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-rw-r--r--test/unit/graphics/core/device_mock.h107
-rw-r--r--test/unit/graphics/engine/engine_mock.h14
-rw-r--r--test/unit/graphics/engine/lightman_test.cpp145
3 files changed, 266 insertions, 0 deletions
diff --git a/test/unit/graphics/core/device_mock.h b/test/unit/graphics/core/device_mock.h
new file mode 100644
index 0000000..80e214f
--- /dev/null
+++ b/test/unit/graphics/core/device_mock.h
@@ -0,0 +1,107 @@
+#pragma once
+
+#include "graphics/core/device.h"
+
+#include <gmock/gmock.h>
+
+class CDeviceMock : public Gfx::CDevice
+{
+public:
+ CDeviceMock() {}
+
+ MOCK_METHOD0(DebugHook, void());
+
+ MOCK_METHOD0(Create, bool());
+ MOCK_METHOD0(Destroy, void());
+
+ MOCK_METHOD0(BeginScene, void());
+ MOCK_METHOD0(EndScene, void());
+
+ MOCK_METHOD0(Clear, void());
+
+ MOCK_METHOD2(SetTransform, void(Gfx::TransformType type, const Math::Matrix &matrix));
+ MOCK_METHOD1(GetTransform, const Math::Matrix& (Gfx::TransformType type));
+ MOCK_METHOD2(MultiplyTransform, void(Gfx::TransformType type, const Math::Matrix &matrix));
+
+ MOCK_METHOD1(SetMaterial, void(const Gfx::Material &material));
+ MOCK_METHOD0(GetMaterial, const Gfx::Material&());
+
+ MOCK_METHOD0(GetMaxLightCount, int());
+
+ MOCK_METHOD2(SetLight, void(int index, const Gfx::Light &light));
+ MOCK_METHOD1(GetLight, const Gfx::Light&(int index));
+
+ MOCK_METHOD2(SetLightEnabled, void(int index, bool enabled));
+ MOCK_METHOD1(GetLightEnabled, bool(int index));
+
+ MOCK_METHOD2(CreateTexture, Gfx::Texture(CImage *image, const Gfx::TextureCreateParams &params));
+ MOCK_METHOD2(CreateTexture, Gfx::Texture(ImageData *data, const Gfx::TextureCreateParams &params));
+
+ MOCK_METHOD1(DestroyTexture, void(const Gfx::Texture &texture));
+ MOCK_METHOD0(DestroyAllTextures, void());
+
+ MOCK_METHOD0(GetMaxTextureStageCount, int());
+
+ MOCK_METHOD2(SetTexture, void(int index, const Gfx::Texture &texture));
+ MOCK_METHOD2(SetTexture, void(int index, unsigned int textureId));
+ MOCK_METHOD1(GetTexture, Gfx::Texture(int index));
+
+ MOCK_METHOD2(SetTextureEnabled, void(int index, bool enabled));
+ MOCK_METHOD1(GetTextureEnabled, bool(int index));
+
+ MOCK_METHOD2(SetTextureStageParams, void(int index, const Gfx::TextureStageParams &params));
+ MOCK_METHOD1(GetTextureStageParams, Gfx::TextureStageParams(int index));
+
+ MOCK_METHOD3(SetTextureStageWrap, void(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT));
+
+ MOCK_METHOD4(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::Vertex *vertices, int vertexCount, Gfx::Color color));
+ MOCK_METHOD4(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount, Gfx::Color color));
+ MOCK_METHOD3(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices, int vertexCount));
+
+ MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::Vertex* vertices, int vertexCount));
+ MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::VertexTex2* vertices, int vertexCount));
+ MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::VertexCol* vertices, int vertexCount));
+
+ MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::Vertex* vertices, int vertexCount));
+ MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::VertexTex2* vertices, int vertexCount));
+ MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::VertexCol* vertices, int vertexCount));
+
+ MOCK_METHOD1(DrawStaticBuffer, void(unsigned int bufferId));
+
+ MOCK_METHOD1(DestroyStaticBuffer, void(unsigned int bufferId));
+
+ MOCK_METHOD2(ComputeSphereVisibility, int(const Math::Vector &center, float radius));
+
+ MOCK_METHOD2(SetRenderState, void(Gfx::RenderState state, bool enabled));
