared library is built separately
add_subdirectory(CBot)
+<<<<<<< HEAD
+
+# Tools directory is built separately
+add_subdirectory(tools)
+
+# Tests
+add_subdirectory(graphics/engine/test)
+=======
+>>>>>>> dev-ui
# Configure options
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 182e0fd..00cd13d 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -113,6 +113,7 @@ CApplication::~CApplication()
bool CApplication::ParseArguments(int argc, char *argv[])
{
bool waitDataDir = false;
+ bool waitLogLevel = false;
for (int i = 1; i < argc; ++i)
{
@@ -125,10 +126,34 @@ bool CApplication::ParseArguments(int argc, char *argv[])
continue;
}
+ if (waitLogLevel)
+ {
+ waitLogLevel = false;
+ if (arg == "trace")
+ GetLogger()->SetLogLevel(LOG_TRACE);
+ else if (arg == "debug")
+ GetLogger()->SetLogLevel(LOG_DEBUG);
+ else if (arg == "info")
+ GetLogger()->SetLogLevel(LOG_INFO);
+ else if (arg == "warn")
+ GetLogger()->SetLogLevel(LOG_WARN);
+ else if (arg == "error")
+ GetLogger()->SetLogLevel(LOG_ERROR);
+ else if (arg == "none")
+ GetLogger()->SetLogLevel(LOG_NONE);
+ else
+ return false;
+ continue;
+ }
+
if (arg == "-debug")
{
SetDebugMode(true);
}
+ else if (arg == "-loglevel")
+ {
+ waitLogLevel = true;
+ }
else if (arg == "-datadir")
{
waitDataDir = true;
@@ -140,8 +165,8 @@ bool CApplication::ParseArguments(int argc, char *argv[])
}
}
- // Data dir not given?
- if (waitDataDir)
+ // Args not given?
+ if (waitDataDir || waitLogLevel)
return false;
return true;
diff --git a/src/common/ioutils.h b/src/common/ioutils.h
index a7bd044..2a542c6 100644
--- a/src/common/ioutils.h
+++ b/src/common/ioutils.h
@@ -27,9 +27,10 @@ namespace IOUtils {
//! Writes a binary number to output stream
/**
- \c T is a numeric type (int, unsigned int, etc.)
- \c N is number of bytes
- Write order is little-endian */
+ * \c T is a numeric type (int, unsigned int, etc.)
+ * \c N is number of bytes
+ * Write order is little-endian
+ */
template<int N, typename T>
void WriteBinary(T value, std::ostream &ostr)
{
@@ -42,9 +43,10 @@ void WriteBinary(T value, std::ostream &ostr)
//! Reads a binary number from input stream
/**
- \c T is a numeric type (int, unsigned int, etc.)
- \c N is number of bytes
- Read order is little-endian */
+ * \c T is a numeric type (int, unsigned int, etc.)
+ * \c N is number of bytes
+ * Read order is little-endian
+ */
template<int N, typename T>
T ReadBinary(std::istream &istr)
{
@@ -58,10 +60,31 @@ T ReadBinary(std::istream &istr)
return value;
}
+//! Writes a binary 1-byte boolean
+/**
+ * false is 0; true is 1.
+ */
+void WriteBinaryBool(float value, std::ostream &ostr)
+{
+ unsigned char v = value ? 1 : 0;
+ IOUtils::WriteBinary<1, unsigned char>(v, ostr);
+}
+
+//! Reads a binary 1-byte boolean
+/**
+ * 0 is false; other values are true.
+ */
+bool ReadBinaryBool(std::istream &istr)
+{
+ int v = IOUtils::ReadBinary<1, unsigned char>(istr);
+ return v != 0;
+}
+
//! Writes a binary 32-bit float to output stream
/**
- Write order is little-endian
- NOTE: code is probably not portable as there are platforms with other float representations. */
+ * Write order is little-endian
+ * NOTE: code is probably not portable as there are platforms with other float representations.
+ */
void WriteBinaryFloat(float value, std::ostream &ostr)
{
union { float fValue; unsigned int iValue; } u;
@@ -72,8 +95,9 @@ void WriteBinaryFloat(float value, std::ostream &ostr)
//! Reads a binary 32-bit float from input stream
/**
- Read order is little-endian
- NOTE: code is probably not portable as there are platforms with other float representations. */
+ * Read order is little-endian
+ * NOTE: code is probably not portable as there are platforms with other float representations.
+ */
float ReadBinaryFloat(std::istream &istr)
{
union { float fValue; unsigned int iValue; } u;
@@ -82,4 +106,40 @@ float ReadBinaryFloat(std::istream &istr)
return u.fValue;
}
+//! Writes a variable binary string to output stream
+/**
+ * The string is written by first writing string length
+ * in \c N byte binary number and then the string bytes.
+ */
+template<int N>
+void WriteBinaryString(const std::string &value, std::ostream &ostr)
+{
+ int length = value.size();
+ WriteBinary<N, int>(length, ostr);
+
+ for (int i = 0; i < length; ++i)
+ ostr.put(value[i]);
+}
+
+//! Reads a variable binary string from output stream
+/**
+ * The string is read by first reading string length
+ * in \c N byte binary number and then the string bytes.
+ */
+template<int N>
+std::string ReadBinaryString(std::istream &istr)
+{
+ int length = ReadBinary<N, int>(istr);
+
+ std::string str;
+ char c = 0;
+ for (int i = 0; i < length; ++i)
+ {
+ istr.read(&c, 1);
+ str += c;
+ }
+
+ return str;
+}
+
}; // namespace IOUtils
diff --git a/src/common/restext.cpp b/src/common/restext.cpp
index 487d1a6..ee5d961 100644
--- a/src/common/restext.cpp
+++ b/src/common/restext.cpp
@@ -14,9 +14,10 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// restext.cpp
-#include <libintl.h>
-#include <SDL/SDL_keyboard.h>
-#include "common/struct.h"
+#include <stdio.h>
+//#include "common/struct.h"
+//#include "old/d3dengine.h"
+#include "graphics/engine/engine.h"
#include "common/language.h"
#include "common/misc.h"
#include "common/event.h"
@@ -25,12 +26,14 @@
#include "common/restext.h"
-// Gives the pointer to the engine.
-static CD3DEngine* g_engine;
-static char g_gamerName[100];
+//** -> text to translate!
+
+
-void SetEngine(CD3DEngine *engine)
+// Gives the pointer to the engine.
+
+void SetEngine(Gfx::CEngine *engine)
{
g_engine = engine;
}
@@ -78,7 +81,7 @@ static KeyDesc keyTable[22] =
// Seeks a key.
-bool SearchKey(const char *cmd, KeyRank &key)
+bool SearchKey(char *cmd, KeyRank &key)
{
int i;
@@ -95,7 +98,7 @@ bool SearchKey(const char *cmd, KeyRank &key)
// Replaces the commands "\key name;" in a text.
-static void PutKeyName(char* dst, const char* src)
+void PutKeyName(char* dst, char* src)
{
KeyRank key;
char name[50];
@@ -112,8 +115,7 @@ static void PutKeyName(char* dst, const char* src)
{
if ( SearchKey(src+s+5, key) )
{
- // FIXME: res = g_engine->RetKey(key, 0);
- res = 0;
+ // res = g_engine->GetKey(key, 0); TODO
if ( res != 0 )
{
if ( GetResource(RES_KEY, res, name) )
@@ -135,60 +137,3524 @@ static void PutKeyName(char* dst, const char* src)
dst[d++] = 0;
}
-// Returns the translated text of a resource that needs key substitution
-
-static const char* GetResourceBase(ResType type, int num)
-{
- const char *str = NULL;
-
- assert(num >= 0);
-
- switch (type)
- {
- case RES_TEXT:
- assert(num < strings_text_len);
- str = strings_text[num];
- break;
- case RES_EVENT:
- assert(num < strings_event_len);
- str = strings_event[num];
- break;
- case RES_OBJECT:
- assert(num < strings_object_len);
- if (num == OBJECT_HUMAN)
- return g_gamerName;
- str = strings_object[num];
- break;
- case RES_ERR:
- assert(num < strings_err_len);
- str = strings_err[num];
- break;
- case RES_CBOT:
- assert(num < strings_cbot_len);
- str = strings_cbot[num];
- break;
- case RES_KEY:
- assert(num < SDLK_LAST);
- str = SDL_GetKeyName(static_cast<SDLKey>(num));
- break;
- default:
- assert(false);
- }
- return gettext(str);
-}
// Returns the text of a resource.
bool GetResource(ResType type, int num, char* text)
{
- const char *tmpl = GetResourceBase(type, num);
+ char buffer[100];
- if (!tmpl)
+ if ( !GetResourceBase(type, num, buffer) )
{
text[0] = 0;
return false;
}
- PutKeyName(text, tmpl);
+ PutKeyName(text, buffer);
return true;
}
+
+
+// Returns the text of a resource.
+
+bool GetResourceBase(ResType type, int num, char* text)
+{
+ text[0] = 0;
+
+#if _ENGLISH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /e");
+ #endif
+ #if _NET
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18");
+ #endif
+ #if _SCHOOL & _EDU
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _PERSO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _CEEBOTDEMO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18");
+ #endif
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /e");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Maximize");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Minimize");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normal size");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Close");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Program editor");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "New");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Player");
+ if ( num == RT_IO_NEW ) strcpy(text, "New ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " or ");
+
+#if _NEWLOOK
+ if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot");
+#else
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+#endif
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programming exercises");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Challenges");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Free game");
+ if ( num == RT_TITLE_TEEN ) strcpy(text, "Free game");
+ if ( num == RT_TITLE_USER ) strcpy(text, "User levels");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Options");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Player's name");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Customize your appearance");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Save the current mission");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Load a saved mission");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Chapters:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Chapters:");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " User levels:");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planets:");
+ if ( num == RT_PLAY_CHAPte ) strcpy(text, " Chapters:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Exercises in the chapter:");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Challenges in the chapter:");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Missions on this planet:");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Free game on this planet:");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions on this level:");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypes on this planet:");
+ if ( num == RT_PLAY_LISTk ) strcpy(text, " Free game on this chapter:");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Summary:");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Drivers:");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Resolution:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) First click on the key you want to redefine.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Then press the key you want to use instead.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Face type:");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Eyeglasses:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Hair color:");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Suit color:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Strip color:");
+
+#if _NEWLOOK
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Do you want to quit CeeBot ?");
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quit\\Quit CeeBot");
+#else
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Do you want to quit COLOBOT ?");
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quit\\Quit COLOBOT");
+#endif
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quit the mission?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Abort\\Abort the current mission");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Continue\\Continue the current mission");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continue\\Continue the game");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Do you really want to destroy the selected building?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Do you want to delete %s's saved games? ");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Delete");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Cancel");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "LOADING");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Keyword help(\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 errors)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program finished");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;List of objects\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Robots\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Buildings\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Moveable objects\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Aliens\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (none)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Error\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "The list is only available if a \\l;radar station\\u object\\radar; is working.\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Open");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Save");
+ if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Name:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Folder:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Private\\Private folder");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Common folder");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Developed by :");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+//? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "English version published by:");
+//? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+
+ if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Cancel");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Next");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Previous");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Cancel");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Exercises\\Programming exercises");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Programming challenges");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\Select mission");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Free game\\Free game without a specific goal");
+ if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Free game\\Free game without a specific goal");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\User levels");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes under development");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "New player\\Choose player's name");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Preferences");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Restart\\Restart the mission from the beginning");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Save\\Save the current mission ");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Load\\Load a saved mission");
+#if _NEWLOOK
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Return to CeeBot");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quit\\Quit CeeBot");
+#else
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Return to COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quit\\Quit COLOBOT");
+#endif
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Back \\Back to the previous screen");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Play\\Start mission!");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Device\\Driver and resolution settings");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphics\\Graphics settings");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Game\\Game settings");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Controls\\Keyboard, joystick and mouse settings");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Sound\\Music and game sound volume");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Resolution");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Full screen\\Full screen or window mode");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Apply changes\\Activates the changed settings");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Your assistant");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Shadows\\Shadows on the ground");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marks on the ground\\Marks on the ground");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Dust\\Dust and dirt on bots and buildings");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Fog\\Fog");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Sunbeams\\Sunbeams in the sky");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Sky\\Clouds and nebulae");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planets and stars\\Astronomical objects in the sky");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamic lighting\\Mobile light sources");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Number of particles\\Explosions, dust, reflections, etc.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Depth of field\\Maximum visibility");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Visual quality of 3D objects");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Textures\\Quality of textures ");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Num of decorative objects\\Number of purely ornamental objects");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particles in the interface\\Steam clouds and sparks in the interface");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflections on the buttons \\Shiny buttons");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Help balloons\\Explain the function of the buttons");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Film sequences\\Films before and after the missions");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Exit film\\Film at the exit of exercises");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Friendly fire\\Your shooting can damage your own objects ");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Scrolling\\Scrolling when the mouse touches right or left border");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Mouse inversion X\\Inversion of the scrolling direction on the X axis");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Mouse inversion Y\\Inversion of the scrolling direction on the Y axis");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Quake at explosions\\The screen shakes at explosions");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Mouse shadow\\Gives the mouse a shadow");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatic indent\\When program editing");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Big indent\\Indent 2 or 4 spaces per level defined by braces");
+ if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Access to solutions\\Show program \"4: Solution\" in the exercises"); //**
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standard controls\\Standard key functions");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Turn left\\turns the bot to the left");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Turn right\\turns the bot to the right");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Forward\\Moves forward");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Backward\\Moves backward");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Climb\\Increases the power of the jet");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descend\\Reduces the power of the jet");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Change camera\\Switches between onboard camera and following camera");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Previous object\\Selects the previous object");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standard action\\Standard action of the bot (take/grab, shoot, sniff, etc)");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camera closer\\Moves the camera forward");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camera back\\Moves the camera backward");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Next object\\Selects the next object");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Select the astronaut\\Selects the astronaut");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quit\\Quit the current mission or exercise");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions\\Shows the instructions for the current mission");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Programming help\\Gives more detailed help with programming");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Key word help\\More detailed help about key words");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Origin of last message\\Shows where the last message was sent from");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Speed 1.0x\\Normal speed");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Speed 1.5x\\1.5 times faster");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Speed 2.0x\\Double speed");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Speed 3.0x\\Three times faster");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Sound effects:\\Volume of engines, voice, shooting, etc.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Background sound :\\Volume of audio tracks on the CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D sound\\3D positioning of the sound");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Lowest\\Minimum graphic quality (highest frame rate)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Normal graphic quality");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Highest\\Highest graphic quality (lowest frame rate)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Mute\\No sound");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normal sound volume");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Use a joystick\\Joystick or keyboard");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Access to solution\\Shows the solution (detailed instructions for missions)");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\New player name");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Choose the selected player");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Cancel\\Keep current player name");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Delete player\\Deletes the player from the list");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Player name");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Save\\Saves the current mission");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Load\\Loads the selected mission");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "List of saved missions");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Filename:");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Mission name");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Photography");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Delete\\Deletes the selected file");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Appearance\\Choose your appearance");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Cancel");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Standard appearance settings");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Head\\Face and hair");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Suit\\Astronaut suit");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Turn left");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Turn right");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Red");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Green");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blue");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Red");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Green");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blue");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Face 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Face 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Face 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Face 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\No eyeglasses");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Eyeglasses 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Eyeglasses 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Eyeglasses 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Eyeglasses 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Eyeglasses 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Previous selection (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Turn left (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Turn right (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Forward (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Backward (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Up (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Down (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Grab or drop (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Grab or drop (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..in front");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..behind");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..power cell");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions for the mission (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Take off to finish the mission");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Build a derrick");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Build a power station");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Build a bot factory");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Build a repair center");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Build a converter");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Build a defense tower");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Build a research center");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Build a radar station");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Build a power cell factory");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Build an autolab");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Build a nuclear power plant");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Build a lightning conductor");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Build a exchange post");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Show if the ground is flat");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Plant a flag");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Remove a flag");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blue flags");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Red flags");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Green flags");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Yellow flags");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violet flags");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Build a winged grabber");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Build a tracked grabber");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Build a wheeled grabber");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Build a legged grabber");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Build a winged shooter");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Build a tracked shooter");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Build a wheeled shooter");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Build a legged shooter");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Build a winged orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Build a tracked orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Build a wheeled orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Build a legged orga shooter");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Build a winged sniffer");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Build a tracked sniffer");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Build a wheeled sniffer");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Build a legged sniffer");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Build a thumper");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Build a phazer shooter");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Build a recycler");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Build a shielder");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Build a subber");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Run research program for tracked bots");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Run research program for winged bots");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Run research program for thumper");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Run research program for shooter");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Run research program for defense tower");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Run research program for phazer shooter");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Run research program for shielder");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Run research program for nuclear power");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Run research program for legged bots");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Run research program for orga shooter");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Return to start");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Sniff (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Thump (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Shoot (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Extend shield (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Withdraw shield (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Shield radius");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Execute the selected program");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edit the selected program");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom on standby");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Destroy the building");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energy level");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Shield level");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Jet temperature");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Still working ...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Number of insects detected");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Transmitted information");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Compass");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-map");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-map");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camera (\\key camera;)");
+ if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camera to left");
+ if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right");
+ if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camera nearest");
+ if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camera awayest");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Help about selected object");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Show the solution");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Switch bots <-> buildings");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Show the range");
+ if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Raise the pencil");
+ if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Use the black pencil");
+ if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Use the yellow pencil");
+ if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Use the orange pencil");
+ if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Use the red pencil");
+ if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Use the purple pencil");
+ if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Use the blue pencil");
+ if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Use the green pencil");
+ if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Use the brown pencil");
+ if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Start recording");
+ if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stop recording");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Show the place");
+ if ( num == EVENT_DT_END ) strcpy(text, "Continue");
+ if ( num == EVENT_CMD ) strcpy(text, "Command line");
+ if ( num == EVENT_SPEED ) strcpy(text, "Game speed");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Back");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Forward");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copy");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Size 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Size 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Size 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Size 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Size 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions from Houston");
+#if _TEEN
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnary");
+#else
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellite report");
+#endif
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programs dispatched by Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "List of objects");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Programming help");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Close program editor and return to game");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Cancel\\Cancel all changes");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "New");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Open (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Save (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Undo (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Cut (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copy (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Paste (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Font size");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Programming help (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compile");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Execute/stop");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continue");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "One step");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Gantry crane");
+ if ( num == OBJECT_BASE ) strcpy(text, "Spaceship");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Bot factory");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Repair center");
+ if ( num == OBJECT_DESTROYER ) strcpy(text, "Destroyer");
+ if ( num == OBJECT_STATION ) strcpy(text, "Power station");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Converts ore to titanium");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Defense tower");
+ if ( num == OBJECT_NEST ) strcpy(text, "Nest");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Research center");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Radar station");
+ if ( num == OBJECT_INFO ) strcpy(text, "Information exchange post");
+#if _TEEN
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Power cell factory");
+#else
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Power cell factory");
+#endif
+ if ( num == OBJECT_LABO ) strcpy(text, "Autolab");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Nuclear power station");
+ if ( num == OBJECT_PARA ) strcpy(text, "Lightning conductor");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Vault");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Houston Mission Control");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Target");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Target");
+ if ( num == OBJECT_START ) strcpy(text, "Start");
+ if ( num == OBJECT_END ) strcpy(text, "Finish");
+ if ( num == OBJECT_STONE ) strcpy(text, "Titanium ore");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Uranium ore");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Organic matter");
+ if ( num == OBJECT_METAL ) strcpy(text, "Titanium");
+ if ( num == OBJECT_POWER ) strcpy(text, "Power cell");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Nuclear power cell");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Black box");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Key A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Key B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Key C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Key D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Explosive");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Fixed mine");
+ if ( num == OBJECT_BAG ) strcpy(text, "Survival kit");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Blue flag");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Red flag");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Green flag");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Yellow flag");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Violet flag");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Energy deposit (site for power station)");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Uranium deposit (site for derrick)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Found key A (site for derrick)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Found key B (site for derrick)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Found key C (site for derrick)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Found key D (site for derrick)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Titanium deposit (site for derrick)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Practice bot");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Winged grabber");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Tracked grabber");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Wheeled grabber");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Legged grabber");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Winged shooter");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Tracked shooter");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Wheeled shooter");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Legged shooter");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Winged orga shooter");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Tracked orga shooter");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Wheeled orga shooter");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Legged orga shooter");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Winged sniffer");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Tracked sniffer");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Wheeled sniffer");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Legged sniffer");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Thumper");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazer shooter");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Shielder");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Subber");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Target bot");
+ if ( num == OBJECT_MOBILEdr ) strcpy(text, "Drawer bot");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Engineer");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Alien Queen");
+ if ( num == OBJECT_ANT ) strcpy(text, "Ant");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Spider");
+ if ( num == OBJECT_BEE ) strcpy(text, "Wasp");
+ if ( num == OBJECT_WORM ) strcpy(text, "Worm");
+ if ( num == OBJECT_EGG ) strcpy(text, "Egg");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wreckage");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Waste");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruin");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Spaceship ruin");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Spaceship ruin");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Remains of Apollo mission");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Error");
+ if ( num == ERR_CMD ) strcpy(text, "Unknown command");
+#if _NEWLOOK
+ if ( num == ERR_INSTALL ) strcpy(text, "CeeBot not installed.");
+ if ( num == ERR_NOCD ) strcpy(text, "Please insert the CeeBot CD\nand re-run the game.");
+#else
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT not installed.");
+ if ( num == ERR_NOCD ) strcpy(text, "Please insert the COLOBOT CD\nand re-run the game.");
+#endif
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Already carrying something");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Nothing to grab");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Place occupied");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "No other robot");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "You can not carry a radioactive object");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "You can not carry an object under water");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nothing to drop");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible under water");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium too far away");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium too close");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "No titanium around");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Ground not flat enough");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Flat ground not large enough");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Place occupied");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Too close to space ship");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Too close to a building");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Ground inappropriate");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Building too close");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Object too close");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nothing to recycle");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Error in instruction move");
+ if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Object not found");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: inaccessible destination");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: inaccessible destination");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: destination occupied");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Inappropriate bot");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "No titanium ore to convert");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "No ore in the subsoil");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Not enough energy");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Inappropriate cell type");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Research program already performed");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Not enough energy yet");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "No titanium to transform");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Transforms only titanium");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Doors blocked by a robot or another object ");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "You must get on the spaceship to take off ");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Nothing to analyze");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analyzes only organic matter");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analysis already performed");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "No energy in the subsoil");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Not yet enough energy");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "No uranium to transform");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Transforms only uranium");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "No titanium");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Object too close");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Place occupied");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "No information exchange post within range");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program infected by a virus");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infected by a virus, temporarily out of order");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "No power cell");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "No more energy");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible when flying");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible when swimming");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible when moving");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible when carrying an object");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Too many flags of this color (maximum 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Too close to an existing flag");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "No flag nearby");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "The mission is not accomplished yet (press \\key help; for more details)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Bot destroyed");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Building destroyed");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Can not create this, there are too many objects");
+ if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "\"%s\" missing in this exercise"); //**
+ if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Do not use in this exercise"); //**
+
+ if ( num == INFO_BUILD ) strcpy(text, "Building completed");
+ if ( num == INFO_CONVERT ) strcpy(text, "Titanium available");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Research program completed");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Plans for tracked robots available ");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "You can fly with the keys (\\key gup;) and (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Plans for thumper available");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Plans for shooter available");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Plans for defense tower available");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Plans for phazer shooter available");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Plans for shielder available");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Plans for nuclear power plant available");
+ if ( num == INFO_FACTORY ) strcpy(text, "New bot available");
+ if ( num == INFO_LABO ) strcpy(text, "Analysis performed");
+ if ( num == INFO_ENERGY ) strcpy(text, "Power cell available");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Nuclear power cell available");
+ if ( num == INFO_FINDING ) strcpy(text, "You found a usable object");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Found a site for power station");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Found a site for a derrick");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Well done, mission accomplished >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Sorry, mission failed >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Sorry, mission failed >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Current mission saved");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint crossed");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Alien Queen killed");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Ant fatally wounded");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Wasp fatally wounded");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Worm fatally wounded");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Spider fatally wounded");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Press \\key help; to read instructions on your SatCom");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Error");
+ if ( num == TX_OPENPAR ) strcpy(text, "Opening bracket missing");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Closing bracket missing ");
+ if ( num == TX_NOTBOOL ) strcpy(text, "The expression must return a boolean value");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable not declared");
+ if ( num == TX_BADLEFT ) strcpy(text, "Assignment impossible");
+ if ( num == TX_ENDOF ) strcpy(text, "Semicolon terminator missing");
+ if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" outside a block ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" ");
+ if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//d�but d'un bloc attendu?
+ if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment");
+ if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible ");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Unknown function");
+ if ( num == TX_MISDOTS ) strcpy(text, "Sign "" : "" missing");
+ if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing");
+ if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop");
+ if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette �tiquette n'existe pas
+ if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing");
+ if ( num == TX_BADNUM ) strcpy(text, "Number missing");
+ if ( num == TX_VOID ) strcpy(text, "Void parameter");
+ if ( num == TX_NOTYP ) strcpy(text, "Type declaration missing");
+ if ( num == TX_NOVAR ) strcpy(text, "Variable name missing");
+ if ( num == TX_NOFONC ) strcpy(text, "Function name missing");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Too many parameters");
+ if ( num == TX_REDEF ) strcpy(text, "Function already exists");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Parameters missing ");
+ if ( num == TX_BADPARAM ) strcpy(text, "No function with this name accepts this kind of parameter");
+ if ( num == TX_NUMPARAM ) strcpy(text, "No function with this name accepts this number of parameters");
+ if ( num == TX_NOITEM ) strcpy(text, "This is not a member of this class");
+ if ( num == TX_DOT ) strcpy(text, "This object is not a member of a class");
+ if ( num == TX_NOCONST ) strcpy(text, "Appropriate constructor missing");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "This class already exists");
+ if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing");
+ if ( num == TX_RESERVED ) strcpy(text, "Reserved keyword of CBOT language");
+ if ( num == TX_BADNEW ) strcpy(text, "Bad argument for ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected");
+ if ( num == TX_BADSTRING ) strcpy(text, "String missing");
+ if ( num == TX_BADINDEX ) strcpy(text, "Incorrect index type");
+ if ( num == TX_PRIVATE ) strcpy(text, "Private element");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Public required");
+ if ( num == TX_DIVZERO ) strcpy(text, "Dividing by zero");
+ if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized");
+ if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, �a?
+ if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value ");
+ if ( num == TX_NORUN ) strcpy(text, "No function running");
+ if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function");
+ if ( num == TX_NOCLASS ) strcpy(text, "This class does not exist");
+ if ( num == TX_NULLPT ) strcpy(text, "Unknown Object");
+ if ( num == TX_OPNAN ) strcpy(text, "Operation impossible with value ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Access beyond array limit");
+ if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Illegal object");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Can't open file");
+ if ( num == TX_NOTOPEN ) strcpy(text, "File not open");
+ if ( num == TX_ERRREAD ) strcpy(text, "Read error");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Write error");
+ }
+// \TODO
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< none >");
+ if ( num == SDLK_LEFT ) strcpy(text, "Arrow left");
+ if ( num == SDLK_RIGHT ) strcpy(text, "Arrow right");
+ if ( num == SDLK_UP ) strcpy(text, "Arrow up");
+ if ( num == SDLK_DOWN ) strcpy(text, "Arrow down");
+// if ( num == SDLK_CANCEL ) strcpy(text, "Control-break");
+// if ( num == SDLK_BACK ) strcpy(text, "<--");
+ if ( num == SDLK_TAB ) strcpy(text, "Tab");
+ if ( num == SDLK_CLEAR ) strcpy(text, "Clear");
+ if ( num == SDLK_RETURN ) strcpy(text, "Enter");
+// if ( num == SDLK_SHIFT ) strcpy(text, "Shift");
+// if ( num == SDLK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == SDLK_MENU ) strcpy(text, "Alt");
+ if ( num == SDLK_PAUSE ) strcpy(text, "Pause");
+// if ( num == SDLK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == SDLK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == SDLK_SPACE ) strcpy(text, "Space");
+// if ( num == SDLK_PRIOR ) strcpy(text, "Page Up");
+// if ( num == SDLK_NEXT ) strcpy(text, "Page Down");
+ if ( num == SDLK_END ) strcpy(text, "End");
+ if ( num == SDLK_HOME ) strcpy(text, "Home");
+// if ( num == SDLK_SELECT ) strcpy(text, "Select");
+// if ( num == SDLK_EXECUTE ) strcpy(text, "Execute");
+// if ( num == SDLK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == SDLK_INSERT ) strcpy(text, "Insert");
+ if ( num == SDLK_DELETE ) strcpy(text, "Delete");
+ if ( num == SDLK_HELP ) strcpy(text, "Help");
+// if ( num == SDLK_LWIN ) strcpy(text, "Left Windows");
+// if ( num == SDLK_RWIN ) strcpy(text, "Right Windows");
+// if ( num == SDLK_APPS ) strcpy(text, "Application key");
+// if ( num == SDLK_NUMPAD0 ) strcpy(text, "NumPad 0");
+// if ( num == SDLK_NUMPAD1 ) strcpy(text, "NumPad 1");
+// if ( num == SDLK_NUMPAD2 ) strcpy(text, "NumPad 2");
+// if ( num == SDLK_NUMPAD3 ) strcpy(text, "NumPad 3");
+// if ( num == SDLK_NUMPAD4 ) strcpy(text, "NumPad 4");
+// if ( num == SDLK_NUMPAD5 ) strcpy(text, "NumPad 5");
+// if ( num == SDLK_NUMPAD6 ) strcpy(text, "NumPad 6");
+// if ( num == SDLK_NUMPAD7 ) strcpy(text, "NumPad 7");
+// if ( num == SDLK_NUMPAD8 ) strcpy(text, "NumPad 8");
+// if ( num == SDLK_NUMPAD9 ) strcpy(text, "NumPad 9");
+// if ( num == SDLK_MULTIPLY ) strcpy(text, "NumPad *");
+// if ( num == SDLK_ADD ) strcpy(text, "NumPad +");
+// if ( num == SDLK_SEPARATOR ) strcpy(text, "NumPad sep");
+// if ( num == SDLK_SUBTRACT ) strcpy(text, "NumPad -");
+// if ( num == SDLK_DECIMAL ) strcpy(text, "NumPad .");
+// if ( num == SDLK_DIVIDE ) strcpy(text, "NumPad /");
+ if ( num == SDLK_F1 ) strcpy(text, "F1");
+ if ( num == SDLK_F2 ) strcpy(text, "F2");
+ if ( num == SDLK_F3 ) strcpy(text, "F3");
+ if ( num == SDLK_F4 ) strcpy(text, "F4");
+ if ( num == SDLK_F5 ) strcpy(text, "F5");
+ if ( num == SDLK_F6 ) strcpy(text, "F6");
+ if ( num == SDLK_F7 ) strcpy(text, "F7");
+ if ( num == SDLK_F8 ) strcpy(text, "F8");
+ if ( num == SDLK_F9 ) strcpy(text, "F9");
+ if ( num == SDLK_F10 ) strcpy(text, "F10");
+ if ( num == SDLK_F11 ) strcpy(text, "F11");
+ if ( num == SDLK_F12 ) strcpy(text, "F12");
+ if ( num == SDLK_F13 ) strcpy(text, "F13");
+ if ( num == SDLK_F14 ) strcpy(text, "F14");
+ if ( num == SDLK_F15 ) strcpy(text, "F15");
+// if ( num == SDLK_F16 ) strcpy(text, "F16");
+// if ( num == SDLK_F17 ) strcpy(text, "F17");
+// if ( num == SDLK_F18 ) strcpy(text, "F18");
+// if ( num == SDLK_F19 ) strcpy(text, "F19");
+// if ( num == SDLK_F20 ) strcpy(text, "F20");
+ if ( num == SDLK_NUMLOCK ) strcpy(text, "Num Lock");
+// if ( num == SDLK_SCROLL ) strcpy(text, "Scroll");
+// if ( num == SDLK_ATTN ) strcpy(text, "Attn");
+// if ( num == SDLK_CRSEL ) strcpy(text, "CrSel");
+// if ( num == SDLK_EXSEL ) strcpy(text, "ExSel");
+// if ( num == SDLK_EREOF ) strcpy(text, "Erase EOF");
+// if ( num == SDLK_PLAY ) strcpy(text, "Play");
+// if ( num == SDLK_ZOOM ) strcpy(text, "Zoom");
+// if ( num == SDLK_PA1 ) strcpy(text, "PA1");
+// if ( num == SDLK_OEM_CLEAR ) strcpy(text, "Clear");
+// if ( num == SDLK_BUTTON1 ) strcpy(text, "Button 1");
+// if ( num == SDLK_BUTTON2 ) strcpy(text, "Button 2");
+// if ( num == SDLK_BUTTON3 ) strcpy(text, "Button 3");
+// if ( num == SDLK_BUTTON4 ) strcpy(text, "Button 4");
+// if ( num == SDLK_BUTTON5 ) strcpy(text, "Button 5");
+// if ( num == SDLK_BUTTON6 ) strcpy(text, "Button 6");
+// if ( num == SDLK_BUTTON7 ) strcpy(text, "Button 7");
+// if ( num == SDLK_BUTTON8 ) strcpy(text, "Button 8");
+// if ( num == SDLK_BUTTON9 ) strcpy(text, "Button 9");
+// if ( num == SDLK_BUTTON10 ) strcpy(text, "Button 10");
+// if ( num == SDLK_BUTTON11 ) strcpy(text, "Button 11");
+// if ( num == SDLK_BUTTON12 ) strcpy(text, "Button 12");
+// if ( num == SDLK_BUTTON13 ) strcpy(text, "Button 13");
+// if ( num == SDLK_BUTTON14 ) strcpy(text, "Button 14");
+// if ( num == SDLK_BUTTON15 ) strcpy(text, "Button 15");
+// if ( num == SDLK_BUTTON16 ) strcpy(text, "Button 16");
+// if ( num == SDLK_BUTTON17 ) strcpy(text, "Button 17");
+// if ( num == SDLK_BUTTON18 ) strcpy(text, "Button 18");
+// if ( num == SDLK_BUTTON19 ) strcpy(text, "Button 19");
+// if ( num == SDLK_BUTTON20 ) strcpy(text, "Button 20");
+// if ( num == SDLK_BUTTON21 ) strcpy(text, "Button 21");
+// if ( num == SDLK_BUTTON22 ) strcpy(text, "Button 22");
+// if ( num == SDLK_BUTTON23 ) strcpy(text, "Button 23");
+// if ( num == SDLK_BUTTON24 ) strcpy(text, "Button 24");
+// if ( num == SDLK_BUTTON25 ) strcpy(text, "Button 25");
+// if ( num == SDLK_BUTTON26 ) strcpy(text, "Button 26");
+// if ( num == SDLK_BUTTON27 ) strcpy(text, "Button 27");
+// if ( num == SDLK_BUTTON28 ) strcpy(text, "Button 28");
+// if ( num == SDLK_BUTTON29 ) strcpy(text, "Button 29");
+// if ( num == SDLK_BUTTON30 ) strcpy(text, "Button 30");
+// if ( num == SDLK_BUTTON31 ) strcpy(text, "Button 31");
+// if ( num == SDLK_BUTTON32 ) strcpy(text, "Button 32");
+// if ( num == SDLK_WHEELUP ) strcpy(text, "Wheel up");
+// if ( num == SDLK_WHEELDOWN ) strcpy(text, "Wheel down");
+ }
+#endif
+
+#if _FRENCH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /f");
+ #endif
+ #if _NET
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18");
+ #endif
+ #if _SCHOOL & _EDU
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _PERSO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _CEEBOTDEMO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18");
+ #endif
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /f");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille r�duite");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edition du programme");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nouveau");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Joueur");
+ if ( num == RT_IO_NEW ) strcpy(text, "Nouveau ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " ou ");
+
+#if _NEWLOOK
+ if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot");
+#else
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+#endif
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "D�fis");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre");
+ if ( num == RT_TITLE_TEEN ) strcpy(text, "Jeu libre");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux suppl�mentaires");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Options");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistr�e");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plan�tes :");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plan�tes :");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux suppl�mentaires :");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plan�tes :");
+ if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste des chapitres :");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des d�fis du chapitre :");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :");
+ if ( num == RT_PLAY_LISTk ) strcpy(text, " Liste des jeux libres du chapitre :");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " R�sum� :");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " R�solutions :");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche � red�finir.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhait�e.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Couleur des cheveux :");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Couleur de la combinaison :");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Couleur des bandes :");
+
+#if _NEWLOOK
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Voulez-vous quitter CeeBot ?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter CeeBot");
+#else
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Voulez-vous quitter COLOBOT ?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
+#endif
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Quitter la mission ?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Abandonner\\Abandonner la mission en cours");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment d�truire le b�timent s�lectionn� ?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous d�truire les sauvegardes de %s ?");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "D�truire");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl� (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin�");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des b�timents\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Erreur\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Liste non disponible sans \\l;radar\\u object\\radar; !\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Ouvrir");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Enregistrer");
+ if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Nom:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Dans:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv�\\Dossier priv�");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun � tous les joueurs");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "D�velopp� par :");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+#if _SCHOOL
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+#else
+ //?if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version fran�aise �dit�e par :");
+ //?if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+#endif
+
+ if ( num == RT_INTERFACE_REC ) strcpy(text, "Enregistreur");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Pr�c�dent");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "D�fis\\D�fis de programmation");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis");
+ if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux suppl�mentaires");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'�laboration");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\R�glages");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au d�but");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistr�e");
+#if _NEWLOOK
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans CeeBot");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter CeeBot");
+#else
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
+#endif
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau pr�c�dent");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\D�marrer l'action");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et r�solution d'affichage");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit�");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit�");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "R�solution");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein �cran\\Plein �cran ou fen�tr�");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectu�s");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projet�es au sol");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessin�es sur le sol");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et b�timents");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plan�tes et �toiles\\Motifs mobiles dans le ciel");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumi�res dynamiques\\Eclairages mobiles");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit� de particules\\Explosions, poussi�res, reflets, etc.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "D�tails des objets\\Qualit� des objets en 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit� des textures\\Qualit� des images");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nb d'objets d�coratifs\\Qualit� d'objets non indispensables");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "S�quences cin�matiques\\Films avant ou apr�s une mission");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim�\\Retour anim� dans les exercices");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "D�g�ts � soi-m�me\\Vos tirs infligent des dommages � vos unit�s");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "D�filement dans les bords\\D�filement lorsque la souris touches les bords gauche ou droite");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'�cran vibre lors d'une explosion");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombr�e\\Jolie souris avec une ombre");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'�dition d'un programme");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces");
+ if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Acc�s aux solutions\\Programme \"4: Solution\" dans les exercices");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout r�initialiser\\Remet toutes les touches standards");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner � gauche\\Moteur � gauche");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner � droite\\Moteur � droite");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arri�re");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du r�acteur");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du r�acteur");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de cam�ra\\Autre de point de vue");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "S�lection pr�c�dente\\S�lectionne l'objet pr�c�dent");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Cam�ra plus proche\\Avance la cam�ra");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Cam�ra plus loin\\Recule la cam�ra");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "S�lectionner l'objet suivant\\S�lectionner l'objet suivant");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "S�lectionner le cosmonaute\\S�lectionner le cosmonaute");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche � suivre");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl�\\Explication sur le mot-cl�");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Vitesse 2.0x\\Deux fois plus rapide");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Vitesse 3.0x\\Trois fois plus rapide");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Bruitages :\\Volume des moteurs, voix, etc.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit� minimale (+ rapide)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit� standard");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit� (+ lent)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Acc�s � la solution\\Donne la solution");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur � cr�er");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission s�lectionn�e");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistr�es");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement s�lectionn�");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "T�te\\Visage et cheveux");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation � gauche");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation � droite");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rouge");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Vert");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Bleu");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Visage 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Visage 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Visage 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Visage 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Pas de lunettes");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Lunettes 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Lunettes 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Lunettes 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "S�lection pr�c�dente (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne � gauche (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne � droite (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derri�re");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "D�colle pour terminer la mission");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de r�paration");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucl�aire");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enl�ve un drapeau");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un d�m�nageur volant");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un d�m�nageur � chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un d�m�nageur � roues");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un d�m�nageur � pattes");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter � chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter � roues");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter � pattes");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter � chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter � roues");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter � pattes");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur � chenilles");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur � roues");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur � pattes");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Fabrique un robot bouclier");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Fabrique un robot sous-marin");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Recherche les chenilles");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de d�fense");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucl�aire");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au d�part");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "D�ploie le bouclier (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Ex�cute le programme s�lectionn�");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme s�lectionn�");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "D�molit le b�timent");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'�nergie");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temp�rature du r�acteur");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes d�tect�s");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffus�es");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Cam�ra (\\key camera;)");
+ if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Cam�ra � gauche");
+ if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Cam�ra � droite");
+ if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Cam�ra plus proche");
+ if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Cam�ra plus loin");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la s�lection");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> b�timents");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action");
+ if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Rel�ve le crayon");
+ if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir");
+ if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune");
+ if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange");
+ if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Abaisse le crayon rouge");
+ if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Abaisse le crayon violet");
+ if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu");
+ if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert");
+ if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun");
+ if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\D�marre l'enregistrement");
+ if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Montre l'endroit");
+ if ( num == EVENT_DT_END ) strcpy(text, "Continuer");
+ if ( num == EVENT_CMD ) strcpy(text, "Console de commande");
+ if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page pr�c�dente");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Taille 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Taille 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Taille 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Taille 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston");
+#if _TEEN
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnaire anglais-fran�ais");
+#else
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite");
+#endif
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoy�s par Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide � la programmation");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Annuler\\Annuler toutes les modifications");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nouveau");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Ouvrir (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Enregistrer (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Annuler (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caract�res");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide � la programmation (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "D�marrer/stopper");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Portique");
+ if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de r�paration");
+ if ( num == OBJECT_DESTROYER ) strcpy(text, "Destructeur");
+ if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Tour de d�fense");
+ if ( num == OBJECT_NEST ) strcpy(text, "Nid");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Radar");
+ if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information");
+#if _TEEN
+ if ( num == OBJECT_ENERGY ) strcpy(text, "D�sint�grateur");
+#else
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles");
+#endif
+ if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de mati�res organiques");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucl�aire");
+ if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contr�le");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible");
+ if ( num == OBJECT_START ) strcpy(text, "D�part");
+ if ( num == OBJECT_END ) strcpy(text, "But");
+ if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Mati�re organique");
+ if ( num == OBJECT_METAL ) strcpy(text, "Titanium");
+ if ( num == OBJECT_POWER ) strcpy(text, "Pile normale");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucl�aire");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Bo�te noire");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Cl� A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Cl� B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Cl� C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Cl� D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Explosif");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe");
+ if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Indicateur");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Drapeau bleu");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Drapeau rouge");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Drapeau vert");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Drapeau jaune");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl� A)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl� B)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl� C)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl� D)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entra�nement");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entra�nement");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entra�nement");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entra�nement");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot d�m�nageur");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot d�m�nageur");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot d�m�nageur");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot d�m�nageur");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Robot shooter");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Robot orgaShooter");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Robot renifleur");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Robot secoueur");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Robot phazer");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entra�nement");
+ if ( num == OBJECT_MOBILEdr ) strcpy(text, "Robot dessinateur");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Technicien");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse");
+ if ( num == OBJECT_ANT ) strcpy(text, "Fourmi");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Araign�e");
+ if ( num == OBJECT_BEE ) strcpy(text, "Gu�pe");
+ if ( num == OBJECT_WORM ) strcpy(text, "Ver");
+ if ( num == OBJECT_EGG ) strcpy(text, "Oeuf");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "B�timent en ruine");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "B�timent en ruine");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "D�chet");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "B�timent en ruine");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "B�timent en ruine");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Vestige d'une mission Apollo");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Erreur");
+ if ( num == ERR_CMD ) strcpy(text, "Commande inconnue");
+#if _NEWLOOK
+ if ( num == ERR_INSTALL ) strcpy(text, "CeeBot n'est pas install�.");
+ if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de CeeBot\net relancer le jeu.");
+#else
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install�.");
+ if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu.");
+#endif
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte d�j� quelque chose");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien � prendre");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup�");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien � d�poser");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup�");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un b�timent");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt�");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "B�timent trop proche");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien � recycler");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'�nergie");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "D�placement impossible");
+ if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Objet n'existe pas");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occup�e");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium � convertir");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'�nergie");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'�nergie");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche d�j� effectu�e");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'�nergie");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium � transformer");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloqu�es par un robot ou un objet");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir d�coller");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Rien � analyser");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la mati�re organique");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse d�j� effectu�e");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'�nergie");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium � transformer");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup�");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv� de borne d'information");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect� par un virus");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect� par un virus, ne fonctionne plus temporairement");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'�nergie");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau � proximit�");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termin�e (appuyez sur \\key help; pour plus de d�tails)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot d�truit");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "B�timent d�truit");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Cr�ation impossible, il y a trop d'objets");
+ if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Il manque \"%s\" dans le programme");
+ if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Interdit dans cet exercice");
+
+ if ( num == INFO_BUILD ) strcpy(text, "B�timent termin�");
+ if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termin�e");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot � chenilles possible");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de d�fense possible");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucl�aire possible");
+ if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible");
+ if ( num == INFO_LABO ) strcpy(text, "Analyse termin�e");
+ if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucl�aire disponible");
+ if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv� un objet utilisable");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv�");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv�");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termin�e >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< D�sol�, mission �chou�e >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< D�sol�, mission �chou�e >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu�");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touch�e");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touch�e");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Gu�pe mortellement touch�e");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch�");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Araign�e mortellement touch�e");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Erreur");
+ if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenth�se ouvrante");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenth�se fermante");
+ if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit �tre un boolean");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non d�clar�e");
+ if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible");
+ if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv�");
+ if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Instructions apr�s la fin");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant");
+ if ( num == TX_OPENBLK ) strcpy(text, "D�but d'un bloc attendu");
+ if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de r�sultat pour l'assignation");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Red�finition d'une variable");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux op�randes ne sont pas de types compatibles");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue");
+ if ( num == TX_MISDOTS ) strcpy(text, "S�parateur "" : "" attendu");
+ if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while""");
+ if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle");
+ if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "Cette �tiquette n'existe pas");
+ if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case""");
+ if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu");
+ if ( num == TX_VOID ) strcpy(text, "Param�tre void");
+ if ( num == TX_NOTYP ) strcpy(text, "D�claration de type attendu");
+ if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu");
+ if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Trop de param�tres");
+ if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe d�j�");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de param�tres");
+ if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de param�tre(s)");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de param�tres");
+ if ( num == TX_NOITEM ) strcpy(text, "Cet �l�ment n'existe pas dans cette classe");
+ if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe");
+ if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri�");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe d�j�");
+ if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu");
+ if ( num == TX_RESERVED ) strcpy(text, "Ce mot est r�serv�");
+ if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu");
+ if ( num == TX_BADSTRING ) strcpy(text, "Une cha�ne de caract�re est attendue");
+ if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index");
+ if ( num == TX_PRIVATE ) strcpy(text, "El�ment prot�g�");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis");
+ if ( num == TX_DIVZERO ) strcpy(text, "Division par z�ro");
+ if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialis�e");
+ if ( num == TX_BADTHROW ) strcpy(text, "Valeur n�gative refus�e pour ""throw""");
+ if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn� de r�sultat");
+ if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en ex�cution");
+ if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante");
+ if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas");
+ if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas");
+ if ( num == TX_OPNAN ) strcpy(text, "Op�ration sur un ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Acc�s hors du tableau");
+ if ( num == TX_STACKOVER ) strcpy(text, "D�bordement de la pile");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible");
+ if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert");
+ if ( num == TX_ERRREAD ) strcpy(text, "Erreur � la lecture");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Erreur � l'�criture");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< aucune >");
+ if ( num == SDLK_LEFT ) strcpy(text, "Fl�che Gauche");
+ if ( num == SDLK_RIGHT ) strcpy(text, "Fl�che Droite");
+ if ( num == SDLK_UP ) strcpy(text, "Fl�che Haut");
+ if ( num == SDLK_DOWN ) strcpy(text, "Fl�che Bas");
+ if ( num == SDLK_CANCEL ) strcpy(text, "Control-break");
+ if ( num == SDLK_BACK ) strcpy(text, "<--");
+ if ( num == SDLK_TAB ) strcpy(text, "Tab");
+ if ( num == SDLK_CLEAR ) strcpy(text, "Clear");
+ if ( num == SDLK_RETURN ) strcpy(text, "Entr�e");
+ if ( num == SDLK_SHIFT ) strcpy(text, "Shift");
+ if ( num == SDLK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == SDLK_MENU ) strcpy(text, "Alt");
+ if ( num == SDLK_PAUSE ) strcpy(text, "Pause");
+ if ( num == SDLK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == SDLK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == SDLK_SPACE ) strcpy(text, "Espace");
+ if ( num == SDLK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == SDLK_NEXT ) strcpy(text, "Page Down");
+ if ( num == SDLK_END ) strcpy(text, "End");
+ if ( num == SDLK_HOME ) strcpy(text, "Home");
+ if ( num == SDLK_SELECT ) strcpy(text, "Select");
+ if ( num == SDLK_EXECUTE ) strcpy(text, "Execute");
+ if ( num == SDLK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == SDLK_INSERT ) strcpy(text, "Insert");
+ if ( num == SDLK_DELETE ) strcpy(text, "Delete");
+ if ( num == SDLK_HELP ) strcpy(text, "Help");
+ if ( num == SDLK_LWIN ) strcpy(text, "Left Windows");
+ if ( num == SDLK_RWIN ) strcpy(text, "Right Windows");
+ if ( num == SDLK_APPS ) strcpy(text, "Application key");
+ if ( num == SDLK_NUMPAD0 ) strcpy(text, "NumPad 0");
+ if ( num == SDLK_NUMPAD1 ) strcpy(text, "NumPad 1");
+ if ( num == SDLK_NUMPAD2 ) strcpy(text, "NumPad 2");
+ if ( num == SDLK_NUMPAD3 ) strcpy(text, "NumPad 3");
+ if ( num == SDLK_NUMPAD4 ) strcpy(text, "NumPad 4");
+ if ( num == SDLK_NUMPAD5 ) strcpy(text, "NumPad 5");
+ if ( num == SDLK_NUMPAD6 ) strcpy(text, "NumPad 6");
+ if ( num == SDLK_NUMPAD7 ) strcpy(text, "NumPad 7");
+ if ( num == SDLK_NUMPAD8 ) strcpy(text, "NumPad 8");
+ if ( num == SDLK_NUMPAD9 ) strcpy(text, "NumPad 9");
+ if ( num == SDLK_MULTIPLY ) strcpy(text, "NumPad *");
+ if ( num == SDLK_ADD ) strcpy(text, "NumPad +");
+ if ( num == SDLK_SEPARATOR ) strcpy(text, "NumPad sep");
+ if ( num == SDLK_SUBTRACT ) strcpy(text, "NumPad -");
+ if ( num == SDLK_DECIMAL ) strcpy(text, "NumPad .");
+ if ( num == SDLK_DIVIDE ) strcpy(text, "NumPad /");
+ if ( num == SDLK_F1 ) strcpy(text, "F1");
+ if ( num == SDLK_F2 ) strcpy(text, "F2");
+ if ( num == SDLK_F3 ) strcpy(text, "F3");
+ if ( num == SDLK_F4 ) strcpy(text, "F4");
+ if ( num == SDLK_F5 ) strcpy(text, "F5");
+ if ( num == SDLK_F6 ) strcpy(text, "F6");
+ if ( num == SDLK_F7 ) strcpy(text, "F7");
+ if ( num == SDLK_F8 ) strcpy(text, "F8");
+ if ( num == SDLK_F9 ) strcpy(text, "F9");
+ if ( num == SDLK_F10 ) strcpy(text, "F10");
+ if ( num == SDLK_F11 ) strcpy(text, "F11");
+ if ( num == SDLK_F12 ) strcpy(text, "F12");
+ if ( num == SDLK_F13 ) strcpy(text, "F13");
+ if ( num == SDLK_F14 ) strcpy(text, "F14");
+ if ( num == SDLK_F15 ) strcpy(text, "F15");
+ if ( num == SDLK_F16 ) strcpy(text, "F16");
+ if ( num == SDLK_F17 ) strcpy(text, "F17");
+ if ( num == SDLK_F18 ) strcpy(text, "F18");
+ if ( num == SDLK_F19 ) strcpy(text, "F19");
+ if ( num == SDLK_F20 ) strcpy(text, "F20");
+ if ( num == SDLK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == SDLK_SCROLL ) strcpy(text, "Scroll");
+ if ( num == SDLK_ATTN ) strcpy(text, "Attn");
+ if ( num == SDLK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == SDLK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == SDLK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == SDLK_PLAY ) strcpy(text, "Play");
+ if ( num == SDLK_ZOOM ) strcpy(text, "Zoom");
+ if ( num == SDLK_PA1 ) strcpy(text, "PA1");
+ if ( num == SDLK_OEM_CLEAR ) strcpy(text, "Clear");
+ if ( num == SDLK_BUTTON1 ) strcpy(text, "Bouton 1");
+ if ( num == SDLK_BUTTON2 ) strcpy(text, "Bouton 2");
+ if ( num == SDLK_BUTTON3 ) strcpy(text, "Bouton 3");
+ if ( num == SDLK_BUTTON4 ) strcpy(text, "Bouton 4");
+ if ( num == SDLK_BUTTON5 ) strcpy(text, "Bouton 5");
+ if ( num == SDLK_BUTTON6 ) strcpy(text, "Bouton 6");
+ if ( num == SDLK_BUTTON7 ) strcpy(text, "Bouton 7");
+ if ( num == SDLK_BUTTON8 ) strcpy(text, "Bouton 8");
+ if ( num == SDLK_BUTTON9 ) strcpy(text, "Bouton 9");
+ if ( num == SDLK_BUTTON10 ) strcpy(text, "Bouton 10");
+ if ( num == SDLK_BUTTON11 ) strcpy(text, "Bouton 11");
+ if ( num == SDLK_BUTTON12 ) strcpy(text, "Bouton 12");
+ if ( num == SDLK_BUTTON13 ) strcpy(text, "Bouton 13");
+ if ( num == SDLK_BUTTON14 ) strcpy(text, "Bouton 14");
+ if ( num == SDLK_BUTTON15 ) strcpy(text, "Bouton 15");
+ if ( num == SDLK_BUTTON16 ) strcpy(text, "Bouton 16");
+ if ( num == SDLK_BUTTON17 ) strcpy(text, "Bouton 17");
+ if ( num == SDLK_BUTTON18 ) strcpy(text, "Bouton 18");
+ if ( num == SDLK_BUTTON19 ) strcpy(text, "Bouton 19");
+ if ( num == SDLK_BUTTON20 ) strcpy(text, "Bouton 20");
+ if ( num == SDLK_BUTTON21 ) strcpy(text, "Bouton 21");
+ if ( num == SDLK_BUTTON22 ) strcpy(text, "Bouton 22");
+ if ( num == SDLK_BUTTON23 ) strcpy(text, "Bouton 23");
+ if ( num == SDLK_BUTTON24 ) strcpy(text, "Bouton 24");
+ if ( num == SDLK_BUTTON25 ) strcpy(text, "Bouton 25");
+ if ( num == SDLK_BUTTON26 ) strcpy(text, "Bouton 26");
+ if ( num == SDLK_BUTTON27 ) strcpy(text, "Bouton 27");
+ if ( num == SDLK_BUTTON28 ) strcpy(text, "Bouton 28");
+ if ( num == SDLK_BUTTON29 ) strcpy(text, "Bouton 29");
+ if ( num == SDLK_BUTTON30 ) strcpy(text, "Bouton 30");
+ if ( num == SDLK_BUTTON31 ) strcpy(text, "Bouton 31");
+ if ( num == SDLK_BUTTON32 ) strcpy(text, "Bouton 32");
+ if ( num == SDLK_WHEELUP ) strcpy(text, "Molette haut");
+ if ( num == SDLK_WHEELDOWN ) strcpy(text, "Molette bas");
+ }
+#endif
+
+#if _GERMAN | _WG
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "1.18 /d");
+ #endif
+ #if _NET
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18");
+ #endif
+ #if _SCHOOL & _EDU
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _PERSO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _CEEBOTDEMO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18");
+ #endif
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /d");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Gro�es Fenster");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Reduzieren");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normale Gr��e");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Schlie�en");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Programmeditor");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "Neu");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Spieler");
+ if ( num == RT_IO_NEW ) strcpy(text, "Neu ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " oder ");
+
+#if _NEWLOOK
+ if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot");
+#else
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+#endif
+#if _SCHOOL
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "�bungen");
+#else
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmieren");
+#endif
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Challenges");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Missionen");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Freestyle");
+ if ( num == RT_TITLE_TEEN ) strcpy(text, "Freestyle");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Userlevels");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypen");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Einstellungen");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Name ");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Aussehen einstellen");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Aktuelle Mission speichern");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Gespeicherte Mission laden");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste der Kapitel:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste der Kapitel:");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste der Planeten:");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste der Planeten:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Userlevels:");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste der Planeten:");
+ if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste der Kapitel:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste der �bungen des Kapitels:");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste der Challenges des Kapitels:");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste der Missionen des Planeten:");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste der freien Levels des Planeten:");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Missionen des Userlevels:");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste der Prototypen des Planeten:");
+ if ( num == RT_PLAY_LISTk ) strcpy(text, " Liste der freien Levels des Kapitel:");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Zusammenfassung:");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Driver:");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Aufl�sung:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Klicken Sie auf die neu zu definierende Taste.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Dr�cken Sie auf die neue Taste.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Kopf:");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Brille:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Haarfarbe:");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Farbe des Anzugs:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Farbe der Streifen:");
+
+#if _NEWLOOK
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie CeeBot schlie�en ?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlie�en\\CeeBot schlie�en");
+#else
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie COLOBOT schlie�en ?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlie�en\\COLOBOT schlie�en");
+#endif
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Mission abbrechen ?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Abbrechen\\Mission abbrechen");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Weitermachen\\Mission weitermachen");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Weitermachen\\Weitermachen");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Wollen Sie das angew�hlte Geb�ude wirklich zerst�ren ?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Wollen Sie die gespeicherten Missionen von %s l�schen ?");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Zerst�ren");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Abbrechen");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "Laden");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Hilfe �ber den Begriff (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Kompilieren OK (0 Fehler)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programm beendet");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Liste der Objekte\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Liste der Roboter\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes der Geb�ude\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes der tragbaren Gegenst�nde\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes der Feinde\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (keine)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Fehler\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Die Liste ist ohne \\l;Radar\\u object\\radar; nicht verf�gbar !\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "�ffnen");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Speichern");
+ if ( num == RT_IO_LIST ) strcpy(text, "Ordner: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Name:");
+ if ( num == RT_IO_DIR ) strcpy(text, "In:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Privat\\Privater Ordner");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "�ffentlich\\Gemeinsamer Ordner f�r alle Spieler");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Entwickelt von:");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+#if _WG
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Herausgegeben von:");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.wg-verlag.ch");
+#else
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+#endif
+
+ if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Abbrechen");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "N�chster");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Vorherg.");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Men� (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Abbrechen");
+
+#if _SCHOOL
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�bungen\\Programmier�bungen");
+#else
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmieren\\Programmier�bungen");
+#endif
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Herausforderungen");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missionen\\Aufbruch ins Weltall");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel");
+ if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\Userlevels");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\In Entwicklung befindliche Prototypen");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Anderer Spieler\\Spielername �ndern");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Einstellungen\\Einstellungen");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Neu anfangen\\Die Mission von vorne anfangen");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Speichern\\Aktuelle Mission speichern");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Laden\\Eine gespeicherte Mission �ffnen");
+#if _NEWLOOK
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zur�ck zu CeeBot");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlie�en\\CeeBot schlie�en");
+#else
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zur�ck zu COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlie�en\\COLOBOT schlie�en");
+#endif
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Zur�ck \\Zur�ck zum Hauptmen�");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Spielen ...\\Los geht's");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Bildschirm\\Driver und Bildschirmaufl�sung");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafik\\Grafische Einstellungen");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Spiel\\Gameplay Einstellungen");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Steuerung\\Auswahl der Tasten");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Ger�usche\\Lautst�rke Ger�usche und Musik");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Einheit");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Aufl�sung");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Vollbildschirm\\Vollbildschirm oder Fenster");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "�nderungen ausf�hren\\Get�tigte Einstellungen ausf�hren");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robby\\Ihr Assistent");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Schatten\\Schlagschatten auf dem Boden");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Markierungen\\Markierungen auf dem Boden");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Schmutz\\Schmutz auf Robotern und Bauten");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Nebel\\Nebelschwaden");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Sonnenstrahlen\\Sonnenstrahlen");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Himmel\\Himmel und Wolken");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planeten und Sterne\\Kreisende Planeten und Sterne");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamische Beleuchtung\\Dynamische Beleuchtung");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Anzahl Partikel\\Explosionen, Staub, usw.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Sichtweite\\Maximale Sichtweite");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Detailliertheit der Objekte in 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit�t der Texturen\\Qualit�t der Anzeige");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Anzahl Ziergegenst�nde\\Anzahl Gegenst�nde ohne Funktion");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Partikel in den Men�s\\Funken und Sterne in den Men�s");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Gl�nzende Tasten\\Gl�nzende Tasten in den Men�s");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Hilfsblasen\\Hilfsblasen");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Filme\\Filme vor und nach den Missionen");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Zur�cksetzen \\Kleine Show beim Zur�cksetzen in den �bungen");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Eigenbeschuss\\Ihre Einheiten werden von Ihren Waffen besch�digt.");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Kameradrehung mit der Maus\\Die Kamera dreht wenn die Maus den Rand erreicht");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Umkehr X\\Umkehr der Kameradrehung X-Achse");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Umkehr Y\\Umkehr der Kameradrehung Y-Achse");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Beben bei Explosionen\\Die Kamera bebt bei Explosionen");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Schatten unter der Maus\\Ein Schatten erscheint unter der Maus");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatisches Einr�cken\\Beim Bearbeiten der Programme");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Einr�cken mit 4 Leerstellen\\Einr�cken mit 2 oder 4 Leerstellen");
+ if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "L�sung zug�nglich\\Die L�sung ist im Programmslot \"4: L�sung\" zug�nglich");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Alles zur�cksetzen\\Standarddefinition aller Tasten");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Drehung nach links\\Steuer links");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Drehung nach rechts\\Steuer rechts");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Vorw�rts\\Bewegung nach vorne");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "R�ckw�rts\\Bewegung nach hinten");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Steigen\\Leistung des Triebwerks steigern");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Sinken\\Leistung des Triebwerks drosseln");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Andere Kamera\\Sichtpunkt einstellen");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Vorherg. Auswahl\\Das vorhergehende Objekt ausw�hlen");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardhandlung\\F�hrt die Standardhandlung des Roboters aus.");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera n�her\\Bewegung der Kamera vorw�rts");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera weiter\\Bewegung der Kamera r�ckw�rts");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "N�chstes ausw�hlen\\N�chstes Objekt ausw�hlen");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Astronauten ausw�hlen\\Astronauten ausw�hlen");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Mission verlassen\\Eine Mission oder �bung verlassen");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Anweisungen\\Anweisungen f�r die Mission oder �bung");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Hilfe CBOT-Sprache\\Hilfe �ber die Programmiersprache CBOT");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Hilfe �ber Begriff\\Hilfe �ber einen Begriff");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Ort der Meldung\\Zeigt den Ort, von dem die letzte Meldung stammt");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Geschwindigkeit 1.0x\\Normale Spielgeschwindigkeit");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Geschwindigkeit 1.5x\\Spielgeschwindigkeit anderthalb Mal schneller");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Geschwindigkeit 2.0x\\Spielgeschwindigkeit doppelt so schnell");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Geschwindigkeit 3.0x\\Spielgeschwindigkeit drei Mal schneller");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Ger�usche:\\Lautst�rke Motoren, Stimmen, usw.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Ger�uschkulisse:\\Lautst�rke der Soundtracks der CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D-Ger�usche\\Orten der Ger�usche im Raum");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Min.\\Minimale Qualit�t (gro�es Framerate)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Standardqualit�t");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Max.\\Beste Qualit�t (niedriges Framerate)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Kein Ton\\Keine Ger�usche und Ger�uschkulisse");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normale Lautst�rke");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Joystick\\Joystick oder Tastatur");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Zeigt die L�sung\\Zeigt nach 3mal Scheitern die L�sung");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Name des Spielers");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Spieler ausw�hlen");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Abbrechen\\Beh�lt den bisherigen Spieler bei");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Spieler l�schen\\L�scht den Spieler aus der Liste");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Name ");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Speichern\\Speichert die Mission");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Laden\\�ffnet eine gespeicherte Mission");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste der gespeicherten Missionen");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Dateiname:");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Name der Mission");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Ansicht der Mission");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "L�schen\\L�scht die gespeicherte Mission");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aussehen\\Erscheinungsbild des Astronauten einstellen");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Abbrechen");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Standardfarben einsetzen");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Kopf\\Gesicht und Haare");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Anzug\\Raumfahrtanzug");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Drehung links");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Drehung rechts");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rot");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Gr�n");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blau");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rot");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Gr�n");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blau");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Kopf 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Kopf 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Kopf 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Kopf 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Keine Brille");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Brille 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Brille 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Brille 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Brille 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Brille 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Vorherg. Auwahl (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Drehung links (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Drehung rechts (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Vorw�rts (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "R�ckw�rts (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Steigt (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Sinkt (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Nehmen oder hinlegen (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Nehmen oder hinlegen (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..vorne");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..hinten");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..Batterie");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Anweisungen �ber die Mission(\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Abheben nach vollbrachter Mission");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Baut einen Bohrturm");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Baut ein Kraftwerk");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Baut eine Roboterfabrik");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Baut ein Reparaturzentrum");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Baut einen Konverter");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Baut einen Gesch�tzturm");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Baut ein Forschungszentrum");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Baut ein Radar");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Baut eine Batteriefabrik");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Baut ein automatisches Labor");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Baut eine Brennstoffzellenfabrik");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Baut einen Blitzableiter");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Baut einen Infoserver");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Zeigt ob der Boden eben ist");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Setzt eine Fahne");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Sammelt die Fahne ein");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blaue Fahne");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Rote Fahne");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Gr�ne Fahne");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Gelbe Fahne");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violette Fahne");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Baut einen Jettransporter");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Baut einen Kettentransporter");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Baut einen Radtransporter");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Baut einen Krabbeltransporter");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Baut einen Jetshooter");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Baut einen Kettenshooter");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Baut einen Radshooter");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Baut einen Krabbelshooter");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Baut einen Jetorgashooter");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Baut einen Kettenorgashooter");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Baut einen Radorgashooter");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Baut einen Krabbelorgashooter");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Baut einen Jetschn�ffler");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Baut einen Kettenschn�ffler");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Baut einen Radschn�ffler");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Baut einen Krabbelschn�ffler");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Baut einen Stampfer");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Baut einen Phazershooter");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Baut einen Recycler");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Baut einen Schutzschild");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Baut einen Kettentaucher");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Forschungsprogramm Kettenantrieb");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Forschungsprogramm Jetantrieb");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Forschungsprogramm Stampfer");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Forschungsprogramm Shooterkanone");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Forschungsprogramm Gesch�tzturm");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Forschungsprogramm Phazerkanone");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Forschungsprogramm Schutzschild");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Forschungsprogramm Brennstoffzelle");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Forschungsprogramm Krabbelantrieb");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Forschungsprogramm Orgashooterkanone");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Alles zur�cksetzen");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Schn�ffeln (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Stampfen (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Feuer (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recyceln (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Schutzschild ausfahren (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Schutzschild einholen (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Reichweite Schutzschild");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Gew�hltes Programm ausf�hren");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Gew�hltes Programm bearbeiten");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom in Standby");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Geb�ude sprengen");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energievorrat");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Sch�den");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Triebwerktemperatur");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Prozess im Gang ...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Anzahl erfasster Insekten");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Gesendete Informationen");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompass");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Minikarte");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom Minikarte");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)");
+ if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Kamera links");
+ if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Kamera rechts");
+ if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Kamera n�her");
+ if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Kamera weiter weg");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Anweisungen �ber das ausgew�hlte Objekt");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Zeigt die L�sung");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Anzeige Roboter <-> Bauten");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Zeigt die Reichweite");
+ if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Bleistift abheben");
+ if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Schwarzen Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Gelben Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Orangefarbenen Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Roten Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Violetten Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Blauen Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Gr�nen Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Braunen Bleistift hinunterlassen");
+ if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Aufnahme starten");
+ if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Aufnahme stoppen");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Zeigt den Ort");
+ if ( num == EVENT_DT_END ) strcpy(text, "Weitermachen");
+ if ( num == EVENT_CMD ) strcpy(text, "Befehleingabe");
+ if ( num == EVENT_SPEED ) strcpy(text, "Spielgeschwindigkeit");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Vorherg. Seite");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "N�chste Seite");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopieren");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Gr��e 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Gr��e 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Gr��e 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Gr��e 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Gr��e 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Anweisungen von Houston");
+#if _TEEN
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "W�rterbuch Englisch-Deutsch");
+#else
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellitenbericht");
+#endif
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Von Houston �bermittelte Programme");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste der Objekte");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Hilfe �ber Programmieren");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "L�sung");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Programm kompilieren");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Abbrechen\\Editor schlie�en");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Neu");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "�ffnen (Ctrl+o)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Speichern (Ctrl+s)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Widerrufen (Ctrl+z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Ausschneiden (Ctrl+x)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopieren (Ctrl+c)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Einf�gen (Ctrl+v)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Zeichengr��e");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Anweisungen (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Hilfe �ber Programmieren (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompilieren");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Start/Stop");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/Weitermachen");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Ein Schritt");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "Tr�ger");
+ if ( num == OBJECT_BASE ) strcpy(text, "Raumschiff");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Bohrturm");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Roboterfabrik");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Reparaturzentrum");
+ if ( num == OBJECT_DESTROYER ) strcpy(text, "Einstampfer");
+ if ( num == OBJECT_STATION ) strcpy(text, "Kraftwerk");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Konverter Erz-Titan");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Gesch�tzturm");
+ if ( num == OBJECT_NEST ) strcpy(text, "Orgastoffquelle");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Forschungszentrum");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Radar");
+ if ( num == OBJECT_INFO ) strcpy(text, "Infoserver");
+#if _TEEN
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Aufl�ser");
+#else
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Batteriefabrik");
+#endif
+ if ( num == OBJECT_LABO ) strcpy(text, "Automatisches Labor");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Brennstoffzellenfabrik");
+ if ( num == OBJECT_PARA ) strcpy(text, "Blitzableiter");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Bunker");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Kontrollzentrum");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Zielscheibe");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Zielscheibe");
+ if ( num == OBJECT_START ) strcpy(text, "Startfl�che");
+ if ( num == OBJECT_END ) strcpy(text, "Zielfl�che");
+ if ( num == OBJECT_STONE ) strcpy(text, "Titanerz");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Platinerz");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Orgastoff");
+ if ( num == OBJECT_METAL ) strcpy(text, "Titan");
+ if ( num == OBJECT_POWER ) strcpy(text, "Elektrolytische Batterie");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Brennstoffzelle");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Flugschreiber");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Schl�ssel A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Schl�ssel B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Schl�ssel C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Schl�ssel D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Sprengstoff");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Landmine");
+ if ( num == OBJECT_BAG ) strcpy(text, "�berlebenskit");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Blaue Fahne");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Rote Fahne");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Gr�ne Fahne");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "Gelbe Fahne");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Violette Fahne");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "Markierung f�r unterirdische Energiequelle");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Markierung f�r unterirdisches Platinvorkommen");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel A");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel B");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel C");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel D");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Markierung f�r unterirdisches Titanvorkommen");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "�bungsroboter");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "�bungsroboter");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "�bungsroboter");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "�bungsroboter");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Shooter");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Shooter");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Shooter");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Shooter");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "OrgaShooter");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "OrgaShooter");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "OrgaShooter");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "OrgaShooter");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Schn�ffler");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Schn�ffler");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Schn�ffler");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Schn�ffler");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Stampfer");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazershooter");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Schutzschild");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Kettentaucher");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Mobile Zielscheibe");
+ if ( num == OBJECT_MOBILEdr ) strcpy(text, "Zeichner");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "Techniker");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robby");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Insektenk�nigin");
+ if ( num == OBJECT_ANT ) strcpy(text, "Ameise");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Spinne");
+ if ( num == OBJECT_BEE ) strcpy(text, "Wespe");
+ if ( num == OBJECT_WORM ) strcpy(text, "Wurm");
+ if ( num == OBJECT_EGG ) strcpy(text, "Ei");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Roboterwrack");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Geb�uderuine");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Geb�uderuine");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Abfall");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Geb�uderuine");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Geb�uderuine");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Raumschiffruine");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Raumschiffruine");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "�berreste einer Apollo-Mission");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "Fehler");
+ if ( num == ERR_CMD ) strcpy(text, "Befehl unbekannt");
+#if _NEWLOOK
+ if ( num == ERR_INSTALL ) strcpy(text, "CeeBot wurde nicht installiert.");
+ if ( num == ERR_NOCD ) strcpy(text, "Legen Sie die CeeBot-CD ein\nund starten Sie das Spiel neu.");
+#else
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT wurde nicht installiert.");
+ if ( num == ERR_NOCD ) strcpy(text, "Legen Sie die COLOBOT-CD ein\nund starten Sie das Spiel neu.");
+#endif
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Im Flug unm�glich");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Tr�gt schon etwas");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Nichts zu ergreifen");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "In Fahrt unm�glich");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Stelle schon besetzt");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Kein anderer Roboter");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Sie k�nnen keinen radioaktiven Gegenstand tragen");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Sie k�nnen unter Wasser nichts tragen");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nichts abzulegen");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Im Flug unm�glich");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Unter Wasser unm�glich");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Nicht genug Energie");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titan zu weit weg");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titan zu nahe");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Kein Titan vorhanden");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Boden nicht eben genug");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Ebener Boden nicht gro� genug");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Stelle schon besetzt");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Zu nahe am Raumschiff");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Zu nahe an einem Geb�ude");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "In Fahrt unm�glich");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Im Flug unm�glich");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "In Fahrt unm�glich");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Nicht genug Energie");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Boden ungeeignet");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Geb�ude zu nahe");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Gegenstand zu nahe");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Nicht genug Energie");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nichts zu recyceln");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Keine Energie mehr");
+//? if ( num == ERR_COM ) strcpy(text, "Kommunikationsproblem mit dem Roboter");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Ziel kann nicht erreicht werden");
+ if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Das Objekt existiert nicht");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Ziel kann nicht erreicht werden");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Ziel kann nicht erreicht werden");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Ziel ist schon besetzt");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Roboter ungeeignet");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Nicht genug Energie");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Im Flug unm�glich");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "Keine unterirdische Erzlagerst�tte");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "Keine Batterie");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Keine Energie mehr");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Keine Batterie");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Nicht mehr genug Energie");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Falscher Batterietyp");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Forschungsprogramm schon ausgef�hrt");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Noch nicht genug Energie");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Wandelt nur Titanerz um");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Die T�ren werden von einem Gegenstand blockiert");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Gehen Sie an Bord, bevor Sie abheben");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Nichts zu analysieren");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analysiert nur Orgastoff");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse schon durchgef�hrt");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Noch nicht genug Energie");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Kein konvertierbares Platin");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Wandelt nur Platin um");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "Kein Titan vorhanden");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Ein Gegenstand ist zu nahe");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Stelle schon besetzt");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Kein Infoserver in Reichweite");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Ein Programm wurde von einem Virus infiziert");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Von Virus infiziert, zeitweise au�er Betrieb");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "Keine Batterie");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Keine Energie mehr");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Im Flug unm�glich");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Im Wasser unm�glich");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Beim Gehen unm�glich");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Unm�glich wenn Sie etwas tragen");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Zu viele Fahnen dieser Farbe (Maximum 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Zu nahe an einer anderen Fahne");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Keine Fahne in Reichweite");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Mission noch nicht beendet (Dr�cken Sie auf \\key help; f�r weitere Informationen)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Roboter zerst�rt");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Geb�ude zerst�rt");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Kein neues Objekt kann erstellt werden (zu viele vorhanden)");
+ if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Es fehlt \"%s\" in Ihrem Programm");
+ if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "In dieser �bung verboten");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Geb�ude fertiggestellt");
+ if ( num == INFO_CONVERT ) strcpy(text, "Titan verf�gbar");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Forschungsprogramm abgeschlossen");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Herstellung eines Roboters mit Kettenantrieb m�glich");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Sie k�nnen jetzt mit den Tasten \\key gup; und \\key gdown; fliegen");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Herstellung eines Stampfers m�glich");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Herstellung eines Shooters m�glich");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Errichtung eines Gesch�tzturms m�glich");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Herstellung eines Phazershooters m�glich");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Herstellung eines Schutzschildes m�glich");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Errichtung einer Brennstoffzellenfabrik m�glich");
+ if ( num == INFO_FACTORY ) strcpy(text, "Neuer Roboter verf�gbar");
+ if ( num == INFO_LABO ) strcpy(text, "Analyse vollendet");
+ if ( num == INFO_ENERGY ) strcpy(text, "Batterie verf�gbar");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Brennstoffzelle verf�gbar");
+ if ( num == INFO_FINDING ) strcpy(text, "Sie haben ein brauchbares Objekt gefunden");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Geeignete Stelle f�r Kraftwerk gefunden");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, Mission vollendet >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Mission gescheitert >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Mission gescheitert >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Mission gespeichert");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint erreicht");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Insektenk�nigin t�dlich verwundet");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Ameise t�dlich verwundet");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Wespe t�dlich verwundet");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Wurm t�dlich verwundet");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Spinne t�dlich verwundet");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Beziehen Sie sich auf Ihren SatCom, indem Sie auf \\key help; dr�cken");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "Fehler");
+ if ( num == TX_OPENPAR ) strcpy(text, "Es fehlt eine offene Klammer ""(""");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Es fehlt eine geschlossene Klammer "")""");
+ if ( num == TX_NOTBOOL ) strcpy(text, "Der Ausdruck muss einen boolschen Wert ergeben");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable nicht deklariert");
+ if ( num == TX_BADLEFT ) strcpy(text, "Zuweisung unm�glich");
+ if ( num == TX_ENDOF ) strcpy(text, "Es fehlt ein Strichpunkt "";"" am Ende der Anweisung");
+ if ( num == TX_OUTCASE ) strcpy(text, "Anweisung ""case"" ohne vorhergehende Anweisung ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Hier ist eine Anweisung nach dem Ende des Programms");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Es fehlt eine geschlossene geschweifte Klammer ""}"" (Ende des Blocks)");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Anweisung ""else"" ohne vorhergehende Anweisung ""if""");
+ if ( num == TX_OPENBLK ) strcpy(text, "Es fehlt eine offene geschweifte Klammer""{""");
+ if ( num == TX_BADTYPE ) strcpy(text, "Der Ausdruck ergibt einen falschen Typ f�r die Zuweisung");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Eine Variable wird zum zweiten Mal deklariert");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Die zwei Operanden sind nicht kompatibel");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Unbekannte Funktion");
+ if ( num == TX_MISDOTS ) strcpy(text, "Es fehlt ein Doppelpunkt "" : """);
+ if ( num == TX_WHILE ) strcpy(text, "Es fehlt das Wort ""while""");
+ if ( num == TX_BREAK ) strcpy(text, "Anweisung ""break"" au�erhalb einer Schleife");
+ if ( num == TX_LABEL ) strcpy(text, "Ein Label kann nur vor den Anweisungen ""for"", ""while"", ""do"" oder ""switch"" vorkommen");
+ if ( num == TX_NOLABEL ) strcpy(text, "Dieses Label existiert nicht");
+ if ( num == TX_NOCASE ) strcpy(text, "Es fehlt eine Anweisung ""case""");
+ if ( num == TX_BADNUM ) strcpy(text, "Es fehlt eine Zahl");
+ if ( num == TX_VOID ) strcpy(text, "Parameter void");
+ if ( num == TX_NOTYP ) strcpy(text, "Hier muss ein Variablentyp stehen");
+ if ( num == TX_NOVAR ) strcpy(text, "Es fehlt der Name einer Variable");
+ if ( num == TX_NOFONC ) strcpy(text, "Hier muss der Name der Funktion stehen");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Zu viele Parameter");
+ if ( num == TX_REDEF ) strcpy(text, "Diese Funktion gibt es schon");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Nicht genug Parameter");
+ if ( num == TX_BADPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertr�gt Parameter diesen Typs");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertr�gt diese Anzahl Parameter");
+ if ( num == TX_NOITEM ) strcpy(text, "Dieses Element gibt es nicht in dieser Klasse");
+ if ( num == TX_DOT ) strcpy(text, "Das Objekt ist nicht eine Instanz einer Klasse");
+ if ( num == TX_NOCONST ) strcpy(text, "Es gibt keinen geeigneten Konstruktor");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Diese Klasse gibt es schon");
+ if ( num == TX_CLBRK ) strcpy(text, "Es fehlt eine geschlossene eckige Klammer "" ] """);
+ if ( num == TX_RESERVED ) strcpy(text, "Dieses Wort ist reserviert");
+ if ( num == TX_BADNEW ) strcpy(text, "Falsche Argumente f�r ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, "Es fehlt eine offene eckige Klammer "" [ """);
+ if ( num == TX_BADSTRING ) strcpy(text, "Hier wird eine Zeichenkette erwartet");
+ if ( num == TX_BADINDEX ) strcpy(text, "Falscher Typ f�r einen Index");
+ if ( num == TX_PRIVATE ) strcpy(text, "Gesch�tztes Element (private)");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Hier muss das Wort ""public"" stehen");
+ if ( num == TX_DIVZERO ) strcpy(text, "Teilung durch Null");
+ if ( num == TX_NOTINIT ) strcpy(text, "Der Wert dieser Variable wurde nicht definiert");
+ if ( num == TX_BADTHROW ) strcpy(text, "Negativer Wert ungeeignet f�r Anweisung ""throw""");
+ if ( num == TX_NORETVAL ) strcpy(text, "Die Funktion hat kein Ergebnis zur�ckgegeben");
+ if ( num == TX_NORUN ) strcpy(text, "Keine Funktion wird ausgef�hrt");
+ if ( num == TX_NOCALL ) strcpy(text, "Die aufgerufene Funktion existiert nicht");
+ if ( num == TX_NOCLASS ) strcpy(text, "Diese Klasse existiert nicht");
+ if ( num == TX_NULLPT ) strcpy(text, "Das Objekt existiert nicht");
+ if ( num == TX_OPNAN ) strcpy(text, "Operation mit dem Wert ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Zugriff im Array au�erhalb der Grenzen");
+ if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Objekt nicht verf�gbar");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Die Datei kann nicht ge�ffnet werden");
+ if ( num == TX_NOTOPEN ) strcpy(text, "Die Datei wurde nicht ge�ffnet");
+ if ( num == TX_ERRREAD ) strcpy(text, "Fehler beim Lesezugriff");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Fehler beim Schreibzugriff");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< keine >");
+ if ( num == SDLK_LEFT ) strcpy(text, "Pfeiltaste links");
+ if ( num == SDLK_RIGHT ) strcpy(text, "Pfeiltaste rechts");
+ if ( num == SDLK_UP ) strcpy(text, "Pfeil nach oben");
+ if ( num == SDLK_DOWN ) strcpy(text, "Pfeil nach unten");
+ if ( num == SDLK_CANCEL ) strcpy(text, "Ctrl-Break");
+ if ( num == SDLK_BACK ) strcpy(text, "<--");
+ if ( num == SDLK_TAB ) strcpy(text, "Tab");
+ if ( num == SDLK_CLEAR ) strcpy(text, "Clear");
+ if ( num == SDLK_RETURN ) strcpy(text, "Eingabe");
+ if ( num == SDLK_SHIFT ) strcpy(text, "Shift");
+ if ( num == SDLK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == SDLK_MENU ) strcpy(text, "Alt");
+ if ( num == SDLK_PAUSE ) strcpy(text, "Pause");
+ if ( num == SDLK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == SDLK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == SDLK_SPACE ) strcpy(text, "Leertaste");
+ if ( num == SDLK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == SDLK_NEXT ) strcpy(text, "Page Down");
+ if ( num == SDLK_END ) strcpy(text, "End");
+ if ( num == SDLK_HOME ) strcpy(text, "Home");
+ if ( num == SDLK_SELECT ) strcpy(text, "Select");
+ if ( num == SDLK_EXECUTE ) strcpy(text, "Execute");
+ if ( num == SDLK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == SDLK_INSERT ) strcpy(text, "Insert");
+ if ( num == SDLK_DELETE ) strcpy(text, "Delete");
+ if ( num == SDLK_HELP ) strcpy(text, "Help");
+ if ( num == SDLK_LWIN ) strcpy(text, "Left Windows");
+ if ( num == SDLK_RWIN ) strcpy(text, "Right Windows");
+ if ( num == SDLK_APPS ) strcpy(text, "Application key");
+ if ( num == SDLK_NUMPAD0 ) strcpy(text, "NumPad 0");
+ if ( num == SDLK_NUMPAD1 ) strcpy(text, "NumPad 1");
+ if ( num == SDLK_NUMPAD2 ) strcpy(text, "NumPad 2");
+ if ( num == SDLK_NUMPAD3 ) strcpy(text, "NumPad 3");
+ if ( num == SDLK_NUMPAD4 ) strcpy(text, "NumPad 4");
+ if ( num == SDLK_NUMPAD5 ) strcpy(text, "NumPad 5");
+ if ( num == SDLK_NUMPAD6 ) strcpy(text, "NumPad 6");
+ if ( num == SDLK_NUMPAD7 ) strcpy(text, "NumPad 7");
+ if ( num == SDLK_NUMPAD8 ) strcpy(text, "NumPad 8");
+ if ( num == SDLK_NUMPAD9 ) strcpy(text, "NumPad 9");
+ if ( num == SDLK_MULTIPLY ) strcpy(text, "NumPad *");
+ if ( num == SDLK_ADD ) strcpy(text, "NumPad +");
+ if ( num == SDLK_SEPARATOR ) strcpy(text, "NumPad sep");
+ if ( num == SDLK_SUBTRACT ) strcpy(text, "NumPad -");
+ if ( num == SDLK_DECIMAL ) strcpy(text, "NumPad .");
+ if ( num == SDLK_DIVIDE ) strcpy(text, "NumPad /");
+ if ( num == SDLK_F1 ) strcpy(text, "F1");
+ if ( num == SDLK_F2 ) strcpy(text, "F2");
+ if ( num == SDLK_F3 ) strcpy(text, "F3");
+ if ( num == SDLK_F4 ) strcpy(text, "F4");
+ if ( num == SDLK_F5 ) strcpy(text, "F5");
+ if ( num == SDLK_F6 ) strcpy(text, "F6");
+ if ( num == SDLK_F7 ) strcpy(text, "F7");
+ if ( num == SDLK_F8 ) strcpy(text, "F8");
+ if ( num == SDLK_F9 ) strcpy(text, "F9");
+ if ( num == SDLK_F10 ) strcpy(text, "F10");
+ if ( num == SDLK_F11 ) strcpy(text, "F11");
+ if ( num == SDLK_F12 ) strcpy(text, "F12");
+ if ( num == SDLK_F13 ) strcpy(text, "F13");
+ if ( num == SDLK_F14 ) strcpy(text, "F14");
+ if ( num == SDLK_F15 ) strcpy(text, "F15");
+ if ( num == SDLK_F16 ) strcpy(text, "F16");
+ if ( num == SDLK_F17 ) strcpy(text, "F17");
+ if ( num == SDLK_F18 ) strcpy(text, "F18");
+ if ( num == SDLK_F19 ) strcpy(text, "F19");
+ if ( num == SDLK_F20 ) strcpy(text, "F20");
+ if ( num == SDLK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == SDLK_SCROLL ) strcpy(text, "Scroll");
+ if ( num == SDLK_ATTN ) strcpy(text, "Attn");
+ if ( num == SDLK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == SDLK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == SDLK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == SDLK_PLAY ) strcpy(text, "Play");
+ if ( num == SDLK_ZOOM ) strcpy(text, "Zoom");
+ if ( num == SDLK_PA1 ) strcpy(text, "PA1");
+ if ( num == SDLK_OEM_CLEAR ) strcpy(text, "Clear");
+ if ( num == SDLK_BUTTON1 ) strcpy(text, "Knopf 1");
+ if ( num == SDLK_BUTTON2 ) strcpy(text, "Knopf 2");
+ if ( num == SDLK_BUTTON3 ) strcpy(text, "Knopf 3");
+ if ( num == SDLK_BUTTON4 ) strcpy(text, "Knopf 4");
+ if ( num == SDLK_BUTTON5 ) strcpy(text, "Knopf 5");
+ if ( num == SDLK_BUTTON6 ) strcpy(text, "Knopf 6");
+ if ( num == SDLK_BUTTON7 ) strcpy(text, "Knopf 7");
+ if ( num == SDLK_BUTTON8 ) strcpy(text, "Knopf 8");
+ if ( num == SDLK_BUTTON9 ) strcpy(text, "Knopf 9");
+ if ( num == SDLK_BUTTON10 ) strcpy(text, "Knopf 10");
+ if ( num == SDLK_BUTTON11 ) strcpy(text, "Knopf 11");
+ if ( num == SDLK_BUTTON12 ) strcpy(text, "Knopf 12");
+ if ( num == SDLK_BUTTON13 ) strcpy(text, "Knopf 13");
+ if ( num == SDLK_BUTTON14 ) strcpy(text, "Knopf 14");
+ if ( num == SDLK_BUTTON15 ) strcpy(text, "Knopf 15");
+ if ( num == SDLK_BUTTON16 ) strcpy(text, "Knopf 16");
+ if ( num == SDLK_BUTTON17 ) strcpy(text, "Knopf 17");
+ if ( num == SDLK_BUTTON18 ) strcpy(text, "Knopf 18");
+ if ( num == SDLK_BUTTON19 ) strcpy(text, "Knopf 19");
+ if ( num == SDLK_BUTTON20 ) strcpy(text, "Knopf 20");
+ if ( num == SDLK_BUTTON21 ) strcpy(text, "Knopf 21");
+ if ( num == SDLK_BUTTON22 ) strcpy(text, "Knopf 22");
+ if ( num == SDLK_BUTTON23 ) strcpy(text, "Knopf 23");
+ if ( num == SDLK_BUTTON24 ) strcpy(text, "Knopf 24");
+ if ( num == SDLK_BUTTON25 ) strcpy(text, "Knopf 25");
+ if ( num == SDLK_BUTTON26 ) strcpy(text, "Knopf 26");
+ if ( num == SDLK_BUTTON27 ) strcpy(text, "Knopf 27");
+ if ( num == SDLK_BUTTON28 ) strcpy(text, "Knopf 28");
+ if ( num == SDLK_BUTTON29 ) strcpy(text, "Knopf 29");
+ if ( num == SDLK_BUTTON30 ) strcpy(text, "Knopf 30");
+ if ( num == SDLK_BUTTON31 ) strcpy(text, "Knopf 31");
+ if ( num == SDLK_BUTTON32 ) strcpy(text, "Knopf 32");
+ if ( num == SDLK_WHEELUP ) strcpy(text, "Mausrad nach vorne");
+ if ( num == SDLK_WHEELDOWN ) strcpy(text, "Mausrad zur�ck");
+ }
+#endif
+
+#if _POLISH
+ if ( type == RES_TEXT )
+ {
+ #if _FULL
+ if ( num == RT_VERSION_ID ) strcpy(text, "Wersja 1.18 /pl");
+ #endif
+ #if _NET
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A 1.18");
+ #endif
+ #if _SCHOOL & _EDU
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen EDU 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A EDU 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _PERSO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen PERSO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A PERSO 1.18");
+ #endif
+ #endif
+ #if _SCHOOL & _CEEBOTDEMO
+ #if _TEEN
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-Teen DEMO 1.18");
+ #else
+ if ( num == RT_VERSION_ID ) strcpy(text, "CeeBot-A DEMO 1.18");
+ #endif
+ #endif
+ #if _DEMO
+ if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /pl");
+ #endif
+ if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powi�ksz");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko��");
+ if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij");
+
+ if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu");
+ if ( num == RT_SCRIPT_NEW ) strcpy(text, "Nowy");
+ if ( num == RT_NAME_DEFAULT ) strcpy(text, "Gracz");
+ if ( num == RT_IO_NEW ) strcpy(text, "Nowy ...");
+ if ( num == RT_KEY_OR ) strcpy(text, " lub ");
+
+#if _NEWLOOK
+ if ( num == RT_TITLE_BASE ) strcpy(text, "CeeBot");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "CeeBot");
+#else
+ if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
+ if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
+#endif
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "�wiczenia programistyczne");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania");
+ if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje");
+ if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra");
+ if ( num == RT_TITLE_TEEN ) strcpy(text, "Swobodna gra");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Poziomy u�ytkownika");
+ if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy");
+ if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Imi� gracza");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygl�d");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bie��c� misj�");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan� misj�");
+
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdzia�y:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdzia�y:");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziomy u�ytkownika:");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_CHAPte ) strcpy(text, " Planety:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " �wiczenia w tym rozdziale:");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:");
+ if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:");
+ if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:");
+ if ( num == RT_PLAY_LISTu ) strcpy(text, " Misje na tym poziomie:");
+ if ( num == RT_PLAY_LISTp ) strcpy(text, " Prototypy na tej planecie:");
+ if ( num == RT_PLAY_LISTk ) strcpy(text, " Prototypy na tej planecie:");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:");
+
+ if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo��:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, kt�ry chcesz przedefiniowa�.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nast�pnie naci�nij klawisz, kt�rego chcesz u�ywa�.");
+
+ if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:");
+ if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor w�os�w:");
+ if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pask�w:");
+
+#if _NEWLOOK
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� CeeBot?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� CeeBot");
+#else
+ if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� COLOBOT?");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOBOT");
+#endif
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opu�ci� misj�?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bie��c� misj�");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bie��c� misj�");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr�");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy� zaznaczony budynek?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa� zapisane gry gracza %s? ");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu�");
+ if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj");
+ if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE");
+
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skr�ty klawiszowe (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 b��d�w)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zako�czony");
+
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiekt�w\n");
+ if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n");
+ if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n");
+ if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n");
+ if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;B��d\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dost�pna jedynie gdy dzia�a \\l;stacja radarowa\\u object\\radar;.\n");
+
+ if ( num == RT_IO_OPEN ) strcpy(text, "Otw�rz");
+ if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz");
+ if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s");
+ if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:");
+ if ( num == RT_IO_DIR ) strcpy(text, "Folder:");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder og�lnodost�pny");
+
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Tw�rcy:");
+ if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja polska wydana przez:");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.manta.com.pl");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " ");
+ if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " ");
+
+ if ( num == RT_INTERFACE_REC ) strcpy(text, "Recorder");
+ }
+
+ if ( type == RES_EVENT )
+ {
+ if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
+ if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nast�pny");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni");
+ if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
+
+ if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
+ if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj");
+
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�wiczenia\\�wiczenia programistyczne");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj�");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w");
+ if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziomy\\Poziomy u�ytkownika");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi� gracza");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj� od pocz�tku");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan� misj�");
+#if _NEWLOOK
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry CeeBot");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� CeeBot");
+#else
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOBOT");
+#endif
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj�!");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urz�dzenie\\Ustawienia sterownika i rozdzielczo�ci");
+ if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry");
+ if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "D�wi�k\\G�o�no�� muzyki i d�wi�k�w gry");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo��");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pe�ny ekran\\Pe�ny ekran lub tryb okna");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia");
+
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Tw�j asystent");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i br�d na robotach i budynkach");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mg�a\\Mg�a");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie s�oneczne\\Promienie s�oneczne na niebie");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mg�awice");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne o�wietlenie\\Ruchome �r�d�a �wiat�a");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cz�stek\\Wybuchy, kurz, odbicia, itp.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "G��boko�� pola\\Maksymalna widoczno��");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczeg�y\\Jako�� wizualna obiekt�w 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako�� tekstur ");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo�� element�w dekoracyjnych \\Ilo�� element�w czysto dekoracyjnych");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cz�stki w interfejsie\\Para i iskry z silnik�w w interfejsie");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\�wiec�ce przyciski");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyja�nia funkcje przycisk�w");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpocz�ciem i na zako�czenie misji");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Ko�cowy film\\Film na zako�czenie �wicze�");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie�\\W�asne strza�y uszkadzaj� Twoje obiekty");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego kraw�dzi");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwr�cenie myszy X\\Odwr�cenie kierunk�w przewijania w poziomie");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwr�cenie myszy Y\\Odwr�cenie kierunk�w przewijania w pionie");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrz�sy przy wybuchach\\Ekran trz�sie si� podczas wybuch�w");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie� kursora myszy\\Dodaje cie� kursorowi myszy");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wci�cia\\Automatyczne wci�cia podczas edycji programu");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Du�e wci�cie\\2 lub 4 spacje wci�cia na ka�dy poziom zdefiniowany przez klamry");
+ if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Acc�s aux solutions\\Programme \"4: Solution\" dans les exercices");
+
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr�� w lewo\\Obraca robota w lewo");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr�� w prawo\\Obraca robota w prawo");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprz�d\\Porusza do przodu");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do ty�u");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W g�r�\\Zwi�ksza moc silnika");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d�\\Zmniejsza moc silnika");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie� kamer�\\Prze��cza pomi�dzy kamer� pok�adow� i �ledz�c�");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie�/upu��, strzelaj, szukaj, itp.)");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bli�ej\\Przybli�a kamer�");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer�");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nast�pny obiekt\\Zaznacza nast�pny obiekt");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut�\\Zaznacza astronaut�");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zako�cz\\Ko�czy bie��c� misj� lub �wiczenie");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotycz�ce bie��cej misji");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podr�cznik programowania\\Dostarcza szczeg�ow� pomoc w programowaniu");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. s��w kluczowych\\Dok�adniejsza pomoc na temat s��w kluczowych");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomo�ci\\Pokazuje sk�d zosta�a wys�ana ostatnia wiadomo��");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Pr�dko�� 1,0x\\Pr�dko�� normalna");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Pr�dko�� 1,5x\\1,5 raza szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Pr�dko�� 2,0x\\Dwa razy szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Pr�dko�� 3,0x\\Trzy razy szybciej");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty d�wi�kowe:\\G�o�no�� silnik�w, g�os�w, strza��w, itp.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\G�o�no�� �cie�ek d�wi�kowych z p�yty CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "D�wi�k 3D\\Przestrzenne pozycjonowanie d�wi�k�w");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najni�sza\\Minimalna jako�� grafiki (najwy�sza cz�stotliwo�� od�wie�ania)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako�� grafiki");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwy�sza\\Maksymalna jako�� grafiki (najni�sza cz�stotliwo�� od�wie�ania)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Brak d�wi�k�w");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna g�o�no�� d�wi�k�w");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "U�ywaj joysticka\\Joystick lub klawiatura");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dost�p do rozwi�zania\\Pokazuje rozwi�zanie (szczeg�owe instrukcje dotycz�ce misji)");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi� gracza");
+ if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bie��ce imi� gracza");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu� gracza\\Usuwa gracza z listy");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi� gracza");
+
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon� misj�");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji");
+ if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:");
+ if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji");
+ if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu�\\Usuwa zaznaczony plik");
+
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygl�d\\Wybierz swoj� posta�");
+ if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
+ if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygl�du");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "G�owa\\Twarz i w�osy");
+ if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr�� w lewo");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr�� w prawo");
+ if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony");
+ if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony");
+ if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski");
+ if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Czerwony");
+ if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Zielony");
+ if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Niebieski");
+ if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Twarz 1");
+ if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4");
+ if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3");
+ if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okular�w");
+ if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1");
+ if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2");
+ if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3");
+ if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Okulary 4");
+ if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5");
+
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr�� w lewo (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr�� w prawo (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprz�d (\\key up;)");
+ if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "G�ra (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D� (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)");
+ if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za");
+ if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotycz�ce misji (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle�, aby zako�czy� misj�");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni�");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni�");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk� robot�w");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut�");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie�� obronn�");
+ if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj� radarow�");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk� ogniw elektrycznych");
+ if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni� atomow�");
+ if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj� przeka�nikow�");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka� czy teren jest p�aski");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag�");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu� flag�");
+ if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi");
+ if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi");
+ if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\��te flagi");
+ if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter lataj�cy");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na g�sienicach");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dzia�o lataj�ce");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dzia�o na g�sienicach");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dzia�o na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dzia�o na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj lataj�ce dzia�o organiczne");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dzia�o organiczne na g�sienicach");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dzia�o organiczne na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dzia�o organiczne na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz lataj�cy");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na g�sienicach");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach");
+ if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dzia�o fazowe");
+ if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota os�aniajacza");
+ if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na g�sienicach");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze nad transporterem lataj�cym");
+ if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze nad robotem uderzaczem");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze nad wie�� obronn�");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em fazowym");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze nad robotem os�aniaczem");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze nad energi� atomow�");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na nogach");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em organicznym");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powr�t do pocz�tku");
+ if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)");
+ if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)");
+ if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)");
+ if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz os�on� (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wy��cz os�on� (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasi�g os�ony");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Prze��cz przeka�nik SatCom w stan gotowo�ci");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom os�ony");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci�� pracuje...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insekt�w");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przes�ane informacje");
+ if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas");
+//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powi�kszenie mapki");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)");
+ if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camera to left");
+ if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right");
+ if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camera nearest");
+ if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camera awayest");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka� rozwi�zanie");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Prze��cz roboty <-> budynki");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka� zasi�g");
+ if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Rel�ve le crayon");
+ if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir");
+ if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune");
+ if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange");
+ if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Abaisse le crayon rouge");
+ if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Abaisse le crayon violet");
+ if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu");
+ if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert");
+ if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun");
+ if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\D�marre l'enregistrement");
+ if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement");
+ if ( num == EVENT_DT_VISIT0 ||
+ num == EVENT_DT_VISIT1 ||
+ num == EVENT_DT_VISIT2 ||
+ num == EVENT_DT_VISIT3 ||
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Poka� miejsce");
+ if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj");
+ if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia");
+ if ( num == EVENT_SPEED ) strcpy(text, "Pr�dko�� gry");
+
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprz�d");
+ if ( num == EVENT_HYPER_HOME ) strcpy(text, "Pocz�tek");
+ if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko�� 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko�� 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko�� 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko�� 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko�� 5");
+ if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston");
+#if _TEEN
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity");
+#else
+ if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity");
+#endif
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiekt�w");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podr�cznik programowania");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwi�zanie");
+
+ if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry");
+ if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany");
+ if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otw�rz (Ctrl+O)");
+ if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+S)");
+ if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+Z)");
+ if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+X)");
+ if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+C)");
+ if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+V)");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko�� czcionki");
+ if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podr�cznik programowania (\\key prog;)");
+ if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/Zatrzymaj");
+ if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/Kontynuuj");
+ if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Jeden krok");
+ }
+
+ if ( type == RES_OBJECT )
+ {
+ if ( num == OBJECT_PORTICO ) strcpy(text, "�uraw przesuwalny");
+ if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny");
+ if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robot�w");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat");
+ if ( num == OBJECT_DESTROYER ) strcpy(text, "Destroyer");
+ if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud� na tytan");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Wie�a obronna");
+ if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo");
+ if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze");
+ if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa");
+ if ( num == OBJECT_INFO ) strcpy(text, "Stacja przeka�nikowa informacji");
+#if _TEEN
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych");
+#else
+ if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych");
+#endif
+ if ( num == OBJECT_LABO ) strcpy(text, "Laboratorium");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Elektrownia atomowa");
+ if ( num == OBJECT_PARA ) strcpy(text, "Odgromnik");
+ if ( num == OBJECT_SAFE ) strcpy(text, "Skrytka");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston");
+ if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel");
+ if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel");
+ if ( num == OBJECT_START ) strcpy(text, "Pocz�tek");
+ if ( num == OBJECT_END ) strcpy(text, "Koniec");
+ if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu");
+ if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Materia organiczna");
+ if ( num == OBJECT_METAL ) strcpy(text, "Tytan");
+ if ( num == OBJECT_POWER ) strcpy(text, "Ogniwo elektryczne");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Atomowe ogniwa elektryczne");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Czarna skrzynka");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Klucz A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D");
+ if ( num == OBJECT_TNT ) strcpy(text, "Materia�y wybuchowe");
+ if ( num == OBJECT_BOMB ) strcpy(text, "Mina");
+ if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania");
+ if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny");
+ if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga");
+ if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga");
+ if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "��ta flaga");
+ if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "�r�d�o energii (miejsce na elektrowni�)");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Z�o�e uranu (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Z�o�e tytanu (miejsce na kopalni�)");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter lataj�cy");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na g�sienicach");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na ko�ach");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dzia�o lataj�ce");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dzia�o na g�sienicach");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dzia�o na ko�ach");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Dzia�o na nogach");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Lataj�ce dzia�o organiczne");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Dzia�o organiczne na g�sienicach");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dzia�o organiczne na ko�ach");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Dzia�o organiczne na nogach");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz lataj�cy");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na g�sienicach");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na ko�ach");
+ if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach");
+ if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Dzia�o fazowe");
+ if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Os�aniacz");
+ if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel");
+ if ( num == OBJECT_MOBILEdr ) strcpy(text, "Drawer bot");
+ if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
+ if ( num == OBJECT_TECH ) strcpy(text, "In�ynier");
+ if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Kr�lowa Obcych");
+ if ( num == OBJECT_ANT ) strcpy(text, "Mr�wka");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Paj�k");
+ if ( num == OBJECT_BEE ) strcpy(text, "Osa");
+ if ( num == OBJECT_WORM ) strcpy(text, "Robal");
+ if ( num == OBJECT_EGG ) strcpy(text, "Jajo");
+ if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilew2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilet1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Wrak");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Odpady");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Ruiny");
+ if ( num == OBJECT_RUINbase ) strcpy(text, "Ruiny statku kosmicznego");
+ if ( num == OBJECT_RUINhead ) strcpy(text, "Ruiny statku kosmicznego");
+ if ( num == OBJECT_APOLLO1 ||
+ num == OBJECT_APOLLO3 ||
+ num == OBJECT_APOLLO4 ||
+ num == OBJECT_APOLLO5 ) strcpy(text, "Pozosta�o�ci z misji Apollo");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksi�ycowy");
+ }
+
+ if ( type == RES_ERR )
+ {
+ strcpy(text, "B��d");
+ if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie");
+#if _NEWLOOK
+ if ( num == ERR_INSTALL ) strcpy(text, "Gra CeeBot nie jest zainstalowana.");
+ if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� CeeBot\ni uruchom gr� jeszcze raz.");
+#else
+ if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana.");
+ if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� COLOBOT\ni uruchom gr� jeszcze raz.");
+#endif
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mo�na nie�� wi�cej przedmiot�w");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zaj�te");
+ if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w radioaktywnych");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w pod wod�");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemo�liwe pod wod�");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko");
+ if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobli�u");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczaj�co p�aska");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za ma�o p�askiego terenu");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zaj�te");
+ if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko");
+ if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "B��d w poleceniu ruchu");
+ if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Obiekt nieznany");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedost�pne");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedost�pne");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zaj�te");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma �adnej rudy");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
+ if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta� ju� wykonany");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci�� za ma�o energii");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia");
+ if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt ");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by� na statku kosmicznym aby nim odlecie�");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi� organiczn�");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zosta�a ju� wykonana");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci�� za ma�o energii");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia");
+ if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran");
+ if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu");
+ if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zaj�te");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma �adnej stacji przeka�nikowej w zasi�gu");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne");
+ if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemo�liwe podczas p�ywania");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemo�liwe podczas przenoszenia przedmiotu");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za du�o flag w tym kolorze (maksymalnie 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniej�cej flagi");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobli�u");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wype�niona (naci�nij \\key help; aby uzyska� szczeg�y)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Nie mo�na tego utworzy�, za du�o obiekt�w");
+ if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "It misses \"%s\" in this exercise");
+ if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Do not use in this exercise");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Budowa zako�czona");
+ if ( num == INFO_CONVERT ) strcpy(text, "Tytan dost�pny");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zako�czony");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dost�pne plany tranporter�w na g�sienicach");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Mo�esz lata� u�ywaj�c klawiszy (\\key gup;) oraz (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dost�pne plany robota uderzacza");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dost�pne plany dzia�a");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dost�pne plany wie�y obronnej");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dost�pne plany dzia�a fazowego");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dost�pne plany robota os�aniacza");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dost�pne plany elektrowni atomowej");
+ if ( num == INFO_FACTORY ) strcpy(text, "Dost�pny nowy robot");
+ if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana");
+ if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne");
+ if ( num == INFO_FINDING ) strcpy(text, "Znaleziono u�yteczny przedmiot");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni�");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni�");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wype�niona >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Bie��ca misja zapisana");
+ if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Kr�lowa Obcych zosta�a zabita");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Mr�wka �miertelnie raniona");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Osa �miertelnie raniona");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Robal �miertelnie raniony");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Paj�k �miertelnie raniony");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naci�nij klawisz \\key help; aby wy�wietli� rozkazy na przeka�niku SatCom");
+ }
+
+ if ( type == RES_CBOT )
+ {
+ strcpy(text, "B��d");
+ if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwieraj�cego");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykaj�cego");
+ if ( num == TX_NOTBOOL ) strcpy(text, "Wyra�enie musi zwr�ci� warto�� logiczn�");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zosta�a zadeklarowana");
+ if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemo�liwe");
+ if ( num == TX_ENDOF ) strcpy(text, "Brak �rednika na ko�cu wiersza");
+ if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" na zewn�trz bloku ""switch""");
+ if ( num == TX_NOTERM ) strcpy(text, "Polecenie po ko�cowej klamrze zamykaj�cej");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Brak ko�ca bloku");
+ if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" bez wyst�pienia ""if"" ");
+ if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwieraj�cej");//d�but d'un bloc attendu?
