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# CBot shared library is built separately
# add_subdirectory(CBot) -- not yet WinAPI-independent


# Configure options
option(DEBUG "Enable debug output" ON)

if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
  set(PLATFORM_WINDOWS 1)
  set(PLATFORM_LINUX   0)
  set(PLATFORM_OTHER   0)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
  set(PLATFORM_WINDOWS 0)
  set(PLATFORM_LINUX   1)
  set(PLATFORM_OTHER   0)
else()
  set(PLATFORM_WINDOWS 0)
  set(PLATFORM_LINUX   0)
  set(PLATFORM_OTHER   1)
endif()

# Configure file
configure_file(common/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/common/config.h)


# Source files
# Commented out files are still dependent on DirectX or WinAPI
set(SOURCES
app/app.cpp
app/main.cpp
app/system.cpp
common/event.cpp
common/iman.cpp
# common/metafile.cpp
# common/misc.cpp
# common/modfile.cpp
# common/profile.cpp
# common/restext.cpp
graphics/common/camera.cpp
graphics/common/cloud.cpp
graphics/common/color.cpp
graphics/common/device.cpp
graphics/common/engine.cpp
graphics/common/light.cpp
graphics/common/lightning.cpp
graphics/common/model.cpp
graphics/common/modfile.cpp
graphics/common/particle.cpp
graphics/common/planet.cpp
graphics/common/pyro.cpp
graphics/common/terrain.cpp
graphics/common/text.cpp
graphics/common/water.cpp
graphics/opengl/gldevice.cpp
graphics/opengl/glengine.cpp
# object/auto/auto.cpp
# object/auto/autobase.cpp
# object/auto/autoconvert.cpp
# object/auto/autoderrick.cpp
# object/auto/autodestroyer.cpp
# object/auto/autoegg.cpp
# object/auto/autoenergy.cpp
# object/auto/autofactory.cpp
# object/auto/autoflag.cpp
# object/auto/autohuston.cpp
# object/auto/autoinfo.cpp
# object/auto/autojostle.cpp
# object/auto/autokid.cpp
# object/auto/autolabo.cpp
# object/auto/automush.cpp
# object/auto/autonest.cpp
# object/auto/autonuclear.cpp
# object/auto/autopara.cpp
# object/auto/autoportico.cpp
# object/auto/autoradar.cpp
# object/auto/autorepair.cpp
# object/auto/autoresearch.cpp
# object/auto/autoroot.cpp
# object/auto/autosafe.cpp
# object/auto/autostation.cpp
# object/auto/autotower.cpp
# object/brain.cpp
# object/mainmovie.cpp
# object/motion/motion.cpp
# object/motion/motionant.cpp
# object/motion/motionbee.cpp
# object/motion/motionhuman.cpp
# object/motion/motionmother.cpp
# object/motion/motionspider.cpp
# object/motion/motiontoto.cpp
# object/motion/motionvehicle.cpp
# object/motion/motionworm.cpp
# object/object.cpp
# object/robotmain.cpp
# object/task/task.cpp
# object/task/taskadvance.cpp
# object/task/taskbuild.cpp
# object/task/taskfire.cpp
# object/task/taskfireant.cpp
# object/task/taskflag.cpp
# object/task/taskgoto.cpp
# object/task/taskgungoal.cpp
# object/task/taskinfo.cpp
# object/task/taskmanager.cpp
# object/task/taskmanip.cpp
# object/task/taskpen.cpp
# object/task/taskrecover.cpp
# object/task/taskreset.cpp
# object/task/tasksearch.cpp
# object/task/taskshield.cpp
# object/task/taskspiderexplo.cpp
# object/task/tasktake.cpp
# object/task/taskterraform.cpp
# object/task/taskturn.cpp
# object/task/taskwait.cpp
# physics/physics.cpp
# script/cbottoken.cpp
# script/cmdtoken.cpp
# script/script.cpp
sound/sound.cpp
# ui/button.cpp
# ui/check.cpp
# ui/color.cpp
# ui/compass.cpp
# ui/control.cpp
# ui/displayinfo.cpp
# ui/displaytext.cpp
# ui/edit.cpp
# ui/editvalue.cpp
# ui/gauge.cpp
# ui/group.cpp
# ui/image.cpp
# ui/interface.cpp
# ui/key.cpp
# ui/label.cpp
# ui/list.cpp
# ui/maindialog.cpp
# ui/mainmap.cpp
# ui/mainshort.cpp
# ui/map.cpp
# ui/scroll.cpp
# ui/shortcut.cpp
# ui/slider.cpp
# ui/studio.cpp
# ui/target.cpp
# ui/window.cpp
)

set(LIBS
${SDL_LIBRARY}
${SDLIMAGE_LIBRARY}
${OPENGL_LIBRARY}
#CBot  -- not yet WinAPI-independent
)

include_directories(. ${CMAKE_CURRENT_BINARY_DIR})

link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot)

add_executable(colobot ${SOURCES})

target_link_libraries(colobot ${LIBS})