+ MOCK_METHOD1(GetRenderState, bool(Gfx::RenderState state));
+
+ MOCK_METHOD1(SetDepthTestFunc, void(Gfx::CompFunc func));
+ MOCK_METHOD0(GetDepthTestFunc, Gfx::CompFunc());
+
+ MOCK_METHOD1(SetDepthBias, void(float factor));
+ MOCK_METHOD0(GetDepthBias, float());
+
+ MOCK_METHOD2(SetAlphaTestFunc, void(Gfx::CompFunc func, float refValue));
+ MOCK_METHOD2(GetAlphaTestFunc, void(Gfx::CompFunc &func, float &refValue));
+
+ MOCK_METHOD2(SetBlendFunc, void(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend));
+ MOCK_METHOD2(GetBlendFunc, void(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend));
+
+ MOCK_METHOD1(SetClearColor, void(const Gfx::Color &color));
+ MOCK_METHOD0(GetClearColor, Gfx::Color());
+
+ MOCK_METHOD1(SetGlobalAmbient, void(const Gfx::Color &color));
+ MOCK_METHOD0(GetGlobalAmbient, Gfx::Color());
+
+ MOCK_METHOD5(SetFogParams, void(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density));
+ MOCK_METHOD5(GetFogParams, void(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density));
+
+ MOCK_METHOD1(SetCullMode, void(Gfx::CullMode mode));
+ MOCK_METHOD0(GetCullMode, Gfx::CullMode());
+
+ MOCK_METHOD1(SetShadeModel, void(Gfx::ShadeModel model));
+ MOCK_METHOD0(GetShadeModel, Gfx::ShadeModel());
+
+ MOCK_METHOD1(SetFillMode, void(Gfx::FillMode mode));
+ MOCK_METHOD0(GetFillMode, Gfx::FillMode());
+};
diff --git a/test/unit/graphics/engine/engine_mock.h b/test/unit/graphics/engine/engine_mock.h
new file mode 100644
index 0000000..1a15eca
--- /dev/null
+++ b/test/unit/graphics/engine/engine_mock.h
@@ -0,0 +1,14 @@
+#include "graphics/engine/engine.h"
+
+#include <gmock/gmock.h>
+
+class CEngineMock : public Gfx::CEngine
+{
+public:
+ CEngineMock() : Gfx::CEngine(nullptr) {}
+
+ MOCK_METHOD0(GetPause, bool());
+
+ MOCK_METHOD0(GetEyePt, Math::Vector());
+ MOCK_METHOD0(GetLookatPt, Math::Vector());
+};
diff --git a/test/unit/graphics/engine/lightman_test.cpp b/test/unit/graphics/engine/lightman_test.cpp
new file mode 100644
index 0000000..529cee8
--- /dev/null
+++ b/test/unit/graphics/engine/lightman_test.cpp
@@ -0,0 +1,145 @@
+#include "graphics/engine/lightman.h"
+
+#include "graphics/core/device_mock.h"
+#include "graphics/engine/engine_mock.h"
+
+#include <gtest/gtest.h>
+
+using namespace Gfx;
+
+using testing::_;
+using testing::Invoke;
+using testing::Return;
+
+class LightManagerUT : public testing::Test
+{
+protected:
+ LightManagerUT()
+ : lightManager(&engine)
+ {}
+
+ void PrepareLightTesting(int maxLights, Math::Vector eyePos);
+ void CheckLightSorting(EngineObjectType objectType, const std::vector<int>& expectedLights);
+ void CheckLight(int index, const Light& light);
+ void AddLight(int type, LightPriority priority, bool used, bool enabled,
+ Math::Vector pos, EngineObjectType includeType, EngineObjectType excludeType);
+
+
+ CLightManager lightManager;
+ CEngineMock engine;
+ CDeviceMock device;
+
+private:
+ std::vector<DynamicLight> dynamicLights;
+ std::vector<int> expectedLightTypes;
+ int maxLightsCount;
+};
+
+void LightManagerUT::PrepareLightTesting(int maxLights, Math::Vector eyePos)
+{
+ maxLightsCount = maxLights;
+
+ EXPECT_CALL(device, GetMaxLightCount()).WillOnce(Return(maxLights));
+ lightManager.SetDevice(&device);
+
+ ON_CALL(device, SetLight(_, _)).WillByDefault(Invoke(this, &LightManagerUT::CheckLight));
+
+ EXPECT_CALL(engine, GetEyePt()).WillRepeatedly(Return(eyePos));
+}
+
+void LightManagerUT::CheckLightSorting(EngineObjectType objectType, const std::vector<int>& expectedLights)
+{
+ expectedLightTypes = expectedLights;
+
+ EXPECT_CALL(device, SetLight(_, _)).Times(expectedLights.size());