+ if ( num == TX_BADTYPE ) strcpy(text, "Z�y typ dla przypisania");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie mo�e by� zadeklarowana dwukrotnie");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operator�w");
+ if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana");
+ if ( num == TX_MISDOTS ) strcpy(text, "Brak znaku "" : ");
+ if ( num == TX_WHILE ) strcpy(text, "Brak kluczowego s�owa ""while");
+ if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" na zewn�trz p�tli");
+ if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wyst�pi� ""for"", ""while"", ""do"" lub ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette �tiquette n'existe pas
+ if ( num == TX_NOCASE ) strcpy(text, "Brak polecenia ""case");
+ if ( num == TX_BADNUM ) strcpy(text, "Brak liczby");
+ if ( num == TX_VOID ) strcpy(text, "Pusty parametr");
+ if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu");
+ if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej");
+ if ( num == TX_NOFONC ) strcpy(text, "Brakuj�ca nazwa funkcji");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Za du�o parametr�w");
+ if ( num == TX_REDEF ) strcpy(text, "Funkcja ju� istnieje");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru");
+ if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametr�w tego typu");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametr�w");
+ if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy");
+ if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest cz�onkiem klasy");
+ if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju� istnieje");
+ if ( num == TX_CLBRK ) strcpy(text, "Brak "" ] """);
+ if ( num == TX_RESERVED ) strcpy(text, "S�owo zarezerwowane j�zyka CBOT");
+ if ( num == TX_BADNEW ) strcpy(text, "Z�y argument dla funkcji ""new""");
+ if ( num == TX_OPBRK ) strcpy(text, "Oczekiwane "" [ """);
+ if ( num == TX_BADSTRING ) strcpy(text, "Brak �a�cucha");
+ if ( num == TX_BADINDEX ) strcpy(text, "Nieprawid�owy typ indeksu");
+ if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny");
+ if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny");
+ if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero");
+ if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zosta�a zainicjalizowana");
+ if ( num == TX_BADTHROW ) strcpy(text, "Warto�� ujemna odrzucona przez ""throw""");//C'est quoi, �a?
+ if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwr�ci�a �adnej warto�ci ");
+ if ( num == TX_NORUN ) strcpy(text, "�adna funkcja nie dzia�a");
+ if ( num == TX_NOCALL ) strcpy(text, "Odwo�anie do nieznanej funkcji");
+ if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje");
+ if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany");
+ if ( num == TX_OPNAN ) strcpy(text, "Dzia�anie niemo�liwe z warto�ci� ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Dost�p poza tablic�");
+ if ( num == TX_STACKOVER ) strcpy(text, "Przepe�nienie stosu");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawid�owy obiekt");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Nie mo�na otworzy� pliku");
+ if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty");
+ if ( num == TX_ERRREAD ) strcpy(text, "B��d odczytu");
+ if ( num == TX_ERRWRITE ) strcpy(text, "B��d zapisu");
+ }
+
+ if ( type == RES_KEY )
+ {
+ if ( num == 0 ) strcpy(text, "< brak >");
+ if ( num == SDLK_LEFT ) strcpy(text, "Strza�ka w lewo");
+ if ( num == SDLK_RIGHT ) strcpy(text, "Strza�ka w prawo");
+ if ( num == SDLK_UP ) strcpy(text, "Strza�ka w g�r�");
+ if ( num == SDLK_DOWN ) strcpy(text, "Strza�ka w d�");
+ if ( num == SDLK_CANCEL ) strcpy(text, "Ctrl-break");
+ if ( num == SDLK_BACK ) strcpy(text, "<--");
+ if ( num == SDLK_TAB ) strcpy(text, "Tab");
+ if ( num == SDLK_CLEAR ) strcpy(text, "Delete");
+ if ( num == SDLK_RETURN ) strcpy(text, "Enter");
+ if ( num == SDLK_SHIFT ) strcpy(text, "Shift");
+ if ( num == SDLK_CONTROL ) strcpy(text, "Ctrl");
+ if ( num == SDLK_MENU ) strcpy(text, "Alt");
+ if ( num == SDLK_PAUSE ) strcpy(text, "Pause");
+ if ( num == SDLK_CAPITAL ) strcpy(text, "Caps Lock");
+ if ( num == SDLK_ESCAPE ) strcpy(text, "Esc");
+ if ( num == SDLK_SPACE ) strcpy(text, "Spacja");
+ if ( num == SDLK_PRIOR ) strcpy(text, "Page Up");
+ if ( num == SDLK_NEXT ) strcpy(text, "Page Down");
+ if ( num == SDLK_END ) strcpy(text, "End");
+ if ( num == SDLK_HOME ) strcpy(text, "Home");
+ if ( num == SDLK_SELECT ) strcpy(text, "Zaznacz");
+ if ( num == SDLK_EXECUTE ) strcpy(text, "Wykonaj");
+ if ( num == SDLK_SNAPSHOT ) strcpy(text, "Print Scrn");
+ if ( num == SDLK_INSERT ) strcpy(text, "Insert");
+ if ( num == SDLK_DELETE ) strcpy(text, "Delete");
+ if ( num == SDLK_HELP ) strcpy(text, "Pomoc");
+ if ( num == SDLK_LWIN ) strcpy(text, "Lewy klawisz Windows");
+ if ( num == SDLK_RWIN ) strcpy(text, "Prawy klawisz Windows");
+ if ( num == SDLK_APPS ) strcpy(text, "Klawisz menu kontekstowego");
+ if ( num == SDLK_NUMPAD0 ) strcpy(text, "Klaw. Num. 0");
+ if ( num == SDLK_NUMPAD1 ) strcpy(text, "Klaw. Num. 1");
+ if ( num == SDLK_NUMPAD2 ) strcpy(text, "Klaw. Num. 2");
+ if ( num == SDLK_NUMPAD3 ) strcpy(text, "Klaw. Num. 3");
+ if ( num == SDLK_NUMPAD4 ) strcpy(text, "Klaw. Num. 4");
+ if ( num == SDLK_NUMPAD5 ) strcpy(text, "Klaw. Num. 5");
+ if ( num == SDLK_NUMPAD6 ) strcpy(text, "Klaw. Num. 6");
+ if ( num == SDLK_NUMPAD7 ) strcpy(text, "Klaw. Num. 7");
+ if ( num == SDLK_NUMPAD8 ) strcpy(text, "Klaw. Num. 8");
+ if ( num == SDLK_NUMPAD9 ) strcpy(text, "Klaw. Num. 9");
+ if ( num == SDLK_MULTIPLY ) strcpy(text, "Klaw. Num. *");
+ if ( num == SDLK_ADD ) strcpy(text, "Klaw. Num. +");
+ if ( num == SDLK_SEPARATOR ) strcpy(text, "Klaw. Num. separator");
+ if ( num == SDLK_SUBTRACT ) strcpy(text, "Klaw. Num. -");
+ if ( num == SDLK_DECIMAL ) strcpy(text, "Klaw. Num. .");
+ if ( num == SDLK_DIVIDE ) strcpy(text, "Klaw. Num. /");
+ if ( num == SDLK_F1 ) strcpy(text, "F1");
+ if ( num == SDLK_F2 ) strcpy(text, "F2");
+ if ( num == SDLK_F3 ) strcpy(text, "F3");
+ if ( num == SDLK_F4 ) strcpy(text, "F4");
+ if ( num == SDLK_F5 ) strcpy(text, "F5");
+ if ( num == SDLK_F6 ) strcpy(text, "F6");
+ if ( num == SDLK_F7 ) strcpy(text, "F7");
+ if ( num == SDLK_F8 ) strcpy(text, "F8");
+ if ( num == SDLK_F9 ) strcpy(text, "F9");
+ if ( num == SDLK_F10 ) strcpy(text, "F10");
+ if ( num == SDLK_F11 ) strcpy(text, "F11");
+ if ( num == SDLK_F12 ) strcpy(text, "F12");
+ if ( num == SDLK_F13 ) strcpy(text, "F13");
+ if ( num == SDLK_F14 ) strcpy(text, "F14");
+ if ( num == SDLK_F15 ) strcpy(text, "F15");
+ if ( num == SDLK_F16 ) strcpy(text, "F16");
+ if ( num == SDLK_F17 ) strcpy(text, "F17");
+ if ( num == SDLK_F18 ) strcpy(text, "F18");
+ if ( num == SDLK_F19 ) strcpy(text, "F19");
+ if ( num == SDLK_F20 ) strcpy(text, "F20");
+ if ( num == SDLK_NUMLOCK ) strcpy(text, "Num Lock");
+ if ( num == SDLK_SCROLL ) strcpy(text, "Scroll Lock");
+ if ( num == SDLK_ATTN ) strcpy(text, "Attn");
+ if ( num == SDLK_CRSEL ) strcpy(text, "CrSel");
+ if ( num == SDLK_EXSEL ) strcpy(text, "ExSel");
+ if ( num == SDLK_EREOF ) strcpy(text, "Erase EOF");
+ if ( num == SDLK_PLAY ) strcpy(text, "Graj");
+ if ( num == SDLK_ZOOM ) strcpy(text, "Powi�kszenie");
+ if ( num == SDLK_PA1 ) strcpy(text, "PA1");
+ if ( num == SDLK_OEM_CLEAR ) strcpy(text, "Wyczy��");
+ if ( num == SDLK_BUTTON1 ) strcpy(text, "Przycisk 1");
+ if ( num == SDLK_BUTTON2 ) strcpy(text, "Przycisk 2");
+ if ( num == SDLK_BUTTON3 ) strcpy(text, "Przycisk 3");
+ if ( num == SDLK_BUTTON4 ) strcpy(text, "Przycisk 4");
+ if ( num == SDLK_BUTTON5 ) strcpy(text, "Przycisk 5");
+ if ( num == SDLK_BUTTON6 ) strcpy(text, "Przycisk 6");
+ if ( num == SDLK_BUTTON7 ) strcpy(text, "Przycisk 7");
+ if ( num == SDLK_BUTTON8 ) strcpy(text, "Przycisk 8");
+ if ( num == SDLK_BUTTON9 ) strcpy(text, "Przycisk 9");
+ if ( num == SDLK_BUTTON10 ) strcpy(text, "Przycisk 10");
+ if ( num == SDLK_BUTTON11 ) strcpy(text, "Przycisk 11");
+ if ( num == SDLK_BUTTON12 ) strcpy(text, "Przycisk 12");
+ if ( num == SDLK_BUTTON13 ) strcpy(text, "Przycisk 13");
+ if ( num == SDLK_BUTTON14 ) strcpy(text, "Przycisk 14");
+ if ( num == SDLK_BUTTON15 ) strcpy(text, "Przycisk 15");
+ if ( num == SDLK_BUTTON16 ) strcpy(text, "Przycisk 16");
+ if ( num == SDLK_BUTTON17 ) strcpy(text, "Przycisk 17");
+ if ( num == SDLK_BUTTON18 ) strcpy(text, "Przycisk 18");
+ if ( num == SDLK_BUTTON19 ) strcpy(text, "Przycisk 19");
+ if ( num == SDLK_BUTTON20 ) strcpy(text, "Przycisk 20");
+ if ( num == SDLK_BUTTON21 ) strcpy(text, "Przycisk 21");
+ if ( num == SDLK_BUTTON22 ) strcpy(text, "Przycisk 22");
+ if ( num == SDLK_BUTTON23 ) strcpy(text, "Przycisk 23");
+ if ( num == SDLK_BUTTON24 ) strcpy(text, "Przycisk 24");
+ if ( num == SDLK_BUTTON25 ) strcpy(text, "Przycisk 25");
+ if ( num == SDLK_BUTTON26 ) strcpy(text, "Przycisk 26");
+ if ( num == SDLK_BUTTON27 ) strcpy(text, "Przycisk 27");
+ if ( num == SDLK_BUTTON28 ) strcpy(text, "Przycisk 28");
+ if ( num == SDLK_BUTTON29 ) strcpy(text, "Przycisk 29");
+ if ( num == SDLK_BUTTON30 ) strcpy(text, "Przycisk 30");
+ if ( num == SDLK_BUTTON31 ) strcpy(text, "Przycisk 31");
+ if ( num == SDLK_BUTTON32 ) strcpy(text, "Przycisk 32");
+ if ( num == SDLK_WHEELUP ) strcpy(text, "K�ko w g�r�");
+ if ( num == SDLK_WHEELDOWN ) strcpy(text, "K�ko w d�");
+ }
+#endif
+
+ return ( text[0] != 0 );
+}
+
+
diff --git a/src/common/restext.h b/src/common/restext.h
index 624803b..44bc6b4 100644
--- a/src/common/restext.h
+++ b/src/common/restext.h
@@ -18,38 +18,143 @@
#pragma once
-#include "common/restext_ids.h"
+//#include "graphics/engine/engine.h"
+#include "common/event.h"
+
+namespace Gfx
+{
+ class CEngine;
+}
-class CD3DEngine;
// Possible types of the text resources.
enum ResType
{
- RES_TEXT = 0, // RT_*
- RES_EVENT = 1, // EVENT_* (EventMsg)
- RES_OBJECT = 2, // OBJECT_* (ObjectType)
- RES_ERR = 3, // ERR_* (Error)
- RES_KEY = 4, // VK_* (keys)
- RES_CBOT = 5, // TX_* (cbot.dll)
+ RES_TEXT = 0, // RT_*
+ RES_EVENT = 1, // EVENT_* (EventType)
+ RES_OBJECT = 2, // OBJECT_* (ObjectType)
+ RES_ERR = 3, // ERR_* (Error)
+ RES_KEY = 4, // VK_* (keys)
+ RES_CBOT = 5, // TX_* (cbot.dll)
};
-extern void SetEngine(CD3DEngine *engine);
+// Resources of type RES_TEXT.
+
+enum ResTextType
+{
+ RT_VERSION_ID = 1,
+ RT_DISINFO_TITLE = 2,
+ RT_WINDOW_MAXIMIZED = 3,
+ RT_WINDOW_MINIMIZED = 4,
+ RT_WINDOW_STANDARD = 5,
+ RT_WINDOW_CLOSE = 6,
+
+ RT_STUDIO_TITLE = 10,
+ RT_SCRIPT_NEW = 20,
+ RT_NAME_DEFAULT = 21,
+ RT_IO_NEW = 22,
+ RT_KEY_OR = 23,
+
+ RT_TITLE_BASE = 40,
+ RT_TITLE_INIT = 41,
+ RT_TITLE_TRAINER = 42,
+ RT_TITLE_DEFI = 43,
+ RT_TITLE_MISSION = 44,
+ RT_TITLE_FREE = 45,
+ RT_TITLE_PROTO = 46,
+ RT_TITLE_SETUP = 47,
+ RT_TITLE_NAME = 48,
+ RT_TITLE_PERSO = 49,
+ RT_TITLE_WRITE = 50,
+ RT_TITLE_READ = 51,
+ RT_TITLE_USER = 52,
+ RT_TITLE_TEEN = 53,
+
+ RT_PLAY_CHAPt = 60,
+ RT_PLAY_CHAPd = 61,
+ RT_PLAY_CHAPm = 62,
+ RT_PLAY_CHAPf = 63,
+ RT_PLAY_CHAPp = 64,
+ RT_PLAY_LISTt = 65,
+ RT_PLAY_LISTd = 66,
+ RT_PLAY_LISTm = 67,
+ RT_PLAY_LISTf = 68,
+ RT_PLAY_LISTp = 69,
+ RT_PLAY_RESUME = 70,
+ RT_PLAY_CHAPu = 71,
+ RT_PLAY_LISTu = 72,
+ RT_PLAY_CHAPte = 73,
+ RT_PLAY_LISTk = 74,
+
+ RT_SETUP_DEVICE = 80,
+ RT_SETUP_MODE = 81,
+ RT_SETUP_KEY1 = 82,
+ RT_SETUP_KEY2 = 83,
+
+ RT_PERSO_FACE = 90,
+ RT_PERSO_GLASSES = 91,
+ RT_PERSO_HAIR = 92,
+ RT_PERSO_COMBI = 93,
+ RT_PERSO_BAND = 94,
+
+ RT_DIALOG_TITLE = 100,
+ RT_DIALOG_ABORT = 101,
+ RT_DIALOG_QUIT = 102,
+ RT_DIALOG_YES = 103,
+ RT_DIALOG_NO = 104,
+ RT_DIALOG_DELOBJ = 105,
+ RT_DIALOG_DELGAME = 106,
+ RT_DIALOG_YESDEL = 107,
+ RT_DIALOG_NODEL = 108,
+ RT_DIALOG_LOADING = 109,
+ RT_DIALOG_YESQUIT = 110,
+ RT_DIALOG_NOQUIT = 111,
+
+ RT_STUDIO_LISTTT = 120,
+ RT_STUDIO_COMPOK = 121,
+ RT_STUDIO_PROGSTOP = 122,
+
+ RT_SATCOM_LIST = 140,
+ RT_SATCOM_BOT = 141,
+ RT_SATCOM_BUILDING = 142,
+ RT_SATCOM_FRET = 143,
+ RT_SATCOM_ALIEN = 144,
+ RT_SATCOM_NULL = 145,
+ RT_SATCOM_ERROR1 = 146,
+ RT_SATCOM_ERROR2 = 147,
+
+ RT_IO_OPEN = 150,
+ RT_IO_SAVE = 151,
+ RT_IO_LIST = 152,
+ RT_IO_NAME = 153,
+ RT_IO_DIR = 154,
+ RT_IO_PRIVATE = 155,
+ RT_IO_PUBLIC = 156,
+
+ RT_GENERIC_DEV1 = 170,
+ RT_GENERIC_DEV2 = 171,
+ RT_GENERIC_EDIT1 = 172,
+ RT_GENERIC_EDIT2 = 173,
+
+ RT_INTERFACE_REC = 180,
+
+ RT_MESSAGE_WIN = 200,
+ RT_MESSAGE_LOST = 201,
+};
+
+
+static Gfx::CEngine* g_engine = 0;
+static char g_gamerName[100];
+
+extern void SetEngine(Gfx::CEngine *engine);
extern void SetGlobalGamerName(char *name);
extern bool SearchKey(char *cmd, KeyRank &key);
+extern void PutKeyName(char* dst, char* src);
extern bool GetResource(ResType type, int num, char* text);
+extern bool GetResourceBase(ResType type, int num, char* text);
+
-extern const char * const strings_text[];
-extern const char * const strings_event[];
-extern const char * const strings_object[];
-extern const char * const strings_err[];
-extern const char * const strings_cbot[];
-
-extern const int strings_text_len;
-extern const int strings_event_len;
-extern const int strings_object_len;
-extern const int strings_err_len;
-extern const int strings_cbot_len;
diff --git a/src/common/singleton.h b/src/common/singleton.h
index 4df7878..f631ed4 100644
--- a/src/common/singleton.h
+++ b/src/common/singleton.h
@@ -29,26 +29,26 @@ template<typename T> class CSingleton
public:
static T& GetInstance() {
- assert(mInstance != NULL);
+ assert(mInstance != nullptr);
return *mInstance;
}
static T* GetInstancePointer() {
- assert(mInstance != NULL);
+ assert(mInstance != nullptr);
return mInstance;
}
static bool IsCreated() {
- return mInstance != NULL;
+ return mInstance != nullptr;
}
CSingleton() {
- assert(mInstance == NULL);
+ assert(mInstance == nullptr);
mInstance = static_cast<T *>(this);
}
virtual ~CSingleton() {
- mInstance = NULL;
+ mInstance = nullptr;
}
private:
diff --git a/src/graphics/core/color.h b/src/graphics/core/color.h
index ff8a2eb..bcd0af1 100644
--- a/src/graphics/core/color.h
+++ b/src/graphics/core/color.h
@@ -35,7 +35,7 @@ struct Color
float r, g, b, a;
//! Constructor; default values are (0,0,0,0) = black
- Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f)
+ explicit Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f)
: r(aR), g(aG), b(aB), a(aA) {}
inline Gfx::Color Inverse() const
diff --git a/src/graphics/core/vertex.h b/src/graphics/core/vertex.h
index 53dd642..a99d618 100644
--- a/src/graphics/core/vertex.h
+++ b/src/graphics/core/vertex.h
@@ -47,9 +47,9 @@ struct Vertex
Math::Vector normal;
Math::Point texCoord;
- Vertex(Math::Vector aCoord = Math::Vector(),
- Math::Vector aNormal = Math::Vector(),
- Math::Point aTexCoord = Math::Point())
+ explicit Vertex(Math::Vector aCoord = Math::Vector(),
+ Math::Vector aNormal = Math::Vector(),
+ Math::Point aTexCoord = Math::Point())
: coord(aCoord), normal(aNormal), texCoord(aTexCoord) {}
@@ -83,10 +83,10 @@ struct VertexCol
Gfx::Color specular;
Math::Point texCoord;
- VertexCol(Math::Vector aCoord = Math::Vector(),
- Gfx::Color aColor = Gfx::Color(),
- Gfx::Color aSpecular = Gfx::Color(),
- Math::Point aTexCoord = Math::Point())
+ explicit VertexCol(Math::Vector aCoord = Math::Vector(),
+ Gfx::Color aColor = Gfx::Color(),
+ Gfx::Color aSpecular = Gfx::Color(),
+ Math::Point aTexCoord = Math::Point())
: coord(aCoord), color(aColor), specular(aSpecular), texCoord(aTexCoord) {}
//! Returns a string "(c: [...], col: [...], sp: [...], tc: [...])"
@@ -115,10 +115,10 @@ struct VertexTex2
Math::Point texCoord;
Math::Point texCoord2;
- VertexTex2(Math::Vector aCoord = Math::Vector(),
- Math::Vector aNormal = Math::Vector(),
- Math::Point aTexCoord = Math::Point(),
- Math::Point aTexCoord2 = Math::Point())
+ explicit VertexTex2(Math::Vector aCoord = Math::Vector(),
+ Math::Vector aNormal = Math::Vector(),
+ Math::Point aTexCoord = Math::Point(),
+ Math::Point aTexCoord2 = Math::Point())
: coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {}
//! Sets the fields from Gfx::Vertex with texCoord2 = (0,0)
diff --git a/src/graphics/engine/camera.cpp b/src/graphics/engine/camera.cpp
index 2db6398..034c5ea 100644
--- a/src/graphics/engine/camera.cpp
+++ b/src/graphics/engine/camera.cpp
@@ -1272,14 +1272,14 @@ bool Gfx::CCamera::EventFrameFree(const Event &event)
m_heightEye -= event.rTime * factor * m_speed;
}
- m_terrain->ValidPosition(m_eyePt, 10.0f);
+ m_terrain->AdjustToBounds(m_eyePt, 10.0f);
- if (m_terrain->MoveOnFloor(m_eyePt, true))
+ if (m_terrain->AdjustToFloor(m_eyePt, true))
{
m_eyePt.y += m_heightEye;
Math::Vector pos = m_eyePt;
- if (m_terrain->MoveOnFloor(pos, true))
+ if (m_terrain->AdjustToFloor(pos, true))
{
pos.y -= 2.0f;
if (m_eyePt.y < pos.y)
@@ -1290,7 +1290,7 @@ bool Gfx::CCamera::EventFrameFree(const Event &event)
Math::Vector lookatPt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f);
- if (m_terrain->MoveOnFloor(lookatPt, true))
+ if (m_terrain->AdjustToFloor(lookatPt, true))
lookatPt.y += m_heightLookat;
SetViewTime(m_eyePt, lookatPt, event.rTime);
@@ -1314,14 +1314,14 @@ bool Gfx::CCamera::EventFrameEdit(const Event &event)
m_fixDirectionH = Math::NormAngle(m_fixDirectionH);
}
- m_terrain->ValidPosition(m_eyePt, 10.0f);
+ m_terrain->AdjustToBounds(m_eyePt, 10.0f);
- if (m_terrain->MoveOnFloor(m_eyePt, false))
+ if (m_terrain->AdjustToFloor(m_eyePt, false))
{
m_eyePt.y += m_editHeight;
Math::Vector pos = m_eyePt;
- if (m_terrain->MoveOnFloor(pos, false))
+ if (m_terrain->AdjustToFloor(pos, false))
{
pos.y += 2.0f;
if (m_eyePt.y < pos.y)
@@ -1332,7 +1332,7 @@ bool Gfx::CCamera::EventFrameEdit(const Event &event)
Math::Vector lookatPt = Math::LookatPoint( m_eyePt, m_directionH, m_directionV, 50.0f );
- if ( m_terrain->MoveOnFloor(lookatPt, true))
+ if ( m_terrain->AdjustToFloor(lookatPt, true))
lookatPt.y += m_heightLookat;
SetViewTime(m_eyePt, lookatPt, event.rTime);
@@ -1483,7 +1483,7 @@ bool Gfx::CCamera::EventFrameBack(const Event &event)
if ( (physics != NULL) && physics->GetLand() ) // ground?
{
Math::Vector pos = lookatPt + (lookatPt - m_eyePt);
- float floor = m_terrain->GetFloorHeight(pos) - 4.0f;
+ float floor = m_terrain->GetHeightToFloor(pos) - 4.0f;
if (floor > 0.0f)
m_eyePt.y += floor; // shows the descent in front
}
@@ -1551,14 +1551,14 @@ bool Gfx::CCamera::EventFrameExplo(const Event &event)
if (m_mouseDirH != 0.0f)
m_directionH -= m_mouseDirH * event.rTime * 0.7f * m_speed;
- m_terrain->ValidPosition(m_eyePt, 10.0f);
+ m_terrain->AdjustToBounds(m_eyePt, 10.0f);
- if ( m_terrain->MoveOnFloor(m_eyePt, false) )
+ if ( m_terrain->AdjustToFloor(m_eyePt, false) )
{
m_eyePt.y += m_heightEye;
Math::Vector pos = m_eyePt;
- if ( m_terrain->MoveOnFloor(pos, false) )
+ if ( m_terrain->AdjustToFloor(pos, false) )
{
pos.y += 2.0f;
if ( m_eyePt.y < pos.y )
@@ -1569,7 +1569,7 @@ bool Gfx::CCamera::EventFrameExplo(const Event &event)
Math::Vector lookatPt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f);
- if (m_terrain->MoveOnFloor(lookatPt, true))
+ if (m_terrain->AdjustToFloor(lookatPt, true))
lookatPt.y += m_heightLookat;
SetViewTime(m_eyePt, lookatPt, event.rTime);
@@ -1680,7 +1680,7 @@ Math::Vector Gfx::CCamera::ExcludeTerrain(Math::Vector eye, Math::Vector lookat,
float &angleH, float &angleV)
{
Math::Vector pos = eye;
- if (m_terrain->MoveOnFloor(pos))
+ if (m_terrain->AdjustToFloor(pos))
{
float dist = Math::DistanceProjected(lookat, pos);
pos.y += 2.0f+dist*0.1f;
@@ -1719,3 +1719,4 @@ Math::Vector Gfx::CCamera::ExcludeObject(Math::Vector eye, Math::Vector lookat,
return eye;*/
}
+
diff --git a/src/graphics/engine/cloud.cpp b/src/graphics/engine/cloud.cpp
index 6f6bc57..26a75ab 100644
--- a/src/graphics/engine/cloud.cpp
+++ b/src/graphics/engine/cloud.cpp
@@ -28,7 +28,8 @@
const int CLOUD_LINE_PREALLOCATE_COUNT = 100;
-const int DIMEXPAND = 4; // extension of the dimensions
+//! Extension of the bricks dimensions
+const int CLOUD_SIZE_EXPAND = 4;
Gfx::CCloud::CCloud(CInstanceManager* iMan, Gfx::CEngine* engine)
@@ -42,7 +43,7 @@ Gfx::CCloud::CCloud(CInstanceManager* iMan, Gfx::CEngine* engine)
m_level = 0.0f;
m_wind = Math::Vector(0.0f, 0.0f, 0.0f);
m_subdiv = 8;
- m_enable = true;
+ m_enabled = true;
m_lines.reserve(CLOUD_LINE_PREALLOCATE_COUNT);
}
@@ -77,8 +78,8 @@ bool Gfx::CCloud::EventFrame(const Event &event)
return true;
}
-void Gfx::CCloud::AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep,
- Math::Point &uv1, Math::Point &uv2)
+void Gfx::CCloud::AdjustLevel(Math::Vector& pos, Math::Vector& eye, float deep,
+ Math::Point& uv1, Math::Point& uv2)
{
uv1.x = (pos.x+20000.0f)/1280.0f;
uv1.y = (pos.z+20000.0f)/1280.0f;
@@ -95,14 +96,14 @@ void Gfx::CCloud::AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep,
void Gfx::CCloud::Draw()
{
- if (! m_enable) return;
+ if (! m_enabled) return;
if (m_level == 0.0f) return;
if (m_lines.empty()) return;
- std::vector<Gfx::VertexTex2> vertices((m_brick+2)*2, Gfx::VertexTex2());
+ std::vector<Gfx::VertexTex2> vertices((m_brickCount+2)*2, Gfx::VertexTex2());
float iDeep = m_engine->GetDeepView();
- float deep = (m_brick*m_size)/2.0f;
+ float deep = (m_brickCount*m_brickSize)/2.0f;
m_engine->SetDeepView(deep);
m_engine->SetFocus(m_engine->GetFocus());
m_engine->UpdateMatProj(); // increases the depth of view
@@ -132,7 +133,7 @@ void Gfx::CCloud::Draw()
matrix.LoadIdentity();
device->SetTransform(Gfx::TRANSFORM_WORLD, matrix);
- float size = m_size/2.0f;
+ float size = m_brickSize/2.0f;
Math::Vector eye = m_engine->GetEyePt();
Math::Vector n = Math::Vector(0.0f, -1.0f, 0.0f);
@@ -195,17 +196,17 @@ void Gfx::CCloud::CreateLine(int x, int y, int len)
line.y = y;
line.len = len;
- float offset = m_brick*m_size/2.0f - m_size/2.0f;
+ float offset = m_brickCount*m_brickSize/2.0f - m_brickSize/2.0f;
- line.px1 = m_size* line.x - offset;
- line.px2 = m_size*(line.x+line.len) - offset;
- line.pz = m_size* line.y - offset;
+ line.px1 = m_brickSize* line.x - offset;
+ line.px2 = m_brickSize*(line.x+line.len) - offset;
+ line.pz = m_brickSize* line.y - offset;
m_lines.push_back(line);
}
void Gfx::CCloud::Create(const std::string& fileName,
- Gfx::Color diffuse, Gfx::Color ambient,
+ const Gfx::Color& diffuse, const Gfx::Color& ambient,
float level)
{
m_diffuse = diffuse;
@@ -223,18 +224,18 @@ void Gfx::CCloud::Create(const std::string& fileName,
m_wind = m_terrain->GetWind();
- m_brick = m_terrain->GetBrick()*m_terrain->GetMosaic()*DIMEXPAND;
- m_size = m_terrain->GetSize();
+ m_brickCount = m_terrain->GetBrickCount()*m_terrain->GetMosaicCount()*CLOUD_SIZE_EXPAND;
+ m_brickSize = m_terrain->GetBrickSize();
- m_brick /= m_subdiv*DIMEXPAND;
- m_size *= m_subdiv*DIMEXPAND;
+ m_brickCount /= m_subdiv*CLOUD_SIZE_EXPAND;
+ m_brickSize *= m_subdiv*CLOUD_SIZE_EXPAND;
if (m_level == 0.0f)
return;
m_lines.clear();
- for (int y = 0; y < m_brick; y++)
- CreateLine(0, y, m_brick);
+ for (int y = 0; y < m_brickCount; y++)
+ CreateLine(0, y, m_brickCount);
return;
}
@@ -257,12 +258,12 @@ float Gfx::CCloud::GetLevel()
return m_level;
}
-void Gfx::CCloud::SetEnable(bool enable)
+void Gfx::CCloud::SetEnabled(bool enabled)
{
- m_enable = enable;
+ m_enabled = enabled;
}
-bool Gfx::CCloud::GetEnable()
+bool Gfx::CCloud::GetEnabled()
{
- return m_enable;
+ return m_enabled;
}
diff --git a/src/graphics/engine/cloud.h b/src/graphics/engine/cloud.h
index abfaf26..a9109fa 100644
--- a/src/graphics/engine/cloud.h
+++ b/src/graphics/engine/cloud.h
@@ -79,29 +79,32 @@ public:
CCloud(CInstanceManager* iMan, CEngine* engine);
~CCloud();
- bool EventProcess(const Event &event);
+ bool EventProcess(const Event& event);
//! Removes all the clouds
void Flush();
//! Creates all areas of cloud
- void Create(const std::string& fileName, Gfx::Color diffuse, Gfx::Color ambient, float level);
+ void Create(const std::string& fileName, const Gfx::Color& diffuse, const Gfx::Color& ambient, float level);
//! Draw the clouds
void Draw();
- //! Modifies the cloud level
+ //! Management of cloud level
+ //@{
void SetLevel(float level);
- //! Returns the current level of clouds
float GetLevel();
+ //@}
- //! Activate management of clouds
- void SetEnable(bool enable);
- bool GetEnable();
+ //! Management of clouds
+ //@{
+ void SetEnabled(bool enable);
+ bool GetEnabled();
+ //@}
protected:
//! Makes the clouds evolve
bool EventFrame(const Event &event);
//! Adjusts the position to normal, to imitate the clouds at movement
- void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep,
- Math::Point &uv1, Math::Point &uv2);
+ void AdjustLevel(Math::Vector& pos, Math::Vector& eye, float deep,
+ Math::Point& uv1, Math::Point& uv2);
//! Updates the positions, relative to the ground
void CreateLine(int x, int y, int len);
@@ -110,9 +113,11 @@ protected:
Gfx::CEngine* m_engine;
Gfx::CTerrain* m_terrain;
- std::string m_fileName;
+ bool m_enabled;
//! Overall level
float m_level;
+ //! Texture
+ std::string m_fileName;
//! Feedrate (wind)
Math::Point m_speed;
//! Diffuse color
@@ -126,13 +131,11 @@ protected:
//! Wind speed
Math::Vector m_wind;
//! Brick mosaic
- int m_brick;
+ int m_brickCount;
//! Size of a brick element
- float m_size;
+ float m_brickSize;
std::vector<Gfx::CloudLine> m_lines;
-
- bool m_enable;
};
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 3187dde..068687a 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -142,14 +142,14 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_eyeDirH = 0.0f;
m_eyeDirV = 0.0f;
m_backgroundName = ""; // no background image
- m_backgroundColorUp = 0;
- m_backgroundColorDown = 0;
- m_backgroundCloudUp = 0;
- m_backgroundCloudDown = 0;
+ m_backgroundColorUp = Gfx::Color();
+ m_backgroundColorDown = Gfx::Color();
+ m_backgroundCloudUp = Gfx::Color();
+ m_backgroundCloudDown = Gfx::Color();
m_backgroundFull = false;
m_backgroundQuarter = false;
m_overFront = true;
- m_overColor = 0;
+ m_overColor = Gfx::Color();
m_overMode = ENG_RSTATE_TCOLOR_BLACK;
m_highlightRank[0] = -1; // empty list
m_highlightTime = 0.0f;
@@ -208,7 +208,7 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_mouseVisible = false;
m_texPath = "textures/";
- m_defaultTexParams.format = Gfx::TEX_IMG_RGB;
+ m_defaultTexParams.format = Gfx::TEX_IMG_AUTO;
m_defaultTexParams.mipmap = true;
m_defaultTexParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
m_defaultTexParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
@@ -260,6 +260,8 @@ bool Gfx::CEngine::Create()
m_lightning = new Gfx::CLightning(m_iMan, this);
m_planet = new Gfx::CPlanet(m_iMan, this);
+ m_lightMan->SetDevice(m_device);
+
m_text->SetDevice(m_device);
if (! m_text->Create())
{
@@ -979,7 +981,7 @@ Gfx::EngineObjLevel4* Gfx::CEngine::FindTriangles(int objRank, const Gfx::Materi
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != min || p3.max != max) continue;
@@ -1031,7 +1033,7 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != min || p3.max != max) continue;
@@ -1126,7 +1128,7 @@ void Gfx::CEngine::ChangeLOD()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( Math::IsEqual(p3.min, 0.0f ) &&
@@ -1620,7 +1622,7 @@ void Gfx::CEngine::UpdateGeometry()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
@@ -1712,7 +1714,7 @@ int Gfx::CEngine::DetectObject(Math::Point mouse)
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != 0.0f) continue; // LOD B or C?
@@ -2099,7 +2101,8 @@ void Gfx::CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector&
if (m_sound == nullptr)
m_sound = static_cast<CSoundInterface*>( m_iMan->SearchInstance(CLASS_SOUND) );
- m_sound->SetListener(eyePt, lookatPt);
+ if (m_sound != nullptr)
+ m_sound->SetListener(eyePt, lookatPt);
}
Gfx::Texture Gfx::CEngine::CreateTexture(const std::string& texName, const Gfx::TextureCreateParams& params)
@@ -2315,7 +2318,7 @@ void Gfx::CEngine::SetFocus(float focus)
m_focus = focus;
m_size = m_app->GetVideoConfig().size;
- float aspect = (static_cast<float>(m_size.y)) / m_size.x;
+ float aspect = (static_cast<float>(m_size.x)) / m_size.y;
Math::LoadProjectionMatrix(m_matProj, m_focus, aspect, 0.5f, m_deepView[0]);
}
@@ -2837,7 +2840,7 @@ void Gfx::CEngine::Render()
m_statisticTriangle = 0;
m_lastState = -1;
- m_lastColor = 999;
+ m_lastColor = Gfx::Color(-1.0f);
m_lastMaterial = Gfx::Material();
m_lightMan->UpdateLights();
@@ -2889,6 +2892,8 @@ void Gfx::CEngine::Draw3DScene()
if (m_shadowVisible)
{
+ m_lightMan->UpdateLightsEnableState(Gfx::ENG_OBJTYPE_TERRAIN);
+
// Draw the terrain
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
@@ -2911,13 +2916,19 @@ void Gfx::CEngine::Draw3DScene()
if (! m_objects[objRank].drawWorld)
continue;
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_objects[objRank].transform);
+
+ if (! IsVisible(objRank))
+ continue;
+
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
- m_objects[objRank].distance >= p3.max ) continue;
+ m_objects[objRank].distance >= p3.max )
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
@@ -2985,7 +2996,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -3074,7 +3085,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -3189,7 +3200,7 @@ void Gfx::CEngine::DrawInterface()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l1];
+ Gfx::EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index b3a576a..705c83a 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -807,6 +807,9 @@ public:
float min, float max, Gfx::EngineTextureMapping mode,
float pos, float factor, float tl, float ts, float tt);
+ //! Detects the target object that is selected with the mouse
+ /** Returns the rank of the object or -1. */
+ int DetectObject(Math::Point mouse);
//! Creates a shadow for the given object
bool CreateShadow(int objRank);
@@ -1197,10 +1200,6 @@ protected:
//! Compute and return the 2D box on screen of any object
bool GetBBox2D(int objRank, Math::Point& min, Math::Point& max);
- //! Detects the target object that is selected with the mouse
- /** Returns the rank of the object or -1. */
- int DetectObject(Math::Point mouse);
-
//! Detects whether the mouse is in a triangle.
bool DetectTriangle(Math::Point mouse, Gfx::VertexTex2* triangle, int objRank, float& dist);
diff --git a/src/graphics/engine/lightman.cpp b/src/graphics/engine/lightman.cpp
index 9e15b5a..46000d7 100644
--- a/src/graphics/engine/lightman.cpp
+++ b/src/graphics/engine/lightman.cpp
@@ -65,6 +65,7 @@ void Gfx::LightProgression::SetTarget(float value)
Gfx::DynamicLight::DynamicLight()
{
used = enabled = false;
+ includeType = excludeType = Gfx::ENG_OBJTYPE_NULL;
}
@@ -147,8 +148,6 @@ bool Gfx::CLightManager::DeleteLight(int lightRank)
return true;
}
-// Specifies a light.
-
bool Gfx::CLightManager::SetLight(int lightRank, const Gfx::Light &light)
{
if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) )
diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp
index 9d7a389..2049749 100644
--- a/src/graphics/engine/modelfile.cpp
+++ b/src/graphics/engine/modelfile.cpp
@@ -23,120 +23,42 @@
#include "common/ioutils.h"
#include "common/logger.h"
#include "common/stringutils.h"
+#include "graphics/engine/engine.h"
#include "math/geometry.h"
#include <string.h>
#include <fstream>
+#include <sstream>
-//! How big the triangle vector is by default
-const int TRIANGLE_PREALLOCATE_COUNT = 2000;
-
-/**
- \struct ModelHeader
- \brief Header info for model file
+/*
+ * NOTE: #ifndef checking for MODELFILE_NO_ENGINE
+ * is provided in this module to conditionally
+ * disable dependence on CEngine.
*/
-struct ModelHeader
-{
- //! Revision number
- int revision;
- //! Version number
- int version;
- //! Total number of vertices
- int totalVertices;
- //! Reserved area
- int reserved[10];
-
- ModelHeader()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-struct OldModelTriangle1
-{
- char used;
- char selected;
- Gfx::Vertex p1;
- Gfx::Vertex p2;
- Gfx::Vertex p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
-
- OldModelTriangle1()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-struct OldModelTriangle2
-{
- char used;
- char selected;
- Gfx::Vertex p1;
- Gfx::Vertex p2;
- Gfx::Vertex p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
- long state;
- short reserved1;
- short reserved2;
- short reserved3;
- short reserved4;
- OldModelTriangle2()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-
-struct NewModelTriangle
-{
- char used;
- char selected;
- Gfx::VertexTex2 p1;
- Gfx::VertexTex2 p2;
- Gfx::VertexTex2 p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
- long state;
- short texNum2;
- short reserved2;
- short reserved3;
- short reserved4;
+//! How big the triangle vector is by default
+const int TRIANGLE_PREALLOCATE_COUNT = 2000;
- NewModelTriangle()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-Gfx::Vertex ReadBinaryVertex(std::istream &stream)
+bool ReadBinaryVertex(std::istream& stream, Gfx::Vertex& vertex)
{
- Gfx::Vertex result;
-
- result.coord.x = IOUtils::ReadBinaryFloat(stream);
- result.coord.y = IOUtils::ReadBinaryFloat(stream);
- result.coord.z = IOUtils::ReadBinaryFloat(stream);
- result.normal.x = IOUtils::ReadBinaryFloat(stream);
- result.normal.y = IOUtils::ReadBinaryFloat(stream);
- result.normal.z = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.y = IOUtils::ReadBinaryFloat(stream);
-
- return result;
+ vertex.coord.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.coord.y = IOUtils::ReadBinaryFloat(stream);
+ vertex.coord.z = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.y = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.z = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord.y = IOUtils::ReadBinaryFloat(stream);
+
+ return !stream.fail();
}
-void WriteBinaryVertex(Gfx::Vertex vertex, std::ostream &stream)
+bool WriteBinaryVertex(Gfx::Vertex vertex, std::ostream& stream)
{
IOUtils::WriteBinaryFloat(vertex.coord.x, stream);
IOUtils::WriteBinaryFloat(vertex.coord.y, stream);
@@ -146,27 +68,27 @@ void WriteBinaryVertex(Gfx::Vertex vertex, std::ostream &stream)
IOUtils::WriteBinaryFloat(vertex.normal.z, stream);
IOUtils::WriteBinaryFloat(vertex.texCoord.x, stream);
IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream);
+
+ return !stream.fail();
}
-Gfx::VertexTex2 ReadBinaryVertexTex2(std::istream &stream)
+bool ReadBinaryVertexTex2(std::istream& stream, Gfx::VertexTex2& vertex)
{
- Gfx::VertexTex2 result;
-
- result.coord.x = IOUtils::ReadBinaryFloat(stream);
- result.coord.y = IOUtils::ReadBinaryFloat(stream);
- result.coord.z = IOUtils::ReadBinaryFloat(stream);
- result.normal.x = IOUtils::ReadBinaryFloat(stream);
- result.normal.y = IOUtils::ReadBinaryFloat(stream);
- result.normal.z = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.y = IOUtils::ReadBinaryFloat(stream);
- result.texCoord2.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord2.y = IOUtils::ReadBinaryFloat(stream);
-
- return result;
+ vertex.coord.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.coord.y = IOUtils::ReadBinaryFloat(stream);
+ vertex.coord.z = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.y = IOUtils::ReadBinaryFloat(stream);
+ vertex.normal.z = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord.y = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord2.x = IOUtils::ReadBinaryFloat(stream);
+ vertex.texCoord2.y = IOUtils::ReadBinaryFloat(stream);
+
+ return !stream.fail();
}
-void WriteBinaryVertexTex2(Gfx::VertexTex2 vertex, std::ostream &stream)
+bool WriteBinaryVertexTex2(Gfx::VertexTex2 vertex, std::ostream& stream)
{
IOUtils::WriteBinaryFloat(vertex.coord.x, stream);
IOUtils::WriteBinaryFloat(vertex.coord.y, stream);
@@ -178,38 +100,83 @@ void WriteBinaryVertexTex2(Gfx::VertexTex2 vertex, std::ostream &stream)
IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream);
IOUtils::WriteBinaryFloat(vertex.texCoord2.x, stream);
IOUtils::WriteBinaryFloat(vertex.texCoord2.y, stream);
+
+ return !stream.fail();
}
-Gfx::Material ReadBinaryMaterial(std::istream &stream)
+bool ReadTextVertexTex2(const std::string& text, Gfx::VertexTex2& vertex)
{
- Gfx::Material result;
+ std::stringstream stream;
+ stream.str(text);
- result.diffuse.r = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.g = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.b = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.a = IOUtils::ReadBinaryFloat(stream);
+ std::string what;
- result.ambient.r = IOUtils::ReadBinaryFloat(stream);
- result.ambient.g = IOUtils::ReadBinaryFloat(stream);
- result.ambient.b = IOUtils::ReadBinaryFloat(stream);
- result.ambient.a = IOUtils::ReadBinaryFloat(stream);
+ stream >> what;
+ if (what != "c")
+ return false;
- result.specular.r = IOUtils::ReadBinaryFloat(stream);
- result.specular.g = IOUtils::ReadBinaryFloat(stream);
- result.specular.b = IOUtils::ReadBinaryFloat(stream);
- result.specular.a = IOUtils::ReadBinaryFloat(stream);
+ stream >> vertex.coord.x >> vertex.coord.y >> vertex.coord.z;
- /* emissive.r = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.g = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.b = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.a = */ IOUtils::ReadBinaryFloat(stream);
+ stream >> what;
+ if (what != "n")
+ return false;
+
+ stream >> vertex.normal.x >> vertex.normal.y >> vertex.normal.z;
+
+ stream >> what;
+ if (what != "t1")
+ return false;
- /* power = */ IOUtils::ReadBinaryFloat(stream);
+ stream >> vertex.texCoord.x >> vertex.texCoord.y;
- return result;
+ stream >> what;
+ if (what != "t2")
+ return false;
+
+ stream >> vertex.texCoord2.x >> vertex.texCoord2.y;
+
+ return !stream.fail();
+}
+
+bool WriteTextVertexTex2(const Gfx::VertexTex2& vertex, std::ostream& stream)
+{
+ stream << "c " << vertex.coord.x << " " << vertex.coord.y << " " << vertex.coord.z;
+ stream << " n " << vertex.normal.x << " " << vertex.normal.y << " " << vertex.normal.z;
+ stream << " t1 " << vertex.texCoord.x << " " << vertex.texCoord.y;
+ stream << " t2 " << vertex.texCoord2.x << " " << vertex.texCoord2.y;
+ stream << std::endl;
+
+ return !stream.fail();
+}
+
+bool ReadBinaryMaterial(std::istream& stream, Gfx::Material& material)
+{
+ material.diffuse.r = IOUtils::ReadBinaryFloat(stream);
+ material.diffuse.g = IOUtils::ReadBinaryFloat(stream);
+ material.diffuse.b = IOUtils::ReadBinaryFloat(stream);
+ material.diffuse.a = IOUtils::ReadBinaryFloat(stream);
+
+ material.ambient.r = IOUtils::ReadBinaryFloat(stream);
+ material.ambient.g = IOUtils::ReadBinaryFloat(stream);
+ material.ambient.b = IOUtils::ReadBinaryFloat(stream);
+ material.ambient.a = IOUtils::ReadBinaryFloat(stream);
+
+ material.specular.r = IOUtils::ReadBinaryFloat(stream);
+ material.specular.g = IOUtils::ReadBinaryFloat(stream);
+ material.specular.b = IOUtils::ReadBinaryFloat(stream);
+ material.specular.a = IOUtils::ReadBinaryFloat(stream);
+
+ /* emissive.r = */ IOUtils::ReadBinaryFloat(stream);
+ /* emissive.g = */ IOUtils::ReadBinaryFloat(stream);
+ /* emissive.b = */ IOUtils::ReadBinaryFloat(stream);
+ /* emissive.a = */ IOUtils::ReadBinaryFloat(stream);
+
+ /* power = */ IOUtils::ReadBinaryFloat(stream);
+
+ return !stream.fail();
}
-void WriteBinaryMaterial(Gfx::Material material, std::ostream &stream)
+bool WriteBinaryMaterial(const Gfx::Material& material, std::ostream& stream)
{
IOUtils::WriteBinaryFloat(material.diffuse.r, stream);
IOUtils::WriteBinaryFloat(material.diffuse.g, stream);
@@ -232,13 +199,120 @@ void WriteBinaryMaterial(Gfx::Material material, std::ostream &stream)
/* emissive.a */ IOUtils::WriteBinaryFloat(0.0f, stream);
/* power */ IOUtils::WriteBinaryFloat(0.0f, stream);
+
+ return !stream.fail();
+}
+
+bool ReadTextMaterial(const std::string& text, Gfx::Material& material)
+{
+ std::stringstream stream;
+ stream.str(text);
+
+ std::string what;
+
+ stream >> what;
+ if (what != "dif")
+ return false;
+
+ stream >> material.diffuse.r
+ >> material.diffuse.g
+ >> material.diffuse.b
+ >> material.diffuse.a;
+
+ stream >> what;
+ if (what != "amb")
+ return false;
+
+ stream >> material.ambient.r
+ >> material.ambient.g
+ >> material.ambient.b
+ >> material.ambient.a;
+
+ stream >> what;
+ if (what != "spc")
+ return false;
+
+ stream >> material.specular.r
+ >> material.specular.g
+ >> material.specular.b
+ >> material.specular.a;
+
+ return !stream.fail();
+}
+
+bool WriteTextMaterial(const Gfx::Material& material, std::ostream& stream)
+{
+ stream << "dif " << material.diffuse.r
+ << " " << material.diffuse.g
+ << " " << material.diffuse.b
+ << " " << material.diffuse.a;
+
+ stream << " amb " << material.ambient.r
+ << " " << material.ambient.g
+ << " " << material.ambient.b
+ << " " << material.ambient.a;
+
+ stream << " spc " << material.specular.r
+ << " " << material.specular.g << " "
+ << material.specular.b << " "
+ << material.specular.a;
+
+ stream << std::endl;
+
+ return !stream.fail();
}
-Gfx::ModelTriangle::ModelTriangle()
+template<typename T>
+bool ReadLineValue(std::istream& stream, const std::string& prefix, T& value)
{
- min = 0.0f;
- max = 0.0f;
- state = 0L;
+ std::string line;
+ while (true)
+ {
+ if (stream.eof() || stream.fail())
+ return false;
+
+ std::getline(stream, line);
+ if (!line.empty() && line[0] != '#')
+ break;
+ }
+
+ std::stringstream s;
+ s.str(line);
+
+ std::string what;
+ s >> what;
+ if (what != prefix)
+ return false;
+
+ s >> value;
+
+ return true;
+}
+
+bool ReadLineString(std::istream& stream, const std::string& prefix, std::string& value)
+{
+ std::string line;
+ while (true)
+ {
+ if (stream.eof() || stream.fail())
+ return false;
+
+ std::getline(stream, line);
+ if (!line.empty() && line[0] != '#')
+ break;
+ }
+
+ std::stringstream s;
+ s.str(line);
+
+ std::string what;
+ s >> what;
+ if (what != prefix)
+ return false;
+
+ std::getline(s, value);
+
+ return true;
}
@@ -246,7 +320,9 @@ Gfx::CModelFile::CModelFile(CInstanceManager* iMan)
{
m_iMan = iMan;
+#ifndef MODELFILE_NO_ENGINE
m_engine = static_cast<CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+#endif
m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT);
}
@@ -255,71 +331,171 @@ Gfx::CModelFile::~CModelFile()
{
}
-std::string Gfx::CModelFile::GetError()
+
+/*******************************************************
+ Deprecated formats
+ *******************************************************/
+
+/**
+ * \struct OldModelHeader
+ * \brief Colobot binary model header info
+ *
+ * @deprecated
+ */
+struct OldModelHeader
{
- return m_error;
-}
+ //! Revision number
+ int revision;
+ //! Version number
+ int version;
+ //! Total number of triangles
+ int totalTriangles;
+ //! Reserved area
+ int reserved[10];
+
+ OldModelHeader()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+
+/**
+ * \struct OldModelTriangle1
+ * \brief Colobot binary model file version 1
+ *
+ * @deprecated
+ */
+struct OldModelTriangle1
+{
+ char used;
+ char selected;
+ Gfx::Vertex p1;
+ Gfx::Vertex p2;
+ Gfx::Vertex p3;
+ Gfx::Material material;
+ char texName[20];
+ float min;
+ float max;
+ OldModelTriangle1()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+/**
+ * \struct OldModelTriangle2
+ * \brief Colobot binary model file version 2
+ *
+ * @deprecated
+ */
+struct OldModelTriangle2
+{
+ char used;
+ char selected;
+ Gfx::Vertex p1;
+ Gfx::Vertex p2;
+ Gfx::Vertex p3;
+ Gfx::Material material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short reserved1;
+ short reserved2;
+ short reserved3;
+ short reserved4;
+ OldModelTriangle2()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+/**
+ * \struct OldModelTriangle3
+ * \brief Colobot binary model file version 3
+ *
+ * @deprecated
+ */
+struct OldModelTriangle3
+{
+ char used;
+ char selected;
+ Gfx::VertexTex2 p1;
+ Gfx::VertexTex2 p2;
+ Gfx::VertexTex2 p3;
+ Gfx::Material material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short texNum2;
+ short reserved2;
+ short reserved3;
+ short reserved4;
+
+ OldModelTriangle3()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+};
-bool Gfx::CModelFile::ReadModel(const std::string &filename, bool edit, bool meta)
+bool Gfx::CModelFile::ReadModel(const std::string& fileName)
{
m_triangles.clear();
- m_error = "";
std::ifstream stream;
- stream.open(filename.c_str(), std::ios_base::in | std::ios_base::binary);
- if (! stream.good())
+ stream.open(fileName.c_str(), std::ios_base::in | std::ios_base::binary);
+ if (!stream.good())
{
- m_error = std::string("Could not open file '") + filename + std::string("'");
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
return false;
}
- return ReadModel(stream, edit, meta);
+ return ReadModel(stream);
}
-bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
+bool Gfx::CModelFile::ReadModel(std::istream& stream)
{
m_triangles.clear();
- m_error = "";
- // FIXME: for now, reading models only from files, not metafile
-
- ModelHeader header;
+ OldModelHeader header;
header.revision = IOUtils::ReadBinary<4, int>(stream);
header.version = IOUtils::ReadBinary<4, int>(stream);
- header.totalVertices = IOUtils::ReadBinary<4, int>(stream);
+ header.totalTriangles = IOUtils::ReadBinary<4, int>(stream);
for (int i = 0; i < 10; ++i)
header.reserved[i] = IOUtils::ReadBinary<4, int>(stream);
- if (! stream.good())
+ if (!stream.good())
{
- m_error = "Error reading model file header";
+ GetLogger()->Error("Error reading model file header\n");
return false;
}
// Old model version #1
if ( (header.revision == 1) && (header.version == 0) )
{
- for (int i = 0; i < header.totalVertices; ++i)
+ for (int i = 0; i < header.totalTriangles; ++i)
{
OldModelTriangle1 t;
t.used = IOUtils::ReadBinary<1, char>(stream);
t.selected = IOUtils::ReadBinary<1, char>(stream);
- t.p1 = ReadBinaryVertex(stream);
- t.p2 = ReadBinaryVertex(stream);
- t.p3 = ReadBinaryVertex(stream);
+ ReadBinaryVertex(stream, t.p1);
+ ReadBinaryVertex(stream, t.p2);
+ ReadBinaryVertex(stream, t.p3);
- t.material = ReadBinaryMaterial(stream);
+ ReadBinaryMaterial(stream, t.material);
stream.read(t.texName, 20);
t.min = IOUtils::ReadBinaryFloat(stream);
t.max = IOUtils::ReadBinaryFloat(stream);
- if (! stream.good())
+ if (stream.fail())
{
- m_error = "Error reading model data";
+ GetLogger()->Error("Error reading model data\n");
return false;
}
@@ -338,17 +514,17 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
}
else if ( header.revision == 1 && header.version == 1 )
{
- for (int i = 0; i < header.totalVertices; ++i)
+ for (int i = 0; i < header.totalTriangles; ++i)
{
OldModelTriangle2 t;
t.used = IOUtils::ReadBinary<1, char>(stream);
t.selected = IOUtils::ReadBinary<1, char>(stream);
- t.p1 = ReadBinaryVertex(stream);
- t.p2 = ReadBinaryVertex(stream);
- t.p3 = ReadBinaryVertex(stream);
+ ReadBinaryVertex(stream, t.p1);
+ ReadBinaryVertex(stream, t.p2);
+ ReadBinaryVertex(stream, t.p3);
- t.material = ReadBinaryMaterial(stream);
+ ReadBinaryMaterial(stream, t.material);
stream.read(t.texName, 20);
t.min = IOUtils::ReadBinaryFloat(stream);
t.max = IOUtils::ReadBinaryFloat(stream);
@@ -359,9 +535,9 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
t.reserved3 = IOUtils::ReadBinary<2, short>(stream);
t.reserved4 = IOUtils::ReadBinary<2, short>(stream);
- if (! stream.good())
+ if (stream.fail())
{
- m_error = "Error reading model data";
+ GetLogger()->Error("Error reading model data\n");
return false;
}
@@ -381,19 +557,19 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
}
else
{
- for (int i = 0; i < header.totalVertices; ++i)
+ for (int i = 0; i < header.totalTriangles; ++i)
{
- NewModelTriangle t;
+ OldModelTriangle3 t;
t.used = IOUtils::ReadBinary<1, char>(stream);
t.selected = IOUtils::ReadBinary<1, char>(stream);
/* padding */ IOUtils::ReadBinary<2, unsigned int>(stream);
- t.p1 = ReadBinaryVertexTex2(stream);
- t.p2 = ReadBinaryVertexTex2(stream);
- t.p3 = ReadBinaryVertexTex2(stream);
+ ReadBinaryVertexTex2(stream, t.p1);
+ ReadBinaryVertexTex2(stream, t.p2);
+ ReadBinaryVertexTex2(stream, t.p3);
- t.material = ReadBinaryMaterial(stream);
+ ReadBinaryMaterial(stream, t.material);
stream.read(t.texName, 20);
t.min = IOUtils::ReadBinaryFloat(stream);
t.max = IOUtils::ReadBinaryFloat(stream);
@@ -404,9 +580,9 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
t.reserved3 = IOUtils::ReadBinary<2, short>(stream);
t.reserved4 = IOUtils::ReadBinary<2, short>(stream);
- if (! stream.good())
+ if (stream.fail())
{
- m_error = "Error reading model data";
+ GetLogger()->Error("Error reading model data\n");
return false;
}
@@ -417,15 +593,26 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
triangle.material = t.material;
triangle.tex1Name = std::string(t.texName);
- char tex2Name[20] = { 0 };
triangle.min = t.min;
triangle.max = t.max;
triangle.state = t.state;
+ triangle.variableTex2 = t.texNum2 == 1;
+
+ if (triangle.tex1Name == "plant.png")
+ triangle.state |= Gfx::ENG_RSTATE_ALPHA;
+
+ if (!triangle.variableTex2 && t.texNum2 != 0)
+ {
+ if (t.texNum2 >= 1 && t.texNum2 <= 10)
+ triangle.state |= Gfx::ENG_RSTATE_DUAL_BLACK;
- if (t.texNum2 != 0)
- sprintf(tex2Name, "dirty%.2d.tga", t.texNum2); // hardcoded as in the original code
+ if (t.texNum2 >= 11 && t.texNum2 <= 20)
+ triangle.state |= Gfx::ENG_RSTATE_DUAL_WHITE;
- triangle.tex2Name = std::string(tex2Name);
+ char tex2Name[20] = { 0 };
+ sprintf(tex2Name, "dirty%.2d.png", t.texNum2); // hardcoded as in original code
+ triangle.tex2Name = tex2Name;
+ }
m_triangles.push_back(triangle);
}
@@ -433,97 +620,70 @@ bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
{
- m_triangles[i].tex1Name = StrUtils::Replace(m_triangles[i].tex1Name, "bmp", "tga");
+ // All extensions are now png
+ m_triangles[i].tex1Name = StrUtils::Replace(m_triangles[i].tex1Name, "bmp", "png");
+ m_triangles[i].tex1Name = StrUtils::Replace(m_triangles[i].tex1Name, "tga", "png");
+
+ m_triangles[i].tex2Name = StrUtils::Replace(m_triangles[i].tex2Name, "bmp", "png");
+ m_triangles[i].tex2Name = StrUtils::Replace(m_triangles[i].tex2Name, "tga", "png");
- GetLogger()->Info("ModelTriangle %d\n", i+1);
+ GetLogger()->Trace("ModelTriangle %d\n", i+1);
std::string s1 = m_triangles[i].p1.ToString();
- GetLogger()->Info(" p1: %s\n", s1.c_str());
+ GetLogger()->Trace(" p1: %s\n", s1.c_str());
std::string s2 = m_triangles[i].p2.ToString();
- GetLogger()->Info(" p2: %s\n", s2.c_str());
+ GetLogger()->Trace(" p2: %s\n", s2.c_str());
std::string s3 = m_triangles[i].p3.ToString();
- GetLogger()->Info(" p3: %s\n", s3.c_str());
+ GetLogger()->Trace(" p3: %s\n", s3.c_str());
std::string d = m_triangles[i].material.diffuse.ToString();
std::string a = m_triangles[i].material.ambient.ToString();
std::string s = m_triangles[i].material.specular.ToString();
- GetLogger()->Info(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str());
+ GetLogger()->Trace(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str());
- GetLogger()->Info(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(), m_triangles[i].tex2Name.c_str());
- GetLogger()->Info(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max);
- GetLogger()->Info(" state: %ld\n", m_triangles[i].state);
+ GetLogger()->Trace(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(),
+ m_triangles[i].variableTex2 ? "(variable)" : m_triangles[i].tex2Name.c_str());
+ GetLogger()->Trace(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max);
+ GetLogger()->Trace(" state: %ld\n", m_triangles[i].state);
}
- /*
- if (! edit)
- {
- float limit[2];
- limit[0] = m_engine->RetLimitLOD(0); // frontier AB as config
- limit[1] = m_engine->RetLimitLOD(1); // frontier BC as config
-
- // Standard frontiers -> config.
- for (int i = 0; i < m_triangles.size(); ++i)
- {
- if ( m_triangles[i].min == 0.0f &&
- m_triangles[i].max == 100.0f ) // resolution A ?
- {
- m_triangles[i].max = limit[0];
- }
- else if ( m_triangles[i].min == 100.0f &&
- m_triangles[i].max == 200.0f ) // resolution B ?
- {
- m_triangles[i].min = limit[0];
- m_triangles[i].max = limit[1];
- }
- else if ( m_triangles[i].min == 200.0f &&
- m_triangles[i].max == 1000000.0f ) // resolution C ?
- {
- m_triangles[i].min = limit[1];
- }
- }
- }*/
-
return true;
}
-bool Gfx::CModelFile::WriteModel(const std::string &filename)
+bool Gfx::CModelFile::WriteModel(const std::string& fileName)
{
- m_error = "";
-
std::ofstream stream;
- stream.open(filename.c_str(), std::ios_base::out | std::ios_base::binary);
- if (! stream.good())
+ stream.open(fileName.c_str(), std::ios_base::out | std::ios_base::binary);
+ if (!stream.good())
{
- m_error = std::string("Could not open file '") + filename + std::string("'");
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
return false;
}
return WriteModel(stream);
}
-bool Gfx::CModelFile::WriteModel(std::ostream &stream)
+bool Gfx::CModelFile::WriteModel(std::ostream& stream)
{
- m_error = "";
-
if (m_triangles.size() == 0)
{
- m_error = "Empty model";
+ GetLogger()->Error("Empty model\n");
return false;
}
- ModelHeader header;
+ OldModelHeader header;
header.revision = 1;
header.version = 2;
- header.totalVertices = m_triangles.size();
+ header.totalTriangles = m_triangles.size();
IOUtils::WriteBinary<4, int>(header.revision, stream);
IOUtils::WriteBinary<4, int>(header.version, stream);
- IOUtils::WriteBinary<4, int>(header.totalVertices, stream);
+ IOUtils::WriteBinary<4, int>(header.totalTriangles, stream);
for (int i = 0; i < 10; ++i)
IOUtils::WriteBinary<4, int>(header.reserved[i], stream);
for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
{
- NewModelTriangle t;
+ OldModelTriangle3 t;
t.used = true;
@@ -536,14 +696,21 @@ bool Gfx::CModelFile::WriteModel(std::ostream &stream)
t.min = m_triangles[i].min;
t.max = m_triangles[i].max;
t.state = m_triangles[i].state;
+
int no = 0;
- sscanf(m_triangles[i].tex2Name.c_str(), "dirty%d.tga", &no); // hardcoded as in the original code
+ if (m_triangles[i].variableTex2)
+ no = 1;
+ else
+ sscanf(m_triangles[i].tex2Name.c_str(), "dirty%d.png", &no); // hardcoded as in the original code
+
t.texNum2 = no;
IOUtils::WriteBinary<1, char>(t.used, stream);
IOUtils::WriteBinary<1, char>(t.selected, stream);
+ /* padding */ IOUtils::WriteBinary<2, unsigned int>(0, stream);
+
WriteBinaryVertexTex2(t.p1, stream);
WriteBinaryVertexTex2(t.p2, stream);
WriteBinaryVertexTex2(t.p3, stream);
@@ -563,215 +730,489 @@ bool Gfx::CModelFile::WriteModel(std::ostream &stream)
return true;
}
-bool Gfx::CModelFile::ReadDXF(const std::string &filename, float min, float max)
+
+/*******************************************************
+ New formats
+ *******************************************************/
+
+/**
+ * \struct NewModelHeader
+ * \brief Header for new binary model file
+ */
+struct NewModelHeader
{
- m_triangles.clear();
- m_error = "";
+ //! File version (1, 2, ...)
+ int version;
+ //! Total number of triangles
+ int totalTriangles;
+ NewModelHeader()
+ {
+ version = 0;
+ totalTriangles = 0;
+ }
+};
+
+/**
+ * \struct NewModelTriangle1
+ * \brief Triangle of new binary model file
+ *
+ * NOTE: at this time, it is identical to ModelTriangle struct, but it may change
+ * independently in the future.
+ */
+struct NewModelTriangle1
+{
+ //! 1st vertex
+ Gfx::VertexTex2 p1;
+ //! 2nd vertex
+ Gfx::VertexTex2 p2;
+ //! 3rd vertex
+ Gfx::VertexTex2 p3;
+ //! Material
+ Gfx::Material material;
+ //! Name of 1st texture
+ std::string tex1Name;
+ //! Name of 2nd texture
+ std::string tex2Name;
+ //! If true, 2nd texture will be taken from current engine setting
+ bool variableTex2;
+ //! Min LOD threshold
+ float min;
+ //! Max LOD threshold
+ float max;
+ //! Rendering state to be set
+ int state;
+
+ NewModelTriangle1()
+ {
+ variableTex2 = true;
+ min = max = 0.0f;
+ state = 0;
+ }
+};
+
+
+bool Gfx::CModelFile::ReadTextModel(const std::string& fileName)
+{
std::ifstream stream;
- stream.open(filename.c_str(), std::ios_base::in);
- if (! stream.good())
+ stream.open(fileName.c_str(), std::ios_base::in);
+ if (!stream.good())
{
- m_error = std::string("Couldn't open file '") + filename + std::string("'");
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
return false;
}
- return ReadDXF(stream, min, max);
+ return ReadTextModel(stream);
}
-bool Gfx::CModelFile::ReadDXF(std::istream &stream, float min, float max)
+bool Gfx::CModelFile::ReadTextModel(std::istream& stream)
{
m_triangles.clear();
- m_error = "";
- if (! stream.good())
+ NewModelHeader header;
+
+ bool headOk = ReadLineValue<int>(stream, "version", header.version) &&
+ ReadLineValue<int>(stream, "total_triangles", header.totalTriangles);
+
+ if (!headOk || !stream.good())
{
- m_error = "Invalid stream";
+ GetLogger()->Error("Error reading model file header\n");
return false;
}
- // Input state
- bool waitNumVertex = false;
- bool waitNumFace = false;
- bool waitVertexX = false;
- bool waitVertexY = false;
- bool waitVertexZ = false;
- bool waitFaceX = false;
- bool waitFaceY = false;
- bool waitFaceZ = false;
-
- // Vertex array
- std::vector<Math::Vector> vertices;
- vertices.reserve(TRIANGLE_PREALLOCATE_COUNT);
-
- // Number of vertices & faces of the primitive to be read
- int vertexNum = 0, faceNum = 0;
- // Vertex coords
- Math::Vector coords;
- // Indexes of face (triangle) points
- int p1 = 0, p2 = 0, p3 = 0;
-
- // Input line
- std::string line;
- while (! stream.eof() )
+ // New model version 1
+ if (header.version == 1)
{
- // Read line with command
- std::getline(stream, line);
- int command = StrUtils::FromString<int>(line);
+ for (int i = 0; i < header.totalTriangles; ++i)
+ {
+ NewModelTriangle1 t;
+
+ std::string p1Text, p2Text, p3Text;
+ std::string matText;
+ char varTex2Ch = 0;
+
+ bool triOk = ReadLineString(stream, "p1", p1Text) &&
+ ReadTextVertexTex2(p1Text, t.p1) &&
+ ReadLineString(stream, "p2", p2Text) &&
+ ReadTextVertexTex2(p2Text, t.p2) &&
+ ReadLineString(stream, "p3", p3Text) &&
+ ReadTextVertexTex2(p3Text, t.p3) &&
+ ReadLineString(stream, "mat", matText) &&
+ ReadTextMaterial(matText, t.material) &&
+ ReadLineValue<std::string>(stream, "tex1", t.tex1Name) &&
+ ReadLineValue<std::string>(stream, "tex2", t.tex2Name) &&
+ ReadLineValue<char>(stream, "var_tex2", varTex2Ch) &&
+ ReadLineValue<float>(stream, "min", t.min) &&
+ ReadLineValue<float>(stream, "max", t.max) &&
+ ReadLineValue<int>(stream, "state", t.state);
+
+ if (!triOk || stream.fail())
+ {
+ GetLogger()->Error("Error reading model file header\n");
+ return false;
+ }
- // Read line with param
- std::getline(stream, line);
+ t.variableTex2 = varTex2Ch == 'Y';
- bool ok = true;
+ Gfx::ModelTriangle triangle;
+ triangle.p1 = t.p1;
+ triangle.p2 = t.p2;
+ triangle.p3 = t.p3;
+ triangle.material = t.material;
+ triangle.tex1Name = t.tex1Name;
+ triangle.tex2Name = t.tex2Name;
+ triangle.variableTex2 = t.variableTex2;
+ triangle.min = t.min;
+ triangle.max = t.max;
+ triangle.state = t.state;
- if (command == 66)
- {
- waitNumVertex = true;
- }
+ m_triangles.push_back(triangle);
- if ( command == 71 && waitNumVertex )
- {
- waitNumVertex = false;
- vertexNum = StrUtils::FromString<int>(line, &ok);
- waitNumFace = true;
+ continue;
}
+ }
+ else
+ {
+ GetLogger()->Error("Unknown model file version\n");
+ return false;
+ }
- if ( command == 72 && waitNumFace )
- {
- waitNumFace = false;
- faceNum = StrUtils::FromString<int>(line, &ok);
- waitVertexX = true;
- }
+ for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
+ {
+ GetLogger()->Trace("ModelTriangle %d\n", i+1);
+ std::string s1 = m_triangles[i].p1.ToString();
+ GetLogger()->Trace(" p1: %s\n", s1.c_str());
+ std::string s2 = m_triangles[i].p2.ToString();
+ GetLogger()->Trace(" p2: %s\n", s2.c_str());
+ std::string s3 = m_triangles[i].p3.ToString();
+ GetLogger()->Trace(" p3: %s\n", s3.c_str());
- if ( command == 10 && waitVertexX )
- {
- waitVertexX = false;
- coords.x = StrUtils::FromString<float>(line, &ok);
- waitVertexY = true;
- }
+ std::string d = m_triangles[i].material.diffuse.ToString();
+ std::string a = m_triangles[i].material.ambient.ToString();
+ std::string s = m_triangles[i].material.specular.ToString();
+ GetLogger()->Trace(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str());
+
+ GetLogger()->Trace(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(), m_triangles[i].tex2Name.c_str());
+ GetLogger()->Trace(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max);
+ GetLogger()->Trace(" state: %ld\n", m_triangles[i].state);
+ }
+
+ return true;
+}
+
+bool Gfx::CModelFile::WriteTextModel(const std::string &fileName)
+{
+ std::ofstream stream;
+ stream.open(fileName.c_str(), std::ios_base::out);
+ if (!stream.good())
+ {
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
+ return false;
+ }
- if ( command == 20 && waitVertexY )
+ return WriteTextModel(stream);
+}
+
+bool Gfx::CModelFile::WriteTextModel(std::ostream& stream)
+{
+ if (m_triangles.size() == 0)
+ {
+ GetLogger()->Error("Empty model\n");
+ return false;
+ }
+
+ NewModelHeader header;
+
+ header.version = 1;
+ header.totalTriangles = m_triangles.size();
+
+ stream << "# Colobot text model" << std::endl;
+ stream << std::endl;
+ stream << "### HEAD" << std::endl;
+ stream << "version " << header.version << std::endl;
+ stream << "total_triangles " << header.totalTriangles << std::endl;
+ stream << std::endl;
+ stream << "### TRIANGLES" << std::endl;
+
+ for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
+ {
+ NewModelTriangle1 t;
+
+ t.p1 = m_triangles[i].p1;
+ t.p2 = m_triangles[i].p2;
+ t.p3 = m_triangles[i].p3;
+ t.material = m_triangles[i].material;
+ t.tex1Name = m_triangles[i].tex1Name;
+ t.tex2Name = m_triangles[i].tex2Name;
+ t.variableTex2 = m_triangles[i].variableTex2;
+ t.min = m_triangles[i].min;
+ t.max = m_triangles[i].max;
+ t.state = m_triangles[i].state;
+
+ stream << "p1 ";
+ WriteTextVertexTex2(t.p1, stream);
+ stream << "p2 ";
+ WriteTextVertexTex2(t.p2, stream);
+ stream << "p3 ";
+ WriteTextVertexTex2(t.p3, stream);
+ stream << "mat ";
+ WriteTextMaterial(t.material, stream);
+
+ stream << "tex1 " << t.tex1Name << std::endl;
+ stream << "tex2 " << t.tex2Name << std::endl;
+ stream << "var_tex2 " << (t.variableTex2 ? 'Y' : 'N') << std::endl;
+ stream << "min " << t.min << std::endl;
+ stream << "max " << t.max << std::endl;
+ stream << "state " << t.state << std::endl;
+
+ stream << std::endl;
+
+ if (stream.fail())
{
- waitVertexY = false;
- coords.y = StrUtils::FromString<float>(line, &ok);
- waitVertexZ = true;
+ GetLogger()->Error("Error writing model file\n");
+ return false;
}
+ }
- if ( command == 30 && waitVertexZ )
+ return true;
+}
+
+bool Gfx::CModelFile::ReadBinaryModel(const std::string& fileName)
+{
+ std::ifstream stream;
+ stream.open(fileName.c_str(), std::ios_base::in | std::ios_base::binary);
+ if (!stream.good())
+ {
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
+ return false;
+ }
+
+ return ReadBinaryModel(stream);
+}
+
+bool Gfx::CModelFile::ReadBinaryModel(std::istream& stream)
+{
+ m_triangles.clear();
+
+ NewModelHeader header;
+
+ header.version = IOUtils::ReadBinary<4, int>(stream);
+ header.totalTriangles = IOUtils::ReadBinary<4, int>(stream);
+
+ if (!stream.good())
+ {
+ GetLogger()->Error("Error reading model file header\n");
+ return false;
+ }
+
+ // New model version 1
+ if (header.version == 1)
+ {
+ for (int i = 0; i < header.totalTriangles; ++i)
{
- waitVertexZ = false;
- coords.z = StrUtils::FromString<float>(line, &ok);
+ NewModelTriangle1 t;
+
+ ReadBinaryVertexTex2(stream, t.p1);
+ ReadBinaryVertexTex2(stream, t.p2);
+ ReadBinaryVertexTex2(stream, t.p3);
+ ReadBinaryMaterial(stream, t.material);
+ t.tex1Name = IOUtils::ReadBinaryString<1>(stream);
+ t.tex2Name = IOUtils::ReadBinaryString<1>(stream);
+ t.variableTex2 = IOUtils::ReadBinaryBool(stream);
+ t.min = IOUtils::ReadBinaryFloat(stream);
+ t.max = IOUtils::ReadBinaryFloat(stream);
+ t.state = IOUtils::ReadBinary<4, unsigned int>(stream);
- vertexNum --;
- if ( vertexNum >= 0 )
- {
- Math::Vector p(coords.x, coords.z, coords.y); // permutation of Y and Z!
