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path: root/src/sound/oalsound/channel.cpp
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* Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-15/+18
* Minor changes to sound support.erihel2014-01-181-9/+22
* Code for changing music in pause modekrzys-h2013-12-311-0/+15
* Sound support changeserihel2013-12-191-13/+1
* Refactored sound codePiotr Dziwinski2013-05-271-99/+137
* Fixed code formattingPiotr Dziwinski2013-05-271-14/+14
* * More work on sounderihel2013-04-121-4/+34
* * Fixed problem with 2D sound modeerihel2013-04-111-1/+0
* * Fixed problem with MuteAll and some sounds not playing after muting other s...erihel2013-04-091-0/+13
* * Adjusted pan computing function from original game (2D sound should work co...erihel2013-04-081-18/+31
* * Removed warning while compiling brain.cpperihel2013-03-301-12/+1
* * Adjusted sound volume to game settingserihel2013-03-141-1/+1
* * Changed AdjustFrequency formulaerihel2013-02-241-2/+2
* CInstanceManager refactoringPiotr DziwiƄski2013-02-171-2/+1
* * Fixed sound pitch causing segfaulterihel2013-01-161-3/+4
* * Removed aluterihel2013-01-141-8/+27
* * Fixed pitch calculation (sound in cut scenes will work as well as robot tra...erihel2013-01-091-19/+26
* * Fixed problem with freeing buffers while conneted to a source resulting wit...erihel2013-01-041-7/+28
* * Fixed segault when could not set sound pitch (bad logger call)erihel2012-12-281-12/+12
* * Changed log level in sound moduleerihel2012-12-251-1/+1
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+304