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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

///////////////////////////////////////////////////////////////////////
// instruction if (condition) operation1 else operation2;

#include "CBot.h"

// various constructors / destructors
CBotIf::CBotIf()
{
	m_Condition =
	m_Block		=
	m_BlockElse	= NULL;			// NULL so that delete is not possible further
	name = "CBotIf";			// debug
}

CBotIf::~CBotIf()
{
	delete	m_Condition;		// frees the condition
	delete	m_Block;			// frees the block of instruction1
	delete	m_BlockElse;		// frees the block of instruction2
}

// compilation (static routine)
// called when the token "if" has been found

CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack)
{
	CBotToken*	pp = p;							// preserves at the ^ token (starting instruction)

	if (!IsOfType(p, ID_IF)) return NULL;		// should never happen

	CBotCStack* pStk = pStack->TokenStack(pp);	// un petit bout de pile svp

	CBotIf*	inst = new CBotIf();				// create the object
	inst->SetToken( pp );

	if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
	{
		// the condition does exist

		inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
		if ( pStk->IsOk() )
		{
			// the statement block is ok (can be empty)

			// see if the next instruction is the token "else"
			if (IsOfType(p, ID_ELSE))
			{
				// if so, compiles the following statement block
				inst->m_BlockElse = CBotBlock::CompileBlkOrInst( p, pStk, true );
				if (!pStk->IsOk())
				{
					// there is no correct block after the else
					// frees the object, and transmits the error that is on the stack
					delete inst;
					return pStack->Return(NULL, pStk);
				}
			}

			// return the corrent object to the application
			return pStack->Return(inst, pStk);
		}
	}

	// error, frees the object
	delete inst;
	// and transmits the error that is on the stack.
	return pStack->Return(NULL, pStk);
}


// execution of the instruction

bool CBotIf :: Execute(CBotStack* &pj)
{
	CBotStack* pile = pj->AddStack(this);		// adds an item to the stack
												// or found in case of recovery
//	if ( pile == EOX ) return true;

	if ( pile->IfStep() ) return false;

	// according to recovery, it may be in one of two states
	if( pile->GivState() == 0 )
	{
		// evaluates the condition
		if ( !m_Condition->Execute(pile) ) return false;	// interrupted here?

		// terminates if there is an error
		if ( !pile->IsOk() )
		{
			return pj->Return(pile);						// returns the results and releases the stack
		}

		// passes into the second state
		if (!pile->SetState(1)) return false;				// ready for further
	}
	
	// second state, evaluates the associated instructions
	// the result of the condition is on the stack

	if ( pile->GivVal() == true )							// condition was true?
	{
		if ( m_Block != NULL &&								// block may be absent
			!m_Block->Execute(pile) ) return false;			// interrupted here?
	}
	else
	{
		if ( m_BlockElse != NULL &&							// if there is an alternate block
			!m_BlockElse->Execute(pile) ) return false;	// interrupted here
	}

	// sends the results and releases the stack
	return pj->Return(pile);
}


void CBotIf :: RestoreState(CBotStack* &pj, bool bMain)
{
	if ( !bMain ) return;

	CBotStack* pile = pj->RestoreStack(this);		// adds an item to the stack
	if ( pile == NULL ) return;

	// according to recovery, it may be in one of two states
	if( pile->GivState() == 0 )
	{
		// evaluates the condition
		m_Condition->RestoreState(pile, bMain);	// interrupted here!
		return;
	}
	
	// second state, evaluates the associated instructions
	// the result of the condition is on the stack

	if ( pile->GivVal() == true )							// condition was true?
	{
		if ( m_Block != NULL )								// block may be absent
			 m_Block->RestoreState(pile, bMain);			// interrupted here!
	}
	else
	{
		if ( m_BlockElse != NULL )							// if there is an alternate block
			 m_BlockElse->RestoreState(pile, bMain);		// interrupted here!
	}
}