- vertices.push_back(p);
- waitVertexX = true;
- }
- else
+ if (stream.fail())
{
- waitFaceX = true;
+ GetLogger()->Error("Error reading model data\n");
+ return false;
}
- }
- if ( command == 71 && waitFaceX )
- {
- waitFaceX = false;
- p1 = StrUtils::FromString<int>(line, &ok);
- if ( p1 < 0 ) p1 = -p1;
- waitFaceY = true;
- }
+ Gfx::ModelTriangle triangle;
+ triangle.p1 = t.p1;
+ triangle.p2 = t.p2;
+ triangle.p3 = t.p3;
+ triangle.material = t.material;
+ triangle.tex1Name = t.tex1Name;
+ triangle.tex2Name = t.tex2Name;
+ triangle.variableTex2 = t.variableTex2;
+ triangle.min = t.min;
+ triangle.max = t.max;
+ triangle.state = t.state;
- if ( command == 72 && waitFaceY )
- {
- waitFaceY = false;
- p2 = StrUtils::FromString<int>(line, &ok);
- if ( p2 < 0 ) p2 = -p2;
- waitFaceZ = true;
+ m_triangles.push_back(triangle);
}
+ }
+ else
+ {
+ GetLogger()->Error("Unknown model file version\n");
+ return false;
+ }
- if ( command == 73 && waitFaceZ )
- {
- waitFaceZ = false;
- p3 = StrUtils::FromString<int>(line, &ok);
- if ( p3 < 0 ) p3 = -p3;
+ for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
+ {
+ GetLogger()->Trace("ModelTriangle %d\n", i+1);
+ std::string s1 = m_triangles[i].p1.ToString();
+ GetLogger()->Trace(" p1: %s\n", s1.c_str());
+ std::string s2 = m_triangles[i].p2.ToString();
+ GetLogger()->Trace(" p2: %s\n", s2.c_str());
+ std::string s3 = m_triangles[i].p3.ToString();
+ GetLogger()->Trace(" p3: %s\n", s3.c_str());
- faceNum --;
- if ( faceNum >= 0 )
- {
- assert( (p1-1 >= 0) && (p1-1 < static_cast<int>(vertices.size())) );
- assert( (p2-1 >= 0) && (p2-1 < static_cast<int>(vertices.size())) );
- assert( (p3-1 >= 0) && (p3-1 < static_cast<int>(vertices.size())) );
+ std::string d = m_triangles[i].material.diffuse.ToString();
+ std::string a = m_triangles[i].material.ambient.ToString();
+ std::string s = m_triangles[i].material.specular.ToString();
+ GetLogger()->Trace(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str());
- CreateTriangle(vertices[p3-1], vertices[p2-1], vertices[p1-1], min, max);
- waitFaceX = true;
- }
- }
+ GetLogger()->Trace(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(), m_triangles[i].tex2Name.c_str());
+ GetLogger()->Trace(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max);
+ GetLogger()->Trace(" state: %ld\n", m_triangles[i].state);
+ }
- if (! ok)
+ return true;
+}
+
+bool Gfx::CModelFile::WriteBinaryModel(const std::string& fileName)
+{
+ std::ofstream stream;
+ stream.open(fileName.c_str(), std::ios_base::out | std::ios_base::binary);
+ if (!stream.good())
+ {
+ GetLogger()->Error("Could not open file '%s'\n", fileName.c_str());
+ return false;
+ }
+
+ return WriteBinaryModel(stream);
+}
+
+bool Gfx::CModelFile::WriteBinaryModel(std::ostream& stream)
+{
+ if (m_triangles.size() == 0)
+ {
+ GetLogger()->Error("Empty model\n");
+ return false;
+ }
+
+ NewModelHeader header;
+
+ header.version = 1;
+ header.totalTriangles = m_triangles.size();
+
+ IOUtils::WriteBinary<4, int>(header.version, stream);
+ IOUtils::WriteBinary<4, int>(header.totalTriangles, stream);
+
+ for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i)
+ {
+ NewModelTriangle1 t;
+
+ t.p1 = m_triangles[i].p1;
+ t.p2 = m_triangles[i].p2;
+ t.p3 = m_triangles[i].p3;
+ t.material = m_triangles[i].material;
+ t.tex1Name = m_triangles[i].tex1Name;
+ t.tex2Name = m_triangles[i].tex2Name;
+ t.variableTex2 = m_triangles[i].variableTex2;
+ t.min = m_triangles[i].min;
+ t.max = m_triangles[i].max;
+ t.state = m_triangles[i].state;
+
+ WriteBinaryVertexTex2(t.p1, stream);
+ WriteBinaryVertexTex2(t.p2, stream);
+ WriteBinaryVertexTex2(t.p3, stream);
+ WriteBinaryMaterial(t.material, stream);
+ IOUtils::WriteBinaryString<1>(t.tex1Name, stream);
+ IOUtils::WriteBinaryString<1>(t.tex2Name, stream);
+ IOUtils::WriteBinaryBool(t.variableTex2, stream);
+ IOUtils::WriteBinaryFloat(t.min, stream);
+ IOUtils::WriteBinaryFloat(t.max, stream);
+ IOUtils::WriteBinary<4, unsigned int>(t.state, stream);
+
+ if (stream.fail())
{
- m_error = "Error reading data";
+ GetLogger()->Error("Error writing model file\n");
return false;
}
-
}
return true;
}
-bool Gfx::CModelFile::CreateEngineObject(int objRank, int addState)
+
+/*******************************************************
+ Other stuff
+ *******************************************************/
+
+#ifndef MODELFILE_NO_ENGINE
+
+bool Gfx::CModelFile::CreateEngineObject(int objRank)
{
+ std::vector<Gfx::VertexTex2> vs(3, Gfx::VertexTex2());
+
+ float limit[2];
+ limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config
+ limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config
+
for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
{
- int state = m_triangles[i].state;
+ // TODO move this to CEngine
- /* TODO ???
- if (texName1 == "plant.png")
- state |= Gfx::ENG_RSTATE_ALPHA;
+ float min = m_triangles[i].min;
+ float max = m_triangles[i].max;
- if (m_triangles[i].tex2Name.empty())
+ // Standard frontiers -> config
+ if (min == 0.0f && max == 100.0f) // resolution A ?
+ {
+ max = limit[0];
+ }
+ else if (min == 100.0f && max == 200.0f) // resolution B ?
{
- int texNum = 0;
+ min = limit[0];
+ max = limit[1];
+ }
+ else if (min == 200.0f && max == 1000000.0f) // resolution C ?
+ {
+ min = limit[1];
+ }
- if ( m_triangles[i].texNum2 == 1 )
- {
- texNum = m_engine->RetSecondTexture();
- }
- else
- {
- texNum = m_triangles[i].texNum2;
- }
+ int state = m_triangles[i].state;
+ std::string tex2Name = m_triangles[i].tex2Name;
- if ( texNum >= 1 && texNum <= 10 )
- {
- state |= D3DSTATEDUALb;
- }
- if ( texNum >= 11 && texNum <= 20 )
- {
- state |= D3DSTATEDUALw;
- }
- sprintf(texName2, "dirty%.2d.tga", texNum); // ???
- }*/
+ if (m_triangles[i].variableTex2)
+ {
+ int texNum = m_engine->GetSecondTexture();
- std::vector<Gfx::VertexTex2> vs;
- vs.push_back(m_triangles[i].p1);
- vs.push_back(m_triangles[i].p2);
- vs.push_back(m_triangles[i].p3);
+ if (texNum >= 1 && texNum <= 10)
+ state |= Gfx::ENG_RSTATE_DUAL_BLACK;
- m_engine->AddTriangles(objRank, vs,
- m_triangles[i].material,
- state + addState,
- m_triangles[i].tex1Name,
- m_triangles[i].tex2Name,
- m_triangles[i].min,
- m_triangles[i].max, false);
+ if (texNum >= 11 && texNum <= 20)
+ state |= Gfx::ENG_RSTATE_DUAL_WHITE;
+
+ char name[20] = { 0 };
+ sprintf(name, "dirty%.2d.png", texNum);
+ tex2Name = name;
+ }
+
+ vs[0] = m_triangles[i].p1;
+ vs[1] = m_triangles[i].p2;
+ vs[2] = m_triangles[i].p3;
+
+ bool ok = m_engine->AddTriangles(objRank, vs,
+ m_triangles[i].material,
+ state,
+ m_triangles[i].tex1Name,
+ tex2Name,
+ min, max, false);
+ if (!ok)
+ return false;
}
return true;
}
+#endif
+
void Gfx::CModelFile::Mirror()
{
for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
@@ -790,7 +1231,7 @@ void Gfx::CModelFile::Mirror()
}
}
-std::vector<Gfx::ModelTriangle>& Gfx::CModelFile::GetTriangles()
+const std::vector<Gfx::ModelTriangle>& Gfx::CModelFile::GetTriangles()
{
return m_triangles;
}
diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h
index fab190f..833cdf6 100644
--- a/src/graphics/engine/modelfile.h
+++ b/src/graphics/engine/modelfile.h
@@ -20,7 +20,6 @@
* \brief Model loading - Gfx::CModelFile class (aka modfile)
*/
-#include "graphics/engine/engine.h"
#include "graphics/core/vertex.h"
#include "graphics/core/material.h"
#include "math/vector.h"
@@ -35,6 +34,9 @@ class CInstanceManager;
namespace Gfx {
+class CEngine;
+
+
/**
\struct ModelTriangle
\brief Triangle of a 3D model
@@ -53,14 +55,21 @@ struct ModelTriangle
std::string tex1Name;
//! Name of 2nd texture
std::string tex2Name;
+ //! If true, 2nd texture will be taken from current engine setting
+ bool variableTex2;
//! Min LOD threshold
float min;
//! Max LOD threshold
float max;
//! Rendering state to be set
- long state;
-
- ModelTriangle();
+ int state;
+
+ ModelTriangle()
+ {
+ variableTex2 = true;
+ min = max = 0.0f;
+ state = 0;
+ }
};
@@ -75,27 +84,45 @@ public:
CModelFile(CInstanceManager* iMan);
~CModelFile();
- //! Returns the last error encountered
- std::string GetError();
+ //! Reads a model in text format from file
+ bool ReadTextModel(const std::string &fileName);
+ //! Reads a model in text format from stream
+ bool ReadTextModel(std::istream &stream);
+
+ //! Writes the model in text format to a file
+ bool WriteTextModel(const std::string &fileName);
+ //! Writes the model in text format to a stream
+ bool WriteTextModel(std::ostream &stream);
+
+ //! Reads a model in new binary format from file
+ bool ReadBinaryModel(const std::string &fileName);
+ //! Reads a model in new binary format from stream
+ bool ReadBinaryModel(std::istream &stream);
+
+ //! Writes the model in binary format to a file
+ bool WriteBinaryModel(const std::string &fileName);
+ //! Writes the model in binary format to a stream
+ bool WriteBinaryModel(std::ostream &stream);
//! Reads a binary Colobot model from file
- bool ReadModel(const std::string &filename, bool edit = false, bool meta = true);
+ //! @deprecated
+ bool ReadModel(const std::string &fileName);
//! Reads a binary Colobot model from stream
- bool ReadModel(std::istream &stream, bool edit = false, bool meta = true);
+ //! @deprecated
+ bool ReadModel(std::istream &stream);
//! Writes the model to Colobot binary model file
- bool WriteModel(const std::string &filename);
+ //! @deprecated
+ bool WriteModel(const std::string &fileName);
//! Writes the model to Colobot binary model file
+ //! @deprecated
bool WriteModel(std::ostream &stream);
- //! Reads a DXF model from file
- bool ReadDXF(const std::string &filename, float min, float max);
- //! Reads a DXF model from stream
- bool ReadDXF(std::istream &stream, float min, float max);
-
//! Returns the number of triangles in model
int GetTriangleCount();
+
//! Returns the triangle vector
- std::vector<Gfx::ModelTriangle>& GetTriangles();
+ const std::vector<Gfx::ModelTriangle>& GetTriangles();
+
//! Returns the height of model -- closest point to X and Z coords of \a pos
float GetHeight(Math::Vector pos);
@@ -103,7 +130,7 @@ public:
void Mirror();
//! Creates an object in the graphics engine from the model
- bool CreateEngineObject(int objRank, int addState = 0);
+ bool CreateEngineObject(int objRank);
protected:
//! Adds a triangle to the list
@@ -113,9 +140,6 @@ protected:
CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
- //! Last error
- std::string m_error;
-
//! Model triangles
std::vector<Gfx::ModelTriangle> m_triangles;
};
diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp
index 6b26281..3e70719 100644
--- a/src/graphics/engine/terrain.cpp
+++ b/src/graphics/engine/terrain.cpp
@@ -44,111 +44,88 @@ Gfx::CTerrain::CTerrain(CInstanceManager* iMan)
m_engine = static_cast<Gfx::CEngine*>( m_iMan->SearchInstance(CLASS_ENGINE) );
m_water = static_cast<Gfx::CWater*>( m_iMan->SearchInstance(CLASS_WATER) );
- m_mosaic = 20;
- m_brick = 1 << 4;
- m_size = 10.0f;
- m_vision = 200.0f;
- m_scaleMapping = 0.01f;
- m_scaleRelief = 1.0f;
- m_subdivMapping = 1;
- m_depth = 2;
- m_levelMatMax = 0;
- m_multiText = true;
- m_levelText = false;
- m_wind = Math::Vector(0.0f, 0.0f, 0.0f);
- m_defHardness = 0.5f;
-
- m_levelMats.reserve(LEVEL_MAT_PREALLOCATE_COUNT);
+ m_mosaicCount = 20;
+ m_brickCount = 1 << 4;
+ m_brickSize = 10.0f;
+ m_vision = 200.0f;
+ m_textureScale = 0.01f;
+ m_scaleRelief = 1.0f;
+ m_textureSubdivCount = 1;
+ m_depth = 2;
+ m_maxMaterialID = 0;
+ m_wind = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_defaultHardness = 0.5f;
+ m_useMaterials = false;
+
+ m_materials.reserve(LEVEL_MAT_PREALLOCATE_COUNT);
m_flyingLimits.reserve(FLYING_LIMIT_PREALLOCATE_COUNT);
m_buildingLevels.reserve(BUILDING_LEVEL_PREALLOCATE_COUNT);
+
+ FlushBuildingLevel();
+ FlushFlyingLimit();
+ FlushMaterials();
}
Gfx::CTerrain::~CTerrain()
{
}
-/**
- The terrain is composed of mosaics, themselves composed of bricks.
- Each brick is composed of two triangles.
- mosaic: number of mosaics along the axes X and Z
- brick: number of bricks (power of 2)
- size: size of a brick along the axes X and Z
- vision: vision before a change of resolution
- scaleMapping: scale textures for mapping
-
-\verbatim
- ^ z
- | <---> brick*size
- +---+---+---+---+
- | | | |_|_| mosaic = 4
- | | | | | | brick = 2 (brickP2=1)
- +---+---+---+---+
- |\ \| | | |
- |\ \| | | |
- +---+---o---+---+---> x
- | | | | |
- | | | | |
- +---+---+---+---+
- | | | | | The land is viewed from above here.
- | | | | |
- +---+---+---+---+
- <---------------> mosaic*brick*size
-\endverbatim */
-bool Gfx::CTerrain::Generate(int mosaic, int brickPow2, float size, float vision,
- int depth, float hardness)
+bool Gfx::CTerrain::Generate(int mosaicCount, int brickCountPow2, float brickSize,
+ float vision, int depth, float hardness)
{
- m_mosaic = mosaic;
- m_brick = 1 << brickPow2;
- m_size = size;
+ m_mosaicCount = mosaicCount;
+ m_brickCount = 1 << brickCountPow2;
+ m_brickSize = brickSize;
m_vision = vision;
m_depth = depth;
- m_defHardness = hardness;
+ m_defaultHardness = hardness;
m_engine->SetTerrainVision(vision);
- m_multiText = true;
- m_levelText = false;
- m_scaleMapping = 1.0f / (m_brick*m_size);
- m_subdivMapping = 1;
+ m_textureScale = 1.0f / (m_brickCount*m_brickSize);
+ m_textureSubdivCount = 1;
+
+ m_useMaterials = false;
int dim = 0;
- dim = (m_mosaic*m_brick+1)*(m_mosaic*m_brick+1);
+ dim = (m_mosaicCount*m_brickCount+1)*(m_mosaicCount*m_brickCount+1);
std::vector<float>(dim).swap(m_relief);
- dim = m_mosaic*m_subdivMapping*m_mosaic*m_subdivMapping;
- std::vector<int>(dim).swap(m_texture);
+ dim = m_mosaicCount*m_textureSubdivCount*m_mosaicCount*m_textureSubdivCount;
+ std::vector<int>(dim).swap(m_textures);
- dim = m_mosaic*m_mosaic;
- std::vector<int>(dim).swap(m_objRank);
+ dim = m_mosaicCount*m_mosaicCount;
+ std::vector<int>(dim).swap(m_objRanks);
return true;
}
-int Gfx::CTerrain::GetMosaic()
+int Gfx::CTerrain::GetMosaicCount()
{
- return m_mosaic;
+ return m_mosaicCount;
}
-int Gfx::CTerrain::GetBrick()
+int Gfx::CTerrain::GetBrickCount()
{
- return m_brick;
+ return m_brickCount;
}
-float Gfx::CTerrain::GetSize()
+float Gfx::CTerrain::GetBrickSize()
{
- return m_size;
+ return m_brickSize;
}
-float Gfx::CTerrain::GetScaleRelief()
+float Gfx::CTerrain::GetReliefScale()
{
return m_scaleRelief;
}
bool Gfx::CTerrain::InitTextures(const std::string& baseName, int* table, int dx, int dy)
{
- m_levelText = false;
+ m_useMaterials = false;
+
m_texBaseName = baseName;
size_t pos = baseName.find('.');
if (pos == baseName.npos)
@@ -161,69 +138,60 @@ bool Gfx::CTerrain::InitTextures(const std::string& baseName, int* table, int dx
m_texBaseExt = m_texBaseName.substr(pos);
}
- for (int y = 0; y < m_mosaic*m_subdivMapping; y++)
+ for (int y = 0; y < m_mosaicCount*m_textureSubdivCount; y++)
{
- for (int x = 0; x < m_mosaic*m_subdivMapping; x++)
+ for (int x = 0; x < m_mosaicCount*m_textureSubdivCount; x++)
{
- m_texture[x+y*m_mosaic] = table[(x%dx)+(y%dy)*dx];
+ m_textures[x+y*m_mosaicCount] = table[(x%dx)+(y%dy)*dx];
}
}
return true;
}
-void Gfx::CTerrain::LevelFlush()
+void Gfx::CTerrain::FlushMaterials()
{
- m_levelMats.clear();
- m_levelMatMax = 0;
- m_levelID = 1000;
- LevelCloseTable();
+ m_materials.clear();
+ m_maxMaterialID = 0;
+ m_materialAutoID = 1000;
+ FlushMaterialPoints();
}
-void Gfx::CTerrain::LevelMaterial(int id, std::string& baseName, float u, float v,
- int up, int right, int down, int left,
- float hardness)
+void Gfx::CTerrain::AddMaterial(int id, const std::string& texName, const Math::Point &uv,
+ int up, int right, int down, int left,
+ float hardness)
{
- LevelOpenTable();
+ InitMaterialPoints();
if (id == 0)
- id = m_levelID++; // puts an ID internal standard
+ id = m_materialAutoID++;
Gfx::TerrainMaterial tm;
- tm.texName = baseName;
+ tm.texName = texName;
tm.id = id;
- tm.u = u;
- tm.v = v;
+ tm.uv = uv;
tm.mat[0] = up;
tm.mat[1] = right;
tm.mat[2] = down;
tm.mat[3] = left;
tm.hardness = hardness;
- m_levelMats.push_back(tm);
+ m_materials.push_back(tm);
- if (m_levelMatMax < up+1 ) m_levelMatMax = up+1;
- if (m_levelMatMax < right+1) m_levelMatMax = right+1;
- if (m_levelMatMax < down+1 ) m_levelMatMax = down+1;
- if (m_levelMatMax < left+1 ) m_levelMatMax = left+1;
+ if (m_maxMaterialID < up+1 ) m_maxMaterialID = up+1;
+ if (m_maxMaterialID < right+1) m_maxMaterialID = right+1;
+ if (m_maxMaterialID < down+1 ) m_maxMaterialID = down+1;
+ if (m_maxMaterialID < left+1 ) m_maxMaterialID = left+1;
- m_levelText = true;
- m_subdivMapping = 4;
+ m_useMaterials = true;
+ m_textureSubdivCount = 4;
}
/**
- The size of the image must be dimension dx and dy with dx=dy=(mosaic*brick)+1.
- The image must be 24 bits/pixel
-
- Converts coordinated image (x;y) -> world (x;-;z) :
- Wx = 5*Ix-400
- Wz = -(5*Iy-400)
-
- Converts coordinated world (x;-;z) -> image (x;y) :
- Ix = (400+Wx)/5
- Iy = (400-Wz)/5 */
-bool Gfx::CTerrain::ResFromPNG(const std::string& fileName)
+ * The image must be 24 bits/pixel and grayscale and dx x dy in size
+ * with dx = dy = (mosaic*brick)+1 */
+bool Gfx::CTerrain::LoadResources(const std::string& fileName)
{
CImage img;
if (! img.Load(CApplication::GetInstance().GetDataFilePath(m_engine->GetTextureDir(), fileName)))
@@ -231,7 +199,7 @@ bool Gfx::CTerrain::ResFromPNG(const std::string& fileName)
ImageData *data = img.GetData();
- int size = (m_mosaic*m_brick)+1;
+ int size = (m_mosaicCount*m_brickCount)+1;
m_resources.clear();
@@ -241,8 +209,13 @@ bool Gfx::CTerrain::ResFromPNG(const std::string& fileName)
(data->surface->format->BytesPerPixel != 3) )
return false;
- // Assuming the data format is compatible
- memcpy(&m_resources[0], data->surface->pixels, 3*size*size);
+ unsigned char* pixels = static_cast<unsigned char*>(data->surface->pixels);
+ int pitch = data->surface->pitch;
+
+ for (int y = 0; y < size; y++)
+ {
+ memcpy(&m_resources[3*size*y], &pixels[pitch*y], 3*size);
+ }
return true;
}
@@ -252,14 +225,14 @@ Gfx::TerrainRes Gfx::CTerrain::GetResource(const Math::Vector &p)
if (m_resources.empty())
return Gfx::TR_NULL;
- int x = static_cast<int>((p.x + (m_mosaic*m_brick*m_size)/2.0f)/m_size);
- int y = static_cast<int>((p.z + (m_mosaic*m_brick*m_size)/2.0f)/m_size);
+ int x = static_cast<int>((p.x + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
+ int y = static_cast<int>((p.z + (m_mosaicCount*m_brickCount*m_brickSize)/2.0f)/m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick )
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount )
return Gfx::TR_NULL;
- int size = (m_mosaic*m_brick)+1;
+ int size = (m_mosaicCount*m_brickCount)+1;
int resR = m_resources[3*x+3*size*(size-y-1)];
int resG = m_resources[3*x+3*size*(size-y-1)+1];
@@ -284,20 +257,10 @@ void Gfx::CTerrain::FlushRelief()
}
/**
- The size of the image must be dimension dx and dy with dx=dy=(mosaic*brick)+1.
- The image must be 24 bits/pixel, but gray scale:
- white = ground (y=0)
- black = mountain (y=255*scaleRelief)
-
- Converts coordinated image(x;y) -> world (x;-;z) :
- Wx = 5*Ix-400
- Wz = -(5*Iy-400)
-
- Converts coordinated world (x;-;z) -> image (x;y) :
- Ix = (400+Wx)/5
- Iy = (400-Wz)/5 */
-bool Gfx::CTerrain::ReliefFromPNG(const std::string &fileName, float scaleRelief,
- bool adjustBorder)
+ * The image must be 24 bits/pixel and dx x dy in size
+ * with dx = dy = (mosaic*brick)+1 */
+bool Gfx::CTerrain::LoadRelief(const std::string &fileName, float scaleRelief,
+ bool adjustBorder)
{
m_scaleRelief = scaleRelief;
@@ -307,20 +270,21 @@ bool Gfx::CTerrain::ReliefFromPNG(const std::string &fileName, float scaleRelief
ImageData *data = img.GetData();
- int size = (m_mosaic*m_brick)+1;
+ int size = (m_mosaicCount*m_brickCount)+1;
if ( (data->surface->w != size) || (data->surface->h != size) ||
(data->surface->format->BytesPerPixel != 3) )
return false;
unsigned char* pixels = static_cast<unsigned char*>(data->surface->pixels);
+ int pitch = data->surface->pitch;
float limit = 0.9f;
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
{
- float level = (255 - pixels[3*x+3*size*(size-y-1)]) * scaleRelief;
+ float level = (255 - pixels[3*x+pitch*(size-y-1)]) * scaleRelief;
float dist = Math::Max(fabs(static_cast<float>(x-size/2)),
fabs(static_cast<float>(y-size/2)));
@@ -340,13 +304,13 @@ bool Gfx::CTerrain::ReliefFromPNG(const std::string &fileName, float scaleRelief
return true;
}
-bool Gfx::CTerrain::ReliefAddDot(Math::Vector pos, float scaleRelief)
+bool Gfx::CTerrain::AddReliefPoint(Math::Vector pos, float scaleRelief)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
- int size = (m_mosaic*m_brick)+1;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
+ int size = (m_mosaicCount*m_brickCount)+1;
- pos.x = (pos.x+dim)/m_size;
- pos.z = (pos.z+dim)/m_size;
+ pos.x = (pos.x+dim)/m_brickSize;
+ pos.z = (pos.z+dim)/m_brickSize;
int x = static_cast<int>(pos.x);
int y = static_cast<int>(pos.z);
@@ -360,33 +324,20 @@ bool Gfx::CTerrain::ReliefAddDot(Math::Vector pos, float scaleRelief)
return true;
}
-void Gfx::CTerrain::LimitPos(Math::Vector &pos)
-{
-// TODO: #if _TEEN
-// dim = (m_mosaic*m_brick*m_size)/2.0f*0.98f;
-
- float dim = (m_mosaic*m_brick*m_size)/2.0f*0.92f;
-
- if (pos.x < -dim) pos.x = -dim;
- if (pos.x > dim) pos.x = dim;
- if (pos.z < -dim) pos.z = -dim;
- if (pos.z > dim) pos.z = dim;
-}
-
void Gfx::CTerrain::AdjustRelief()
{
- if (m_depth == 1) return;
+ if (m_depth == 1) return;
- int ii = m_mosaic*m_brick+1;
+ int ii = m_mosaicCount*m_brickCount+1;
int b = 1 << (m_depth-1);
- for (int y = 0; y < m_mosaic*m_brick; y += b)
+ for (int y = 0; y < m_mosaicCount*m_brickCount; y += b)
{
- for (int x = 0; x < m_mosaic*m_brick; x += b)
+ for (int x = 0; x < m_mosaicCount*m_brickCount; x += b)
{
int xx = 0;
int yy = 0;
- if ((y+yy)%m_brick == 0)
+ if ((y+yy)%m_brickCount == 0)
{
float level1 = m_relief[(x+0)+(y+yy)*ii];
float level2 = m_relief[(x+b)+(y+yy)*ii];
@@ -397,7 +348,7 @@ void Gfx::CTerrain::AdjustRelief()
}
yy = b;
- if ((y+yy)%m_brick == 0)
+ if ((y+yy)%m_brickCount == 0)
{
float level1 = m_relief[(x+0)+(y+yy)*ii];
float level2 = m_relief[(x+b)+(y+yy)*ii];
@@ -408,7 +359,7 @@ void Gfx::CTerrain::AdjustRelief()
}
xx = 0;
- if ((x+xx)%m_brick == 0)
+ if ((x+xx)%m_brickCount == 0)
{
float level1 = m_relief[(x+xx)+(y+0)*ii];
float level2 = m_relief[(x+xx)+(y+b)*ii];
@@ -419,7 +370,7 @@ void Gfx::CTerrain::AdjustRelief()
}
xx = b;
- if ((x+xx)%m_brick == 0)
+ if ((x+xx)%m_brickCount == 0)
{
float level1 = m_relief[(x+xx)+(y+0)*ii];
float level2 = m_relief[(x+xx)+(y+b)*ii];
@@ -435,14 +386,14 @@ void Gfx::CTerrain::AdjustRelief()
Math::Vector Gfx::CTerrain::GetVector(int x, int y)
{
Math::Vector p;
- p.x = x*m_size - (m_mosaic*m_brick*m_size)/2;
- p.z = y*m_size - (m_mosaic*m_brick*m_size)/2;
+ p.x = x*m_brickSize - (m_mosaicCount*m_brickCount*m_brickSize) / 2.0;
+ p.z = y*m_brickSize - (m_mosaicCount*m_brickCount*m_brickSize) / 2.0;
- if ( !m_relief.empty() &&
- x >= 0 && x <= m_mosaic*m_brick &&
- y >= 0 && y <= m_mosaic*m_brick )
+ if ( !m_relief.empty() &&
+ x >= 0 && x <= m_mosaicCount*m_brickCount &&
+ y >= 0 && y <= m_mosaicCount*m_brickCount )
{
- p.y = m_relief[x+y*(m_mosaic*m_brick+1)];
+ p.y = m_relief[x+y*(m_mosaicCount*m_brickCount+1)];
}
else
{
@@ -452,7 +403,7 @@ Math::Vector Gfx::CTerrain::GetVector(int x, int y)
return p;
}
-/** Calculates a normal soft, taking into account the six adjacent triangles:
+/** Calculates an averaged normal, taking into account the six adjacent triangles:
\verbatim
^ y
@@ -481,16 +432,16 @@ Gfx::VertexTex2 Gfx::CTerrain::GetVertex(int x, int y, int step)
Math::Vector s(0.0f, 0.0f, 0.0f);
- if (x-step >= 0 && y+step <= m_mosaic*m_brick+1)
+ if (x-step >= 0 && y+step <= m_mosaicCount*m_brickCount+1)
{
s += Math::NormalToPlane(b,a,o);
s += Math::NormalToPlane(c,b,o);
}
- if (x+step <= m_mosaic*m_brick+1 && y+step <= m_mosaic*m_brick+1)
+ if (x+step <= m_mosaicCount*m_brickCount+1 && y+step <= m_mosaicCount*m_brickCount+1)
s += Math::NormalToPlane(d,c,o);
- if (x+step <= m_mosaic*m_brick+1 && y-step >= 0)
+ if (x+step <= m_mosaicCount*m_brickCount+1 && y-step >= 0)
{
s += Math::NormalToPlane(e,d,o);
s += Math::NormalToPlane(f,e,o);
@@ -502,19 +453,11 @@ Gfx::VertexTex2 Gfx::CTerrain::GetVertex(int x, int y, int step)
s = Normalize(s);
v.normal = s;
- if (m_multiText)
- {
- int brick = m_brick/m_subdivMapping;
- Math::Vector oo = GetVector((x/brick)*brick, (y/brick)*brick);
- o = GetVector(x, y);
- v.texCoord.x = (o.x-oo.x)*m_scaleMapping*m_subdivMapping;
- v.texCoord.y = 1.0f - (o.z-oo.z)*m_scaleMapping*m_subdivMapping;
- }
- else
- {
- v.texCoord.x = o.x*m_scaleMapping;
- v.texCoord.y = o.z*m_scaleMapping;
- }
+ int brick = m_brickCount/m_textureSubdivCount;
+ Math::Vector oo = GetVector((x/brick)*brick, (y/brick)*brick);
+ o = GetVector(x, y);
+ v.texCoord.x = (o.x-oo.x)*m_textureScale*m_textureSubdivCount;
+ v.texCoord.y = 1.0f - (o.z-oo.z)*m_textureScale*m_textureSubdivCount;
return v;
}
@@ -539,7 +482,7 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
if ( step == 1 && m_engine->GetGroundSpot() )
{
- int i = (ox/5) + (oy/5)*(m_mosaic/5);
+ int i = (ox/5) + (oy/5)*(m_mosaicCount/5);
std::stringstream s;
s << "shadow";
s.width(2);
@@ -549,9 +492,9 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
texName2 = s.str();
}
- int brick = m_brick/m_subdivMapping;
+ int brick = m_brickCount/m_textureSubdivCount;
- Gfx::VertexTex2 o = GetVertex(ox*m_brick+m_brick/2, oy*m_brick+m_brick/2, step);
+ Gfx::VertexTex2 o = GetVertex(ox*m_brickCount+m_brickCount/2, oy*m_brickCount+m_brickCount/2, step);
int total = ((brick/step)+1)*2;
float pixel = 1.0f/256.0f; // 1 pixel cover (*)
@@ -559,24 +502,24 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
Math::Point uv;
- for (int my = 0; my < m_subdivMapping; my++)
+ for (int my = 0; my < m_textureSubdivCount; my++)
{
- for (int mx = 0; mx < m_subdivMapping; mx++)
+ for (int mx = 0; mx < m_textureSubdivCount; mx++)
{
- if (m_levelText)
+ if (m_useMaterials)
{
- int xx = ox*m_brick + mx*(m_brick/m_subdivMapping);
- int yy = oy*m_brick + my*(m_brick/m_subdivMapping);
- LevelTextureName(xx, yy, texName1, uv);
+ int xx = ox*m_brickCount + mx*(m_brickCount/m_textureSubdivCount);
+ int yy = oy*m_brickCount + my*(m_brickCount/m_textureSubdivCount);
+ GetTexture(xx, yy, texName1, uv);
}
else
{
- int i = (ox*m_subdivMapping+mx)+(oy*m_subdivMapping+my)*m_mosaic;
+ int i = (ox*m_textureSubdivCount+mx)+(oy*m_textureSubdivCount+my)*m_mosaicCount;
std::stringstream s;
s << m_texBaseName;
s.width(3);
s.fill('0');
- s << m_texture[i];
+ s << m_textures[i];
s << m_texBaseExt;
texName1 = s.str();
}
@@ -597,36 +540,33 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
for (int x = 0; x <= brick; x += step)
{
- Gfx::VertexTex2 p1 = GetVertex(ox*m_brick+mx*brick+x, oy*m_brick+my*brick+y+0 , step);
- Gfx::VertexTex2 p2 = GetVertex(ox*m_brick+mx*brick+x, oy*m_brick+my*brick+y+step, step);
+ Gfx::VertexTex2 p1 = GetVertex(ox*m_brickCount+mx*brick+x, oy*m_brickCount+my*brick+y+0 , step);
+ Gfx::VertexTex2 p2 = GetVertex(ox*m_brickCount+mx*brick+x, oy*m_brickCount+my*brick+y+step, step);
p1.coord.x -= o.coord.x; p1.coord.z -= o.coord.z;
p2.coord.x -= o.coord.x; p2.coord.z -= o.coord.z;
- if (m_multiText)
+ if (x == 0)
{
- if (x == 0)
- {
- p1.texCoord.x = 0.0f+(0.5f/256.0f);
- p2.texCoord.x = 0.0f+(0.5f/256.0f);
- }
- if (x == brick)
- {
- p1.texCoord.x = 1.0f-(0.5f/256.0f);
- p2.texCoord.x = 1.0f-(0.5f/256.0f);
- }
- if (y == 0)
- p1.texCoord.y = 1.0f-(0.5f/256.0f);
-
- if (y == brick - step)
- p2.texCoord.y = 0.0f+(0.5f/256.0f);
+ p1.texCoord.x = 0.0f+(0.5f/256.0f);
+ p2.texCoord.x = 0.0f+(0.5f/256.0f);
+ }
+ if (x == brick)
+ {
+ p1.texCoord.x = 1.0f-(0.5f/256.0f);
+ p2.texCoord.x = 1.0f-(0.5f/256.0f);
}
+ if (y == 0)
+ p1.texCoord.y = 1.0f-(0.5f/256.0f);
+
+ if (y == brick - step)
+ p2.texCoord.y = 0.0f+(0.5f/256.0f);
- if (m_levelText)
+ if (m_useMaterials)
{
- p1.texCoord.x /= m_subdivMapping; // 0..1 -> 0..0.25
- p1.texCoord.y /= m_subdivMapping;
- p2.texCoord.x /= m_subdivMapping;
- p2.texCoord.y /= m_subdivMapping;
+ p1.texCoord.x /= m_textureSubdivCount; // 0..1 -> 0..0.25
+ p1.texCoord.y /= m_textureSubdivCount;
+ p2.texCoord.x /= m_textureSubdivCount;
+ p2.texCoord.y /= m_textureSubdivCount;
if (x == 0)
{
@@ -635,11 +575,11 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
}
if (x == brick)
{
- p1.texCoord.x = (1.0f/m_subdivMapping)-dp;
- p2.texCoord.x = (1.0f/m_subdivMapping)-dp;
+ p1.texCoord.x = (1.0f/m_textureSubdivCount)-dp;
+ p2.texCoord.x = (1.0f/m_textureSubdivCount)-dp;
}
if (y == 0)
- p1.texCoord.y = (1.0f/m_subdivMapping)-dp;
+ p1.texCoord.y = (1.0f/m_textureSubdivCount)-dp;
if (y == brick - step)
p2.texCoord.y = 0.0f+dp;
@@ -650,12 +590,12 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
p2.texCoord.y += uv.y;
}
- int xx = mx*(m_brick/m_subdivMapping) + x;
- int yy = my*(m_brick/m_subdivMapping) + y;
- p1.texCoord2.x = (static_cast<float>(ox%5)*m_brick+xx+0.0f)/(m_brick*5);
- p1.texCoord2.y = (static_cast<float>(oy%5)*m_brick+yy+0.0f)/(m_brick*5);
- p2.texCoord2.x = (static_cast<float>(ox%5)*m_brick+xx+0.0f)/(m_brick*5);
- p2.texCoord2.y = (static_cast<float>(oy%5)*m_brick+yy+1.0f)/(m_brick*5);
+ int xx = mx*(m_brickCount/m_textureSubdivCount) + x;
+ int yy = my*(m_brickCount/m_textureSubdivCount) + y;
+ p1.texCoord2.x = (static_cast<float>(ox%5)*m_brickCount+xx+0.0f)/(m_brickCount*5);
+ p1.texCoord2.y = (static_cast<float>(oy%5)*m_brickCount+yy+0.0f)/(m_brickCount*5);
+ p2.texCoord2.x = (static_cast<float>(ox%5)*m_brickCount+xx+0.0f)/(m_brickCount*5);
+ p2.texCoord2.y = (static_cast<float>(oy%5)*m_brickCount+yy+1.0f)/(m_brickCount*5);
// Correction for 1 pixel cover
// There is 1 pixel cover around each of the 16 surfaces:
@@ -693,40 +633,38 @@ bool Gfx::CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
return true;
}
-Gfx::TerrainMaterial* Gfx::CTerrain::LevelSearchMat(int id)
+Gfx::TerrainMaterial* Gfx::CTerrain::FindMaterial(int id)
{
- for (int i = 0; i < static_cast<int>( m_levelMats.size() ); i++)
+ for (int i = 0; i < static_cast<int>( m_materials.size() ); i++)
{
- if (id == m_levelMats[i].id)
- return &m_levelMats[i];
+ if (id == m_materials[i].id)
+ return &m_materials[i];
}
return nullptr;
}
-void Gfx::CTerrain::LevelTextureName(int x, int y, std::string& name, Math::Point &uv)
+void Gfx::CTerrain::GetTexture(int x, int y, std::string& name, Math::Point &uv)
{
- x /= m_brick/m_subdivMapping;
- y /= m_brick/m_subdivMapping;
+ x /= m_brickCount/m_textureSubdivCount;
+ y /= m_brickCount/m_textureSubdivCount;
- TerrainMaterial* tm = LevelSearchMat(m_levelDots[x+y*m_levelDotSize].id);
+ TerrainMaterial* tm = FindMaterial(m_materialPoints[x+y*m_materialPointCount].id);
if (tm == nullptr)
{
name = "xxx.png";
- uv.x = 0.0f;
- uv.y = 0.0f;
+ uv = Math::Point(0.0f, 0.0f);
}
else
{
name = tm->texName;
- uv.x = tm->u;
- uv.y = tm->v;
+ uv = tm->uv;
}
}
-float Gfx::CTerrain::LevelGetHeight(int x, int y)
+float Gfx::CTerrain::GetHeight(int x, int y)
{
- int size = (m_mosaic*m_brick+1);
+ int size = (m_mosaicCount*m_brickCount+1);
if (x < 0 ) x = 0;
if (x >= size) x = size-1;
@@ -736,15 +674,15 @@ float Gfx::CTerrain::LevelGetHeight(int x, int y)
return m_relief[x+y*size];
}
-bool Gfx::CTerrain::LevelGetDot(int x, int y, float min, float max, float slope)
+bool Gfx::CTerrain::CheckMaterialPoint(int x, int y, float min, float max, float slope)
{
- float hc = LevelGetHeight(x, y);
+ float hc = GetHeight(x, y);
float h[4] =
{
- LevelGetHeight(x+0, y+1),
- LevelGetHeight(x+1, y+0),
- LevelGetHeight(x+0, y-1),
- LevelGetHeight(x-1, y+0)
+ GetHeight(x+0, y+1),
+ GetHeight(x+1, y+0),
+ GetHeight(x+0, y-1),
+ GetHeight(x-1, y+0)
};
if (hc < min || hc > max)
@@ -776,25 +714,22 @@ bool Gfx::CTerrain::LevelGetDot(int x, int y, float min, float max, float slope)
return false;
}
-
-/** Returns the index within m_levelMats or -1 if there is not.
- m_levelMats[i].id gives the identifier. */
-int Gfx::CTerrain::LevelTestMat(char *mat)
+int Gfx::CTerrain::FindMaterialByNeighbors(char *mat)
{
- for (int i = 0; i < static_cast<int>( m_levelMats.size() ); i++)
+ for (int i = 0; i < static_cast<int>( m_materials.size() ); i++)
{
- if ( m_levelMats[i].mat[0] == mat[0] &&
- m_levelMats[i].mat[1] == mat[1] &&
- m_levelMats[i].mat[2] == mat[2] &&
- m_levelMats[i].mat[3] == mat[3] ) return i;
+ if ( m_materials[i].mat[0] == mat[0] &&
+ m_materials[i].mat[1] == mat[1] &&
+ m_materials[i].mat[2] == mat[2] &&
+ m_materials[i].mat[3] == mat[3] ) return i;
}
return -1;
}
-void Gfx::CTerrain::LevelSetDot(int x, int y, int id, char *mat)
+void Gfx::CTerrain::SetMaterialPoint(int x, int y, int id, char *mat)
{
- TerrainMaterial* tm = LevelSearchMat(id);
+ TerrainMaterial* tm = FindMaterial(id);
if (tm == nullptr) return;
if ( tm->mat[0] != mat[0] ||
@@ -802,310 +737,310 @@ void Gfx::CTerrain::LevelSetDot(int x, int y, int id, char *mat)
tm->mat[2] != mat[2] ||
tm->mat[3] != mat[3] ) // id incompatible with mat?
{
- int ii = LevelTestMat(mat);
+ int ii = FindMaterialByNeighbors(mat);
if (ii == -1) return;
- id = m_levelMats[ii].id; // looking for a id compatible with mat
+ id = m_materials[ii].id; // looking for a id compatible with mat
}
// Changes the point
- m_levelDots[x+y*m_levelDotSize].id = id;
- m_levelDots[x+y*m_levelDotSize].mat[0] = mat[0];
- m_levelDots[x+y*m_levelDotSize].mat[1] = mat[1];
- m_levelDots[x+y*m_levelDotSize].mat[2] = mat[2];
- m_levelDots[x+y*m_levelDotSize].mat[3] = mat[3];
+ m_materialPoints[x+y*m_materialPointCount].id = id;
+ m_materialPoints[x+y*m_materialPointCount].mat[0] = mat[0];
+ m_materialPoints[x+y*m_materialPointCount].mat[1] = mat[1];
+ m_materialPoints[x+y*m_materialPointCount].mat[2] = mat[2];
+ m_materialPoints[x+y*m_materialPointCount].mat[3] = mat[3];
// Changes the lower neighbor
- if ( (x+0) >= 0 && (x+0) < m_levelDotSize &&
- (y-1) >= 0 && (y-1) < m_levelDotSize )
+ if ( (x+0) >= 0 && (x+0) < m_materialPointCount &&
+ (y-1) >= 0 && (y-1) < m_materialPointCount )
{
- int i = (x+0)+(y-1)*m_levelDotSize;
- if (m_levelDots[i].mat[0] != mat[2])
+ int i = (x+0)+(y-1)*m_materialPointCount;
+ if (m_materialPoints[i].mat[0] != mat[2])
{
- m_levelDots[i].mat[0] = mat[2];
- int ii = LevelTestMat(m_levelDots[i].mat);
+ m_materialPoints[i].mat[0] = mat[2];
+ int ii = FindMaterialByNeighbors(m_materialPoints[i].mat);
if (ii != -1)
- m_levelDots[i].id = m_levelMats[ii].id;
+ m_materialPoints[i].id = m_materials[ii].id;
}
}
// Modifies the left neighbor
- if ( (x-1) >= 0 && (x-1) < m_levelDotSize &&
- (y+0) >= 0 && (y+0) < m_levelDotSize )
+ if ( (x-1) >= 0 && (x-1) < m_materialPointCount &&
+ (y+0) >= 0 && (y+0) < m_materialPointCount )
{
- int i = (x-1)+(y+0)*m_levelDotSize;
- if (m_levelDots[i].mat[1] != mat[3])
+ int i = (x-1)+(y+0)*m_materialPointCount;
+ if (m_materialPoints[i].mat[1] != mat[3])
{
- m_levelDots[i].mat[1] = mat[3];
- int ii = LevelTestMat(m_levelDots[i].mat);
+ m_materialPoints[i].mat[1] = mat[3];
+ int ii = FindMaterialByNeighbors(m_materialPoints[i].mat);
if (ii != -1)
- m_levelDots[i].id = m_levelMats[ii].id;
+ m_materialPoints[i].id = m_materials[ii].id;
}
}
// Changes the upper neighbor
- if ( (x+0) >= 0 && (x+0) < m_levelDotSize &&
- (y+1) >= 0 && (y+1) < m_levelDotSize )
+ if ( (x+0) >= 0 && (x+0) < m_materialPointCount &&
+ (y+1) >= 0 && (y+1) < m_materialPointCount )
{
- int i = (x+0)+(y+1)*m_levelDotSize;
- if (m_levelDots[i].mat[2] != mat[0])
+ int i = (x+0)+(y+1)*m_materialPointCount;
+ if (m_materialPoints[i].mat[2] != mat[0])
{
- m_levelDots[i].mat[2] = mat[0];
- int ii = LevelTestMat(m_levelDots[i].mat);
+ m_materialPoints[i].mat[2] = mat[0];
+ int ii = FindMaterialByNeighbors(m_materialPoints[i].mat);
if (ii != -1)
- m_levelDots[i].id = m_levelMats[ii].id;
+ m_materialPoints[i].id = m_materials[ii].id;
}
}
// Changes the right neighbor
- if ( (x+1) >= 0 && (x+1) < m_levelDotSize &&
- (y+0) >= 0 && (y+0) < m_levelDotSize )
+ if ( (x+1) >= 0 && (x+1) < m_materialPointCount &&
+ (y+0) >= 0 && (y+0) < m_materialPointCount )
{
- int i = (x+1)+(y+0)*m_levelDotSize;
- if ( m_levelDots[i].mat[3] != mat[1] )
+ int i = (x+1)+(y+0)*m_materialPointCount;
+ if ( m_materialPoints[i].mat[3] != mat[1] )
{
- m_levelDots[i].mat[3] = mat[1];
- int ii = LevelTestMat(m_levelDots[i].mat);
+ m_materialPoints[i].mat[3] = mat[1];
+ int ii = FindMaterialByNeighbors(m_materialPoints[i].mat);
if (ii != -1)
- m_levelDots[i].id = m_levelMats[ii].id;
+ m_materialPoints[i].id = m_materials[ii].id;
}
}
}
-bool Gfx::CTerrain::LevelIfDot(int x, int y, int id, char *mat)
+bool Gfx::CTerrain::CondChangeMaterialPoint(int x, int y, int id, char *mat)
{
char test[4];
// Compatible with lower neighbor?
- if ( x+0 >= 0 && x+0 < m_levelDotSize &&
- y-1 >= 0 && y-1 < m_levelDotSize )
+ if ( x+0 >= 0 && x+0 < m_materialPointCount &&
+ y-1 >= 0 && y-1 < m_materialPointCount )
{
test[0] = mat[2];
- test[1] = m_levelDots[(x+0)+(y-1)*m_levelDotSize].mat[1];
- test[2] = m_levelDots[(x+0)+(y-1)*m_levelDotSize].mat[2];
- test[3] = m_levelDots[(x+0)+(y-1)*m_levelDotSize].mat[3];
+ test[1] = m_materialPoints[(x+0)+(y-1)*m_materialPointCount].mat[1];
+ test[2] = m_materialPoints[(x+0)+(y-1)*m_materialPointCount].mat[2];
+ test[3] = m_materialPoints[(x+0)+(y-1)*m_materialPointCount].mat[3];
- if ( LevelTestMat(test) == -1 ) return false;
+ if ( FindMaterialByNeighbors(test) == -1 ) return false;
}
// Compatible with left neighbor?
- if ( x-1 >= 0 && x-1 < m_levelDotSize &&
- y+0 >= 0 && y+0 < m_levelDotSize )
+ if ( x-1 >= 0 && x-1 < m_materialPointCount &&
+ y+0 >= 0 && y+0 < m_materialPointCount )
{
- test[0] = m_levelDots[(x-1)+(y+0)*m_levelDotSize].mat[0];
+ test[0] = m_materialPoints[(x-1)+(y+0)*m_materialPointCount].mat[0];
test[1] = mat[3];
- test[2] = m_levelDots[(x-1)+(y+0)*m_levelDotSize].mat[2];
- test[3] = m_levelDots[(x-1)+(y+0)*m_levelDotSize].mat[3];
+ test[2] = m_materialPoints[(x-1)+(y+0)*m_materialPointCount].mat[2];
+ test[3] = m_materialPoints[(x-1)+(y+0)*m_materialPointCount].mat[3];
- if ( LevelTestMat(test) == -1 ) return false;
+ if ( FindMaterialByNeighbors(test) == -1 ) return false;
}
// Compatible with upper neighbor?
- if ( x+0 >= 0 && x+0 < m_levelDotSize &&
- y+1 >= 0 && y+1 < m_levelDotSize )
+ if ( x+0 >= 0 && x+0 < m_materialPointCount &&
+ y+1 >= 0 && y+1 < m_materialPointCount )
{
- test[0] = m_levelDots[(x+0)+(y+1)*m_levelDotSize].mat[0];
- test[1] = m_levelDots[(x+0)+(y+1)*m_levelDotSize].mat[1];
+ test[0] = m_materialPoints[(x+0)+(y+1)*m_materialPointCount].mat[0];
+ test[1] = m_materialPoints[(x+0)+(y+1)*m_materialPointCount].mat[1];
test[2] = mat[0];
- test[3] = m_levelDots[(x+0)+(y+1)*m_levelDotSize].mat[3];
+ test[3] = m_materialPoints[(x+0)+(y+1)*m_materialPointCount].mat[3];
- if ( LevelTestMat(test) == -1 ) return false;
+ if ( FindMaterialByNeighbors(test) == -1 ) return false;
}
// Compatible with right neighbor?
- if ( x+1 >= 0 && x+1 < m_levelDotSize &&
- y+0 >= 0 && y+0 < m_levelDotSize )
+ if ( x+1 >= 0 && x+1 < m_materialPointCount &&
+ y+0 >= 0 && y+0 < m_materialPointCount )
{
- test[0] = m_levelDots[(x+1)+(y+0)*m_levelDotSize].mat[0];
- test[1] = m_levelDots[(x+1)+(y+0)*m_levelDotSize].mat[1];
- test[2] = m_levelDots[(x+1)+(y+0)*m_levelDotSize].mat[2];
+ test[0] = m_materialPoints[(x+1)+(y+0)*m_materialPointCount].mat[0];
+ test[1] = m_materialPoints[(x+1)+(y+0)*m_materialPointCount].mat[1];
+ test[2] = m_materialPoints[(x+1)+(y+0)*m_materialPointCount].mat[2];
test[3] = mat[1];
- if ( LevelTestMat(test) == -1 ) return false;
+ if ( FindMaterialByNeighbors(test) == -1 ) return false;
}
- LevelSetDot(x, y, id, mat); // puts the point
+ SetMaterialPoint(x, y, id, mat); // puts the point
return true;
}
-bool Gfx::CTerrain::LevelPutDot(int x, int y, int id)
+bool Gfx::CTerrain::ChangeMaterialPoint(int x, int y, int id)
{
char mat[4];
- x /= m_brick/m_subdivMapping;
- y /= m_brick/m_subdivMapping;
+ x /= m_brickCount/m_textureSubdivCount;
+ y /= m_brickCount/m_textureSubdivCount;
- if ( x < 0 || x >= m_levelDotSize ||
- y < 0 || y >= m_levelDotSize ) return false;
+ if ( x < 0 || x >= m_materialPointCount ||
+ y < 0 || y >= m_materialPointCount ) return false;
- TerrainMaterial* tm = LevelSearchMat(id);
+ TerrainMaterial* tm = FindMaterial(id);
if (tm == nullptr) return false;
// Tries without changing neighbors.
- if ( LevelIfDot(x, y, id, tm->mat) ) return true;
+ if ( CondChangeMaterialPoint(x, y, id, tm->mat) ) return true;
// Tries changing a single neighbor (4x).
- for (int up = 0; up < m_levelMatMax; up++)
+ for (int up = 0; up < m_maxMaterialID; up++)
{
mat[0] = up;
mat[1] = tm->mat[1];
mat[2] = tm->mat[2];
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
- for (int right = 0; right < m_levelMatMax; right++)
+ for (int right = 0; right < m_maxMaterialID; right++)
{
mat[0] = tm->mat[0];
mat[1] = right;
mat[2] = tm->mat[2];
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
- for (int down = 0; down < m_levelMatMax; down++)
+ for (int down = 0; down < m_maxMaterialID; down++)
{
mat[0] = tm->mat[0];
mat[1] = tm->mat[1];
mat[2] = down;
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
- for (int left = 0; left < m_levelMatMax; left++)
+ for (int left = 0; left < m_maxMaterialID; left++)
{
mat[0] = tm->mat[0];
mat[1] = tm->mat[1];
mat[2] = tm->mat[2];
mat[3] = left;
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
// Tries changing two neighbors (6x).
- for (int up = 0; up < m_levelMatMax; up++)
+ for (int up = 0; up < m_maxMaterialID; up++)
{
- for (int down = 0; down < m_levelMatMax; down++)
+ for (int down = 0; down < m_maxMaterialID; down++)
{
mat[0] = up;
mat[1] = tm->mat[1];
mat[2] = down;
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
- for (int right = 0; right < m_levelMatMax; right++)
+ for (int right = 0; right < m_maxMaterialID; right++)
{
- for (int left = 0; left < m_levelMatMax; left++)
+ for (int left = 0; left < m_maxMaterialID; left++)
{
mat[0] = tm->mat[0];
mat[1] = right;
mat[2] = tm->mat[2];
mat[3] = left;
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
- for (int up = 0; up < m_levelMatMax; up++)
+ for (int up = 0; up < m_maxMaterialID; up++)
{
- for (int right = 0; right < m_levelMatMax; right++)
+ for (int right = 0; right < m_maxMaterialID; right++)
{
mat[0] = up;
mat[1] = right;
mat[2] = tm->mat[2];
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
- for (int right = 0; right < m_levelMatMax; right++)
+ for (int right = 0; right < m_maxMaterialID; right++)
{
- for (int down = 0; down < m_levelMatMax; down++)
+ for (int down = 0; down < m_maxMaterialID; down++)
{
mat[0] = tm->mat[0];
mat[1] = right;
mat[2] = down;
mat[3] = tm->mat[3];
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
- for (int down = 0; down < m_levelMatMax; down++)
+ for (int down = 0; down < m_maxMaterialID; down++)
{
- for (int left = 0; left < m_levelMatMax; left++)
+ for (int left = 0; left < m_maxMaterialID; left++)
{
mat[0] = tm->mat[0];
mat[1] = tm->mat[1];
mat[2] = down;
mat[3] = left;
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
- for (int up = 0; up < m_levelMatMax; up++)
+ for (int up = 0; up < m_maxMaterialID; up++)
{
- for (int left = 0; left < m_levelMatMax; left++)
+ for (int left = 0; left < m_maxMaterialID; left++)
{
mat[0] = up;
mat[1] = tm->mat[1];
mat[2] = tm->mat[2];
mat[3] = left;
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
// Tries changing all the neighbors.
- for (int up = 0; up < m_levelMatMax; up++)
+ for (int up = 0; up < m_maxMaterialID; up++)
{
- for (int right = 0; right < m_levelMatMax; right++)
+ for (int right = 0; right < m_maxMaterialID; right++)
{
- for (int down = 0; down < m_levelMatMax; down++)
+ for (int down = 0; down < m_maxMaterialID; down++)
{
- for (int left = 0; left < m_levelMatMax; left++)
+ for (int left = 0; left < m_maxMaterialID; left++)
{
mat[0] = up;
mat[1] = right;
mat[2] = down;
mat[3] = left;
- if (LevelIfDot(x, y, id, mat)) return true;
+ if (CondChangeMaterialPoint(x, y, id, mat)) return true;
}
}
}
}
- GetLogger()->Error("LevelPutDot error\n");
+ GetLogger()->Error("AddMaterialPoint error\n");
return false;
}
-bool Gfx::CTerrain::LevelInit(int id)
+bool Gfx::CTerrain::InitMaterials(int id)
{
- TerrainMaterial* tm = LevelSearchMat(id);
+ TerrainMaterial* tm = FindMaterial(id);
if (tm == nullptr) return false;
- for (int i = 0; i < m_levelDotSize*m_levelDotSize; i++)
+ for (int i = 0; i < m_materialPointCount*m_materialPointCount; i++)
{
- m_levelDots[i].id = id;
+ m_materialPoints[i].id = id;
for (int j = 0; j < 4; j++)
- m_levelDots[i].mat[j] = tm->mat[j];
+ m_materialPoints[i].mat[j] = tm->mat[j];
}
return true;
}
-bool Gfx::CTerrain::LevelGenerate(int *id, float min, float max,
- float slope, float freq,
- Math::Vector center, float radius)
+bool Gfx::CTerrain::GenerateMaterials(int *id, float min, float max,
+ float slope, float freq,
+ Math::Vector center, float radius)
{
static char random[100] =
{
@@ -1124,40 +1059,40 @@ bool Gfx::CTerrain::LevelGenerate(int *id, float min, float max,
TerrainMaterial* tm = nullptr;
int i = 0;
- while ( id[i] != 0 )
+ while (id[i] != 0)
{
- tm = LevelSearchMat(id[i++]);
- if (tm == nullptr) return false;
+ tm = FindMaterial(id[i++]);
+ if (tm == nullptr) return false;
}
int numID = i;
- int group = m_brick / m_subdivMapping;
+ int group = m_brickCount / m_textureSubdivCount;
if (radius > 0.0f && radius < 5.0f) // just a square?
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int xx = static_cast<int>((center.x+dim)/m_size);
- int yy = static_cast<int>((center.z+dim)/m_size);
+ int xx = static_cast<int>((center.x+dim)/m_brickSize);
+ int yy = static_cast<int>((center.z+dim)/m_brickSize);
int x = xx/group;
int y = yy/group;
- tm = LevelSearchMat(id[0]);
+ tm = FindMaterial(id[0]);
if (tm != nullptr)
- LevelSetDot(x, y, id[0], tm->mat); // puts the point
+ SetMaterialPoint(x, y, id[0], tm->mat); // puts the point
}
else
{
- for (int y = 0; y < m_levelDotSize; y++)
+ for (int y = 0; y < m_materialPointCount; y++)
{
- for (int x = 0; x < m_levelDotSize; x++)
+ for (int x = 0; x < m_materialPointCount; x++)
{
if (radius != 0.0f)
{
Math::Vector pos;
- pos.x = (static_cast<float>(x)-m_levelDotSize/2.0f)*group*m_size;
- pos.z = (static_cast<float>(y)-m_levelDotSize/2.0f)*group*m_size;
+ pos.x = (static_cast<float>(x)-m_materialPointCount/2.0f)*group*m_brickSize;
+ pos.z = (static_cast<float>(y)-m_materialPointCount/2.0f)*group*m_brickSize;
if (Math::DistanceProjected(pos, center) > radius) continue;
}
@@ -1170,11 +1105,11 @@ bool Gfx::CTerrain::LevelGenerate(int *id, float min, float max,
int xx = x*group + group/2;
int yy = y*group + group/2;
- if (LevelGetDot(xx, yy, min, max, slope))
+ if (CheckMaterialPoint(xx, yy, min, max, slope))
{
int rnd = random[(x%10)+(y%10)*10];
int ii = rnd % numID;
- LevelPutDot(xx, yy, id[ii]);
+ ChangeMaterialPoint(xx, yy, id[ii]);
}
}
}
@@ -1183,66 +1118,59 @@ bool Gfx::CTerrain::LevelGenerate(int *id, float min, float max,
return true;
}
-void Gfx::CTerrain::LevelOpenTable()
+void Gfx::CTerrain::InitMaterialPoints()
{
- if (! m_levelText) return;
- if (! m_levelDots.empty()) return; // already allocated
+ if (! m_useMaterials) return;
+ if (! m_materialPoints.empty()) return; // already allocated
- m_levelDotSize = (m_mosaic*m_brick)/(m_brick/m_subdivMapping)+1;
- std::vector<Gfx::DotLevel>(m_levelDotSize*m_levelDotSize).swap(m_levelDots);
+ m_materialPointCount = (m_mosaicCount*m_brickCount)/(m_brickCount/m_textureSubdivCount)+1;
+ std::vector<Gfx::TerrainMaterialPoint>(m_materialPointCount*m_materialPointCount).swap(m_materialPoints);
- for (int i = 0; i < m_levelDotSize * m_levelDotSize; i++)
+ for (int i = 0; i < m_materialPointCount * m_materialPointCount; i++)
{
for (int j = 0; j < 4; j++)
- m_levelDots[i].mat[j] = 0;
+ m_materialPoints[i].mat[j] = 0;
}
}
-void Gfx::CTerrain::LevelCloseTable()
+void Gfx::CTerrain::FlushMaterialPoints()
{
- m_levelDots.clear();
+ m_materialPoints.clear();
}
-bool Gfx::CTerrain::CreateSquare(bool multiRes, int x, int y)
+bool Gfx::CTerrain::CreateSquare(int x, int y)
{
Gfx::Material mat;
mat.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f);
mat.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
int objRank = m_engine->CreateObject();
- m_engine->SetObjectType(objRank, Gfx::ENG_OBJTYPE_TERRAIN); // it is a terrain
+ m_engine->SetObjectType(objRank, Gfx::ENG_OBJTYPE_TERRAIN);
- m_objRank[x+y*m_mosaic] = objRank;
+ m_objRanks[x+y*m_mosaicCount] = objRank;
- if (multiRes)
+ float min = 0.0f;
+ float max = m_vision;
+ max *= m_engine->GetClippingDistance();
+ for (int step = 0; step < m_depth; step++)
{
- float min = 0.0f;
- float max = m_vision;
- max *= m_engine->GetClippingDistance();
- for (int step = 0; step < m_depth; step++)
- {
- CreateMosaic(x, y, 1 << step, objRank, mat, min, max);
- min = max;
- max *= 2;
- if (step == m_depth-1) max = Math::HUGE_NUM;
- }
- }
- else
- {
- CreateMosaic(x, y, 1, objRank, mat, 0.0f, Math::HUGE_NUM);
+ CreateMosaic(x, y, 1 << step, objRank, mat, min, max);
+ min = max;
+ max *= 2;
+ if (step == m_depth-1) max = Math::HUGE_NUM;
}
return true;
}
-bool Gfx::CTerrain::CreateObjects(bool multiRes)
+bool Gfx::CTerrain::CreateObjects()
{
AdjustRelief();
- for (int y = 0; y < m_mosaic; y++)
+ for (int y = 0; y < m_mosaicCount; y++)
{
- for (int x = 0; x < m_mosaic; x++)
- CreateSquare(multiRes, x, y);
+ for (int x = 0; x < m_mosaicCount; x++)
+ CreateSquare(x, y);
}
return true;
@@ -1251,29 +1179,29 @@ bool Gfx::CTerrain::CreateObjects(bool multiRes)
/** ATTENTION: ok only with m_depth = 2! */
bool Gfx::CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, float height)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
Math::IntPoint tp1, tp2;
- tp1.x = static_cast<int>((p1.x+dim+m_size/2.0f)/m_size);
- tp1.y = static_cast<int>((p1.z+dim+m_size/2.0f)/m_size);
- tp2.x = static_cast<int>((p2.x+dim+m_size/2.0f)/m_size);
- tp2.y = static_cast<int>((p2.z+dim+m_size/2.0f)/m_size);
+ tp1.x = static_cast<int>((p1.x+dim+m_brickSize/2.0f)/m_brickSize);
+ tp1.y = static_cast<int>((p1.z+dim+m_brickSize/2.0f)/m_brickSize);
+ tp2.x = static_cast<int>((p2.x+dim+m_brickSize/2.0f)/m_brickSize);
+ tp2.y = static_cast<int>((p2.z+dim+m_brickSize/2.0f)/m_brickSize);
if (tp1.x > tp2.x)
{
- int x = tp1.x;
+ int x = tp1.x;
tp1.x = tp2.x;
tp2.x = x;
}
if (tp1.y > tp2.y)
{
- int y = tp1.y;
+ int y = tp1.y;
tp1.y = tp2.y;
tp2.y = y;
}
- int size = (m_mosaic*m_brick)+1;
+ int size = (m_mosaicCount*m_brickCount)+1;
// Calculates the current average height
float avg = 0.0f;
@@ -1295,13 +1223,13 @@ bool Gfx::CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, fl
{
m_relief[x+y*size] = avg+height;
- if (x % m_brick == 0 && y % m_depth != 0)
+ if (x % m_brickCount == 0 && y % m_depth != 0)
{
m_relief[(x+0)+(y-1)*size] = avg+height;
m_relief[(x+0)+(y+1)*size] = avg+height;
}
- if (y % m_brick == 0 && x % m_depth != 0)
+ if (y % m_brickCount == 0 && x % m_depth != 0)
{
m_relief[(x-1)+(y+0)*size] = avg+height;
m_relief[(x+1)+(y+0)*size] = avg+height;
@@ -1311,22 +1239,22 @@ bool Gfx::CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, fl
AdjustRelief();
Math::IntPoint pp1, pp2;
- pp1.x = (tp1.x-2)/m_brick;
- pp1.y = (tp1.y-2)/m_brick;
- pp2.x = (tp2.x+1)/m_brick;
- pp2.y = (tp2.y+1)/m_brick;
+ pp1.x = (tp1.x-2)/m_brickCount;
+ pp1.y = (tp1.y-2)/m_brickCount;
+ pp2.x = (tp2.x+1)/m_brickCount;
+ pp2.y = (tp2.y+1)/m_brickCount;
- if (pp1.x < 0 ) pp1.x = 0;
- if (pp1.x >= m_mosaic) pp1.x = m_mosaic-1;
- if (pp1.y < 0 ) pp1.y = 0;
- if (pp1.y >= m_mosaic) pp1.y = m_mosaic-1;
+ if (pp1.x < 0 ) pp1.x = 0;
+ if (pp1.x >= m_mosaicCount) pp1.x = m_mosaicCount-1;
+ if (pp1.y < 0 ) pp1.y = 0;
+ if (pp1.y >= m_mosaicCount) pp1.y = m_mosaicCount-1;
for (int y = pp1.y; y <= pp2.y; y++)
{
for (int x = pp1.x; x <= pp2.x; x++)
{
- m_engine->DeleteObject(m_objRank[x+y*m_mosaic]);
- CreateSquare(m_multiText, x, y); // recreates the square
+ m_engine->DeleteObject(m_objRanks[x+y*m_mosaicCount]);
+ CreateSquare(x, y); // recreates the square
}
}
m_engine->Update();
@@ -1355,37 +1283,37 @@ float Gfx::CTerrain::GetCoarseSlope(const Math::Vector &pos)
{
if (m_relief.empty()) return 0.0f;
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int x = static_cast<int>((pos.x+dim)/m_size);
- int y = static_cast<int>((pos.z+dim)/m_size);
+ int x = static_cast<int>((pos.x+dim)/m_brickSize);
+ int y = static_cast<int>((pos.z+dim)/m_brickSize);
- if ( x < 0 || x >= m_mosaic*m_brick ||
- y < 0 || y >= m_mosaic*m_brick ) return 0.0f;
+ if ( x < 0 || x >= m_mosaicCount*m_brickCount ||
+ y < 0 || y >= m_mosaicCount*m_brickCount ) return 0.0f;
float level[4] =
{
- m_relief[(x+0)+(y+0)*(m_mosaic*m_brick+1)],
- m_relief[(x+1)+(y+0)*(m_mosaic*m_brick+1)],
- m_relief[(x+0)+(y+1)*(m_mosaic*m_brick+1)],
- m_relief[(x+1)+(y+1)*(m_mosaic*m_brick+1)],
+ m_relief[(x+0)+(y+0)*(m_mosaicCount*m_brickCount+1)],
+ m_relief[(x+1)+(y+0)*(m_mosaicCount*m_brickCount+1)],
+ m_relief[(x+0)+(y+1)*(m_mosaicCount*m_brickCount+1)],
+ m_relief[(x+1)+(y+1)*(m_mosaicCount*m_brickCount+1)],
};
float min = Math::Min(level[0], level[1], level[2], level[3]);
float max = Math::Max(level[0], level[1], level[2], level[3]);
- return atanf((max-min)/m_size);
+ return atanf((max-min)/m_brickSize);
}
bool Gfx::CTerrain::GetNormal(Math::Vector &n, const Math::Vector &p)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int x = static_cast<int>((p.x+dim)/m_size);
- int y = static_cast<int>((p.z+dim)/m_size);
+ int x = static_cast<int>((p.x+dim)/m_brickSize);
+ int y = static_cast<int>((p.z+dim)/m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick ) return false;
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount ) return false;
Math::Vector p1 = GetVector(x+0, y+0);
Math::Vector p2 = GetVector(x+1, y+0);
@@ -1400,23 +1328,23 @@ bool Gfx::CTerrain::GetNormal(Math::Vector &n, const Math::Vector &p)
return true;
}
-float Gfx::CTerrain::GetFloorLevel(const Math::Vector &p, bool brut, bool water)
+float Gfx::CTerrain::GetFloorLevel(const Math::Vector &pos, bool brut, bool water)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int x = static_cast<int>((p.x+dim)/m_size);
- int y = static_cast<int>((p.z+dim)/m_size);
+ int x = static_cast<int>((pos.x+dim)/m_brickSize);
+ int y = static_cast<int>((pos.z+dim)/m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick ) return false;
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount ) return false;
Math::Vector p1 = GetVector(x+0, y+0);
Math::Vector p2 = GetVector(x+1, y+0);
Math::Vector p3 = GetVector(x+0, y+1);
Math::Vector p4 = GetVector(x+1, y+1);
- Math::Vector ps = p;
- if ( fabs(p.z-p2.z) < fabs(p.x-p2.x) )
+ Math::Vector ps = pos;
+ if ( fabs(pos.z-p2.z) < fabs(pos.x-p2.x) )
{
if ( !IntersectY(p1, p2, p3, ps) ) return 0.0f;
}
@@ -1436,25 +1364,23 @@ float Gfx::CTerrain::GetFloorLevel(const Math::Vector &p, bool brut, bool water)
return ps.y;
}
-
-/** This height is positive when you are above the ground */
-float Gfx::CTerrain::GetFloorHeight(const Math::Vector &p, bool brut, bool water)
+float Gfx::CTerrain::GetHeightToFloor(const Math::Vector &pos, bool brut, bool water)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int x = static_cast<int>((p.x+dim)/m_size);
- int y = static_cast<int>((p.z+dim)/m_size);
+ int x = static_cast<int>((pos.x+dim)/m_brickSize);
+ int y = static_cast<int>((pos.z+dim)/m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick ) return false;
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount ) return false;
Math::Vector p1 = GetVector(x+0, y+0);
Math::Vector p2 = GetVector(x+1, y+0);
Math::Vector p3 = GetVector(x+0, y+1);
Math::Vector p4 = GetVector(x+1, y+1);
- Math::Vector ps = p;
- if ( fabs(p.z-p2.z) < fabs(p.x-p2.x) )
+ Math::Vector ps = pos;
+ if ( fabs(pos.z-p2.z) < fabs(pos.x-p2.x) )
{
if ( !IntersectY(p1, p2, p3, ps) ) return 0.0f;
}
@@ -1468,76 +1394,114 @@ float Gfx::CTerrain::GetFloorHeight(const Math::Vector &p, bool brut, bool water
if (water) // not going underwater?
{
float level = m_water->GetLevel();
- if ( ps.y < level ) ps.y = level; // not under water
+ if (ps.y < level ) ps.y = level; // not under water
}
- return p.y-ps.y;
+ return pos.y-ps.y;
}
-bool Gfx::CTerrain::MoveOnFloor(Math::Vector &p, bool brut, bool water)
+bool Gfx::CTerrain::AdjustToFloor(Math::Vector &pos, bool brut, bool water)
{
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
- int x = static_cast<int>((p.x + dim) / m_size);
- int y = static_cast<int>((p.z + dim) / m_size);
+ int x = static_cast<int>((pos.x + dim) / m_brickSize);
+ int y = static_cast<int>((pos.z + dim) / m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick ) return false;
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount ) return false;
Math::Vector p1 = GetVector(x+0, y+0);
Math::Vector p2 = GetVector(x+1, y+0);
Math::Vector p3 = GetVector(x+0, y+1);
Math::Vector p4 = GetVector(x+1, y+1);
- if (fabs(p.z - p2.z) < fabs(p.x - p2.x))
+ if (fabs(pos.z - p2.z) < fabs(pos.x - p2.x))
{
- if (! Math::IntersectY(p1, p2, p3, p)) return false;
+ if (! Math::IntersectY(p1, p2, p3, pos)) return false;
}
else
{
- if (! Math::IntersectY(p2, p4, p3, p)) return false;
+ if (! Math::IntersectY(p2, p4, p3, pos)) return false;
}
- if (! brut) AdjustBuildingLevel(p);
+ if (! brut) AdjustBuildingLevel(pos);
if (water) // not going underwater?
{
float level = m_water->GetLevel();
- if (p.y < level) p.y = level; // not under water
+ if (pos.y < level) pos.y = level; // not under water
}
return true;
}
-
-/** Returns false if the initial coordinate was too far */
-bool Gfx::CTerrain::ValidPosition(Math::Vector &p, float marging)
+/**
+ * @returns \c false if the initial coordinate was outside terrain area; \c true otherwise
+ */
+bool Gfx::CTerrain::AdjustToStandardBounds(Math::Vector& pos)
{
bool ok = true;
- float limit = m_mosaic*m_brick*m_size/2.0f - marging;
+ // TODO: _TEEN ... * 0.98f;
+ float limit = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f*0.92f;
- if (p.x < -limit)
+ if (pos.x < -limit)
{
- p.x = -limit;
+ pos.x = -limit;
ok = false;
}
- if (p.z < -limit)
+ if (pos.z < -limit)
{
- p.z = -limit;
+ pos.z = -limit;
ok = false;
}
- if (p.x > limit)
+ if (pos.x > limit)
{
- p.x = limit;
+ pos.x = limit;
ok = false;
}
- if (p.z > limit)
+ if (pos.z > limit)
{
- p.z = limit;
+ pos.z = limit;
+ ok = false;
+ }
+
+ return ok;
+}
+
+/**
+ * @param margin margin to the terrain border
+ * @returns \c false if the initial coordinate was outside terrain area; \c true otherwise
+ */
+bool Gfx::CTerrain::AdjustToBounds(Math::Vector& pos, float margin)
+{
+ bool ok = true;
+ float limit = m_mosaicCount*m_brickCount*m_brickSize/2.0f - margin;
+
+ if (pos.x < -limit)
+ {
+ pos.x = -limit;
+ ok = false;
+ }
+
+ if (pos.z < -limit)
+ {
+ pos.z = -limit;
+ ok = false;
+ }
+
+ if (pos.x > limit)
+ {
+ pos.x = limit;
+ ok = false;
+ }
+
+ if (pos.z > limit)
+ {
+ pos.z = limit;
ok = false;
}
@@ -1664,46 +1628,41 @@ void Gfx::CTerrain::AdjustBuildingLevel(Math::Vector &p)
}
}
-
-// returns the hardness of the ground in a given place.
-// The hardness determines the noise (SOUND_STEP and SOUND_BOUM).
-
float Gfx::CTerrain::GetHardness(const Math::Vector &p)
{
float factor = GetBuildingFactor(p);
- if (factor != 1.0f) return 1.0f; // on building
+ if (factor != 1.0f) return 1.0f; // on building level
- if (m_levelDots.empty()) return m_defHardness;
+ if (m_materialPoints.empty()) return m_defaultHardness;
- float dim = (m_mosaic*m_brick*m_size)/2.0f;
+ float dim = (m_mosaicCount*m_brickCount*m_brickSize)/2.0f;
int x, y;
- x = static_cast<int>((p.x+dim)/m_size);
- y = static_cast<int>((p.z+dim)/m_size);
+ x = static_cast<int>((p.x+dim)/m_brickSize);
+ y = static_cast<int>((p.z+dim)/m_brickSize);
- if ( x < 0 || x > m_mosaic*m_brick ||
- y < 0 || y > m_mosaic*m_brick ) return m_defHardness;
+ if ( x < 0 || x > m_mosaicCount*m_brickCount ||
+ y < 0 || y > m_mosaicCount*m_brickCount ) return m_defaultHardness;
- x /= m_brick/m_subdivMapping;
- y /= m_brick/m_subdivMapping;
+ x /= m_brickCount/m_textureSubdivCount;
+ y /= m_brickCount/m_textureSubdivCount;
- if ( x < 0 || x >= m_levelDotSize ||
- y < 0 || y >= m_levelDotSize ) return m_defHardness;
+ if ( x < 0 || x >= m_materialPointCount ||
+ y < 0 || y >= m_materialPointCount ) return m_defaultHardness;
- int id = m_levelDots[x+y*m_levelDotSize].id;
- TerrainMaterial* tm = LevelSearchMat(id);
- if (tm == nullptr) return m_defHardness;
+ int id = m_materialPoints[x+y*m_materialPointCount].id;
+ TerrainMaterial* tm = FindMaterial(id);
+ if (tm == nullptr) return m_defaultHardness;
return tm->hardness;
}
-void Gfx::CTerrain::GroundFlat(Math::Vector pos)
+void Gfx::CTerrain::ShowFlatGround(Math::Vector pos)
{
- static char table[41*41];
-
+ static char table[41*41] = { 1 };
- float rapport = 3200.0f/1024.0f;
+ float radius = 3200.0f/1024.0f;
for (int y = 0; y <= 40; y++)
{
@@ -1713,16 +1672,16 @@ void Gfx::CTerrain::GroundFlat(Math::Vector pos)
table[i] = 0;
Math::Vector p;
- p.x = (x-20)*rapport;
- p.z = (y-20)*rapport;
+ p.x = (x-20)*radius;
+ p.z = (y-20)*radius;
p.y = 0.0f;
- if (Math::Point(p.x, p.y).Length() > 20.0f*rapport)
+ if (Math::Point(p.x, p.y).Length() > 20.0f*radius)
continue;
float angle = GetFineSlope(pos+p);
- if (angle < FLATLIMIT)
+ if (angle < Gfx::TERRAIN_FLATLIMIT)
table[i] = 1;
else
table[i] = 2;
@@ -1735,7 +1694,7 @@ void Gfx::CTerrain::GroundFlat(Math::Vector pos)
float Gfx::CTerrain::GetFlatZoneRadius(Math::Vector center, float max)
{
float angle = GetFineSlope(center);
- if (angle >= Gfx::FLATLIMIT)
+ if (angle >= Gfx::TERRAIN_FLATLIMIT)
return 0.0f;
float ref = GetFloorLevel(center, true);
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 24bd1f9..80eed07 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -35,7 +35,7 @@ class CWater;
//! Limit of slope considered a flat piece of land
-const short FLATLIMIT = (5.0f*Math::PI/180.0f);
+const short TERRAIN_FLATLIMIT = (5.0f*Math::PI/180.0f);
/**
@@ -61,6 +61,10 @@ enum TerrainRes
//@}
};
+/**
+ * \struct BuildingLevel
+ * \brief Flat level for building
+ */
struct BuildingLevel
{
Math::Vector center;
@@ -81,29 +85,43 @@ struct BuildingLevel
}
};
+/**
+ * \struct TerrainMaterial
+ * \brief Material for ground surface
+ */
struct TerrainMaterial
{
+ //! Unique ID
short id;
+ //! Texture
std::string texName;
- float u,v;
+ //! UV texture coordinates
+ Math::Point uv;
+ //! Terrain hardness (defines e.g. sound of walking)
float hardness;
- char mat[4]; // up, right, down, left
+ //! IDs of neighbor materials: up, right, down, left
+ char mat[4];
TerrainMaterial()
{
id = 0;
- u = v = 0.0f;
hardness = 0.0f;
mat[0] = mat[1] = mat[2] = mat[3] = 0;
}
};
-struct DotLevel
+/**
+ * \struct TerrainMaterialPoint
+ * \brief Material used for terrain point
+ */
+struct TerrainMaterialPoint
{
+ //! ID of material
short id;
- char mat[4]; // up, right, down, left
+ //! IDs of neighbor materials: up, right, down, left
+ char mat[4];
- DotLevel()
+ TerrainMaterialPoint()
{
id = 0;
mat[0] = mat[1] = mat[2] = mat[3] = 0;
@@ -132,17 +150,73 @@ struct FlyingLimit
* \class CTerrain
* \brief Terrain loader/generator and manager
*
+ * \section Mapping Terrain mapping
+ *
* Terrain is created from relief textures specifying a XY plane with height
* values which are then scaled and translated into XZ surface forming the
* terrain of game level.
*
- * The class also facilitates creating and searching for flat space expanses
- * for construction of buildings.
+ * The basic unit of terrain is called "brick", which is two triangles
+ * forming a quad. Bricks have constant size (brick size)
+ * in X and Z direction.
+ * Points forming the bricks correspond one-to-one to relief data points
+ * (pixels in relief image).
+ *
+ * Bricks are grouped into "mosaics". Mosaic is a square containing
+ * brickCount x brickCount bricks where brickCount is an even power of 2.
+ * Each mosaic corresponds to one created engine object.
+ *
+ * The whole terrain is also a square formed by mosaicCount * mosaicCount
+ * of mosaics.
+ *
+ * Image coordinates are converted in the following way to world coordinates
+ * of brick points (Wx, Wy, Wz - world coordinates, Ix, Iy - image coordinates,
+ * Pxy - pixel value at Ix,Iy):
+ *
+ * Wx = (Ix - brickCount*mosaicCount / 2.0f) * brickSize \n
+ * Wz = (Iy - brickCount*mosaicCount / 2.0f) * brickSize \n
+ * Wy = (Pxy / 255.0f) * reliefScale
+ *
+ * To create and initialize a terrain, you must call Generate() as the first function,
+ * setting the number of bricks, mosaics etc.
+ *
+ * \section Materials Materials and textures
+ *
+ * The terrain can be textured in two ways:
+ * - by applying texture index table
+ * - by specifying one or more "materials" that cover "material points"
+ *
+ * Textures are applied to subdivisions of mosaics (groups of bricks of size
+ * brickCount / textureSubdivCount).
+ *
+ * \subsection TextureIndexes Texture indexes
+ *
+ * Texture indexes specify the texture for each textured point by concatenating
+ * base name of texture, the index number and texture extension.
+ *
+ * Texture indexes are specified directly in InitTextures().
+ *
+ * \subsection TerrainMaterials Terrain materials
+ *
+ * Terrain materials are more sophisticated system. Each material is a texture,
+ * applied to one area, but specifying also the textures to use on surrounding areas:
+ * left, right, bottom and top.
*
- * The terrain also specifies underground resources loaded from texture
- * and flying limits for the player.
+ * You specify one or more terrain materials in AddMaterial() function.
+ * The function will add a material for given circle on the ground, with some
+ * randomized matching of supplied materials and sophisticated logic for ensuring
+ * that borders between neighboring materials follow the specified rules.
*
- * ...
+ * \subsection BuildingLevels Other features
+ *
+ * Terrain can have specified building levels - flat space expanses,
+ * where relief data is specifically adjusted to level space to allow
+ * construction of buildings.
+ *
+ * Undergound resources can be supplied by loading them from image like relief data.
+ *
+ * Terrain also specifies flying limits for player: one global level and possible
+ * additional spherical restrictions.
*/
class CTerrain
{
@@ -151,25 +225,32 @@ public:
~CTerrain();
//! Generates a new flat terrain
- bool Generate(int mosaic, int brickPow2, float size, float vision, int depth, float hardness);
+ bool Generate(int mosaicCount, int brickCountPow2, float brickSize, float vision, int depth, float hardness);
+
//! Initializes the names of textures to use for the land
bool InitTextures(const std::string& baseName, int* table, int dx, int dy);
- //! Empties level
- void LevelFlush();
- //! Initializes the names of textures to use for the land
- void LevelMaterial(int id, std::string& baseName, float u, float v, int up, int right, int down, int left, float hardness);
- //! Initializes all the ground with a material
- bool LevelInit(int id);
+
+ //! Clears all terrain materials
+ void FlushMaterials();
+ //! Adds a terrain material the names of textures to use for the land
+ void AddMaterial(int id, const std::string& baseName, const Math::Point& uv,
+ int up, int right, int down, int left, float hardness);
+ //! Initializes all the ground with one material
+ bool InitMaterials(int id);
//! Generates a level in the terrain
- bool LevelGenerate(int *id, float min, float max, float slope, float freq, Math::Vector center, float radius);
- //! Initializes a completely flat terrain
+ bool GenerateMaterials(int *id, float min, float max, float slope, float freq, Math::Vector center, float radius);
+
+ //! Clears the relief data to zero
void FlushRelief();
- //! Load relief from a PNG file
- bool ReliefFromPNG(const std::string& filename, float scaleRelief, bool adjustBorder);
- //! Load resources from a PNG file
- bool ResFromPNG(const std::string& filename);
+ //! Load relief from image
+ bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder);
+
+ //! Load resources from image
+ bool LoadResources(const std::string& fileName);
+
//! Creates all objects of the terrain within the 3D engine
- bool CreateObjects(bool multiRes);
+ bool CreateObjects();
+
//! Modifies the terrain's relief
bool Terraform(const Math::Vector& p1, const Math::Vector& p2, float height);
@@ -179,24 +260,24 @@ public:
Math::Vector GetWind();
//@}
- //! Gives the exact slope of the terrain of a place given
+ //! Gives the exact slope of the terrain at 2D (XZ) position
float GetFineSlope(const Math::Vector& pos);
- //! Gives the approximate slope of the terrain of a specific location
+ //! Gives the approximate slope of the terrain at 2D (XZ) position
float GetCoarseSlope(const Math::Vector& pos);
- //! Gives the normal vector at the position p (x,-,z) of the ground
+ //! Gives the normal vector at 2D (XZ) position
bool GetNormal(Math::Vector& n, const Math::Vector &p);
- //! returns the height of the ground
- float GetFloorLevel(const Math::Vector& p, bool brut=false, bool water=false);
- //! Returns the height to the ground
- float GetFloorHeight(const Math::Vector& p, bool brut=false, bool water=false);
- //! Modifies the coordinate "y" of point "p" to rest on the ground floor
- bool MoveOnFloor(Math::Vector& p, bool brut=false, bool water=false);
- //! Modifies a coordinate so that it is on the ground
- bool ValidPosition(Math::Vector& p, float marging);
- //! Returns the resource type available underground
- Gfx::TerrainRes GetResource(const Math::Vector& p);
- //! Adjusts a position so that it does not exceed the boundaries
- void LimitPos(Math::Vector &pos);
+ //! Returns the height of the ground level at 2D (XZ) position
+ float GetFloorLevel(const Math::Vector& pos, bool brut=false, bool water=false);
+ //! Returns the distance to the ground level from 3D position
+ float GetHeightToFloor(const Math::Vector& pos, bool brut=false, bool water=false);
+ //! Modifies the Y coordinate of 3D position to rest on the ground floor
+ bool AdjustToFloor(Math::Vector& pos, bool brut=false, bool water=false);
+ //! Adjusts 3D position so that it is within standard terrain boundaries
+ bool AdjustToStandardBounds(Math::Vector &pos);
+ //! Adjusts 3D position so that it is within terrain boundaries and the given margin
+ bool AdjustToBounds(Math::Vector& pos, float margin);
+ //! Returns the resource type available underground at 2D (XZ) position
+ Gfx::TerrainRes GetResource(const Math::Vector& pos);
//! Empty the table of elevations
void FlushBuildingLevel();
@@ -207,16 +288,21 @@ public:
//! Removes the elevation for a building when it was destroyed
bool DeleteBuildingLevel(Math::Vector center);
//! Returns the influence factor whether a position is on a possible rise
- float GetBuildingFactor(const Math::Vector& p);
- float GetHardness(const Math::Vector& p);
-
- int GetMosaic();
- int GetBrick();
- float GetSize();
- float GetScaleRelief();
+ float GetBuildingFactor(const Math::Vector& pos);
+ //! Returns the hardness of the ground in a given place
+ float GetHardness(const Math::Vector& pos);
+
+ //! Returns number of mosaics
+ int GetMosaicCount();
+ //! Returns number of bricks in mosaic
+ int GetBrickCount();
+ //! Returns brick size
+ float GetBrickSize();
+ //! Returns the vertical scale of relief
+ float GetReliefScale();
//! Shows the flat areas on the ground
- void GroundFlat(Math::Vector pos);
+ void ShowFlatGround(Math::Vector pos);
//! Calculates the radius of the largest flat area available
float GetFlatZoneRadius(Math::Vector center, float max);
@@ -234,7 +320,7 @@ public:
protected:
//! Adds a point of elevation in the buffer of relief
- bool ReliefAddDot(Math::Vector pos, float scaleRelief);
+ bool AddReliefPoint(Math::Vector pos, float scaleRelief);
//! Adjust the edges of each mosaic to be compatible with all lower resolutions
void AdjustRelief();
//! Calculates a vector of the terrain
@@ -244,28 +330,28 @@ protected:
//! Creates all objects of a mosaic
bool CreateMosaic(int ox, int oy, int step, int objRank, const Gfx::Material& mat, float min, float max);
//! Creates all objects in a mesh square ground
- bool CreateSquare(bool multiRes, int x, int y);
-
- //! Seeks a materials based on theirs identifier
- Gfx::TerrainMaterial* LevelSearchMat(int id);
- //! Chooses texture to use for a given square
- void LevelTextureName(int x, int y, std::string& name, Math::Point &uv);
+ bool CreateSquare(int x, int y);
+
+ //! Seeks a material based on its ID
+ Gfx::TerrainMaterial* FindMaterial(int id);
+ //! Seeks a material based on neighbor values
+ int FindMaterialByNeighbors(char *mat);
+ //! Returns the texture name and UV coords to use for a given square
+ void GetTexture(int x, int y, std::string& name, Math::Point& uv);
//! Returns the height of the terrain
- float LevelGetHeight(int x, int y);
+ float GetHeight(int x, int y);
//! Decide whether a point is using the materials
- bool LevelGetDot(int x, int y, float min, float max, float slope);
- //! Seeks if material exists
- int LevelTestMat(char *mat);
+ bool CheckMaterialPoint(int x, int y, float min, float max, float slope);
//! Modifies the state of a point and its four neighbors, without testing if possible
- void LevelSetDot(int x, int y, int id, char *mat);
- //! Tests if a material can give a place, according to its four neighbors. If yes, puts the point.
- bool LevelIfDot(int x, int y, int id, char *mat);
+ void SetMaterialPoint(int x, int y, int id, char *mat);
//! Modifies the state of a point
- bool LevelPutDot(int x, int y, int id);
- //! Initializes a table with empty levels
- void LevelOpenTable();
- //! Closes the level table
- void LevelCloseTable();
+ bool ChangeMaterialPoint(int x, int y, int id);
+ //! Tests if a material can give a place, according to its four neighbors. If yes, puts the point.
