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path: root/src/sound/oalsound
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* Refactored sound codePiotr Dziwinski2013-05-277-451/+595
* Fixed code formattingPiotr Dziwinski2013-05-274-44/+44
* Fix for issue #202 with 3D sound disablederihel2013-05-031-3/+7
* Improved music cachekrzys-h2013-05-021-7/+8
* Minor refactoringkrzys-h2013-05-011-4/+4
* * Fix a problem with CleanUp function trying to clean up music cache twiceerihel2013-04-261-2/+5
* Added music files cachekrzys-h2013-04-132-9/+31
* Implemented AudioChange (partially)krzys-h2013-04-132-31/+19
* * More work on sounderihel2013-04-123-20/+77
* * Fixed problem with 2D sound modeerihel2013-04-112-3/+2
* * Fixed problem with MuteAll and some sounds not playing after muting other s...erihel2013-04-094-12/+36
* * Adjusted pan computing function from original game (2D sound should work co...erihel2013-04-083-31/+91
* * Set distance model to fix issue #123erihel2013-04-071-0/+1
* * Sound are too quiet in 3D mode, for now added support for 2D sound option i...erihel2013-04-071-7/+21
* * Removed warning while compiling brain.cpperihel2013-03-303-35/+28
* * Adjusted sound volume to game settingserihel2013-03-142-6/+6
* Removed unnecessary printPiotr Dziwinski2013-02-281-1/+0
* * Changed AdjustFrequency formulaerihel2013-02-242-4/+7
* CInstanceManager refactoringPiotr DziwiƄski2013-02-174-13/+2
* * Fixed sound pitch causing segfaulterihel2013-01-163-16/+39
* * Removed aluterihel2013-01-146-67/+155
* * Fixed pitch calculation (sound in cut scenes will work as well as robot tra...erihel2013-01-095-62/+68
* * Fixed problem with freeing buffers while conneted to a source resulting wit...erihel2013-01-043-12/+44
* * Fixed segault when could not set sound pitch (bad logger call)erihel2012-12-282-18/+20
* * Changed Ret to Get methods in sound moduleerihel2012-12-252-11/+11
* * Changed log level in sound moduleerihel2012-12-253-7/+7
* sound fixerihel2012-12-204-112/+6
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-2010-0/+1282