+
+ for (int i = 0; i < static_cast<int>( expectedLights.size() ); ++i)
+ EXPECT_CALL(device, SetLightEnabled(i, true));
+
+ for (int i = expectedLights.size(); i < maxLightsCount; ++i)
+ EXPECT_CALL(device, SetLightEnabled(i, false));
+
+ lightManager.UpdateDeviceLights(objectType);
+}
+
+void LightManagerUT::CheckLight(int index, const Light& light)
+{
+ ASSERT_TRUE(index >= 0 && index < static_cast<int>( expectedLightTypes.size() ));
+ ASSERT_EQ(expectedLightTypes[index], light.type);
+}
+
+void LightManagerUT::AddLight(int type, LightPriority priority, bool used, bool enabled,
+ Math::Vector pos, EngineObjectType includeType, EngineObjectType excludeType)
+{
+ int rank = lightManager.CreateLight(priority);
+
+ Light light;
+ light.type = static_cast<LightType>(type);
+ lightManager.SetLight(rank, light);
+
+ lightManager.SetLightEnabled(rank, enabled);
+ lightManager.SetLightIncludeType(rank, includeType);
+ lightManager.SetLightExcludeType(rank, excludeType);
+
+ if (!used)
+ lightManager.DeleteLight(rank);
+}
+
+TEST_F(LightManagerUT, LightSorting_UnusedOrDisabledAreSkipped)
+{
+ const int lightCount = 10;
+ const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
+ PrepareLightTesting(lightCount, eyePos);
+
+ AddLight(1, LIGHT_PRI_LOW, false, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(2, LIGHT_PRI_LOW, true, false, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(3, LIGHT_PRI_LOW, false, false, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+
+ std::vector<int> expectedLights;
+ CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
+}
+
+TEST_F(LightManagerUT, LightSorting_IncludeTypesAreIncluded)
+{
+ const int lightCount = 10;
+ const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
+ PrepareLightTesting(lightCount, eyePos);
+
+ AddLight(1, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(2, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_TERRAIN, ENG_OBJTYPE_NULL);
+ AddLight(3, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_QUARTZ, ENG_OBJTYPE_NULL);
+
+ std::vector<int> expectedLights = { 1, 2 };
+ CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
+}
+
+TEST_F(LightManagerUT, LightSorting_ExcludeTypesAreExcluded)
+{
+ const int lightCount = 10;
+ const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
+ PrepareLightTesting(lightCount, eyePos);
+
+ AddLight(1, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(2, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_TERRAIN);
+ AddLight(3, LIGHT_PRI_LOW, true, true, Math::Vector(0.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_QUARTZ);
+
+ std::vector<int> expectedLights = { 1, 3 };
+ CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
+}
+
+TEST_F(LightManagerUT, LightSorting_SortingAccordingToDistance)
+{
+ const int lightCount = 3;
+ const Math::Vector eyePos(0.0f, 0.0f, 0.0f);
+ PrepareLightTesting(lightCount, eyePos);
+
+ AddLight(1, LIGHT_PRI_HIGH, true, true, Math::Vector(10.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(2, LIGHT_PRI_LOW, true, true, Math::Vector(4.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(3, LIGHT_PRI_HIGH, true, true, Math::Vector(20.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(4, LIGHT_PRI_LOW, true, true, Math::Vector(11.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(5, LIGHT_PRI_LOW, true, true, Math::Vector(100.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+ AddLight(6, LIGHT_PRI_HIGH, true, true, Math::Vector(21.0f, 0.0f, 0.0f), ENG_OBJTYPE_NULL, ENG_OBJTYPE_NULL);
+
+ std::vector<int> expectedLights = { 1, 2, 3 };
+ CheckLightSorting(ENG_OBJTYPE_TERRAIN, expectedLights);
+}