+ bool CondChangeMaterialPoint(int x, int y, int id, char *mat);
+ //! Initializes material points array
+ void InitMaterialPoints();
+ //! Clears the material points
+ void FlushMaterialPoints();
//! Adjusts a position according to a possible rise
void AdjustBuildingLevel(Math::Vector &p);
@@ -275,39 +361,51 @@ protected:
CEngine* m_engine;
CWater* m_water;
- //! Number of mosaics
- int m_mosaic;
- //! Number of bricks per mosaics
- int m_brick;
- int m_levelDotSize;
- //! Size of an item in a brick
- float m_size;
- //! Vision before a change of resolution
- float m_vision;
- //! Table of the relief
+ //! Relief data points
std::vector<float> m_relief;
- //! Table of textures
- std::vector<int> m_texture;
- //! Table of rows of objects
- std::vector<int> m_objRank;
- //! Table of resources
+ //! Resources data
std::vector<unsigned char> m_resources;
- bool m_multiText;
- bool m_levelText;
- //! Scale of the mapping
- float m_scaleMapping;
+ //! Texture indices
+ std::vector<int> m_textures;
+ //! Object ranks for mosaic objects
+ std::vector<int> m_objRanks;
+
+ //! Number of mosaics (along one dimension)
+ int m_mosaicCount;
+ //! Number of bricks per mosaic (along one dimension)
+ int m_brickCount;
+ //! Number of terrain material dots (along one dimension)
+ int m_materialPointCount;
+ //! Size of single brick (along X and Z axis)
+ float m_brickSize;
+ //! Vertical (relief) scale
float m_scaleRelief;
- int m_subdivMapping;
+ //! Subdivision of material points in mosaic
+ int m_textureSubdivCount;
//! Number of different resolutions (1,2,3,4)
int m_depth;
+ //! Scale of texture mapping
+ float m_textureScale;
+ //! Vision before a change of resolution
+ float m_vision;
+
+ //! Base name for single texture
std::string m_texBaseName;
+ //! Extension for single texture
std::string m_texBaseExt;
- float m_defHardness;
-
- std::vector<TerrainMaterial> m_levelMats;
- std::vector<Gfx::DotLevel> m_levelDots;
- int m_levelMatMax;
- int m_levelID;
+ //! Default hardness for level material
+ float m_defaultHardness;
+
+ //! True if using terrain material mapping
+ bool m_useMaterials;
+ //! Terrain materials
+ std::vector<Gfx::TerrainMaterial> m_materials;
+ //! Material for terrain points
+ std::vector<Gfx::TerrainMaterialPoint> m_materialPoints;
+ //! Maximum level ID (no ID is >= to this)
+ int m_maxMaterialID;
+ //! Internal counter for auto generation of material IDs
+ int m_materialAutoID;
std::vector<Gfx::BuildingLevel> m_buildingLevels;
diff --git a/src/graphics/engine/test/CMakeLists.txt b/src/graphics/engine/test/CMakeLists.txt
index bd83773..4e3263b 100644
--- a/src/graphics/engine/test/CMakeLists.txt
+++ b/src/graphics/engine/test/CMakeLists.txt
@@ -1,7 +1,26 @@
cmake_minimum_required(VERSION 2.8)
set(CMAKE_BUILD_TYPE debug)
-set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0")
+set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wold-style-cast -std=gnu++0x")
-include_directories(. ../../..)
-add_executable(modelfile_test modelfile_test.cpp ../modelfile.cpp ../../../common/logger.cpp ../../../common/stringutils.cpp ../../../common/iman.cpp)
+set(MODELFILE_TEST_SOURCES
+modelfile_test.cpp
+../modelfile.cpp
+../../../common/logger.cpp
+../../../common/stringutils.cpp
+../../../common/iman.cpp
+)
+
+add_definitions(-DMODELFILE_NO_ENGINE)
+
+include_directories(
+.
+../../..
+${GTEST_DIR}/include
+)
+
+add_executable(modelfile_test ${MODELFILE_TEST_SOURCES})
+
+target_link_libraries(modelfile_test gtest)
+
+add_test(modelfile_test modelfile_test)
diff --git a/src/graphics/engine/test/modelfile_test.cpp b/src/graphics/engine/test/modelfile_test.cpp
index f7ed87f..6879a1b 100644
--- a/src/graphics/engine/test/modelfile_test.cpp
+++ b/src/graphics/engine/test/modelfile_test.cpp
@@ -1,48 +1,273 @@
-#include "graphics/engine/modelfile.h"
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
#include "common/iman.h"
+#include "common/logger.h"
+#include "graphics/engine/modelfile.h"
+#include "math/func.h"
+
+#include "gtest/gtest.h"
+
+#include <cassert>
+#include <sstream>
+
+/* Test model file (new text format) */
+const char* const TEXT_MODEL =
+"# Colobot text model\n"
+"\n"
+"### HEAD\n"
+"version 1\n"
+"total_triangles 2\n"
+"\n"
+"### TRIANGLES\n"
+"p1 c -12.4099 10.0016 -2.54558 n 1 -0 1.87319e-07 t1 0.970703 0.751953 t2 0 0\n"
+"p2 c -12.4099 10.0016 2.54558 n 1 -0 1.87319e-07 t1 0.998047 0.751953 t2 0 0\n"
+"p3 c -12.4099 4.00165 -2.54558 n 1 -0 1.87319e-07 t1 0.970703 0.998047 t2 0 0\n"
+"mat dif 1 1 1 0 amb 0.5 0.5 0.5 0 spc 0 0 0 0\n"
+"tex1 lemt.png\n"
+"tex2\n"
+"var_tex2 N\n"
+"min 200\n"
+"max 1e+06\n"
+"state 1024\n"
+"\n"
+"p1 c -19 -1 4 n -1 0 0 t1 0.248047 0.123047 t2 0.905224 0.52067\n"
+"p2 c -19 4 4 n -1 0 0 t1 0.248047 0.00195312 t2 0.905224 0.614223\n"
+"p3 c -19 4 -4 n -1 0 0 t1 0.00195312 0.00195312 t2 0.0947756 0.614223\n"
+"mat dif 1 1 1 0 amb 0.5 0.5 0.5 0 spc 0 0 0 0\n"
+"tex1 derrick.png\n"
+"tex2\n"
+"var_tex2 Y\n"
+"min 200\n"
+"max 1e+06\n"
+"state 0\n"
+"";
+
+// Triangles as defined in model file
+Gfx::ModelTriangle TRIANGLE_1;
+Gfx::ModelTriangle TRIANGLE_2;
+
+// Sets triangle data
+void Init()
+{
+
+ TRIANGLE_1.p1 = Gfx::VertexTex2(Math::Vector(-12.4099, 10.0016, -2.54558),
+ Math::Vector(1, 0, 1.87319e-07),
+ Math::Point(0.970703, 0.751953),
+ Math::Point(0, 0));
+ TRIANGLE_1.p2 = Gfx::VertexTex2(Math::Vector(-12.4099, 10.0016, 2.54558),
+ Math::Vector(1, 0, 1.87319e-07),
+ Math::Point(0.998047, 0.751953),
+ Math::Point(0, 0));
+ TRIANGLE_1.p3 = Gfx::VertexTex2(Math::Vector(-12.4099, 4.00165, -2.54558),
+ Math::Vector(1, 0, 1.87319e-07),
+ Math::Point(0.970703, 0.998047),
+ Math::Point(0, 0));
+ TRIANGLE_1.material.diffuse = Gfx::Color(1, 1, 1, 0);
+ TRIANGLE_1.material.ambient = Gfx::Color(0.5, 0.5, 0.5, 0);
+ TRIANGLE_1.material.specular = Gfx::Color(0, 0, 0, 0);
+ TRIANGLE_1.tex1Name = "lemt.png";
+ TRIANGLE_1.variableTex2 = false;
+ TRIANGLE_1.min = 200.0f;
+ TRIANGLE_1.max = 1e+06f;
+ TRIANGLE_1.state = 1024;
+
+ TRIANGLE_2.p1 = Gfx::VertexTex2(Math::Vector(-19, -1, 4),
+ Math::Vector(-1, 0, 0),
+ Math::Point(0.248047, 0.123047),
+ Math::Point(0.905224, 0.52067));
+ TRIANGLE_2.p2 = Gfx::VertexTex2(Math::Vector(-19, 4, 4),
+ Math::Vector(-1, 0, 0),
+ Math::Point(0.248047, 0.00195312),
+ Math::Point(0.905224, 0.614223));
+ TRIANGLE_2.p3 = Gfx::VertexTex2(Math::Vector(-19, 4, -4),
+ Math::Vector(-1, 0, 0),
+ Math::Point(0.00195312, 0.00195312),
+ Math::Point(0.0947756, 0.614223));
+ TRIANGLE_2.material.diffuse = Gfx::Color(1, 1, 1, 0);
+ TRIANGLE_2.material.ambient = Gfx::Color(0.5, 0.5, 0.5, 0);
+ TRIANGLE_2.material.specular = Gfx::Color(0, 0, 0, 0);
+ TRIANGLE_2.tex1Name = "derrick.png";
+ TRIANGLE_2.variableTex2 = true;
+ TRIANGLE_2.min = 200.0f;
+ TRIANGLE_2.max = 1e+06f;
+ TRIANGLE_2.state = 0;
+}
+
+
+// Compares vertices (within Math::TOLERANCE)
+bool CompareVertices(const Gfx::VertexTex2& v1, const Gfx::VertexTex2& v2)
+{
+ if ( !( Math::IsEqual(v1.coord.x, v2.coord.x) &&
+ Math::IsEqual(v1.coord.y, v2.coord.y) &&
+ Math::IsEqual(v1.coord.z, v2.coord.z) ) )
+ return false;
+
+ if ( !( Math::IsEqual(v1.normal.x, v2.normal.x) &&
+ Math::IsEqual(v1.normal.y, v2.normal.y) &&
+ Math::IsEqual(v1.normal.z, v2.normal.z) ) )
+ return false;
-#include <iostream>
+ if ( !( Math::IsEqual(v1.texCoord.x, v2.texCoord.x) &&
+ Math::IsEqual(v1.texCoord.y, v2.texCoord.y) ) )
+ return false;
+ if ( !( Math::IsEqual(v1.texCoord2.x, v2.texCoord2.x) &&
+ Math::IsEqual(v1.texCoord2.y, v2.texCoord2.y) ) )
+ return false;
-int main(int argc, char *argv[])
+ return true;
+}
+
+// Compares colors (within Math::TOLERANCE)
+bool CompareColors(const Gfx::Color& c1, const Gfx::Color& c2)
+{
+ return Math::IsEqual(c1.r, c2.r) &&
+ Math::IsEqual(c1.g, c2.g) &&
+ Math::IsEqual(c1.b, c2.b) &&
+ Math::IsEqual(c1.a, c2.a);
+}
+
+// Compares model triangles (within Math::TOLERANCE)
+bool CompareTriangles(const Gfx::ModelTriangle& t1, const Gfx::ModelTriangle& t2)
{
- if (argc != 4)
- {
- std::cerr << "Usage: " << argv[0] << " {mod|dxf} in_file out_file" << std::endl;
- return 1;
- }
+ if (! CompareVertices(t1.p1, t2.p1))
+ return false;
+
+ if (! CompareVertices(t1.p2, t2.p2))
+ return false;
+
+ if (! CompareVertices(t1.p3, t2.p3))
+ return false;
+
+ if (! CompareColors(t1.material.diffuse, t2.material.diffuse))
+ return false;
+
+ if (! CompareColors(t1.material.ambient, t2.material.ambient))
+ return false;
+
+ if (! CompareColors(t1.material.specular, t2.material.specular))
+ return false;
+
+ if (t1.tex1Name != t2.tex1Name)
+ return false;
+
+ if (t1.tex2Name != t2.tex2Name)
+ return false;
+
+ if (t1.variableTex2 != t2.variableTex2)
+ return false;
+
+ if (!Math::IsEqual(t1.min, t2.min))
+ return false;
+
+ if (!Math::IsEqual(t1.max, t2.max))
+ return false;
+
+ if (t1.state != t2.state)
+ return false;
+
+ return true;
+}
+
+// Tests reading/writing new text model file
+TEST(ModelFileTest, RWTxtModel)
+{
+ std::stringstream str;
+ str.str(TEXT_MODEL);
CInstanceManager iMan;
- Gfx::CModelFile modfile(&iMan);
-
- std::string mode(argv[1]);
- if (mode == "mod")
- {
- if (! modfile.ReadModel(argv[2], false, false) )
- {
- std::cerr << "Read error: " << modfile.GetError() << std::endl;
- return 2;
- }
- }
- else if (mode == "dxf")
- {
- if (! modfile.ReadDXF(argv[2], false, false) )
- {
- std::cerr << "Read error: " << modfile.GetError() << std::endl;
- return 2;
- }
- }
- else
- {
- std::cerr << "Usage: " << argv[0] << " {mod|dxf} in_file out_file" << std::endl;
- return 1;
- }
-
- if (! modfile.WriteModel(argv[3]) )
- {
- std::cerr << "Write error: " << modfile.GetError() << std::endl;
- return 3;
- }
-
- return 0;
+ Gfx::CModelFile modelFile(&iMan);
+
+ EXPECT_TRUE(modelFile.ReadTextModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+
+ str.str("");
+
+ EXPECT_TRUE(modelFile.WriteTextModel(str));
+ str.seekg(0);
+ EXPECT_TRUE(modelFile.ReadTextModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+}
+
+// Tests reading/writing new binary model
+TEST(ModelFileTest, RWBinModel)
+{
+ std::stringstream str;
+ str.str(TEXT_MODEL);
+
+ CInstanceManager iMan;
+ Gfx::CModelFile modelFile(&iMan);
+
+ EXPECT_TRUE(modelFile.ReadTextModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+
+ str.str("");
+
+ EXPECT_TRUE(modelFile.WriteBinaryModel(str));
+ str.seekg(0);
+ EXPECT_TRUE(modelFile.ReadBinaryModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+}
+
+// Tests reading/writing old model file
+TEST(ModelFileTest, RWOldModel)
+{
+ std::stringstream str;
+ str.str(TEXT_MODEL);
+
+ CInstanceManager iMan;
+ Gfx::CModelFile modelFile(&iMan);
+
+ EXPECT_TRUE(modelFile.ReadTextModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+
+ str.str("");
+
+ EXPECT_TRUE(modelFile.WriteModel(str));
+ str.seekg(0);
+ EXPECT_TRUE(modelFile.ReadModel(str));
+
+ EXPECT_EQ(modelFile.GetTriangleCount(), 2);
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1));
+ EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2));
+}
+
+int main(int argc, char **argv)
+{
+ CLogger logger;
+
+ Init();
+
+ ::testing::InitGoogleTest(&argc, argv);
+ return RUN_ALL_TESTS();
}
diff --git a/src/graphics/engine/water.cpp b/src/graphics/engine/water.cpp
index bf2f64d..a2ff081 100644
--- a/src/graphics/engine/water.cpp
+++ b/src/graphics/engine/water.cpp
@@ -50,7 +50,7 @@ Gfx::CWater::CWater(CInstanceManager* iMan, Gfx::CEngine* engine)
m_level = 0.0f;
m_draw = true;
m_lava = false;
- m_color = 0xffffffff;
+ m_color = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
m_subdiv = 4;
m_lines.reserve(WATERLINE_PREALLOCATE_COUNT);
@@ -330,7 +330,7 @@ void Gfx::CWater::DrawSurf()
if (m_type[0] == Gfx::WATER_NULL) return;
if (m_lines.empty()) return;
- std::vector<Gfx::VertexTex2> vertices((m_brick+2)*2, Gfx::VertexTex2());
+ std::vector<Gfx::VertexTex2> vertices((m_brickCount+2)*2, Gfx::VertexTex2());
Math::Vector eye = m_engine->GetEyePt();
@@ -365,7 +365,7 @@ void Gfx::CWater::DrawSurf()
device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
- float size = m_size/2.0f;
+ float size = m_brickSize/2.0f;
float sizez = 0.0f;
if (under) sizez = -size;
else sizez = size;
@@ -436,8 +436,8 @@ bool Gfx::CWater::GetWater(int x, int y)
x *= m_subdiv;
y *= m_subdiv;
- float size = m_size/m_subdiv;
- float offset = m_brick*m_size/2.0f;
+ float size = m_brickSize/m_subdiv;
+ float offset = m_brickCount*m_brickSize/2.0f;
for (int dy = 0; dy <= m_subdiv; dy++)
{
@@ -463,11 +463,11 @@ void Gfx::CWater::CreateLine(int x, int y, int len)
line.y = y;
line.len = len;
- float offset = m_brick*m_size/2.0f - m_size/2.0f;
+ float offset = m_brickCount*m_brickSize/2.0f - m_brickSize/2.0f;
- line.px1 = m_size* line.x - offset;
- line.px2 = m_size*(line.x+line.len) - offset;
- line.pz = m_size* line.y - offset;
+ line.px1 = m_brickSize* line.x - offset;
+ line.px2 = m_brickSize*(line.x+line.len) - offset;
+ line.pz = m_brickSize* line.y - offset;
m_lines.push_back(line);
}
@@ -495,21 +495,21 @@ void Gfx::CWater::Create(Gfx::WaterType type1, Gfx::WaterType type2, const std::
if (m_terrain == nullptr)
m_terrain = static_cast<CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
- m_brick = m_terrain->GetBrick()*m_terrain->GetMosaic();
- m_size = m_terrain->GetSize();
+ m_brickCount = m_terrain->GetBrickCount()*m_terrain->GetMosaicCount();
+ m_brickSize = m_terrain->GetBrickSize();
- m_brick /= m_subdiv;
- m_size *= m_subdiv;
+ m_brickCount /= m_subdiv;
+ m_brickSize *= m_subdiv;
if (m_type[0] == WATER_NULL)
return;
m_lines.clear();
- for (int y = 0; y < m_brick; y++)
+ for (int y = 0; y < m_brickCount; y++)
{
int len = 0;
- for (int x = 0; x < m_brick; x++)
+ for (int x = 0; x < m_brickCount; x++)
{
if (GetWater(x,y)) // water here?
{
@@ -530,7 +530,7 @@ void Gfx::CWater::Create(Gfx::WaterType type1, Gfx::WaterType type2, const std::
}
}
if (len != 0)
- CreateLine(m_brick - len, y, len);
+ CreateLine(m_brickCount - len, y, len);
}
}
diff --git a/src/graphics/engine/water.h b/src/graphics/engine/water.h
index 371a91f..9b31045 100644
--- a/src/graphics/engine/water.h
+++ b/src/graphics/engine/water.h
@@ -188,16 +188,16 @@ protected:
int m_subdiv;
//! Number of brick*mosaics
- int m_brick;
+ int m_brickCount;
//! Size of a item in an brick
- float m_size;
+ float m_brickSize;
std::vector<WaterLine> m_lines;
std::vector<WaterVapor> m_vapors;
bool m_draw;
bool m_lava;
- long m_color;
+ Gfx::Color m_color;
};
}; // namespace Gfx
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 7221421..a779a5f 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -187,6 +187,7 @@ void Gfx::CGLDevice::EndScene()
void Gfx::CGLDevice::Clear()
{
+ glDepthMask(GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@@ -454,6 +455,55 @@ Gfx::Texture Gfx::CGLDevice::CreateTexture(ImageData *data, const Gfx::TextureCr
sourceFormat = GL_BGRA;
result.alpha = true;
}
+ else if (params.format == Gfx::TEX_IMG_AUTO)
+ {
+ if (data->surface->format->Amask != 0)
+ {
+ if ((data->surface->format->Rmask == 0xFF000000) &&
+ (data->surface->format->Gmask == 0x00FF0000) &&
+ (data->surface->format->Bmask == 0x0000FF00) &&
+ (data->surface->format->Amask == 0x000000FF))
+ {
+ sourceFormat = GL_BGRA;
+ result.alpha = true;
+ }
+ else if ((data->surface->format->Bmask == 0xFF000000) &&
+ (data->surface->format->Gmask == 0x00FF0000) &&
+ (data->surface->format->Rmask == 0x0000FF00) &&
+ (data->surface->format->Amask == 0x000000FF))
+ {
+ sourceFormat = GL_RGBA;
+ result.alpha = true;
+ }
+ else
+ {
+ GetLogger()->Error("Auto texture format failed\n");
+ return Gfx::Texture(); // other format?
+ }
+ }
+ else
+ {
+ if ((data->surface->format->Rmask == 0xFF0000) &&
+ (data->surface->format->Gmask == 0x00FF00) &&
+ (data->surface->format->Bmask == 0x0000FF))
+ {
+ sourceFormat = GL_BGR;
+ result.alpha = false;
+ }
+ else if ((data->surface->format->Bmask == 0xFF0000) &&
+ (data->surface->format->Gmask == 0x00FF00) &&
+ (data->surface->format->Rmask == 0x0000FF))
+ {
+ sourceFormat = GL_RGB;
+ result.alpha = false;
+ }
+ else
+ {
+ GetLogger()->Error("Auto texture format failed\n");
+ return Gfx::Texture(); // other format?
+ }
+ }
+ }
else
assert(false);
diff --git a/src/object/auto/auto.cpp b/src/object/auto/auto.cpp
index d112721..509904c 100644
--- a/src/object/auto/auto.cpp
+++ b/src/object/auto/auto.cpp
@@ -37,22 +37,22 @@ CAuto::CAuto(CInstanceManager* iMan, CObject* object)
m_iMan->AddInstance(CLASS_AUTO, this, 100);
m_object = object;
- m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT);
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_cloud = (CCloud*)m_iMan->SearchInstance(CLASS_CLOUD);
- m_planet = (CPlanet*)m_iMan->SearchInstance(CLASS_PLANET);
- m_blitz = (CBlitz*)m_iMan->SearchInstance(CLASS_BLITZ);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
-
- m_type = m_object->RetType();
+ m_event = static_cast< CEventQueue* >(m_iMan->SearchInstance(CLASS_EVENT));
+ m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_particle = static_cast< Gfx::CParticle* >(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_lightMan = static_cast< Gfx::CLightManager* >(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast< Gfx::CTerrain* >(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast< Gfx::CWater* >(m_iMan->SearchInstance(CLASS_WATER));
+ m_cloud = static_cast< Gfx::CCloud* >(m_iMan->SearchInstance(CLASS_CLOUD));
+ m_planet = static_cast< Gfx::CPlanet* >(m_iMan->SearchInstance(CLASS_PLANET));
+ m_lightning = static_cast< Gfx::CLightning* >(m_iMan->SearchInstance(CLASS_BLITZ));
+ m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_interface = static_cast< Ui::CInterface* >(m_iMan->SearchInstance(CLASS_INTERFACE));
+ m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN));
+ m_displayText = static_cast< Ui::CDisplayText* >(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_sound = static_cast< CSoundInterface* >(m_iMan->SearchInstance(CLASS_SOUND));
+
+ m_type = m_object->GetType();
m_time = 0.0f;
m_lastUpdateTime = 0.0f;
m_bMotor = false;
@@ -117,14 +117,14 @@ bool CAuto::SetString(char *string)
bool CAuto::EventProcess(const Event &event)
{
- if ( event.event == EVENT_FRAME &&
- !m_engine->RetPause() )
+ if ( event.type == EVENT_FRAME &&
+ !m_engine->GetPause() )
{
m_time += event.rTime;
UpdateInterface(event.rTime);
}
- if ( !m_object->RetSelect() ) // robot not selected?
+ if ( !m_object->GetSelect() ) // robot not selected?
{
return true;
}
@@ -151,13 +151,13 @@ bool CAuto::Abort()
bool CAuto::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
char name[100];
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw != 0 )
+ pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw != nullptr )
{
pw->Flush(); // destroys the window buttons
m_interface->DeleteControl(EVENT_WINDOW0); // destroys the window
@@ -171,7 +171,7 @@ bool CAuto::CreateInterface(bool bSelect)
//? dim.y = 70.0f/480.0f;
dim.y = 86.0f/480.0f;
m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0);
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
m_object->GetTooltipName(name);
@@ -214,7 +214,7 @@ bool CAuto::CreateInterface(bool bSelect)
pos.y = oy+sy*0;
pw->CreateButton(pos, dim, 19, EVENT_OBJECT_HELP);
- if ( m_main->RetSceneSoluce() )
+ if ( m_main->GetSceneSoluce() )
{
pos.x = ox+sx*13.4f;
pos.y = oy+sy*1;
@@ -263,62 +263,62 @@ bool CAuto::CreateInterface(bool bSelect)
// Change the state of a button interface.
-void CAuto::CheckInterface(CWindow *pw, EventMsg event, bool bState)
+void CAuto::CheckInterface(Ui::CWindow *pw, EventType event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
- if ( control == 0 ) return;
+ if ( control == nullptr ) return;
- control->SetState(STATE_CHECK, bState);
+ control->SetState(Ui::STATE_CHECK, bState);
}
// Change the state of a button interface.
-void CAuto::EnableInterface(CWindow *pw, EventMsg event, bool bState)
+void CAuto::EnableInterface(Ui::CWindow *pw, EventType event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
- if ( control == 0 ) return;
+ if ( control == nullptr ) return;
- control->SetState(STATE_ENABLE, bState);
+ control->SetState(Ui::STATE_ENABLE, bState);
}
// Change the state of a button interface.
-void CAuto::VisibleInterface(CWindow *pw, EventMsg event, bool bState)
+void CAuto::VisibleInterface(Ui::CWindow *pw, EventType event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
- if ( control == 0 ) return;
+ if ( control == nullptr ) return;
- control->SetState(STATE_VISIBLE, bState);
+ control->SetState(Ui::STATE_VISIBLE, bState);
}
// Change the state of a button interface.
-void CAuto::DeadInterface(CWindow *pw, EventMsg event, bool bState)
+void CAuto::DeadInterface(Ui::CWindow *pw, EventType event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
- if ( control == 0 ) return;
+ if ( control == nullptr ) return;
- control->SetState(STATE_DEAD, !bState);
+ control->SetState(Ui::STATE_DEAD, !bState);
}
// Change the state of a button interface.
void CAuto::UpdateInterface()
{
- CWindow* pw;
+ Ui::CWindow* pw;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
+ pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return;
VisibleInterface(pw, EVENT_OBJECT_GPROGRESS, m_bBusy);
}
@@ -328,34 +328,34 @@ void CAuto::UpdateInterface()
void CAuto::UpdateInterface(float rTime)
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
+ pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GSHIELD);
- if ( pg != 0 )
+ pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GSHIELD));
+ if ( pg != nullptr )
{
- pg->SetLevel(m_object->RetShield());
+ pg->SetLevel(m_object->GetShield());
}
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GPROGRESS);
- if ( pg != 0 )
+ pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GPROGRESS));
+ if ( pg != nullptr )
{
pg->SetLevel(m_progressTime);
}
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAuto::RetError()
+Error CAuto::GetError()
{
return ERR_OK;
}
@@ -363,7 +363,7 @@ Error CAuto::RetError()
// Management of the occupation.
-bool CAuto::RetBusy()
+bool CAuto::GetBusy()
{
return m_bBusy;
}
@@ -387,7 +387,7 @@ void CAuto::EventProgress(float rTime)
// Engine management.
-bool CAuto::RetMotor()
+bool CAuto::GetMotor()
{
return m_bMotor;
}
@@ -422,11 +422,11 @@ bool CAuto::Write(char *line)
return false;
}
-// Return all settings to the controller.
+// Geturn all settings to the controller.
bool CAuto::Read(char *line)
{
- m_type = (ObjectType)OpInt(line, "aType", OBJECT_NULL);
+ m_type = static_cast<ObjectType>(OpInt(line, "aType", OBJECT_NULL));
m_bBusy = OpInt(line, "aBusy", 0);
m_time = OpFloat(line, "aTime", 0.0f);
m_progressTime = OpFloat(line, "aProgressTime", 0.0f);
diff --git a/src/object/auto/auto.h b/src/object/auto/auto.h
index 09efdd9..be7e66b 100644
--- a/src/object/auto/auto.h
+++ b/src/object/auto/auto.h
@@ -24,22 +24,27 @@
class CInstanceManager;
-class CD3DEngine;
-class CParticule;
-class CLight;
-class CTerrain;
-class CWater;
-class CCloud;
-class CPlanet;
-class CBlitz;
-class CCamera;
-class CInterface;
class CRobotMain;
+class CSoundInterface;
+
+namespace Ui {
class CDisplayText;
+class CInterface;
class CWindow;
-class CSound;
+} /* Ui */
+namespace Gfx {
+class CEngine;
+class CParticle;
+class CLightManager;
+class CTarrain;
+class CWater;
+class CCloud;
+class CCamera;
+class CPlanet;
+class CLightning;
+} /* Gfx */
class CAuto
@@ -61,44 +66,44 @@ public:
virtual bool SetString(char *string);
virtual bool CreateInterface(bool bSelect);
- virtual Error RetError();
+ virtual Error GetError();
- virtual bool RetBusy();
+ virtual bool GetBusy();
virtual void SetBusy(bool bBuse);
virtual void InitProgressTotal(float total);
virtual void EventProgress(float rTime);
- virtual bool RetMotor();
+ virtual bool GetMotor();
virtual void SetMotor(bool bMotor);
virtual bool Write(char *line);
virtual bool Read(char *line);
protected:
- void CheckInterface(CWindow *pw, EventMsg event, bool bState);
- void EnableInterface(CWindow *pw, EventMsg event, bool bState);
- void VisibleInterface(CWindow *pw, EventMsg event, bool bState);
- void DeadInterface(CWindow *pw, EventMsg event, bool bState);
+ void CheckInterface(Ui::CWindow *pw, EventType event, bool bState);
+ void EnableInterface(Ui::CWindow *pw, EventType event, bool bState);
+ void VisibleInterface(Ui::CWindow *pw, EventType event, bool bState);
+ void DeadInterface(Ui::CWindow *pw, EventType event, bool bState);
void UpdateInterface();
void UpdateInterface(float rTime);
protected:
- CInstanceManager* m_iMan;
- CEvent* m_event;
- CD3DEngine* m_engine;
- CParticule* m_particule;
- CLight* m_light;
- CTerrain* m_terrain;
- CWater* m_water;
- CCloud * m_cloud;
- CPlanet * m_planet;
- CBlitz* m_blitz;
- CCamera* m_camera;
- CInterface* m_interface;
- CRobotMain* m_main;
- CDisplayText* m_displayText;
- CObject* m_object;
- CSound* m_sound;
+ CInstanceManager* m_iMan;
+ CEventQueue* m_event;
+ Gfx::CEngine* m_engine;
+ Gfx::CParticle* m_particle;
+ Gfx::CLightManager* m_lightMan;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCloud * m_cloud;
+ Gfx::CPlanet * m_planet;
+ Gfx::CLightning* m_lightning;
+ Gfx::CCamera* m_camera;
+ Ui::CInterface* m_interface;
+ Ui::CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CObject* m_object;
+ CSoundInterface* m_sound;
ObjectType m_type;
bool m_bBusy;
diff --git a/src/object/auto/autobase.cpp b/src/object/auto/autobase.cpp
index 19382b7..d5e8608 100644
--- a/src/object/auto/autobase.cpp
+++ b/src/object/auto/autobase.cpp
@@ -20,10 +20,10 @@
#include "object/auto/autobase.h"
#include "common/iman.h"
-#include "old/terrain.h"
-#include "old/cloud.h"
-#include "old/planet.h"
-#include "old/blitz.h"
+#include "graphics/engine/terrain.h"
+#include "graphics/engine/cloud.h"
+#include "graphics/engine/planet.h"
+#include "graphics/engine/lightning.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "physics/physics.h"
@@ -50,8 +50,8 @@ const float BASE_TRANSIT_TIME = 15.0f; // transit duration
CAutoBase::CAutoBase(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object)
{
- m_fogStart = m_engine->RetFogStart();
- m_deepView = m_engine->RetDeepView();
+ m_fogStart = m_engine->GetFogStart();
+ m_deepView = m_engine->GetDeepView();
Init();
m_phase = ABP_WAIT;
m_soundChannel = -1;
@@ -85,10 +85,10 @@ void CAutoBase::Init()
{
m_bOpen = false;
m_time = 0.0f;
- m_lastParticule = 0.0f;
- m_lastMotorParticule = 0.0f;
+ m_lastParticle = 0.0f;
+ m_lastMotorParticle = 0.0f;
- m_pos = m_object->RetPosition(0);
+ m_pos = m_object->GetPosition(0);
m_lastPos = m_pos;
m_phase = ABP_WAIT;
@@ -124,10 +124,10 @@ bool CAutoBase::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
begin:
- iPos = m_object->RetPosition(0);
+ iPos = m_object->GetPosition(0);
if ( m_phase == ABP_START )
{
@@ -152,17 +152,17 @@ begin:
m_object->SetPosition(18+i, Math::Vector(23.5f, 0.0f, 11.5f));
}
- pObj = m_main->RetSelectObject();
+ pObj = m_main->GetSelectObject();
m_main->SelectObject(pObj);
m_camera->SetObject(pObj);
if ( pObj == 0 )
{
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
else
{
- m_camera->SetType(pObj->RetCameraType());
- m_camera->SetDist(pObj->RetCameraDist());
+ m_camera->SetType(pObj->GetCameraType());
+ m_camera->SetDist(pObj->GetCameraDist());
}
m_main->StartMusic();
@@ -193,7 +193,7 @@ begin:
m_main->SetMovieLock(true); // blocks everything until the end of the landing
m_bMotor = true; // lights the jet engine
- m_camera->SetType(CAMERA_SCRIPT);
+ m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
pos = m_pos;
pos.x -= 150.0f;
@@ -202,7 +202,7 @@ begin:
m_camera->SetScriptEye(pos);
m_posSound = pos;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 300.0f+50.0f;
m_camera->SetScriptLookat(pos);
@@ -223,7 +223,7 @@ begin:
if ( m_param == PARAM_PORTICO ) // gate on the porch?
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_finalPos = pos;
pos.z += BASE_PORTICO_TIME_MOVE*5.0f; // back
pos.y += 10.0f; // rises (the gate)
@@ -246,7 +246,7 @@ begin:
m_speed = 1.0f/BASE_TRANSIT_TIME;
m_object->SetAngleZ(0, -Math::PI/2.0f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 10000.0f; // in space
m_finalPos = pos;
m_object->SetPosition(0, pos);
@@ -254,7 +254,7 @@ begin:
m_main->SetMovieLock(true); // blocks everything until the end of the landing
m_bMotor = true; // lights the jet engine
- m_camera->SetType(CAMERA_SCRIPT);
+ m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
pos.x += 1000.0f;
pos.z -= 60.0f;
pos.y += 80.0f;
@@ -265,34 +265,34 @@ begin:
BeginTransit();
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 10.0f;
dim.y = dim.x;
pos = Math::Vector(42.0f, -2.0f, 17.0f);
pos = Transform(*mat, pos);
- m_partiChannel[0] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(17.0f, -2.0f, 42.0f);
pos = Transform(*mat, pos);
- m_partiChannel[1] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(42.0f, -2.0f, -17.0f);
pos = Transform(*mat, pos);
- m_partiChannel[2] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(17.0f, -2.0f, -42.0f);
pos = Transform(*mat, pos);
- m_partiChannel[3] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(-42.0f, -2.0f, 17.0f);
pos = Transform(*mat, pos);
- m_partiChannel[4] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[4] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(-17.0f, -2.0f, 42.0f);
pos = Transform(*mat, pos);
- m_partiChannel[5] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[5] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(-42.0f, -2.0f, -17.0f);
pos = Transform(*mat, pos);
- m_partiChannel[6] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[6] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
pos = Math::Vector(-17.0f, -2.0f, -42.0f);
pos = Transform(*mat, pos);
- m_partiChannel[7] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
+ m_partiChannel[7] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f);
if ( m_soundChannel == -1 )
{
@@ -303,12 +303,12 @@ begin:
}
}
- if ( event.event == EVENT_UPDINTERFACE )
+ if ( event.type == EVENT_UPDINTERFACE )
{
- if ( m_object->RetSelect() ) CreateInterface(true);
+ if ( m_object->GetSelect() ) CreateInterface(true);
}
- if ( event.event == EVENT_OBJECT_BTAKEOFF )
+ if ( event.type == EVENT_OBJECT_BTAKEOFF )
{
err = CheckCloseDoor();
if ( err != ERR_OK )
@@ -328,10 +328,10 @@ begin:
m_main->SetMovieLock(true); // blocks everything until the end
m_main->DeselectAll();
- m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE);
+ newEvent.type = EVENT_UPDINTERFACE;
m_event->AddEvent(newEvent);
- m_camera->SetType(CAMERA_SCRIPT);
+ m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
pos = m_pos;
pos.x -= 110.0f;
@@ -340,7 +340,7 @@ begin:
m_camera->SetScriptEye(pos);
m_posSound = pos;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 50.0f;
m_camera->SetScriptLookat(pos);
@@ -356,7 +356,7 @@ begin:
return true;
}
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == ABP_WAIT ) return true;
m_progress += event.rTime*m_speed;
@@ -386,15 +386,15 @@ begin:
pos.y += 10.0f;
m_camera->SetScriptEye(pos);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 50.0f;
m_camera->SetScriptLookat(pos);
m_engine->SetFocus(1.0f+(1.0f-m_progress));
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
// Dust thrown to the ground.
pos = m_pos;
@@ -410,19 +410,19 @@ begin:
dim.y = dim.x;
if ( dim.x >= 1.0f )
{
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 2.0f);
}
// Particles are ejected from the jet engine.
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 6.0f;
- h = m_terrain->RetFloorHeight(pos)/300.0f;
+ h = m_terrain->GetFloorHeight(pos)/300.0f;
speed.x = (Math::Rand()-0.5f)*(80.0f-50.0f*h);
speed.z = (Math::Rand()-0.5f)*(80.0f-50.0f*h);
speed.y = -(Math::Rand()*(h+1.0f)*40.0f+(h+1.0f)*40.0f);
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f);
// Black smoke from the jet engine.
if ( m_progress > 0.8f )
@@ -436,7 +436,7 @@ begin:
speed.y = 0.0f;
dim.x = Math::Rand()*4.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 2.0f);
}
}
}
@@ -449,7 +449,7 @@ begin:
MoveCargo(); // all cargo moves
// Impact with the ground.
- max = (int)(50.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(50.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
angle = Math::Rand()*(Math::PI*2.0f);
@@ -461,11 +461,11 @@ begin:
dim.x = Math::Rand()*10.0f+10.0f;
dim.y = dim.x;
time = Math::Rand()*2.0f+1.5f;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f);
}
//? m_camera->StartEffect(CE_CRASH, m_pos, 1.0f);
- m_camera->StartEffect(CE_EXPLO, m_pos, 2.0f);
+ m_camera->StartEffect(Gfx::CAM_EFFECT_EXPLO, m_pos, 2.0f);
m_engine->SetFocus(1.0f);
m_sound->Play(SOUND_BOUM, m_posSound, 0.6f, 0.5f);
@@ -479,9 +479,9 @@ begin:
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
// Black smoke from the reactor.
pos = m_pos;
@@ -493,7 +493,7 @@ begin:
speed.y = 0.0f;
dim.x = Math::Rand()*4.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 2.0f);
}
}
else
@@ -542,7 +542,7 @@ begin:
}
// Clash the doors with the ground.
- max = (int)(20.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(20.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
angle = Math::Rand()*(20.0f*Math::PI/180.0f)-(10.0f*Math::PI/180.0f);
@@ -555,7 +555,7 @@ begin:
dim.x = Math::Rand()*8.0f+8.0f;
dim.y = dim.x;
time = Math::Rand()*2.0f+1.5f;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f);
}
m_soundChannel = m_sound->Play(SOUND_MANIP, m_posSound, 0.3f, 1.5f, true);
@@ -622,19 +622,19 @@ begin:
{
m_main->SetMovieLock(false); // you can play!
- pObj = m_main->RetSelectObject();
+ pObj = m_main->GetSelectObject();
m_main->SelectObject(pObj);
m_camera->SetObject(pObj);
if ( pObj == 0 )
{
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
else
{
- m_camera->SetType(pObj->RetCameraType());
- m_camera->SetDist(pObj->RetCameraDist());
+ m_camera->SetType(pObj->GetCameraType());
+ m_camera->SetDist(pObj->GetCameraDist());
}
- m_sound->Play(SOUND_BOUM, m_object->RetPosition(0));
+ m_sound->Play(SOUND_BOUM, m_object->GetPosition(0));
m_soundChannel = -1;
m_engine->SetFogStart(m_fogStart);
@@ -700,7 +700,7 @@ begin:
m_bMotor = true; // lights the jet engine
// Shock of the closing doors.
- max = (int)(20.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(20.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
angle = Math::Rand()*Math::PI*2.0f;
@@ -713,9 +713,9 @@ begin:
dim.x = Math::Rand()*3.0f+3.0f;
dim.y = dim.x;
time = Math::Rand()*1.0f+1.0f;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time);
}
- m_sound->Play(SOUND_BOUM, m_object->RetPosition(0));
+ m_sound->Play(SOUND_BOUM, m_object->GetPosition(0));
m_soundChannel = -1;
m_bOpen = false;
@@ -742,19 +742,19 @@ begin:
vibCir *= m_progress*1.0f;
m_object->SetCirVibration(vibCir);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
// Particles are ejected from the reactor.
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 6.0f;
speed.x = (Math::Rand()-0.5f)*160.0f;
speed.z = (Math::Rand()-0.5f)*160.0f;
speed.y = -(Math::Rand()*10.0f+10.0f);
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f);
}
m_engine->SetFogStart(m_fogStart+(0.9f-m_fogStart)*m_progress);
@@ -789,15 +789,15 @@ begin:
pos.y += 10.0f;
m_camera->SetScriptEye(pos);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 50.0f;
m_camera->SetScriptLookat(pos);
m_engine->SetFocus(1.0f+m_progress);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
// Dust thrown to the ground.
pos = m_pos;
@@ -813,11 +813,11 @@ begin:
dim.y = dim.x;
if ( dim.x >= 1.0f )
{
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 2.0f);
}
// Particles are ejected from the reactor.
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 6.0f;
speed.x = (Math::Rand()-0.5f)*40.0f;
speed.z = (Math::Rand()-0.5f)*40.0f;
@@ -826,23 +826,23 @@ begin:
time = 2.0f+m_progress*12.0f;
dim.x = Math::Rand()*time+time;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f);
// Black smoke from the reactor.
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 3.0f;
speed.x = (Math::Rand()-0.5f)*10.0f*(4.0f-m_progress*3.0f);
speed.z = (Math::Rand()-0.5f)*10.0f*(4.0f-m_progress*3.0f);
speed.y = 0.0f;
dim.x = Math::Rand()*20.0f+20.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 10.0f, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 10.0f, 0.0f, 2.0f);
}
}
else
{
m_soundChannel = -1;
- m_event->MakeEvent(newEvent, EVENT_WIN);
+ newEvent.type = EVENT_WIN;
m_event->AddEvent(newEvent);
m_phase = ABP_WAIT;
@@ -855,7 +855,7 @@ begin:
{
if ( m_progress < 1.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.z -= event.rTime*5.0f;
m_object->SetPosition(0, pos);
MoveCargo(); // all cargo moves
@@ -882,7 +882,7 @@ begin:
{
if ( m_progress < 1.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y -= event.rTime*(10.0f/BASE_PORTICO_TIME_DOWN);
m_object->SetPosition(0, pos);
MoveCargo(); // all cargo moves
@@ -890,7 +890,7 @@ begin:
else
{
// Impact with the ground.
- max = (int)(50.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(50.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
angle = Math::Rand()*(Math::PI*2.0f);
@@ -902,7 +902,7 @@ begin:
dim.x = Math::Rand()*10.0f+10.0f;
dim.y = dim.x;
time = Math::Rand()*2.0f+1.5f;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f);
}
m_phase = ABP_PORTICO_WAIT2;
@@ -938,7 +938,7 @@ begin:
{
if ( m_progress < 1.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += event.rTime*(2000.0f/BASE_TRANSIT_TIME);
m_object->SetPosition(0, pos);
pos.x += 60.0f;
@@ -967,11 +967,11 @@ begin:
if ( m_bMotor )
{
- if ( m_lastMotorParticule+m_engine->ParticuleAdapt(0.02f) <= m_time )
+ if ( m_lastMotorParticle+m_engine->ParticleAdapt(0.02f) <= m_time )
{
- m_lastMotorParticule = m_time;
+ m_lastMotorParticle = m_time;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
if ( event.rTime == 0.0f )
{
@@ -979,7 +979,7 @@ begin:
}
else
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
if ( m_phase == ABP_TRANSIT_MOVE )
{
vSpeed = (pos.x-iPos.x)/event.rTime;
@@ -1003,7 +1003,7 @@ begin:
dim.x = 4.0f+Math::Rand()*4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBASE, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBASE, 3.0f, 0.0f, 0.0f);
if ( m_phase == ABP_TRANSIT_MOVE )
{
@@ -1013,7 +1013,7 @@ begin:
pos = Math::Vector(0.0f, 7.0f, 0.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 1.0f, 0.0f, 0.0f);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 4.0f;
@@ -1021,67 +1021,67 @@ begin:
pos = Math::Vector(42.0f, 0.0f, 17.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(17.0f, 0.0f, 42.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(42.0f, 0.0f, -17.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(17.0f, 0.0f, -42.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(-42.0f, 0.0f, 17.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(-17.0f, 0.0f, 42.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(-42.0f, 0.0f, -17.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(-17.0f, 0.0f, -42.0f);
pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f;
pos = Transform(*mat, pos);
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f);
pos = Math::Vector(42.0f, -2.0f, 17.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[0], pos);
+ m_particle->SetPosition(m_partiChannel[0], pos);
pos = Math::Vector(17.0f, -2.0f, 42.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[1], pos);
+ m_particle->SetPosition(m_partiChannel[1], pos);
pos = Math::Vector(42.0f, -2.0f, -17.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[2], pos);
+ m_particle->SetPosition(m_partiChannel[2], pos);
pos = Math::Vector(17.0f, -2.0f, -42.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[3], pos);
+ m_particle->SetPosition(m_partiChannel[3], pos);
pos = Math::Vector(-42.0f, -2.0f, 17.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[4], pos);
+ m_particle->SetPosition(m_partiChannel[4], pos);
pos = Math::Vector(-17.0f, -2.0f, 42.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[5], pos);
+ m_particle->SetPosition(m_partiChannel[5], pos);
pos = Math::Vector(-42.0f, -2.0f, -17.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[6], pos);
+ m_particle->SetPosition(m_partiChannel[6], pos);
pos = Math::Vector(-17.0f, -2.0f, -42.0f);
pos = Transform(*mat, pos);
- m_particule->SetPosition(m_partiChannel[7], pos);
+ m_particle->SetPosition(m_partiChannel[7], pos);
}
}
}
if ( m_soundChannel != -1 )
{
- pos = m_engine->RetEyePt();
+ pos = m_engine->GetEyePt();
m_sound->Position(m_soundChannel, pos);
}
@@ -1154,17 +1154,17 @@ bool CAutoBase::Abort()
m_main->SetMovieLock(false); // you can play!
- pObj = m_main->RetSelectObject();
+ pObj = m_main->GetSelectObject();
m_main->SelectObject(pObj);
m_camera->SetObject(pObj);
if ( pObj == 0 )
{
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
else
{
- m_camera->SetType(pObj->RetCameraType());
- m_camera->SetDist(pObj->RetCameraDist());
+ m_camera->SetType(pObj->GetCameraType());
+ m_camera->SetDist(pObj->GetCameraDist());
}
m_engine->SetFogStart(m_fogStart);
@@ -1175,7 +1175,7 @@ bool CAutoBase::Abort()
m_phase == ABP_TOWAIT ||
m_phase == ABP_TAKEOFF ) // off?
{
- m_event->MakeEvent(newEvent, EVENT_WIN);
+ newEvent.type = EVENT_WIN;
m_event->AddEvent(newEvent);
}
}
@@ -1198,9 +1198,9 @@ bool CAutoBase::Abort()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoBase::RetError()
+Error CAutoBase::GetError()
{
return ERR_OK;
}
@@ -1210,7 +1210,7 @@ Error CAutoBase::RetError()
bool CAutoBase::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
float sleep, delay, magnetic, progress;
@@ -1219,8 +1219,8 @@ bool CAutoBase::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
+ pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return false;
dim.x = 33.0f/640.0f;
dim.y = 33.0f/480.0f;
@@ -1240,7 +1240,7 @@ bool CAutoBase::CreateInterface(bool bSelect)
pos.y = oy+sy*0.25f;
pw->CreateButton(pos, ddim, 28, EVENT_OBJECT_BTAKEOFF);
- if ( m_blitz->GetStatus(sleep, delay, magnetic, progress) )
+ if ( m_lightning->GetStatus(sleep, delay, magnetic, progress) )
{
pos.x = ox+sx*10.2f;
pos.y = oy+sy*0.5f;
@@ -1264,13 +1264,13 @@ bool CAutoBase::CreateInterface(bool bSelect)
void CAutoBase::UpdateInterface()
{
- CWindow* pw;
+// Ui::CWindow* pw;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
CAuto::UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+// pw = static_cast< Ui::CWindow* >( m_interface->SearchControl(EVENT_WINDOW0));
}
@@ -1286,15 +1286,15 @@ void CAutoBase::FreezeCargo(bool bFreeze)
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
pObj->SetCargo(false);
if ( pObj == m_object ) continue; // yourself?
- if ( pObj->RetTruck() != 0 ) continue; // transport object?
+ if ( pObj->GetTruck() != 0 ) continue; // transport object?
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(m_pos, oPos);
if ( dist < 32.0f )
{
@@ -1303,7 +1303,7 @@ void CAutoBase::FreezeCargo(bool bFreeze)
pObj->SetCargo(true);
}
- physics = pObj->RetPhysics();
+ physics = pObj->GetPhysics();
if ( physics != 0 )
{
physics->SetFreeze(bFreeze);
@@ -1320,18 +1320,18 @@ void CAutoBase::MoveCargo()
Math::Vector oPos, sPos;
int i;
- sPos = m_object->RetPosition(0);
+ sPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast < CObject* > (m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( !pObj->RetCargo() ) continue;
+ if ( !pObj->GetCargo() ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
oPos.y = sPos.y+30.0f;
- oPos.y += pObj->RetCharacter()->height;
+ oPos.y += pObj->GetCharacter()->height;
oPos.x += sPos.x-m_lastPos.x;
oPos.z += sPos.z-m_lastPos.z;
pObj->SetPosition(0, oPos);
@@ -1353,13 +1353,13 @@ Error CAutoBase::CheckCloseDoor()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* > (m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue; // yourself?
- if ( !pObj->RetActif() ) continue; // inactive?
+ if ( !pObj->GetActif() ) continue; // inactive?
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_PORTICO ) continue;
j = 0;
@@ -1391,18 +1391,18 @@ void CAutoBase::BeginTransit()
if ( m_param == PARAM_TRANSIT2 )
{
- strcpy(m_bgBack, "back01.tga"); // clouds orange / blue
+ m_bgBack = "back01.tga"; // clouds orange / blue
}
else if ( m_param == PARAM_TRANSIT3 )
{
- strcpy(m_bgBack, "back22.tga"); // blueberries clouds
+ m_bgBack = "back22.tga"; // blueberries clouds
}
else
{
#if _DEMO
- strcpy(m_bgBack, "back46b.tga"); // paintings
+ m_bgBack = "back46b.tga"; // paintings
#else
- strcpy(m_bgBack, "back46.tga"); // paintings
+ m_bgBack = "back46.tga"; // paintings
#endif
}
@@ -1410,8 +1410,8 @@ void CAutoBase::BeginTransit()
m_engine->SetDeepView(2000.0f); // we see very far
m_engine->ApplyChange();
- m_engine->RetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, bFull, bQuarter);
- m_engine->FreeTexture(m_bgName);
+ m_engine->GetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, bFull, bQuarter);
+ m_engine->DeleteTexture(m_bgName);
m_engine->SetBackground(m_bgBack, 0x00000000, 0x00000000, 0x00000000, 0x00000000);
m_engine->LoadTexture(m_bgBack);
@@ -1428,7 +1428,7 @@ void CAutoBase::EndTransit()
m_engine->SetDeepView(m_deepView); // gives initial depth
m_engine->ApplyChange();
- m_engine->FreeTexture(m_bgBack);
+ m_engine->DeleteTexture(m_bgBack);
m_engine->SetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown);
m_engine->LoadTexture(m_bgName);
diff --git a/src/object/auto/autobase.h b/src/object/auto/autobase.h
index eb47a93..439d414 100644
--- a/src/object/auto/autobase.h
+++ b/src/object/auto/autobase.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -73,7 +74,7 @@ public:
void Start(int param);
bool EventProcess(const Event &event);
bool Abort();
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -90,23 +91,23 @@ protected:
bool m_bOpen;
float m_progress;
float m_speed;
- float m_lastParticule;
- float m_lastMotorParticule;
+ float m_lastParticle;
+ float m_lastMotorParticle;
float m_fogStart;
float m_deepView;
- Math::Vector m_pos;
- Math::Vector m_posSound;
- Math::Vector m_finalPos;
- Math::Vector m_lastPos;
+ Math::Vector m_pos;
+ Math::Vector m_posSound;
+ Math::Vector m_finalPos;
+ Math::Vector m_lastPos;
int m_param;
int m_soundChannel;
int m_partiChannel[8];
- char m_bgBack[100];
- char m_bgName[100];
- D3DCOLOR m_bgUp;
- D3DCOLOR m_bgDown;
- D3DCOLOR m_bgCloudUp;
- D3DCOLOR m_bgCloudDown;
+ std::string m_bgBack;
+ std::string m_bgName;
+ Gfx::Color m_bgUp;
+ Gfx::Color m_bgDown;
+ Gfx::Color m_bgCloudUp;
+ Gfx::Color m_bgCloudDown;
};
diff --git a/src/object/auto/autoconvert.cpp b/src/object/auto/autoconvert.cpp
index b5ad43a..14fa4cf 100644
--- a/src/object/auto/autoconvert.cpp
+++ b/src/object/auto/autoconvert.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -83,7 +84,7 @@ void CAutoConvert::Init()
m_speed = 1.0f/2.0f;
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
CAuto::Init();
}
@@ -100,13 +101,13 @@ bool CAutoConvert::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -146,7 +147,7 @@ bool CAutoConvert::EventProcess(const Event &event)
InitProgressTotal(3.0f+10.0f+1.5f);
UpdateInterface();
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.0f);
m_bSoundClose = false;
m_phase = ACP_CLOSE;
@@ -163,7 +164,7 @@ bool CAutoConvert::EventProcess(const Event &event)
if ( m_progress >= 0.8f && !m_bSoundClose )
{
m_bSoundClose = true;
- m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f);
+ m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 0.8f);
}
angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f));
m_object->SetAngleX(2, angle);
@@ -174,7 +175,7 @@ bool CAutoConvert::EventProcess(const Event &event)
m_object->SetAngleX(2, 0.0f);
m_object->SetAngleX(3, 0.0f);
- m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true);
+ m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->GetPosition(0), 0.0f, 0.25f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE);
@@ -202,11 +203,11 @@ bool CAutoConvert::EventProcess(const Event &event)
m_object->SetAngleY(2, angle);
m_object->SetAngleY(3, angle+Math::PI);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
c.x = pos.x;
c.y = pos.z;
p.x = c.x;
@@ -218,7 +219,7 @@ bool CAutoConvert::EventProcess(const Event &event)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = Math::Rand()*2.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 1.0f, 0.0f, 0.0f);
}
}
else
@@ -230,13 +231,13 @@ bool CAutoConvert::EventProcess(const Event &event)
fret = SearchStone(OBJECT_STONE);
if ( fret != 0 )
{
- m_bResetDelete = ( fret->RetResetCap() != RESET_NONE );
+ m_bResetDelete = ( fret->GetResetCap() != RESET_NONE );
fret->DeleteObject(); // destroy the stone
delete fret;
}
CreateMetal(); // Create the metal
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.5f);
m_phase = ACP_OPEN;
m_progress = 0.0f;
@@ -253,18 +254,18 @@ bool CAutoConvert::EventProcess(const Event &event)
m_object->SetAngleX(3, angle);
if ( m_progress < 0.9f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*6.0f;
pos.z += (Math::Rand()-0.5f)*6.0f;
pos.y += Math::Rand()*4.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = Math::Rand()*4.0f+3.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f);
}
}
else
@@ -285,11 +286,11 @@ bool CAutoConvert::EventProcess(const Event &event)
return true;
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoConvert::RetError()
+Error CAutoConvert::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -330,7 +331,7 @@ bool CAutoConvert::Abort()
bool CAutoConvert::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -338,8 +339,8 @@ bool CAutoConvert::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
@@ -390,11 +391,11 @@ bool CAutoConvert::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT);
+ m_phase = static_cast< AutoConvertPhase >(OpInt(line, "aPhase", ACP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
@@ -410,18 +411,18 @@ CObject* CAutoConvert::SearchStone(ObjectType type)
float dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType != type ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
+ if ( pObj->GetTruck() != 0 ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, cPos);
if ( dist <= 5.0f ) return pObj;
@@ -440,14 +441,14 @@ bool CAutoConvert::SearchVehicle()
float oRadius, dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -506,8 +507,8 @@ void CAutoConvert::CreateMetal()
float angle;
CObject* fret;
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
+ pos = m_object->GetPosition(0);
+ angle = m_object->GetAngleY(0);
fret = new CObject(m_iMan);
if ( !fret->CreateResource(pos, angle, OBJECT_METAL) )
diff --git a/src/object/auto/autoconvert.h b/src/object/auto/autoconvert.h
index c2042cf..b21690f 100644
--- a/src/object/auto/autoconvert.h
+++ b/src/object/auto/autoconvert.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool Abort();
bool CreateInterface(bool bSelect);
@@ -62,7 +63,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
bool m_bResetDelete;
bool m_bSoundClose;
int m_soundChannel;
diff --git a/src/object/auto/autoderrick.cpp b/src/object/auto/autoderrick.cpp
index 3f1cda5..a560bc8 100644
--- a/src/object/auto/autoderrick.cpp
+++ b/src/object/auto/autoderrick.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,7 +21,7 @@
#include "object/auto/autoderrick.h"
#include "common/iman.h"
-#include "old/terrain.h"
+#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
@@ -62,7 +63,7 @@ void CAutoDerrick::DeleteObject(bool bAll)
if ( !bAll )
{
fret = SearchFret();
- if ( fret != 0 && fret->RetLock() )
+ if ( fret != 0 && fret->GetLock() )
{
fret->DeleteObject();
delete fret;
@@ -86,25 +87,25 @@ void CAutoDerrick::Init()
{
Math::Matrix* mat;
Math::Vector pos;
- TerrainRes res;
+ Gfx::TerrainRes res;
- pos = m_object->RetPosition(0);
- res = m_terrain->RetResource(pos);
+ pos = m_object->GetPosition(0);
+ res = m_terrain->GetResource(pos);
- if ( res == TR_STONE ||
- res == TR_URANIUM ||
- res == TR_KEYa ||
- res == TR_KEYb ||
- res == TR_KEYc ||
- res == TR_KEYd )
+ if ( res == Gfx::TR_STONE ||
+ res == Gfx::TR_URANIUM ||
+ res == Gfx::TR_KEY_A ||
+ res == Gfx::TR_KEY_B ||
+ res == Gfx::TR_KEY_C ||
+ res == Gfx::TR_KEY_D )
{
m_type = OBJECT_FRET;
- if ( res == TR_STONE ) m_type = OBJECT_STONE;
- if ( res == TR_URANIUM ) m_type = OBJECT_URANIUM;
- if ( res == TR_KEYa ) m_type = OBJECT_KEYa;
- if ( res == TR_KEYb ) m_type = OBJECT_KEYb;
- if ( res == TR_KEYc ) m_type = OBJECT_KEYc;
- if ( res == TR_KEYd ) m_type = OBJECT_KEYd;
+ if ( res == Gfx::TR_STONE ) m_type = OBJECT_STONE;
+ if ( res == Gfx::TR_URANIUM ) m_type = OBJECT_URANIUM;
+ if ( res == Gfx::TR_KEY_A ) m_type = OBJECT_KEYa;
+ if ( res == Gfx::TR_KEY_B ) m_type = OBJECT_KEYb;
+ if ( res == Gfx::TR_KEY_C ) m_type = OBJECT_KEYc;
+ if ( res == Gfx::TR_KEY_D ) m_type = OBJECT_KEYd;
m_phase = ADP_EXCAVATE;
m_progress = 0.0f;
@@ -119,11 +120,11 @@ void CAutoDerrick::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_lastTrack = 0.0f;
pos = Math::Vector(7.0f, 0.0f, 0.0f);
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Transform(*mat, pos);
m_terrain->MoveOnFloor(pos);
m_fretPos = pos;
@@ -141,14 +142,14 @@ bool CAutoDerrick::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == ADP_WAIT ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -176,7 +177,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
{
factor = 1.0f;
}
- m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->RetPosition(0), 1.0f, 0.5f, true);
+ m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f*factor, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.3f, 6.0f*factor, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 1.0f, SOPER_CONTINUE);
@@ -184,25 +185,25 @@ bool CAutoDerrick::EventProcess(const Event &event)
}
if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
- m_lastTrack+m_engine->ParticuleAdapt(0.5f) <= m_time )
+ m_lastTrack+m_engine->ParticleAdapt(0.5f) <= m_time )
{
m_lastTrack = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*12.0f;
speed.z = (Math::Rand()-0.5f)*12.0f;
speed.y = Math::Rand()*10.0f+10.0f;
@@ -210,7 +211,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*2.0f+2.0f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK5,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
duration, Math::Rand()*10.0f+15.0f,
duration*0.2f, 1.0f);
}
@@ -222,7 +223,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
pos.y = -m_progress*16.0f;
m_object->SetPosition(1, pos); // down the drill
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += event.rTime*8.0f;
m_object->SetAngleY(1, angle); // rotates the drill
}
@@ -237,25 +238,25 @@ bool CAutoDerrick::EventProcess(const Event &event)
if ( m_phase == ADP_ASCEND )
{
if ( m_progress <= 7.0f/16.0f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress <= 4.0f/16.0f &&
- m_lastTrack+m_engine->ParticuleAdapt(1.0f) <= m_time )
+ m_lastTrack+m_engine->ParticleAdapt(1.0f) <= m_time )
{
m_lastTrack = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*12.0f;
speed.z = (Math::Rand()-0.5f)*12.0f;
speed.y = Math::Rand()*10.0f+10.0f;
@@ -263,7 +264,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*2.0f+2.0f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK5,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
duration, Math::Rand()*10.0f+15.0f,
duration*0.2f, 1.0f);
}
@@ -275,7 +276,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
pos.y = -(1.0f-m_progress)*16.0f;
m_object->SetPosition(1, pos); // back the drill
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle -= event.rTime*2.0f;
m_object->SetAngleY(1, angle); // rotates the drill
}
@@ -308,7 +309,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
{
if ( SearchFree(m_fretPos) )
{
- angle = m_object->RetAngleY(0);
+ angle = m_object->GetAngleY(0);
CreateFret(m_fretPos, angle, m_type, 16.0f);
}
else
@@ -324,31 +325,31 @@ bool CAutoDerrick::EventProcess(const Event &event)
if ( fret != 0 &&
m_progress <= 0.5f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
if ( m_progress < 0.3f )
{
- pos = fret->RetPosition(0);
+ pos = fret->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y += (Math::Rand()-0.5f)*5.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIRE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE, 1.0f, 0.0f, 0.0f);
}
else
{
- pos = fret->RetPosition(0);
+ pos = fret->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y += Math::Rand()*2.5f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
}
}
@@ -356,7 +357,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
{
if ( fret != 0 )
{
- pos = fret->RetPosition(0);
+ pos = fret->GetPosition(0);
pos.y -= event.rTime*20.0f; // grave
if ( !m_bSoundFall && pos.y < m_fretPos.y )
{
@@ -396,7 +397,7 @@ bool CAutoDerrick::EventProcess(const Event &event)
bool CAutoDerrick::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -404,7 +405,7 @@ bool CAutoDerrick::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -455,11 +456,11 @@ bool CAutoDerrick::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoDerrickPhase)OpInt(line, "aPhase", ADP_WAIT);
+ m_phase = static_cast< AutoDerrickPhase >(OpInt(line, "aPhase", ADP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
@@ -476,13 +477,13 @@ CObject* CAutoDerrick::SearchFret()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_DERRICK ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
if ( oPos.x == m_fretPos.x &&
oPos.z == m_fretPos.z ) return pObj;
@@ -503,10 +504,10 @@ bool CAutoDerrick::SearchFree(Math::Vector pos)
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_DERRICK ) continue;
j = 0;
@@ -537,12 +538,12 @@ void CAutoDerrick::CreateFret(Math::Vector pos, float angle, ObjectType type,
}
fret->SetLock(true); // object not yet usable
- if ( m_object->RetResetCap() == RESET_MOVE )
+ if ( m_object->GetResetCap() == RESET_MOVE )
{
fret->SetResetCap(RESET_DELETE);
}
- pos = fret->RetPosition(0);
+ pos = fret->GetPosition(0);
pos.y += height;
fret->SetPosition(0, pos);
}
@@ -562,10 +563,10 @@ bool CAutoDerrick::ExistKey()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == m_type ) return true;
}
@@ -573,11 +574,11 @@ bool CAutoDerrick::ExistKey()
}
-// Returns an error due the state of the automaton.
+// returns an error due the state of the automaton.
-Error CAutoDerrick::RetError()
+Error CAutoDerrick::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
diff --git a/src/object/auto/autoderrick.h b/src/object/auto/autoderrick.h
index 61a1ff1..b52f93b 100644
--- a/src/object/auto/autoderrick.h
+++ b/src/object/auto/autoderrick.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -62,7 +63,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
float m_lastTrack;
Math::Vector m_fretPos;
int m_soundChannel;
diff --git a/src/object/auto/autodestroyer.cpp b/src/object/auto/autodestroyer.cpp
index b40c374..d91af29 100644
--- a/src/object/auto/autodestroyer.cpp
+++ b/src/object/auto/autodestroyer.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -61,7 +62,7 @@ void CAutoDestroyer::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
CAuto::Init();
}
@@ -72,19 +73,19 @@ void CAutoDestroyer::Init()
bool CAutoDestroyer::EventProcess(const Event &event)
{
CObject* scrap;
- CPyro* pyro;
+ Gfx::CPyro* pyro;
Math::Vector pos, speed;
Math::Point dim;
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -117,7 +118,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
}
else
{
- m_sound->Play(SOUND_PSHHH2, m_object->RetPosition(0), 1.0f, 1.0f);
+ m_sound->Play(SOUND_PSHHH2, m_object->GetPosition(0), 1.0f, 1.0f);
m_phase = ADEP_DOWN;
m_progress = 0.0f;
@@ -133,10 +134,10 @@ bool CAutoDestroyer::EventProcess(const Event &event)
if ( m_progress >= 0.3f-0.05f && !m_bExplo )
{
scrap = SearchPlastic();
- if ( scrap != 0 )
+ if ( scrap != nullptr )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, scrap);
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, scrap);
}
m_bExplo = true;
}
@@ -150,7 +151,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
else
{
m_object->SetPosition(1, Math::Vector(0.0f, -10.0f, 0.0f));
- m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
+ m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0));
m_phase = ADEP_REPAIR;
m_progress = 0.0f;
@@ -165,7 +166,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
}
else
{
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f);
m_phase = ADEP_UP;
m_progress = 0.0f;
@@ -199,7 +200,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
bool CAutoDestroyer::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -207,8 +208,8 @@ bool CAutoDestroyer::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
@@ -235,23 +236,23 @@ CObject* CAutoDestroyer::SearchPlastic()
float dist;
int i;
- sPos = m_object->RetPosition(0);
+ sPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
+ if ( pObj == nullptr ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_SCRAP4 &&
type != OBJECT_SCRAP5 ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, sPos);
if ( dist <= 5.0f ) return pObj;
}
- return 0;
+ return nullptr;
}
// Seeks if one vehicle is too close.
@@ -264,14 +265,14 @@ bool CAutoDestroyer::SearchVehicle()
float oRadius, dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
+ if ( pObj == nullptr ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -316,11 +317,11 @@ bool CAutoDestroyer::SearchVehicle()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoDestroyer::RetError()
+Error CAutoDestroyer::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -362,11 +363,11 @@ bool CAutoDestroyer::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoDestroyerPhase)OpInt(line, "aPhase", ADEP_WAIT);
+ m_phase = static_cast< AutoDestroyerPhase >(OpInt(line, "aPhase", ADEP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autodestroyer.h b/src/object/auto/autodestroyer.h
index 88c93ea..50858d3 100644
--- a/src/object/auto/autodestroyer.h
+++ b/src/object/auto/autodestroyer.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -43,7 +44,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -59,7 +60,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
bool m_bExplo;
};
diff --git a/src/object/auto/autoegg.cpp b/src/object/auto/autoegg.cpp
index 4b999a9..04d03f9 100644
--- a/src/object/auto/autoegg.cpp
+++ b/src/object/auto/autoegg.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -61,8 +62,8 @@ void CAutoEgg::DeleteObject(bool bAll)
if ( alien != 0 )
{
// Probably the intended action
- // Original code: ( alien->RetZoom(0) == 1.0f )
- if ( alien->RetZoomY(0) == 1.0f )
+ // Original code: ( alien->GetZoom(0) == 1.0f )
+ if ( alien->GetZoomY(0) == 1.0f )
{
alien->SetLock(false);
alien->SetActivity(true); // the insect is active
@@ -98,7 +99,7 @@ void CAutoEgg::Init()
m_speed = 1.0f/5.0f;
m_time = 0.0f;
- m_type = alien->RetType();
+ m_type = alien->GetType();
if ( m_type == OBJECT_ANT ||
m_type == OBJECT_SPIDER ||
@@ -164,9 +165,9 @@ bool CAutoEgg::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == AEP_NULL ) return true;
if ( m_phase == AEP_DELAY )
@@ -175,7 +176,7 @@ bool CAutoEgg::EventProcess(const Event &event)
if ( m_progress < 1.0f ) return true;
alien = new CObject(m_iMan);
- if ( !alien->CreateInsect(m_object->RetPosition(0), m_object->RetAngleY(0), m_type) )
+ if ( !alien->CreateInsect(m_object->GetPosition(0), m_object->GetAngleY(0), m_type) )
{
delete alien;
m_phase = AEP_DELAY;
@@ -213,7 +214,7 @@ bool CAutoEgg::EventProcess(const Event &event)
Error CAutoEgg::IsEnded()
{
CObject* alien;
- CPyro* pyro;
+ Gfx::CPyro* pyro;
if ( m_phase == AEP_DELAY )
{
@@ -236,8 +237,8 @@ Error CAutoEgg::IsEnded()
{
if ( m_progress < 1.0f ) return ERR_CONTINUE;
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_EGG, m_object); // exploding egg
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_EGG, m_object); // exploding egg
alien->SetZoom(0, 1.0f); // this is a big boy now
@@ -258,9 +259,9 @@ Error CAutoEgg::IsEnded()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoEgg::RetError()
+Error CAutoEgg::GetError()
{
return ERR_OK;
}
@@ -277,23 +278,23 @@ CObject* CAutoEgg::SearchAlien()
float dist, min;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
min = 100000.0f;
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( pObj->RetTruck() != 0 ) continue;
+ if ( pObj->GetTruck() != 0 ) continue;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_ANT &&
type != OBJECT_BEE &&
type != OBJECT_SPIDER &&
type != OBJECT_WORM ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist < 8.0f && dist < min )
{
@@ -347,7 +348,7 @@ bool CAutoEgg::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoEggPhase)OpInt(line, "aPhase", AEP_NULL);
+ m_phase = static_cast< AutoEggPhase >(OpInt(line, "aPhase", AEP_NULL));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_type = OpTypeObject(line, "aParamType", OBJECT_NULL);
diff --git a/src/object/auto/autoegg.h b/src/object/auto/autoegg.h
index 443dff6..fec07a6 100644
--- a/src/object/auto/autoegg.h
+++ b/src/object/auto/autoegg.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -45,7 +46,7 @@ public:
void Start(int param);
bool EventProcess(const Event &event);
Error IsEnded();
- Error RetError();
+ Error GetError();
bool SetType(ObjectType type);
bool SetValue(int rank, float value);
diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp
index 409e282..d0117ab 100644
--- a/src/object/auto/autoenergy.cpp
+++ b/src/object/auto/autoenergy.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,7 +21,7 @@
#include "object/auto/autoenergy.h"
#include "common/iman.h"
-#include "old/terrain.h"
+#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
@@ -60,7 +61,7 @@ void CAutoEnergy::DeleteObject(bool bAll)
if ( m_partiSphere != -1 )
{
- m_particule->DeleteParticule(m_partiSphere);
+ m_particle->DeleteParticle(m_partiSphere);
m_partiSphere = -1;
}
@@ -92,7 +93,7 @@ void CAutoEnergy::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_phase = AENP_WAIT; // waiting ...
m_progress = 0.0f;
@@ -109,35 +110,35 @@ bool CAutoEnergy::EventProcess(const Event &event)
CObject* fret;
Math::Vector pos, ppos, speed;
Math::Point dim, c, p;
- TerrainRes res;
+ Gfx::TerrainRes res;
float big;
bool bGO;
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
+ m_lastParticle = m_time;
+ pos = m_object->GetPosition(0);
pos.y += 10.0f;
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = -7.0f;
dim.x = Math::Rand()*0.5f+0.5f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
}
}
return true;
@@ -146,10 +147,10 @@ bool CAutoEnergy::EventProcess(const Event &event)
UpdateInterface(event.rTime);
EventProgress(event.rTime);
- big = m_object->RetEnergy();
+ big = m_object->GetEnergy();
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res == TR_POWER )
+ res = m_terrain->GetResource(m_object->GetPosition(0));
+ if ( res == Gfx::TR_POWER )
{
big += event.rTime*0.01f; // recharges the big pile
}
@@ -162,7 +163,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
fret = SearchMetal(); // transform metal?
if ( fret != 0 )
{
- if ( fret->RetType() == OBJECT_METAL )
+ if ( fret->GetType() == OBJECT_METAL )
{
if ( big > ENERGY_POWER ) bGO = true;
}
@@ -174,7 +175,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
if ( bGO )
{
- if ( fret->RetType() == OBJECT_METAL )
+ if ( fret->GetType() == OBJECT_METAL )
{
fret->SetLock(true); // usable metal
CreatePower(); // creates the battery
@@ -184,12 +185,12 @@ bool CAutoEnergy::EventProcess(const Event &event)
InitProgressTotal(ENERGY_DELAY);
CAuto::UpdateInterface();
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 4.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 3.0f;
dim.y = dim.x;
- m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
+ m_partiSphere = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
m_phase = AENP_CREATE;
m_progress = 0.0f;
@@ -217,17 +218,17 @@ bool CAutoEnergy::EventProcess(const Event &event)
{
if ( m_progress < 1.0f && big > 0.01f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
+ m_lastParticle = m_time;
+ pos = m_object->GetPosition(0);
pos.y += 10.0f;
speed.x = (Math::Rand()-0.5f)*1.0f;
speed.z = (Math::Rand()-0.5f)*1.0f;
speed.y = -7.0f;
dim.x = Math::Rand()*0.5f+0.5f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
}
}
else
@@ -245,7 +246,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
fret = SearchMetal();
if ( fret != 0 )
{
- if ( fret->RetType() == OBJECT_METAL )
+ if ( fret->GetType() == OBJECT_METAL )
{
big -= event.rTime/ENERGY_DELAY*ENERGY_POWER;
}
@@ -262,11 +263,11 @@ bool CAutoEnergy::EventProcess(const Event &event)
fret->SetZoom(0, m_progress);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
c.x = pos.x;
c.y = pos.z;
p.x = c.x;
@@ -278,27 +279,27 @@ bool CAutoEnergy::EventProcess(const Event &event)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = Math::Rand()*2.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 3.0f;
speed.x = (Math::Rand()-0.5f)*30.0f;
speed.z = (Math::Rand()-0.5f)*30.0f;
speed.y = Math::Rand()*20.0f+10.0f;
dim.x = Math::Rand()*0.4f+0.4f;
dim.y = dim.x;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 10.0f;
speed.x = (Math::Rand()-0.5f)*1.5f;
speed.z = (Math::Rand()-0.5f)*1.5f;
speed.y = -6.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
- m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0),
+ m_sound->Play(SOUND_ENERGY, m_object->GetPosition(0),
1.0f, 1.0f+Math::Rand()*1.5f);
}
}
@@ -337,11 +338,11 @@ bool CAutoEnergy::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 17.0f;
pos.x += (Math::Rand()-0.5f)*3.0f;
pos.z += (Math::Rand()-0.5f)*3.0f;
@@ -350,7 +351,7 @@ bool CAutoEnergy::EventProcess(const Event &event)
speed.y = 6.0f+Math::Rand()*6.0f;
dim.x = Math::Rand()*1.5f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
}
}
else
@@ -376,10 +377,10 @@ CObject* CAutoEnergy::SearchMetal()
CObject* pObj;
ObjectType type;
- pObj = m_object->RetPower();
+ pObj = m_object->GetPower();
if ( pObj == 0 ) return 0;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_METAL ||
type == OBJECT_SCRAP1 ||
type == OBJECT_SCRAP2 ||
@@ -398,14 +399,14 @@ bool CAutoEnergy::SearchVehicle()
float oRadius, dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -457,8 +458,8 @@ void CAutoEnergy::CreatePower()
Math::Vector pos;
float angle;
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
+ pos = m_object->GetPosition(0);
+ angle = m_object->GetAngleY(0);
power = new CObject(m_iMan);
if ( !power->CreateResource(pos, angle, OBJECT_POWER) )
@@ -469,7 +470,7 @@ void CAutoEnergy::CreatePower()
}
power->SetLock(true); // battery not yet usable
- pos = power->RetPosition(0);
+ pos = power->GetPosition(0);
pos.y += 3.0f;
power->SetPosition(0, pos);
}
@@ -483,19 +484,19 @@ CObject* CAutoEnergy::SearchPower()
ObjectType type;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( !pObj->RetLock() ) continue;
+ if ( !pObj->GetLock() ) continue;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_POWER ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
if ( oPos.x == cPos.x &&
oPos.z == cPos.z )
{
@@ -507,15 +508,15 @@ CObject* CAutoEnergy::SearchPower()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoEnergy::RetError()
+Error CAutoEnergy::GetError()
{
CObject* pObj;
ObjectType type;
- TerrainRes res;
+ Gfx::TerrainRes res;
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -523,14 +524,14 @@ Error CAutoEnergy::RetError()
if ( m_phase != AENP_WAIT &&
m_phase != AENP_BLITZ ) return ERR_OK;
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res != TR_POWER ) return ERR_ENERGY_NULL;
+ res = m_terrain->GetResource(m_object->GetPosition(0));
+ if ( res != Gfx::TR_POWER ) return ERR_ENERGY_NULL;
- if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
+ if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
- pObj = m_object->RetPower();
+ pObj = m_object->GetPower();
if ( pObj == 0 ) return ERR_ENERGY_EMPTY;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_POWER ) return ERR_OK;
if ( type != OBJECT_METAL &&
type != OBJECT_SCRAP1 &&
@@ -545,7 +546,7 @@ Error CAutoEnergy::RetError()
bool CAutoEnergy::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -553,7 +554,7 @@ bool CAutoEnergy::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -581,23 +582,23 @@ bool CAutoEnergy::CreateInterface(bool bSelect)
void CAutoEnergy::UpdateInterface(float rTime)
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
CAuto::UpdateInterface(rTime);
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
if ( pg != 0 )
{
- pg->SetLevel(m_object->RetEnergy());
+ pg->SetLevel(m_object->GetEnergy());
}
}
@@ -636,12 +637,12 @@ bool CAutoEnergy::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT);
+ m_phase = static_cast< AutoEnergyPhase >(OpInt(line, "aPhase", AENP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autoenergy.h b/src/object/auto/autoenergy.h
index 727f2c3..53d47b6 100644
--- a/src/object/auto/autoenergy.h
+++ b/src/object/auto/autoenergy.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -65,7 +66,7 @@ protected:
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
- float m_lastParticule;
+ float m_lastParticle;
int m_partiSphere;
};
diff --git a/src/object/auto/autofactory.cpp b/src/object/auto/autofactory.cpp
index f02195c..8e7d480 100644
--- a/src/object/auto/autofactory.cpp
+++ b/src/object/auto/autofactory.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -95,9 +96,9 @@ void CAutoFactory::Init()
m_speed = 1.0f/2.0f;
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
- m_fretPos = m_object->RetPosition(0);
+ m_fretPos = m_object->GetPosition(0);
CAuto::Init();
}
@@ -119,37 +120,37 @@ bool CAutoFactory::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
- if ( m_object->RetSelect() ) // factory selected?
+ if ( m_object->GetSelect() ) // factory selected?
{
- if ( event.event == EVENT_UPDINTERFACE )
+ if ( event.type == EVENT_UPDINTERFACE )
{
CreateInterface(true);
}
type = OBJECT_NULL;
- if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa;
- if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta;
- if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa;
- if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia;
- if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws;
- if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts;
- if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs;
- if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis;
- if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc;
- if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc;
- if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc;
- if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic;
- if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi;
- if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti;
- if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi;
- if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii;
- if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt;
- if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc;
- if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr;
- if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs;
- if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa;
+ if ( event.type == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa;
+ if ( event.type == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta;
+ if ( event.type == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa;
+ if ( event.type == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia;
+ if ( event.type == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws;
+ if ( event.type == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts;
+ if ( event.type == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs;
+ if ( event.type == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis;
+ if ( event.type == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc;
+ if ( event.type == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc;
+ if ( event.type == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc;
+ if ( event.type == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic;
+ if ( event.type == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi;
+ if ( event.type == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti;
+ if ( event.type == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi;
+ if ( event.type == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii;
+ if ( event.type == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt;
+ if ( event.type == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc;
+ if ( event.type == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr;
+ if ( event.type == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs;
+ if ( event.type == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa;
if ( type != OBJECT_NULL )
{
@@ -186,7 +187,7 @@ bool CAutoFactory::EventProcess(const Event &event)
}
}
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
EventProgress(event.rTime);
@@ -249,7 +250,7 @@ bool CAutoFactory::EventProcess(const Event &event)
m_object->SetAngleZ(10+i, 0.0f);
}
- m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(0), 0.0f, 1.0f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
@@ -300,7 +301,7 @@ bool CAutoFactory::EventProcess(const Event &event)
{
prog = 1.0f-m_progress;
}
- angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0);
+ angle = powf(prog*10.0f, 2.0f)+m_object->GetAngleY(0);
vehicle = SearchVehicle();
if ( vehicle != 0 )
@@ -315,9 +316,9 @@ bool CAutoFactory::EventProcess(const Event &event)
fret->SetZoom(0, 1.0f-m_progress);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
#if 0
pos = m_fretPos;
@@ -329,9 +330,9 @@ bool CAutoFactory::EventProcess(const Event &event)
speed.y = Math::Rand()*12.0f;
dim.x = Math::Rand()*12.0f+10.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
#else
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney
pos = Math::Transform(*mat, pos);
pos.y += 2.0f;
@@ -342,7 +343,7 @@ bool CAutoFactory::EventProcess(const Event &event)
speed.y = 6.0f+Math::Rand()*6.0f;
dim.x = Math::Rand()*1.5f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
#endif
}
}
@@ -361,15 +362,15 @@ bool CAutoFactory::EventProcess(const Event &event)
vehicle = SearchVehicle();
if ( vehicle != 0 )
{
- physics = vehicle->RetPhysics();
+ physics = vehicle->GetPhysics();
if ( physics != 0 )
{
physics->SetFreeze(false); // can move
}
vehicle->SetLock(false); // vehicle useable
-//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f);
- vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI);
+//? vehicle->GetPhysics()->GetBrain()->StartTaskAdvance(16.0f);
+ vehicle->SetAngleY(0, m_object->GetAngleY(0)+Math::PI);
vehicle->SetZoom(0, 1.0f);
}
@@ -392,9 +393,9 @@ bool CAutoFactory::EventProcess(const Event &event)
m_object->SetAngleZ(10+i, -angle);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_fretPos;
pos.x += (Math::Rand()-0.5f)*10.0f;
@@ -403,7 +404,7 @@ bool CAutoFactory::EventProcess(const Event &event)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
}
}
else
@@ -435,9 +436,9 @@ bool CAutoFactory::EventProcess(const Event &event)
m_object->SetZoomZ(10+i, zoom);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_fretPos;
pos.x += (Math::Rand()-0.5f)*10.0f;
@@ -446,7 +447,7 @@ bool CAutoFactory::EventProcess(const Event &event)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
}
}
else
@@ -503,12 +504,12 @@ bool CAutoFactory::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT);
+ m_phase = static_cast< AutoFactoryPhase >(OpInt(line, "aPhase", AFP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
- m_fretPos = m_object->RetPosition(0);
+ m_lastParticle = 0.0f;
+ m_fretPos = m_object->GetPosition(0);
return true;
}
@@ -526,14 +527,14 @@ CObject* CAutoFactory::SearchFret()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_METAL ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
+ if ( pObj->GetTruck() != 0 ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, m_fretPos);
if ( dist < 8.0f ) return pObj;
@@ -552,14 +553,14 @@ bool CAutoFactory::NearestVehicle()
float oRadius, dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -616,9 +617,9 @@ bool CAutoFactory::CreateVehicle()
char* name;
int i;
- angle = m_object->RetAngleY(0);
+ angle = m_object->GetAngleY(0);
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
if ( m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErc ||
m_type == OBJECT_MOBILErr ||
@@ -643,7 +644,7 @@ bool CAutoFactory::CreateVehicle()
vehicle->SetLock(true); // not usable
vehicle->SetRange(30.0f);
- physics = vehicle->RetPhysics();
+ physics = vehicle->GetPhysics();
if ( physics != 0 )
{
physics->SetFreeze(true); // it doesn't move
@@ -651,7 +652,7 @@ bool CAutoFactory::CreateVehicle()
for ( i=0 ; i<10 ; i++ )
{
- name = m_main->RetNewScriptName(m_type, i);
+ name = m_main->GetNewScriptName(m_type, i);
if ( name == 0 ) break;
vehicle->ReadProgram(i, name);
}
@@ -671,16 +672,16 @@ CObject* CAutoFactory::SearchVehicle()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( !pObj->RetLock() ) continue;
+ if ( !pObj->GetLock() ) continue;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != m_type ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
+ if ( pObj->GetTruck() != 0 ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, m_fretPos);
if ( dist < 8.0f ) return pObj;
@@ -694,7 +695,7 @@ CObject* CAutoFactory::SearchVehicle()
bool CAutoFactory::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
@@ -702,8 +703,8 @@ bool CAutoFactory::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return false;
dim.x = 33.0f/640.0f;
dim.y = 33.0f/480.0f;
@@ -786,13 +787,13 @@ bool CAutoFactory::CreateInterface(bool bSelect)
void CAutoFactory::UpdateInterface()
{
- CWindow* pw;
+ Ui::CWindow* pw;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
CAuto::UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy);
UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy);
@@ -819,7 +820,7 @@ void CAutoFactory::UpdateInterface()
// Updates the status of one interface button.
-void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy)
+void CAutoFactory::UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy)
{
bool bEnable = true;
@@ -933,7 +934,7 @@ void CAutoFactory::SoundManip(float time, float amplitude, float frequency)
{
int i;
- i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true);
+ i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true);
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
diff --git a/src/object/auto/autofactory.h b/src/object/auto/autofactory.h
index acbdf40..f62080d 100644
--- a/src/object/auto/autofactory.h
+++ b/src/object/auto/autofactory.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -54,7 +55,7 @@ public:
protected:
void UpdateInterface();
- void UpdateButton(CWindow *pw, EventMsg event, bool bBusy);
+ void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy);
CObject* SearchFret();
bool NearestVehicle();
@@ -67,7 +68,7 @@ protected:
AutoFactoryPhase m_phase;
float m_progress;
float m_speed;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_fretPos;
int m_channelSound;
};
diff --git a/src/object/auto/autoflag.cpp b/src/object/auto/autoflag.cpp
index ea74b17..acab2d0 100644
--- a/src/object/auto/autoflag.cpp
+++ b/src/object/auto/autoflag.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,7 +21,7 @@
#include "object/auto/autoflag.h"
#include "math/geometry.h"
-#include "old/terrain.h"
+#include "graphics/engine/terrain.h"
@@ -68,7 +69,7 @@ void CAutoFlag::Init()
m_param = 0;
m_progress = 0.0f;
- wind = m_terrain->RetWind();
+ wind = m_terrain->GetWind();
angle = Math::RotateAngle(wind.x, -wind.z);
m_object->SetAngleY(0, angle); // directs the flag in the wind
@@ -98,7 +99,7 @@ bool CAutoFlag::EventProcess(const Event &event)
CAuto::EventProcess(event);
#if ADJUST_ANGLE
- if ( event.event == EVENT_KEYDOWN )
+ if ( event.type == EVENT_KEYDOWN )
{
if ( event.param == 'E' ) g_flag1 += 0.1f;
if ( event.param == 'D' ) g_flag1 -= 0.1f;
@@ -109,8 +110,8 @@ bool CAutoFlag::EventProcess(const Event &event)
}
#endif
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_param == 1 ) // shakes?
{
@@ -152,9 +153,9 @@ bool CAutoFlag::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation
+// Geturns an error due the state of the automation
-Error CAutoFlag::RetError()
+Error CAutoFlag::GetError()
{
return ERR_OK;
}
diff --git a/src/object/auto/autoflag.h b/src/object/auto/autoflag.h
index fdec682..3c6cf99 100644
--- a/src/object/auto/autoflag.h
+++ b/src/object/auto/autoflag.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -34,7 +35,7 @@ public:
void Init();
void Start(int param);
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
protected:
diff --git a/src/object/auto/autohuston.cpp b/src/object/auto/autohuston.cpp
index a96bcb8..1dd92f0 100644
--- a/src/object/auto/autohuston.cpp
+++ b/src/object/auto/autohuston.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -38,11 +39,11 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object)
m_lens[i].parti = -1;
}
- pos = m_object->RetPosition(0);
- m_lens[0].type = PARTISELR;
- m_lens[1].type = PARTISELR;
- m_lens[2].type = PARTISELR;
- m_lens[3].type = PARTISELR;
+ pos = m_object->GetPosition(0);
+ m_lens[0].type = Gfx::PARTISELR;
+ m_lens[1].type = Gfx::PARTISELR;
+ m_lens[2].type = Gfx::PARTISELR;
+ m_lens[3].type = Gfx::PARTISELR;
m_lens[0].pos = pos+Math::Vector(0.0f+13.0f, 34.0f, 30.0f );
m_lens[1].pos = pos+Math::Vector(0.0f-13.0f, 34.0f, 30.0f );
m_lens[2].pos = pos+Math::Vector(0.0f , 34.0f, 30.0f+13.0f);
@@ -62,46 +63,46 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object)
// Part under the radar.
i = 4;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 9.9f, 40.1f);
m_lens[i].dim = 1.8f;
m_lens[i].total = 0.4f;
m_lens[i].off = 0.2f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 7.2f, 34.8f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.7f;
m_lens[i].off = 0.3f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 34.3f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.7f;
m_lens[i].off = 0.3f;
i ++;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.4f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.0f;
m_lens[i].off = 0.0f;
i ++;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.0f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 1.0f;
m_lens[i].off = 0.5f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 8.5f, 14.0f);
m_lens[i].dim = 1.2f;
m_lens[i].total = 0.8f;
m_lens[i].off = 0.2f;
i ++;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(4.0f, 6.0f, 8.6f);
m_lens[i].dim = 1.0f;
m_lens[i].total = 0.9f;
@@ -109,53 +110,53 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object)
i ++;
// Part with three windows.
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 9.9f, -19.9f);
m_lens[i].dim = 1.0f;
m_lens[i].total = 0.6f;
m_lens[i].off = 0.3f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 7.2f, 34.8f-60.0f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.7f;
m_lens[i].off = 0.3f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 34.3f-60.0f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.0f;
m_lens[i].off = 0.0f;
i ++;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.4f-60.0f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.6f;
m_lens[i].off = 0.4f;
i ++;
- m_lens[i].type = PARTISELR;
+ m_lens[i].type = Gfx::PARTISELR;
m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.0f-60.0f);
m_lens[i].dim = 0.4f;
m_lens[i].total = 0.8f;
m_lens[i].off = 0.2f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-6.5f, 13.5f, -37.0f);
m_lens[i].dim = 1.0f;
m_lens[i].total = 0.0f;
m_lens[i].off = 0.0f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 12.2f, -39.8f);
m_lens[i].dim = 1.8f;
m_lens[i].total = 1.5f;
m_lens[i].off = 0.5f;
i ++;
- m_lens[i].type = PARTISELY;
+ m_lens[i].type = Gfx::PARTISELY;
m_lens[i].pos = pos+Math::Vector(-7.0f, 8.5f, -47.0f);
m_lens[i].dim = 0.6f;
m_lens[i].total = 0.7f;
@@ -211,14 +212,14 @@ bool CAutoHuston::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
angle = -m_time*1.0f;
m_object->SetAngleY(1, angle); // rotates the radar
angle = sinf(m_time*4.0f)*0.3f;
m_object->SetAngleX(2, angle);
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
@@ -231,7 +232,7 @@ bool CAutoHuston::EventProcess(const Event &event)
{
if ( m_lens[i].parti != -1 )
{
- m_particule->DeleteParticule(m_lens[i].parti);
+ m_particle->DeleteParticle(m_lens[i].parti);
m_lens[i].parti = -1;
}
}
@@ -241,7 +242,7 @@ bool CAutoHuston::EventProcess(const Event &event)
{
dim.x = m_lens[i].dim;
dim.y = dim.x;
- m_lens[i].parti = m_particule->CreateParticule(m_lens[i].pos, speed, dim, m_lens[i].type, 1.0f, 0.0f, 0.0f);
+ m_lens[i].parti = m_particle->CreateParticle(m_lens[i].pos, speed, dim, m_lens[i].type, 1.0f, 0.0f, 0.0f);
}
}
}
@@ -261,7 +262,7 @@ bool CAutoHuston::Abort()
bool CAutoHuston::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -269,8 +270,8 @@ bool CAutoHuston::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
@@ -287,9 +288,9 @@ bool CAutoHuston::CreateInterface(bool bSelect)
}
-// Returns an error due to state of the automation.
+// Geturns an error due to state of the automation.
