| Commit message (Collapse) | Author | Age | Files | Lines |
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
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- implemented rest of CText interface excluding some minor features
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* Moved sound plugin into sound dir
* Minor changes in logger and profile
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* changed profile.cpp to use SimpleIni to load config files
* added new CProfile singleton class for loading config
* added SimpleIni to lib/ dir
* added config loading tests
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Conflicts:
src/sound/sound.h
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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Added GLEW for loading OpenGL extensions
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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- fixed model loading code
- added simple model viewer (model_test) in src/graphics/opengl/test
- added system time stamp code
- split the code in app/system modules to separate headers
- added debug messages in model loading
- minor fixes in OpenGL engine
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- moved mainpage src/doc/docmain.doc.txt to src/app/main.cpp
- removed old modfile modules from src/common
- removed Snd namespace in engine.h
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- written new implementation of CModelFile (old CModFile)
- added stringutils and ioutils in src/common
- removed old CModel (model viewer)
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Resolved conflicts & added fixes.
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- added CImage class for loading/saving images and a simple test for it
- added libpng library to build
- added Gfx::Texture struct
- updated the Gfx::CDevice interface to include new features
- implemented the new features in Gfx::CGLDevice
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- removed -std=c++11
- added -Wall and removed most reported warnings
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- added/changed event structs and event queue in common/event.h
- added event handling and some minor functions in CApplication
- switched to --std=c++11 because of union in Event struct
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* Added plugin class for plugin loading
* Added plugin loading test
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- added logger to main()
- removed reference to Snd namespace and renamed back to sound.h
- fixed minor issues
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* Added CSoundInterface
* Added basic plugin interface
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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