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path: root/src/sound/oalsound/channel.cpp
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* Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-15/+18
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* Minor changes to sound support.erihel2014-01-181-9/+22
| | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes
* Code for changing music in pause modekrzys-h2013-12-311-0/+15
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* Sound support changeserihel2013-12-191-13/+1
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Refactored sound codePiotr Dziwinski2013-05-271-99/+137
| | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module
* Fixed code formattingPiotr Dziwinski2013-05-271-14/+14
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* * More work on sounderihel2013-04-121-4/+34
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* * Fixed problem with 2D sound modeerihel2013-04-111-1/+0
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* * Fixed problem with MuteAll and some sounds not playing after muting other ↵erihel2013-04-091-0/+13
| | | | sounds (like game menu sound)
* * Adjusted pan computing function from original game (2D sound should work ↵erihel2013-04-081-18/+31
| | | | | | correctly) * Set max sound distance to 110.0f to match original colobot (for issue #123)
* * Removed warning while compiling brain.cpperihel2013-03-301-12/+1
| | | | | * Fix for issue #130 * Fix for issue #128 with wrong sound pitch
* * Adjusted sound volume to game settingserihel2013-03-141-1/+1
| | | | * Added fabs to remove logs about pitch having negative values
* * Changed AdjustFrequency formulaerihel2013-02-241-2/+2
| | | | * Changed SetVolume to match orginal game formula
* CInstanceManager refactoringPiotr Dziwiński2013-02-171-2/+1
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* * Fixed sound pitch causing segfaulterihel2013-01-161-3/+4
| | | | | | * Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howto
* * Removed aluterihel2013-01-141-8/+27
| | | | | * Using libsndfile to load sounds and music * Added support for playing music files
* * Fixed pitch calculation (sound in cut scenes will work as well as robot ↵erihel2013-01-091-19/+26
| | | | | | | tracks sound) * Fixed applying effects to sounds * Changed volume to range 0.0-1.0 except for values in UI
* * Fixed problem with freeing buffers while conneted to a source resulting ↵erihel2013-01-041-7/+28
| | | | | | with "Unable to unload buffer message" * Fixed posible segfault while trying to play sound after not loading file properly
* * Fixed segault when could not set sound pitch (bad logger call)erihel2012-12-281-12/+12
| | | | | * All 81 audio files should be loaded instead of 69 high quality * Changed volume ajustment formula to proper one
* * Changed log level in sound moduleerihel2012-12-251-1/+1
| | | | | * Fixed warnings in sound module * Fixed problem with map loading when locale with different number separator
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+304