-Error CAutoHuston::RetError()
+Error CAutoHuston::GetError()
{
return ERR_OK;
}
diff --git a/src/object/auto/autohuston.h b/src/object/auto/autohuston.h
index a59f8f2..27b016b 100644
--- a/src/object/auto/autohuston.h
+++ b/src/object/auto/autohuston.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,18 +21,18 @@
#include "object/auto/auto.h"
-#include "old/particule.h"
+#include "graphics/engine/particle.h"
struct HustonLens
{
- int parti;
- ParticuleType type;
+ int parti;
+ Gfx::ParticleType type;
Math::Vector pos;
- float dim;
- float total;
- float off;
+ float dim;
+ float total;
+ float off;
};
@@ -50,7 +51,7 @@ public:
void Start(int param);
bool EventProcess(const Event &event);
bool Abort();
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
diff --git a/src/object/auto/autoinfo.cpp b/src/object/auto/autoinfo.cpp
index 56fd8c7..1edd5e0 100644
--- a/src/object/auto/autoinfo.cpp
+++ b/src/object/auto/autoinfo.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -90,8 +91,8 @@ void CAutoInfo::Start(int param)
m_speed = 1.0f/2.0f;
}
- m_lastParticule = 0;
- m_goal = m_object->RetPosition(0);
+ m_lastParticle = 0;
+ m_goal = m_object->GetPosition(0);
if ( m_phase == AIP_EMETTE )
{
@@ -100,7 +101,7 @@ void CAutoInfo::Start(int param)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 30.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISPHERE4, 1.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE4, 1.5f, 0.0f, 0.0f);
m_sound->Play(SOUND_LABO, pos, 1.0f, 2.0f);
}
@@ -111,7 +112,7 @@ void CAutoInfo::Start(int param)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 50.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISPHERE6, 1.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE6, 1.5f, 0.0f, 0.0f);
m_sound->Play(SOUND_LABO, pos, 1.0f, 2.0f);
}
@@ -133,18 +134,18 @@ bool CAutoInfo::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += Math::Rand()*0.3f;
m_object->SetAngleY(1, angle);
@@ -170,7 +171,7 @@ bool CAutoInfo::EventProcess(const Event &event)
}
else
{
- if ( m_object->RetInfoUpdate() )
+ if ( m_object->GetInfoUpdate() )
{
UpdateList(); // updates the list
}
@@ -184,9 +185,9 @@ bool CAutoInfo::EventProcess(const Event &event)
if ( m_phase == AIP_EMETTE ) // instruction "receive" ?
{
if ( m_progress < 0.5f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<4 ; i++ )
{
@@ -199,7 +200,7 @@ bool CAutoInfo::EventProcess(const Event &event)
dim.x = 0.6f;
dim.y = dim.x;
duration = Math::Rand()*0.5f+0.5f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
duration, 0.0f,
duration*0.9f, 0.7f);
}
@@ -230,9 +231,9 @@ bool CAutoInfo::EventProcess(const Event &event)
if ( m_phase == AIP_RECEIVE ) // instruction "send" ?
{
if ( m_progress < 0.5f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<4 ; i++ )
{
@@ -247,7 +248,7 @@ bool CAutoInfo::EventProcess(const Event &event)
dim.x = 0.6f;
dim.y = dim.x;
duration = Math::Rand()*0.5f+0.5f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
duration, 0.0f,
duration*0.9f, 0.7f);
}
@@ -278,9 +279,9 @@ bool CAutoInfo::EventProcess(const Event &event)
if ( m_phase == AIP_ERROR )
{
if ( m_progress < 0.5f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_goal;
speed.x = (Math::Rand()-0.5f)*5.0f;
@@ -289,7 +290,7 @@ bool CAutoInfo::EventProcess(const Event &event)
dim.x = 5.0f+Math::Rand()*5.0f;
dim.y = dim.x;
duration = Math::Rand()*0.5f+0.5f;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 4.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 4.0f);
}
if ( m_progress < 1.0f )
@@ -327,7 +328,7 @@ bool CAutoInfo::EventProcess(const Event &event)
}
}
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += rTime*0.5f;
m_object->SetAngleY(1, angle);
@@ -339,11 +340,11 @@ bool CAutoInfo::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoInfo::RetError()
+Error CAutoInfo::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -356,8 +357,8 @@ Error CAutoInfo::RetError()
bool CAutoInfo::CreateInterface(bool bSelect)
{
- CWindow* pw;
- CList* pl;
+ Ui::CWindow* pw;
+ Ui::CList* pl;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -365,7 +366,7 @@ bool CAutoInfo::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -403,31 +404,31 @@ void CAutoInfo::UpdateInterface(float rTime)
void CAutoInfo::UpdateList()
{
- CWindow* pw;
- CList* pl;
+ Ui::CWindow* pw;
+ Ui::CList* pl;
Info info;
int total, i;
char text[100];
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
+ if ( pw == nullptr ) return;
- pl = (CList*)pw->SearchControl(EVENT_OBJECT_GINFO);
- if ( pl == 0 ) return;
+ pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_GINFO));
+ if ( pl == nullptr ) return;
pl->Flush();
- total = m_object->RetInfoTotal();
+ total = m_object->GetInfoTotal();
if ( total == 0 )
{
- pl->ClearState(STATE_ENABLE);
+ pl->ClearState(Ui::STATE_ENABLE);
}
else
{
- pl->SetState(STATE_ENABLE);
+ pl->SetState(Ui::STATE_ENABLE);
for ( i=0 ; i<total ; i++ )
{
- info = m_object->RetInfo(i);
+ info = m_object->GetInfo(i);
sprintf(text, "%s = %.2f", info.name, info.value);
pl->SetName(i, text);
}
@@ -440,28 +441,28 @@ void CAutoInfo::UpdateList()
void CAutoInfo::UpdateListVirus()
{
- CWindow* pw;
- CList* pl;
+ Ui::CWindow* pw;
+ Ui::CList* pl;
int i, j, max;
char text[100];
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pl = (CList*)pw->SearchControl(EVENT_OBJECT_GINFO);
+ pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_GINFO));
if ( pl == 0 ) return;
- pl->SetState(STATE_ENABLE);
+ pl->SetState(Ui::STATE_ENABLE);
pl->Flush();
for ( i=0 ; i<4 ; i++ )
{
- max = (int)(2.0f+Math::Rand()*10.0f);
+ max = static_cast< int >(2.0f+Math::Rand()*10.0f);
for ( j=0 ; j<max ; j++ )
{
do
{
- text[j] = ' '+(int)(Math::Rand()*94.0f);
+ text[j] = ' '+static_cast< int >(Math::Rand()*94.0f);
}
while ( text[j] == '\\' );
}
@@ -505,11 +506,11 @@ bool CAutoInfo::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoInfoPhase)OpInt(line, "aPhase", AIP_WAIT);
+ m_phase = static_cast< AutoInfoPhase > (OpInt(line, "aPhase", AIP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autoinfo.h b/src/object/auto/autoinfo.h
index cfe3c1b..30481bb 100644
--- a/src/object/auto/autoinfo.h
+++ b/src/object/auto/autoinfo.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
void Start(int param);
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -61,7 +62,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_goal;
bool m_bLastVirus;
};
diff --git a/src/object/auto/autojostle.cpp b/src/object/auto/autojostle.cpp
index 3944297..68fe6d1 100644
--- a/src/object/auto/autojostle.cpp
+++ b/src/object/auto/autojostle.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -71,7 +72,7 @@ void CAutoJostle::Start(int param, float force)
m_time = 0.0f;
m_error = ERR_CONTINUE;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type >= OBJECT_PLANT5 &&
type <= OBJECT_PLANT7 ) // clover?
{
@@ -89,8 +90,8 @@ bool CAutoJostle::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_progress < 1.0f )
{
diff --git a/src/object/auto/autojostle.h b/src/object/auto/autojostle.h
index 70bb5e6..c156893 100644
--- a/src/object/auto/autojostle.h
+++ b/src/object/auto/autojostle.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -42,7 +43,7 @@ protected:
float m_force;
float m_progress;
float m_speed;
- float m_lastParticule;
+ float m_lastParticle;
Error m_error;
};
diff --git a/src/object/auto/autokid.cpp b/src/object/auto/autokid.cpp
index e5987cc..0ffbd7f 100644
--- a/src/object/auto/autokid.cpp
+++ b/src/object/auto/autokid.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -19,8 +20,8 @@
#include "object/auto/autokid.h"
-#include "old/particule.h"
-#include "old/water.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/water.h"
@@ -62,18 +63,18 @@ void CAutoKid::Init()
m_speed = 1.0f/1.0f;
m_progress = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
if ( m_type == OBJECT_TEEN36 ) // trunk ?
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f));
m_progress = Math::Mod(pos.x/10.0f, 1.0f);
}
if ( m_type == OBJECT_TEEN37 ) // boat?
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f;
m_progress = Math::Mod(pos.x/10.0f, 1.0f);
}
@@ -82,7 +83,7 @@ void CAutoKid::Init()
{
if ( m_soundChannel == -1 )
{
-//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.5f, true);
+//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_bSilent = false;
}
}
@@ -100,7 +101,7 @@ bool CAutoKid::EventProcess(const Event &event)
if ( m_soundChannel != -1 )
{
- if ( m_engine->RetPause() )
+ if ( m_engine->GetPause() )
{
if ( !m_bSilent )
{
@@ -118,8 +119,8 @@ bool CAutoKid::EventProcess(const Event &event)
}
}
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
@@ -135,12 +136,12 @@ bool CAutoKid::EventProcess(const Event &event)
vib.z = sinf(m_progress*0.5f)*0.05f;
m_object->SetCirVibration(vib);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
- pos.y = m_water->RetLevel()+1.0f;
+ pos = m_object->GetPosition(0);
+ pos.y = m_water->GetLevel()+1.0f;
pos.x += (Math::Rand()-0.5f)*50.0f;
pos.z += (Math::Rand()-0.5f)*50.0f;
speed.y = 0.0f;
@@ -148,7 +149,7 @@ bool CAutoKid::EventProcess(const Event &event)
speed.z = 0.0f;
dim.x = 50.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
}
}
@@ -164,12 +165,12 @@ bool CAutoKid::EventProcess(const Event &event)
vib.z = sinf(m_progress*0.5f)*0.15f;
m_object->SetCirVibration(vib);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
- pos.y = m_water->RetLevel()+1.0f;
+ pos = m_object->GetPosition(0);
+ pos.y = m_water->GetLevel()+1.0f;
pos.x += (Math::Rand()-0.5f)*20.0f;
pos.z += (Math::Rand()-0.5f)*20.0f;
speed.y = 0.0f;
@@ -177,7 +178,7 @@ bool CAutoKid::EventProcess(const Event &event)
speed.z = 0.0f;
dim.x = 20.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
}
}
@@ -191,9 +192,9 @@ bool CAutoKid::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoKid::RetError()
+Error CAutoKid::GetError()
{
return ERR_OK;
}
diff --git a/src/object/auto/autokid.h b/src/object/auto/autokid.h
index 6d4258f..3e2fba7 100644
--- a/src/object/auto/autokid.h
+++ b/src/object/auto/autokid.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -33,14 +34,14 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
protected:
protected:
float m_speed;
float m_progress;
- float m_lastParticule;
+ float m_lastParticle;
int m_soundChannel;
bool m_bSilent;
};
diff --git a/src/object/auto/autolabo.cpp b/src/object/auto/autolabo.cpp
index 270ec09..c5e4c82 100644
--- a/src/object/auto/autolabo.cpp
+++ b/src/object/auto/autolabo.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -69,14 +70,14 @@ void CAutoLabo::DeleteObject(bool bAll)
{
if ( m_partiRank[i] != -1 )
{
- m_particule->DeleteParticule(m_partiRank[i]);
+ m_particle->DeleteParticle(m_partiRank[i]);
m_partiRank[i] = -1;
}
}
if ( m_partiSphere != -1 )
{
- m_particule->DeleteParticule(m_partiSphere);
+ m_particle->DeleteParticle(m_partiSphere);
m_partiSphere = -1;
}
@@ -97,7 +98,7 @@ void CAutoLabo::Init()
{
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_phase = ALAP_WAIT; // waiting ...
m_progress = 0.0f;
@@ -119,23 +120,23 @@ bool CAutoLabo::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
- if ( event.event == EVENT_UPDINTERFACE )
+ if ( event.type == EVENT_UPDINTERFACE )
{
- if ( m_object->RetSelect() ) CreateInterface(true);
+ if ( m_object->GetSelect() ) CreateInterface(true);
}
- if ( m_object->RetSelect() && // center selected?
- (event.event == EVENT_OBJECT_RiPAW ||
- event.event == EVENT_OBJECT_RiGUN) )
+ if ( m_object->GetSelect() && // center selected?
+ (event.type == EVENT_OBJECT_RiPAW ||
+ event.type == EVENT_OBJECT_RiGUN) )
{
if ( m_phase != ALAP_WAIT )
{
return false;
}
- m_research = event.event;
+ m_research = event.type;
if ( TestResearch(m_research) )
{
@@ -143,13 +144,13 @@ bool CAutoLabo::EventProcess(const Event &event)
return false;
}
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 )
{
m_displayText->DisplayError(ERR_LABO_NULL, m_object);
return false;
}
- if ( power->RetType() != OBJECT_BULLET )
+ if ( power->GetType() != OBJECT_BULLET )
{
m_displayText->DisplayError(ERR_LABO_BAD, m_object);
return false;
@@ -168,12 +169,12 @@ bool CAutoLabo::EventProcess(const Event &event)
return true;
}
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -247,31 +248,32 @@ bool CAutoLabo::EventProcess(const Event &event)
{
m_object->SetAngleZ(1, 0.0f);
- goal = m_object->RetPosition(0);
+ goal = m_object->GetPosition(0);
goal.y += 3.0f;
pos = goal;
pos.x -= 4.0f;
pos.y += 4.0f;
for ( i=0 ; i<3 ; i++ )
{
- m_partiRank[i] = m_particule->CreateRay(pos, goal,
- PARTIRAY2,
+ m_partiRank[i] = m_particle->CreateRay(pos, goal,
+ Gfx::PARTIRAY2,
Math::Point(2.9f, 2.9f),
LABO_DELAY);
}
- m_soundChannel = m_sound->Play(SOUND_LABO, m_object->RetPosition(0), 0.0f, 0.25f, true);
+ m_soundChannel = m_sound->Play(SOUND_LABO, m_object->GetPosition(0), 0.0f, 0.25f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 2.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.00f, 8.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 8.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 2.0f, SOPER_STOP);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 4.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 4.0f;
dim.y = dim.x;
- m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE2, LABO_DELAY, 0.0f, 0.0f);
+ m_partiSphere = m_particle->CreateParticle(pos, speed,
+ dim, Gfx::PARTISPHERE2, LABO_DELAY, 0.0f, 0.0f);
m_phase = ALAP_ANALYSE;
m_progress = 0.0f;
@@ -283,13 +285,13 @@ bool CAutoLabo::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
power->SetZoom(0, 1.0f-m_progress);
}
- angle = m_object->RetAngleY(2);
+ angle = m_object->GetAngleY(2);
if ( m_progress < 0.5f )
{
angle -= event.rTime*m_progress*20.0f;
@@ -300,27 +302,27 @@ bool CAutoLabo::EventProcess(const Event &event)
}
m_object->SetAngleY(2, angle); // rotates the analyzer
- angle += m_object->RetAngleY(0);
+ angle += m_object->GetAngleY(0);
for ( i=0 ; i<3 ; i++ )
{
rot = Math::RotatePoint(-angle, -4.0f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += rot.x;
pos.z += rot.y;
pos.y += 3.0f+4.0f;;
- m_particule->SetPosition(m_partiRank[i], pos); // adjusts ray
+ m_particle->SetPosition(m_partiRank[i], pos); // adjusts ray
angle += Math::PI*2.0f/3.0f;
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
if ( m_progress > 0.25f &&
m_progress < 0.80f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 3.0f;
pos.x += (Math::Rand()-0.5f)*2.0f;
pos.z += (Math::Rand()-0.5f)*2.0f;
@@ -329,7 +331,7 @@ bool CAutoLabo::EventProcess(const Event &event)
speed.z = (Math::Rand()-0.5f)*10.0f;
dim.x = Math::Rand()*0.4f*m_progress+1.0f;
dim.y = dim.x;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK2,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK2,
2.0f+2.0f*m_progress, 10.0f, 1.5f, 1.4f);
}
}
@@ -338,7 +340,7 @@ bool CAutoLabo::EventProcess(const Event &event)
{
SetResearch(m_research); // research done
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
m_object->SetPower(0);
@@ -421,21 +423,21 @@ bool CAutoLabo::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoLabo::RetError()
+Error CAutoLabo::GetError()
{
CObject* pObj;
ObjectType type;
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
- pObj = m_object->RetPower();
+ pObj = m_object->GetPower();
if ( pObj == 0 ) return ERR_LABO_NULL;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_BULLET ) return ERR_LABO_BAD;
return ERR_OK;
@@ -446,7 +448,7 @@ Error CAutoLabo::RetError()
bool CAutoLabo::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
@@ -454,7 +456,7 @@ bool CAutoLabo::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
dim.x = 33.0f/640.0f;
@@ -487,13 +489,13 @@ bool CAutoLabo::CreateInterface(bool bSelect)
void CAutoLabo::UpdateInterface()
{
- CWindow* pw;
+ Ui::CWindow* pw;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
CAuto::UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
DeadInterface(pw, EVENT_OBJECT_RiPAW, g_researchEnable&RESEARCH_iPAW);
@@ -508,20 +510,20 @@ void CAutoLabo::UpdateInterface()
// Indicates the research conducted for a button.
-void CAutoLabo::OkayButton(CWindow *pw, EventMsg event)
+void CAutoLabo::OkayButton(Ui::CWindow *pw, EventType event)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
- control->SetState(STATE_OKAY, TestResearch(event));
+ control->SetState(Ui::STATE_OKAY, TestResearch(event));
}
// Test whether a search has already been done.
-bool CAutoLabo::TestResearch(EventMsg event)
+bool CAutoLabo::TestResearch(EventType event)
{
if ( event == EVENT_OBJECT_RiPAW ) return (g_researchDone & RESEARCH_iPAW);
if ( event == EVENT_OBJECT_RiGUN ) return (g_researchDone & RESEARCH_iGUN);
@@ -531,16 +533,17 @@ bool CAutoLabo::TestResearch(EventMsg event)
// Indicates a search as made.
-void CAutoLabo::SetResearch(EventMsg event)
+void CAutoLabo::SetResearch(EventType event)
{
- Event newEvent;
+
if ( event == EVENT_OBJECT_RiPAW ) g_researchDone |= RESEARCH_iPAW;
if ( event == EVENT_OBJECT_RiGUN ) g_researchDone |= RESEARCH_iGUN;
m_main->WriteFreeParam();
- m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE);
+ Event newEvent(EVENT_UPDINTERFACE);
+// m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE);
m_event->AddEvent(newEvent);
UpdateInterface();
}
@@ -551,7 +554,7 @@ void CAutoLabo::SoundManip(float time, float amplitude, float frequency)
{
int i;
- i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true);
+ i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true);
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
@@ -597,12 +600,12 @@ bool CAutoLabo::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoLaboPhase)OpInt(line, "aPhase", ALAP_WAIT);
+ m_phase = static_cast< AutoLaboPhase >(OpInt(line, "aPhase", ALAP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_research = (EventMsg)OpInt(line, "aResearch", 0);
+ m_research = static_cast< EventType >(OpInt(line, "aResearch", 0));
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autolabo.h b/src/object/auto/autolabo.h
index 244e633..8225462 100644
--- a/src/object/auto/autolabo.h
+++ b/src/object/auto/autolabo.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -47,7 +48,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -56,9 +57,9 @@ public:
protected:
void UpdateInterface();
- void OkayButton(CWindow *pw, EventMsg event);
- bool TestResearch(EventMsg event);
- void SetResearch(EventMsg event);
+ void OkayButton(Ui::CWindow *pw, EventType event);
+ bool TestResearch(EventType event);
+ void SetResearch(EventType event);
void SoundManip(float time, float amplitude, float frequency);
protected:
@@ -66,8 +67,8 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
- EventMsg m_research;
+ float m_lastParticle;
+ EventType m_research;
int m_partiRank[3];
int m_partiSphere;
int m_soundChannel;
diff --git a/src/object/auto/automush.cpp b/src/object/auto/automush.cpp
index c3eaaaf..0b1608b 100644
--- a/src/object/auto/automush.cpp
+++ b/src/object/auto/automush.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -57,7 +58,7 @@ void CAutoMush::Init()
m_speed = 1.0f/4.0f;
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
}
@@ -72,8 +73,8 @@ bool CAutoMush::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
@@ -122,7 +123,7 @@ bool CAutoMush::EventProcess(const Event &event)
}
else
{
- m_sound->Play(SOUND_MUSHROOM, m_object->RetPosition(0));
+ m_sound->Play(SOUND_MUSHROOM, m_object->GetPosition(0));
m_phase = AMP_FIRE;
m_progress = 0.0f;
@@ -137,21 +138,21 @@ bool CAutoMush::EventProcess(const Event &event)
factor = 1.0f-m_progress;
size = 1.0f+(1.0f-m_progress)*0.3f;
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<10 ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 5.0f;
speed.x = (Math::Rand()-0.5f)*200.0f;
speed.z = (Math::Rand()-0.5f)*200.0f;
speed.y = -(20.0f+Math::Rand()*20.0f);
dim.x = 1.0f;
dim.y = dim.x;
- channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f);
- m_particule->SetObjectFather(channel, m_object);
+ channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f);
+ m_particle->SetObjectFather(channel, m_object);
}
}
}
@@ -167,18 +168,18 @@ bool CAutoMush::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 5.0f;
speed.x = (Math::Rand()-0.5f)*4.0f;
speed.z = (Math::Rand()-0.5f)*4.0f;
speed.y = -(0.5f+Math::Rand()*0.5f);
dim.x = Math::Rand()*2.5f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f);
}
}
else
@@ -226,16 +227,16 @@ bool CAutoMush::SearchTarget()
float dist;
int i;
- iPos = m_object->RetPosition(0);
+ iPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( pObj->RetLock() ) continue;
+ if ( pObj->GetLock() ) continue;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
@@ -279,7 +280,7 @@ bool CAutoMush::SearchTarget()
type != OBJECT_PARA &&
type != OBJECT_HUMAN ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, iPos);
if ( dist < 50.0f ) return true;
}
@@ -288,9 +289,9 @@ bool CAutoMush::SearchTarget()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoMush::RetError()
+Error CAutoMush::GetError()
{
return ERR_OK;
}
@@ -332,11 +333,11 @@ bool CAutoMush::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoMushPhase)OpInt(line, "aPhase", AMP_WAIT);
+ m_phase = static_cast< AutoMushPhase >(OpInt(line, "aPhase", AMP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/automush.h b/src/object/auto/automush.h
index 113d22f..245393a 100644
--- a/src/object/auto/automush.h
+++ b/src/object/auto/automush.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool Write(char *line);
bool Read(char *line);
@@ -56,6 +57,6 @@ protected:
AutoMushPhase m_phase;
float m_progress;
float m_speed;
- float m_lastParticule;
+ float m_lastParticle;
};
diff --git a/src/object/auto/autonest.cpp b/src/object/auto/autonest.cpp
index f3c70fb..9658e23 100644
--- a/src/object/auto/autonest.cpp
+++ b/src/object/auto/autonest.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,7 +21,7 @@
#include "object/auto/autonest.h"
#include "common/iman.h"
-#include "old/terrain.h"
+#include "graphics/engine/terrain.h"
#include "script/cmdtoken.h"
@@ -72,9 +73,9 @@ void CAutoNest::Init()
m_speed = 1.0f/4.0f;
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_terrain->MoveOnFloor(pos);
m_fretPos = pos;
}
@@ -88,8 +89,8 @@ bool CAutoNest::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
@@ -154,10 +155,10 @@ bool CAutoNest::SearchFree(Math::Vector pos)
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_NEST ) continue;
j = 0;
@@ -199,15 +200,15 @@ CObject* CAutoNest::SearchFret()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( !pObj->RetLock() ) continue;
+ if ( !pObj->GetLock() ) continue;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_BULLET ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
if ( oPos.x == m_fretPos.x &&
oPos.z == m_fretPos.z )
{
@@ -219,9 +220,9 @@ CObject* CAutoNest::SearchFret()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoNest::RetError()
+Error CAutoNest::GetError()
{
return ERR_OK;
}
@@ -263,11 +264,11 @@ bool CAutoNest::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT);
+ m_phase = static_cast< AutoNestPhase >(OpInt(line, "aPhase", ANP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autonest.h b/src/object/auto/autonest.h
index 612551d..1009457 100644
--- a/src/object/auto/autonest.h
+++ b/src/object/auto/autonest.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -41,7 +42,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool Write(char *line);
bool Read(char *line);
@@ -55,7 +56,7 @@ protected:
AutoNestPhase m_phase;
float m_progress;
float m_speed;
- float m_lastParticule;
- Math::Vector m_fretPos;
+ float m_lastParticle;
+ Math::Vector m_fretPos;
};
diff --git a/src/object/auto/autonuclear.cpp b/src/object/auto/autonuclear.cpp
index 05f0b29..d8a3bdf 100644
--- a/src/object/auto/autonuclear.cpp
+++ b/src/object/auto/autonuclear.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -84,9 +85,9 @@ void CAutoNuclear::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f));
m_phase = ANUP_WAIT; // waiting ...
@@ -110,13 +111,13 @@ bool CAutoNuclear::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -146,7 +147,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f);
UpdateInterface();
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.4f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
m_phase = ANUP_CLOSE;
m_progress = 0.0f;
@@ -166,8 +167,8 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
m_object->SetAngleZ(1, 0.0f);
- mat = m_object->RetWorldMatrix(0);
- max = (int)(10.0f*m_engine->RetParticuleDensity());
+ mat = m_object->GetWorldMatrix(0);
+ max = static_cast< int >(10.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos.x = 27.0f;
@@ -179,12 +180,12 @@ bool CAutoNuclear::EventProcess(const Event &event)
speed.z = 0.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
}
- m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 1.0f);
+ m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 1.0f);
- m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->RetPosition(0), 1.0f, 0.1f, true);
+ m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(0), 1.0f, 0.1f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEAR_DELAY-1.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
@@ -198,11 +199,11 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 30.0f;
pos.x += (Math::Rand()-0.5f)*6.0f;
pos.z += (Math::Rand()-0.5f)*6.0f;
@@ -211,7 +212,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
speed.z = 0.0f;
dim.x = Math::Rand()*8.0f+8.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
pos = m_pos;
speed.x = (Math::Rand()-0.5f)*20.0f;
@@ -219,7 +220,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
speed.z = (Math::Rand()-0.5f)*20.0f;
dim.x = 2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
}
}
else
@@ -234,7 +235,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
CreatePower(); // creates the atomic cell
- max = (int)(20.0f*m_engine->RetParticuleDensity());
+ max = static_cast< int >(20.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos = m_pos;
@@ -246,10 +247,10 @@ bool CAutoNuclear::EventProcess(const Event &event)
speed.z = 0.0f;
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f);
}
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.4f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
m_phase = ANUP_OPEN;
m_progress = 0.0f;
@@ -287,7 +288,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
bool CAutoNuclear::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -295,7 +296,7 @@ bool CAutoNuclear::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -319,9 +320,9 @@ CObject* CAutoNuclear::SearchUranium()
{
CObject* pObj;
- pObj = m_object->RetPower();
+ pObj = m_object->GetPower();
if ( pObj == 0 ) return 0;
- if ( pObj->RetType() == OBJECT_URANIUM ) return pObj;
+ if ( pObj->GetType() == OBJECT_URANIUM ) return pObj;
return 0;
}
@@ -337,10 +338,10 @@ bool CAutoNuclear::SearchVehicle()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -392,8 +393,8 @@ void CAutoNuclear::CreatePower()
Math::Vector pos;
float angle;
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
+ pos = m_object->GetPosition(0);
+ angle = m_object->GetAngleY(0);
power = new CObject(m_iMan);
if ( !power->CreateResource(pos, angle, OBJECT_ATOMIC) )
@@ -409,28 +410,28 @@ void CAutoNuclear::CreatePower()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoNuclear::RetError()
+Error CAutoNuclear::GetError()
{
CObject* pObj;
ObjectType type;
//? TerrainRes res;
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
-//? res = m_terrain->RetResource(m_object->RetPosition(0));
+//? res = m_terrain->GetResource(m_object->GetPosition(0));
//? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL;
-//? if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW;
+//? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW;
- pObj = m_object->RetPower();
+ pObj = m_object->GetPower();
if ( pObj == 0 ) return ERR_NUCLEAR_EMPTY;
- if ( pObj->RetLock() ) return ERR_OK;
- type = pObj->RetType();
+ if ( pObj->GetLock() ) return ERR_OK;
+ type = pObj->GetType();
if ( type == OBJECT_ATOMIC ) return ERR_OK;
if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD;
@@ -472,11 +473,11 @@ bool CAutoNuclear::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoNuclearPhase)OpInt(line, "aPhase", ANUP_WAIT);
+ m_phase = static_cast< AutoNuclearPhase >(OpInt(line, "aPhase", ANUP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autonuclear.h b/src/object/auto/autonuclear.h
index 8a4b0da..06a99af 100644
--- a/src/object/auto/autonuclear.h
+++ b/src/object/auto/autonuclear.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -61,7 +62,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_pos;
int m_channelSound;
};
diff --git a/src/object/auto/autopara.cpp b/src/object/auto/autopara.cpp
index 80ce90a..973a847 100644
--- a/src/object/auto/autopara.cpp
+++ b/src/object/auto/autopara.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -68,9 +69,9 @@ void CAutoPara::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f));
m_phase = APAP_WAIT; // waiting ...
@@ -83,9 +84,9 @@ void CAutoPara::Init()
// Reception of lightning.
-void CAutoPara::StartBlitz()
+void CAutoPara::StartLightning()
{
- m_phase = APAP_BLITZ;
+ m_phase = APAP_LIGHTNING;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
@@ -101,13 +102,13 @@ bool CAutoPara::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -118,17 +119,17 @@ bool CAutoPara::EventProcess(const Event &event)
EventProgress(event.rTime);
- if ( m_phase == APAP_BLITZ )
+ if ( m_phase == APAP_LIGHTNING )
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<10 ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*m_progress*40.0f;
pos.z += (Math::Rand()-0.5f)*m_progress*40.0f;
pos.y += 50.0f-m_progress*50.0f;
@@ -137,7 +138,7 @@ bool CAutoPara::EventProcess(const Event &event)
speed.y = 5.0f+Math::Rand()*5.0f;
dim.x = 2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 20.0f, 0.5f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 20.0f, 0.5f);
}
}
}
@@ -153,20 +154,20 @@ bool CAutoPara::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<2 ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 16.0f;
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = -Math::Rand()*30.0f;
dim.x = 1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
}
}
@@ -188,7 +189,7 @@ bool CAutoPara::EventProcess(const Event &event)
bool CAutoPara::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -196,7 +197,7 @@ bool CAutoPara::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -220,11 +221,11 @@ bool CAutoPara::CreateInterface(bool bSelect)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoPara::RetError()
+Error CAutoPara::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -242,38 +243,38 @@ void CAutoPara::ChargeObject(float rTime)
float dist, energy;
int i;
- sPos = m_object->RetPosition(0);
+ sPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, sPos);
if ( dist > 20.0f ) continue;
- if ( pObj->RetTruck() == 0 && pObj->RetType() == OBJECT_POWER )
+ if ( pObj->GetTruck() == 0 && pObj->GetType() == OBJECT_POWER )
{
- energy = pObj->RetEnergy();
+ energy = pObj->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
pObj->SetEnergy(energy);
}
- power = pObj->RetPower();
- if ( power != 0 && power->RetType() == OBJECT_POWER )
+ power = pObj->GetPower();
+ if ( power != 0 && power->GetType() == OBJECT_POWER )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
power->SetEnergy(energy);
}
- power = pObj->RetFret();
- if ( power != 0 && power->RetType() == OBJECT_POWER )
+ power = pObj->GetFret();
+ if ( power != 0 && power->GetType() == OBJECT_POWER )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
power->SetEnergy(energy);
@@ -315,11 +316,11 @@ bool CAutoPara::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoParaPhase)OpInt(line, "aPhase", APAP_WAIT);
+ m_phase = static_cast< AutoParaPhase >(OpInt(line, "aPhase", APAP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autopara.h b/src/object/auto/autopara.h
index b230fd2..10a33a8 100644
--- a/src/object/auto/autopara.h
+++ b/src/object/auto/autopara.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -26,7 +27,7 @@
enum AutoParaPhase
{
APAP_WAIT = 1,
- APAP_BLITZ = 2,
+ APAP_LIGHTNING = 2,
APAP_CHARGE = 3,
};
@@ -42,8 +43,8 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
- void StartBlitz();
+ Error GetError();
+ void StartLightning();
bool CreateInterface(bool bSelect);
@@ -58,7 +59,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_pos;
int m_channelSound;
};
diff --git a/src/object/auto/autoportico.cpp b/src/object/auto/autoportico.cpp
index 5665556..3d93411 100644
--- a/src/object/auto/autoportico.cpp
+++ b/src/object/auto/autoportico.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -90,7 +91,7 @@ void CAutoPortico::DeleteObject(bool bAll)
void CAutoPortico::Init()
{
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_posTrack = 0.0f;
m_phase = APOP_WAIT;
@@ -108,7 +109,7 @@ void CAutoPortico::Start(int param)
{
Math::Vector pos;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_finalPos = pos;
pos.z += PORTICO_TIME_MOVE*5.0f; // back to start
m_object->SetPosition(0, pos);
@@ -140,15 +141,15 @@ bool CAutoPortico::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
if ( m_phase == APOP_START )
{
if ( m_param == PARAM_DEPOSE ) // deposits the ship?
{
- m_startPos = m_object->RetPosition(0);
+ m_startPos = m_object->GetPosition(0);
- m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true);
+ m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
@@ -159,7 +160,7 @@ bool CAutoPortico::EventProcess(const Event &event)
m_main->SetMovieLock(true); // blocks everything until the end of the landing
- m_camera->SetType(CAMERA_SCRIPT);
+ m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
pos = m_startPos;
pos.x += -100.0f;
@@ -167,7 +168,7 @@ bool CAutoPortico::EventProcess(const Event &event)
pos.z += -200.0f;
m_camera->SetScriptEye(pos);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += 0.0f;
pos.y += 10.0f;
pos.z += -40.0f;
@@ -187,7 +188,7 @@ bool CAutoPortico::EventProcess(const Event &event)
angle = sinf(m_time*4.0f)*0.3f;
m_object->SetAngleX(11, angle);
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == APOP_WAIT ) return true;
m_progress += event.rTime*m_speed;
@@ -197,7 +198,7 @@ bool CAutoPortico::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.z -= event.rTime*5.0f; // advance
m_object->SetPosition(0, pos);
@@ -216,7 +217,7 @@ bool CAutoPortico::EventProcess(const Event &event)
{
if ( m_progress >= 1.0f )
{
- m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
+ m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP);
@@ -253,12 +254,12 @@ bool CAutoPortico::EventProcess(const Event &event)
{
if ( m_progress >= 1.0f )
{
- m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.5f, true);
+ m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
- m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true);
+ m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
@@ -273,7 +274,7 @@ bool CAutoPortico::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.z += event.rTime*5.3f; // back
m_object->SetPosition(0, pos);
@@ -309,7 +310,7 @@ bool CAutoPortico::EventProcess(const Event &event)
pObj = m_main->SearchHuman();
m_main->SelectObject(pObj);
m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
m_phase = APOP_WAIT;
m_progress = 0.0f;
@@ -319,8 +320,8 @@ bool CAutoPortico::EventProcess(const Event &event)
if ( m_soundChannel != -1 )
{
-//? m_sound->Position(m_soundChannel, m_object->RetPosition(0));
- pos = m_engine->RetEyePt();
+//? m_sound->Position(m_soundChannel, m_object->GetPosition(0));
+ pos = m_engine->GetEyePt();
m_sound->Position(m_soundChannel, pos);
}
@@ -338,7 +339,7 @@ bool CAutoPortico::EventProcess(const Event &event)
m_camera->SetScriptEye(pos);
}
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += 0.0f;
pos.y += 10.0f;
pos.z += -40.0f;
@@ -368,7 +369,7 @@ bool CAutoPortico::Abort()
pObj = m_main->SearchHuman();
m_main->SelectObject(pObj);
m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
if ( m_soundChannel != -1 )
{
@@ -385,9 +386,9 @@ bool CAutoPortico::Abort()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoPortico::RetError()
+Error CAutoPortico::GetError()
{
return ERR_OK;
}
@@ -397,11 +398,11 @@ Error CAutoPortico::RetError()
void CAutoPortico::UpdateTrackMapping(float left, float right)
{
- D3DMATERIAL7 mat;
+ Gfx::Material mat;
float limit[2];
int rank;
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ memset( &mat, 0, sizeof(Gfx::Material));
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // blank
@@ -409,17 +410,17 @@ void CAutoPortico::UpdateTrackMapping(float left, float right)
mat.ambient.g = 0.5f;
mat.ambient.b = 0.5f;
- rank = m_object->RetObjectRank(0);
+ rank = m_object->GetObjectRank(0);
limit[0] = 0.0f;
limit[1] = 1000000.0f;
- m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART1, "lemt.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
+ m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART1, "lemt.tga", "",
+ limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X,
right, 8.0f, 8.0f, 192.0f, 256.0f);
- m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART2, "lemt.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
+ m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART2, "lemt.tga", "",
+ limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X,
left, 8.0f, 8.0f, 192.0f, 256.0f);
}
diff --git a/src/object/auto/autoportico.h b/src/object/auto/autoportico.h
index f2cd6d1..c211d37 100644
--- a/src/object/auto/autoportico.h
+++ b/src/object/auto/autoportico.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -48,7 +49,7 @@ public:
void Start(int param);
bool EventProcess(const Event &event);
bool Abort();
- Error RetError();
+ Error GetError();
protected:
void UpdateTrackMapping(float left, float right);
@@ -59,7 +60,7 @@ protected:
float m_speed;
float m_cameraProgress;
float m_cameraSpeed;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_finalPos;
Math::Vector m_startPos;
float m_posTrack;
diff --git a/src/object/auto/autoradar.cpp b/src/object/auto/autoradar.cpp
index 1cb20d6..224246c 100644
--- a/src/object/auto/autoradar.cpp
+++ b/src/object/auto/autoradar.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -74,31 +75,31 @@ bool CAutoRadar::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == ARAP_WAIT ) return true;
m_progress += event.rTime*m_speed;
m_aTime += event.rTime;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += (Math::Rand()-0.2f)*0.5f;
m_object->SetAngleY(1, angle);
- angle = m_object->RetAngleY(2);
+ angle = m_object->GetAngleY(2);
angle += (Math::Rand()-0.8f)*1.0f;
m_object->SetAngleY(2, angle);
m_object->SetAngleX(3, (Math::Rand()-0.5f)*0.3f);
- m_totalDetect = (int)(Math::Rand()*10.0f);
+ m_totalDetect = static_cast< int >(Math::Rand()*10.0f);
UpdateInterface();
}
return true;
@@ -109,7 +110,7 @@ bool CAutoRadar::EventProcess(const Event &event)
if ( m_progress < 1.0f )
{
speed = Math::Min(10.0f, m_progress*50.0f);
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += event.rTime*speed;
m_object->SetAngleY(1, angle);
}
@@ -123,11 +124,11 @@ bool CAutoRadar::EventProcess(const Event &event)
}
else
{
- pos = m_object->RetPosition(0);
- m_start = m_object->RetAngleY(1);
+ pos = m_object->GetPosition(0);
+ m_start = m_object->GetAngleY(1);
m_angle = m_start-Math::NormAngle(m_start)+Math::PI*2.0f;
m_angle += Math::RotateAngle(pos.x-ePos.x, ePos.z-pos.z);
- m_angle += Math::PI-m_object->RetAngleY(0);
+ m_angle += Math::PI-m_object->GetAngleY(0);
m_phase = ARAP_SHOW;
m_progress = 0.0f;
@@ -145,7 +146,7 @@ bool CAutoRadar::EventProcess(const Event &event)
}
else
{
- m_sound->Play(SOUND_RADAR, m_object->RetPosition(0));
+ m_sound->Play(SOUND_RADAR, m_object->GetPosition(0));
m_phase = ARAP_SINUS;
m_progress = 0.0f;
@@ -182,11 +183,11 @@ bool CAutoRadar::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoRadar::RetError()
+Error CAutoRadar::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -199,7 +200,7 @@ Error CAutoRadar::RetError()
bool CAutoRadar::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
@@ -207,7 +208,7 @@ bool CAutoRadar::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -235,21 +236,21 @@ bool CAutoRadar::CreateInterface(bool bSelect)
void CAutoRadar::UpdateInterface()
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
float level;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
CAuto::UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GRADAR);
+ pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GRADAR));
if ( pg != 0 )
{
- level = (float)m_totalDetect*(1.0f/8.0f);
+ level = static_cast< float >(m_totalDetect*(1.0f/8.0f));
if ( level > 1.0f ) level = 1.0f;
pg->SetLevel(level);
}
@@ -267,18 +268,18 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos)
float distance, min;
int i;
- iPos = m_object->RetPosition(0);
+ iPos = m_object->GetPosition(0);
min = 1000000.0f;
m_totalDetect = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( !pObj->RetActif() ) continue;
+ if ( !pObj->GetActif() ) continue;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType != OBJECT_ANT &&
oType != OBJECT_SPIDER &&
oType != OBJECT_BEE &&
@@ -287,7 +288,7 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos)
m_totalDetect ++;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
distance = Math::Distance(oPos, iPos);
if ( distance < min )
{
@@ -299,7 +300,7 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos)
UpdateInterface();
if ( pBest == 0 ) return false;
- pos = pBest->RetPosition(0);
+ pos = pBest->GetPosition(0);
return true;
}
diff --git a/src/object/auto/autoradar.h b/src/object/auto/autoradar.h
index 8b38ff9..e2c9df5 100644
--- a/src/object/auto/autoradar.h
+++ b/src/object/auto/autoradar.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
bool CreateInterface(bool bSelect);
- Error RetError();
+ Error GetError();
protected:
void UpdateInterface();
@@ -56,7 +57,7 @@ protected:
float m_speed;
float m_aTime;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
float m_angle;
float m_start;
int m_totalDetect;
diff --git a/src/object/auto/autorepair.cpp b/src/object/auto/autorepair.cpp
index ad5deee..2f679fa 100644
--- a/src/object/auto/autorepair.cpp
+++ b/src/object/auto/autorepair.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -60,7 +61,7 @@ void CAutoRepair::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
CAuto::Init();
}
@@ -77,13 +78,13 @@ bool CAutoRepair::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -104,7 +105,7 @@ bool CAutoRepair::EventProcess(const Event &event)
}
else
{
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f);
m_phase = ARP_DOWN;
m_progress = 0.0f;
@@ -123,7 +124,7 @@ bool CAutoRepair::EventProcess(const Event &event)
else
{
m_object->SetAngleZ(1, 0.0f);
- m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
+ m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0));
m_phase = ARP_REPAIR;
m_progress = 0.0f;
@@ -135,21 +136,21 @@ bool CAutoRepair::EventProcess(const Event &event)
{
vehicule = SearchVehicle();
if ( m_progress < 1.0f ||
- (vehicule != 0 && vehicule->RetShield() < 1.0f) )
+ (vehicule != 0 && vehicule->GetShield() < 1.0f) )
{
if ( vehicule != 0 )
{
- shield = vehicule->RetShield();
+ shield = vehicule->GetShield();
shield += event.rTime*0.2f;
if ( shield > 1.0f ) shield = 1.0f;
vehicule->SetShield(shield);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y += 1.0f;
@@ -158,12 +159,12 @@ bool CAutoRepair::EventProcess(const Event &event)
speed.y = Math::Rand()*15.0f;
dim.x = Math::Rand()*6.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f);
}
}
else
{
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f);
+ m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f);
m_phase = ARP_UP;
m_progress = 0.0f;
@@ -196,7 +197,7 @@ bool CAutoRepair::EventProcess(const Event &event)
bool CAutoRepair::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -204,7 +205,7 @@ bool CAutoRepair::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -233,14 +234,14 @@ CObject* CAutoRepair::SearchVehicle()
float dist;
int i;
- sPos = m_object->RetPosition(0);
+ sPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
@@ -269,10 +270,10 @@ CObject* CAutoRepair::SearchVehicle()
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILEdr ) continue;
- physics = pObj->RetPhysics();
- if ( physics != 0 && !physics->RetLand() ) continue; // in flight?
+ physics = pObj->GetPhysics();
+ if ( physics != 0 && !physics->GetLand() ) continue; // in flight?
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, sPos);
if ( dist <= 5.0f ) return pObj;
}
@@ -281,11 +282,11 @@ CObject* CAutoRepair::SearchVehicle()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoRepair::RetError()
+Error CAutoRepair::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -327,11 +328,11 @@ bool CAutoRepair::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoRepairPhase)OpInt(line, "aPhase", ARP_WAIT);
+ m_phase = static_cast< AutoRepairPhase >(OpInt(line, "aPhase", ARP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autorepair.h b/src/object/auto/autorepair.h
index 1279ba3..e8bb0b1 100644
--- a/src/object/auto/autorepair.h
+++ b/src/object/auto/autorepair.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -59,7 +60,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
};
diff --git a/src/object/auto/autoresearch.cpp b/src/object/auto/autoresearch.cpp
index 410e6ac..c2395e8 100644
--- a/src/object/auto/autoresearch.cpp
+++ b/src/object/auto/autoresearch.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -84,7 +85,7 @@ void CAutoResearch::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
}
@@ -100,29 +101,29 @@ bool CAutoResearch::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
- if ( event.event == EVENT_UPDINTERFACE )
+ if ( event.type == EVENT_UPDINTERFACE )
{
- if ( m_object->RetSelect() ) CreateInterface(true);
+ if ( m_object->GetSelect() ) CreateInterface(true);
}
- if ( m_object->RetSelect() && // center selected?
- (event.event == EVENT_OBJECT_RTANK ||
- event.event == EVENT_OBJECT_RFLY ||
- event.event == EVENT_OBJECT_RTHUMP ||
- event.event == EVENT_OBJECT_RCANON ||
- event.event == EVENT_OBJECT_RTOWER ||
- event.event == EVENT_OBJECT_RPHAZER ||
- event.event == EVENT_OBJECT_RSHIELD ||
- event.event == EVENT_OBJECT_RATOMIC ) )
+ if ( m_object->GetSelect() && // center selected?
+ (event.type == EVENT_OBJECT_RTANK ||
+ event.type == EVENT_OBJECT_RFLY ||
+ event.type == EVENT_OBJECT_RTHUMP ||
+ event.type == EVENT_OBJECT_RCANON ||
+ event.type == EVENT_OBJECT_RTOWER ||
+ event.type == EVENT_OBJECT_RPHAZER ||
+ event.type == EVENT_OBJECT_RSHIELD ||
+ event.type == EVENT_OBJECT_RATOMIC ) )
{
if ( m_phase != ALP_WAIT )
{
return false;
}
- m_research = event.event;
+ m_research = event.type;
if ( TestResearch(m_research) )
{
@@ -130,33 +131,33 @@ bool CAutoResearch::EventProcess(const Event &event)
return false;
}
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 )
{
m_displayText->DisplayError(ERR_RESEARCH_POWER, m_object);
return false;
}
- if ( power->RetCapacity() > 1.0f )
+ if ( power->GetCapacity() > 1.0f )
{
m_displayText->DisplayError(ERR_RESEARCH_TYPE, m_object);
return false;
}
- if ( power->RetEnergy() < 1.0f )
+ if ( power->GetEnergy() < 1.0f )
{
m_displayText->DisplayError(ERR_RESEARCH_ENERGY, m_object);
return false;
}
time = SEARCH_TIME;
- if ( event.event == EVENT_OBJECT_RTANK ) time *= 0.3f;
- if ( event.event == EVENT_OBJECT_RFLY ) time *= 0.3f;
- if ( event.event == EVENT_OBJECT_RATOMIC ) time *= 2.0f;
+ if ( event.type == EVENT_OBJECT_RTANK ) time *= 0.3f;
+ if ( event.type == EVENT_OBJECT_RFLY ) time *= 0.3f;
+ if ( event.type == EVENT_OBJECT_RATOMIC ) time *= 2.0f;
SetBusy(true);
InitProgressTotal(time);
UpdateInterface();
- m_channelSound = m_sound->Play(SOUND_RESEARCH, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_channelSound = m_sound->Play(SOUND_RESEARCH, m_object->GetPosition(0), 0.0f, 1.0f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, time-4.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
@@ -167,12 +168,12 @@ bool CAutoResearch::EventProcess(const Event &event)
return true;
}
- if ( event.event != EVENT_FRAME ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -201,7 +202,7 @@ bool CAutoResearch::EventProcess(const Event &event)
FireStopUpdate(m_progress, true); // flashes
if ( m_progress < 1.0f )
{
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 ) // more battery?
{
SetBusy(false);
@@ -214,11 +215,11 @@ bool CAutoResearch::EventProcess(const Event &event)
}
power->SetEnergy(1.0f-m_progress);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*6.0f;
pos.z += (Math::Rand()-0.5f)*6.0f;
pos.y += 11.0f;
@@ -227,7 +228,7 @@ bool CAutoResearch::EventProcess(const Event &event)
speed.y = Math::Rand()*20.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIVAPOR);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIVAPOR);
}
}
else
@@ -262,9 +263,9 @@ bool CAutoResearch::EventProcess(const Event &event)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoResearch::RetError()
+Error CAutoResearch::GetError()
{
CObject* power;
@@ -273,21 +274,21 @@ Error CAutoResearch::RetError()
return ERR_OK;
}
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 )
{
return ERR_RESEARCH_POWER;
}
- if ( power != 0 && power->RetCapacity() > 1.0f )
+ if ( power != 0 && power->GetCapacity() > 1.0f )
{
return ERR_RESEARCH_TYPE;
}
- if ( power != 0 && power->RetEnergy() < 1.0f )
+ if ( power != 0 && power->GetEnergy() < 1.0f )
{
return ERR_RESEARCH_ENERGY;
}
@@ -300,7 +301,7 @@ Error CAutoResearch::RetError()
bool CAutoResearch::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
@@ -308,7 +309,7 @@ bool CAutoResearch::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
dim.x = 33.0f/640.0f;
@@ -371,13 +372,13 @@ bool CAutoResearch::CreateInterface(bool bSelect)
void CAutoResearch::UpdateInterface()
{
- CWindow* pw;
+ Ui::CWindow* pw;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
CAuto::UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
DeadInterface(pw, EVENT_OBJECT_RTANK, g_researchEnable&RESEARCH_TANK);
@@ -413,8 +414,8 @@ void CAutoResearch::UpdateInterface()
void CAutoResearch::UpdateInterface(float rTime)
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
CObject* power;
float energy;
@@ -423,19 +424,19 @@ void CAutoResearch::UpdateInterface(float rTime)
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
if ( pg != 0 )
{
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
pg->SetLevel(energy);
}
@@ -443,20 +444,20 @@ void CAutoResearch::UpdateInterface(float rTime)
// Research shows already performed button.
-void CAutoResearch::OkayButton(CWindow *pw, EventMsg event)
+void CAutoResearch::OkayButton(Ui::CWindow *pw, EventType event)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
- control->SetState(STATE_OKAY, TestResearch(event));
+ control->SetState(Ui::STATE_OKAY, TestResearch(event));
}
// Test whether a search has already been done.
-bool CAutoResearch::TestResearch(EventMsg event)
+bool CAutoResearch::TestResearch(EventType event)
{
if ( event == EVENT_OBJECT_RTANK ) return (g_researchDone & RESEARCH_TANK );
if ( event == EVENT_OBJECT_RFLY ) return (g_researchDone & RESEARCH_FLY );
@@ -472,9 +473,8 @@ bool CAutoResearch::TestResearch(EventMsg event)
// Indicates a search as made.
-void CAutoResearch::SetResearch(EventMsg event)
+void CAutoResearch::SetResearch(EventType event)
{
- Event newEvent;
if ( event == EVENT_OBJECT_RTANK ) g_researchDone |= RESEARCH_TANK;
if ( event == EVENT_OBJECT_RFLY ) g_researchDone |= RESEARCH_FLY;
@@ -487,7 +487,7 @@ void CAutoResearch::SetResearch(EventMsg event)
m_main->WriteFreeParam();
- m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE);
+ Event newEvent(EVENT_UPDINTERFACE);
m_event->AddEvent(newEvent);
UpdateInterface();
}
@@ -518,14 +518,14 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn)
{
if ( m_partiStop[i] != -1 )
{
- m_particule->DeleteParticule(m_partiStop[i]);
+ m_particle->DeleteParticle(m_partiStop[i]);
m_partiStop[i] = -1;
}
}
return;
}
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 2.0f;
@@ -537,7 +537,7 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn)
{
if ( m_partiStop[i] != -1 )
{
- m_particule->DeleteParticule(m_partiStop[i]);
+ m_particle->DeleteParticle(m_partiStop[i]);
m_partiStop[i] = -1;
}
}
@@ -549,8 +549,8 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn)
pos.y = 11.5f;
pos.z = listpos[i*2+1];
pos = Math::Transform(*mat, pos);
- m_partiStop[i] = m_particule->CreateParticule(pos, speed,
- dim, PARTISELY,
+ m_partiStop[i] = m_particle->CreateParticle(pos, speed,
+ dim, Gfx::PARTISELY,
1.0f, 0.0f, 0.0f);
}
}
@@ -594,13 +594,13 @@ bool CAutoResearch::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoResearchPhase)OpInt(line, "aPhase", ALP_WAIT);
+ m_phase = static_cast< AutoResearchPhase >(OpInt(line, "aPhase", ALP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_research = (EventMsg)OpInt(line, "aResearch", 0);
+ m_research = static_cast< EventType >(OpInt(line, "aResearch", 0));
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
diff --git a/src/object/auto/autoresearch.h b/src/object/auto/autoresearch.h
index b60f4bd..a838e64 100644
--- a/src/object/auto/autoresearch.h
+++ b/src/object/auto/autoresearch.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -41,7 +42,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -51,9 +52,9 @@ public:
protected:
void UpdateInterface();
void UpdateInterface(float rTime);
- void OkayButton(CWindow *pw, EventMsg event);
- bool TestResearch(EventMsg event);
- void SetResearch(EventMsg event);
+ void OkayButton(Ui::CWindow *pw, EventType event);
+ bool TestResearch(EventType event);
+ void SetResearch(EventType event);
void FireStopUpdate(float progress, bool bLightOn);
protected:
@@ -62,8 +63,8 @@ protected:
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
- float m_lastParticule;
- EventMsg m_research;
+ float m_lastParticle;
+ EventType m_research;
int m_partiStop[6];
int m_channelSound;
};
diff --git a/src/object/auto/autoroot.cpp b/src/object/auto/autoroot.cpp
index 9282a01..b43f40b 100644
--- a/src/object/auto/autoroot.cpp
+++ b/src/object/auto/autoroot.cpp
@@ -19,8 +19,8 @@
#include "object/auto/autoroot.h"
-#include "old/particule.h"
-#include "old/terrain.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/terrain.h"
#include "math/geometry.h"
@@ -58,9 +58,9 @@ void CAutoRoot::Init()
Math::Point dim;
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(-5.0f, 28.0f, -4.0f); // peak position
pos = Math::Transform(*mat, pos);
m_center = pos;
@@ -68,7 +68,7 @@ void CAutoRoot::Init()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 100.0f;
dim.y = dim.x;
- m_particule->CreateParticule(m_center, speed, dim, PARTISPHERE5, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(m_center, speed, dim, Gfx::PARTISPHERE5, 0.5f, 0.0f, 0.0f);
m_terrain->AddFlyingLimit(pos, 100.0f, 80.0f, pos.y-60.0f);
}
@@ -83,16 +83,16 @@ bool CAutoRoot::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_object->SetZoomX(1, 1.0f+sinf(m_time*2.0f)*0.2f);
m_object->SetZoomY(1, 1.0f+sinf(m_time*2.3f)*0.2f);
m_object->SetZoomZ(1, 1.0f+sinf(m_time*2.7f)*0.2f);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_center;
pos.x += (Math::Rand()-0.5f)*8.0f;
@@ -103,16 +103,16 @@ bool CAutoRoot::EventProcess(const Event &event)
speed.y = Math::Rand()*12.0f;
dim.x = Math::Rand()*6.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIROOT, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIROOT, 1.0f, 0.0f, 0.0f);
}
return true;
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoRoot::RetError()
+Error CAutoRoot::GetError()
{
return ERR_OK;
}
diff --git a/src/object/auto/autoroot.h b/src/object/auto/autoroot.h
index 1ecd5ba..d80abe8 100644
--- a/src/object/auto/autoroot.h
+++ b/src/object/auto/autoroot.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -33,12 +34,12 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
protected:
protected:
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_center;
};
diff --git a/src/object/auto/autosafe.cpp b/src/object/auto/autosafe.cpp
index 11aac18..144f36e 100644
--- a/src/object/auto/autosafe.cpp
+++ b/src/object/auto/autosafe.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)
}
m_bLock = false;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_channelSound = -1;
Init();
}
@@ -86,7 +87,7 @@ void CAutoSafe::Init()
{
m_time = 0.0f;
m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_countKeys = 0;
m_actualAngle = 0.0f;
@@ -111,13 +112,13 @@ bool CAutoSafe::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@@ -158,7 +159,7 @@ bool CAutoSafe::EventProcess(const Event &event)
{
LockKeys();
- m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, true);
+ m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 2.00f, OPEN_DELAY, SOPER_STOP);
m_phase = ASAP_OPEN;
@@ -168,7 +169,7 @@ bool CAutoSafe::EventProcess(const Event &event)
}
else
{
- m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, true);
+ m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 0.35f, 0.5f, SOPER_STOP);
}
}
@@ -185,13 +186,13 @@ bool CAutoSafe::EventProcess(const Event &event)
{
DownKeys(m_progress);
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
for ( i=0 ; i<10 ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*4.0f;
@@ -199,10 +200,10 @@ bool CAutoSafe::EventProcess(const Event &event)
speed.y = Math::Rand()*15.0f;
dim.x = Math::Rand()*6.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f);
}
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*4.0f;
@@ -210,7 +211,7 @@ bool CAutoSafe::EventProcess(const Event &event)
speed.y = Math::Rand()*10.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f);
for ( i=0 ; i<4 ; i++ )
{
@@ -220,7 +221,7 @@ bool CAutoSafe::EventProcess(const Event &event)
speed.y = 1.0f+Math::Rand()*1.0f;
dim.x = Math::Rand()*1.5f+1.5f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f);
}
}
}
@@ -238,7 +239,7 @@ bool CAutoSafe::EventProcess(const Event &event)
m_object->FlushCrashShere();
m_object->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 0.0f);
- m_sound->Play(SOUND_FINDING, m_object->RetPosition(0));
+ m_sound->Play(SOUND_FINDING, m_object->GetPosition(0));
m_phase = ASAP_FINISH;
m_progress = 0.0f;
@@ -283,7 +284,7 @@ bool CAutoSafe::EventProcess(const Event &event)
{
if ( m_keyParti[i] != -1 )
{
- m_particule->DeleteParticule(m_keyParti[i]);
+ m_particle->DeleteParticle(m_keyParti[i]);
m_keyParti[i] = -1;
}
}
@@ -293,7 +294,7 @@ bool CAutoSafe::EventProcess(const Event &event)
{
pos = m_keyPos[i];
pos.y += 2.2f;
- m_keyParti[i] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_keyParti[i] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
}
}
}
@@ -306,7 +307,7 @@ bool CAutoSafe::EventProcess(const Event &event)
bool CAutoSafe::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -314,7 +315,7 @@ bool CAutoSafe::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -332,11 +333,11 @@ bool CAutoSafe::CreateInterface(bool bSelect)
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoSafe::RetError()
+Error CAutoSafe::GetError()
{
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
@@ -377,11 +378,11 @@ bool CAutoSafe::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoSafePhase)OpInt(line, "aPhase", ASAP_WAIT);
+ m_phase = static_cast< AutoSafePhase >(OpInt(line, "aPhase", ASAP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
return true;
}
@@ -398,8 +399,8 @@ int CAutoSafe::CountKeys()
float dist, angle, limit, cAngle, oAngle;
int i, index;
- cPos = m_object->RetPosition(0);
- cAngle = m_object->RetAngleY(0);
+ cPos = m_object->GetPosition(0);
+ cAngle = m_object->GetAngleY(0);
for ( index=0 ; index<4 ; index++ )
{
@@ -409,18 +410,18 @@ int CAutoSafe::CountKeys()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
- if ( pObj->RetTruck() != 0 ) continue;
+ oType = pObj->GetType();
+ if ( pObj->GetTruck() != 0 ) continue;
if ( oType != OBJECT_KEYa &&
oType != OBJECT_KEYb &&
oType != OBJECT_KEYc &&
oType != OBJECT_KEYd ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist > 20.0f ) continue;
@@ -482,22 +483,22 @@ void CAutoSafe::LockKeys()
float dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
- if ( pObj->RetTruck() != 0 ) continue;
+ oType = pObj->GetType();
+ if ( pObj->GetTruck() != 0 ) continue;
if ( oType != OBJECT_KEYa &&
oType != OBJECT_KEYb &&
oType != OBJECT_KEYc &&
oType != OBJECT_KEYd ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist > 20.0f ) continue;
@@ -515,22 +516,22 @@ void CAutoSafe::DownKeys(float progress)
float dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
- if ( pObj->RetTruck() != 0 ) continue;
+ oType = pObj->GetType();
+ if ( pObj->GetTruck() != 0 ) continue;
if ( oType != OBJECT_KEYa &&
oType != OBJECT_KEYb &&
oType != OBJECT_KEYc &&
oType != OBJECT_KEYd ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist > 20.0f ) continue;
@@ -550,25 +551,25 @@ void CAutoSafe::DeleteKeys()
int i;
bool bDelete;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
do
{
bDelete = false;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
- if ( pObj->RetTruck() != 0 ) continue;
+ oType = pObj->GetType();
+ if ( pObj->GetTruck() != 0 ) continue;
if ( oType != OBJECT_KEYa &&
oType != OBJECT_KEYb &&
oType != OBJECT_KEYc &&
oType != OBJECT_KEYd ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist > 20.0f ) continue;
@@ -590,18 +591,18 @@ CObject* CAutoSafe::SearchVehicle()
float dist;
int i;
- cPos = m_object->RetPosition(0);
+ cPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( pObj == m_object ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
+ if ( pObj->GetTruck() != 0 ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(oPos, cPos);
if ( dist <= 4.0f ) return pObj;
}
diff --git a/src/object/auto/autosafe.h b/src/object/auto/autosafe.h
index d17435b..3c0bcce 100644
--- a/src/object/auto/autosafe.h
+++ b/src/object/auto/autosafe.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -42,7 +43,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -61,7 +62,7 @@ protected:
float m_progress;
float m_speed;
float m_timeVirus;
- float m_lastParticule;
+ float m_lastParticle;
int m_channelSound;
bool m_bLock;
int m_countKeys;
diff --git a/src/object/auto/autostation.cpp b/src/object/auto/autostation.cpp
index dba4ed8..3771c0f 100644
--- a/src/object/auto/autostation.cpp
+++ b/src/object/auto/autostation.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -20,8 +21,8 @@
#include "object/auto/autostation.h"
#include "common/iman.h"
-#include "old/particule.h"
-#include "old/terrain.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "ui/interface.h"
#include "ui/gauge.h"
@@ -66,7 +67,7 @@ void CAutoStation::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_soundChannel = -1;
m_bLastVirus = false;
@@ -83,22 +84,22 @@ bool CAutoStation::EventProcess(const Event &event)
Math::Point dim;
CObject* vehicule;
CObject* power;
- TerrainRes res;
+ Gfx::TerrainRes res;
float big, energy, used, add, freq;
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( !m_bLastVirus )
{
m_bLastVirus = true;
- m_energyVirus = m_object->RetEnergy();
+ m_energyVirus = m_object->GetEnergy();
}
if ( m_timeVirus <= 0.0f )
@@ -120,10 +121,10 @@ bool CAutoStation::EventProcess(const Event &event)
UpdateInterface(event.rTime);
- big = m_object->RetEnergy();
+ big = m_object->GetEnergy();
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res == TR_POWER )
+ res = m_terrain->GetResource(m_object->GetPosition(0));
+ if ( res == Gfx::TR_POWER )
{
big += event.rTime*0.01f; // recharges the large battery
}
@@ -135,10 +136,10 @@ bool CAutoStation::EventProcess(const Event &event)
vehicule = SearchVehicle();
if ( vehicule != 0 )
{
- power = vehicule->RetPower();
- if ( power != 0 && power->RetCapacity() == 1.0f )
+ power = vehicule->GetPower();
+ if ( power != 0 && power->GetCapacity() == 1.0f )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
add = event.rTime*0.2f;
if ( add > big*4.0f ) add = big*4.0f;
if ( add > 1.0f-energy ) add = 1.0f-energy;
@@ -148,10 +149,10 @@ bool CAutoStation::EventProcess(const Event &event)
big -= add/4.0f; // discharge the large battery
}
- power = vehicule->RetFret();
- if ( power != 0 && power->RetType() == OBJECT_POWER )
+ power = vehicule->GetFret();
+ if ( power != 0 && power->GetType() == OBJECT_POWER )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
add = event.rTime*0.2f;
if ( add > big*4.0f ) add = big*4.0f;
if ( add > 1.0f-energy ) add = 1.0f-energy;
@@ -169,7 +170,7 @@ bool CAutoStation::EventProcess(const Event &event)
freq = 1.0f+3.0f*freq;
if ( m_soundChannel == -1 )
{
- m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0),
+ m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(0),
0.3f, freq, true);
}
m_sound->Frequency(m_soundChannel, freq);
@@ -184,11 +185,11 @@ bool CAutoStation::EventProcess(const Event &event)
}
if ( used != 0.0f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position
pos = Math::Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*20.0f;
@@ -199,7 +200,7 @@ bool CAutoStation::EventProcess(const Event &event)
ppos.z = pos.z;
dim.x = 1.5f;
dim.y = 1.5f;
- m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
#if 0
ppos = pos;
@@ -211,7 +212,7 @@ bool CAutoStation::EventProcess(const Event &event)
speed.y = 2.5f+Math::Rand()*6.0f;
dim.x = Math::Rand()*1.5f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
#else
ppos = pos;
ppos.y += 1.0f;
@@ -222,7 +223,7 @@ bool CAutoStation::EventProcess(const Event &event)
speed.y = 2.5f+Math::Rand()*5.0f;
dim.x = Math::Rand()*1.0f+0.6f;
dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f);
#endif
}
@@ -244,14 +245,14 @@ CObject* CAutoStation::SearchVehicle()
float dist;
int i;
- sPos = m_object->RetPosition(0);
+ sPos = m_object->GetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
@@ -280,7 +281,7 @@ CObject* CAutoStation::SearchVehicle()
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILEdr ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, sPos);
if ( dist <= 5.0f ) return pObj;
}
@@ -289,19 +290,19 @@ CObject* CAutoStation::SearchVehicle()
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoStation::RetError()
+Error CAutoStation::GetError()
{
- TerrainRes res;
+ Gfx::TerrainRes res;
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res != TR_POWER ) return ERR_STATION_NULL;
+ res = m_terrain->GetResource(m_object->GetPosition(0));
+ if ( res != Gfx::TR_POWER ) return ERR_STATION_NULL;
return ERR_OK;
}
@@ -311,7 +312,7 @@ Error CAutoStation::RetError()
bool CAutoStation::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -319,7 +320,7 @@ bool CAutoStation::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -347,23 +348,23 @@ bool CAutoStation::CreateInterface(bool bSelect)
void CAutoStation::UpdateInterface(float rTime)
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
CAuto::UpdateInterface(rTime);
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
if ( pg != 0 )
{
- pg->SetLevel(m_object->RetEnergy());
+ pg->SetLevel(m_object->GetEnergy());
}
}
diff --git a/src/object/auto/autostation.h b/src/object/auto/autostation.h
index 5bf2b72..cb8be2b 100644
--- a/src/object/auto/autostation.h
+++ b/src/object/auto/autostation.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -33,7 +34,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -47,7 +48,7 @@ protected:
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
- float m_lastParticule;
+ float m_lastParticle;
int m_soundChannel;
Math::Vector m_fretPos;
bool m_bLastVirus;
diff --git a/src/object/auto/autotower.cpp b/src/object/auto/autotower.cpp
index 5f185fe..8410086 100644
--- a/src/object/auto/autotower.cpp
+++ b/src/object/auto/autotower.cpp
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -78,7 +79,7 @@ void CAutoTower::Init()
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
}
@@ -93,18 +94,18 @@ bool CAutoTower::EventProcess(const Event &event)
CAuto::EventProcess(event);
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_timeVirus -= event.rTime;
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle += Math::Rand()*0.5f;
m_object->SetAngleY(1, angle);
@@ -125,10 +126,10 @@ bool CAutoTower::EventProcess(const Event &event)
if ( m_progress < 1.0f )
{
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
if ( energy >= ENERGY_FIRE )
{
@@ -153,11 +154,11 @@ bool CAutoTower::EventProcess(const Event &event)
quick = 1.0f;
//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
- angle = m_object->RetAngleY(1);
+ angle = m_object->GetAngleY(1);
angle -= event.rTime*quick*2.0f;
m_object->SetAngleY(1, angle);
- angle = m_object->RetAngleZ(2);
+ angle = m_object->GetAngleZ(2);
angle += event.rTime*quick*0.5f;
if ( angle > 0.0f ) angle = 0.0f;
m_object->SetAngleZ(2, angle);
@@ -165,10 +166,10 @@ bool CAutoTower::EventProcess(const Event &event)
else
{
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
target = SearchTarget(m_targetPos);
@@ -184,16 +185,16 @@ bool CAutoTower::EventProcess(const Event &event)
}
else
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 24.5f;
m_angleYfinal = Math::RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
m_angleYfinal += Math::PI*2.0f;
- m_angleYfinal -= m_object->RetAngleY(0);
- m_angleYactual = Math::NormAngle(m_object->RetAngleY(1));
+ m_angleYfinal -= m_object->GetAngleY(0);
+ m_angleYactual = Math::NormAngle(m_object->GetAngleY(1));
m_angleZfinal = -Math::PI/2.0f;
m_angleZfinal -= Math::RotateAngle(Math::DistanceProjected(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
- m_angleZactual = m_object->RetAngleZ(2);
+ m_angleZactual = m_object->GetAngleZ(2);
m_phase = ATP_TURN;
m_progress = 0.0f;
@@ -218,15 +219,15 @@ bool CAutoTower::EventProcess(const Event &event)
m_object->SetAngleY(1, m_angleYfinal);
m_object->SetAngleZ(2, m_angleZfinal);
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
- energy -= ENERGY_FIRE/power->RetCapacity();
+ energy = power->GetEnergy();
+ energy -= ENERGY_FIRE/power->GetCapacity();
power->SetEnergy(energy);
}
- m_sound->Play(SOUND_GGG, m_object->RetPosition(0));
+ m_sound->Play(SOUND_GGG, m_object->GetPosition(0));
m_phase = ATP_FIRE;
m_progress = 0.0f;
@@ -238,9 +239,9 @@ bool CAutoTower::EventProcess(const Event &event)
{
if ( m_progress == 0.0f )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y += 24.5f;
- m_particule->CreateRay(pos, m_targetPos, PARTIRAY1,
+ m_particle->CreateRay(pos, m_targetPos, Gfx::PARTIRAY1,
Math::Point(5.0f, 5.0f), 1.5f);
}
if ( m_progress >= 1.0f )
@@ -267,30 +268,30 @@ CObject* CAutoTower::SearchTarget(Math::Vector &impact)
float distance, min, radius, speed;
int i;
- iPos = m_object->RetPosition(0);
+ iPos = m_object->GetPosition(0);
min = 1000000.0f;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType != OBJECT_MOTHER &&
oType != OBJECT_ANT &&
oType != OBJECT_SPIDER &&
oType != OBJECT_BEE &&
oType != OBJECT_WORM ) continue;
- if ( !pObj->RetActif() ) continue; // inactive?
+ if ( !pObj->GetActif() ) continue; // inactive?
//? if ( g_researchDone & RESEARCH_QUICK )
if ( false )
{
- physics = pObj->RetPhysics();
+ physics = pObj->GetPhysics();
if ( physics != 0 )
{
- speed = fabs(physics->RetLinMotionX(MO_REASPEED));
+ speed = fabs(physics->GetLinMotionX(MO_REASPEED));
if ( speed > 20.0f ) continue; // moving too fast?
}
}
@@ -306,30 +307,30 @@ CObject* CAutoTower::SearchTarget(Math::Vector &impact)
}
if ( pBest == 0 ) return 0;
- impact = pBest->RetPosition(0);
+ impact = pBest->GetPosition(0);
return pBest;
}
-// Returns an error due the state of the automation.
+// Geturns an error due the state of the automation.
-Error CAutoTower::RetError()
+Error CAutoTower::GetError()
{
CObject* power;
- if ( m_object->RetVirusMode() )
+ if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 )
{
return ERR_TOWER_POWER; // no battery
}
else
{
- if ( power->RetEnergy() < ENERGY_FIRE )
+ if ( power->GetEnergy() < ENERGY_FIRE )
{
return ERR_TOWER_ENERGY; // not enough energy
}
@@ -361,14 +362,14 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
{
if ( m_partiStop[i] != -1 )
{
- m_particule->DeleteParticule(m_partiStop[i]);
+ m_particle->DeleteParticle(m_partiStop[i]);
m_partiStop[i] = -1;
}
}
return;
}
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 2.0f;
@@ -380,7 +381,7 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
{
if ( m_partiStop[i] != -1 )
{
- m_particule->DeleteParticule(m_partiStop[i]);
+ m_particle->DeleteParticle(m_partiStop[i]);
m_partiStop[i] = -1;
}
}
@@ -392,8 +393,9 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
pos.y = 18.0f;
pos.z = listpos[i*2+1];
pos = Transform(*mat, pos);
- m_partiStop[i] = m_particule->CreateParticule(pos, speed,
- dim, PARTISELR,
+
+ m_partiStop[i] = m_particle->CreateParticle(pos, speed,
+ dim, Gfx::PARTISELR,
1.0f, 0.0f, 0.0f);
}
}
@@ -405,7 +407,7 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
bool CAutoTower::CreateInterface(bool bSelect)
{
- CWindow* pw;
+ Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
@@ -413,7 +415,7 @@ bool CAutoTower::CreateInterface(bool bSelect)
if ( !bSelect ) return true;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
@@ -447,8 +449,8 @@ bool CAutoTower::CreateInterface(bool bSelect)
void CAutoTower::UpdateInterface(float rTime)
{
- CWindow* pw;
- CGauge* pg;
+ Ui::CWindow* pw;
+ Ui::CGauge* pg;
CObject* power;
float energy;
@@ -457,19 +459,19 @@ void CAutoTower::UpdateInterface(float rTime)
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
- if ( !m_object->RetSelect() ) return;
+ if ( !m_object->GetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
if ( pg != 0 )
{
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
pg->SetLevel(energy);
}
@@ -524,7 +526,7 @@ bool CAutoTower::Read(char *line)
CAuto::Read(line);
- m_phase = (AutoTowerPhase)OpInt(line, "aPhase", ATP_WAIT);
+ m_phase = static_cast< AutoTowerPhase >(OpInt(line, "aPhase", ATP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_targetPos = OpDir(line, "aTargetPos");
diff --git a/src/object/auto/autotower.h b/src/object/auto/autotower.h
index c9393ff..b29ba85 100644
--- a/src/object/auto/autotower.h
+++ b/src/object/auto/autotower.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -44,7 +45,7 @@ public:
void Init();
bool EventProcess(const Event &event);
- Error RetError();
+ Error GetError();
bool CreateInterface(bool bSelect);
@@ -63,7 +64,7 @@ protected:
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
- float m_lastParticule;
+ float m_lastParticle;
Math::Vector m_targetPos;
float m_angleYactual;
float m_angleZactual;
diff --git a/src/object/brain.cpp b/src/object/brain.cpp
index ef55e73..e322a3d 100644
--- a/src/object/brain.cpp
+++ b/src/object/brain.cpp
@@ -15,55 +15,55 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include <stdio.h>
-
+// #include <stdio.h>
+//
#include "object/brain.h"
-
-#include "CBot/CBotDll.h"
-#include "common/struct.h"
-#include "math/geometry.h"
-#include "math/const.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/language.h"
-#include "common/global.h"
-#include "common/event.h"
+//
+// #include "CBot/CBotDll.h"
+// #include "common/struct.h"
+// #include "math/geometry.h"
+// #include "math/const.h"
+// #include "old/d3dengine.h"
+// #include "old/d3dmath.h"
+// #include "common/language.h"
+// #include "common/global.h"
+// #include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
-#include "common/restext.h"
-#include "old/math3d.h"
-#include "object/robotmain.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/camera.h"
-#include "object/object.h"
-#include "physics/physics.h"
-#include "object/motion/motion.h"
-#include "object/motion/motionspider.h"
-#include "old/pyro.h"
+// #include "common/restext.h"
+// #include "old/math3d.h"
+// #include "object/robotmain.h"
+// #include "old/terrain.h"
+// #include "old/water.h"
+// #include "old/camera.h"
+// #include "object/object.h"
+// #include "physics/physics.h"
+// #include "object/motion/motion.h"
+// #include "object/motion/motionspider.h"
+// #include "old/pyro.h"
#include "object/task/taskmanager.h"
-#include "object/task/task.h"
-#include "object/task/taskmanip.h"
-#include "object/task/taskflag.h"
-#include "object/task/taskshield.h"
+// #include "object/task/task.h"
+// #include "object/task/taskmanip.h"
+// #include "object/task/taskflag.h"
+// #include "object/task/taskshield.h"
#include "script/script.h"
-#include "ui/studio.h"
-#include "ui/interface.h"
-#include "ui/button.h"
-#include "ui/color.h"
-#include "ui/edit.h"
-#include "ui/list.h"
-#include "ui/label.h"
-#include "ui/group.h"
-#include "ui/gauge.h"
+// #include "ui/studio.h"
+// #include "ui/interface.h"
+// #include "ui/button.h"
+// #include "ui/color.h"
+// #include "ui/edit.h"
+// #include "ui/list.h"
+// #include "ui/label.h"
+// #include "ui/group.h"
+// #include "ui/gauge.h"
#include "ui/slider.h"
-#include "ui/compass.h"
-#include "ui/target.h"
+// #include "ui/compass.h"
+// #include "ui/target.h"
#include "ui/window.h"
-#include "ui/displaytext.h"
-#include "old/text.h"
-#include "old/sound.h"
-#include "old/particule.h"
+// #include "ui/displaytext.h"
+// #include "old/text.h"
+#include "sound/sound.h"
+// #include "old/particule.h"
#include "script/cmdtoken.h"
@@ -82,20 +82,21 @@ CBrain::CBrain(CInstanceManager* iMan, CObject* object)
m_iMan->AddInstance(CLASS_BRAIN, this, 100);
m_object = object;
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_interface = static_cast<CInterface*>(m_iMan->SearchInstance(CLASS_INTERFACE));
+ m_displayText = static_cast<CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
+ m_particle = static_cast<CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
m_physics = 0;
m_motion = 0;
m_primaryTask = 0;
m_secondaryTask = 0;
- m_studio = 0;
+ // TODO uncoment when ui/studio will be implemented.
+ // m_studio = 0;
m_program = -1;
m_bActivity = true;
@@ -142,7 +143,8 @@ CBrain::~CBrain()
delete m_primaryTask;
delete m_secondaryTask;
- delete m_studio;
+ // TODO uncoment when ui/studio will be implemented.
+ // delete m_studio;
delete m_traceRecordBuffer;
m_iMan->DeleteInstance(CLASS_BRAIN, this);
}
@@ -169,7 +171,8 @@ void CBrain::DeleteObject(bool bAll)
}
}
- if ( m_studio != 0 ) // current edition?
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( m_studio != 0 ) // current edition?
{
StopEditScript(true);
}
@@ -213,13 +216,13 @@ bool CBrain::Read(char *line)
bool CBrain::EventProcess(const Event &event)
{
- CWindow* pw;
- CControl* pc;
- CSlider* ps;
- EventMsg action;
- ObjectType type;
- Error err;
- float axeX, axeY, axeZ, factor;
+ Ui::CWindow* pw;
+ Ui::CControl* pc;
+ Ui::CSlider* ps;
+ Event action;
+ ObjectType type;
+ Error err;
+ float axeX, axeY, axeZ, factor;
type = m_object->RetType();
@@ -240,7 +243,7 @@ bool CBrain::EventProcess(const Event &event)
event.param == m_engine->RetKey(KEYRANK_ACTION, 1) ) &&
!m_main->RetEditLock() )
{
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
pc = pw->SearchControl(m_defaultEnter);
@@ -270,10 +273,11 @@ bool CBrain::EventProcess(const Event &event)
EventFrame(event);
}
+ // TODO uncoment when ui/studio will be implemented.
if ( m_object->RetSelect() && // robot selected?
- m_studio != 0 ) // current issue?
+ /* m_studio != 0 */ ) // current issue?
{
- m_studio->EventProcess(event);
+ // m_studio->EventProcess(event);
if ( action == EVENT_OBJECT_PROGRUN )
{
@@ -591,10 +595,10 @@ bool CBrain::EventProcess(const Event &event)
if ( action == EVENT_OBJECT_DIMSHIELD )
{
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
- ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
+ ps = (Ui::CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
if ( ps != 0 )
{
m_object->SetParam((ps->RetVisibleValue()-(RADIUS_SHIELD_MIN/g_unit))/((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit));
@@ -687,7 +691,7 @@ bool CBrain::EventProcess(const Event &event)
TraceRecordStart();
}
UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
UpdateScript(pw);
@@ -701,7 +705,7 @@ bool CBrain::EventProcess(const Event &event)
TraceRecordStop();
}
UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
UpdateScript(pw);
@@ -765,10 +769,11 @@ bool CBrain::EventFrame(const Event &event)
m_sound->Position(m_soundChannelAlarm, m_object->RetPosition(0));
}
- if ( m_studio != 0 ) // �urrent edition?
- {
- m_studio->EventProcess(event);
- }
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( m_studio != 0 ) // current edition?
+ // {
+ // m_studio->EventProcess(event);
+ // }
UpdateInterface(event.rTime);
@@ -891,8 +896,9 @@ void CBrain::StartEditScript(int rank, char* name)
m_script[rank] = new CScript(m_iMan, m_object, &m_secondaryTask);
}
- m_studio = new CStudio(m_iMan);
- m_studio->StartEditScript(m_script[rank], name, rank);
+ // TODO uncoment when ui/studio will be implemented.
+ // m_studio = new CStudio(m_iMan);
+ // m_studio->StartEditScript(m_script[rank], name, rank);
}
// End of editing a program.
@@ -901,10 +907,11 @@ void CBrain::StopEditScript(bool bCancel)
{
if ( !bCancel ) SetActiveVirus(false);
- if ( !m_studio->StopEditScript(bCancel) ) return;
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( !m_studio->StopEditScript(bCancel) ) return;
- delete m_studio;
- m_studio = 0;
+ // delete m_studio;
+ // m_studio = 0;
CreateInterface(true); // puts the control buttons
}
@@ -1209,7 +1216,7 @@ void CBrain::GroundFlat()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 40.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGFLAT, 1.0f);
+ m_particle->CreateParticle(pos, speed, dim, PARTIGFLAT, 1.0f);
}
@@ -1227,17 +1234,17 @@ void CBrain::ColorFlag(int color)
bool CBrain::CreateInterface(bool bSelect)
{
ObjectType type;
- CWindow* pw;
+ Ui::CWindow* pw;
CButton* pb;
CColor* pc;
- CSlider* ps;
+ Ui::CSlider* ps;
CTarget* pt;
CLabel* pl;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
char name[100];
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
pw->Flush(); // destroys the window buttons
@@ -1253,7 +1260,7 @@ bool CBrain::CreateInterface(bool bSelect)
if ( !m_main->RetShowMap() ) dim.x = 640.0f/640.0f;
dim.y = 86.0f/480.0f;
m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0);
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return false;
m_object->GetTooltipName(name);
@@ -1926,7 +1933,7 @@ bool CBrain::CreateInterface(bool bSelect)
void CBrain::UpdateInterface(float rTime)
{
- CWindow* pw;
+ Ui::CWindow* pw;
#if _TEEN
CButton* pb;
#endif
@@ -1956,7 +1963,7 @@ void CBrain::UpdateInterface(float rTime)
return;
}
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
@@ -2130,9 +2137,9 @@ void CBrain::UpdateInterface(float rTime)
void CBrain::UpdateInterface()
{
ObjectType type;
- CWindow* pw;
+ Ui::CWindow* pw;
CButton* pb;
- CSlider* ps;
+ Ui::CSlider* ps;
#if _TEEN
CColor* pc;
int color;
@@ -2142,7 +2149,7 @@ void CBrain::UpdateInterface()
if ( !m_object->RetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
type = m_object->RetType();
@@ -2235,7 +2242,7 @@ void CBrain::UpdateInterface()
DefaultEnter (pw, EVENT_OBJECT_ENDSHIELD, false);
}
- ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
+ ps = (Ui::CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
if ( ps != 0 )
{
ps->SetVisibleValue((RADIUS_SHIELD_MIN/g_unit)+m_object->RetParam()*((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit));
@@ -2438,7 +2445,7 @@ void CBrain::UpdateInterface()
// Updates the list of programs.
-void CBrain::UpdateScript(CWindow *pw)
+void CBrain::UpdateScript(Ui::CWindow *pw)
{
CList* pl;
char name[100];
@@ -2488,10 +2495,10 @@ void CBrain::UpdateScript(CWindow *pw)
int CBrain::RetSelScript()
{
- CWindow* pw;
+ Ui::CWindow* pw;
CList* pl;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return -1;
pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST);
@@ -2504,12 +2511,12 @@ int CBrain::RetSelScript()
void CBrain::BlinkScript(bool bEnable)
{
- CWindow* pw;
+ Ui::CWindow* pw;
CList* pl;
if ( !m_object->RetSelect() ) return; // robot not selected?
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST);
@@ -2520,9 +2527,9 @@ void CBrain::BlinkScript(bool bEnable)
// Check the status of a button interface.
-void CBrain::CheckInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::CheckInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2532,9 +2539,9 @@ void CBrain::CheckInterface(CWindow *pw, EventMsg event, bool bState)
// Changes the state of a button interface.
-void CBrain::EnableInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::EnableInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2544,9 +2551,9 @@ void CBrain::EnableInterface(CWindow *pw, EventMsg event, bool bState)
// Changes the state of a button on the interface.
-void CBrain::DeadInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::DeadInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2556,9 +2563,9 @@ void CBrain::DeadInterface(CWindow *pw, EventMsg event, bool bState)
// Change the default input state of a button interface.
-void CBrain::DefaultEnter(CWindow *pw, EventMsg event, bool bState)
+void CBrain::DefaultEnter(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2708,7 +2715,7 @@ bool CBrain::ReadSoluce(char* filename)
// Load a script with a text file.
-bool CBrain::ReadProgram(int rank, char* filename)
+bool CBrain::ReadProgram(int rank, const char* filename)
{
if ( m_script[rank] == 0 )
{
diff --git a/src/object/brain.h b/src/object/brain.h
index 0220ffc..b1ef9bc 100644
--- a/src/object/brain.h
+++ b/src/object/brain.h
@@ -19,7 +19,7 @@
#pragma once
-#include <stdio.h>
+// #include <stdio.h>
#include "common/misc.h"
#include "common/event.h"
@@ -30,10 +30,6 @@
class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-class CWater;
-class CCamera;
class CObject;
class CPhysics;
class CMotion;
@@ -44,8 +40,18 @@ class CDisplayText;
class CScript;
class CRobotMain;
class CStudio;
-class CSound;
-class CParticule;
+class CSoundInterface;
+class CParticle;
+
+namespace Gfx
+{
+
+class CEngine;
+class CTerrain;
+class CWater;
+class CCamera;
+
+} /* Gfx */
const int BRAINMAXSCRIPT = 10;
@@ -88,29 +94,29 @@ public:
bool IsBusy();
void SetActivity(bool bMode);
- bool RetActivity();
+ bool GetActivity();
bool IsProgram();
bool ProgramExist(int rank);
void RunProgram(int rank);
int FreeProgram();
- int RetProgram();
+ int GetProgram();
void StopProgram();
void StopTask();
bool IntroduceVirus();
void SetActiveVirus(bool bActive);
- bool RetActiveVirus();
+ bool GetActiveVirus();
void SetScriptRun(int rank);
- int RetScriptRun();
+ int GetScriptRun();
void SetScriptName(int rank, char *name);
- char* RetScriptName(int rank);
+ char* GetScriptName(int rank);
void SetSoluceName(char *name);
- char* RetSoluceName();
+ char* GetSoluceName();
bool ReadSoluce(char* filename);
- bool ReadProgram(int rank, char* filename);
- bool RetCompile(int rank);
+ bool ReadProgram(int rank, const char* filename);
+ bool GetCompile(int rank);
bool WriteProgram(int rank, char* filename);
bool ReadStack(FILE *file);
bool WriteStack(FILE *file);
@@ -144,13 +150,13 @@ protected:
void ColorFlag(int color);
void UpdateScript(CWindow *pw);
- int RetSelScript();
+ int GetSelScript();
void BlinkScript(bool bEnable);
- void CheckInterface(CWindow *pw, EventMsg event, bool bState);
- void EnableInterface(CWindow *pw, EventMsg event, bool bState);
- void DeadInterface(CWindow *pw, EventMsg event, bool bState);
- void DefaultEnter(CWindow *pw, EventMsg event, bool bState=true);
+ void CheckInterface(CWindow *pw, EventType event, bool bState);
+ void EnableInterface(CWindow *pw, EventType event, bool bState);
+ void DeadInterface(CWindow *pw, EventType event, bool bState);
+ void DefaultEnter(CWindow *pw, EventType event, bool bState=true);
void TraceRecordStart();
void TraceRecordFrame();
@@ -159,60 +165,60 @@ protected:
bool TraceRecordPut(char *buffer, int max, TraceOper oper, float param);
protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
- CWater* m_water;
- CCamera* m_camera;
- CObject* m_object;
- CPhysics* m_physics;
- CMotion* m_motion;
- CInterface* m_interface;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CStudio* m_studio;
- CSound* m_sound;
- CParticule* m_particule;
- CTaskManager* m_primaryTask;
- CTaskManager* m_secondaryTask;
-
- CScript* m_script[BRAINMAXSCRIPT];
- int m_selScript; // rank of the selected script
- int m_program; // rank of the executed program / ​​-1
- bool m_bActivity;
- bool m_bBurn;
- bool m_bActiveVirus;
-
- int m_scriptRun;
- char m_scriptName[BRAINMAXSCRIPT][50];
- char m_soluceName[50];
-
- EventMsg m_buttonAxe;
- EventMsg m_manipStyle;
- EventMsg m_defaultEnter;
- EventMsg m_interfaceEvent[100];
-
- CObject* m_antTarget;
- CObject* m_beeBullet;
- float m_beeBulletSpeed;
- Math::Vector m_startPos;
- float m_time;
- float m_burnTime;
- float m_lastUpdateTime;
- float m_lastHumanTime;
- float m_lastSpiderTime;
- float m_lastWormTime;
- float m_lastBulletTime;
- float m_lastAlarmTime;
- int m_soundChannelAlarm;
- int m_flagColor;
-
- bool m_bTraceRecord;
- TraceOper m_traceOper;
- Math::Vector m_tracePos;
- float m_traceAngle;
- int m_traceColor;
- int m_traceRecordIndex;
- TraceRecord* m_traceRecordBuffer;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ CObject* m_object;
+ CPhysics* m_physics;
+ CMotion* m_motion;
+ CInterface* m_interface;
+ CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CStudio* m_studio;
+ CSoundInterface* m_sound;
+ CParticle* m_particle;
+ CTaskManager* m_primaryTask;
+ CTaskManager* m_secondaryTask;
+
+ CScript* m_script[BRAINMAXSCRIPT];
+ int m_selScript; // rank of the selected script
+ int m_program; // rank of the executed program / ​​-1
+ bool m_bActivity;
+ bool m_bBurn;
+ bool m_bActiveVirus;
+
+ int m_scriptRun;
+ char m_scriptName[BRAINMAXSCRIPT][50];
+ char m_soluceName[50];
+
+ EventType m_buttonAxe;
+ EventType m_manipStyle;
+ EventType m_defaultEnter;
+ EventType m_interfaceEvent[100];
+
+ CObject* m_antTarget;
+ CObject* m_beeBullet;
+ float m_beeBulletSpeed;
+ Math::Vector m_startPos;
+ float m_time;
+ float m_burnTime;
+ float m_lastUpdateTime;
+ float m_lastHumanTime;
+ float m_lastSpiderTime;
+ float m_lastWormTime;
+ float m_lastBulletTime;
+ float m_lastAlarmTime;
+ int m_soundChannelAlarm;
+ int m_flagColor;
+
+ bool m_bTraceRecord;
+ TraceOper m_traceOper;
+ Math::Vector m_tracePos;
+ float m_traceAngle;
+ int m_traceColor;
+ int m_traceRecordIndex;
+ TraceRecord* m_traceRecordBuffer;
};
diff --git a/src/object/mainmovie.h b/src/object/mainmovie.h
index 23721fb..0c8d51c 100644
--- a/src/object/mainmovie.h
+++ b/src/object/mainmovie.h
@@ -25,13 +25,15 @@
class CInstanceManager;
class CEvent;
-class CD3DEngine;
class CInterface;
class CRobotMain;
class CCamera;
-class CSound;
-
+class CSoundInterface;
+namespace Gfx
+{
+ class CEngine;
+} /* Gfx */
enum MainMovieType
@@ -61,17 +63,17 @@ protected:
protected:
CInstanceManager* m_iMan;
- CEvent* m_event;
- CD3DEngine* m_engine;
- CInterface* m_interface;
- CRobotMain* m_main;
- CCamera* m_camera;
- CSound* m_sound;
-
- MainMovieType m_type;
- MainMovieType m_stopType;
- float m_speed;
- float m_progress;
+ CEvent* m_event;
+ Gfx::CEngine* m_engine;
+ CInterface* m_interface;
+ CRobotMain* m_main;
+ CCamera* m_camera;
+ CSoundInterface* m_sound;
+
+ MainMovieType m_type;
+ MainMovieType m_stopType;
+ float m_speed;
+ float m_progress;
Math::Vector m_initialEye;
Math::Vector m_initialLookat;
Math::Vector m_finalEye[2];
diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp
index 6278627..6b22471 100644
--- a/src/object/motion/motion.cpp
+++ b/src/object/motion/motion.cpp
@@ -95,16 +95,16 @@ bool CMotion::EventProcess(const Event &event)
Math::Vector pos, dir;
float time;
- if ( m_object->RetType() != OBJECT_TOTO &&
- m_engine->RetPause() ) return true;
+ if ( m_object->GetType() != OBJECT_TOTO &&
+ m_engine->GetPause() ) return true;
if ( event.event != EVENT_FRAME ) return true;
m_progress += event.rTime*m_actionTime;
if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
- pos = m_object->RetPosition(0);
- if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
+ pos = m_object->GetPosition(0);
+ if ( pos.y < m_water->GetLevel(m_object) ) // underwater?
