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* Better datadir mod supportkrzys-h2014-05-181-4/+3
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* Added option to set pause audio in Scenekrzys-h2014-02-211-7/+1
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* Code for changing music in pause modekrzys-h2013-12-311-0/+14
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* Added smooth transition in music - issue #205krzys-h2013-12-281-3/+3
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* Sound support changeserihel2013-12-191-23/+9
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Refactored sound codePiotr Dziwinski2013-05-271-0/+191
| | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module
* Merged changes from devPiotr Dziwinski2012-07-041-0/+0
| | | | Resolved conflicts & added fixes.
* SDL projectPiotr Dziwinski2012-06-251-1659/+0
| | | | | | | | - added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
* Templates for new implementationPiotr Dziwinski2012-06-221-1/+1
| | | | | | - added template of classes/structs for new implementation - changed #include paths - updated README files
* Switched to new implementation of the rest of math modulePiotr Dziwinski2012-06-191-12/+13
| | | | | | | | - changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
* FPOINT -> Math::Point & other math functionsPiotr Dziwinski2012-06-131-5/+4
| | | | | | | | | - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
* Changed #defined constants to consts; typedef struct -> structPiotr Dziwinski2012-06-111-2/+2
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* BOOL -> bool; additional fixes in constructors/destructorsPiotr Dziwinski2012-06-101-125/+125
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* Fixed include paths and CMakeLists.txtPiotr Dziwinski2012-06-101-5/+6
| | | | Additionally, changed #ifndef to #pragma once everywhere
* Source files split into modulesPiotr Dziwinski2012-04-281-0/+1658