{
time = event.rTime*3.0f; // everything is slower
}
@@ -113,19 +113,19 @@ bool CMotion::EventProcess(const Event &event)
time = event.rTime*10.0f;
}
- dir = m_object->RetLinVibration();
+ dir = m_object->GetLinVibration();
dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
m_object->SetLinVibration(dir);
- dir = m_object->RetCirVibration();
+ dir = m_object->GetCirVibration();
dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
m_object->SetCirVibration(dir);
- dir = m_object->RetInclinaison();
+ dir = m_object->GetInclinaison();
dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
@@ -148,9 +148,9 @@ Error CMotion::SetAction(int action, float time)
return ERR_OK;
}
-// Returns the current action.
+// Geturns the current action.
-int CMotion::RetAction()
+int CMotion::GetAction()
{
return m_actionType;
}
@@ -163,7 +163,7 @@ bool CMotion::SetParam(int rank, float value)
return false;
}
-float CMotion::RetParam(int rank)
+float CMotion::GetParam(int rank)
{
return 0.0f;
}
@@ -208,7 +208,7 @@ void CMotion::SetLinVibration(Math::Vector dir)
m_linVibration = dir;
}
-Math::Vector CMotion::RetLinVibration()
+Math::Vector CMotion::GetLinVibration()
{
return m_linVibration;
}
@@ -220,7 +220,7 @@ void CMotion::SetCirVibration(Math::Vector dir)
m_cirVibration = dir;
}
-Math::Vector CMotion::RetCirVibration()
+Math::Vector CMotion::GetCirVibration()
{
return m_cirVibration;
}
@@ -232,7 +232,7 @@ void CMotion::SetInclinaison(Math::Vector dir)
m_inclinaison = dir;
}
-Math::Vector CMotion::RetInclinaison()
+Math::Vector CMotion::GetInclinaison()
{
return m_inclinaison;
}
diff --git a/src/object/motion/motion.h b/src/object/motion/motion.h
index 9828283..2ec5c5d 100644
--- a/src/object/motion/motion.h
+++ b/src/object/motion/motion.h
@@ -51,20 +51,20 @@ public:
virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
virtual bool EventProcess(const Event &event);
virtual Error SetAction(int action, float time=0.2f);
- virtual int RetAction();
+ virtual int GetAction();
virtual bool SetParam(int rank, float value);
- virtual float RetParam(int rank);
+ virtual float GetParam(int rank);
virtual bool Write(char *line);
virtual bool Read(char *line);
virtual void SetLinVibration(Math::Vector dir);
- virtual Math::Vector RetLinVibration();
+ virtual Math::Vector GetLinVibration();
virtual void SetCirVibration(Math::Vector dir);
- virtual Math::Vector RetCirVibration();
+ virtual Math::Vector GetCirVibration();
virtual void SetInclinaison(Math::Vector dir);
- virtual Math::Vector RetInclinaison();
+ virtual Math::Vector GetInclinaison();
protected:
diff --git a/src/object/motion/motionvehicle.h b/src/object/motion/motionvehicle.h
index 5ca97cd..ca60c1e 100644
--- a/src/object/motion/motionvehicle.h
+++ b/src/object/motion/motionvehicle.h
@@ -33,11 +33,11 @@ public:
bool Create(Math::Vector pos, float angle, ObjectType type, float power);
bool EventProcess(const Event &event);
- bool RetTraceDown();
+ bool GetTraceDown();
void SetTraceDown(bool bDown);
- int RetTraceColor();
+ int GetTraceColor();
void SetTraceColor(int color);
- float RetTraceWidth();
+ float GetTraceWidth();
void SetTraceWidth(float width);
protected:
diff --git a/src/object/object.cpp b/src/object/object.cpp
index e2e52e5..c29e59b 100644
--- a/src/object/object.cpp
+++ b/src/object/object.cpp
@@ -17,76 +17,74 @@
// object.cpp
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
+//---------CBot
#include "CBot/CBotDll.h"
-#include "common/struct.h"
-#include "math/const.h"
-#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "old/d3dutil.h"
+
+//---------Common
#include "common/global.h"
-#include "common/event.h"
-#include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
-#include "old/math3d.h"
-#include "object/mainmovie.h"
-#include "object/robotmain.h"
-#include "old/light.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/blitz.h"
-#include "old/camera.h"
-#include "old/particule.h"
-#include "physics/physics.h"
-#include "object/brain.h"
-#include "object/motion/motion.h"
-#include "object/motion/motionhuman.h"
-#include "object/motion/motiontoto.h"
-#include "object/motion/motionvehicle.h"
-#include "object/motion/motionmother.h"
-#include "object/motion/motionant.h"
-#include "object/motion/motionspider.h"
-#include "object/motion/motionbee.h"
-#include "object/motion/motionworm.h"
-#include "old/modfile.h"
+
+//---------Graphic
+#include "graphics/engine/lightman.h"
+#include "graphics/engine/lightning.h"
+#include "graphics/engine/modelfile.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/pyro.h"
+#include "graphics/engine/terrain.h"
+
+//---------Math
+#include "math/geometry.h"
+
+//---------Object
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
-#include "object/auto/autoportico.h"
+#include "object/auto/autoconvert.h"
#include "object/auto/autoderrick.h"
-#include "object/auto/autofactory.h"
-#include "object/auto/autorepair.h"
#include "object/auto/autodestroyer.h"
-#include "object/auto/autostation.h"
-#include "object/auto/autoenergy.h"
-#include "object/auto/autoconvert.h"
-#include "object/auto/autotower.h"
-#include "object/auto/autoresearch.h"
-#include "object/auto/autolabo.h"
-#include "object/auto/autonuclear.h"
-#include "object/auto/autoradar.h"
#include "object/auto/autoegg.h"
-#include "object/auto/autonest.h"
-#include "object/auto/autoroot.h"
+#include "object/auto/autoenergy.h"
+#include "object/auto/autofactory.h"
#include "object/auto/autoflag.h"
+#include "object/auto/autohuston.h"
#include "object/auto/autoinfo.h"
#include "object/auto/autojostle.h"
+#include "object/auto/autokid.h"
+#include "object/auto/autolabo.h"
+#include "object/auto/automush.h"
+#include "object/auto/autonest.h"
+#include "object/auto/autonuclear.h"
#include "object/auto/autopara.h"
+#include "object/auto/autoportico.h"
+#include "object/auto/autoradar.h"
+#include "object/auto/autorepair.h"
+#include "object/auto/autoresearch.h"
+#include "object/auto/autoroot.h"
#include "object/auto/autosafe.h"
-#include "object/auto/autohuston.h"
-#include "object/auto/automush.h"
-#include "object/auto/autokid.h"
-#include "object/task/task.h"
-#include "old/pyro.h"
-#include "ui/displaytext.h"
-#include "script/cmdtoken.h"
-#include "script/cbottoken.h"
-#include "old/sound.h"
+#include "object/auto/autostation.h"
+#include "object/auto/autotower.h"
+#include "object/brain.h"
+#include "object/motion/motion.h"
+#include "object/motion/motionant.h"
+#include "object/motion/motionbee.h"
+#include "object/motion/motionhuman.h"
+#include "object/motion/motionmother.h"
+#include "object/motion/motionspider.h"
+#include "object/motion/motiontoto.h"
+#include "object/motion/motionvehicle.h"
+#include "object/motion/motionworm.h"
#include "object/object.h"
+#include "object/robotmain.h"
+
+//---------Physics
+#include "physics/physics.h"
+
+//---------Script
+#include "script/cbottoken.h"
+#include "script/cmdtoken.h"
+
+//---------Ui
+#include "ui/displaytext.h"
@@ -116,7 +114,7 @@ static float debug_arm3 = 0.0f;
void uObject(CBotVar* botThis, void* user)
{
- CObject* object = (CObject*)user;
+ CObject* object = static_cast<CObject*>(user);
CObject* power;
CObject* fret;
CPhysics* physics;
@@ -128,19 +126,19 @@ void uObject(CBotVar* botThis, void* user)
if ( object == 0 ) return;
- physics = object->RetPhysics();
+ physics = object->GetPhysics();
// Updates the object's type.
pVar = botThis->GetItemList(); // "category"
- type = object->RetType();
- pVar->SetValInt(type, object->RetName());
+ type = object->GetType();
+ pVar->SetValInt(type, object->GetName());
// Updates the position of the object.
pVar = pVar->GetNext(); // "position"
- if ( object->RetTruck() == 0 )
+ if ( object->GetTruck() == 0 )
{
- pos = object->RetPosition(0);
- pos.y -= object->RetWaterLevel(); // relative to sea level!
+ pos = object->GetPosition(0);
+ pos.y -= object->GetWaterLevel(); // relative to sea level!
pSub = pVar->GetItemList(); // "x"
pSub->SetValFloat(pos.x/g_unit);
pSub = pSub->GetNext(); // "y"
@@ -159,8 +157,8 @@ void uObject(CBotVar* botThis, void* user)
}
// Updates the angle.
- pos = object->RetAngle(0);
- pos += object->RetInclinaison();
+ pos = object->GetAngle(0);
+ pos += object->GetInclinaison();
pVar = pVar->GetNext(); // "orientation"
pVar->SetValFloat(360.0f-Math::Mod(pos.y*180.0f/Math::PI, 360.0f));
pVar = pVar->GetNext(); // "pitch"
@@ -170,47 +168,47 @@ void uObject(CBotVar* botThis, void* user)
// Updates the energy level of the object.
pVar = pVar->GetNext(); // "energyLevel"
- value = object->RetEnergy();
+ value = object->GetEnergy();
pVar->SetValFloat(value);
// Updates the shield level of the object.
pVar = pVar->GetNext(); // "shieldLevel"
- value = object->RetShield();
+ value = object->GetShield();
pVar->SetValFloat(value);
// Updates the temperature of the reactor.
pVar = pVar->GetNext(); // "temperature"
if ( physics == 0 ) value = 0.0f;
- else value = 1.0f-physics->RetReactorRange();
+ else value = 1.0f-physics->GetReactorRange();
pVar->SetValFloat(value);
// Updates the height above the ground.
pVar = pVar->GetNext(); // "altitude"
if ( physics == 0 ) value = 0.0f;
- else value = physics->RetFloorHeight();
+ else value = physics->GetFloorHeight();
pVar->SetValFloat(value/g_unit);
// Updates the lifetime of the object.
pVar = pVar->GetNext(); // "lifeTime"
- value = object->RetAbsTime();
+ value = object->GetAbsTime();
pVar->SetValFloat(value);
// Updates the material of the object.
pVar = pVar->GetNext(); // "material"
- iValue = object->RetMaterial();
+ iValue = object->GetMaterial();
pVar->SetValInt(iValue);
// Updates the type of battery.
pVar = pVar->GetNext(); // "energyCell"
- power = object->RetPower();
+ power = object->GetPower();
if ( power == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(power->RetBotVar());
+ else pVar->SetPointer(power->GetBotVar());
// Updates the transported object's type.
pVar = pVar->GetNext(); // "load"
- fret = object->RetFret();
+ fret = object->GetFret();
if ( fret == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(fret->RetBotVar());
+ else pVar->SetPointer(fret->GetBotVar());
}
@@ -225,15 +223,15 @@ CObject::CObject(CInstanceManager* iMan)
m_iMan = iMan;
m_iMan->AddInstance(CLASS_OBJECT, this, 500);
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_physics = 0;
m_brain = 0;
m_motion = 0;
@@ -250,7 +248,7 @@ CObject::CObject(CInstanceManager* iMan)
m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_power = 0;
m_fret = 0;
@@ -281,7 +279,7 @@ CObject::CObject(CInstanceManager* iMan)
m_shotTime = 0.0f;
m_bVirusMode = false;
m_virusTime = 0.0f;
- m_lastVirusParticule = 0.0f;
+ m_lastVirusParticle = 0.0f;
m_totalDesectList = 0;
m_bLock = false;
m_bExplo = false;
@@ -297,7 +295,7 @@ CObject::CObject(CInstanceManager* iMan)
m_proxyDistance = 60.0f;
m_param = 0.0f;
- ZeroMemory(&m_character, sizeof(Character));
+ memset(&m_character, 0, sizeof(m_character));
m_character.wheelFront = 1.0f;
m_character.wheelBack = 1.0f;
m_character.wheelLeft = 1.0f;
@@ -309,7 +307,7 @@ CObject::CObject(CInstanceManager* iMan)
m_resetAngle = Math::Vector(0.0f, 0.0f, 0.0f);
m_resetRun = -1;
- m_cameraType = CAMERA_BACK;
+ m_cameraType = Gfx::CAM_TYPE_BACK;
m_cameraDist = 50.0f;
m_bCameraLock = false;
@@ -376,7 +374,7 @@ CObject::~CObject()
void CObject::DeleteObject(bool bAll)
{
CObject* pObj;
- CPyro* pPyro;
+ Gfx::CPyro* pPyro;
int i;
if ( m_botVar != 0 )
@@ -384,14 +382,14 @@ void CObject::DeleteObject(bool bAll)
m_botVar->SetUserPtr(OBJECTDELETED);
}
- if ( m_camera->RetObject() == this )
+ if ( m_camera->GetObject() == this )
{
m_camera->SetObject(0);
}
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
pObj->DeleteDeselList(this);
@@ -400,29 +398,29 @@ void CObject::DeleteObject(bool bAll)
if ( !bAll )
{
#if 0
- type = m_camera->RetType();
- if ( (type == CAMERA_BACK ||
- type == CAMERA_FIX ||
- type == CAMERA_EXPLO ||
- type == CAMERA_ONBOARD) &&
- m_camera->RetObject() == this )
+ type = m_camera->GetType();
+ if ( (type == Gfx::CAM_TYPE_BACK ||
+ type == Gfx::CAM_TYPE_FIX ||
+ type == Gfx::CAM_TYPE_EXPLO ||
+ type == Gfx::CAM_TYPE_ONBOARD) &&
+ m_camera->GetObject() == this )
{
- pObj = m_main->SearchNearest(RetPosition(0), this);
+ pObj = m_main->SearchNearest(GetPosition(0), this);
if ( pObj == 0 )
{
m_camera->SetObject(0);
- m_camera->SetType(CAMERA_FREE);
+ m_camera->SetType(Gfx::CAM_TYPE_FREE);
}
else
{
m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
}
#endif
for ( i=0 ; i<1000000 ; i++ )
{
- pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i);
+ pPyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, i));
if ( pPyro == 0 ) break;
pPyro->CutObjectLink(this); // the object no longer exists
@@ -453,7 +451,7 @@ void CObject::DeleteObject(bool bAll)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field
+ m_terrain->DeleteBuildingLevel(GetPosition(0)); // flattens the field
}
}
@@ -461,19 +459,19 @@ void CObject::DeleteObject(bool bAll)
if ( m_partiReactor != -1 )
{
- m_particule->DeleteParticule(m_partiReactor);
+ m_particle->DeleteParticle(m_partiReactor);
m_partiReactor = -1;
}
if ( m_shadowLight != -1 )
{
- m_light->DeleteLight(m_shadowLight);
+ m_lightMan->DeleteLight(m_shadowLight);
m_shadowLight = -1;
}
if ( m_effectLight != -1 )
{
- m_light->DeleteLight(m_effectLight);
+ m_lightMan->DeleteLight(m_effectLight);
m_effectLight = -1;
}
@@ -506,7 +504,7 @@ void CObject::DeleteObject(bool bAll)
if ( m_objectPart[i].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[i].masterParti);
+ m_particle->DeleteParticle(m_objectPart[i].masterParti);
m_objectPart[i].masterParti = -1;
}
}
@@ -569,8 +567,8 @@ void CObject::Simplify()
bool CObject::ExploObject(ExploType type, float force, float decay)
{
- PyroType pyroType;
- CPyro* pyro;
+ Gfx::PyroType pyroType;
+ Gfx::CPyro* pyro;
float loss, shield;
if ( type == EXPLO_BURN )
@@ -627,7 +625,7 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
loss *= decay;
// Decreases the power of the shield.
- shield = RetShield();
+ shield = GetShield();
shield -= loss;
if ( shield < 0.0f ) shield = 0.0f;
SetShield(shield);
@@ -638,26 +636,26 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else
{
- pyroType = PT_SHOTW;
+ pyroType = Gfx::PT_SHOTW;
}
}
else
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else if ( m_type == OBJECT_MOTHER )
{
- pyroType = PT_SHOTM;
+ pyroType = Gfx::PT_SHOTM;
}
else
{
- pyroType = PT_SHOTT;
+ pyroType = Gfx::PT_SHOTT;
}
}
}
@@ -672,16 +670,16 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_WORM ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_BURNO;
+ pyroType = Gfx::PT_BURNO;
SetBurn(true);
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else
{
- pyroType = PT_BURNT;
+ pyroType = Gfx::PT_BURNT;
SetBurn(true);
}
SetVirusMode(false);
@@ -690,11 +688,11 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADW;
+ pyroType = Gfx::PT_DEADW;
}
else
{
- pyroType = PT_FRAGW;
+ pyroType = Gfx::PT_FRAGW;
}
}
else // explosion?
@@ -704,17 +702,17 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM )
{
- pyroType = PT_EXPLOO;
+ pyroType = Gfx::PT_EXPLOO;
}
else if ( m_type == OBJECT_MOTHER ||
m_type == OBJECT_NEST ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_FRAGO;
+ pyroType = Gfx::PT_FRAGO;
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else if ( m_type == OBJECT_BASE ||
m_type == OBJECT_DERRICK ||
@@ -737,24 +735,24 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_TEEN28 || // cylinder?
m_type == OBJECT_TEEN31 ) // basket?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else
{
- pyroType = PT_EXPLOT;
+ pyroType = Gfx::PT_EXPLOT;
}
}
loss = 1.0f;
}
- pyro = new CPyro(m_iMan);
+ pyro = new Gfx::CPyro(m_iMan);
pyro->Create(pyroType, this, loss);
if ( shield == 0.0f ) // dead?
@@ -768,10 +766,10 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
if ( shield > 0.0f ) return false; // not dead yet
- if ( RetSelect() )
+ if ( GetSelect() )
{
SetSelect(false); // deselects the object
- m_camera->SetType(CAMERA_EXPLO);
+ m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
DeleteDeselList(this);
@@ -830,7 +828,7 @@ void CObject::InitPart(int part)
}
// Creates a new part, and returns its number.
-// Returns -1 on error.
+// Geturns -1 on error.
int CObject::CreatePart()
{
@@ -855,7 +853,7 @@ void CObject::DeletePart(int part)
if ( m_objectPart[part].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[part].masterParti);
+ m_particle->DeleteParticle(m_objectPart[part].masterParti);
m_objectPart[part].masterParti = -1;
}
@@ -891,9 +889,9 @@ void CObject::SetObjectRank(int part, int objRank)
m_objectPart[part].object = objRank;
}
-// Returns the number of part.
+// Geturns the number of part.
-int CObject::RetObjectRank(int part)
+int CObject::GetObjectRank(int part)
{
if ( !m_objectPart[part].bUsed ) return -1;
return m_objectPart[part].object;
@@ -914,7 +912,7 @@ void CObject::SetObjectParent(int part, int parent)
void CObject::SetType(ObjectType type)
{
m_type = type;
- strcpy(m_name, RetObjectName(m_type));
+ strcpy(m_name, GetObjectName(m_type));
if ( m_type == OBJECT_MOBILErs )
{
@@ -940,16 +938,16 @@ void CObject::SetType(ObjectType type)
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILErc ) // cannon vehicle?
{
- m_cameraType = CAMERA_ONBOARD;
+ m_cameraType = Gfx::CAM_TYPE_ONBOARD;
}
}
-ObjectType CObject::RetType()
+ObjectType CObject::GetType()
{
return m_type;
}
-char* CObject::RetName()
+char* CObject::GetName()
{
return m_name;
}
@@ -962,7 +960,7 @@ void CObject::SetOption(int option)
m_option = option;
}
-int CObject::RetOption()
+int CObject::GetOption()
{
return m_option;
}
@@ -980,7 +978,7 @@ void CObject::SetID(int id)
}
}
-int CObject::RetID()
+int CObject::GetID()
{
return m_id;
}
@@ -996,115 +994,115 @@ bool CObject::Write(char *line)
float value;
int i;
- sprintf(name, " camera=%s", GetCamera(RetCameraType()));
+ sprintf(name, " camera=%s", GetCamera(GetCameraType()));
strcat(line, name);
- if ( RetCameraLock() != 0 )
+ if ( GetCameraLock() != 0 )
{
- sprintf(name, " cameraLock=%d", RetCameraLock());
+ sprintf(name, " cameraLock=%d", GetCameraLock());
strcat(line, name);
}
- if ( RetEnergy() != 0.0f )
+ if ( GetEnergy() != 0.0f )
{
- sprintf(name, " energy=%.2f", RetEnergy());
+ sprintf(name, " energy=%.2f", GetEnergy());
strcat(line, name);
}
- if ( RetCapacity() != 1.0f )
+ if ( GetCapacity() != 1.0f )
{
- sprintf(name, " capacity=%.2f", RetCapacity());
+ sprintf(name, " capacity=%.2f", GetCapacity());
strcat(line, name);
}
- if ( RetShield() != 1.0f )
+ if ( GetShield() != 1.0f )
{
- sprintf(name, " shield=%.2f", RetShield());
+ sprintf(name, " shield=%.2f", GetShield());
strcat(line, name);
}
- if ( RetRange() != 1.0f )
+ if ( GetRange() != 1.0f )
{
- sprintf(name, " range=%.2f", RetRange());
+ sprintf(name, " range=%.2f", GetRange());
strcat(line, name);
}
- if ( RetSelectable() != 1 )
+ if ( GetSelectable() != 1 )
{
- sprintf(name, " selectable=%d", RetSelectable());
+ sprintf(name, " selectable=%d", GetSelectable());
strcat(line, name);
}
- if ( RetEnable() != 1 )
+ if ( GetEnable() != 1 )
{
- sprintf(name, " enable=%d", RetEnable());
+ sprintf(name, " enable=%d", GetEnable());
strcat(line, name);
}
- if ( RetFixed() != 0 )
+ if ( GetFixed() != 0 )
{
- sprintf(name, " fixed=%d", RetFixed());
+ sprintf(name, " fixed=%d", GetFixed());
strcat(line, name);
}
- if ( RetClip() != 1 )
+ if ( GetClip() != 1 )
{
- sprintf(name, " clip=%d", RetClip());
+ sprintf(name, " clip=%d", GetClip());
strcat(line, name);
}
- if ( RetLock() != 0 )
+ if ( GetLock() != 0 )
{
- sprintf(name, " lock=%d", RetLock());
+ sprintf(name, " lock=%d", GetLock());
strcat(line, name);
}
- if ( RetProxyActivate() != 0 )
+ if ( GetProxyActivate() != 0 )
{
- sprintf(name, " proxyActivate=%d", RetProxyActivate());
+ sprintf(name, " proxyActivate=%d", GetProxyActivate());
strcat(line, name);
- sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit);
+ sprintf(name, " proxyDistance=%.2f", GetProxyDistance()/g_unit);
strcat(line, name);
}
- if ( RetMagnifyDamage() != 1.0f )
+ if ( GetMagnifyDamage() != 1.0f )
{
- sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage());
+ sprintf(name, " magnifyDamage=%.2f", GetMagnifyDamage());
strcat(line, name);
}
- if ( RetGunGoalV() != 0.0f )
+ if ( GetGunGoalV() != 0.0f )
{
- sprintf(name, " aimV=%.2f", RetGunGoalV());
+ sprintf(name, " aimV=%.2f", GetGunGoalV());
strcat(line, name);
}
- if ( RetGunGoalH() != 0.0f )
+ if ( GetGunGoalH() != 0.0f )
{
- sprintf(name, " aimH=%.2f", RetGunGoalH());
+ sprintf(name, " aimH=%.2f", GetGunGoalH());
strcat(line, name);
}
- if ( RetParam() != 0.0f )
+ if ( GetParam() != 0.0f )
{
- sprintf(name, " param=%.2f", RetParam());
+ sprintf(name, " param=%.2f", GetParam());
strcat(line, name);
}
- if ( RetResetCap() != 0 )
+ if ( GetResetCap() != 0 )
{
- sprintf(name, " resetCap=%d", RetResetCap());
+ sprintf(name, " resetCap=%d", GetResetCap());
strcat(line, name);
- pos = RetResetPosition()/g_unit;
+ pos = GetResetPosition()/g_unit;
sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- pos = RetResetAngle()/(Math::PI/180.0f);
+ pos = GetResetAngle()/(Math::PI/180.0f);
sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- sprintf(name, " resetRun=%d", RetResetRun());
+ sprintf(name, " resetRun=%d", GetResetRun());
strcat(line, name);
}
@@ -1123,7 +1121,7 @@ bool CObject::Write(char *line)
// Puts information in terminal (OBJECT_INFO).
for ( i=0 ; i<m_infoTotal ; i++ )
{
- info = RetInfo(i);
+ info = GetInfo(i);
if ( info.name[0] == 0 ) break;
sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value);
@@ -1133,7 +1131,7 @@ bool CObject::Write(char *line)
// Sets the parameters of the command line.
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
- value = RetCmdLine(i);
+ value = GetCmdLine(i);
if ( value == NAN ) break;
if ( i == 0 ) sprintf(name, " cmdline=%.2f", value);
@@ -1164,21 +1162,21 @@ bool CObject::Write(char *line)
return true;
}
-// Returns all parameters of the object.
+// Geturns all parameters of the object.
bool CObject::Read(char *line)
{
Math::Vector pos, dir;
- Info info;
- CameraType cType;
- char op[20];
- char text[100];
- char* p;
- float value;
- int i;
+ Info info;
+ Gfx::CameraType cType;
+ char op[20];
+ char text[100];
+ char* p;
+ float value;
+ int i;
cType = OpCamera(line, "camera");
- if ( cType != CAMERA_NULL )
+ if ( cType != Gfx::CAM_TYPE_NULL )
{
SetCameraType(cType);
}
@@ -1200,7 +1198,7 @@ bool CObject::Read(char *line)
SetGunGoalV(OpFloat(line, "aimV", 0.0f));
SetGunGoalH(OpFloat(line, "aimH", 0.0f));
SetParam(OpFloat(line, "param", 0.0f));
- SetResetCap((ResetCap)OpInt(line, "resetCap", 0));
+ SetResetCap(static_cast<ResetCap>(OpInt(line, "resetCap", 0)));
SetResetPosition(OpDir(line, "resetPos")*g_unit);
SetResetAngle(OpDir(line, "resetAngle")*(Math::PI/180.0f));
SetResetRun(OpInt(line, "resetRun", 0));
@@ -1291,7 +1289,7 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_crashSpherePos[m_crashSphereUsed] = pos;
m_crashSphereRadius[m_crashSphereUsed] = radius*zoom;
m_crashSphereHardness[m_crashSphereUsed] = hardness;
@@ -1299,14 +1297,14 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
return m_crashSphereUsed++;
}
-// Returns the number of spheres.
+// Geturns the number of spheres.
-int CObject::RetCrashSphereTotal()
+int CObject::GetCrashSphereTotal()
{
return m_crashSphereUsed;
}
-// Returns a sphere for collisions.
+// Geturns a sphere for collisions.
// The position is absolute in the world.
bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
@@ -1318,7 +1316,7 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return false;
}
- // Returns to the sphere collisions,
+ // Geturns to the sphere collisions,
// which ignores the inclination of the vehicle.
// This is necessary to collisions with vehicles,
// so as not to reflect SetInclinaison, for example.
@@ -1342,16 +1340,16 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return true;
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-Sound CObject::RetCrashSphereSound(int rank)
+Sound CObject::GetCrashSphereSound(int rank)
{
return m_crashSphereSound[rank];
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-float CObject::RetCrashSphereHardness(int rank)
+float CObject::GetCrashSphereHardness(int rank)
{
return m_crashSphereHardness[rank];
}
@@ -1378,12 +1376,12 @@ void CObject::SetGlobalSphere(Math::Vector pos, float radius)
{
float zoom;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_globalSpherePos = pos;
m_globalSphereRadius = radius*zoom;
}
-// Returns the global sphere, in the world.
+// Geturns the global sphere, in the world.
void CObject::GetGlobalSphere(Math::Vector &pos, float &radius)
{
@@ -1416,9 +1414,9 @@ void CObject::SetShieldRadius(float radius)
m_shieldRadius = radius;
}
-// Returns the radius of the shield.
+// Geturns the radius of the shield.
-float CObject::RetShieldRadius()
+float CObject::GetShieldRadius()
{
return m_shieldRadius;
}
@@ -1431,7 +1429,7 @@ void CObject::SetFloorHeight(float height)
Math::Vector pos;
pos = m_objectPart[0].position;
- m_terrain->MoveOnFloor(pos);
+ m_terrain->AdjustToFloor(pos);
if ( m_physics != 0 )
{
@@ -1451,7 +1449,7 @@ void CObject::FloorAdjust()
Math::Point nn;
float a;
- pos = RetPosition(0);
+ pos = GetPosition(0);
if ( m_terrain->GetNormal(n, pos) )
{
#if 0
@@ -1459,7 +1457,7 @@ void CObject::FloorAdjust()
SetAngleZ(0, -sinf(n.x));
SetAngleY(0, 0.0f);
#else
- a = RetAngleY(0);
+ a = GetAngleY(0);
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
SetAngleX(0, sinf(nn.x));
SetAngleZ(0, -sinf(nn.y));
@@ -1481,7 +1479,7 @@ void CObject::SetLinVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetLinVibration()
+Math::Vector CObject::GetLinVibration()
{
return m_linVibration;
}
@@ -1499,7 +1497,7 @@ void CObject::SetCirVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetCirVibration()
+Math::Vector CObject::GetCirVibration()
{
return m_cirVibration;
}
@@ -1517,7 +1515,7 @@ void CObject::SetInclinaison(Math::Vector dir)
}
}
-Math::Vector CObject::RetInclinaison()
+Math::Vector CObject::GetInclinaison()
{
return m_inclinaison;
}
@@ -1539,10 +1537,10 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
rank = m_objectPart[0].object;
shPos = pos;
- m_terrain->MoveOnFloor(shPos, true);
+ m_terrain->AdjustToFloor(shPos, true);
m_engine->SetObjectShadowPos(rank, shPos);
- if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING )
+ if ( m_physics != 0 && m_physics->GetType() == TYPE_FLYING )
{
height = pos.y-shPos.y;
}
@@ -1554,7 +1552,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
// Calculating the normal to the ground in nine strategic locations,
// then perform a weighted average (the dots in the center are more important).
- radius = m_engine->RetObjectShadowRadius(rank);
+ radius = m_engine->GetObjectShadowRadius(rank);
i = 0;
m_terrain->GetNormal(norm, pos);
@@ -1619,7 +1617,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
norm += n[j];
}
- norm /= (float)i; // average vector
+ norm /= static_cast<float>(i); // average vector
m_engine->SetObjectShadowNormal(rank, norm);
@@ -1627,14 +1625,14 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
shPos = pos;
shPos.y += m_shadowHeight;
- m_light->SetLightPos(m_shadowLight, shPos);
+ m_lightMan->SetLightPos(m_shadowLight, shPos);
}
if ( m_effectLight != -1 )
{
shPos = pos;
shPos.y += m_effectHeight;
- m_light->SetLightPos(m_effectLight, shPos);
+ m_lightMan->SetLightPos(m_effectLight, shPos);
}
if ( m_bShowLimit )
@@ -1644,7 +1642,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
}
}
-Math::Vector CObject::RetPosition(int part)
+Math::Vector CObject::GetPosition(int part)
{
return m_objectPart[part].position;
}
@@ -1662,7 +1660,7 @@ void CObject::SetAngle(int part, const Math::Vector &angle)
}
}
-Math::Vector CObject::RetAngle(int part)
+Math::Vector CObject::GetAngle(int part)
{
return m_objectPart[part].angle;
}
@@ -1696,17 +1694,17 @@ void CObject::SetAngleZ(int part, float angle)
m_objectPart[part].bRotate = true; //it will recalculate the matrices
}
-float CObject::RetAngleY(int part)
+float CObject::GetAngleY(int part)
{
return m_objectPart[part].angle.y;
}
-float CObject::RetAngleX(int part)
+float CObject::GetAngleX(int part)
{
return m_objectPart[part].angle.x;
}
-float CObject::RetAngleZ(int part)
+float CObject::GetAngleZ(int part)
{
return m_objectPart[part].angle.z;
}
@@ -1736,7 +1734,7 @@ void CObject::SetZoom(int part, Math::Vector zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-Math::Vector CObject::RetZoom(int part)
+Math::Vector CObject::GetZoom(int part)
{
return m_objectPart[part].zoom;
}
@@ -1771,27 +1769,27 @@ void CObject::SetZoomZ(int part, float zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-float CObject::RetZoomX(int part)
+float CObject::GetZoomX(int part)
{
return m_objectPart[part].zoom.x;
}
-float CObject::RetZoomY(int part)
+float CObject::GetZoomY(int part)
{
return m_objectPart[part].zoom.y;
}
-float CObject::RetZoomZ(int part)
+float CObject::GetZoomZ(int part)
{
return m_objectPart[part].zoom.z;
}
-// Returns the water level.
+// Geturns the water level.
-float CObject::RetWaterLevel()
+float CObject::GetWaterLevel()
{
- return m_water->RetLevel();
+ return m_water->GetLevel();
}
@@ -1801,11 +1799,11 @@ void CObject::SetTrainer(bool bEnable)
if ( m_bTrainer ) // training?
{
- m_cameraType = CAMERA_FIX;
+ m_cameraType = Gfx::CAM_TYPE_FIX;
}
}
-bool CObject::RetTrainer()
+bool CObject::GetTrainer()
{
return m_bTrainer;
}
@@ -1815,7 +1813,7 @@ void CObject::SetToy(bool bEnable)
m_bToy = bEnable;
}
-bool CObject::RetToy()
+bool CObject::GetToy()
{
return m_bToy;
}
@@ -1825,7 +1823,7 @@ void CObject::SetManual(bool bManual)
m_bManual = bManual;
}
-bool CObject::RetManual()
+bool CObject::GetManual()
{
return m_bManual;
}
@@ -1835,7 +1833,7 @@ void CObject::SetResetCap(ResetCap cap)
m_resetCap = cap;
}
-ResetCap CObject::RetResetCap()
+ResetCap CObject::GetResetCap()
{
return m_resetCap;
}
@@ -1845,7 +1843,7 @@ void CObject::SetResetBusy(bool bBusy)
m_bResetBusy = bBusy;
}
-bool CObject::RetResetBusy()
+bool CObject::GetResetBusy()
{
return m_bResetBusy;
}
@@ -1855,7 +1853,7 @@ void CObject::SetResetPosition(const Math::Vector &pos)
m_resetPosition = pos;
}
-Math::Vector CObject::RetResetPosition()
+Math::Vector CObject::GetResetPosition()
{
return m_resetPosition;
}
@@ -1865,12 +1863,12 @@ void CObject::SetResetAngle(const Math::Vector &angle)
m_resetAngle = angle;
}
-Math::Vector CObject::RetResetAngle()
+Math::Vector CObject::GetResetAngle()
{
return m_resetAngle;
}
-int CObject::RetResetRun()
+int CObject::GetResetRun()
{
return m_resetRun;
}
@@ -1883,12 +1881,12 @@ void CObject::SetResetRun(int run)
// Management of the particle master.
-void CObject::SetMasterParticule(int part, int parti)
+void CObject::SetMasterParticle(int part, int parti)
{
m_objectPart[part].masterParti = parti;
}
-int CObject::RetMasterParticule(int part)
+int CObject::GetMasterParticle(int part)
{
return m_objectPart[part].masterParti;
}
@@ -1901,7 +1899,7 @@ void CObject::SetPower(CObject* power)
m_power = power;
}
-CObject* CObject::RetPower()
+CObject* CObject::GetPower()
{
return m_power;
}
@@ -1913,7 +1911,7 @@ void CObject::SetFret(CObject* fret)
m_fret = fret;
}
-CObject* CObject::RetFret()
+CObject* CObject::GetFret()
{
return m_fret;
}
@@ -1928,7 +1926,7 @@ void CObject::SetTruck(CObject* truck)
m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0));
}
-CObject* CObject::RetTruck()
+CObject* CObject::GetTruck()
{
return m_truck;
}
@@ -1940,7 +1938,7 @@ void CObject::SetTruckPart(int part)
m_truckLink = part;
}
-int CObject::RetTruckPart()
+int CObject::GetTruckPart()
{
return m_truckLink;
}
@@ -1977,13 +1975,13 @@ void CObject::SetInfo(int rank, Info info)
m_bInfoUpdate = true;
}
-Info CObject::RetInfo(int rank)
+Info CObject::GetInfo(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0;
return m_info[rank];
}
-int CObject::RetInfoTotal()
+int CObject::GetInfoTotal()
{
return m_infoTotal;
}
@@ -1993,7 +1991,7 @@ void CObject::SetInfoReturn(float value)
m_infoReturn = value;
}
-float CObject::RetInfoReturn()
+float CObject::GetInfoReturn()
{
return m_infoReturn;
}
@@ -2003,7 +2001,7 @@ void CObject::SetInfoUpdate(bool bUpdate)
m_bInfoUpdate = bUpdate;
}
-bool CObject::RetInfoUpdate()
+bool CObject::GetInfoUpdate()
{
return m_bInfoUpdate;
}
@@ -2016,31 +2014,31 @@ bool CObject::SetCmdLine(int rank, float value)
return true;
}
-float CObject::RetCmdLine(int rank)
+float CObject::GetCmdLine(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f;
return m_cmdLine[rank];
}
-// Returns matrices of an object portion.
+// Geturns matrices of an object portion.
-Math::Matrix* CObject::RetRotateMatrix(int part)
+Math::Matrix* CObject::GetRotateMatrix(int part)
{
return &m_objectPart[part].matRotate;
}
-Math::Matrix* CObject::RetTranslateMatrix(int part)
+Math::Matrix* CObject::GetTranslateMatrix(int part)
{
return &m_objectPart[part].matTranslate;
}
-Math::Matrix* CObject::RetTransformMatrix(int part)
+Math::Matrix* CObject::GetTransformMatrix(int part)
{
return &m_objectPart[part].matTransform;
}
-Math::Matrix* CObject::RetWorldMatrix(int part)
+Math::Matrix* CObject::GetWorldMatrix(int part)
{
if ( m_objectPart[0].bTranslate ||
m_objectPart[0].bRotate )
@@ -2062,7 +2060,7 @@ void CObject::SetDrawWorld(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawWorld(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawWorld(m_objectPart[i].object, bDraw);
}
}
}
@@ -2077,7 +2075,7 @@ void CObject::SetDrawFront(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawFront(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawFront(m_objectPart[i].object, bDraw);
}
}
}
@@ -2242,94 +2240,93 @@ bool CObject::CreateInsect(Math::Vector pos, float angle, ObjectType type)
// Creates shade under a vehicle as a negative light.
-bool CObject::CreateShadowLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateShadowLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
Math::Vector pos;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
- pos = RetPosition(0);
+ pos = GetPosition(0);
m_shadowHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = pos.x;
- light.dvPosition.y = pos.y+height;
- light.dvPosition.z = pos.z;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_shadowLight = m_light->CreateLight();
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = pos.x;
+ light.position.y = pos.y+height;
+ light.position.z = pos.z;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 128;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_shadowLight = m_lightMan->CreateLight();
if ( m_shadowLight == -1 ) return false;
- m_light->SetLight(m_shadowLight, light);
+ m_lightMan->SetLight(m_shadowLight, light);
// Only illuminates the objects on the ground.
- m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN);
+ m_lightMan->SetLightIncludeType(m_shadowLight, Gfx::ENG_OBJTYPE_TERRAIN);
return true;
}
-// Returns the number of negative light shade.
+// Geturns the number of negative light shade.
-int CObject::RetShadowLight()
+int CObject::GetShadowLight()
{
return m_shadowLight;
}
// Creates light for the effects of a vehicle.
-bool CObject::CreateEffectLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateEffectLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
m_effectHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = 0.0f;
- light.dvPosition.y = 0.0f+height;
- light.dvPosition.z = 0.0f;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_effectLight = m_light->CreateLight();
+ memset( &light, 0, sizeof(light) );
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = 0.0f;
+ light.position.y = 0.0f+height;
+ light.position.z = 0.0f;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 1.0f;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_effectLight = m_lightMan->CreateLight();
if ( m_effectLight == -1 ) return false;
- m_light->SetLight(m_effectLight, light);
- m_light->SetLightIntensity(m_effectLight, 0.0f);
+ m_lightMan->SetLight(m_effectLight, light);
+ m_lightMan->SetLightIntensity(m_effectLight, 0.0f);
return true;
}
-// Returns the number of light effects.
+// Geturns the number of light effects.
-int CObject::RetEffectLight()
+int CObject::GetEffectLight()
{
return m_effectLight;
}
@@ -2337,15 +2334,15 @@ int CObject::RetEffectLight()
// Creates the circular shadow underneath a vehicle.
bool CObject::CreateShadowCircle(float radius, float intensity,
- D3DShadowType type)
+ Gfx::EngineShadowType type)
{
float zoom;
if ( intensity == 0.0f ) return true;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
- m_engine->ShadowCreate(m_objectPart[0].object);
+ m_engine->CreateShadow(m_objectPart[0].object);
m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom);
m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity);
@@ -2361,18 +2358,16 @@ bool CObject::CreateShadowCircle(float radius, float intensity,
bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
ObjectType type, float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Point p;
int rank, i;
- if ( m_engine->RetRestCreate() < 20 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
if ( m_type == OBJECT_PORTICO )
@@ -2384,7 +2379,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\portico2.mod");
@@ -2392,7 +2387,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2401,7 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2410,7 +2405,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(3, -60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 3);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2419,7 +2414,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, -55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2428,7 +2423,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(5, -45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 5);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2437,7 +2432,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(6, 60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 6);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2446,7 +2441,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(7, 55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2456,7 +2451,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(8, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 8);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2464,7 +2459,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10, rank);
SetObjectParent(10, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2474,7 +2469,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(10, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(11, rank);
SetObjectParent(11, 10);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2508,7 +2503,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<8 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\base2.mod");
@@ -2519,7 +2514,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1+i, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2527,7 +2522,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(18+i, rank);
SetObjectParent(18+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2537,7 +2532,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\base3.mod"); // central pillar
@@ -2578,7 +2573,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\derrick2.mod");
@@ -2603,7 +2598,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\search2.mod");
@@ -2611,7 +2606,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\search3.mod");
@@ -2638,7 +2633,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\radar2.mod");
@@ -2646,7 +2641,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\radar3.mod");
@@ -2655,7 +2650,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, -Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2678,7 +2673,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\info2.mod");
@@ -2688,7 +2683,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<3 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2+i*2, rank);
SetObjectParent(2+i*2, 1);
pModFile->ReadModel("objects\\info3.mod");
@@ -2696,7 +2691,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3+i*2, rank);
SetObjectParent(3+i*2, 2+i*2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2741,7 +2736,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\labo2.mod");
@@ -2750,7 +2745,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\labo3.mod");
@@ -2758,7 +2753,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2767,7 +2762,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(3, 80.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2777,7 +2772,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, Math::PI*2.0f/3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2809,7 +2804,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<9 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2819,7 +2814,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoomZ(1+i, 0.30f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2832,7 +2827,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<2 ; i++ )
{
- float s = (float)(i*2-1);
+ float s = static_cast<float>(i*2-1);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
@@ -2867,7 +2862,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\repair2.mod");
@@ -2893,7 +2888,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\destroy2.mod");
@@ -2936,7 +2931,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\convert2.mod");
@@ -2944,7 +2939,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2953,7 +2948,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleX(2, -Math::PI*0.35f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2980,7 +2975,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\roller2c.mod");
@@ -2989,7 +2984,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\roller3c.mod");
@@ -3006,7 +3001,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f);
CreateShadowCircle(6.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_NUCLEAR )
@@ -3018,7 +3013,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\nuclear2.mod");
@@ -3059,7 +3054,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
CreateShadowCircle(21.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_SAFE )
@@ -3071,7 +3066,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\safe2.mod");
@@ -3079,7 +3074,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 1.05f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\safe3.mod");
@@ -3103,7 +3098,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\huston2.mod");
@@ -3113,7 +3108,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\huston3.mod");
@@ -3223,14 +3218,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
pPower->SetObjectRank(0, rank);
if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
else pModFile->ReadModel("objects\\atomic.mod");
pModFile->CreateEngineObject(rank);
- pPower->SetPosition(0, RetCharacter()->posPower);
+ pPower->SetPosition(0, GetCharacter()->posPower);
pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
@@ -3242,12 +3237,12 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
#endif
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
delete pModFile;
return true;
@@ -3258,22 +3253,17 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
float radius, height;
- if ( type != OBJECT_SHOW )
- {
- if ( m_engine->RetRestCreate() < 1 ) return false;
- }
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
SetEnergy(power);
@@ -3363,10 +3353,10 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
@@ -3378,13 +3368,11 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank, i;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3396,7 +3384,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod");
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
@@ -3413,7 +3401,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, i);
pModFile->ReadModel(name);
@@ -3427,10 +3415,10 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -3442,19 +3430,17 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_BARRIER0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier0.mod");
pModFile->CreateEngineObject(rank);
@@ -3465,13 +3451,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier1.mod");
pModFile->CreateEngineObject(rank);
@@ -3484,13 +3470,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER2 ) // cardboard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier2.mod");
pModFile->CreateEngineObject(rank);
@@ -3503,13 +3489,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER3 ) // match + straw?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier3.mod");
pModFile->CreateEngineObject(rank);
@@ -3522,17 +3508,17 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3545,12 +3531,10 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3561,7 +3545,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT4 ) // standard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod");
if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod");
@@ -3586,7 +3570,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT7 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod");
if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod");
@@ -3605,7 +3589,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT9 ) // squash?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod");
if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod");
@@ -3626,7 +3610,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT14 ) // succulent?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod");
if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod");
@@ -3651,7 +3635,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT19 ) // fern?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod");
if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod");
@@ -3675,7 +3659,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree0.mod");
pModFile->CreateEngineObject(rank);
@@ -3693,7 +3677,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree1.mod");
pModFile->CreateEngineObject(rank);
@@ -3712,7 +3696,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree2.mod");
pModFile->CreateEngineObject(rank);
@@ -3731,7 +3715,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree3.mod");
pModFile->CreateEngineObject(rank);
@@ -3749,7 +3733,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree4.mod");
pModFile->CreateEngineObject(rank);
@@ -3766,7 +3750,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree5.mod");
pModFile->CreateEngineObject(rank);
@@ -3780,13 +3764,13 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
CreateShadowCircle(50.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3799,19 +3783,17 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_MUSHROOM1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush1.mod");
pModFile->CreateEngineObject(rank);
@@ -3828,7 +3810,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
if ( type == OBJECT_MUSHROOM2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush2.mod");
pModFile->CreateEngineObject(rank);
@@ -3842,13 +3824,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
CreateShadowCircle(5.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3861,16 +3843,14 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Matrix* mat;
- D3DCOLORVALUE color;
- int rank;
- float fShadow;
- bool bFloorAdjust = true;
-
- if ( m_engine->RetRestCreate() < 1 ) return false;
+ Gfx::Color color;
+ int rank;
+ float fShadow;
+ bool bFloorAdjust = true;
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3879,7 +3859,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen0.mod");
pModFile->CreateEngineObject(rank);
@@ -3893,13 +3873,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen1.mod");
pModFile->CreateEngineObject(rank);
@@ -3915,13 +3895,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN2 ) // red pencil lg=16
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen2.mod");
pModFile->CreateEngineObject(rank);
@@ -3937,14 +3917,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN3 ) // jar with pencils
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen3.mod");
pModFile->CreateEngineObject(rank);
@@ -3960,7 +3940,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN4 ) // scissors
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen4.mod");
pModFile->CreateEngineObject(rank);
@@ -3976,13 +3956,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN5 ) // CD
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen5.mod");
pModFile->CreateEngineObject(rank);
@@ -3999,7 +3979,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN6 ) // book 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen6.mod");
pModFile->CreateEngineObject(rank);
@@ -4020,7 +4000,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN7 ) // book 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen7.mod");
pModFile->CreateEngineObject(rank);
@@ -4041,7 +4021,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN8 ) // a stack of books 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen8.mod");
pModFile->CreateEngineObject(rank);
@@ -4063,7 +4043,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN9 ) // a stack of books 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen9.mod");
pModFile->CreateEngineObject(rank);
@@ -4085,7 +4065,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN10 ) // bookcase
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen10.mod");
pModFile->CreateEngineObject(rank);
@@ -4111,7 +4091,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN11 ) // lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen11.mod");
pModFile->CreateEngineObject(rank);
@@ -4120,9 +4100,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetFloorHeight(0.0f);
SetZoom(0, zoom);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
color.r = 4.0f;
@@ -4135,8 +4115,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN12 ) // coke
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen12.mod");
pModFile->CreateEngineObject(rank);
@@ -4152,7 +4132,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN13 ) // cardboard farm
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen13.mod");
pModFile->CreateEngineObject(rank);
@@ -4177,7 +4157,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN14 ) // open box
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen14.mod");
pModFile->CreateEngineObject(rank);
@@ -4202,7 +4182,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN15 ) // stack of cartons
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen15.mod");
pModFile->CreateEngineObject(rank);
@@ -4227,7 +4207,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN16 ) // watering can
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen16.mod");
pModFile->CreateEngineObject(rank);
@@ -4245,7 +4225,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN17 ) // wheel |
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen17.mod");
pModFile->CreateEngineObject(rank);
@@ -4261,7 +4241,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN18 ) // wheel /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen18.mod");
pModFile->CreateEngineObject(rank);
@@ -4277,7 +4257,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN19 ) // wheel =
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen19.mod");
pModFile->CreateEngineObject(rank);
@@ -4293,7 +4273,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN20 ) // wall with shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen20.mod");
pModFile->CreateEngineObject(rank);
@@ -4314,7 +4294,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN21 ) // wall with window
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen21.mod");
pModFile->CreateEngineObject(rank);
@@ -4326,7 +4306,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN22 ) // wall with door and shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen22.mod");
pModFile->CreateEngineObject(rank);
@@ -4343,7 +4323,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN23 ) // skateboard on wheels
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen23.mod");
pModFile->CreateEngineObject(rank);
@@ -4364,13 +4344,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN24 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen24.mod");
pModFile->CreateEngineObject(rank);
@@ -4386,7 +4366,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN25 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen25.mod");
pModFile->CreateEngineObject(rank);
@@ -4402,7 +4382,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN26 ) // ceiling lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen26.mod");
pModFile->CreateEngineObject(rank);
@@ -4411,9 +4391,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
SetFloorHeight(0.0f);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
color.r = 4.0f;
@@ -4426,7 +4406,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN27 ) // large plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen27.mod");
pModFile->CreateEngineObject(rank);
@@ -4441,8 +4421,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN28 ) // bottle?
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen28.mod");
pModFile->CreateEngineObject(rank);
@@ -4457,7 +4437,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN29 ) // bridge?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen29.mod");
pModFile->CreateEngineObject(rank);
@@ -4470,7 +4450,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN30 ) // jump?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen30.mod");
pModFile->CreateEngineObject(rank);
@@ -4486,7 +4466,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN31 ) // basket?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen31.mod");
pModFile->CreateEngineObject(rank);
@@ -4505,7 +4485,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN32 ) // chair?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen32.mod");
pModFile->CreateEngineObject(rank);
@@ -4524,7 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN33 ) // panel?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen33.mod");
pModFile->CreateEngineObject(rank);
@@ -4539,7 +4519,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN34 ) // stone?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen34.mod");
pModFile->CreateEngineObject(rank);
@@ -4554,7 +4534,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN35 ) // pipe?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen35.mod");
pModFile->CreateEngineObject(rank);
@@ -4567,13 +4547,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN36 ) // trunk?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen36.mod");
pModFile->CreateEngineObject(rank);
@@ -4586,7 +4566,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN37 ) // boat?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen37.mod");
pModFile->CreateEngineObject(rank);
@@ -4599,7 +4579,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN38 ) // fan?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen38a.mod");
pModFile->CreateEngineObject(rank);
@@ -4608,7 +4588,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\teen38b.mod"); // engine
@@ -4616,7 +4596,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\teen38c.mod"); // propeller
@@ -4631,7 +4611,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN39 ) // potted plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen39.mod");
pModFile->CreateEngineObject(rank);
@@ -4647,7 +4627,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN40 ) // balloon?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen40.mod");
pModFile->CreateEngineObject(rank);
@@ -4663,7 +4643,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN41 ) // fence?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen41.mod");
pModFile->CreateEngineObject(rank);
@@ -4675,7 +4655,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN42 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen42.mod");
pModFile->CreateEngineObject(rank);
@@ -4690,7 +4670,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN43 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen43.mod");
pModFile->CreateEngineObject(rank);
@@ -4705,7 +4685,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN44 ) // car?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen44.mod");
pModFile->CreateEngineObject(rank);
@@ -4718,7 +4698,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateShadowCircle(55.0f, 1.0f*fShadow);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
if ( bFloorAdjust )
@@ -4729,7 +4709,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4742,20 +4722,18 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
float radius;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_QUARTZ0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz0.mod");
pModFile->CreateEngineObject(rank);
@@ -4770,7 +4748,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz1.mod");
pModFile->CreateEngineObject(rank);
@@ -4785,7 +4763,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz2.mod");
pModFile->CreateEngineObject(rank);
@@ -4800,7 +4778,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz3.mod");
pModFile->CreateEngineObject(rank);
@@ -4813,13 +4791,13 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
CreateShadowCircle(10.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4843,8 +4821,8 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
pos.y += 16.0f;
radius = 8.0f;
}
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
delete pModFile;
return true;
@@ -4855,19 +4833,17 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_ROOT0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root0.mod");
pModFile->CreateEngineObject(rank);
@@ -4889,7 +4865,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root1.mod");
pModFile->CreateEngineObject(rank);
@@ -4911,7 +4887,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root2.mod");
pModFile->CreateEngineObject(rank);
@@ -4932,7 +4908,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root3.mod");
pModFile->CreateEngineObject(rank);
@@ -4955,7 +4931,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4980,7 +4956,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT5 ) // gravity root ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4989,7 +4965,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
SetZoom(0, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\root5.mod");
@@ -5013,13 +4989,13 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5032,19 +5008,17 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
bool CObject::CreateHome(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_HOME1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\home1.mod");
pModFile->CreateEngineObject(rank);
@@ -5057,13 +5031,13 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
CreateShadowCircle(16.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5076,18 +5050,16 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
name[0] = 0;
@@ -5115,7 +5087,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the right-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
@@ -5127,7 +5099,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5140,7 +5112,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the right-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
@@ -5152,7 +5124,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5173,7 +5145,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5186,7 +5158,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5207,7 +5179,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the cannon.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
@@ -5339,7 +5311,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 1.0f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); //to display the shadows immediately
SetFloorHeight(0.0f);
@@ -5352,145 +5324,145 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
FloorAdjust();
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); //to display the shadows immediately
if ( type == OBJECT_RUINmobilew1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilew2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.9f;
+ angle = GetAngleX(0)-0.9f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobilet1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.9f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilet2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.8f;
+ angle = GetAngleZ(0)+0.8f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 4.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-Math::PI*0.6f;
+ angle = GetAngleX(0)-Math::PI*0.6f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.2f;
+ angle = GetAngleZ(0)-0.2f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 2.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.3f;
+ angle = GetAngleZ(0)-0.3f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINdoor )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINsupport )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 0.5f;
SetPosition(0, pos);
-//? angle = RetAngleY(0)+0.1f;
+//? angle = GetAngleY(0)+0.1f;
//? SetAngleY(0, angle);
- angle = RetAngleX(0)+0.1f;
+ angle = GetAngleX(0)+0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINradar )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINconvert )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
}
if ( type == OBJECT_RUINbase )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINhead )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 8.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+Math::PI*0.4f;
+ angle = GetAngleX(0)+Math::PI*0.4f;
SetAngleX(0, angle);
}
@@ -5502,19 +5474,17 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank, i;
- if ( m_engine->RetRestCreate() < 6 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_APOLLO1 ) // LEM ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollol1.mod");
pModFile->CreateEngineObject(rank);
@@ -5526,7 +5496,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ ) // creates feet
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(i+1, rank);
SetObjectParent(i+1, 0);
pModFile->ReadModel("objects\\apollol2.mod");
@@ -5535,7 +5505,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apollol3.mod"); // ladder
@@ -5557,7 +5527,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO2 ) // jeep
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloj1.mod");
pModFile->CreateEngineObject(rank);
@@ -5567,7 +5537,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Wheels.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5575,7 +5545,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5583,7 +5553,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5591,7 +5561,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5600,7 +5570,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Accessories:
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5610,7 +5580,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetAngleZ(5, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
pModFile->ReadModel("objects\\apolloj3.mod"); // camera
@@ -5630,7 +5600,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO3 ) // flag?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollof.mod");
pModFile->CreateEngineObject(rank);
@@ -5645,7 +5615,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO4 ) // module?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollom.mod");
pModFile->CreateEngineObject(rank);
@@ -5662,7 +5632,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO5 ) // antenna?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloa.mod");
pModFile->CreateEngineObject(rank);
@@ -5671,7 +5641,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5686,7 +5656,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -5804,7 +5774,7 @@ void CObject::CreateOtherObject(ObjectType type)
// Reads a program.
-bool CObject::ReadProgram(int rank, char* filename)
+bool CObject::ReadProgram(int rank, const char* filename)
{
if ( m_brain != 0 )
{
@@ -5845,7 +5815,7 @@ bool CObject::RunProgram(int rank)
// Calculates the matrix for transforming the object.
-// Returns true if the matrix has changed.
+// Geturns true if the matrix has changed.
// The rotations occur in the order Y, Z and X.
bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
@@ -5916,7 +5886,7 @@ bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
if ( part == 0 && m_truck != 0 ) // transported by a truck?
{
Math::Matrix* matWorldTruck;
- matWorldTruck = m_truck->RetWorldMatrix(m_truckLink);
+ matWorldTruck = m_truck->GetWorldMatrix(m_truckLink);
m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTruck,
m_objectPart[part].matTransform);
}
@@ -6043,7 +6013,7 @@ void CObject::FlatParent()
void CObject::UpdateEnergyMapping()
{
- D3DMATERIAL7 mat;
+ Gfx::Material mat;
float a, b, i, s, au, bu;
float limit[6];
int j;
@@ -6051,7 +6021,7 @@ void CObject::UpdateEnergyMapping()
if ( fabs(m_energy-m_lastEnergy) < 0.01f ) return;
m_lastEnergy = m_energy;
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ memset(&mat, 0, sizeof(mat));
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // white
@@ -6083,17 +6053,17 @@ void CObject::UpdateEnergyMapping()
bu = s-b*(s-i)/(b-a);
limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
+ limit[1] = m_engine->GetLimitLOD(0);
limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
+ limit[3] = m_engine->GetLimitLOD(1);
limit[4] = limit[3];
limit[5] = 1000000.0f;
for ( j=0 ; j<3 ; j++ )
{
m_engine->ChangeTextureMapping(m_objectPart[0].object,
- mat, D3DSTATEPART3, "lemt.tga", "",
- limit[j*2+0], limit[j*2+1], D3DMAPPING1Y,
+ mat, Gfx::ENG_RSTATE_PART3, "lemt.tga", "",
+ limit[j*2+0], limit[j*2+1], Gfx::ENG_TEX_MAPPING_1Y,
au, bu, 1.0f, 0.0f);
}
}
@@ -6103,7 +6073,7 @@ void CObject::UpdateEnergyMapping()
bool CObject::EventProcess(const Event &event)
{
- if ( event.event == EVENT_KEYDOWN )
+ if ( event.type == EVENT_KEY_DOWN )
{
#if ADJUST_ONBOARD
if ( m_bSelect )
@@ -6147,12 +6117,12 @@ bool CObject::EventProcess(const Event &event)
{
if ( !m_physics->EventProcess(event) ) // object destroyed?
{
- if ( RetSelect() &&
+ if ( GetSelect() &&
m_type != OBJECT_ANT &&
m_type != OBJECT_SPIDER &&
m_type != OBJECT_BEE )
{
- if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO);
+ if ( !m_bDead ) m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
return false;
@@ -6163,7 +6133,7 @@ bool CObject::EventProcess(const Event &event)
{
m_auto->EventProcess(event);
- if ( event.event == EVENT_FRAME &&
+ if ( event.type == EVENT_FRAME &&
m_auto->IsEnded() != ERR_CONTINUE )
{
m_auto->DeleteObject();
@@ -6177,7 +6147,7 @@ bool CObject::EventProcess(const Event &event)
m_motion->EventProcess(event);
}
- if ( event.event == EVENT_FRAME )
+ if ( event.type == EVENT_FRAME )
{
return EventFrame(event);
}
@@ -6190,13 +6160,13 @@ bool CObject::EventProcess(const Event &event)
bool CObject::EventFrame(const Event &event)
{
- if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen )
+ if ( m_type == OBJECT_HUMAN && m_main->GetMainMovie() == MM_SATCOMopen )
{
UpdateTransformObject();
return true;
}
- if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return true;
+ if ( m_type != OBJECT_SHOW && m_engine->GetPause() ) return true;
m_aTime += event.rTime;
m_shotTime += event.rTime;
@@ -6206,23 +6176,23 @@ bool CObject::EventFrame(const Event &event)
UpdateMapping();
UpdateTransformObject();
- UpdateSelectParticule();
+ UpdateSelectParticle();
if ( m_bProxyActivate ) // active if it is near?
{
- CPyro* pyro;
+ Gfx::CPyro* pyro;
Math::Vector eye;
float dist;
- eye = m_engine->RetLookatPt();
- dist = Math::Distance(eye, RetPosition(0));
+ eye = m_engine->GetLookatPt();
+ dist = Math::Distance(eye, GetPosition(0));
if ( dist < m_proxyDistance )
{
m_bProxyActivate = false;
m_main->CreateShortcuts();
m_sound->Play(SOUND_FINDING);
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FINDING, this, 0.0f);
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FINDING, this, 0.0f);
m_displayText->DisplayError(INFO_FINDING, this);
}
}
@@ -6248,10 +6218,10 @@ void CObject::UpdateMapping()
void CObject::VirusFrame(float rTime)
{
- ParticuleType type;
+ Gfx::ParticleType type;
Math::Vector pos, speed;
Math::Point dim;
- int r;
+ int r;
if ( !m_bVirusMode ) return; // healthy object?
@@ -6261,23 +6231,23 @@ void CObject::VirusFrame(float rTime)
m_bVirusMode = false; // the virus is no longer active
}
- if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime )
+ if ( m_lastVirusParticle+m_engine->ParticleAdapt(0.2f) <= m_aTime )
{
- m_lastVirusParticule = m_aTime;
+ m_lastVirusParticle = m_aTime;
r = rand()%10;
- if ( r == 0 ) type = PARTIVIRUS1;
- if ( r == 1 ) type = PARTIVIRUS2;
- if ( r == 2 ) type = PARTIVIRUS3;
- if ( r == 3 ) type = PARTIVIRUS4;
- if ( r == 4 ) type = PARTIVIRUS5;
- if ( r == 5 ) type = PARTIVIRUS6;
- if ( r == 6 ) type = PARTIVIRUS7;
- if ( r == 7 ) type = PARTIVIRUS8;
- if ( r == 8 ) type = PARTIVIRUS9;
- if ( r == 9 ) type = PARTIVIRUS10;
-
- pos = RetPosition(0);
+ if ( r == 0 ) type = Gfx::PARTIVIRUS1;
+ if ( r == 1 ) type = Gfx::PARTIVIRUS2;
+ if ( r == 2 ) type = Gfx::PARTIVIRUS3;
+ if ( r == 3 ) type = Gfx::PARTIVIRUS4;
+ if ( r == 4 ) type = Gfx::PARTIVIRUS5;
+ if ( r == 5 ) type = Gfx::PARTIVIRUS6;
+ if ( r == 6 ) type = Gfx::PARTIVIRUS7;
+ if ( r == 7 ) type = Gfx::PARTIVIRUS8;
+ if ( r == 8 ) type = Gfx::PARTIVIRUS9;
+ if ( r == 9 ) type = Gfx::PARTIVIRUS10;
+
+ pos = GetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*2.0f;
@@ -6286,7 +6256,7 @@ void CObject::VirusFrame(float rTime)
dim.x = Math::Rand()*0.3f+0.3f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, type, 3.0f);
+ m_particle->CreateParticle(pos, speed, dim, type, 3.0f);
}
}
@@ -6304,7 +6274,7 @@ void CObject::PartiFrame(float rTime)
channel = m_objectPart[i].masterParti;
if ( channel == -1 ) continue;
- if ( !m_particule->GetPosition(channel, pos) )
+ if ( !m_particle->GetPosition(channel, pos) )
{
m_objectPart[i].masterParti = -1; // particle no longer exists!
continue;
@@ -6322,7 +6292,7 @@ void CObject::PartiFrame(float rTime)
case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break;
}
- angle = RetAngle(i);
+ angle = GetAngle(i);
angle += rTime*Math::PI*factor;
SetAngle(i, angle);
}
@@ -6334,7 +6304,7 @@ void CObject::PartiFrame(float rTime)
void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
- CameraType type)
+ Gfx::CameraType type)
{
float speed;
int part;
@@ -6429,7 +6399,7 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
m_engine->SetInfoText(4, s);
#endif
- if ( type == CAMERA_BACK )
+ if ( type == Gfx::CAM_TYPE_BACK )
{
eye.x -= 20.0f;
eye.y += 1.0f;
@@ -6446,20 +6416,20 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
upVec = Math::Vector(0.0f, 1.0f, 0.0f);
if ( m_physics != 0 )
{
- if ( m_physics->RetLand() ) // on ground?
+ if ( m_physics->GetLand() ) // on ground?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y -= speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z -= speed*0.04f;
}
else // in flight?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y += speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z += speed*0.08f;
}
}
@@ -6475,23 +6445,23 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
void CObject::SetCharacter(Character* character)
{
- CopyMemory(&m_character, character, sizeof(Character));
+ memcpy(&m_character, character, sizeof(m_character));
}
void CObject::GetCharacter(Character* character)
{
- CopyMemory(character, &m_character, sizeof(Character));
+ memcpy(character, &m_character, sizeof(character));
}
-Character* CObject::RetCharacter()
+Character* CObject::GetCharacter()
{
return &m_character;
}
-// Returns the absolute time.
+// Geturns the absolute time.
-float CObject::RetAbsTime()
+float CObject::GetAbsTime()
{
return m_aTime;
}
@@ -6507,7 +6477,7 @@ void CObject::SetEnergy(float level)
m_energy = level;
}
-float CObject::RetEnergy()
+float CObject::GetEnergy()
{
if ( m_type != OBJECT_POWER &&
m_type != OBJECT_ATOMIC &&
@@ -6526,7 +6496,7 @@ void CObject::SetCapacity(float capacity)
m_capacity = capacity;
}
-float CObject::RetCapacity()
+float CObject::GetCapacity()
{
return m_capacity;
}
@@ -6539,7 +6509,7 @@ void CObject::SetShield(float level)
m_shield = level;
}
-float CObject::RetShield()
+float CObject::GetShield()
{
if ( m_type == OBJECT_FRET ||
m_type == OBJECT_STONE ||
@@ -6582,7 +6552,7 @@ void CObject::SetRange(float delay)
m_range = delay;
}
-float CObject::RetRange()
+float CObject::GetRange()
{
return m_range;
}
@@ -6610,7 +6580,7 @@ void CObject::SetTransparency(float value)
}
}
-float CObject::RetTransparency()
+float CObject::GetTransparency()
{
return m_transparency;
}
@@ -6618,7 +6588,7 @@ float CObject::RetTransparency()
// Management of the object matter.
-ObjectMaterial CObject::RetMaterial()
+ObjectMaterial CObject::GetMaterial()
{
if ( m_type == OBJECT_HUMAN )
{
@@ -6642,7 +6612,7 @@ void CObject::SetGadget(bool bMode)
m_bGadget = bMode;
}
-bool CObject::RetGadget()
+bool CObject::GetGadget()
{
return m_bGadget;
}
@@ -6655,7 +6625,7 @@ void CObject::SetFixed(bool bFixed)
m_bFixed = bFixed;
}
-bool CObject::RetFixed()
+bool CObject::GetFixed()
{
return m_bFixed;
}
@@ -6668,7 +6638,7 @@ void CObject::SetClip(bool bClip)
m_bClip = bClip;
}
-bool CObject::RetClip()
+bool CObject::GetClip()
{
return m_bClip;
}
@@ -6696,7 +6666,7 @@ bool CObject::JostleObject(float force)
if ( m_auto != 0 ) return false;
m_auto = new CAutoJostle(m_iMan, this);
- pa = (CAutoJostle*)m_auto;
+ pa = static_cast<CAutoJostle*>(m_auto);
pa->Start(0, force);
}
@@ -6712,7 +6682,7 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
Math::Vector pos, goal;
Math::Point dim;
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
if ( target == 0 )
@@ -6721,24 +6691,24 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
}
else
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-3.0f);
}
dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f);
+ m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.2f);
if ( target != 0 )
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-1.0f);
dim.x = 6.0f;
dim.y = dim.x;
- m_particule->CreateParticule(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
- bFound?PARTIGLINT:PARTIGLINTr, 0.5f);
+ m_particle->CreateParticle(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
+ bFound?Gfx::PARTIGLINT:Gfx::PARTIGLINTr, 0.5f);
}
m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER);
@@ -6761,12 +6731,12 @@ void CObject::SetVirusMode(bool bEnable)
}
}
-bool CObject::RetVirusMode()
+bool CObject::GetVirusMode()
{
return m_bVirusMode;
}
-float CObject::RetVirusTime()
+float CObject::GetVirusTime()
{
return m_virusTime;
}
@@ -6774,12 +6744,12 @@ float CObject::RetVirusTime()
// Management mode of the camera.
-void CObject::SetCameraType(CameraType type)
+void CObject::SetCameraType(Gfx::CameraType type)
{
m_cameraType = type;
}
-CameraType CObject::RetCameraType()
+Gfx::CameraType CObject::GetCameraType()
{
return m_cameraType;
}
@@ -6789,7 +6759,7 @@ void CObject::SetCameraDist(float dist)
m_cameraDist = dist;
}
-float CObject::RetCameraDist()
+float CObject::GetCameraDist()
{
return m_cameraDist;
}
@@ -6799,7 +6769,7 @@ void CObject::SetCameraLock(bool bLock)
m_bCameraLock = bLock;
}
-bool CObject::RetCameraLock()
+bool CObject::GetCameraLock()
{
return m_bCameraLock;
}
@@ -6827,11 +6797,11 @@ void CObject::SetHilite(bool bMode)
}
list[j] = -1; // terminate
- m_engine->SetHiliteRank(list); // gives the list of selected parts
+ m_engine->SetHighlightRank(list); // gives the list of selected parts
}
}
-bool CObject::RetHilite()
+bool CObject::GetHilite()
{
return m_bHilite;
}
@@ -6855,7 +6825,7 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
m_auto->CreateInterface(m_bSelect);
}
- CreateSelectParticule(); // creates / removes particles
+ CreateSelectParticle(); // creates / removes particles
if ( !m_bSelect )
{
@@ -6866,11 +6836,11 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
err = ERR_OK;
if ( m_physics != 0 )
{
- err = m_physics->RetError();
+ err = m_physics->GetError();
}
if ( m_auto != 0 )
{
- err = m_auto->RetError();
+ err = m_auto->GetError();
}
if ( err != ERR_OK && bDisplayError )
{
@@ -6880,9 +6850,9 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
// Indicates whether the object is selected or not.
-bool CObject::RetSelect(bool bReal)
+bool CObject::GetSelect(bool bReal)
{
- if ( !bReal && m_main->RetFixScene() ) return false;
+ if ( !bReal && m_main->GetFixScene() ) return false;
return m_bSelect;
}
@@ -6896,7 +6866,7 @@ void CObject::SetSelectable(bool bMode)
// Indicates whether the object is selecionnable or not.
-bool CObject::RetSelectable()
+bool CObject::GetSelectable()
{
return m_bSelectable;
}
@@ -6912,11 +6882,11 @@ void CObject::SetActivity(bool bMode)
}
}
-bool CObject::RetActivity()
+bool CObject::GetActivity()
{
if ( m_brain != 0 )
{
- return m_brain->RetActivity();
+ return m_brain->GetActivity();
}
return false;
}
@@ -6931,7 +6901,7 @@ void CObject::SetCheckToken(bool bMode)
// Indicates if necessary to check the tokens of the object.
-bool CObject::RetCheckToken()
+bool CObject::GetCheckToken()
{
return m_bCheckToken;
}
@@ -6946,7 +6916,7 @@ void CObject::SetVisible(bool bVisible)
m_bVisible = bVisible;
}
-bool CObject::RetVisible()
+bool CObject::GetVisible()
{
return m_bVisible;
}
@@ -6962,7 +6932,7 @@ void CObject::SetEnable(bool bEnable)
m_bEnable = bEnable;
}
-bool CObject::RetEnable()
+bool CObject::GetEnable()
{
return m_bEnable;
}
@@ -6975,7 +6945,7 @@ void CObject::SetProxyActivate(bool bActivate)
m_bProxyActivate = bActivate;
}
-bool CObject::RetProxyActivate()
+bool CObject::GetProxyActivate()
{
return m_bProxyActivate;
}
@@ -6985,7 +6955,7 @@ void CObject::SetProxyDistance(float distance)
m_proxyDistance = distance;
}
-float CObject::RetProxyDistance()
+float CObject::GetProxyDistance()
{
return m_proxyDistance;
}
@@ -6998,7 +6968,7 @@ void CObject::SetMagnifyDamage(float factor)
m_magnifyDamage = factor;
}
-float CObject::RetMagnifyDamage()
+float CObject::GetMagnifyDamage()
{
return m_magnifyDamage;
}
@@ -7011,7 +6981,7 @@ void CObject::SetParam(float value)
m_param = value;
}
-float CObject::RetParam()
+float CObject::GetParam()
{
return m_param;
}
@@ -7026,7 +6996,7 @@ void CObject::SetLock(bool bLock)
m_bLock = bLock;
}
-bool CObject::RetLock()
+bool CObject::GetLock()
{
return m_bLock;
}
@@ -7039,7 +7009,7 @@ void CObject::SetExplo(bool bExplo)
m_bExplo = bExplo;
}
-bool CObject::RetExplo()
+bool CObject::GetExplo()
{
return m_bExplo;
}
@@ -7052,7 +7022,7 @@ void CObject::SetCargo(bool bCargo)
m_bCargo = bCargo;
}
-bool CObject::RetCargo()
+bool CObject::GetCargo()
{
return m_bCargo;
}
@@ -7071,7 +7041,7 @@ void CObject::SetBurn(bool bBurn)
//? }
}
-bool CObject::RetBurn()
+bool CObject::GetBurn()
{
return m_bBurn;
}
@@ -7092,17 +7062,17 @@ void CObject::SetDead(bool bDead)
//? }
}
-bool CObject::RetDead()
+bool CObject::GetDead()
{
return m_bDead;
}
-bool CObject::RetRuin()
+bool CObject::GetRuin()
{
return m_bBurn|m_bFlat;
}
-bool CObject::RetActif()
+bool CObject::GetActif()
{
return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable;
}
@@ -7178,12 +7148,12 @@ void CObject::SetGunGoalH(float gunGoal)
m_gunGoalH = gunGoal;
}
-float CObject::RetGunGoalV()
+float CObject::GetGunGoalV()
{
return m_gunGoalV;
}
-float CObject::RetGunGoalH()
+float CObject::GetGunGoalH()
{
return m_gunGoalH;
}
@@ -7196,7 +7166,7 @@ bool CObject::StartShowLimit()
{
if ( m_showLimitRadius == 0.0f ) return false;
- m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius);
+ m_main->SetShowLimit(0, Gfx::PARTILIMIT1, this, GetPosition(0), m_showLimitRadius);
m_bShowLimit = true;
return true;
}
@@ -7219,7 +7189,7 @@ bool CObject::IsProgram()
// Creates or removes particles associated to the object.
-void CObject::CreateSelectParticule()
+void CObject::CreateSelectParticle()
{
Math::Vector pos, speed;
Math::Point dim;
@@ -7230,7 +7200,7 @@ void CObject::CreateSelectParticule()
{
if ( m_partiSel[i] != -1 )
{
- m_particule->DeleteParticule(m_partiSel[i]);
+ m_particle->DeleteParticle(m_partiSel[i]);
m_partiSel[i] = -1;
}
}
@@ -7270,18 +7240,18 @@ void CObject::CreateSelectParticule()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 0.0f;
dim.y = 0.0f;
- m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- UpdateSelectParticule();
+ m_partiSel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ m_partiSel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ UpdateSelectParticle();
}
}
}
// Updates the particles associated to the object.
-void CObject::UpdateSelectParticule()
+void CObject::UpdateSelectParticle()
{
Math::Vector pos[4];
Math::Point dim[4];
@@ -7405,7 +7375,7 @@ void CObject::UpdateSelectParticule()
pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f);
}
- angle = RetAngleY(0)/Math::PI;
+ angle = GetAngleY(0)/Math::PI;
zoom[0] = 1.0f;
zoom[1] = 1.0f;
@@ -7426,7 +7396,7 @@ void CObject::UpdateSelectParticule()
{
pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]);
dim[i].y = dim[i].x;
- m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
+ m_particle->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
}
}
@@ -7438,42 +7408,42 @@ void CObject::SetRunScript(CScript* script)
m_runScript = script;
}
-CScript* CObject::RetRunScript()
+CScript* CObject::GetRunScript()
{
return m_runScript;
}
-// Returns the variables of "this" for CBOT.
+// Geturns the variables of "this" for CBOT.
-CBotVar* CObject::RetBotVar()
+CBotVar* CObject::GetBotVar()
{
return m_botVar;
}
-// Returns the physics associated to the object.
+// Geturns the physics associated to the object.
-CPhysics* CObject::RetPhysics()
+CPhysics* CObject::GetPhysics()
{
return m_physics;
}
-// Returns the brain associated to the object.
+// Geturns the brain associated to the object.
-CBrain* CObject::RetBrain()
+CBrain* CObject::GetBrain()
{
return m_brain;
}
-// Returns the movement associated to the object.
+// Geturns the movement associated to the object.
-CMotion* CObject::RetMotion()
+CMotion* CObject::GetMotion()
{
return m_motion;
}
-// Returns the controller associated to the object.
+// Geturns the controller associated to the object.
-CAuto* CObject::RetAuto()
+CAuto* CObject::GetAuto()
{
return m_auto;
}
@@ -7492,7 +7462,7 @@ void CObject::SetDefRank(int rank)
m_defRank = rank;
}
-int CObject::RetDefRank()
+int CObject::GetDefRank()
{
return m_defRank;
}
@@ -7555,51 +7525,51 @@ void CObject::DeleteDeselList(CObject* pObj)
// Management of the state of the pencil drawing robot.
-bool CObject::RetTraceDown()
+bool CObject::GetTraceDown()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return false;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceDown();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceDown();
}
void CObject::SetTraceDown(bool bDown)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceDown(bDown);
}
-int CObject::RetTraceColor()
+int CObject::GetTraceColor()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceColor();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceColor();
}
void CObject::SetTraceColor(int color)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceColor(color);
}
-float CObject::RetTraceWidth()
+float CObject::GetTraceWidth()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0.0f;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceWidth();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceWidth();
}
void CObject::SetTraceWidth(float width)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceWidth(width);
}
diff --git a/src/object/object.h b/src/object/object.h
index 88ae486..1301768 100644
--- a/src/object/object.h
+++ b/src/object/object.h
@@ -35,7 +35,10 @@ class CRobotMain;
class CBotVar;
class CScript;
-
+namespace Ui
+{
+class CDisplayText;
+}
// The father of all parts must always be the part number zero!
@@ -46,69 +49,70 @@ const int OBJECTMAXDESELLIST = 10;
const int OBJECTMAXINFO = 10;
const int OBJECTMAXCMDLINE = 20;
+
enum ObjectMaterial
{
- OM_METAL = 0, // metal
- OM_PLASTIC = 1, // plastic
- OM_HUMAN = 2, // cosmonaut
- OM_ANIMAL = 3, // insect
- OM_VEGETAL = 4, // plant
- OM_MINERAL = 5, // stone
+ OM_METAL = 0, // metal
+ OM_PLASTIC = 1, // plastic
+ OM_HUMAN = 2, // cosmonaut
+ OM_ANIMAL = 3, // insect
+ OM_VEGETAL = 4, // plant
+ OM_MINERAL = 5, // stone
};
struct ObjectPart
{
- char bUsed;
- int object; // number of the object in CEngine
- int parentPart; // number of father part
- int masterParti; // master canal of the particle
- Math::Vector position;
- Math::Vector angle;
- Math::Vector zoom;
- char bTranslate;
- char bRotate;
- char bZoom;
- Math::Matrix matTranslate;
- Math::Matrix matRotate;
- Math::Matrix matTransform;
- Math::Matrix matWorld;
+ char bUsed;
+ int object; // number of the object in CEngine
+ int parentPart; // number of father part
+ int masterParti; // master canal of the particle
+ Math::Vector position;
+ Math::Vector angle;
+ Math::Vector zoom;
+ char bTranslate;
+ char bRotate;
+ char bZoom;
+ Math::Matrix matTranslate;
+ Math::Matrix matRotate;
+ Math::Matrix matTransform;
+ Math::Matrix matWorld;
};
struct Character
{
- float wheelFront; // position X of the front wheels
- float wheelBack; // position X of the back wheels
- float wheelLeft; // position Z of the left wheels
- float wheelRight; // position Z of the right wheels
- float height; // normal height on top of ground
- Math::Vector posPower; // position of the battery
+ float wheelFront; // position X of the front wheels
+ float wheelBack; // position X of the back wheels
+ float wheelLeft; // position Z of the left wheels
+ float wheelRight; // position Z of the right wheels
+ float height; // normal height on top of ground
+ Math::Vector posPower; // position of the battery
};
struct Info
{
- char name[20]; // name of the information
- float value; // value of the information
+ char name[20]; // name of the information
+ float value; // value of the information
};
enum ExploType
{
- EXPLO_BOUM = 1,
- EXPLO_BURN = 2,
- EXPLO_WATER = 3,
+ EXPLO_BOUM = 1,
+ EXPLO_BURN = 2,
+ EXPLO_WATER = 3,
};
enum ResetCap
{
- RESET_NONE = 0,
- RESET_MOVE = 1,
- RESET_DELETE = 2,
+ RESET_NONE = 0,
+ RESET_MOVE = 1,
+ RESET_DELETE = 2,
};
enum RadarFilter
{
- FILTER_NONE = 0,
- FILTER_ONLYLANDING = 1,
- FILTER_ONLYFLYING = 2,
+ FILTER_NONE = 0,
+ FILTER_ONLYLANDING = 1,
+ FILTER_ONLYFLYING = 2,
};
@@ -162,7 +166,7 @@ public:
bool CreateRuin(Math::Vector pos, float angle, float height, ObjectType type);
bool CreateApollo(Math::Vector pos, float angle, ObjectType type);
- bool ReadProgram(int rank, char* filename);
+ bool ReadProgram(int rank, const char* filename);
bool WriteProgram(int rank, char* filename);
bool RunProgram(int rank);
@@ -235,8 +239,8 @@ public:
void SetResetRun(int run);
int GetResetRun();
- void SetMasterParticule(int part, int parti);
- int GetMasterParticule(int part);
+ void SetMasterParticle(int part, int parti);
+ int GetMasterParticle(int part);
void SetPower(CObject* power);
CObject* GetPower();
@@ -252,8 +256,8 @@ public:
void SetInfo(int rank, Info info);
Info GetInfo(int rank);
int GetInfoTotal();
- void SetInfoGeturn(float value);
- float GetInfoGeturn();
+ void SetInfoReturn(float value);
+ float GetInfoReturn();
void SetInfoUpdate(bool bUpdate);
bool GetInfoUpdate();
@@ -370,7 +374,7 @@ public:
void StopShowLimit();
bool IsProgram();
- void CreateSelectParticule();
+ void CreateSelectParticle();
void SetRunScript(CScript* script);
CScript* GetRunScript();
@@ -414,25 +418,25 @@ protected:
void UpdateEnergyMapping();
bool UpdateTransformObject(int part, bool bForceUpdate);
bool UpdateTransformObject();
- void UpdateSelectParticule();
+ void UpdateSelectParticle();
protected:
- CInstanceManager* m_iMan;
- Gfx::CEngine* m_engine;
- Gfx::CLightManager* m_lightMan;
- Gfx::CTerrain* m_terrain;
- Gfx::CWater* m_water;
- Gfx::CCamera* m_camera;
- Gfx::CParticle* m_particle;
- CPhysics* m_physics;
- CBrain* m_brain;
- CMotion* m_motion;
- CAuto* m_auto;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CSoundInterface* m_sound;
- CBotVar* m_botVar;
- CScript* m_runScript;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CLightManager* m_lightMan;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ Gfx::CParticle* m_particle;
+ CPhysics* m_physics;
+ CBrain* m_brain;
+ CMotion* m_motion;
+ CAuto* m_auto;
+ Ui::CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CSoundInterface* m_sound;
+ CBotVar* m_botVar;
+ CScript* m_runScript;
ObjectType m_type; // OBJECT_*
int m_id; // unique identifier
@@ -462,8 +466,8 @@ protected:
float m_shotTime; // time since last shot
bool m_bVirusMode; // virus activated/triggered
float m_virusTime; // lifetime of the virus
- float m_lastVirusParticule;
- float m_lastParticule;
+ float m_lastVirusParticle;
+ float m_lastParticle;
bool m_bHilite;
bool m_bSelect; // object selected
bool m_bSelectable; // selectable object
@@ -522,7 +526,7 @@ protected:
int m_infoTotal;
Info m_info[OBJECTMAXINFO];
- float m_infoGeturn;
+ float m_infoReturn;
bool m_bInfoUpdate;
float m_cmdLine[OBJECTMAXCMDLINE];
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index 0213401..8178ab4 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -615,7 +615,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan)
m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT);
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_particle = (CParticle*)m_iMan->SearchInstance(CLASS_PARTICULE);
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
m_cloud = (CCloud*)m_iMan->SearchInstance(CLASS_CLOUD);
m_blitz = (CBlitz*)m_iMan->SearchInstance(CLASS_BLITZ);
@@ -740,7 +740,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan)
for ( i=0 ; i<OBJECT_MAX ; i++ )
{
type = (ObjectType)i;
- token = RetObjectName(type);
+ token = GetObjectName(type);
if ( token[0] != 0 )
{
CBotProgram::DefineNum(token, type);
@@ -913,7 +913,7 @@ void CRobotMain::ChangePhase(Phase phase)
m_terrain->FlushBuildingLevel();
m_terrain->FlushFlyingLimit();
m_light->FlushLight();
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_water->Flush();
m_cloud->Flush();
m_blitz->Flush();
@@ -1323,7 +1323,7 @@ bool CRobotMain::EventProcess(const Event &event)
HighlightClear();
if ( event.param == VK_F11 )
{
- m_particule->WriteWheelTrace("Savegame\\t.bmp", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f));
+ m_particle->WriteWheelTrace("Savegame\\t.bmp", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f));
return false;
}
if ( m_bEditLock ) // current edition?
@@ -2374,7 +2374,7 @@ void CRobotMain::StartDisplayVisit(EventMsg event)
m_visitTime = 0.0;
m_visitParticule = 0.0f;
- m_particule->DeleteParticule(PARTISHOW);
+ m_particle->DeleteParticule(PARTISHOW);
m_camera->StartVisit(m_displayText->GetVisitGoal(event),
m_displayText->GetVisitDist(event));
@@ -2412,7 +2412,7 @@ void CRobotMain::FrameVisit(float rTime)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 30.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISHOW, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, PARTISHOW, 2.0f);
}
}
@@ -2434,7 +2434,7 @@ void CRobotMain::StopDisplayVisit()
}
// Removes particles "arrows".
- m_particule->DeleteParticule(PARTISHOW);
+ m_particle->DeleteParticule(PARTISHOW);
m_camera->StopVisit();
m_displayText->ClearVisit();
@@ -3932,7 +3932,7 @@ void CRobotMain::ScenePerso()
m_terrain->FlushBuildingLevel();
m_terrain->FlushFlyingLimit();
m_light->FlushLight();
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_iMan->Flush(CLASS_OBJECT);
m_iMan->Flush(CLASS_PHYSICS);
m_iMan->Flush(CLASS_BRAIN);
@@ -4615,7 +4615,7 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject)
pos.y += height;
dim.x = ddim;
dim.y = dim.x;
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
}
if ( Cmd(line, "CreateLight") && !bResetObject )
@@ -5767,7 +5767,7 @@ void CRobotMain::FlushShowLimit(int i)
{
if ( m_showLimit[i].parti[j] == 0 ) continue;
- m_particule->DeleteParticule(m_showLimit[i].parti[j]);
+ m_particle->DeleteParticule(m_showLimit[i].parti[j]);
m_showLimit[i].parti[j] = 0;
}
@@ -5811,7 +5811,7 @@ void CRobotMain::SetShowLimit(int i, ParticuleType parti, CObject *pObj,
for ( j=0 ; j<m_showLimit[i].total ; j++ )
{
- m_showLimit[i].parti[j] = m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration);
+ m_showLimit[i].parti[j] = m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration);
}
}
@@ -5890,8 +5890,8 @@ void CRobotMain::FrameShowLimit(float rTime)
m_terrain->MoveOnFloor(pos, true);
if ( m_showLimit[i].radius <= 50.0f ) pos.y += 0.5f;
else pos.y += 2.0f;
- m_particule->SetPosition(m_showLimit[i].parti[j], pos);
-//? m_particule->SetAngle(m_showLimit[i].parti[j], angle-Math::PI/2.0f);
+ m_particle->SetPosition(m_showLimit[i].parti[j], pos);
+//? m_particle->SetAngle(m_showLimit[i].parti[j], angle-Math::PI/2.0f);
angle += (2.0f*Math::PI)/m_showLimit[i].total;
}
@@ -6787,10 +6787,10 @@ void CRobotMain::ResetObject()
}
// Removes all bullets in progress.
- m_particule->DeleteParticule(PARTIGUN1);
- m_particule->DeleteParticule(PARTIGUN2);
- m_particule->DeleteParticule(PARTIGUN3);
- m_particule->DeleteParticule(PARTIGUN4);
+ m_particle->DeleteParticule(PARTIGUN1);
+ m_particle->DeleteParticule(PARTIGUN2);
+ m_particle->DeleteParticule(PARTIGUN3);
+ m_particle->DeleteParticule(PARTIGUN4);
for ( i=0 ; i<1000000 ; i++ )
{
@@ -6869,15 +6869,15 @@ void CRobotMain::ResetCreate()
SaveAllScript();
// Removes all bullets in progress.
- m_particule->DeleteParticule(PARTIGUN1);
- m_particule->DeleteParticule(PARTIGUN2);
- m_particule->DeleteParticule(PARTIGUN3);
- m_particule->DeleteParticule(PARTIGUN4);
+ m_particle->DeleteParticule(PARTIGUN1);
+ m_particle->DeleteParticule(PARTIGUN2);
+ m_particle->DeleteParticule(PARTIGUN3);
+ m_particle->DeleteParticule(PARTIGUN4);
DeselectAll(); // removes the control buttons
DeleteAllObjects(); // removes all the current 3D Scene
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_terrain->FlushBuildingLevel();
m_iMan->Flush(CLASS_OBJECT);
m_iMan->Flush(CLASS_PHYSICS);
@@ -7028,7 +7028,7 @@ Error CRobotMain::CheckEndMission(bool bFrame)
// Checks if the mission is finished after displaying a message.
-void CRobotMain::CheckEndMessage(char *message)
+void CRobotMain::CheckEndMessage(const char *message)
{
int t;
@@ -7062,7 +7062,7 @@ char* CRobotMain::GetObligatoryToken(int i)
// Checks if an instruction is part of the obligatory list.
-int CRobotMain::IsObligatoryToken(char *token)
+int CRobotMain::IsObligatoryToken(const char *token)
{
int i;
@@ -7078,7 +7078,7 @@ int CRobotMain::IsObligatoryToken(char *token)
// Checks if an instruction is not part of the banned list.
-bool CRobotMain::IsProhibitedToken(char *token)
+bool CRobotMain::IsProhibitedToken(const char *token)
{
int i;
diff --git a/src/object/robotmain.h b/src/object/robotmain.h
index 684672f..c649aab 100644
--- a/src/object/robotmain.h
+++ b/src/object/robotmain.h
@@ -22,13 +22,10 @@
#include <stdio.h>
#include "common/misc.h"
-//#include "old/d3dengine.h"
#include "graphics/engine/engine.h"
#include "object/object.h"
#include "object/mainmovie.h"
-//#include "old/camera.h"
#include "graphics/engine/camera.h"
-//#include "old/particule.h"
#include "graphics/engine/particle.h"
enum Phase
@@ -88,7 +85,7 @@ class CWindow;
class CControl;
class CDisplayText;
class CDisplayInfo;
-class CSound;
+class CSoundInterface;
struct EndTake
@@ -189,11 +186,11 @@ public:
void ResetObject();
void ResetCreate();
Error CheckEndMission(bool bFrame);
- void CheckEndMessage(char *message);
+ void CheckEndMessage(const char *message);
int GetObligatoryToken();
char* GetObligatoryToken(int i);
- int IsObligatoryToken(char *token);
- bool IsProhibitedToken(char *token);
+ int IsObligatoryToken(const char *token);
+ bool IsProhibitedToken(const char *token);
void UpdateMap();
bool GetShowMap();
@@ -335,7 +332,7 @@ protected:
CMainMap* m_map;
CEvent* m_event;
CD3DEngine* m_engine;
- Gfx::CParticle* m_particule;
+ Gfx::CParticle* m_particle;
CWater* m_water;
CCloud* m_cloud;
CBlitz* m_blitz;
diff --git a/src/object/task/task.cpp b/src/object/task/task.cpp
index f910ea2..b310fd5 100644
--- a/src/object/task/task.cpp
+++ b/src/object/task/task.cpp
@@ -17,7 +17,7 @@
// task.cpp
-#include <stdio.h>
+// #include <stdio.h>
#include "object/task/task.h"
@@ -32,20 +32,20 @@ CTask::CTask(CInstanceManager* iMan, CObject* object)
{
m_iMan = iMan;
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_object = object;
- m_physics = m_object->RetPhysics();
- m_brain = m_object->RetBrain();
- m_motion = m_object->RetMotion();
+ m_physics = m_object->GetPhysics();
+ m_brain = m_object->GetBrain();
+ m_motion = m_object->GetMotion();
}
// Object's destructor.
diff --git a/src/object/task/task.h b/src/object/task/task.h
index a3ec62c..a0da9d2 100644
--- a/src/object/task/task.h
+++ b/src/object/task/task.h
@@ -24,19 +24,25 @@
class CInstanceManager;
-class CD3DEngine;
-class CLight;
-class CParticule;
-class CTerrain;
-class CWater;
-class CCamera;
class CBrain;
class CPhysics;
class CMotion;
class CObject;
class CRobotMain;
+class CSoundInterface;
+
+namespace Ui {
class CDisplayText;
-class CSound;
+} /* Ui */
+
+namespace Gfx {
+class CEngine;
+class CLightManager;
+class CParticle;
+class CTerrain;
+class CWater;
+class CCamera;
+} /* Gfx */
const float TAKE_DIST = 6.0f; // distance to an object to pick it
@@ -66,21 +72,19 @@ public:
virtual bool Abort();
protected:
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CLight* m_light;
- CParticule* m_particule;
- CTerrain* m_terrain;
- CWater* m_water;
- CCamera* m_camera;
- CMotion* m_motion;
- CBrain* m_brain;
- CPhysics* m_physics;
- CObject* m_object;
- CRobotMain* m_main;
- CDisplayText* m_displayText;
- CSound* m_sound;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CLightManager* m_lightMan;
+ Gfx::CParticle* m_particle;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ CMotion* m_motion;
+ CBrain* m_brain;
+ CPhysics* m_physics;
+ CObject* m_object;
+ CRobotMain* m_main;
+ Ui::CDisplayText* m_displayText;
+ CSoundInterface* m_sound;
};
diff --git a/src/object/task/taskmanager.cpp b/src/object/task/taskmanager.cpp
index d81fb5b..171be1d 100644
--- a/src/object/task/taskmanager.cpp
+++ b/src/object/task/taskmanager.cpp
@@ -136,7 +136,7 @@ Error CTaskManager::StartTaskSearch()
// Reads an information terminal.
-Error CTaskManager::StartTaskInfo(char *name, float value, float power, bool bSend)
+Error CTaskManager::StartTaskInfo(const char *name, float value, float power, bool bSend)
{
m_task = new CTaskInfo(m_iMan, m_object);
return ((CTaskInfo*)m_task)->Start(name, value, power, bSend);
diff --git a/src/object/task/taskmanager.h b/src/object/task/taskmanager.h
index 14fc276..6ce023a 100644
--- a/src/object/task/taskmanager.h
+++ b/src/object/task/taskmanager.h
@@ -43,7 +43,7 @@ public:
Error StartTaskFlag(TaskFlagOrder order, int rank);
Error StartTaskBuild(ObjectType type);
Error StartTaskSearch();
- Error StartTaskInfo(char *name, float value, float power, bool bSend);
+ Error StartTaskInfo(const char *name, float value, float power, bool bSend);
Error StartTaskTerraform();
Error StartTaskPen(bool bDown, int color);
Error StartTaskRecover();
diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp
index 873979f..fb9fd44 100644
--- a/src/physics/physics.cpp
+++ b/src/physics/physics.cpp
@@ -17,35 +17,24 @@
// physics.cpp
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
+#include <cstring>
-#include "common/struct.h"
-#include "math/const.h"
#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/language.h"
+#include "graphics/engine/engine.h"
#include "common/global.h"
#include "common/event.h"
-#include "common/misc.h"
#include "common/iman.h"
-#include "old/math3d.h"
-#include "old/light.h"
-#include "old/particule.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/camera.h"
-#include "object/object.h"
-#include "old/pyro.h"
+#include "graphics/engine/lightman.h"
+#include "graphics/engine/terrain.h"
+#include "graphics/engine/water.h"
+#include "graphics/engine/camera.h"
+#include "graphics/engine/pyro.h"
+#include "script/cmdtoken.h"
+#include "physics/physics.h"
#include "object/brain.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
-#include "old/sound.h"
#include "object/task/task.h"
-#include "script/cmdtoken.h"
-#include "physics/physics.h"
@@ -64,13 +53,13 @@ CPhysics::CPhysics(CInstanceManager* iMan, CObject* object)
m_iMan->AddInstance(CLASS_PHYSICS, this, 100);
m_object = object;
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_brain = 0;
m_motion = 0;
@@ -88,14 +77,14 @@ CPhysics::CPhysics(CInstanceManager* iMan, CObject* object)
m_linVibrationFactor = 1.0f;
m_cirVibrationFactor = 1.0f;
m_inclinaisonFactor = 1.0f;
- m_lastPowerParticule = 0.0f;
- m_lastSlideParticule = 0.0f;
- m_lastMotorParticule = 0.0f;
- m_lastWaterParticule = 0.0f;
- m_lastUnderParticule = 0.0f;
- m_lastPloufParticule = 0.0f;
- m_lastFlameParticule = 0.0f;
- m_bWheelParticuleBrake = false;
+ m_lastPowerParticle = 0.0f;
+ m_lastSlideParticle = 0.0f;
+ m_lastMotorParticle = 0.0f;
+ m_lastWaterParticle = 0.0f;
+ m_lastUnderParticle = 0.0f;
+ m_lastPloufParticle = 0.0f;
+ m_lastFlameParticle = 0.0f;
+ m_bWheelParticleBrake = false;
m_absorbWater = 0.0f;
m_reactorTemperature = 0.0f;
m_reactorRange = 1.0f;
@@ -103,7 +92,7 @@ CPhysics::CPhysics(CInstanceManager* iMan, CObject* object)
m_lastEnergy = 0.0f;
m_lastSoundWater = 0.0f;
m_lastSoundInsect = 0.0f;
- m_restBreakParticule = 0.0f;
+ m_restBreakParticle = 0.0f;
m_floorHeight = 0.0f;
m_soundChannel = -1;
m_soundChannelSlide = -1;
@@ -115,8 +104,8 @@ CPhysics::CPhysics(CInstanceManager* iMan, CObject* object)
m_bForceUpdate = true;
m_bLowLevel = false;
- ZeroMemory(&m_linMotion, sizeof(Motion));
- ZeroMemory(&m_cirMotion, sizeof(Motion));
+ memset(&m_linMotion, 0, sizeof(Motion));
+ memset(&m_cirMotion, 0,sizeof(Motion));
}
// Object's destructor.
@@ -164,7 +153,7 @@ void CPhysics::SetType(PhysicsType type)
m_type = type;
}
-PhysicsType CPhysics::RetType()
+PhysicsType CPhysics::GetType()
{
return m_type;
}
@@ -182,10 +171,10 @@ bool CPhysics::Write(char *line)
if ( m_type == TYPE_FLYING )
{
- sprintf(name, " reactorRange=%.2f", RetReactorRange());
+ sprintf(name, " reactorRange=%.2f", GetReactorRange());
strcat(line, name);
- sprintf(name, " land=%d", RetLand());
+ sprintf(name, " land=%d", GetLand());
strcat(line, name);
}
@@ -216,7 +205,7 @@ void CPhysics::SetGravity(float value)
m_gravity = value;
}
-float CPhysics::RetGravity()
+float CPhysics::GetGravity()
{
return m_gravity;
}
@@ -224,7 +213,7 @@ float CPhysics::RetGravity()
// Returns the height above the ground.
-float CPhysics::RetFloorHeight()
+float CPhysics::GetFloorHeight()
{
return m_floorHeight;
}
@@ -238,15 +227,15 @@ void CPhysics::SetMotor(bool bState)
m_bMotor = bState;
- light = m_object->RetShadowLight();
+ light = m_object->GetShadowLight();
if ( light != -1 )
{
- m_light->SetLightIntensity(light, m_bMotor?1.0f:0.0f);
- m_light->SetLightIntensitySpeed(light, 3.0f);
+ m_lightMan->SetLightIntensity(light, m_bMotor?1.0f:0.0f);
+ m_lightMan->SetLightIntensitySpeed(light, 3.0f);
}
}
-bool CPhysics::RetMotor()
+bool CPhysics::GetMotor()
{
return m_bMotor;
}
@@ -260,7 +249,7 @@ void CPhysics::SetLand(bool bState)
SetMotor(!bState); // lights if you leave the reactor in flight
}
-bool CPhysics::RetLand()
+bool CPhysics::GetLand()
{
return m_bLand;
}
@@ -277,7 +266,7 @@ void CPhysics::SetSwim(bool bState)
m_bSwim = bState;
}
-bool CPhysics::RetSwim()
+bool CPhysics::GetSwim()
{
return m_bSwim;
}
@@ -290,7 +279,7 @@ void CPhysics::SetCollision(bool bCollision)
m_bCollision = bCollision;
}
-bool CPhysics::RetCollision()
+bool CPhysics::GetCollision()
{
return m_bCollision;
}
@@ -303,7 +292,7 @@ void CPhysics::SetFreeze(bool bFreeze)
m_bFreeze = bFreeze;
}
-bool CPhysics::RetFreeze()
+bool CPhysics::GetFreeze()
{
return m_bFreeze;
}
@@ -316,7 +305,7 @@ void CPhysics::SetReactorRange(float range)
m_reactorRange = range;
}
-float CPhysics::RetReactorRange()
+float CPhysics::GetReactorRange()
{
return m_reactorRange;
}
@@ -359,22 +348,22 @@ void CPhysics::SetMotorSpeedZ(float speed)
m_motorSpeed.z = speed;
}
-Math::Vector CPhysics::RetMotorSpeed()
+Math::Vector CPhysics::GetMotorSpeed()
{
return m_motorSpeed;
}
-float CPhysics::RetMotorSpeedX()
+float CPhysics::GetMotorSpeedX()
{
return m_motorSpeed.x;
}
-float CPhysics::RetMotorSpeedY()
+float CPhysics::GetMotorSpeedY()
{
return m_motorSpeed.y;
}
-float CPhysics::RetMotorSpeedZ()
+float CPhysics::GetMotorSpeedZ()
{
return m_motorSpeed.z;
}
@@ -399,7 +388,7 @@ void CPhysics::SetLinMotion(PhysicsMode mode, Math::Vector value)
if ( mode == MO_REASPEED ) m_linMotion.realSpeed = value;
}
-Math::Vector CPhysics::RetLinMotion(PhysicsMode mode)
+Math::Vector CPhysics::GetLinMotion(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_linMotion.advanceAccel;
if ( mode == MO_RECACCEL ) return m_linMotion.recedeAccel;
@@ -432,7 +421,7 @@ void CPhysics::SetLinMotionX(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_linMotion.realSpeed.x = value;
}
-float CPhysics::RetLinMotionX(PhysicsMode mode)
+float CPhysics::GetLinMotionX(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_linMotion.advanceAccel.x;
if ( mode == MO_RECACCEL ) return m_linMotion.recedeAccel.x;
@@ -467,7 +456,7 @@ void CPhysics::SetLinMotionY(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_linMotion.realSpeed.y = value;
}
-float CPhysics::RetLinMotionY(PhysicsMode mode)
+float CPhysics::GetLinMotionY(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_linMotion.advanceAccel.y;
if ( mode == MO_RECACCEL ) return m_linMotion.recedeAccel.y;
@@ -502,7 +491,7 @@ void CPhysics::SetLinMotionZ(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_linMotion.realSpeed.z = value;
}
-float CPhysics::RetLinMotionZ(PhysicsMode mode)
+float CPhysics::GetLinMotionZ(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_linMotion.advanceAccel.z;
if ( mode == MO_RECACCEL ) return m_linMotion.recedeAccel.z;
@@ -537,7 +526,7 @@ void CPhysics::SetCirMotion(PhysicsMode mode, Math::Vector value)
if ( mode == MO_REASPEED ) m_cirMotion.realSpeed = value;
}
-Math::Vector CPhysics::RetCirMotion(PhysicsMode mode)
+Math::Vector CPhysics::GetCirMotion(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_cirMotion.advanceAccel;
if ( mode == MO_RECACCEL ) return m_cirMotion.recedeAccel;
@@ -570,7 +559,7 @@ void CPhysics::SetCirMotionX(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_cirMotion.realSpeed.x = value;
}
-float CPhysics::RetCirMotionX(PhysicsMode mode)
+float CPhysics::GetCirMotionX(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_cirMotion.advanceAccel.x;
if ( mode == MO_RECACCEL ) return m_cirMotion.recedeAccel.x;
@@ -605,7 +594,7 @@ void CPhysics::SetCirMotionY(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_cirMotion.realSpeed.y = value;
}
-float CPhysics::RetCirMotionY(PhysicsMode mode)
+float CPhysics::GetCirMotionY(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_cirMotion.advanceAccel.y;
if ( mode == MO_RECACCEL ) return m_cirMotion.recedeAccel.y;
@@ -640,7 +629,7 @@ void CPhysics::SetCirMotionZ(PhysicsMode mode, float value)
if ( mode == MO_REASPEED ) m_cirMotion.realSpeed.z = value;
}
-float CPhysics::RetCirMotionZ(PhysicsMode mode)
+float CPhysics::GetCirMotionZ(PhysicsMode mode)
{
if ( mode == MO_ADVACCEL ) return m_cirMotion.advanceAccel.z;
if ( mode == MO_RECACCEL ) return m_cirMotion.recedeAccel.z;
@@ -664,12 +653,12 @@ float CPhysics::RetCirMotionZ(PhysicsMode mode)
// d = -----
// 2a
-float CPhysics::RetLinStopLength(PhysicsMode sMode, PhysicsMode aMode)
+float CPhysics::GetLinStopLength(PhysicsMode sMode, PhysicsMode aMode)
{
float speed, accel;
- speed = RetLinMotionX(sMode); // MO_ADVSPEED/MO_RECSPEED
- accel = RetLinMotionX(aMode); // MO_ADVACCEL/MO_RECACCEL/MO_STOACCEL
+ speed = GetLinMotionX(sMode); // MO_ADVSPEED/MO_RECSPEED
+ accel = GetLinMotionX(aMode); // MO_ADVACCEL/MO_RECACCEL/MO_STOACCEL
if ( m_type == TYPE_FLYING && m_bLand ) // flying on the ground?
{
@@ -682,7 +671,7 @@ float CPhysics::RetLinStopLength(PhysicsMode sMode, PhysicsMode aMode)
// Returns the angle of circular braking.
-float CPhysics::RetCirStopLength()
+float CPhysics::GetCirStopLength()
{
return m_cirMotion.advanceSpeed.y * m_cirMotion.advanceSpeed.y /
m_cirMotion.stopAccel.y / 2.0f;
@@ -690,7 +679,7 @@ float CPhysics::RetCirStopLength()
// Returns the length advanced into a second, on the ground, maximum speed.
-float CPhysics::RetLinMaxLength(float dir)
+float CPhysics::GetLinMaxLength(float dir)
{
float dist;
@@ -707,36 +696,36 @@ float CPhysics::RetLinMaxLength(float dir)
// Returns the time needed to travel some distance.
-float CPhysics::RetLinTimeLength(float dist, float dir)
+float CPhysics::GetLinTimeLength(float dist, float dir)
{
float accel, decel, dps;
if ( dir > 0.0f )
{
- accel = RetLinStopLength(MO_ADVSPEED, MO_ADVACCEL);
- decel = RetLinStopLength(MO_ADVSPEED, MO_STOACCEL);
+ accel = GetLinStopLength(MO_ADVSPEED, MO_ADVACCEL);
+ decel = GetLinStopLength(MO_ADVSPEED, MO_STOACCEL);
}
else
{
- accel = RetLinStopLength(MO_RECSPEED, MO_RECACCEL);
- decel = RetLinStopLength(MO_RECSPEED, MO_STOACCEL);
+ accel = GetLinStopLength(MO_RECSPEED, MO_RECACCEL);
+ decel = GetLinStopLength(MO_RECSPEED, MO_STOACCEL);
}
- dps = RetLinMaxLength(dir);
+ dps = GetLinMaxLength(dir);
return (dist+accel+decel)/dps;
}
// Returns the length for a forward travel some distance, taking into account the accelerations / decelerations.
-float CPhysics::RetLinLength(float dist)
+float CPhysics::GetLinLength(float dist)
{
float accDist, desDist;
if ( dist > 0.0f )
{
- accDist = RetLinStopLength(MO_ADVSPEED, MO_ADVACCEL);
- desDist = RetLinStopLength(MO_ADVSPEED, MO_STOACCEL);
+ accDist = GetLinStopLength(MO_ADVSPEED, MO_ADVACCEL);
+ desDist = GetLinStopLength(MO_ADVSPEED, MO_STOACCEL);
if ( dist > accDist+desDist )
{
@@ -749,8 +738,8 @@ float CPhysics::RetLinLength(float dist)
else
{
dist = -dist;
- accDist = RetLinStopLength(MO_RECSPEED, MO_RECACCEL);
- desDist = RetLinStopLength(MO_RECSPEED, MO_STOACCEL);
+ accDist = GetLinStopLength(MO_RECSPEED, MO_RECACCEL);
+ desDist = GetLinStopLength(MO_RECSPEED, MO_STOACCEL);
if ( dist > accDist+desDist )
{
@@ -768,14 +757,14 @@ float CPhysics::RetLinLength(float dist)
bool CPhysics::EventProcess(const Event &event)
{
- if ( !m_object->RetEnable() ) return true;
+ if ( !m_object->GetEnable() ) return true;
if ( m_brain != 0 )
{
m_brain->EventProcess(event);
}
- if ( event.event == EVENT_FRAME )
+ if ( event.type == EVENT_FRAME )
{
return EventFrame(event);
}
@@ -792,7 +781,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
Math::Vector pos, motorSpeed;
float energy, speed, factor, h;
- type = m_object->RetType();
+ type = m_object->GetType();
motorSpeed = m_motorSpeed;
@@ -810,8 +799,8 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
type == OBJECT_TECH )
{
power = 0;
- if ( m_object->RetFret() != 0 && // carries something?
- !m_object->RetCargo() )
+ if ( m_object->GetFret() != 0 && // carries something?
+ !m_object->GetCargo() )
{
motorSpeed.x *= 0.7f; // forward more slowly
motorSpeed.z *= 0.5f;
@@ -825,7 +814,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
motorSpeed.z *= 0.5f;
motorSpeed.y *= 0.5f;
- if ( m_object->RetFret() != 0 ) // carries something?
+ if ( m_object->GetFret() != 0 ) // carries something?
{
motorSpeed.x *= 0.2f;
motorSpeed.z *= 0.9f;
@@ -842,8 +831,8 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
else
{
- power = m_object->RetPower(); // searches for the object battery uses
- if ( power == 0 || power->RetEnergy() == 0.0f ) // no battery or flat?
+ power = m_object->GetPower(); // searches for the object battery uses
+ if ( power == 0 || power->GetEnergy() == 0.0f ) // no battery or flat?
{
motorSpeed.x = 0.0f;
motorSpeed.z = 0.0f;
@@ -859,11 +848,11 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
}
- if ( m_object->RetDead() ) // dead man?
+ if ( m_object->GetDead() ) // dead man?
{
motorSpeed.x = 0.0f;
motorSpeed.z = 0.0f;
- if ( m_motion->RetAction() == MHS_DEADw ) // drowned?
+ if ( m_motion->GetAction() == MHS_DEADw ) // drowned?
{
motorSpeed.y = 0.0f; // this is MHS_DEADw going back
}
@@ -876,9 +865,9 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
if ( m_type == TYPE_FLYING && !m_bLand && motorSpeed.y > 0.0f )
{
- pos = m_object->RetPosition(0);
- h = m_terrain->RetFlyingLimit(pos, type==OBJECT_BEE);
- h += m_object->RetCharacter()->height;
+ pos = m_object->GetPosition(0);
+ h = m_terrain->GetFlyingLimit(pos, type==OBJECT_BEE);
+ h += m_object->GetCharacter()->height;
if ( pos.y > h-40.0f ) // almost at the top?
{
factor = 1.0f-(pos.y-(h-40.0f))/40.0f;
@@ -889,7 +878,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
if ( type != OBJECT_BEE &&
- m_object->RetRange() > 0.0f ) // limited flight range?
+ m_object->GetRange() > 0.0f ) // limited flight range?
{
if ( m_bLand || m_bSwim || m_bObstacle ) // on the ground or in the water?
{
@@ -900,9 +889,9 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
if ( m_reactorRange > 1.0f )
{
m_reactorRange = 1.0f;
- if ( m_bLowLevel && m_object->RetSelect() ) // beep cool?
+ if ( m_bLowLevel && m_object->GetSelect() ) // beep cool?
{
- m_sound->Play(SOUND_INFO, m_object->RetPosition(0), 1.0f, 2.0f);
+ m_sound->Play(SOUND_INFO, m_object->GetPosition(0), 1.0f, 2.0f);
m_bLowLevel = false;
}
}
@@ -910,7 +899,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
else // in flight?
{
- m_reactorRange -= rTime*(1.0f/m_object->RetRange());
+ m_reactorRange -= rTime*(1.0f/m_object->GetRange());
if ( m_reactorRange < 0.0f ) m_reactorRange = 0.0f;
if ( m_reactorRange < 0.5f ) m_bLowLevel = true;
}
@@ -921,7 +910,7 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
}
-//? MotorParticule(aTime);
+//? MotorParticle(aTime);
// Forward/backward.
if ( motorSpeed.x > 0.0f )
@@ -991,9 +980,9 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
m_linMotion.motorAccel.x = m_linMotion.stopAccel.x*factor;
m_cirMotion.motorAccel.y = m_cirMotion.stopAccel.y*factor;
- pos = m_object->RetPosition(0);
- h = m_terrain->RetFlyingLimit(pos, type==OBJECT_BEE);
- h += m_object->RetCharacter()->height;
+ pos = m_object->GetPosition(0);
+ h = m_terrain->GetFlyingLimit(pos, type==OBJECT_BEE);
+ h += m_object->GetCharacter()->height;
if ( motorSpeed.y > 0.0f && m_reactorRange > 0.1f && pos.y < h )
{
m_bLand = false; // take off
@@ -1024,9 +1013,9 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
type == OBJECT_MOBILEic ||
type == OBJECT_MOBILEii ) factor = 0.5f;
- factor /= power->RetCapacity();
+ factor /= power->GetCapacity();
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
energy -= fabs(motorSpeed.x)*rTime*factor*0.005f;
energy -= fabs(motorSpeed.z)*rTime*factor*0.005f;
@@ -1050,21 +1039,21 @@ void CPhysics::EffectUpdate(float aTime, float rTime)
ObjectType type;
bool bOnBoard;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return;
+ if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return;
- type = m_object->RetType();
- character = m_object->RetCharacter();
+ type = m_object->GetType();
+ character = m_object->GetCharacter();
bOnBoard = false;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
+ if ( m_object->GetSelect() &&
+ m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD )
{
bOnBoard = true;
}
- vibLin = m_motion->RetLinVibration();
- vibCir = m_motion->RetCirVibration();
- incl = m_motion->RetInclinaison();
+ vibLin = m_motion->GetLinVibration();
+ vibCir = m_motion->GetCirVibration();
+ incl = m_motion->GetInclinaison();
if ( type == OBJECT_HUMAN || // human?
type == OBJECT_TECH )
@@ -1175,6 +1164,7 @@ void CPhysics::EffectUpdate(float aTime, float rTime)
else
{
m_motion->SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f));
+
//? m_motion->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
//? m_motion->SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
}
@@ -1475,24 +1465,24 @@ bool CPhysics::EventFrame(const Event &event)
float h, w;
int i;
- if ( m_engine->RetPause() ) return true;
+ if ( m_engine->GetPause() ) return true;
m_time += event.rTime;
m_timeUnderWater += event.rTime;
m_soundTimeJostle += event.rTime;
- type = m_object->RetType();
+ type = m_object->GetType();
- FrameParticule(m_time, event.rTime);
+ FrameParticle(m_time, event.rTime);
MotorUpdate(m_time, event.rTime);
EffectUpdate(m_time, event.rTime);
WaterFrame(m_time, event.rTime);
- iPos = pos = m_object->RetPosition(0);
- iAngle = angle = m_object->RetAngle(0);
+ iPos = pos = m_object->GetPosition(0);
+ iAngle = angle = m_object->GetAngle(0);
// Accelerate is the descent, brake is the ascent.
- if ( m_bFreeze || m_object->RetDead() )
+ if ( m_bFreeze || m_object->GetDead() )
{
m_linMotion.terrainSpeed.x = 0.0f;
m_linMotion.terrainSpeed.z = 0.0f;
@@ -1501,7 +1491,7 @@ bool CPhysics::EventFrame(const Event &event)
else
{
tAngle = angle;
- h = m_terrain->RetBuildingFactor(pos);
+ h = m_terrain->GetBuildingFactor(pos);
if ( type == OBJECT_HUMAN ||
type == OBJECT_TECH )
{
@@ -1512,7 +1502,7 @@ bool CPhysics::EventFrame(const Event &event)
FloorAngle(pos, tAngle); // calculates the angle with the ground
}
#if 1
- if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
+ if ( pos.y < m_water->GetLevel(m_object) ) // underwater?
{
h *= 0.5f;
}
@@ -1535,7 +1525,7 @@ bool CPhysics::EventFrame(const Event &event)
if ( type == OBJECT_BEE && !m_bLand )
{
h = m_floorLevel; // ground level
- w = m_water->RetLevel(m_object);
+ w = m_water->GetLevel(m_object);
if ( h < w ) h = w;
h = pos.y-h-10.0f; // maximum height (*)
if ( h < 0.0f ) h = 0.0f;
@@ -1554,12 +1544,12 @@ bool CPhysics::EventFrame(const Event &event)
newpos = Transform(matRotate, newpos);
newpos += pos;
- m_terrain->LimitPos(newpos);
+ m_terrain->AdjustToStandardBounds(newpos);
if ( m_type == TYPE_FLYING && !m_bLand )
{
- h = m_terrain->RetFlyingLimit(newpos, type==OBJECT_BEE);
- h += m_object->RetCharacter()->height;
+ h = m_terrain->GetFlyingLimit(newpos, type==OBJECT_BEE);
+ h += m_object->GetCharacter()->height;
if ( newpos.y > h ) newpos.y = h;
}
@@ -1604,7 +1594,7 @@ bool CPhysics::EventFrame(const Event &event)
m_object->SetPosition(0, newpos);
}
- MotorParticule(m_time, event.rTime);
+ MotorParticle(m_time, event.rTime);
SoundMotor(event.rTime);
m_bForceUpdate = false;
@@ -1621,33 +1611,33 @@ void CPhysics::SoundMotor(float rTime)
float energy;
m_lastSoundInsect -= rTime;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type == OBJECT_MOTHER )
{
- if ( m_lastSoundInsect <= 0.0f && m_object->RetActif() )
+ if ( m_lastSoundInsect <= 0.0f && m_object->GetActif() )
{
- m_sound->Play(SOUND_INSECTm, m_object->RetPosition(0));
+ m_sound->Play(SOUND_INSECTm, m_object->GetPosition(0));
if ( m_bMotor ) m_lastSoundInsect = 0.4f+Math::Rand()*2.5f;
else m_lastSoundInsect = 1.5f+Math::Rand()*4.0f;
}
}
else if ( type == OBJECT_ANT )
{
- if ( m_object->RetBurn() ||
- m_object->RetFixed() )
+ if ( m_object->GetBurn() ||
+ m_object->GetFixed() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTa, m_object->RetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_INSECTa, m_object->GetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
m_lastSoundInsect = 0.4f+Math::Rand()*0.6f;
}
}
- else if ( m_object->RetActif() )
+ else if ( m_object->GetActif() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTa, m_object->RetPosition(0));
+ m_sound->Play(SOUND_INSECTa, m_object->GetPosition(0));
if ( m_bMotor ) m_lastSoundInsect = 0.4f+Math::Rand()*2.5f;
else m_lastSoundInsect = 1.5f+Math::Rand()*4.0f;
}
@@ -1655,60 +1645,60 @@ void CPhysics::SoundMotor(float rTime)
}
else if ( type == OBJECT_BEE )
{
- if ( m_object->RetActif() )
+ if ( m_object->GetActif() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTb, m_object->RetPosition(0));
+ m_sound->Play(SOUND_INSECTb, m_object->GetPosition(0));
if ( m_bMotor ) m_lastSoundInsect = 0.4f+Math::Rand()*2.5f;
else m_lastSoundInsect = 1.5f+Math::Rand()*4.0f;
}
}
- else if ( m_object->RetBurn() )
+ else if ( m_object->GetBurn() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTb, m_object->RetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_INSECTb, m_object->GetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
m_lastSoundInsect = 0.3f+Math::Rand()*0.5f;
}
}
}
else if ( type == OBJECT_WORM )
{
- if ( m_object->RetActif() )
+ if ( m_object->GetActif() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTw, m_object->RetPosition(0));
+ m_sound->Play(SOUND_INSECTw, m_object->GetPosition(0));
if ( m_bMotor ) m_lastSoundInsect = 0.4f+Math::Rand()*2.5f;
else m_lastSoundInsect = 1.5f+Math::Rand()*4.0f;
}
}
- else if ( m_object->RetBurn() )
+ else if ( m_object->GetBurn() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTw, m_object->RetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_INSECTw, m_object->GetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
m_lastSoundInsect = 0.2f+Math::Rand()*0.2f;
}
}
}
else if ( type == OBJECT_SPIDER )
{
- if ( m_object->RetBurn() ||
- m_object->RetFixed() )
+ if ( m_object->GetBurn() ||
+ m_object->GetFixed() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTs, m_object->RetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_INSECTs, m_object->GetPosition(0), 1.0f, 1.5f+Math::Rand()*0.5f);
m_lastSoundInsect = 0.4f+Math::Rand()*0.6f;
}
}
- else if ( m_object->RetActif() )
+ else if ( m_object->GetActif() )
{
if ( m_lastSoundInsect <= 0.0f )
{
- m_sound->Play(SOUND_INSECTs, m_object->RetPosition(0));
+ m_sound->Play(SOUND_INSECTs, m_object->GetPosition(0));
if ( m_bMotor ) m_lastSoundInsect = 0.4f+Math::Rand()*2.5f;
else m_lastSoundInsect = 1.5f+Math::Rand()*4.0f;
}
@@ -1718,20 +1708,20 @@ void CPhysics::SoundMotor(float rTime)
{
if ( m_type == TYPE_ROLLING )
{
- if ( m_bMotor && m_object->RetActif() )
+ if ( m_bMotor && m_object->GetActif() )
{
SoundMotorFull(rTime, type); // full diet
}
else
{
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
- if ( m_object->RetSelect() &&
+ if ( m_object->GetSelect() &&
energy != 0.0f )
{
SoundMotorSlow(rTime, type); // in slow motion
@@ -1746,7 +1736,7 @@ void CPhysics::SoundMotor(float rTime)
if ( m_type == TYPE_FLYING )
{
if ( m_bMotor && !m_bSwim &&
- m_object->RetActif() && !m_object->RetDead() )
+ m_object->GetActif() && !m_object->GetDead() )
{
SoundReactorFull(rTime, type); // full diet
}
@@ -1767,20 +1757,20 @@ void CPhysics::WaterFrame(float aTime, float rTime)
Math::Point dim;
float level;
- level = m_water->RetLevel();
+ level = m_water->GetLevel();
if ( level == 0.0f ) return; // no water?
- if ( m_object->RetTruck() != 0 ) return; // object transported?
+ if ( m_object->GetTruck() != 0 ) return; // object transported?
// Management of flames into the lava.
- pos = m_object->RetPosition(0);
- if ( m_water->RetLava() &&
- pos.y-m_object->RetCharacter()->height <= level )
+ pos = m_object->GetPosition(0);
+ if ( m_water->GetLava() &&
+ pos.y-m_object->GetCharacter()->height <= level )
{
- if ( m_lastFlameParticule+m_engine->ParticuleAdapt(0.05f) <= aTime )
+ if ( m_lastFlameParticle+m_engine->ParticleAdapt(0.05f) <= aTime )
{
- m_lastFlameParticule = aTime;
+ m_lastFlameParticle = aTime;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*3.0f;
pos.z += (Math::Rand()-0.5f)*3.0f;
speed.x = 0.0f;
@@ -1788,9 +1778,9 @@ void CPhysics::WaterFrame(float aTime, float rTime)
speed.y = Math::Rand()*5.0f+3.0f;
dim.x = Math::Rand()*2.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLAME, 2.0f, 0.0f, 0.2f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y -= 2.0f;
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
@@ -1799,23 +1789,23 @@ void CPhysics::WaterFrame(float aTime, float rTime)
speed.y = 6.0f+Math::Rand()*6.0f+6.0f;
dim.x = Math::Rand()*1.5f+1.0f+3.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
}
}
- pos = m_object->RetPosition(0);
- if ( pos.y >= m_water->RetLevel(m_object) ) return; // out of water?
+ pos = m_object->GetPosition(0);
+ if ( pos.y >= m_water->GetLevel(m_object) ) return; // out of water?
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type == OBJECT_TOTO ) return;
if ( type == OBJECT_NULL ) return;
- if ( !m_object->RetActif() ) return;
- if ( m_object->RetResetBusy() ) return; // reset in progress?
+ if ( !m_object->GetActif() ) return;
+ if ( m_object->GetResetBusy() ) return; // reset in progress?
- if ( m_water->RetLava() ||
+ if ( m_water->GetLava() ||
(type == OBJECT_HUMAN &&
- m_object->RetOption() != 0 ) || // human without a helmet?
+ m_object->GetOption() != 0 ) || // human without a helmet?
type == OBJECT_MOBILEfa ||
type == OBJECT_MOBILEta ||
type == OBJECT_MOBILEwa ||
@@ -1861,13 +1851,13 @@ void CPhysics::SoundMotorFull(float rTime, ObjectType type)
{
if ( m_soundChannel == -1 )
{
- m_soundChannel = m_sound->Play(SOUND_MOTORi, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_soundChannel = m_sound->Play(SOUND_MOTORi, m_object->GetPosition(0), 0.0f, 1.0f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 0.2f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 1.0f, SOPER_LOOP);
}
else
{
- m_sound->Position(m_soundChannel, m_object->RetPosition(0));
+ m_sound->Position(m_soundChannel, m_object->GetPosition(0));
}
freq = 1.0f+m_linMotion.terrainSpeed.x/50.0f;
@@ -1921,7 +1911,7 @@ void CPhysics::SoundMotorFull(float rTime, ObjectType type)
time = 0.3f;
}
- if ( m_object->RetToy() )
+ if ( m_object->GetToy() )
{
sound = SOUND_MOTORd;
amplitude = 1.0f;
@@ -1930,17 +1920,17 @@ void CPhysics::SoundMotorFull(float rTime, ObjectType type)
freq = 0.75f+(fabs(m_motorSpeed.x)+fabs(m_motorSpeed.z))*0.25f;
if ( freq > 1.0f ) freq = 1.0f;
- if ( m_object->RetToy() ) freq = 1.0f;
+ if ( m_object->GetToy() ) freq = 1.0f;
if ( m_soundChannel == -1 )
{
- m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0), 0.0f, 0.5f, true);
+ m_soundChannel = m_sound->Play(sound, m_object->GetPosition(0), 0.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, amplitude, freq, time, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, amplitude, freq, 1.0f, SOPER_LOOP);
}
else
{
- m_sound->Position(m_soundChannel, m_object->RetPosition(0));
+ m_sound->Position(m_soundChannel, m_object->GetPosition(0));
if ( m_bSoundSlow ) // in slow motion?
{
@@ -2020,7 +2010,7 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
amplitude = 0.3f;
}
- if ( m_object->RetToy() )
+ if ( m_object->GetToy() )
{
sound = SOUND_MOTORd;
amplitude = 0.0f;
@@ -2028,13 +2018,13 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
if ( m_soundChannel == -1 )
{
- m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0), 0.0f, 0.25f, true);
+ m_soundChannel = m_sound->Play(sound, m_object->GetPosition(0), 0.0f, 0.25f, true);
m_sound->AddEnvelope(m_soundChannel, amplitude, 0.5f, 0.2f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, amplitude, 0.5f, 1.0f, SOPER_LOOP);
}
else
{
- m_sound->Position(m_soundChannel, m_object->RetPosition(0));
+ m_sound->Position(m_soundChannel, m_object->GetPosition(0));
if ( !m_bSoundSlow ) // full power?
{
@@ -2056,12 +2046,12 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
{
amplitude = 0.5f-m_soundTimePshhh*0.08f;
if ( amplitude > 1.0f ) amplitude = 1.0f;
-//? m_sound->Play(SOUND_PSHHH, m_object->RetPosition(0), amplitude);
- m_sound->Play(SOUND_PSHHH, m_object->RetPosition(0), 1.0f);
+//? m_sound->Play(SOUND_PSHHH, m_object->GetPosition(0), amplitude);
+ m_sound->Play(SOUND_PSHHH, m_object->GetPosition(0), 1.0f);
m_soundTimePshhh = 4.0f+4.0f*Math::Rand();
- max = (int)(10.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(10.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos = Math::Vector(-5.0f, 2.0f, 0.0f);
@@ -2073,14 +2063,14 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
speed.y -= Math::Rand()*3.0f;
speed.z += (Math::Rand()-0.5f)*6.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Transform(*mat, speed)-pos;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIMOTOR, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIMOTOR, 2.0f);
}
}
}
@@ -2146,13 +2136,13 @@ void CPhysics::SoundReactorFull(float rTime, ObjectType type)
sound = SOUND_FLY;
}
- m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_soundChannel = m_sound->Play(sound, m_object->GetPosition(0), 0.0f, 1.0f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 0.6f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 1.0f, SOPER_LOOP);
}
else
{
- m_sound->Position(m_soundChannel, m_object->RetPosition(0));
+ m_sound->Position(m_soundChannel, m_object->GetPosition(0));
}
freq = 1.0f + m_linMotion.realSpeed.y/100.0f;
@@ -2171,13 +2161,13 @@ void CPhysics::SoundReactorFull(float rTime, ObjectType type)
if ( m_timeReactorFail <= m_time )
{
freq = 1.0f+Math::Rand()*0.5f;
- m_sound->Play(SOUND_FLYf, m_object->RetPosition(0), 1.0f, freq);
- m_camera->StartEffect(CE_PET, m_object->RetPosition(0), 1.0f);
+ m_sound->Play(SOUND_FLYf, m_object->GetPosition(0), 1.0f, freq);
+ m_camera->StartEffect(Gfx::CAM_EFFECT_PET, m_object->GetPosition(0), 1.0f);
for ( i=0 ; i<5 ; i++ )
{
- if ( m_object->RetType() == OBJECT_HUMAN ||
- m_object->RetType() == OBJECT_TECH )
+ if ( m_object->GetType() == OBJECT_HUMAN ||
+ m_object->GetType() == OBJECT_TECH )
{
pos = Math::Vector(-1.6f, -0.5f, 0.0f);
}
@@ -2187,22 +2177,22 @@ void CPhysics::SoundReactorFull(float rTime, ObjectType type)
}
pos.x += (Math::Rand()-0.5f)*2.0f;
pos.z += (Math::Rand()-0.5f)*2.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*5.0f;
speed.z = (Math::Rand()-0.5f)*5.0f;
speed.y = -(4.0f+Math::Rand()*4.0f);
dim.x = (2.0f+Math::Rand()*1.0f);
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 2.0f, 0.0f, 0.1f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 2.0f, 0.0f, 0.1f);
}
m_timeReactorFail = m_time+0.10f+Math::Rand()*0.30f;
}
else
{
- if ( m_object->RetType() == OBJECT_HUMAN ||
- m_object->RetType() == OBJECT_TECH )
+ if ( m_object->GetType() == OBJECT_HUMAN ||
+ m_object->GetType() == OBJECT_TECH )
{
pos = Math::Vector(-1.6f, -0.5f, 0.0f);
}
@@ -2212,14 +2202,14 @@ void CPhysics::SoundReactorFull(float rTime, ObjectType type)
}
pos.x += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*2.0f;
speed.z = (Math::Rand()-0.5f)*2.0f;
speed.y = -(4.0f+Math::Rand()*4.0f);
dim.x = (0.7f+Math::Rand()*0.4f);
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 2.0f, 0.0f, 0.1f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 2.0f, 0.0f, 0.1f);
}
}
@@ -2233,10 +2223,10 @@ void CPhysics::SoundReactorStop(float rTime, ObjectType type)
float energy;
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
if ( m_soundChannel != -1 ) // engine is running?
@@ -2264,11 +2254,11 @@ void CPhysics::SoundReactorStop(float rTime, ObjectType type)
{
if ( m_soundChannelSlide == -1 )
{
- m_soundChannelSlide = m_sound->Play(SOUND_SLIDE, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_soundChannelSlide = m_sound->Play(SOUND_SLIDE, m_object->GetPosition(0), 0.0f, 1.0f, true);
m_sound->AddEnvelope(m_soundChannelSlide, 0.5f, 1.0f, 0.3f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannelSlide, 0.5f, 1.0f, 1.0f, SOPER_LOOP);
}
- m_sound->Position(m_soundChannelSlide, m_object->RetPosition(0));
+ m_sound->Position(m_soundChannelSlide, m_object->GetPosition(0));
}
else
{
@@ -2293,21 +2283,20 @@ void CPhysics::FloorAdapt(float aTime, float rTime,
Math::Vector norm;
Math::Matrix matRotate;
float level, h, f, a1, volume, freq, force;
- bool bOldSwim, bSlopingTerrain;
+ bool bSlopingTerrain;
- type = m_object->RetType();
- character = m_object->RetCharacter();
+ type = m_object->GetType();
+ character = m_object->GetCharacter();
- level = m_water->RetLevel(m_object);
- bOldSwim = m_bSwim;
+ level = m_water->GetLevel(m_object);
SetSwim( pos.y < level );
- m_floorLevel = m_terrain->RetFloorLevel(pos); // height above the ground
+ m_floorLevel = m_terrain->GetFloorLevel(pos); // height above the ground
h = pos.y-m_floorLevel;
h -= character->height;
m_floorHeight = h;
- WaterParticule(aTime, pos, type, m_floorLevel,
+ WaterParticle(aTime, pos, type, m_floorLevel,
fabs(m_linMotion.realSpeed.x),
fabs(m_cirMotion.realSpeed.y*15.0f));
@@ -2342,13 +2331,13 @@ void CPhysics::FloorAdapt(float aTime, float rTime,
{
volume = fabs(m_linMotion.realSpeed.x*0.02f)+
fabs(m_linMotion.realSpeed.y*0.02f);
- freq = 0.5f+m_terrain->RetHardness(pos)*2.5f;
+ freq = 0.5f+m_terrain->GetHardness(pos)*2.5f;
m_sound->Play(SOUND_BOUM, pos, volume, freq);
m_soundTimeBoum = aTime;
}
-//? pos = m_object->RetPosition(0); // gives position before collision
+//? pos = m_object->GetPosition(0); // gives position before collision
}
}
}
@@ -2358,7 +2347,7 @@ void CPhysics::FloorAdapt(float aTime, float rTime,
if ( !m_bLand ) // in flight?
{
volume = fabs(m_linMotion.realSpeed.y*0.02f);
- freq = 0.5f+m_terrain->RetHardness(pos)*2.5f;
+ freq = 0.5f+m_terrain->GetHardness(pos)*2.5f;
m_sound->Play(SOUND_BOUM, pos, volume, freq);
}
@@ -2370,7 +2359,7 @@ void CPhysics::FloorAdapt(float aTime, float rTime,
if ( h < 0.0f )
{
f = fabs(m_linMotion.currentSpeed.y/m_linMotion.advanceSpeed.y);
- CrashParticule(f);
+ CrashParticle(f);
}
m_linMotion.currentSpeed.y = 0.0f;
m_inclinaisonFactor = 1.0f/LANDING_SPEED; // slips a little to the ground
@@ -2422,13 +2411,13 @@ void CPhysics::FloorAdapt(float aTime, float rTime,
if ( m_floorHeight == 0.0f ) // ground plate?
{
- if ( m_object->RetTraceDown() )
+ if ( m_object->GetTraceDown() )
{
- WheelParticule(m_object->RetTraceColor(), m_object->RetTraceWidth()*g_unit);
+ WheelParticle(m_object->GetTraceColor(), m_object->GetTraceWidth()*g_unit);
}
else
{
- WheelParticule(-1, 0.0f);
+ WheelParticle(-1, 0.0f);
}
}
@@ -2463,29 +2452,29 @@ void CPhysics::FloorAngle(const Math::Vector &pos, Math::Vector &angle)
Math::Vector pw, norm;
float a1, a2;
- character = m_object->RetCharacter();
+ character = m_object->GetCharacter();
pw.x = pos.x+character->wheelFront*cosf(angle.y+Math::PI*0.0f);
pw.y = pos.y;
pw.z = pos.z-character->wheelFront*sinf(angle.y+Math::PI*0.0f);
- a1 = atanf(m_terrain->RetFloorHeight(pw)/character->wheelFront);
+ a1 = atanf(m_terrain->GetHeightToFloor(pw)/character->wheelFront);
pw.x = pos.x+character->wheelBack*cosf(angle.y+Math::PI*1.0f);
pw.y = pos.y;
pw.z = pos.z-character->wheelBack*sinf(angle.y+Math::PI*1.0f);
- a2 = atanf(m_terrain->RetFloorHeight(pw)/character->wheelBack);
+ a2 = atanf(m_terrain->GetHeightToFloor(pw)/character->wheelBack);
angle.z = (a2-a1)/2.0f;
pw.x = pos.x+character->wheelLeft*cosf(angle.y+Math::PI*0.5f)*cosf(angle.z);
pw.y = pos.y;
pw.z = pos.z-character->wheelLeft*sinf(angle.y+Math::PI*0.5f)*cosf(angle.z);
- a1 = atanf(m_terrain->RetFloorHeight(pw)/character->wheelLeft);
+ a1 = atanf(m_terrain->GetHeightToFloor(pw)/character->wheelLeft);
pw.x = pos.x+character->wheelRight*cosf(angle.y+Math::PI*1.5f)*cosf(angle.z);
pw.y = pos.y;
pw.z = pos.z-character->wheelRight*sinf(angle.y+Math::PI*1.5f)*cosf(angle.z);
- a2 = atanf(m_terrain->RetFloorHeight(pw)/character->wheelRight);
+ a2 = atanf(m_terrain->GetHeightToFloor(pw)/character->wheelRight);
angle.x = (a2-a1)/2.0f;
}
@@ -2498,37 +2487,37 @@ void CPhysics::FloorAngle(const Math::Vector &pos, Math::Vector &angle)
int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
{
- CObject* pObj;
- CPyro* pyro;
- CPhysics* ph;
+ CObject* pObj;
+ Gfx::CPyro* pyro;
+ CPhysics* ph;
Math::Matrix matRotate;
Math::Vector iPos, oPos, iiPos, oAngle, oSpeed;
- Sound sound;
- float iRad, oRad, distance, force, volume;
- int i, j, colType;
- ObjectType iType, oType;
+ Sound sound;
+ float iRad, oRad, distance, force, volume;
+ int i, j, colType;
+ ObjectType iType, oType;
- if ( m_object->RetRuin() ) return 0; // is burning or exploding?
- if ( !m_object->RetClip() ) return 0;
+ if ( m_object->GetRuin() ) return 0; // is burning or exploding?
+ if ( !m_object->GetClip() ) return 0;
// iiPos = sphere center is the old position.
// iPos = sphere center has the new position.
m_object->GetCrashSphere(0, iiPos, iRad);
- iPos = iiPos + (pos - m_object->RetPosition(0));
- iType = m_object->RetType();
+ iPos = iiPos + (pos - m_object->GetPosition(0));
+ iType = m_object->GetType();
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue; // yourself?
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( !pObj->RetEnable() ) continue; // inactive?
- if ( pObj->RetRuin() ) continue; // is burning or exploding?
- if ( pObj->RetDead() ) continue; // dead man?
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetEnable() ) continue; // inactive?
+ if ( pObj->GetRuin() ) continue; // is burning or exploding?
+ if ( pObj->GetDead() ) continue; // dead man?
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType == OBJECT_NULL ) continue;
if ( oType == OBJECT_TOTO ) continue;
//? if ( iType == OBJECT_BEE && oType == OBJECT_BEE ) continue;
@@ -2571,34 +2560,34 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
#if _TEEN
if ( oType == OBJECT_WAYPOINT &&
- pObj->RetEnable() &&
- !m_object->RetResetBusy() ) // driving vehicle?
+ pObj->GetEnable() &&
+ !m_object->GetResetBusy() ) // driving vehicle?
#else
if ( oType == OBJECT_WAYPOINT &&
- pObj->RetEnable() &&
- !m_object->RetResetBusy() &&
- m_object->RetTrainer() ) // driving vehicle?
+ pObj->GetEnable() &&
+ !m_object->GetResetBusy() &&
+ m_object->GetTrainer() ) // driving vehicle?
#endif
{
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
distance = Math::DistanceProjected(oPos, iPos);
if ( distance < 4.0f )
{
- m_sound->Play(SOUND_WAYPOINT, m_object->RetPosition(0));
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_WPCHECK, pObj);
+ m_sound->Play(SOUND_WAYPOINT, m_object->GetPosition(0));
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_WPCHECK, pObj);
}
}
if ( oType == OBJECT_TARGET2 )
{
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
distance = Math::Distance(oPos, iPos);
if ( distance < 10.0f*1.5f )
{
- m_sound->Play(SOUND_WAYPOINT, m_object->RetPosition(0));
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_WPCHECK, pObj);
+ m_sound->Play(SOUND_WAYPOINT, m_object->GetPosition(0));
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_WPCHECK, pObj);
}
}
@@ -2620,11 +2609,11 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
m_bCollision = true;
m_bObstacle = true;
- sound = pObj->RetCrashSphereSound(j-1);
+ sound = pObj->GetCrashSphereSound(j-1);
if ( sound != SOUND_CLICK )
{
force = fabs(m_linMotion.realSpeed.x);
- force *= pObj->RetCrashSphereHardness(j-1)*2.0f;
+ force *= pObj->GetCrashSphereHardness(j-1)*2.0f;
if ( ExploOther(iType, pObj, oType, force) ) continue;
colType = ExploHimself(iType, oType, force);
if ( colType == 2 ) return 2; // destroyed?
@@ -2632,16 +2621,16 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
}
force = m_linMotion.realSpeed.Length();
- force *= pObj->RetCrashSphereHardness(j-1);
+ force *= pObj->GetCrashSphereHardness(j-1);
volume = fabs(force*0.05f);
if ( volume > 1.0f ) volume = 1.0f;
if ( sound != SOUND_CLICK )
{
- m_sound->Play(sound, m_object->RetPosition(0), volume);
+ m_sound->Play(sound, m_object->GetPosition(0), volume);
}
if ( iType == OBJECT_HUMAN && volume > 0.5f )
{
- m_sound->Play(SOUND_AIE, m_object->RetPosition(0), volume);
+ m_sound->Play(SOUND_AIE, m_object->GetPosition(0), volume);
}
if ( m_repeatCollision > 0 )
@@ -2663,14 +2652,14 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
m_linMotion.currentSpeed.y = 0.0f;
}
- ph = pObj->RetPhysics();
+ ph = pObj->GetPhysics();
if ( ph != 0 )
{
- oAngle = pObj->RetAngle(0);
+ oAngle = pObj->GetAngle(0);
oSpeed = Normalize(oPos-iPos)*force;
Math::LoadRotationXZYMatrix(matRotate, -oAngle);
oSpeed = Transform(matRotate, oSpeed);
- if ( ph->RetType() == TYPE_ROLLING )
+ if ( ph->GetType() == TYPE_ROLLING )
{
oSpeed.y = 0.0f;
}
@@ -2737,7 +2726,7 @@ bool CPhysics::JostleObject(CObject* pObj, float force)
if ( m_soundTimeJostle >= 0.20f )
{
m_soundTimeJostle = 0.0f;
- m_sound->Play(SOUND_JOSTLE, pObj->RetPosition(0), force);
+ m_sound->Play(SOUND_JOSTLE, pObj->GetPosition(0), force);
}
return pObj->JostleObject(force);
@@ -2749,9 +2738,9 @@ bool CPhysics::JostleObject(CObject* pObj, float force)
bool CPhysics::ExploOther(ObjectType iType,
CObject *pObj, ObjectType oType, float force)
{
- CPyro* pyro;
+ Gfx::CPyro* pyro;
- if ( !pObj->RetEnable() ) return true;
+ if ( !pObj->GetEnable() ) return true;
JostleObject(pObj, 1.0f); // shakes the object
@@ -2759,24 +2748,24 @@ bool CPhysics::ExploOther(ObjectType iType,
(oType == OBJECT_FRET ||
oType == OBJECT_METAL ) )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_EXPLOT, pObj); // total destruction
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_EXPLOT, pObj); // total destruction
}
if ( force > 50.0f &&
(oType == OBJECT_POWER ||
oType == OBJECT_ATOMIC ) )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, pObj); // total destruction
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, pObj); // total destruction
}
if ( force > 25.0f &&
(oType == OBJECT_STONE ||
oType == OBJECT_URANIUM ) )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, pObj); // total destruction
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, pObj); // total destruction
}
if ( force > 25.0f &&
@@ -2836,15 +2825,15 @@ bool CPhysics::ExploOther(ObjectType iType,
(oType == OBJECT_MOBILEtg ||
oType == OBJECT_TNT ) )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, pObj); // total destruction
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, pObj); // total destruction
}
if ( force > 0.0f &&
oType == OBJECT_BOMB )
{
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, pObj); // total destruction
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, pObj); // total destruction
}
return false;
@@ -2857,16 +2846,16 @@ bool CPhysics::ExploOther(ObjectType iType,
int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
{
- PyroType type;
- CPyro* pyro;
+ Gfx::PyroType type;
+ Gfx::CPyro* pyro;
if ( force > 10.0f &&
(oType == OBJECT_TNT ||
oType == OBJECT_MOBILEtg ) )
{
- if ( iType == OBJECT_HUMAN ) type = PT_DEADG;
- else type = PT_EXPLOT;
- pyro = new CPyro(m_iMan);
+ if ( iType == OBJECT_HUMAN ) type = Gfx::PT_DEADG;
+ else type = Gfx::PT_EXPLOT;
+ pyro = new Gfx::CPyro(m_iMan);
pyro->Create(type, m_object); // total destruction
return 2;
}
@@ -2876,19 +2865,19 @@ int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
{
if ( iType == OBJECT_HUMAN )
{
- type = PT_DEADG;
+ type = Gfx::PT_DEADG;
}
else if ( iType == OBJECT_ANT ||
iType == OBJECT_SPIDER ||
iType == OBJECT_BEE )
{
- type = PT_EXPLOO;
+ type = Gfx::PT_EXPLOO;
}
else
{
- type = PT_EXPLOT;
+ type = Gfx::PT_EXPLOT;
}
- pyro = new CPyro(m_iMan);
+ pyro = new Gfx::CPyro(m_iMan);
pyro->Create(type, m_object); // total destruction
return 2;
}
@@ -2980,7 +2969,7 @@ int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
// Makes the particles evolve.
-void CPhysics::FrameParticule(float aTime, float rTime)
+void CPhysics::FrameParticle(float aTime, float rTime)
{
Math::Vector pos;
CObject* power;
@@ -2988,61 +2977,61 @@ void CPhysics::FrameParticule(float aTime, float rTime)
int effectLight;
bool bFlash;
- m_restBreakParticule -= rTime;
- if ( aTime-m_lastPowerParticule < m_engine->ParticuleAdapt(0.05f) ) return;
- m_lastPowerParticule = aTime;
+ m_restBreakParticle -= rTime;
+ if ( aTime-m_lastPowerParticle < m_engine->ParticleAdapt(0.05f) ) return;
+ m_lastPowerParticle = aTime;
bFlash = false;
energy = 0.0f;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
if ( energy != m_lastEnergy ) // change the energy level?
{
if ( energy > m_lastEnergy ) // recharge?
{
- PowerParticule(1.0f, false);
+ PowerParticle(1.0f, false);
bFlash = true;
}
if ( energy == 0.0f || m_lastEnergy == 0.0f )
{
- m_restBreakParticule = 2.5f; // particles for 2.5s
+ m_restBreakParticle = 2.5f; // particles for 2.5s
}
m_lastEnergy = energy;
}
- if ( m_restBreakParticule > 0.0f )
+ if ( m_restBreakParticle > 0.0f )
{
- PowerParticule(m_restBreakParticule/2.5f, (energy == 0));
+ PowerParticle(m_restBreakParticle/2.5f, (energy == 0));
bFlash = true;
}
- effectLight = m_object->RetEffectLight();
+ effectLight = m_object->GetEffectLight();
if ( effectLight != -1 )
{
if ( bFlash )
{
intensity = 0.0f;
if ( Math::Rand() < 0.5f ) intensity = 1.0f;
- m_light->SetLightIntensity(effectLight, intensity);
- m_light->SetLightIntensitySpeed(effectLight, 10000.0f);
+ m_lightMan->SetLightIntensity(effectLight, intensity);
+ m_lightMan->SetLightIntensitySpeed(effectLight, 10000.0f);
}
else
{
- m_light->SetLightIntensity(effectLight, 0.0f);
+ m_lightMan->SetLightIntensity(effectLight, 0.0f);
}
}
}
// Generates some particles after a recharge.
-void CPhysics::PowerParticule(float factor, bool bBreak)
+void CPhysics::PowerParticle(float factor, bool bBreak)
{
Character* character;
CObject* fret;
@@ -3052,15 +3041,15 @@ void CPhysics::PowerParticule(float factor, bool bBreak)
bool bCarryPower;
bCarryPower = false;
- fret = m_object->RetFret();
- if ( fret != 0 && fret->RetType() == OBJECT_POWER &&
- m_object->RetAngleZ(1) == ARM_STOCK_ANGLE1 )
+ fret = m_object->GetFret();
+ if ( fret != 0 && fret->GetType() == OBJECT_POWER &&
+ m_object->GetAngleZ(1) == ARM_STOCK_ANGLE1 )
{
bCarryPower = true; // carries a battery
}
- mat = m_object->RetWorldMatrix(0);
- character = m_object->RetCharacter();
+ mat = m_object->GetWorldMatrix(0);
+ character = m_object->GetCharacter();
pos = character->posPower;
pos.x -= 0.3f;
@@ -3078,7 +3067,7 @@ void CPhysics::PowerParticule(float factor, bool bBreak)
dim.x = 1.0f*factor;
dim.y = 1.0f*factor;
- m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 0.5f, 0.0f, 0.0f);
if ( bCarryPower ) // carry a battery?
{
@@ -3096,27 +3085,27 @@ void CPhysics::PowerParticule(float factor, bool bBreak)
dim.x = 1.0f*factor;
dim.y = 1.0f*factor;
- m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 0.5f, 0.0f, 0.0f);
}
}
// Generates some particles after a fall.
// crash: 0=super soft, 1=big crash
-void CPhysics::CrashParticule(float crash)
+void CPhysics::CrashParticle(float crash)
{
Math::Vector pos, ppos, speed;
Math::Point dim;
- float len;
- int i, max;
+ float len;
+ int i, max;
if ( crash < 0.2f ) return;
- pos = m_object->RetPosition(0);
- m_camera->StartEffect(CE_CRASH, pos, crash);
+ pos = m_object->GetPosition(0);
+ m_camera->StartEffect(Gfx::CAM_EFFECT_CRASH, pos, crash);
//? max = (int)(crash*50.0f);
- max = (int)(crash*10.0f*m_engine->RetParticuleDensity());
+ max = static_cast<int>(crash*10.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
@@ -3130,13 +3119,13 @@ void CPhysics::CrashParticule(float crash)
speed.y = -2.0f;
dim.x = 2.0f+crash*5.0f*len;
dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
}
// Generates some exhaust gas particle.
-void CPhysics::MotorParticule(float aTime, float rTime)
+void CPhysics::MotorParticle(float aTime, float rTime)
{
Math::Matrix* mat;
Math::Vector pos, speed;
@@ -3146,9 +3135,9 @@ void CPhysics::MotorParticule(float aTime, float rTime)
float h, a, delay, level;
int r, i, nb;
- if ( m_object->RetToy() ) return;
+ if ( m_object->GetToy() ) return;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type == OBJECT_MOBILEia ||
type == OBJECT_MOBILEic ||
@@ -3166,14 +3155,14 @@ void CPhysics::MotorParticule(float aTime, float rTime)
else delay = 8.0f;
if ( m_bSwim && m_timeUnderWater < delay ) // bubbles when entering water?
{
- if ( aTime-m_lastUnderParticule >= m_engine->ParticuleAdapt(0.05f) )
+ if ( aTime-m_lastUnderParticle >= m_engine->ParticleAdapt(0.05f) )
{
- m_lastUnderParticule = aTime;
+ m_lastUnderParticle = aTime;
- nb = (int)(20.0f-(20.0f/delay)*m_timeUnderWater);
+ nb = static_cast<int>(20.0f-(20.0f/delay)*m_timeUnderWater);
for ( i=0 ; i<nb ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*4.0f;
pos.y += (Math::Rand()-0.5f)*4.0f;
pos.z += (Math::Rand()-0.5f)*4.0f;
@@ -3182,13 +3171,13 @@ void CPhysics::MotorParticule(float aTime, float rTime)
speed.z = (Math::Rand()-0.5f)*0.2f;
dim.x = 0.06f+Math::Rand()*0.10f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
}
}
}
- level = m_water->RetLevel();
- pos = m_object->RetPosition(0);
+ level = m_water->GetLevel();
+ pos = m_object->GetPosition(0);
if ( type == OBJECT_HUMAN ) pos.y -= 2.0f;
if ( pos.y < level ) // underwater?
{
@@ -3203,16 +3192,16 @@ void CPhysics::MotorParticule(float aTime, float rTime)
if ( pos.y >= level &&
m_absorbWater > 0.0f &&
- !m_water->RetLava() ) // drops on leaving the water?
+ !m_water->GetLava() ) // drops on leaving the water?
{
- if ( aTime-m_lastUnderParticule >= m_engine->ParticuleAdapt(0.05f) )
+ if ( aTime-m_lastUnderParticle >= m_engine->ParticleAdapt(0.05f) )
{
- m_lastUnderParticule = aTime;
+ m_lastUnderParticle = aTime;
- nb = (int)(8.0f*m_absorbWater);
+ nb = static_cast<int>(8.0f*m_absorbWater);
for ( i=0 ; i<nb ; i++ )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
if ( type == OBJECT_HUMAN ) pos.y -= Math::Rand()*2.0f;
else pos.y += Math::Rand()*2.0f;
pos.x += (Math::Rand()-0.5f)*2.0f;
@@ -3222,7 +3211,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
speed.z = 0.0f;
dim.x = 0.2f;
dim.y = 0.2f;
- m_particule->CreateParticule(pos, speed, dim, PARTIWATER, 2.0f, 0.0f, 1.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIWATER, 2.0f, 0.0f, 1.0f);
}
}
}
@@ -3231,18 +3220,18 @@ void CPhysics::MotorParticule(float aTime, float rTime)
type == OBJECT_TECH )
{
if ( m_bLand &&
- aTime-m_lastSlideParticule >= m_engine->ParticuleAdapt(0.05f) )
+ aTime-m_lastSlideParticle >= m_engine->ParticleAdapt(0.05f) )
{
h = Math::Max(fabs(m_linMotion.terrainSpeed.x),
fabs(m_linMotion.terrainSpeed.z));
if ( h > m_linMotion.terrainSlide.x+0.5f &&
m_linMotion.motorSpeed.x == 0.0f ) // slides a stop?
{
- m_lastSlideParticule = aTime;
+ m_lastSlideParticle = aTime;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos.x = (Math::Rand()-0.5f)*1.0f;
- pos.y = -m_object->RetCharacter()->height;
+ pos.y = -m_object->GetCharacter()->height;
pos.z = Math::Rand()*0.4f+1.0f;
if ( rand()%2 == 0 ) pos.z = -pos.z;
pos = Transform(*mat, pos);
@@ -3250,7 +3239,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = Math::Rand()*(h-5.0f)/2.0f+1.0f;
if ( dim.x > 2.5f ) dim.x = 2.5f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.2f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.2f);
}
}
}
@@ -3260,14 +3249,14 @@ void CPhysics::MotorParticule(float aTime, float rTime)
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEts ) // caterpillars?
{
- if ( aTime-m_lastSlideParticule >= m_engine->ParticuleAdapt(0.05f) )
+ if ( aTime-m_lastSlideParticle >= m_engine->ParticleAdapt(0.05f) )
{
h = fabs(m_linMotion.motorSpeed.x-m_linMotion.realSpeed.x);
if ( h > 5.0f )
{
- m_lastSlideParticule = aTime;
+ m_lastSlideParticle = aTime;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos.x = (Math::Rand()-0.5f)*8.0f;
pos.y = 0.0f;
pos.z = Math::Rand()*2.0f+3.0f;
@@ -3277,7 +3266,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = Math::Rand()*(h-5.0f)/2.0f+1.0f;
if ( dim.x > 3.0f ) dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.2f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.2f);
}
}
}
@@ -3287,14 +3276,14 @@ void CPhysics::MotorParticule(float aTime, float rTime)
type == OBJECT_MOBILErr ||
type == OBJECT_MOBILErs ) // large caterpillars?
{
- if ( aTime-m_lastSlideParticule >= m_engine->ParticuleAdapt(0.05f) )
+ if ( aTime-m_lastSlideParticle >= m_engine->ParticleAdapt(0.05f) )
{
h = fabs(m_linMotion.motorSpeed.x-m_linMotion.realSpeed.x);
if ( h > 5.0f )
{
- m_lastSlideParticule = aTime;
+ m_lastSlideParticle = aTime;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos.x = (Math::Rand()-0.5f)*9.0f;
pos.y = 0.0f;
pos.z = Math::Rand()*3.0f+3.0f;
@@ -3304,7 +3293,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = Math::Rand()*(h-5.0f)/2.0f+1.0f;
if ( dim.x > 3.0f ) dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.2f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.2f);
}
}
}
@@ -3323,11 +3312,11 @@ void CPhysics::MotorParticule(float aTime, float rTime)
}
if ( m_reactorTemperature == 0.0f ||
- aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.05f) ) return;
- m_lastMotorParticule = aTime;
+ aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.05f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(-1.6f, -0.5f, 0.0f);
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*0.6f;
@@ -3337,7 +3326,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = (1.0f+Math::Rand()*0.5f)*(0.2f+m_reactorTemperature*0.8f);
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 3.0f, 0.0f, 0.1f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE2, 3.0f, 0.0f, 0.1f);
}
else // in flight?
{
@@ -3352,14 +3341,14 @@ void CPhysics::MotorParticule(float aTime, float rTime)
}
}
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.02f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.02f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(-1.6f, -1.0f, 0.0f);
pos.x += (Math::Rand()-0.5f)*3.0f;
pos.y += (Math::Rand()-0.5f)*1.5f;
pos.z += (Math::Rand()-0.5f)*3.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
h = m_floorHeight;
@@ -3377,7 +3366,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = 0.12f;
dim.y = 0.12f;
- m_particule->CreateParticule(pos, speed, dim, PARTISCRAPS, 2.0f, 10.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS, 2.0f, 10.0f);
#if 1
pos = Math::Vector(-1.6f, -0.5f, 0.0f);
@@ -3396,7 +3385,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
{
speed.y += m_linMotion.realSpeed.y*1.2f;
}
- a = m_object->RetAngleY(0);
+ a = m_object->GetAngleY(0);
p.x = speed.x;
p.y = speed.z;
p = Math::RotatePoint(-a, p);
@@ -3406,7 +3395,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = 0.4f+Math::Rand()*0.2f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIEJECT, 0.3f, 10.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIEJECT, 0.3f, 10.0f);
#endif
}
}
@@ -3431,8 +3420,8 @@ void CPhysics::MotorParticule(float aTime, float rTime)
if ( h < 3.0f ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.2f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.2f) ) return;
+ m_lastMotorParticle = aTime;
r = rand()%3;
if ( r == 0 ) pos = Math::Vector(-3.0f, 0.0f, -4.0f);
@@ -3441,20 +3430,20 @@ void CPhysics::MotorParticule(float aTime, float rTime)
pos.x += (Math::Rand()-0.5f)*2.0f;
pos.z += (Math::Rand()-0.5f)*2.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = Math::Rand()*h/5.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
else // glide with small reactors in skates?
{
if ( m_linMotion.realSpeed.x == 0.0f &&
m_cirMotion.realSpeed.y == 0.0f ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.02f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.02f) ) return;
+ m_lastMotorParticle = aTime;
r = rand()%3;
if ( r == 0 ) pos = Math::Vector(-3.0f, 0.0f, -4.0f);
@@ -3463,26 +3452,26 @@ void CPhysics::MotorParticule(float aTime, float rTime)
pos.x += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIEJECT);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIEJECT);
}
}
else // in flight?
{
if ( !m_bMotor || m_reactorRange == 0.0f ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.02f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.02f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(0.0f, -1.0f, 0.0f);
pos.x += (Math::Rand()-0.5f)*6.0f;
pos.y += (Math::Rand()-0.5f)*3.0f;
pos.z += (Math::Rand()-0.5f)*6.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
h = m_floorHeight;
@@ -3500,7 +3489,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = 0.2f;
dim.y = 0.2f;
- m_particule->CreateParticule(pos, speed, dim, PARTISCRAPS, 2.0f, 10.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISCRAPS, 2.0f, 10.0f);
#if 1
pos = Math::Vector(0.0f, 1.0f, 0.0f);
@@ -3519,7 +3508,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
{
speed.y += m_linMotion.realSpeed.y*1.2f;
}
- a = m_object->RetAngleY(0);
+ a = m_object->GetAngleY(0);
p.x = speed.x;
p.y = speed.z;
p = Math::RotatePoint(-a, p);
@@ -3529,23 +3518,23 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = 0.7f+Math::Rand()*0.6f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIEJECT, 0.5f, 10.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIEJECT, 0.5f, 10.0f);
#endif
}
}
if ( (type == OBJECT_HUMAN || type == OBJECT_TECH) && m_bSwim )
{
- if ( !m_object->RetDead() )
+ if ( !m_object->GetDead() )
{
h = Math::Mod(aTime, 5.0f);
if ( h < 3.5f && ( h < 1.5f || h > 1.6f ) ) return;
}
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.06f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.06f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(0.0f, 3.0f, 0.0f);
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
pos.x += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
@@ -3554,12 +3543,12 @@ void CPhysics::MotorParticule(float aTime, float rTime)
speed.z = (Math::Rand()-0.5f)*0.2f;
dim.x = 0.2f;
dim.y = 0.2f;
- m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
if ( aTime-m_lastSoundWater > 1.5f )
{
m_lastSoundWater = aTime;
- m_sound->Play(SOUND_BLUP, m_object->RetPosition(0), 0.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_BLUP, m_object->GetPosition(0), 0.5f+Math::Rand()*0.5f);
}
}
@@ -3567,11 +3556,11 @@ void CPhysics::MotorParticule(float aTime, float rTime)
{
h = Math::Mod(aTime, 3.0f);
if ( h < 1.5f && ( h < 0.5f || h > 0.9f ) ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.06f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.06f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(0.0f, 3.0f, 0.0f);
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
pos.x += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
@@ -3580,12 +3569,12 @@ void CPhysics::MotorParticule(float aTime, float rTime)
speed.z = (Math::Rand()-0.5f)*0.2f;
dim.x = 0.2f;
dim.y = 0.2f;
- m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
if ( aTime-m_lastSoundWater > 1.5f )
{
m_lastSoundWater = aTime;
- m_sound->Play(SOUND_BLUP, m_object->RetPosition(0), 0.5f+Math::Rand()*0.5f);
+ m_sound->Play(SOUND_BLUP, m_object->GetPosition(0), 0.5f+Math::Rand()*0.5f);
}
}
@@ -3600,13 +3589,13 @@ void CPhysics::MotorParticule(float aTime, float rTime)
{
if ( !m_bMotor ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.1f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.1f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(-2.5f, 10.3f, -1.3f);
pos.x += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*2.0f;
@@ -3616,14 +3605,14 @@ void CPhysics::MotorParticule(float aTime, float rTime)
dim.x = Math::Rand()*0.6f+0.4f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIMOTOR, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIMOTOR, 2.0f);
}
else
{
if ( !m_bMotor ) return;
- if ( aTime-m_lastMotorParticule < m_engine->ParticuleAdapt(0.05f) ) return;
- m_lastMotorParticule = aTime;
+ if ( aTime-m_lastMotorParticle < m_engine->ParticleAdapt(0.05f) ) return;
+ m_lastMotorParticle = aTime;
pos = Math::Vector(-3.4f, 1.8f, 0.5f);
@@ -3643,21 +3632,21 @@ void CPhysics::MotorParticule(float aTime, float rTime)
speed.y -= 0.5f+Math::Rand()*2.0f;
speed.z += (Math::Rand()-0.5f)*3.0f;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Transform(*mat, speed)-pos;
dim.x = Math::Rand()*0.4f+0.3f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIMOTOR, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIMOTOR, 2.0f);
}
}
}
// Generates some particles after falling into the water.
-void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
+void CPhysics::WaterParticle(float aTime, Math::Vector pos, ObjectType type,
float floor, float advance, float turn)
{
Math::Vector ppos, speed;
@@ -3665,7 +3654,7 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
float delay, level, min, max, force, volume, diam;
int i, nb;
- level = m_water->RetLevel();
+ level = m_water->GetLevel();
if ( floor >= level ) return;
if ( type == OBJECT_HUMAN ||
@@ -3684,9 +3673,9 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
// Management of the particle "splash".
if ( m_linMotion.realSpeed.y < -10.0f &&
- aTime-m_lastPloufParticule >= 1.0f )
+ aTime-m_lastPloufParticle >= 1.0f )
{
- m_lastPloufParticule = aTime;
+ m_lastPloufParticle = aTime;
force = -m_linMotion.realSpeed.y/20.0f; // power according to speed drops
if ( type == OBJECT_HUMAN ||
@@ -3700,14 +3689,14 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
force *= 1.3f; // a robot is heavier
}
- pos = m_object->RetPosition(0);
- pos.y = m_water->RetLevel()-1.0f;
+ pos = m_object->GetPosition(0);
+ pos.y = m_water->GetLevel()-1.0f;
dim.x = 2.0f*force; // height
dim.y = diam; // diameter
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, PARTIPLOUF0, 1.4f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, Gfx::PARTIPLOUF0, 1.4f, 0.0f, 0.0f);
force = (0.5f+force*0.5f);
- nb = (int)(force*50.0f*m_engine->RetParticuleDensity());
+ nb = static_cast<int>(force*50.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<nb ; i++ )
{
ppos = pos;
@@ -3719,7 +3708,7 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
speed.y = 6.0f+Math::Rand()*6.0f*force;
dim.x = 0.5f;
dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTIDROP, 2.0f, 20.0f, 0.2f);
+ m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIDROP, 2.0f, 20.0f, 0.2f);
}
volume = fabs(m_linMotion.realSpeed.y*0.02f);
@@ -3728,7 +3717,7 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
}
// Management particles "cop".
- if ( m_water->RetLava() ) return;
+ if ( m_water->GetLava() ) return;
if ( advance == 0.0f && turn == 0.0f )
{
@@ -3743,15 +3732,15 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
{
delay = 0.06f;
}
- m_engine->ParticuleAdapt(delay);
+ m_engine->ParticleAdapt(delay);
- if ( aTime-m_lastWaterParticule < delay ) return;
- m_lastWaterParticule = aTime;
+ if ( aTime-m_lastWaterParticle < delay ) return;
+ m_lastWaterParticle = aTime;
force = (advance+turn)*0.16f;
if ( force < 0.001f ) return;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.y = level+0.1f;
if ( advance == 0 )
{
@@ -3768,29 +3757,27 @@ void CPhysics::WaterParticule(float aTime, Math::Vector pos, ObjectType type,
speed.z = 0.0f;
dim.x = Math::Min(Math::Rand()*force+force+1.0f, 10.0f);
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
}
// Creates the trace under the robot.
-void CPhysics::WheelParticule(int color, float width)
+void CPhysics::WheelParticle(int color, float width)
{
- Character* character;
Math::Matrix* mat;
Math::Vector goal1, goal2, wheel1, wheel2;
- ParticuleType parti;
- float dist1, dist2, step;
+ Gfx::ParticleType parti;
+ float dist1, dist2, step;
- character = m_object->RetCharacter();
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
// Draw a trace on the ground.
if ( color >= 0 && color <= 17 )
{
- parti = (ParticuleType)(PARTITRACE0+color);
+ parti = static_cast<Gfx::ParticleType>(Gfx::PARTITRACE0+color);
step = 2.0f;
if ( color >= 16 ) step = 4.0f; // arrow?
- step /= m_engine->RetTracePrecision();
+ step /= m_engine->GetTracePrecision();
goal1.x = step/2.0f;
goal1.y = 0.0f;
@@ -3802,36 +3789,36 @@ void CPhysics::WheelParticule(int color, float width)
goal2.z = width/2.0f;
goal2 = Transform(*mat, goal2);
- if ( !m_bWheelParticuleBrake )
+ if ( !m_bWheelParticleBrake )
{
- m_wheelParticulePos[0] = goal1;
- m_wheelParticulePos[1] = goal2;
+ m_wheelParticlePos[0] = goal1;
+ m_wheelParticlePos[1] = goal2;
}
while ( true )
{
- dist1 = Math::Distance(m_wheelParticulePos[0], goal1);
+ dist1 = Math::Distance(m_wheelParticlePos[0], goal1);
if ( dist1 < step ) break;
- dist2 = Math::Distance(m_wheelParticulePos[1], goal2);
- wheel1 = Math::SegmentPoint(m_wheelParticulePos[0], goal1, step);
- wheel2 = Math::SegmentPoint(m_wheelParticulePos[1], goal2, step*dist2/dist1);
+ dist2 = Math::Distance(m_wheelParticlePos[1], goal2);
+ wheel1 = Math::SegmentPoint(m_wheelParticlePos[0], goal1, step);
+ wheel2 = Math::SegmentPoint(m_wheelParticlePos[1], goal2, step*dist2/dist1);
if ( m_linMotion.realSpeed.x >= 0.0f )
{
- m_particule->CreateWheelTrace(m_wheelParticulePos[0], m_wheelParticulePos[1], wheel1, wheel2, parti);
+ m_particle->CreateWheelTrace(m_wheelParticlePos[0], m_wheelParticlePos[1], wheel1, wheel2, parti);
}
else
{
- m_particule->CreateWheelTrace(m_wheelParticulePos[1], m_wheelParticulePos[0], wheel2, wheel1, parti);
+ m_particle->CreateWheelTrace(m_wheelParticlePos[1], m_wheelParticlePos[0], wheel2, wheel1, parti);
}
- m_wheelParticulePos[0] = wheel1;
- m_wheelParticulePos[1] = wheel2;
+ m_wheelParticlePos[0] = wheel1;
+ m_wheelParticlePos[1] = wheel2;
}
- m_bWheelParticuleBrake = true;
+ m_bWheelParticleBrake = true;
}
else
{
- m_bWheelParticuleBrake = false;
+ m_bWheelParticleBrake = false;
}
}
@@ -3849,12 +3836,12 @@ void CPhysics::CreateInterface(bool bSelect)
// Returns an error related to the general state.
-Error CPhysics::RetError()
+Error CPhysics::GetError()
{
ObjectType type;
CObject* power;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type == OBJECT_HUMAN ||
type == OBJECT_TECH ||
type == OBJECT_MOTHER ||
@@ -3865,19 +3852,19 @@ Error CPhysics::RetError()
type == OBJECT_APOLLO2 ||
type == OBJECT_MOBILEdr ) return ERR_OK;
- if ( m_brain != 0 && m_brain->RetActiveVirus() )
+ if ( m_brain != 0 && m_brain->GetActiveVirus() )
{
return ERR_VEH_VIRUS;
}
- power = m_object->RetPower(); // searches for the object battery used
+ power = m_object->GetPower(); // searches for the object battery used
if ( power == 0 )
{
return ERR_VEH_POWER;
}
else
{
- if ( power->RetEnergy() == 0.0f ) return ERR_VEH_ENERGY;
+ if ( power->GetEnergy() == 0.0f ) return ERR_VEH_ENERGY;
}
return ERR_OK;
diff --git a/src/physics/physics.h b/src/physics/physics.h
index 2e1f5eb..79d28e4 100644
--- a/src/physics/physics.h
+++ b/src/physics/physics.h
@@ -1,5 +1,6 @@
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
@@ -14,10 +15,14 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-// physics.h
-
#pragma once
+/**
+ * \file physics/physics.h
+ * \brief Responsible for physics "and more" in game
+ */
+
+
#include "common/misc.h"
#include "object/object.h"
@@ -25,17 +30,17 @@
class CInstanceManager;
-class CCamera;
class CObject;
class CBrain;
class CMotion;
-class CSound;
+class CSoundInterface;
namespace Gfx
{
+class CCamera;
class CEngine;
class CLight;
-class CParticule;
+class CParticle;
class CTerrain;
class CWater;
};
@@ -170,7 +175,7 @@ protected:
void SoundMotorStop(float rTime, ObjectType type);
void SoundReactorFull(float rTime, ObjectType type);
void SoundReactorStop(float rTime, ObjectType type);
- void FrameParticule(float aTime, float rTime);
+ void FrameParticle(float aTime, float rTime);
void MotorUpdate(float aTime, float rTime);
void EffectUpdate(float aTime, float rTime);
void UpdateMotionStruct(float rTime, Motion &motion);
@@ -182,24 +187,24 @@ protected:
bool ExploOther(ObjectType iType, CObject *pObj, ObjectType oType, float force);
int ExploHimself(ObjectType iType, ObjectType oType, float force);
- void PowerParticule(float factor, bool bBreak);
- void CrashParticule(float crash);
- void MotorParticule(float aTime, float rTime);
- void WaterParticule(float aTime, Math::Vector pos, ObjectType type, float floor, float advance, float turn);
- void WheelParticule(int color, float width);
+ void PowerParticle(float factor, bool bBreak);
+ void CrashParticle(float crash);
+ void MotorParticle(float aTime, float rTime);
+ void WaterParticle(float aTime, Math::Vector pos, ObjectType type, float floor, float advance, float turn);
+ void WheelParticle(int color, float width);
protected:
- CInstanceManager* m_iMan;
+ CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
Gfx::CLightManager* m_lightMan;
Gfx::CParticle* m_particle;
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
Gfx::CCamera* m_camera;
- CObject* m_object;
- CBrain* m_brain;
- CMotion* m_motion;
- CSound* m_sound;
+ CObject* m_object;
+ CBrain* m_brain;
+ CMotion* m_motion;
+ CSoundInterface* m_sound;
PhysicsType m_type; // TYPE_*
float m_gravity; // force of gravity
@@ -217,15 +222,15 @@ protected:
float m_linVibrationFactor;
float m_cirVibrationFactor;
float m_inclinaisonFactor;
- float m_lastPowerParticule;
- float m_lastSlideParticule;
- float m_lastMotorParticule;
- float m_lastWaterParticule;
- float m_lastUnderParticule;
- float m_lastPloufParticule;
- float m_lastFlameParticule;
- bool m_bWheelParticuleBrake;
- Math::Vector m_wheelParticulePos[2];
+ float m_lastPowerParticle;
+ float m_lastSlideParticle;
+ float m_lastMotorParticle;
+ float m_lastWaterParticle;
+ float m_lastUnderParticle;
+ float m_lastPloufParticle;
+ float m_lastFlameParticle;
+ bool m_bWheelParticleBrake;
+ Math::Vector m_wheelParticlePos[2];
float m_absorbWater;
float m_reactorTemperature;
float m_reactorRange;
@@ -234,7 +239,7 @@ protected:
float m_lastEnergy;
float m_lastSoundWater;
float m_lastSoundInsect;
- float m_restBreakParticule;
+ float m_restBreakParticle;
float m_floorLevel; // ground level
float m_floorHeight; // height above the ground
int m_soundChannel;
diff --git a/src/script/cbottoken.cpp b/src/script/cbottoken.cpp
index 788dba2..4d33bca 100644
--- a/src/script/cbottoken.cpp
+++ b/src/script/cbottoken.cpp
@@ -15,18 +15,18 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/language.h"
-#include "common/global.h"
-#include "common/event.h"
+// #include <windows.h>
+// #include <stdio.h>
+// #include <d3d.h>
+//
+// #include "common/struct.h"
+// #include "old/d3dengine.h"
+// #include "old/d3dmath.h"
+// #include "common/language.h"
+// #include "common/global.h"
+// #include "common/event.h"
#include "object/object.h"
-#include "script/cbottoken.h"
+// #include "script/cbottoken.h"
diff --git a/src/script/cmdtoken.cpp b/src/script/cmdtoken.cpp
index 256b580..0b441a4 100644
--- a/src/script/cmdtoken.cpp
+++ b/src/script/cmdtoken.cpp
@@ -15,20 +15,7 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/language.h"
#include "common/global.h"
-#include "common/event.h"
-#include "old/water.h"
-#include "old/pyro.h"
-#include "old/camera.h"
-#include "object/object.h"
#include "script/cmdtoken.h"
@@ -48,7 +35,7 @@ char* SkipSpace(char *line)
// Checks if a line contains a command.
-bool Cmd(char *line, char *token)
+bool Cmd(char *line, const char *token)
{
char* p;
@@ -59,7 +46,7 @@ bool Cmd(char *line, char *token)
// Seeking an operator.
-char* SearchOp(char *line, char *op)
+char* SearchOp(char *line, const char *op)
{
char opeq[50];
char* p;
@@ -418,7 +405,7 @@ ObjectType GetTypeObject(char *line, int rank, ObjectType def)
// Returns the name of an object type.
-char* GetTypeObject(ObjectType type)
+const char* GetTypeObject(ObjectType type)
{
if ( type == OBJECT_PORTICO ) return "Portico";
if ( type == OBJECT_BASE ) return "SpaceShip";
@@ -663,35 +650,35 @@ char* GetTypeObject(ObjectType type)
// Returns the type of water.
-WaterType GetTypeWater(char *line, int rank, WaterType def)
+Gfx::WaterType GetTypeWater(char *line, int rank, Gfx::WaterType def)
{
char* p;
p = SearchArg(line, rank);
if ( *p == 0 ) return def;
- if ( Cmd(p, "NULL" ) ) return WATER_NULL;
- if ( Cmd(p, "TT" ) ) return WATER_TT;
- if ( Cmd(p, "TO" ) ) return WATER_TO;
- if ( Cmd(p, "CT" ) ) return WATER_CT;
- if ( Cmd(p, "CO" ) ) return WATER_CO;
+ if ( Cmd(p, "NULL" ) ) return Gfx::WATER_NULL;
+ if ( Cmd(p, "TT" ) ) return Gfx::WATER_TT;
+ if ( Cmd(p, "TO" ) ) return Gfx::WATER_TO;
+ if ( Cmd(p, "CT" ) ) return Gfx::WATER_CT;
+ if ( Cmd(p, "CO" ) ) return Gfx::WATER_CO;
return def;
}
// Returns the type of terrain.
-D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def)
+Gfx::EngineObjectType GetTypeTerrain(char *line, int rank, Gfx::EngineObjectType def)
{
char* p;
p = SearchArg(line, rank);
if ( *p == 0 ) return def;
- if ( Cmd(p, "Terrain" ) ) return TYPETERRAIN;
- if ( Cmd(p, "Object" ) ) return TYPEFIX;
- if ( Cmd(p, "Quartz" ) ) return TYPEQUARTZ;
- if ( Cmd(p, "Metal" ) ) return TYPEMETAL;
+ if ( Cmd(p, "Terrain" ) ) return Gfx::ENG_OBJTYPE_TERRAIN;
+ if ( Cmd(p, "Object" ) ) return Gfx::ENG_OBJTYPE_FIX;
+ if ( Cmd(p, "Quartz" ) ) return Gfx::ENG_OBJTYPE_QUARTZ;
+ if ( Cmd(p, "Metal" ) ) return Gfx::ENG_OBJTYPE_METAL;
return def;
}
@@ -753,64 +740,64 @@ int GetResearch(char *line, int rank)
// Returns the type of pyrotechnic effect.
-PyroType GetPyro(char *line, int rank)
+Gfx::PyroType GetPyro(char *line, int rank)
{
char* p;
p = SearchArg(line, rank);
- if ( *p == 0 ) return PT_NULL;
-
- if ( Cmd(p, "FRAGt" ) ) return PT_FRAGT;
- if ( Cmd(p, "FRAGo" ) ) return PT_FRAGO;
- if ( Cmd(p, "FRAGw" ) ) return PT_FRAGW;
- if ( Cmd(p, "EXPLOt" ) ) return PT_EXPLOT;
- if ( Cmd(p, "EXPLOo" ) ) return PT_EXPLOO;
- if ( Cmd(p, "EXPLOw" ) ) return PT_EXPLOW;
- if ( Cmd(p, "SHOTt" ) ) return PT_SHOTT;
- if ( Cmd(p, "SHOTh" ) ) return PT_SHOTH;
- if ( Cmd(p, "SHOTm" ) ) return PT_SHOTM;
- if ( Cmd(p, "SHOTw" ) ) return PT_SHOTW;
- if ( Cmd(p, "EGG" ) ) return PT_EGG;
- if ( Cmd(p, "BURNt" ) ) return PT_BURNT;
- if ( Cmd(p, "BURNo" ) ) return PT_BURNO;
- if ( Cmd(p, "SPIDER" ) ) return PT_SPIDER;
- if ( Cmd(p, "FALL" ) ) return PT_FALL;
- if ( Cmd(p, "RESET" ) ) return PT_RESET;
- if ( Cmd(p, "WIN" ) ) return PT_WIN;
- if ( Cmd(p, "LOST" ) ) return PT_LOST;
-
- return PT_NULL;
+ if ( *p == 0 ) return Gfx::PT_NULL;
+
+ if ( Cmd(p, "FRAGt" ) ) return Gfx::PT_FRAGT;
+ if ( Cmd(p, "FRAGo" ) ) return Gfx::PT_FRAGO;
+ if ( Cmd(p, "FRAGw" ) ) return Gfx::PT_FRAGW;
+ if ( Cmd(p, "EXPLOt" ) ) return Gfx::PT_EXPLOT;
+ if ( Cmd(p, "EXPLOo" ) ) return Gfx::PT_EXPLOO;
+ if ( Cmd(p, "EXPLOw" ) ) return Gfx::PT_EXPLOW;
+ if ( Cmd(p, "SHOTt" ) ) return Gfx::PT_SHOTT;
+ if ( Cmd(p, "SHOTh" ) ) return Gfx::PT_SHOTH;
+ if ( Cmd(p, "SHOTm" ) ) return Gfx::PT_SHOTM;
+ if ( Cmd(p, "SHOTw" ) ) return Gfx::PT_SHOTW;
+ if ( Cmd(p, "EGG" ) ) return Gfx::PT_EGG;
+ if ( Cmd(p, "BURNt" ) ) return Gfx::PT_BURNT;
+ if ( Cmd(p, "BURNo" ) ) return Gfx::PT_BURNO;
+ if ( Cmd(p, "SPIDER" ) ) return Gfx::PT_SPIDER;
+ if ( Cmd(p, "FALL" ) ) return Gfx::PT_FALL;
+ if ( Cmd(p, "RESET" ) ) return Gfx::PT_RESET;
+ if ( Cmd(p, "WIN" ) ) return Gfx::PT_WIN;
+ if ( Cmd(p, "LOST" ) ) return Gfx::PT_LOST;
+
+ return Gfx::PT_NULL;
}
// Returns the type of camera.
-CameraType GetCamera(char *line, int rank)
+Gfx::CameraType GetCamera(char *line, int rank)
{
char* p;
p = SearchArg(line, rank);
- if ( *p == 0 ) return CAMERA_NULL;
+ if ( *p == 0 ) return Gfx::CAM_TYPE_NULL;
- if ( Cmd(p, "BACK" ) ) return CAMERA_BACK;
- if ( Cmd(p, "PLANE" ) ) return CAMERA_PLANE;
- if ( Cmd(p, "ONBOARD" ) ) return CAMERA_ONBOARD;
- if ( Cmd(p, "FIX" ) ) return CAMERA_FIX;
+ if ( Cmd(p, "BACK" ) ) return Gfx::CAM_TYPE_BACK;
+ if ( Cmd(p, "PLANE" ) ) return Gfx::CAM_TYPE_PLANE;
+ if ( Cmd(p, "ONBOARD" ) ) return Gfx::CAM_TYPE_ONBOARD;
+ if ( Cmd(p, "FIX" ) ) return Gfx::CAM_TYPE_FIX;
- return CAMERA_NULL;
+ return Gfx::CAM_TYPE_NULL;
}
// Returns the name of a camera.
-char* GetCamera(CameraType type)
+const char* GetCamera(Gfx::CameraType type)
{
- if ( type == CAMERA_ONBOARD ) return "ONBOARD";
- if ( type == CAMERA_FIX ) return "FIX";
+ if ( type == Gfx::CAM_TYPE_ONBOARD ) return "ONBOARD";
+ if ( type == Gfx::CAM_TYPE_FIX ) return "FIX";
return "BACK";
}
// Returns an integer.
-int OpInt(char *line, char *op, int def)
+int OpInt(char *line, const char *op, int def)
{
line = SearchOp(line, op);
if ( *line == 0 ) return def;
@@ -819,7 +806,7 @@ int OpInt(char *line, char *op, int def)
// Returns a float number.
-float OpFloat(char *line, char *op, float def)
+float OpFloat(char *line, const char *op, float def)
{
line = SearchOp(line, op);
if ( *line == 0 ) return def;
@@ -852,7 +839,7 @@ ObjectType OpTypeObject(char *line, char *op, ObjectType def)
// Returns the type of a water.
-WaterType OpTypeWater(char *line, char *op, WaterType def)
+Gfx::WaterType OpTypeWater(char *line, char *op, Gfx::WaterType def)
{
line = SearchOp(line, op);
if ( *line == 0 ) return def;
@@ -861,7 +848,7 @@ WaterType OpTypeWater(char *line, char *op, WaterType def)
// Returns the type of a terrain.
-D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def)
+Gfx::EngineObjectType OpTypeTerrain(char *line, char *op, Gfx::EngineObjectType def)
{
line = SearchOp(line, op);
if ( *line == 0 ) return def;
@@ -879,19 +866,19 @@ int OpResearch(char *line, char *op)
// Returns the type of pyrotechnic effect.
-PyroType OpPyro(char *line, char *op)
+Gfx::PyroType OpPyro(char *line, char *op)
{
line = SearchOp(line, op);
- if ( *line == 0 ) return PT_NULL;
+ if ( *line == 0 ) return Gfx::PT_NULL;
return GetPyro(line, 0);
}
// Returns the type of camera.
-CameraType OpCamera(char *line, char *op)
+Gfx::CameraType OpCamera(char *line, const char *op)
{
line = SearchOp(line, op);
- if ( *line == 0 ) return CAMERA_NULL;
+ if ( *line == 0 ) return Gfx::CAM_TYPE_NULL;
return GetCamera(line, 0);
}
@@ -924,7 +911,7 @@ Math::Vector OpPos(char *line, char *op)
// Returns a direction.
-Math::Vector OpDir(char *line, char *op)
+Math::Vector OpDir(char *line, const char *op)
{
Math::Vector dir;
@@ -940,28 +927,10 @@ Math::Vector OpDir(char *line, char *op)
return dir;
}
-// Reads a color (0 .. 255).
-
-D3DCOLOR OpColor(char *line, char *op, D3DCOLOR def)
-{
- D3DCOLOR color;
-
- line = SearchOp(line, op);
- if ( *line == 0 ) return def;
-
- color = 0;
- color |= (GetInt(line, 0, 0)&0xff)<<16; // r
- color |= (GetInt(line, 1, 0)&0xff)<<8; // g
- color |= (GetInt(line, 2, 0)&0xff)<<0; // b
- color |= (GetInt(line, 3, 0)&0xff)<<24; // a
- return color;
-}
-
// Reads a color (-1 .. 1).
-
-D3DCOLORVALUE OpColorValue(char *line, char *op, D3DCOLORVALUE def)
+Gfx::Color OpColor(char *line, char *op, Gfx::Color def)
{
- D3DCOLORVALUE color;
+ Gfx::Color color;
line = SearchOp(line, op);
if ( *line == 0 ) return def;
diff --git a/src/script/cmdtoken.h b/src/script/cmdtoken.h
index 05ff758..911bd55 100644
--- a/src/script/cmdtoken.h
+++ b/src/script/cmdtoken.h
@@ -19,46 +19,44 @@
#pragma once
-#include "old/d3denum.h"
-#include "old/d3dengine.h"
-#include "object/object.h"
-#include "old/water.h"
-#include "old/pyro.h"
-#include "old/camera.h"
+// #include "old/d3denum.h"
+// #include "old/d3dengine.h"
+// #include "object/object.h"
+#include "graphics/engine/water.h"
+#include "graphics/engine/engine.h"
+#include "graphics/engine/pyro.h"
// Procedures.
-extern bool Cmd(char *line, char *token);
-extern char* SearchOp(char *line, char *op);
+extern bool Cmd(char *line, const char *token);
+extern char* SearchOp(char *line, const char *op);
extern int GetInt(char *line, int rank, int def);
extern float GetFloat(char *line, int rank, float def);
extern void GetString(char *line, int rank, char *buffer);
extern ObjectType GetTypeObject(char *line, int rank, ObjectType def);
-extern char* GetTypeObject(ObjectType type);
-extern WaterType GetTypeWater(char *line, int rank, WaterType def);
-extern D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def);
+extern const char* GetTypeObject(ObjectType type);
+extern Gfx::WaterType GetTypeWater(char *line, int rank, Gfx::WaterType def);
+extern Gfx::EngineObjectType GetTypeTerrain(char *line, int rank, Gfx::EngineObjectType def);
extern int GetBuild(char *line, int rank);
extern int GetResearch(char *line, int rank);
-extern PyroType GetPyro(char *line, int rank);
-extern CameraType GetCamera(char *line, int rank);
-extern char* GetCamera(CameraType type);
+extern Gfx::PyroType GetPyro(char *line, int rank);
+extern Gfx::CameraType GetCamera(char *line, int rank);
+extern const char* GetCamera(Gfx::CameraType type);
-extern int OpInt(char *line, char *op, int def);
-extern float OpFloat(char *line, char *op, float def);
+extern int OpInt(char *line, const char *op, int def);
+extern float OpFloat(char *line, const char *op, float def);
extern void OpString(char *line, char *op, char *buffer);
extern ObjectType OpTypeObject(char *line, char *op, ObjectType def);
-extern WaterType OpTypeWater(char *line, char *op, WaterType def);
-extern D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def);
+extern Gfx::WaterType OpTypeWater(char *line, char *op, Gfx::WaterType def);
+extern Gfx::EngineObjectType OpTypeTerrain(char *line, char *op, Gfx::EngineObjectType def);
extern int OpResearch(char *line, char *op);
-extern PyroType OpPyro(char *line, char *op);
-extern CameraType OpCamera(char *line, char *op);
+extern Gfx::PyroType OpPyro(char *line, char *op);
+extern Gfx::CameraType OpCamera(char *line, const char *op);
extern int OpBuild(char *line, char *op);
extern Math::Vector OpPos(char *line, char *op);
-extern Math::Vector OpDir(char *line, char *op);
-extern D3DCOLOR OpColor(char *line, char *op, D3DCOLOR def);
-extern D3DCOLORVALUE OpColorValue(char *line, char *op, D3DCOLORVALUE def);
-
+extern Math::Vector OpDir(char *line, const char *op);
+extern Gfx::Color OpColor(char *line, char *op, Gfx::Color def);
diff --git a/src/script/script.cpp b/src/script/script.cpp
index d9d6444..cbdbbf4 100644
--- a/src/script/script.cpp
+++ b/src/script/script.cpp
@@ -17,38 +17,38 @@
// script.cpp
-#include <windows.h>
+#include "script/script.h"
+// #include <windows.h>
#include <stdio.h>
-#include <d3d.h>
-
-#include "CBot/CBotDll.h"
-#include "common/struct.h"
+// #include <d3d.h>
+//
+#include "math/vector.h"
+// #include "common/struct.h"
#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
+// #include "old/d3dengine.h"
+// #include "old/d3dmath.h"
#include "common/global.h"
-#include "common/event.h"
-#include "common/misc.h"
+// #include "common/event.h"
+// #include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
-#include "old/math3d.h"
+// #include "old/math3d.h"
#include "object/robotmain.h"
-#include "old/terrain.h"
-#include "old/water.h"
+#include "graphics/engine/terrain.h"
+#include "graphics/engine/water.h"
+#include "graphics/engine/text.h"
#include "object/object.h"
#include "physics/physics.h"
#include "ui/interface.h"
#include "ui/edit.h"
#include "ui/list.h"
-#include "old/text.h"
#include "ui/displaytext.h"
#include "object/task/taskmanager.h"
-#include "object/task/task.h"
-#include "object/task/taskmanip.h"
-#include "object/task/taskgoto.h"
-#include "object/task/taskshield.h"
+// #include "object/task/task.h"
+// #include "object/task/taskmanip.h"
+// #include "object/task/taskgoto.h"
+// #include "object/task/taskshield.h"
#include "script/cbottoken.h"
-#include "script/script.h"
@@ -62,7 +62,7 @@ const int ERM_STOP = 1; // if error -> stop
// Compiling a procedure without any parameters.
-CBotTypResult cNull(CBotVar* &var, void* user)
+CBotTypResult CScript::cNull(CBotVar* &var, void* user)
{
if ( var != 0 ) return CBotErrOverParam;
return CBotTypResult(CBotTypFloat);
@@ -70,26 +70,26 @@ CBotTypResult cNull(CBotVar* &var, void* user)
// Compiling a procedure with a single real number.
-CBotTypResult cOneFloat(CBotVar* &var, void* user)
+CBotTypResult CScript::cOneFloat(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
}
// Compiling a procedure with two real numbers.
-CBotTypResult cTwoFloat(CBotVar* &var, void* user)
+CBotTypResult CScript::cTwoFloat(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -97,26 +97,26 @@ CBotTypResult cTwoFloat(CBotVar* &var, void* user)
// Compiling a procedure with a "dot".
-CBotTypResult cPoint(CBotVar* &var, void* user)
+CBotTypResult CScript::cPoint(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() <= CBotTypDouble )
+ if ( var->GetType() <= CBotTypDouble )
{
- var = var->GivNext();
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
//? if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
-//? if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
-//? var = var->GivNext();
+//? if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+//? var = var->GetNext();
return CBotTypResult(0);
}
- if ( var->GivType() == CBotTypClass )
+ if ( var->GetType() == CBotTypClass )
{
if ( !var->IsElemOfClass("point") ) return CBotTypResult(CBotErrBadParam);
- var = var->GivNext();
+ var = var->GetNext();
return CBotTypResult(0);
}
@@ -125,12 +125,12 @@ CBotTypResult cPoint(CBotVar* &var, void* user)
// Compiling a procedure with a single "point".
-CBotTypResult cOnePoint(CBotVar* &var, void* user)
+CBotTypResult CScript::cOnePoint(CBotVar* &var, void* user)
{
CBotTypResult ret;
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -138,12 +138,12 @@ CBotTypResult cOnePoint(CBotVar* &var, void* user)
// Compiling a procedure with a single string.
-CBotTypResult cString(CBotVar* &var, void* user)
+CBotTypResult CScript::cString(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString &&
- var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString &&
+ var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
}
@@ -155,8 +155,8 @@ bool FindList(CBotVar* array, int type)
{
while ( array != 0 )
{
- if ( type == array->GivValInt() ) return true;
- array = array->GivNext();
+ if ( type == array->GetValInt() ) return true;
+ array = array->GetNext();
}
return false;
}
@@ -168,40 +168,40 @@ bool GetPoint(CBotVar* &var, int& exception, Math::Vector& pos)
{
CBotVar *pX, *pY, *pZ;
- if ( var->GivType() <= CBotTypDouble )
+ if ( var->GetType() <= CBotTypDouble )
{
- pos.x = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ pos.x = var->GetValFloat()*g_unit;
+ var = var->GetNext();
- pos.z = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ pos.z = var->GetValFloat()*g_unit;
+ var = var->GetNext();
pos.y = 0.0f;
}
else
{
- pX = var->GivItem("x");
+ pX = var->GetItem("x");
if ( pX == NULL )
{
exception = CBotErrUndefItem; return true;
}
- pos.x = pX->GivValFloat()*g_unit;
+ pos.x = pX->GetValFloat()*g_unit;
- pY = var->GivItem("y");
+ pY = var->GetItem("y");
if ( pY == NULL )
{
exception = CBotErrUndefItem; return true;
}
- pos.z = pY->GivValFloat()*g_unit; // attention y -> z !
+ pos.z = pY->GetValFloat()*g_unit; // attention y -> z !
- pZ = var->GivItem("z");
+ pZ = var->GetItem("z");
if ( pZ == NULL )
{
exception = CBotErrUndefItem; return true;
}
- pos.y = pZ->GivValFloat()*g_unit; // attention z -> y !
+ pos.y = pZ->GetValFloat()*g_unit; // attention z -> y !
- var = var->GivNext();
+ var = var->GetNext();
}
return true;
}
@@ -209,33 +209,33 @@ bool GetPoint(CBotVar* &var, int& exception, Math::Vector& pos)
// Instruction "sin(degrees)".
-bool rSin(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSin(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(sinf(value*Math::PI/180.0f));
return true;
}
// Instruction "cos(degrees)".
-bool rCos(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rCos(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(cosf(value*Math::PI/180.0f));
return true;
}
// Instruction "tan(degrees)".
-bool rTan(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rTan(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(tanf(value*Math::PI/180.0f));
return true;
}
@@ -246,7 +246,7 @@ bool raSin(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(asinf(value)*180.0f/Math::PI);
return true;
}
@@ -257,7 +257,7 @@ bool raCos(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(acosf(value)*180.0f/Math::PI);
return true;
}
@@ -268,38 +268,38 @@ bool raTan(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(atanf(value)*180.0f/Math::PI);
return true;
}
// Instruction "sqrt(value)".
-bool rSqrt(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSqrt(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(sqrtf(value));
return true;
}
// Instruction "pow(x, y)".
-bool rPow(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rPow(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float x, y;
- x = var->GivValFloat();
- var = var->GivNext();
- y = var->GivValFloat();
+ x = var->GetValFloat();
+ var = var->GetNext();
+ y = var->GetValFloat();
result->SetValFloat(powf(x, y));
return true;
}
// Instruction "rand()".
-bool rRand(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rRand(CBotVar* var, CBotVar* result, int& exception, void* user)
{
result->SetValFloat(Math::Rand());
return true;
@@ -307,11 +307,11 @@ bool rRand(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "abs()".
-bool rAbs(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rAbs(CBotVar* var, CBotVar* result, int& exception, void* user)
{
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
result->SetValFloat(fabs(value));
return true;
}
@@ -319,11 +319,11 @@ bool rAbs(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "retobject(rank)".
-CBotTypResult cRetObject(CBotVar* &var, void* user)
+CBotTypResult CScript::cGetObject(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypPointer, "object");
@@ -331,22 +331,22 @@ CBotTypResult cRetObject(CBotVar* &var, void* user)
// Instruction "retobject(rank)".
-bool rRetObject(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rGetObject(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject*>(user))->GetRunScript();
CObject* pObj;
int rank;
- rank = var->GivValInt();
+ rank = var->GetValInt();
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, rank);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, rank));
if ( pObj == 0 )
{
result->SetPointer(0);
}
else
{
- result->SetPointer(pObj->RetBotVar());
+ result->SetPointer(pObj->GetBotVar());
}
return true;
}
@@ -354,24 +354,24 @@ bool rRetObject(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "search(type, pos)".
-CBotTypResult cSearch(CBotVar* &var, void* user)
+CBotTypResult CScript::cSearch(CBotVar* &var, void* user)
{
CBotVar* array;
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
if ( array == 0 ) return CBotTypResult(CBotTypPointer);
- if ( array->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ if ( array->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
}
- else if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ else if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 )
{
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
}
@@ -380,9 +380,9 @@ CBotTypResult cSearch(CBotVar* &var, void* user)
// Instruction "search(type, pos)".
-bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
CObject *pObj, *pBest;
CBotVar* array;
Math::Vector pos, oPos;
@@ -391,17 +391,17 @@ bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
float min, dist;
int type, oType, i;
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
bArray = true;
}
else
{
- type = var->GivValInt();
+ type = var->GetValInt();
bArray = false;
}
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
if ( !GetPoint(var, exception, pos) ) return true;
@@ -412,13 +412,13 @@ bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( !pObj->RetActif() ) continue;
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetActif() ) continue;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType == OBJECT_TOTO ) continue;
if ( oType == OBJECT_RUINmobilew2 ||
@@ -455,7 +455,7 @@ bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( bNearest )
{
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::DistanceProjected(pos, oPos);
if ( dist < min )
{
@@ -476,7 +476,7 @@ bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
}
else
{
- result->SetPointer(pBest->RetBotVar());
+ result->SetPointer(pBest->GetBotVar());
}
return true;
}
@@ -484,47 +484,47 @@ bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of instruction "radar(type, angle, focus, min, max, sens)".
-CBotTypResult cRadar(CBotVar* &var, void* user)
+CBotTypResult CScript::cRadar(CBotVar* &var, void* user)
{
CBotVar* array;
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
if ( array == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( array->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // type
+ if ( array->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // type
}
- else if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // type
- var = var->GivNext();
+ else if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // type
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // angle
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // angle
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // focus
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // focus
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // min
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // min
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // max
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // max
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // sense
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // sense
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // filter
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum); // filter
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypPointer, "object");
return CBotTypResult(CBotErrOverParam);
}
// Instruction "radar(type, angle, focus, min, max, sens, filter)".
-bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CObject *pObj, *pBest;
CPhysics* physics;
CBotVar* array;
@@ -544,46 +544,46 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( var != 0 )
{
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
bArray = true;
}
else
{
- type = var->GivValInt();
+ type = var->GetValInt();
bArray = false;
}
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- angle = -var->GivValFloat()*Math::PI/180.0f;
+ angle = -var->GetValFloat()*Math::PI/180.0f;
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- focus = var->GivValFloat()*Math::PI/180.0f;
+ focus = var->GetValFloat()*Math::PI/180.0f;
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- minDist = var->GivValFloat()*g_unit;
+ minDist = var->GetValFloat()*g_unit;
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- maxDist = var->GivValFloat()*g_unit;
+ maxDist = var->GetValFloat()*g_unit;
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- sens = var->GivValFloat();
+ sens = var->GetValFloat();
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- filter = (RadarFilter)var->GivValInt();
+ filter = static_cast<RadarFilter>(var->GetValInt());
}
}
}
@@ -592,8 +592,8 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
}
}
- iPos = pThis->RetPosition(0);
- iAngle = pThis->RetAngleY(0)+angle;
+ iPos = pThis->GetPosition(0);
+ iAngle = pThis->GetAngleY(0)+angle;
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
if ( sens >= 0.0f ) best = 100000.0f;
@@ -601,15 +601,15 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == pThis ) continue;
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( !pObj->RetActif() ) continue;
- if ( pObj->RetProxyActivate() ) continue;
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetActif() ) continue;
+ if ( pObj->GetProxyActivate() ) continue;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType == OBJECT_TOTO ) continue;
if ( oType == OBJECT_RUINmobilew2 ||
@@ -637,13 +637,13 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( filter == FILTER_ONLYLANDING )
{
- physics = pObj->RetPhysics();
- if ( physics != 0 && !physics->RetLand() ) continue;
+ physics = pObj->GetPhysics();
+ if ( physics != 0 && !physics->GetLand() ) continue;
}
if ( filter == FILTER_ONLYFLYING )
{
- physics = pObj->RetPhysics();
- if ( physics != 0 && physics->RetLand() ) continue;
+ physics = pObj->GetPhysics();
+ if ( physics != 0 && physics->GetLand() ) continue;
}
if ( bArray )
@@ -655,7 +655,7 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( type != oType && type != OBJECT_NULL ) continue;
}
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
d = Math::DistanceProjected(iPos, oPos);
if ( d < minDist || d > maxDist ) continue; // too close or too far?
@@ -688,7 +688,7 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
}
else
{
- result->SetPointer(pBest->RetBotVar());
+ result->SetPointer(pBest->GetBotVar());
}
return true;
}
@@ -696,7 +696,7 @@ bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user)
// Monitoring a task.
-bool Process(CScript* script, CBotVar* result, int &exception)
+bool CScript::Process(CScript* script, CBotVar* result, int &exception)
{
Error err;
@@ -726,21 +726,21 @@ bool Process(CScript* script, CBotVar* result, int &exception)
// Compilation of the instruction "detect(type)".
-CBotTypResult cDetect(CBotVar* &var, void* user)
+CBotTypResult CScript::cDetect(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypBoolean);
}
// Instruction "detect(type)".
-bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CObject *pObj, *pGoal, *pBest;
CPhysics* physics;
CBotVar* array;
@@ -765,20 +765,20 @@ bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( var != 0 )
{
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
bArray = true;
}
else
{
- type = var->GivValInt();
+ type = var->GetValInt();
bArray = false;
}
}
- iPos = pThis->RetPosition(0);
- iAngle = pThis->RetAngleY(0)+angle;
+ iPos = pThis->GetPosition(0);
+ iAngle = pThis->GetAngleY(0)+angle;
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
bGoal = 100000.0f;
@@ -788,15 +788,15 @@ bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == pThis ) continue;
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( !pObj->RetActif() ) continue;
- if ( pObj->RetProxyActivate() ) continue;
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetActif() ) continue;
+ if ( pObj->GetProxyActivate() ) continue;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType == OBJECT_TOTO ) continue;
if ( oType == OBJECT_RUINmobilew2 ||
@@ -824,13 +824,13 @@ bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( filter == FILTER_ONLYLANDING )
{
- physics = pObj->RetPhysics();
- if ( physics != 0 && !physics->RetLand() ) continue;
+ physics = pObj->GetPhysics();
+ if ( physics != 0 && !physics->GetLand() ) continue;
}
if ( filter == FILTER_ONLYFLYING )
{
- physics = pObj->RetPhysics();
- if ( physics != 0 && physics->RetLand() ) continue;
+ physics = pObj->GetPhysics();
+ if ( physics != 0 && physics->GetLand() ) continue;
}
if ( bArray )
@@ -842,7 +842,7 @@ bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( type != oType && type != OBJECT_NULL ) continue;
}
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
d = Math::DistanceProjected(iPos, oPos);
a = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
@@ -911,13 +911,13 @@ bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "direction(pos)".
-CBotTypResult cDirection(CBotVar* &var, void* user)
+CBotTypResult CScript::cDirection(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -925,18 +925,17 @@ CBotTypResult cDirection(CBotVar* &var, void* user)
// Instruction "direction(pos)".
-bool rDirection(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDirection(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CObject* pThis = static_cast<CObject *>(user);
Math::Vector iPos, oPos;
- float a, g;
+ float a, g;
if ( !GetPoint(var, exception, oPos) ) return true;
- iPos = pThis->RetPosition(0);
+ iPos = pThis->GetPosition(0);
- a = pThis->RetAngleY(0);
+ a = pThis->GetAngleY(0);
g = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
result->SetValFloat(-Math::Direction(a, g)*180.0f/Math::PI);
@@ -946,25 +945,25 @@ bool rDirection(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "produce(pos, angle, type, scriptName)".
-CBotTypResult cProduce(CBotVar* &var, void* user)
+CBotTypResult CScript::cProduce(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
@@ -973,9 +972,9 @@ CBotTypResult cProduce(CBotVar* &var, void* user)
// Instruction "produce(pos, angle, type, scriptName)".
-bool rProduce(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rProduce(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
CObject* object;
CBotString cbs;
const char* name;
@@ -985,13 +984,13 @@ bool rProduce(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( !GetPoint(var, exception, pos) ) return true;
- angle = var->GivValFloat()*Math::PI/180.0f;
- var = var->GivNext();
+ angle = var->GetValFloat()*Math::PI/180.0f;
+ var = var->GetNext();
- type = (ObjectType)var->GivValInt();
- var = var->GivNext();
+ type = static_cast<ObjectType>(var->GetValInt());
+ var = var->GetNext();
- cbs = var->GivValString();
+ cbs = var->GetValString();
name = cbs;
if ( type == OBJECT_FRET ||
@@ -1054,7 +1053,7 @@ bool rProduce(CBotVar* var, CBotVar* result, int& exception, void* user)
return true;
}
object->SetActivity(false);
- object->ReadProgram(0, (char*)name);
+ object->ReadProgram(0, static_cast<const char*>(name));
object->RunProgram(0);
result->SetValInt(0); // no error
@@ -1064,17 +1063,17 @@ bool rProduce(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "distance(p1, p2)".
-CBotTypResult cDistance(CBotVar* &var, void* user)
+CBotTypResult CScript::cDistance(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
@@ -1083,7 +1082,7 @@ CBotTypResult cDistance(CBotVar* &var, void* user)
// Instruction "distance(p1, p2)".
-bool rDistance(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDistance(CBotVar* var, CBotVar* result, int& exception, void* user)
{
Math::Vector p1, p2;
float value;
@@ -1098,7 +1097,7 @@ bool rDistance(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "distance2d(p1, p2)".
-bool rDistance2d(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDistance2d(CBotVar* var, CBotVar* result, int& exception, void* user)
{
Math::Vector p1, p2;
float value;
@@ -1114,25 +1113,25 @@ bool rDistance2d(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "space(center, rMin, rMax, dist)".
-CBotTypResult cSpace(CBotVar* &var, void* user)
+CBotTypResult CScript::cSpace(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotTypIntrinsic, "point");
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotTypIntrinsic, "point");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypIntrinsic, "point");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypIntrinsic, "point");
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypIntrinsic, "point");
@@ -1140,10 +1139,10 @@ CBotTypResult cSpace(CBotVar* &var, void* user)
// Instruction "space(center, rMin, rMax, dist)".
-bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CBotVar* pSub;
Math::Vector center;
float rMin, rMax, dist;
@@ -1154,7 +1153,7 @@ bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( var == 0 )
{
- center = pThis->RetPosition(0);
+ center = pThis->GetPosition(0);
}
else
{
@@ -1162,18 +1161,18 @@ bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( var != 0 )
{
- rMin = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ rMin = var->GetValFloat()*g_unit;
+ var = var->GetNext();
if ( var != 0 )
{
- rMax = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ rMax = var->GetValFloat()*g_unit;
+ var = var->GetNext();
if ( var != 0 )
{
- dist = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ dist = var->GetValFloat()*g_unit;
+ var = var->GetNext();
}
}
}
@@ -1182,13 +1181,13 @@ bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( result != 0 )
{
- pSub = result->GivItemList();
+ pSub = result->GetItemList();
if ( pSub != 0 )
{
pSub->SetValFloat(center.x/g_unit);
- pSub = pSub->GivNext(); // "y"
+ pSub = pSub->GetNext(); // "y"
pSub->SetValFloat(center.z/g_unit);
- pSub = pSub->GivNext(); // "z"
+ pSub = pSub->GetNext(); // "z"
pSub->SetValFloat(center.y/g_unit);
}
}
@@ -1198,17 +1197,17 @@ bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "flatground(center, rMax)".
-CBotTypResult cFlatGround(CBotVar* &var, void* user)
+CBotTypResult CScript::cFlatGround(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
@@ -1217,18 +1216,18 @@ CBotTypResult cFlatGround(CBotVar* &var, void* user)
// Instruction "flatground(center, rMax)".
-bool rFlatGround(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rFlatGround(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
Math::Vector center;
float rMax, dist;
if ( !GetPoint(var, exception, center) ) return true;
- rMax = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ rMax = var->GetValFloat()*g_unit;
+ var = var->GetNext();
- dist = script->m_main->RetFlatZoneRadius(center, rMax, pThis);
+ dist = script->m_main->GetFlatZoneRadius(center, rMax, pThis);
result->SetValFloat(dist/g_unit);
return true;
@@ -1237,9 +1236,9 @@ bool rFlatGround(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "wait(t)".
-bool rWait(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rWait(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
Error err;
@@ -1248,7 +1247,7 @@ bool rWait(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- value = var->GivValFloat();
+ value = var->GetValFloat();
err = script->m_primaryTask->StartTaskWait(value);
if ( err != ERR_OK )
{
@@ -1268,9 +1267,9 @@ bool rWait(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "move(dist)".
-bool rMove(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rMove(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
Error err;
@@ -1279,7 +1278,7 @@ bool rMove(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- value = var->GivValFloat();
+ value = var->GetValFloat();
err = script->m_primaryTask->StartTaskAdvance(value*g_unit);
if ( err != ERR_OK )
{
@@ -1299,9 +1298,9 @@ bool rMove(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "turn(angle)".
-bool rTurn(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rTurn(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
Error err;
@@ -1310,7 +1309,7 @@ bool rTurn(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- value = var->GivValFloat();
+ value = var->GetValFloat();
err = script->m_primaryTask->StartTaskTurn(-value*Math::PI/180.0f);
if ( err != ERR_OK )
{
@@ -1330,25 +1329,25 @@ bool rTurn(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "goto(pos, altitude, crash, goal)".
-CBotTypResult cGoto(CBotVar* &var, void* user)
+CBotTypResult CScript::cGoto(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
return CBotTypResult(CBotErrOverParam);
@@ -1356,9 +1355,9 @@ CBotTypResult cGoto(CBotVar* &var, void* user)
// Instruction "goto(pos, altitude, mode)".
-bool rGoto(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rGoto(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Math::Vector pos;
TaskGotoGoal goal;
TaskGotoCrash crash;
@@ -1378,17 +1377,17 @@ bool rGoto(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( var != 0 )
{
- altitude = var->GivValFloat()*g_unit;
+ altitude = var->GetValFloat()*g_unit;
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- goal = (TaskGotoGoal)var->GivValInt();
+ goal = static_cast<TaskGotoGoal>(var->GetValInt());
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- crash = (TaskGotoCrash)var->GivValInt();
+ crash = static_cast<TaskGotoCrash>(var->GetValInt());
}
}
}
@@ -1412,19 +1411,19 @@ bool rGoto(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "find(type)".
-bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Math::Vector pos;
TaskGotoGoal goal;
TaskGotoCrash crash;
float altitude;
Error err;
- CObject* pThis = (CObject*)user;
+ CObject* pThis = static_cast<CObject *>(user);
CObject *pObj, *pBest;
CBotVar* array;
Math::Vector iPos, oPos;
- float best, minDist, maxDist, sens, iAngle, angle, focus, d, a;
+ float best, minDist, maxDist, iAngle, focus, d, a;
int type, oType, i;
bool bArray;
@@ -1433,20 +1432,18 @@ bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
type = OBJECT_NULL;
- angle = 0.0f;
focus = Math::PI*2.0f;
minDist = 0.0f*g_unit;
maxDist = 1000.0f*g_unit;
- sens = 1.0f;
- if ( var->GivType() == CBotTypArrayPointer )
+ if ( var->GetType() == CBotTypArrayPointer )
{
- array = var->GivItemList();
+ array = var->GetItemList();
bArray = true;
}
else
{
- type = var->GivValInt();
+ type = var->GetValInt();
bArray = false;
}
@@ -1454,15 +1451,15 @@ bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == pThis ) continue;
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( !pObj->RetActif() ) continue;
- if ( pObj->RetProxyActivate() ) continue;
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetActif() ) continue;
+ if ( pObj->GetProxyActivate() ) continue;
- oType = pObj->RetType();
+ oType = pObj->GetType();
if ( oType == OBJECT_TOTO ) continue;
if ( oType == OBJECT_RUINmobilew2 ||
@@ -1497,7 +1494,7 @@ bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( type != oType && type != OBJECT_NULL ) continue;
}
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
d = Math::DistanceProjected(iPos, oPos);
if ( d < minDist || d > maxDist ) continue; // too close or too far?
@@ -1528,7 +1525,7 @@ bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
return false;
}
- pos = pBest->RetPosition(0);
+ pos = pBest->GetPosition(0);
goal = TGG_DEFAULT;
crash = TGC_DEFAULT;
altitude = 0.0f*g_unit;
@@ -1553,21 +1550,21 @@ bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation "grab/drop(oper)".
-CBotTypResult cGrabDrop(CBotVar* &var, void* user)
+CBotTypResult CScript::cGrabDrop(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
}
// Instruction "grab(oper)".
-bool rGrab(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rGrab(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
ObjectType oType;
TaskManipArm type;
Error err;
@@ -1577,10 +1574,16 @@ bool rGrab(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- if ( var == 0 ) type = TMA_FFRONT;
- else type = (TaskManipArm)var->GivValInt();
+ if ( var == 0 )
+ {
+ type = TMA_FFRONT;
+ }
+ else
+ {
+ type = static_cast<TaskManipArm>(var->GetValInt());
+ }
- oType = pThis->RetType();
+ oType = pThis->GetType();
if ( oType == OBJECT_HUMAN ||
oType == OBJECT_TECH )
{
@@ -1609,10 +1612,10 @@ bool rGrab(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "drop(oper)".
-bool rDrop(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDrop(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
ObjectType oType;
TaskManipArm type;
Error err;
@@ -1623,9 +1626,9 @@ bool rDrop(CBotVar* var, CBotVar* result, int& exception, void* user)
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
if ( var == 0 ) type = TMA_FFRONT;
- else type = (TaskManipArm)var->GivValInt();
+ else type = static_cast<TaskManipArm>(var->GetValInt());
- oType = pThis->RetType();
+ oType = pThis->GetType();
if ( oType == OBJECT_HUMAN ||
oType == OBJECT_TECH )
{
@@ -1654,9 +1657,9 @@ bool rDrop(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "sniff()".
-bool rSniff(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSniff(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Error err;
exception = 0;
@@ -1683,15 +1686,15 @@ bool rSniff(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "receive(nom, power)".
-CBotTypResult cReceive(CBotVar* &var, void* user)
+CBotTypResult CScript::cReceive(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -1699,10 +1702,10 @@ CBotTypResult cReceive(CBotVar* &var, void* user)
// Instruction "receive(nom, power)".
-bool rReceive(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rReceive(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CBotString cbs;
Error err;
const char* p;
@@ -1714,18 +1717,18 @@ bool rReceive(CBotVar* var, CBotVar* result, int& exception, void* user)
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- cbs = var->GivValString();
+ cbs = var->GetValString();
p = cbs;
- var = var->GivNext();
+ var = var->GetNext();
power = 10.0f*g_unit;
if ( var != 0 )
{
- power = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ power = var->GetValFloat()*g_unit;
+ var = var->GetNext();
}
- err = script->m_primaryTask->StartTaskInfo((char*)p, 0.0f, power, false);
+ err = script->m_primaryTask->StartTaskInfo(static_cast<const char*>(p), 0.0f, power, false);
if ( err != ERR_OK )
{
delete script->m_primaryTask;
@@ -1736,7 +1739,7 @@ bool rReceive(CBotVar* var, CBotVar* result, int& exception, void* user)
}
if ( !Process(script, result, exception) ) return false; // not finished
- value = pThis->RetInfoReturn();
+ value = pThis->GetInfoReturn();
if ( value == NAN )
{
result->SetInit(IS_NAN);
@@ -1750,19 +1753,19 @@ bool rReceive(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "send(nom, value, power)".
-CBotTypResult cSend(CBotVar* &var, void* user)
+CBotTypResult CScript::cSend(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -1770,10 +1773,9 @@ CBotTypResult cSend(CBotVar* &var, void* user)
// Instruction "send(nom, value, power)".
-bool rSend(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rSend(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
CBotString cbs;
Error err;
const char* p;
@@ -1785,21 +1787,21 @@ bool rSend(CBotVar* var, CBotVar* result, int& exception, void* user)
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- cbs = var->GivValString();
+ cbs = var->GetValString();
p = cbs;
- var = var->GivNext();
+ var = var->GetNext();
- value = var->GivValFloat();
- var = var->GivNext();
+ value = var->GetValFloat();
+ var = var->GetNext();
power = 10.0f*g_unit;
if ( var != 0 )
{
- power = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ power = var->GetValFloat()*g_unit;
+ var = var->GetNext();
}
- err = script->m_primaryTask->StartTaskInfo((char*)p, value, power, true);
+ err = script->m_primaryTask->StartTaskInfo(static_cast<const char*>(p), value, power, true);
if ( err != ERR_OK )
{
delete script->m_primaryTask;
@@ -1818,7 +1820,7 @@ bool rSend(CBotVar* var, CBotVar* result, int& exception, void* user)
// Seeks the nearest information terminal.
-CObject* SearchInfo(CScript* script, CObject* object, float power)
+CObject* CScript::SearchInfo(CScript* script, CObject* object, float power)
{
CObject *pObj, *pBest;
Math::Vector iPos, oPos;
@@ -1826,21 +1828,21 @@ CObject* SearchInfo(CScript* script, CObject* object, float power)
float dist, min;
int i;
- iPos = object->RetPosition(0);
+ iPos = object->GetPosition(0);
min = 100000.0f;
pBest = 0;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)script->m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(script->m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_INFO ) continue;
- if ( !pObj->RetActif() ) continue;
+ if ( !pObj->GetActif() ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, iPos);
if ( dist > power ) continue; // too far?
if ( dist < min )
@@ -1855,15 +1857,15 @@ CObject* SearchInfo(CScript* script, CObject* object, float power)
// Compilation of the instruction "deleteinfo(nom, power)".
-CBotTypResult cDeleteInfo(CBotVar* &var, void* user)
+CBotTypResult CScript::cDeleteInfo(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
@@ -1871,10 +1873,10 @@ CBotTypResult cDeleteInfo(CBotVar* &var, void* user)
// Instruction "deleteinfo(nom, power)".
-bool rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CObject* pInfo;
CBotString cbs;
Info info;
@@ -1884,15 +1886,15 @@ bool rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
exception = 0;
- cbs = var->GivValString();
+ cbs = var->GetValString();
p = cbs;
- var = var->GivNext();
+ var = var->GetNext();
power = 10.0f*g_unit;
if ( var != 0 )
{
- power = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ power = var->GetValFloat()*g_unit;
+ var = var->GetNext();
}
pInfo = SearchInfo(script, pThis, power);
@@ -1902,10 +1904,10 @@ bool rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
return true;
}
- total = pInfo->RetInfoTotal();
+ total = pInfo->GetInfoTotal();
for ( i=0 ; i<total ; i++ )
{
- info = pInfo->RetInfo(i);
+ info = pInfo->GetInfo(i);
if ( strcmp(info.name, p) == 0 )
{
pInfo->DeleteInfo(i);
@@ -1919,15 +1921,15 @@ bool rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "testinfo(nom, power)".
-CBotTypResult cTestInfo(CBotVar* &var, void* user)
+CBotTypResult CScript::cTestInfo(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString ) return CBotTypResult(CBotErrBadString);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypBoolean);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypBoolean);
@@ -1935,10 +1937,10 @@ CBotTypResult cTestInfo(CBotVar* &var, void* user)
// Instruction "testinfo(nom, power)".
-bool rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
CObject* pInfo;
CBotString cbs;
Info info;
@@ -1948,15 +1950,15 @@ bool rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
exception = 0;
- cbs = var->GivValString();
+ cbs = var->GetValString();
p = cbs;
- var = var->GivNext();
+ var = var->GetNext();
power = 10.0f*g_unit;
if ( var != 0 )
{
- power = var->GivValFloat()*g_unit;
- var = var->GivNext();
+ power = var->GetValFloat()*g_unit;
+ var = var->GetNext();
}
pInfo = SearchInfo(script, pThis, power);
@@ -1966,10 +1968,10 @@ bool rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
return true;
}
- total = pInfo->RetInfoTotal();
+ total = pInfo->GetInfoTotal();
for ( i=0 ; i<total ; i++ )
{
- info = pInfo->RetInfo(i);
+ info = pInfo->GetInfo(i);
if ( strcmp(info.name, p) == 0 )
{
result->SetValInt(true);
@@ -1982,9 +1984,9 @@ bool rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "thump()".
-bool rThump(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rThump(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Error err;
exception = 0;
@@ -2011,9 +2013,9 @@ bool rThump(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "recycle()".
-bool rRecycle(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rRecycle(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Error err;
exception = 0;
@@ -2040,15 +2042,15 @@ bool rRecycle(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation "shield(oper, radius)".
-CBotTypResult cShield(CBotVar* &var, void* user)
+CBotTypResult CScript::cShield(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
@@ -2057,17 +2059,17 @@ CBotTypResult cShield(CBotVar* &var, void* user)
// Instruction "shield(oper, radius)".
-bool rShield(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rShield(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
float oper, radius;
Error err;
- oper = var->GivValFloat(); // 0=down, 1=up
- var = var->GivNext();
+ oper = var->GetValFloat(); // 0=down, 1=up
+ var = var->GetNext();
- radius = var->GivValFloat();
+ radius = var->GetValFloat();
if ( radius < 10.0f ) radius = 10.0f;
if ( radius > 25.0f ) radius = 25.0f;
radius = (radius-10.0f)/15.0f;
@@ -2111,13 +2113,13 @@ bool rShield(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation "fire(delay)".
-CBotTypResult cFire(CBotVar* &var, void* user)
+CBotTypResult CScript::cFire(CBotVar* &var, void* user)
{
#if 0
- CObject* pThis = (CObject*)user;
+ CObject* pThis = static_cast<CObject *>(user);
ObjectType type;
- type = pThis->RetType();
+ type = pThis->GetType();
if ( type == OBJECT_ANT )
{
@@ -2130,8 +2132,8 @@ CBotTypResult cFire(CBotVar* &var, void* user)
else
{
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
return CBotTypResult(CBotTypFloat);
}
@@ -2142,10 +2144,10 @@ CBotTypResult cFire(CBotVar* &var, void* user)
// Instruction "fire(delay)".
-bool rFire(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rFire(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
float delay;
Math::Vector impact;
Error err;
@@ -2157,12 +2159,12 @@ bool rFire(CBotVar* var, CBotVar* result, int& exception, void* user)
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- type = pThis->RetType();
+ type = pThis->GetType();
if ( type == OBJECT_ANT )
{
if ( !GetPoint(var, exception, impact) ) return true;
- impact.y += pThis->RetWaterLevel();
+ impact.y += pThis->GetWaterLevel();
err = script->m_primaryTask->StartTaskFireAnt(impact);
}
else if ( type == OBJECT_SPIDER )
@@ -2172,7 +2174,7 @@ bool rFire(CBotVar* var, CBotVar* result, int& exception, void* user)
else
{
if ( var == 0 ) delay = 0.0f;
- else delay = var->GivValFloat();
+ else delay = var->GetValFloat();
err = script->m_primaryTask->StartTaskFire(delay);
}
@@ -2189,9 +2191,9 @@ bool rFire(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "aim(dir)".
-bool rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
Error err;
@@ -2200,7 +2202,7 @@ bool rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( script->m_primaryTask == 0 ) // no task in progress?
{
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- value = var->GivValFloat();
+ value = var->GetValFloat();
err = script->m_primaryTask->StartTaskGunGoal(value*Math::PI/180.0f, 0.0f);
if ( err != ERR_OK )
{
@@ -2215,15 +2217,15 @@ bool rAim(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "motor(left, right)".
-CBotTypResult cMotor(CBotVar* &var, void* user)
+CBotTypResult CScript::cMotor(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var != 0 ) return CBotTypResult(CBotErrOverParam);
@@ -2232,15 +2234,15 @@ CBotTypResult cMotor(CBotVar* &var, void* user)
// Instruction "motor(left, right)".
-bool rMotor(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rMotor(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CObject* pThis = (CObject*)user;
- CPhysics* physics = ((CObject*)user)->RetPhysics();
+ CObject* pThis = static_cast<CObject *>(user);
+ CPhysics* physics = (static_cast<CObject *>(user))->GetPhysics();
float left, right, speed, turn;
- left = var->GivValFloat();
- var = var->GivNext();
- right = var->GivValFloat();
+ left = var->GetValFloat();
+ var = var->GetNext();
+ right = var->GetValFloat();
speed = (left+right)/2.0f;
if ( speed < -1.0f ) speed = -1.0f;
@@ -2250,7 +2252,7 @@ bool rMotor(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( turn < -1.0f ) turn = -1.0f;
if ( turn > 1.0f ) turn = 1.0f;
- if ( pThis->RetFixed() ) // ant on the back?
+ if ( pThis->GetFixed() ) // ant on the back?
{
speed = 0.0f;
turn = 0.0f;
@@ -2264,12 +2266,12 @@ bool rMotor(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "jet(power)".
-bool rJet(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rJet(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CPhysics* physics = ((CObject*)user)->RetPhysics();
+ CPhysics* physics = (static_cast<CObject *>(user))->GetPhysics();
float value;
- value = var->GivValFloat();
+ value = var->GetValFloat();
physics->SetMotorSpeedY(value);
return true;
@@ -2277,13 +2279,13 @@ bool rJet(CBotVar* var, CBotVar* result, int& exception, void* user)
// Compilation of the instruction "topo(pos)".
-CBotTypResult cTopo(CBotVar* &var, void* user)
+CBotTypResult CScript::cTopo(CBotVar* &var, void* user)
{
CBotTypResult ret;
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- ret = cPoint(var, user);
- if ( ret.GivType() != 0 ) return ret;
+ ret = CScript::cPoint(var, user);
+ if ( ret.GetType() != 0 ) return ret;
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
return CBotTypResult(CBotErrOverParam);
@@ -2291,9 +2293,9 @@ CBotTypResult cTopo(CBotVar* &var, void* user)
// Instruction "topo(pos)".
-bool rTopo(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rTopo(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
Math::Vector pos;
float level;
@@ -2301,24 +2303,24 @@ bool rTopo(CBotVar* var, CBotVar* result, int& exception, void* user)
if ( !GetPoint(var, exception, pos) ) return true;
- level = script->m_terrain->RetFloorLevel(pos);
- level -= script->m_water->RetLevel();
+ level = script->m_terrain->GetFloorLevel(pos);
+ level -= script->m_water->GetLevel();
result->SetValFloat(level/g_unit);
return true;
}
// Compilation of the instruction "message(string, type)".
-CBotTypResult cMessage(CBotVar* &var, void* user)
+CBotTypResult CScript::cMessage(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotErrLowParam);
- if ( var->GivType() != CBotTypString &&
- var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() != CBotTypString &&
+ var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
return CBotTypResult(CBotErrOverParam);
@@ -2326,40 +2328,39 @@ CBotTypResult cMessage(CBotVar* &var, void* user)
// Instruction "message(string, type)".
-bool rMessage(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rMessage(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
CBotString cbs;
const char* p;
- TextType type;
+ Ui::TextType type;
- cbs = var->GivValString();
+ cbs = var->GetValString();
p = cbs;
- type = TT_MESSAGE;
- var = var->GivNext();
+ type = Ui::TT_MESSAGE;
+ var = var->GetNext();
if ( var != 0 )
{
- type = (TextType)var->GivValInt();
+ type = static_cast<Ui::TextType>(var->GetValInt());
}
- script->m_displayText->DisplayText((char*)p, script->m_object, 10.0f, type);
- script->m_main->CheckEndMessage((char*)p);
+ script->m_displayText->DisplayText(p, script->m_object, 10.0f, type);
+ script->m_main->CheckEndMessage(p);
return true;
}
// Instruction "cmdline(rank)".
-bool rCmdline(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rCmdline(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CObject* pThis = static_cast<CObject *>(user);
float value;
int rank;
- rank = var->GivValInt();
- value = pThis->RetCmdLine(rank);
+ rank = var->GetValInt();
+ value = pThis->GetCmdLine(rank);
result->SetValFloat(value);
return true;
@@ -2367,12 +2368,12 @@ bool rCmdline(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "ismovie()".
-bool rIsMovie(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rIsMovie(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
- value = script->m_main->RetMovieLock()?1.0f:0.0f;
+ value = script->m_main->GetMovieLock()?1.0f:0.0f;
result->SetValFloat(value);
return true;
@@ -2380,12 +2381,12 @@ bool rIsMovie(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "errmode(mode)".
-bool rErrMode(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rErrMode(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
int value;
- value = var->GivValInt();
+ value = var->GetValInt();
if ( value < 0 ) value = 0;
if ( value > 1 ) value = 1;
script->m_errMode = value;
@@ -2395,12 +2396,12 @@ bool rErrMode(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "ipf(num)".
-bool rIPF(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rIPF(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
int value;
- value = var->GivValInt();
+ value = var->GetValInt();
if ( value < 1 ) value = 1;
if ( value > 10000 ) value = 10000;
script->m_ipf = value;
@@ -2410,12 +2411,12 @@ bool rIPF(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "abstime()".
-bool rAbsTime(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rAbsTime(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
float value;
- value = script->m_main->RetGameTime();
+ value = script->m_main->GetGameTime();
result->SetValFloat(value);
return true;
}
@@ -2450,33 +2451,32 @@ void PrepareFilename(CBotString &filename, char *dir)
// Instruction "deletefile(filename)".
-bool rDeleteFile(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rDeleteFile(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
CBotString cbs;
- const char* p;
+ const char* filename;
char* dir;
- cbs = var->GivValString();
- dir = script->m_main->RetFilesDir();
+ cbs = var->GetValString();
+ dir = script->m_main->GetFilesDir();
PrepareFilename(cbs, dir);
- p = cbs;
- DeleteFile(p);
-
- return true;
+ filename = cbs;
+ //std function that removes file.
+ return (!remove(filename));
}
// Compilation of the instruction "pendown(color, width)".
-CBotTypResult cPenDown(CBotVar* &var, void* user)
+CBotTypResult CScript::cPenDown(CBotVar* &var, void* user)
{
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
- if ( var->GivType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
- var = var->GivNext();
+ if ( var->GetType() > CBotTypDouble ) return CBotTypResult(CBotErrBadNum);
+ var = var->GetNext();
if ( var == 0 ) return CBotTypResult(CBotTypFloat);
return CBotTypResult(CBotErrOverParam);
@@ -2484,15 +2484,15 @@ CBotTypResult cPenDown(CBotVar* &var, void* user)
// Instruction "pendown(color, width)".
-bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
int color;
float width;
Error err;
- if ( pThis->RetType() == OBJECT_MOBILEdr )
+ if ( pThis->GetType() == OBJECT_MOBILEdr )
{
exception = 0;
@@ -2500,15 +2500,15 @@ bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
{
if ( var != 0 )
{
- color = var->GivValInt();
+ color = var->GetValInt();
if ( color < 0 ) color = 0;
if ( color > 17 ) color = 17;
pThis->SetTraceColor(color);
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- width = var->GivValFloat();
+ width = var->GetValFloat();
if ( width < 0.1f ) width = 0.1f;
if ( width > 1.0f ) width = 1.0f;
pThis->SetTraceWidth(width);
@@ -2517,7 +2517,7 @@ bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
pThis->SetTraceDown(true);
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- err = script->m_primaryTask->StartTaskPen(pThis->RetTraceDown(), pThis->RetTraceColor());
+ err = script->m_primaryTask->StartTaskPen(pThis->GetTraceDown(), pThis->GetTraceColor());
if ( err != ERR_OK )
{
delete script->m_primaryTask;
@@ -2537,15 +2537,15 @@ bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
{
if ( var != 0 )
{
- color = var->GivValInt();
+ color = var->GetValInt();
if ( color < 0 ) color = 0;
if ( color > 17 ) color = 17;
pThis->SetTraceColor(color);
- var = var->GivNext();
+ var = var->GetNext();
if ( var != 0 )
{
- width = var->GivValFloat();
+ width = var->GetValFloat();
if ( width < 0.1f ) width = 0.1f;
if ( width > 1.0f ) width = 1.0f;
pThis->SetTraceWidth(width);
@@ -2559,13 +2559,13 @@ bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "penup()".
-bool rPenUp(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rPenUp(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
Error err;
- if ( pThis->RetType() == OBJECT_MOBILEdr )
+ if ( pThis->GetType() == OBJECT_MOBILEdr )
{
exception = 0;
@@ -2574,7 +2574,7 @@ bool rPenUp(CBotVar* var, CBotVar* result, int& exception, void* user)
pThis->SetTraceDown(false);
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- err = script->m_primaryTask->StartTaskPen(pThis->RetTraceDown(), pThis->RetTraceColor());
+ err = script->m_primaryTask->StartTaskPen(pThis->GetTraceDown(), pThis->GetTraceColor());
if ( err != ERR_OK )
{
delete script->m_primaryTask;
@@ -2599,27 +2599,26 @@ bool rPenUp(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "pencolor()".
-bool rPenColor(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rPenColor(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CScript* script = ((CObject*)user)->RetRunScript();
- CPhysics* physics = ((CObject*)user)->RetPhysics();
- CObject* pThis = (CObject*)user;
+ CScript* script = (static_cast<CObject *>(user))->GetRunScript();
+ CObject* pThis = static_cast<CObject *>(user);
int color;
Error err;
- if ( pThis->RetType() == OBJECT_MOBILEdr )
+ if ( pThis->GetType() == OBJECT_MOBILEdr )
{
exception = 0;
if ( script->m_primaryTask == 0 ) // no task in progress?
{
- color = var->GivValInt();
+ color = var->GetValInt();
if ( color < 0 ) color = 0;
if ( color > 17 ) color = 17;
pThis->SetTraceColor(color);
script->m_primaryTask = new CTaskManager(script->m_iMan, script->m_object);
- err = script->m_primaryTask->StartTaskPen(pThis->RetTraceDown(), pThis->RetTraceColor());
+ err = script->m_primaryTask->StartTaskPen(pThis->GetTraceDown(), pThis->GetTraceColor());
if ( err != ERR_OK )
{
delete script->m_primaryTask;
@@ -2637,7 +2636,7 @@ bool rPenColor(CBotVar* var, CBotVar* result, int& exception, void* user)
}
else
{
- color = var->GivValInt();
+ color = var->GetValInt();
if ( color < 0 ) color = 0;
if ( color > 17 ) color = 17;
pThis->SetTraceColor(color);
@@ -2648,12 +2647,12 @@ bool rPenColor(CBotVar* var, CBotVar* result, int& exception, void* user)
// Instruction "penwidth()".
-bool rPenWidth(CBotVar* var, CBotVar* result, int& exception, void* user)
+bool CScript::rPenWidth(CBotVar* var, CBotVar* result, int& exception, void* user)
{
- CObject* pThis = (CObject*)user;
+ CObject* pThis = static_cast<CObject *>(user);
float width;
- width = var->GivValFloat();
+ width = var->GetValFloat();
if ( width < 0.1f ) width = 0.1f;
if ( width > 1.0f ) width = 1.0f;
pThis->SetTraceWidth(width);
@@ -2669,15 +2668,13 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda
m_iMan = iMan;
m_iMan->AddInstance(CLASS_SCRIPT, this, 100);
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_botProg = 0;
- m_object = object;
- m_primaryTask = 0;
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_botProg = 0;
+ m_object = object;
+ m_primaryTask = 0;
m_secondaryTask = secondaryTask;
m_ipf = CBOT_IPF;
@@ -2697,58 +2694,58 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda
void CScript::InitFonctions()
{
- CBotProgram::AddFunction("sin", rSin, cOneFloat);
- CBotProgram::AddFunction("cos", rCos, cOneFloat);
- CBotProgram::AddFunction("tan", rTan, cOneFloat);
- CBotProgram::AddFunction("asin", raSin, cOneFloat);
- CBotProgram::AddFunction("acos", raCos, cOneFloat);
- CBotProgram::AddFunction("atan", raTan, cOneFloat);
- CBotProgram::AddFunction("sqrt", rSqrt, cOneFloat);
- CBotProgram::AddFunction("pow", rPow, cTwoFloat);
- CBotProgram::AddFunction("rand", rRand, cNull);
- CBotProgram::AddFunction("abs", rAbs, cOneFloat);
-
- CBotProgram::AddFunction("retobject", rRetObject, cRetObject);
- CBotProgram::AddFunction("search", rSearch, cSearch);
- CBotProgram::AddFunction("radar", rRadar, cRadar);
- CBotProgram::AddFunction("detect", rDetect, cDetect);
- CBotProgram::AddFunction("direction", rDirection, cDirection);
- CBotProgram::AddFunction("produce", rProduce, cProduce);
- CBotProgram::AddFunction("distance", rDistance, cDistance);
- CBotProgram::AddFunction("distance2d",rDistance2d,cDistance);
- CBotProgram::AddFunction("space", rSpace, cSpace);
- CBotProgram::AddFunction("flatground",rFlatGround,cFlatGround);
- CBotProgram::AddFunction("wait", rWait, cOneFloat);
- CBotProgram::AddFunction("move", rMove, cOneFloat);
- CBotProgram::AddFunction("turn", rTurn, cOneFloat);
- CBotProgram::AddFunction("goto", rGoto, cGoto);
- CBotProgram::AddFunction("find", rFind, cOneFloat);
- CBotProgram::AddFunction("grab", rGrab, cGrabDrop);
- CBotProgram::AddFunction("drop", rDrop, cGrabDrop);
- CBotProgram::AddFunction("sniff", rSniff, cNull);
- CBotProgram::AddFunction("receive", rReceive, cReceive);
- CBotProgram::AddFunction("send", rSend, cSend);
- CBotProgram::AddFunction("deleteinfo",rDeleteInfo,cDeleteInfo);
- CBotProgram::AddFunction("testinfo", rTestInfo, cTestInfo);
- CBotProgram::AddFunction("thump", rThump, cNull);
- CBotProgram::AddFunction("recycle", rRecycle, cNull);
- CBotProgram::AddFunction("shield", rShield, cShield);
- CBotProgram::AddFunction("fire", rFire, cFire);
- CBotProgram::AddFunction("aim", rAim, cOneFloat);
- CBotProgram::AddFunction("motor", rMotor, cMotor);
- CBotProgram::AddFunction("jet", rJet, cOneFloat);
- CBotProgram::AddFunction("topo", rTopo, cTopo);
- CBotProgram::AddFunction("message", rMessage, cMessage);
- CBotProgram::AddFunction("cmdline", rCmdline, cOneFloat);
- CBotProgram::AddFunction("ismovie", rIsMovie, cNull);
- CBotProgram::AddFunction("errmode", rErrMode, cOneFloat);
- CBotProgram::AddFunction("ipf", rIPF, cOneFloat);
- CBotProgram::AddFunction("abstime", rAbsTime, cNull);
- CBotProgram::AddFunction("deletefile",rDeleteFile,cString);
- CBotProgram::AddFunction("pendown", rPenDown, cPenDown);
- CBotProgram::AddFunction("penup", rPenUp, cNull);
- CBotProgram::AddFunction("pencolor", rPenColor, cOneFloat);
- CBotProgram::AddFunction("penwidth", rPenWidth, cOneFloat);
+ CBotProgram::AddFunction("sin", rSin, CScript::cOneFloat);
+ CBotProgram::AddFunction("cos", rCos, CScript::cOneFloat);
+ CBotProgram::AddFunction("tan", rTan, CScript::cOneFloat);
+ CBotProgram::AddFunction("asin", raSin, CScript::cOneFloat);
+ CBotProgram::AddFunction("acos", raCos, CScript::cOneFloat);
+ CBotProgram::AddFunction("atan", raTan, CScript::cOneFloat);
+ CBotProgram::AddFunction("sqrt", rSqrt, CScript::cOneFloat);
+ CBotProgram::AddFunction("pow", rPow, CScript::cTwoFloat);
+ CBotProgram::AddFunction("rand", rRand, CScript::cNull);
+ CBotProgram::AddFunction("abs", rAbs, CScript::cOneFloat);
+
+ CBotProgram::AddFunction("retobject", rGetObject, CScript::cGetObject);
+ CBotProgram::AddFunction("search", rSearch, CScript::cSearch);
+ CBotProgram::AddFunction("radar", rRadar, CScript::cRadar);
+ CBotProgram::AddFunction("detect", rDetect, CScript::cDetect);
+ CBotProgram::AddFunction("direction", rDirection, CScript::cDirection);
+ CBotProgram::AddFunction("produce", rProduce, CScript::cProduce);
+ CBotProgram::AddFunction("distance", rDistance, CScript::cDistance);
+ CBotProgram::AddFunction("distance2d",rDistance2d,CScript::cDistance);
+ CBotProgram::AddFunction("space", rSpace, CScript::cSpace);
+ CBotProgram::AddFunction("flatground",rFlatGround,CScript::cFlatGround);
+ CBotProgram::AddFunction("wait", rWait, CScript::cOneFloat);
+ CBotProgram::AddFunction("move", rMove, CScript::cOneFloat);
+ CBotProgram::AddFunction("turn", rTurn, CScript::cOneFloat);
+ CBotProgram::AddFunction("goto", rGoto, CScript::cGoto);
+ CBotProgram::AddFunction("find", rFind, CScript::cOneFloat);
+ CBotProgram::AddFunction("grab", rGrab, CScript::cGrabDrop);
+ CBotProgram::AddFunction("drop", rDrop, CScript::cGrabDrop);
+ CBotProgram::AddFunction("sniff", rSniff, CScript::cNull);
+ CBotProgram::AddFunction("receive", rReceive, CScript::cReceive);
+ CBotProgram::AddFunction("send", rSend, CScript::cSend);
+ CBotProgram::AddFunction("deleteinfo",rDeleteInfo,CScript::cDeleteInfo);
+ CBotProgram::AddFunction("testinfo", rTestInfo, CScript::cTestInfo);
+ CBotProgram::AddFunction("thump", rThump, CScript::cNull);
+ CBotProgram::AddFunction("recycle", rRecycle, CScript::cNull);
+ CBotProgram::AddFunction("shield", rShield, CScript::cShield);
+ CBotProgram::AddFunction("fire", rFire, CScript::cFire);
+ CBotProgram::AddFunction("aim", rAim, CScript::cOneFloat);
+ CBotProgram::AddFunction("motor", rMotor, CScript::cMotor);
+ CBotProgram::AddFunction("jet", rJet, CScript::cOneFloat);
+ CBotProgram::AddFunction("topo", rTopo, CScript::cTopo);
+ CBotProgram::AddFunction("message", rMessage, CScript::cMessage);
+ CBotProgram::AddFunction("cmdline", rCmdline, CScript::cOneFloat);
+ CBotProgram::AddFunction("ismovie", rIsMovie, CScript::cNull);
+ CBotProgram::AddFunction("errmode", rErrMode, CScript::cOneFloat);
+ CBotProgram::AddFunction("ipf", rIPF, CScript::cOneFloat);
+ CBotProgram::AddFunction("abstime", rAbsTime, CScript::cNull);
+ CBotProgram::AddFunction("deletefile",rDeleteFile,CScript::cString);
+ CBotProgram::AddFunction("pendown", rPenDown, CScript::cPenDown);
+ CBotProgram::AddFunction("penup", rPenUp, CScript::cNull);
+ CBotProgram::AddFunction("pencolor", rPenColor, CScript::cOneFloat);
+ CBotProgram::AddFunction("penwidth", rPenWidth, CScript::cOneFloat);
}
// Object's destructor.
@@ -2767,7 +2764,7 @@ CScript::~CScript()
// Gives the script editable block of text.
-void CScript::PutScript(CEdit* edit, char* name)
+void CScript::PutScript(Ui::CEdit* edit, char* name)
{
if ( m_script == 0 )
{
@@ -2784,15 +2781,15 @@ void CScript::PutScript(CEdit* edit, char* name)
// The script takes a paved text.
-bool CScript::GetScript(CEdit* edit)
+bool CScript::GetScript(Ui::CEdit* edit)
{
int len;
delete m_script;
m_script = 0;
- len = edit->RetTextLength();
- m_script = (char*)malloc(sizeof(char)*(len+1));
+ len = edit->GetTextLength();
+ m_script = static_cast<char*>(malloc(sizeof(char)*(len+1)));
edit->GetText(m_script, len+1);
edit->GetCursor(m_cursor2, m_cursor1);
@@ -2819,7 +2816,7 @@ bool CScript::GetScript(CEdit* edit)
// Indicates whether a program is compiled correctly.
-bool CScript::RetCompile()
+bool CScript::GetCompile()
{
return m_bCompile;
}
@@ -2846,17 +2843,17 @@ bool CScript::CheckToken()
CBotToken* bt;
CBotString bs;
const char* token;
- int error, type, cursor1, cursor2, i;
+ int error, cursor1, cursor2, i;
char used[100];
- if ( !m_object->RetCheckToken() ) return true;
+ if ( !m_object->GetCheckToken() ) return true;
m_error = 0;
m_title[0] = 0;
m_token[0] = 0;
m_bCompile = false;
- for ( i=0 ; i<m_main->RetObligatoryToken() ; i++ )
+ for ( i=0 ; i<m_main->GetObligatoryToken() ; i++ )
{
used[i] = 0; // token not used
}
@@ -2864,20 +2861,19 @@ bool CScript::CheckToken()
bt = CBotToken::CompileTokens(m_script, error);
while ( bt != 0 )
{
- bs = bt->GivString();
+ bs = bt->GetString();
token = bs;
- type = bt->GivType();
- cursor1 = bt->GivStart();
- cursor2 = bt->GivEnd();
+ cursor1 = bt->GetStart();
+ cursor2 = bt->GetEnd();
- i = m_main->IsObligatoryToken((char*)token);
+ i = m_main->IsObligatoryToken(token);
if ( i != -1 )
{
used[i] = 1; // token used
}
- if ( !m_main->IsProhibitedToken((char*)token) )
+ if ( !m_main->IsProhibitedToken(token) )
{
m_error = ERR_PROHIBITEDTOKEN;
m_cursor1 = cursor1;
@@ -2887,15 +2883,15 @@ bool CScript::CheckToken()
return false;
}
- bt = bt->GivNext();
+ bt = bt->GetNext();
}
// At least once every obligatory instruction?
- for ( i=0 ; i<m_main->RetObligatoryToken() ; i++ )
+ for ( i=0 ; i<m_main->GetObligatoryToken() ; i++ )
{
if ( used[i] == 0 ) // token not used?
{
- strcpy(m_token, m_main->RetObligatoryToken(i));
+ strcpy(m_token, m_main->GetObligatoryToken(i));
m_error = ERR_OBLIGATORYTOKEN;
strcpy(m_title, "<erreur>");
CBotToken::Delete(bt);
@@ -2930,12 +2926,12 @@ bool CScript::Compile()
if ( m_botProg == 0 )
{
- m_botProg = new CBotProgram(m_object->RetBotVar());
+ m_botProg = new CBotProgram(m_object->GetBotVar());
}
if ( m_botProg->Compile(m_script, liste, this) )
{
- if ( liste.GivSize() == 0 )
+ if ( liste.GetSize() == 0 )
{
strcpy(m_title, "<sans nom>");
}
@@ -3014,7 +3010,7 @@ bool CScript::Run()
if ( m_bStepMode ) // step by step mode?
{
Event newEvent;
- ZeroMemory(&newEvent, sizeof(Event));
+ memset(&newEvent, 0, sizeof(Event));
Step(newEvent);
}
@@ -3054,7 +3050,7 @@ bool CScript::Continue(const Event &event)
{
char s[100];
GetError(s);
- m_displayText->DisplayText(s, m_object, 10.0f, TT_ERROR);
+ m_displayText->DisplayText(s, m_object, 10.0f, Ui::TT_ERROR);
}
m_engine->SetPause(true); // gives pause
return true;
@@ -3087,7 +3083,7 @@ bool CScript::Continue(const Event &event)
{
char s[100];
GetError(s);
- m_displayText->DisplayText(s, m_object, 10.0f, TT_ERROR);
+ m_displayText->DisplayText(s, m_object, 10.0f, Ui::TT_ERROR);
}
return true;
}
@@ -3105,7 +3101,7 @@ bool CScript::Step(const Event &event)
if ( !m_bStepMode ) return false;
m_engine->SetPause(false);
- m_engine->StepSimul(0.01f); // advance of 10ms
+ m_engine->StepSimulation(0.01f); // advance of 10ms
m_engine->SetPause(true);
m_event = event;
@@ -3129,7 +3125,7 @@ bool CScript::Step(const Event &event)
{
char s[100];
GetError(s);
- m_displayText->DisplayText(s, m_object, 10.0f, TT_ERROR);
+ m_displayText->DisplayText(s, m_object, 10.0f, Ui::TT_ERROR);
}
return true;
}
@@ -3201,7 +3197,7 @@ bool CScript::GetCursor(int &cursor1, int &cursor2)
// Put of the variables in a list.
-void PutList(char *baseName, bool bArray, CBotVar *var, CList *list, int &rankList)
+void PutList(const char *baseName, bool bArray, CBotVar *var, Ui::CList *list, int &rankList)
{
CBotString bs;
CBotVar *svar, *pStatic;
@@ -3221,13 +3217,13 @@ void PutList(char *baseName, bool bArray, CBotVar *var, CList *list, int &rankLi
while ( var != 0 )
{
var->Maj(NULL, false);
- pStatic = var->GivStaticVar(); // finds the static element
+ pStatic = var->GetStaticVar(); // finds the static element
- bs = pStatic->GivName(); // variable name
+ bs = pStatic->GetName(); // variable name
p = bs;
//? if ( strcmp(p, "this") == 0 )
//? {
-//? var = var->GivNext();
+//? var = var->GetNext();
//? continue;
//? }
@@ -3247,12 +3243,12 @@ void PutList(char *baseName, bool bArray, CBotVar *var, CList *list, int &rankLi
}
}
- type = pStatic->GivType();
+ type = pStatic->GetType();
if ( type < CBotTypBoolean )
{
CBotString value;
- value = pStatic->GivValString();
+ value = pStatic->GetValString();
p = value;
sprintf(buffer, "%s = %s;", varName, p);
list->SetName(rankList++, buffer);
@@ -3260,20 +3256,20 @@ void PutList(char *baseName, bool bArray, CBotVar *var, CList *list, int &rankLi
else if ( type == CBotTypString )
{
CBotString value;
- value = pStatic->GivValString();
+ value = pStatic->GetValString();
p = value;
sprintf(buffer, "%s = \"%s\";", varName, p);
list->SetName(rankList++, buffer);
}
else if ( type == CBotTypArrayPointer )
{
- svar = pStatic->GivItemList();
+ svar = pStatic->GetItemList();
PutList(varName, true, svar, list, rankList);
}
else if ( type == CBotTypClass ||
type == CBotTypPointer )
{
- svar = pStatic->GivItemList();
+ svar = pStatic->GetItemList();
PutList(varName, false, svar, list, rankList);
}
else
@@ -3283,13 +3279,13 @@ void PutList(char *baseName, bool bArray, CBotVar *var, CList *list, int &rankLi
}
index ++;
- var = var->GivNext();
+ var = var->GetNext();
}
}
// Fills a list with variables.
-void CScript::UpdateList(CList* list)
+void CScript::UpdateList(Ui::CList* list)
{
CBotVar *var;
const char *progName, *funcName;
@@ -3297,8 +3293,8 @@ void CScript::UpdateList(CList* list)
if( m_botProg == 0 ) return;
- total = list->RetTotal();
- select = list->RetSelect();
+ total = list->GetTotal();
+ select = list->GetSelect();
list->Flush(); // empty list
m_botProg->GetRunPos(progName, cursor1, cursor2);
@@ -3308,70 +3304,71 @@ void CScript::UpdateList(CList* list)
rank = 0;
while ( true )
{
- var = m_botProg->GivStackVars(funcName, level--);
+ var = m_botProg->GetStackVars(funcName, level--);
if ( funcName != progName ) break;
PutList("", false, var, list, rank);
}
- if ( total == list->RetTotal() ) // same total?
+ if ( total == list->GetTotal() ) // same total?
{
list->SetSelect(select);
}
list->SetTooltip("");
- list->SetState(STATE_ENABLE);
+ list->SetState(Ui::STATE_ENABLE);
}
// Colorize the text according to syntax.
-void CScript::ColorizeScript(CEdit* edit)
+void CScript::ColorizeScript(Ui::CEdit* edit)
{
CBotToken* bt;
CBotString bs;
const char* token;
- int error, type, cursor1, cursor2, color;
+ int error, type, cursor1, cursor2;
+ Gfx::FontHighlight color;
edit->ClearFormat();
- bt = CBotToken::CompileTokens(edit->RetText(), error);
+ bt = CBotToken::CompileTokens(edit->GetText(), error);
while ( bt != 0 )
{
- bs = bt->GivString();
+ bs = bt->GetString();
token = bs;
- type = bt->GivType();
+ type = bt->GetType();
- cursor1 = bt->GivStart();
- cursor2 = bt->GivEnd();
+ cursor1 = bt->GetStart();
+ cursor2 = bt->GetEnd();
- color = 0;
+ color = Gfx::FONT_HIGHLIGHT_NONE;
if ( type >= TokenKeyWord && type < TokenKeyWord+100 )
{
- color = COLOR_TOKEN;
+ color = Gfx::FONT_HIGHLIGHT_TOKEN;
}
if ( type >= TokenKeyDeclare && type < TokenKeyDeclare+100 )
{
- color = COLOR_TYPE;
+ color = Gfx::FONT_HIGHLIGHT_TYPE;
}
if ( type >= TokenKeyVal && type < TokenKeyVal+100 )
{
- color = COLOR_CONST;
+ color = Gfx::FONT_HIGHLIGHT_CONST;
}
if ( type == TokenTypVar )
{
if ( IsType(token) )
{
- color = COLOR_TYPE;
+ color = Gfx::FONT_HIGHLIGHT_TYPE;
}
else if ( IsFunction(token) )
{
- color = COLOR_TOKEN;
+ color = Gfx::FONT_HIGHLIGHT_TOKEN;
}
}
if ( type == TokenTypDef )
{
- color = COLOR_CONST;
+ color =Gfx::FONT_HIGHLIGHT_CONST;
}
if ( cursor1 < cursor2 && color != 0 )
@@ -3379,7 +3376,7 @@ void CScript::ColorizeScript(CEdit* edit)
edit->SetFormat(cursor1, cursor2, color);
}
- bt = bt->GivNext();
+ bt = bt->GetNext();
}
CBotToken::Delete(bt);
@@ -3389,7 +3386,8 @@ void CScript::ColorizeScript(CEdit* edit)
// Seeks a token at random in a script.
// Returns the index of the start of the token found, or -1.
-int SearchToken(char* script, char* token)
+
+int SearchToken(char* script, const char* token)
{
int lScript, lToken, i, iFound;
int found[100];
@@ -3425,7 +3423,7 @@ void DeleteToken(char* script, int pos, int len)
// Inserts a token in a script.
-void InsertToken(char* script, int pos, char* token)
+void InsertToken(char* script, int pos, const char* token)
{
int lScript, lToken, i;
@@ -3446,7 +3444,7 @@ bool CScript::IntroduceVirus()
int found[11*2];
char* newScript;
- char* names[11*2] =
+ const char* names[11*2] =
{
"==", "!=",
"!=", "==",
@@ -3477,7 +3475,7 @@ bool CScript::IntroduceVirus()
start = found[i+1];
i = found[i+0];
- newScript = (char*)malloc(sizeof(char)*(m_len+strlen(names[i+1])+1));
+ newScript = static_cast<char*>(malloc(sizeof(char)*(m_len+strlen(names[i+1])+1)));
strcpy(newScript, m_script);
delete m_script;
m_script = newScript;
@@ -3493,7 +3491,7 @@ bool CScript::IntroduceVirus()
// Returns the number of the error.
-int CScript::RetError()
+int CScript::GetError()
{
return m_error;
}
@@ -3528,7 +3526,7 @@ void CScript::GetError(char* buffer)
// New program.
-void CScript::New(CEdit* edit, char* name)
+void CScript::New(Ui::CEdit* edit, char* name)
{
FILE *file = NULL;
char res[100];
@@ -3553,7 +3551,7 @@ void CScript::New(CEdit* edit, char* name)
}
else
{
- if ( edit->RetAutoIndent() )
+ if ( edit->GetAutoIndent() )
{
cursor1 = 20+strlen(text)+6;
cursor2 = cursor1; // cursor in { }
@@ -3569,7 +3567,7 @@ void CScript::New(CEdit* edit, char* name)
edit->ShowSelect();
edit->SetFocus(true);
- sf = m_main->RetScriptFile();
+ sf = m_main->GetScriptFile();
if ( sf[0] != 0 ) // Load an empty program specific?
{
strcpy(filename, "script\\");
@@ -3599,7 +3597,7 @@ void CScript::New(CEdit* edit, char* name)
continue;
}
- if ( buffer[i] == '\t' && edit->RetAutoIndent() )
+ if ( buffer[i] == '\t' && edit->GetAutoIndent() )
{
i ++;
continue;
@@ -3642,7 +3640,7 @@ void CScript::New(CEdit* edit, char* name)
bool CScript::SendScript(char* text)
{
m_len = strlen(text);
- m_script = (char*)malloc(sizeof(char)*(m_len+1));
+ m_script = static_cast<char*>(malloc(sizeof(char)*(m_len+1)));
strcpy(m_script, text);
if ( !CheckToken() ) return false;
if ( !Compile() ) return false;
@@ -3655,7 +3653,7 @@ bool CScript::SendScript(char* text)
bool CScript::ReadScript(char* filename)
{
FILE* file;
- CEdit* edit;
+ Ui::CEdit* edit;
char name[100];
if ( strchr(filename, '\\') == 0 )
@@ -3677,8 +3675,8 @@ bool CScript::ReadScript(char* filename)
m_script = 0;
edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
- edit->SetMaxChar(EDITSTUDIOMAX);
- edit->SetAutoIndent(m_engine->RetEditIndentMode());
+ edit->SetMaxChar(Ui::EDITSTUDIOMAX);
+ edit->SetAutoIndent(m_engine->GetEditIndentMode());
edit->ReadText(name);
GetScript(edit);
m_interface->DeleteControl(EVENT_EDIT9);
@@ -3689,7 +3687,7 @@ bool CScript::ReadScript(char* filename)
bool CScript::WriteScript(char* filename)
{
- CEdit* edit;
+ Ui::CEdit* edit;
char name[100];
if ( strchr(filename, '\\') == 0 )
@@ -3709,8 +3707,8 @@ bool CScript::WriteScript(char* filename)
}
edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
- edit->SetMaxChar(EDITSTUDIOMAX);
- edit->SetAutoIndent(m_engine->RetEditIndentMode());
+ edit->SetMaxChar(Ui::EDITSTUDIOMAX);
+ edit->SetAutoIndent(m_engine->GetEditIndentMode());
edit->SetText(m_script);
edit->WriteText(name);
m_interface->DeleteControl(EVENT_EDIT9);
@@ -3769,7 +3767,7 @@ void CScript::SetFilename(char *filename)
strcpy(m_filename, filename);
}
-char* CScript::RetFilename()
+char* CScript::GetFilename()
{
return m_filename;
}
diff --git a/src/script/script.h b/src/script/script.h
index 8b2ae0b..3cb1a85 100644
--- a/src/script/script.h
+++ b/src/script/script.h
@@ -22,20 +22,26 @@
#include <stdio.h>
#include "common/event.h"
+#include "CBot/CBotDll.h"
class CInstanceManager;
-class CD3DEngine;
-class CInterface;
-class CDisplayText;
-class CEdit;
-class CList;
class CObject;
class CTaskManager;
-class CBotProgram;
class CRobotMain;
+
+namespace Ui{
+class CDisplayText;
+class CEdit;
+class CInterface;
+class CList;
+} /* Ui */
+
+namespace Gfx {
+class CEngine;
class CTerrain;
class CWater;
+} /* Gfx */
@@ -47,9 +53,9 @@ public:
static void InitFonctions();
- void PutScript(CEdit* edit, char* name);
- bool GetScript(CEdit* edit);
- bool RetCompile();
+ void PutScript(Ui::CEdit* edit, char* name);
+ bool GetScript(Ui::CEdit* edit);
+ bool GetCompile();
void GetTitle(char* buffer);
@@ -61,14 +67,14 @@ public:
bool IsRunning();
bool IsContinue();
bool GetCursor(int &cursor1, int &cursor2);
- void UpdateList(CList* list);
- void ColorizeScript(CEdit* edit);
+ void UpdateList(Ui::CList* list);
+ void ColorizeScript(Ui::CEdit* edit);
bool IntroduceVirus();
- int RetError();
+ int GetError();
void GetError(char* buffer);
- void New(CEdit* edit, char* name);
+ void New(Ui::CEdit* edit, char* name);
bool SendScript(char* text);
bool ReadScript(char* filename);
bool WriteScript(char* filename);
@@ -77,42 +83,124 @@ public:
bool Compare(CScript* other);
void SetFilename(char *filename);
- char* RetFilename();
+ char* GetFilename();
protected:
bool IsEmpty();
bool CheckToken();
bool Compile();
-public:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CInterface* m_interface;
- CDisplayText* m_displayText;
- CBotProgram* m_botProg;
- CRobotMain* m_main;
- CTerrain* m_terrain;
- CWater* m_water;
- CTaskManager* m_primaryTask;
- CTaskManager** m_secondaryTask;
- CObject* m_object;
-
- int m_ipf; // number of instructions/second
- int m_errMode; // what to do in case of error
- int m_len; // length of the script (without <0>)
- char* m_script; // script ends with <0>
- bool m_bRun; // program during execution?
- bool m_bStepMode; // step by step
- bool m_bContinue; // external function to continue
- bool m_bCompile; // compilation ok?
- char m_title[50]; // script title
- char m_filename[50]; // file name
- char m_token[50]; // missing instruction
- int m_error; // error (0=ok)
- int m_cursor1;
- int m_cursor2;
- Event m_event;
- float m_returnValue;
+private:
+
+ static CBotTypResult cNull(CBotVar* &var, void* user);
+ static CBotTypResult cOneFloat(CBotVar* &var, void* user);
+ static CBotTypResult cTwoFloat(CBotVar* &var, void* user);
+ static CBotTypResult cString(CBotVar* &var, void* user);
+ static CBotTypResult cGetObject(CBotVar* &var, void* user);
+ static CBotTypResult cSearch(CBotVar* &var, void* user);
+ static CBotTypResult cRadar(CBotVar* &var, void* user);
+ static CBotTypResult cDetect(CBotVar* &var, void* user);
+ static CBotTypResult cDirection(CBotVar* &var, void* user);
+ static CBotTypResult cProduce(CBotVar* &var, void* user);
+ static CBotTypResult cDistance(CBotVar* &var, void* user);
+ static CBotTypResult cSpace(CBotVar* &var, void* user);
+ static CBotTypResult cFlatGround(CBotVar* &var, void* user);
+ static CBotTypResult cGoto(CBotVar* &var, void* user);
+ static CBotTypResult cGrabDrop(CBotVar* &var, void* user);
+ static CBotTypResult cReceive(CBotVar* &var, void* user);
+ static CBotTypResult cSend(CBotVar* &var, void* user);
+ static CBotTypResult cDeleteInfo(CBotVar* &var, void* user);
+ static CBotTypResult cTestInfo(CBotVar* &var, void* user);
+ static CBotTypResult cShield(CBotVar* &var, void* user);
+ static CBotTypResult cFire(CBotVar* &var, void* user);
+ static CBotTypResult cMotor(CBotVar* &var, void* user);
+ static CBotTypResult cTopo(CBotVar* &var, void* user);
+ static CBotTypResult cMessage(CBotVar* &var, void* user);
+ static CBotTypResult cPenDown(CBotVar* &var, void* user);
+ static CBotTypResult cOnePoint(CBotVar* &var, void* user);
+ static CBotTypResult cPoint(CBotVar* &var, void* user);
+
+
+ static bool rSin(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rCos(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rTan(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rSqrt(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rPow(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rRand(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rAbs(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rGetObject(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rSearch(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rRadar(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDetect(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDirection(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rProduce(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDistance(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDistance2d(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rSpace(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rFlatGround(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rWait(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rMove(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rTurn(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rGoto(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rFind(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rGrab(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDrop(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rSniff(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rReceive(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rSend(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDeleteInfo(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rTestInfo(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rThump(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rRecycle(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rShield(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rFire(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rAim(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rMotor(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rJet(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rTopo(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rMessage(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rCmdline(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rIsMovie(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rErrMode(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rIPF(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rAbsTime(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rDeleteFile(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rPenDown(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rPenUp(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rPenColor(CBotVar* var, CBotVar* result, int& exception, void* user);
+ static bool rPenWidth(CBotVar* var, CBotVar* result, int& exception, void* user);
+
+ static bool Process(CScript* script, CBotVar* result, int &exception);
+ static CObject* SearchInfo(CScript* script, CObject* object, float power);
+
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Ui::CInterface* m_interface;
+ Ui::CDisplayText* m_displayText;
+ CBotProgram* m_botProg;
+ CRobotMain* m_main;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ CTaskManager* m_primaryTask;
+ CTaskManager** m_secondaryTask;
+ CObject* m_object;
+
+ int m_ipf; // number of instructions/second
+ int m_errMode; // what to do in case of error
+ int m_len; // length of the script (without <0>)
+ char* m_script; // script ends with <0>
+ bool m_bRun; // program during execution?
+ bool m_bStepMode; // step by step
+ bool m_bContinue; // external function to continue
+ bool m_bCompile; // compilation ok?
+ char m_title[50]; // script title
+ char m_filename[50]; // file name
+ char m_token[50]; // missing instruction
+ int m_error; // error (0=ok)
+ int m_cursor1;
+ int m_cursor2;
+ Event m_event;
+ float m_returnValue;
};
diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt
new file mode 100644
index 0000000..f6c6112
--- /dev/null
+++ b/src/tools/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(CONVERT_MODEL_SOURCES
+../common/iman.cpp
+../common/logger.cpp
+../common/stringutils.cpp
+../graphics/engine/modelfile.cpp
+convert_model.cpp
+)
+
+include_directories(. ..)
+
+add_definitions(-DMODELFILE_NO_ENGINE)
+
+add_executable(convert_model ${CONVERT_MODEL_SOURCES})
diff --git a/src/tools/README.txt b/src/tools/README.txt
new file mode 100644
index 0000000..de2f087
--- /dev/null
+++ b/src/tools/README.txt
@@ -0,0 +1,4 @@
+/**
+ * \dir tools
+ * \brief Various tools (separate programs)
+ */
diff --git a/src/tools/convert_model.cpp b/src/tools/convert_model.cpp
new file mode 100644
index 0000000..a2f2b7a
--- /dev/null
+++ b/src/tools/convert_model.cpp
@@ -0,0 +1,286 @@
+#include "common/iman.h"
+#include "common/logger.h"
+#include "graphics/engine/modelfile.h"
+
+#include <iostream>
+#include <map>
+
+
+bool EndsWith(std::string const &fullString, std::string const &ending)
+{
+ if (fullString.length() >= ending.length()) {
+ return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending));
+ } else {
+ return false;
+ }
+}
+
+
+struct Args
+{
+ bool usage;
+ bool dumpInfo;
+ bool mirror;
+ std::string inputFile;
+ std::string outputFile;
+ std::string inputFormat;
+ std::string outputFormat;
+
+ Args()
+ {
+ usage = false;
+ dumpInfo = false;
+ mirror = false;
+ }
+};
+
+Args ARGS;
+
+void PrintUsage(const std::string& program)
+{
+ std::cerr << "Colobot model converter" << std::endl;
+ std::cerr << std::endl;
+ std::cerr << "Usage:" << std::endl;
+ std::cerr << std::endl;
+ std::cerr << " Convert files:" << std::endl;
+ std::cerr << " " << program << " -i input_file -if input_format -o output_file -of output_format [-m]" << std::endl;
+ std::cerr << " -m => mirror" << std::endl;
+ std::cerr << std::endl;
+ std::cerr << " Dump info:" << std::endl;
+ std::cerr << " " << program << " -d -i input_file -if input_format" << std::endl;
+ std::cerr << std::endl;
+ std::cerr << " Help:" << std::endl;
+ std::cerr << " " << program << " -h" << std::endl;
+ std::cerr << std::endl;
+
+ std::cerr << "Model formats:" << std::endl;
+ std::cerr << " old => old binary format" << std::endl;
+ std::cerr << " new_bin => new binary format" << std::endl;
+ std::cerr << " new_txt => new text format" << std::endl;
+}
+
+bool ParseArgs(int argc, char *argv[])
+{
+ bool waitI = false, waitO = false;
+ bool waitIf = false, waitOf = false;
+ for (int i = 1; i < argc; ++i)
+ {
+ std::string arg = std::string(argv[i]);
+
+ if (arg == "-i")
+ {
+ waitI = true;
+ continue;
+ }
+ if (arg == "-o")
+ {
+ waitO = true;
+ continue;
+ }
+ if (arg == "-if")
+ {
+ waitIf = true;
+ continue;
+ }
+ if (arg == "-of")
+ {
+ waitOf = true;
+ continue;
+ }
+
+ if (waitI)
+ {
+ waitI = false;
+ ARGS.inputFile = arg;
+ }
+ else if (waitO)
+ {
+ waitO = false;
+ ARGS.outputFile = arg;
+ }
+ else if (waitIf)
+ {
+ waitIf = false;
+ ARGS.inputFormat = arg;
+ }
+ else if (waitOf)
+ {
+ waitOf = false;
+ ARGS.outputFormat = arg;
+ }
+ else if (arg == "-h")
+ {
+ PrintUsage(argv[0]);
+ ARGS.usage = true;
+ }
+ else if (arg == "-d")
+ {
+ ARGS.dumpInfo = true;
+ }
+ else if (arg == "-m")
+ {
+ ARGS.mirror = true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (waitI || waitO || waitIf || waitOf)
+ return false;
+
+ if (ARGS.usage)
+ return true;
+
+ if (ARGS.inputFile.empty() || (!ARGS.dumpInfo && ARGS.outputFile.empty() ))
+ return false;
+
+ if (ARGS.inputFormat.empty() || (!ARGS.dumpInfo && ARGS.outputFormat.empty() ))
+ return false;
+
+ return true;
+}
+
+template<typename T>
+void PrintStats(const std::map<T, int>& stats, int total)
+{
+ for (auto it = stats.begin(); it != stats.end(); ++it)
+ {
+ std::cerr << " " << (*it).first << " : " << (*it).second << " / " << total << std::endl;
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ CLogger logger;
+ logger.SetLogLevel(LOG_ERROR);
+
+ if (!ParseArgs(argc, argv))
+ {
+ std::cerr << "Invalid arguments! Run with -h for usage info." << std::endl;
+ return 1;
+ }
+
+ if (ARGS.usage)
+ return 0;
+
+ CInstanceManager iMan;
+ Gfx::CModelFile model(&iMan);
+
+ bool ok = true;
+
+ if (ARGS.inputFormat == "old")
+ {
+ ok = model.ReadModel(ARGS.inputFile);
+ }
+ else if (ARGS.inputFormat == "new_bin")
+ {
+ ok = model.ReadBinaryModel(ARGS.inputFile);
+ }
+ else if (ARGS.inputFormat == "new_txt")
+ {
+ ok = model.ReadTextModel(ARGS.inputFile);
+ }
+ else
+ {
+ std::cerr << "Invalid input format" << std::endl;
+ return 1;
+ }
+
+ if (!ok)
+ {
+ std::cerr << "Reading input model failed" << std::endl;
+ return 1;
+ }
+
+ if (ARGS.dumpInfo)
+ {
+ const std::vector<Gfx::ModelTriangle>& triangles = model.GetTriangles();
+
+ Math::Vector min( Math::HUGE_NUM, Math::HUGE_NUM, Math::HUGE_NUM);
+ Math::Vector max(-Math::HUGE_NUM, -Math::HUGE_NUM, -Math::HUGE_NUM);
+
+ std::map<std::string, int> texs1, texs2;
+ std::map<int, int> states;
+ std::map<float, int> mins, maxs;
+ int variableTexs2 = 0;
+
+ for (int i = 0; i < static_cast<int>( triangles.size() ); ++i)
+ {
+ const Gfx::ModelTriangle& t = triangles[i];
+
+ min.x = Math::Min(t.p1.coord.x, t.p2.coord.x, t.p3.coord.x, min.x);
+ min.y = Math::Min(t.p1.coord.y, t.p2.coord.y, t.p3.coord.y, min.y);
+ min.z = Math::Min(t.p1.coord.z, t.p2.coord.z, t.p3.coord.z, min.z);
+
+ max.x = Math::Max(t.p1.coord.x, t.p2.coord.x, t.p3.coord.x, max.x);
+ max.y = Math::Max(t.p1.coord.y, t.p2.coord.y, t.p3.coord.y, max.y);
+ max.z = Math::Max(t.p1.coord.z, t.p2.coord.z, t.p3.coord.z, max.z);
+
+ texs1[t.tex1Name] += 1;
+ if (! t.tex2Name.empty())
+ texs2[t.tex2Name] += 1;
+ if (t.variableTex2)
+ variableTexs2 += 1;
+ states[t.state] += 1;
+
+ mins[t.min] += 1;
+ maxs[t.max] += 1;
+ }
+
+ std::cerr << "---- Info ----" << std::endl;
+ std::cerr << "Total triangles: " << triangles.size();
+ std::cerr << std::endl;
+ std::cerr << "Bounding box:" << std::endl;
+ std::cerr << " min: [" << min.x << ", " << min.y << ", " << min.z << "]" << std::endl;
+ std::cerr << " max: [" << max.x << ", " << max.y << ", " << max.z << "]" << std::endl;
+ std::cerr << std::endl;
+ std::cerr << "Textures:" << std::endl;
+ std::cerr << " tex1:" << std::endl;
+ PrintStats(texs1, triangles.size());
+ std::cerr << " tex2:" << std::endl;
+ PrintStats(texs2, triangles.size());
+ std::cerr << " variable tex2: " << variableTexs2 << " / " << triangles.size() << std::endl;
+ std::cerr << std::endl;
+ std::cerr << "States:" << std::endl;
+ PrintStats(states, triangles.size());
+ std::cerr << std::endl;
+ std::cerr << "LOD:" << std::endl;
+ std::cerr << " min:" << std::endl;
+ PrintStats(mins, triangles.size());
+ std::cerr << " max:" << std::endl;
+ PrintStats(maxs, triangles.size());
+
+ return 0;
+ }
+
+ if (ARGS.mirror)
+ model.Mirror();
+
+ if (ARGS.outputFormat == "old")
+ {
+ ok = model.WriteModel(ARGS.outputFile);
+ }
+ else if (ARGS.outputFormat == "new_bin")
+ {
+ ok = model.WriteBinaryModel(ARGS.outputFile);
+ }
+ else if (ARGS.outputFormat == "new_txt")
+ {
+ ok = model.WriteTextModel(ARGS.outputFile);
+ }
+ else
+ {
+ std::cerr << "Invalid output format" << std::endl;
+ return 1;
+ }
+
+ if (!ok)
+ {
+ std::cerr << "Writing output model failed" << std::endl;
+ return 1;
+ }
+
+ return 0;
+}