summaryrefslogtreecommitdiffstats
path: root/src/app/app.h
blob: bfa8c25475b7286987c6c07f1d3e7ae121767b71 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

/**
 * \file app/app.h
 * \brief CApplication class
 */

#pragma once


#include "common/misc.h"
#include "common/singleton.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/opengl/gldevice.h"

#include <string>
#include <vector>


class CInstanceManager;
class CEvent;
class CRobotMain;
class CSound;

/**
  \struct JoystickDevice
  \brief Information about a joystick device */
struct JoystickDevice
{
    //! Device index (-1 = invalid device)
    int index;
    //! Device name
    std::string name;
    //! Number of axes (only available after joystick opened)
    int axisCount;
    //! Number of buttons (only available after joystick opened)
    int buttonCount;

    JoystickDevice()
        : index(-1), axisCount(0), buttonCount(0) {}
};

/**
  \enum VideoQueryResult
  \brief Result of querying for available video resolutions */
enum VideoQueryResult
{
    VIDEO_QUERY_ERROR,
    VIDEO_QUERY_NONE,
    VIDEO_QUERY_ALL,
    VIDEO_QUERY_OK
};


struct ApplicationPrivate;

/**
 * \class CApplication
 * \brief Main application
 *
 * This class is responsible for main application execution, including creating
 * and handling main application window, receiving events, etc.
 *
 * It is a singleton class with only one instance that can be created.
 *
 * \section Creation Creation of other main objects
 *
 * The class creates the only instance of CInstanceManager, CEventQueue, CEngine,
 * CRobotMain and CSound classes.
 *
 * \section Window Window management
 *
 * The class is responsible for creating app window, setting and changing the video mode,
 * joystick management, grabbing input and changing the system mouse cursor
 * position and visibility.
 * ("System mouse cursor" means the cursor displayed by the OS in constrast to the cursor
 * displayed by CEngine).
 *
 * \section Events Events
 *
 * Events are taken from SDL event queue, translated to common events from src/common.h
 * and pushed to global event queue CEventQueue.
 *
 * Joystick events are generated somewhat differently, by running a separate timer,
 * polling the device for changes and synthesising events on change. It avoids flooding
 * the event queue with too many joystick events and the granularity of the timer can be
 * adjusted.
 *
 * The events are passed to ProcessEvent() of classes in this order: CApplication, CEngine
 * and CRobotMain. CApplication and CEngine's ProcessEvent() functions return bool, which
 * means whether to pass the event on, or stop the chain. This is to enable handling some
 * events which are internal to CApplication or CEngine.
 *
 * \section Portability Portability
 *
 * Currently, the class only handles OpenGL devices. SDL can be used with DirectX, but
 * for that to work, video initialization and video setting must be done differently.
 *
 */
class CApplication : public CSingleton<CApplication>
{
public:
    //! Constructor (can only be called once!)
    CApplication();
    //! Destructor
    ~CApplication();

public:
    //! Parses commandline arguments
    bool        ParseArguments(int argc, char *argv[]);
    //! Initializes the application
    bool        Create();
    //! Main event loop
    int         Run();
    //! Returns the code to be returned at main() exit
    int         GetExitCode();

    //! Cleans up before exit
    void        Destroy();

    //! Returns a list of possible video modes
    VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
                                            bool fullScreen, bool resizeable);

    //! Returns the current video mode
    Gfx::GLDeviceConfig GetVideoConfig();

    //! Change the video mode to given mode
    bool        ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig);

    //! Updates the simulation state
    void        StepSimulation(float rTime);

    //! Returns a list of available joystick devices
    std::vector<JoystickDevice> GetJoystickList();

    //! Returns info about the current joystick
    JoystickDevice GetJoystick();

    //! Change the current joystick device
    bool        ChangeJoystick(const JoystickDevice &newJoystick);

    //! Enables/disables joystick
    void        SetJoystickEnabled(bool enable);
    //! Returns whether joystick is enabled
    bool        GetJoystickEnabled();

    //! Polls the state of joystick axes and buttons
    void        UpdateJoystick();

    void        FlushPressKey();
    void        ResetKey();
    void        SetKey(int keyRank, int option, int key);
    int         GetKey(int keyRank, int option);

    //! Sets the grab mode for input (keyboard & mouse)
    void        SetGrabInput(bool grab);
    //! Returns the grab mode
    bool        GetGrabInput();

    //! Sets the visiblity of system mouse cursor
    void        SetSystemMouseVisible(bool visible);
    //! Returns the visiblity of system mouse cursor
    bool        GetSystemMouseVisibile();

    //! Sets the position of system mouse cursor (in interface coords)
    void        SetSystemMousePos(Math::Point pos);
    //! Returns the position of system mouse cursor (in interface coords)
    Math::Point GetSystemMousePos();

    //! Enables/disables debug mode (prints more info in logger)
    void        SetDebugMode(bool mode);
    //! Returns whether debug mode is enabled
    bool        GetDebugMode();

    //! Returns the full path to a file in data directory
    std::string GetDataFilePath(const std::string &dirName, const std::string &fileName);

protected:
    //! Creates the window's SDL_Surface
    bool CreateVideoSurface();

    //! Processes the captured SDL event to Event struct
    Event       ParseEvent();
    //! Handles some incoming events
    bool        ProcessEvent(const Event &event);
    //! Renders the image in window
    void        Render();

    //! Opens the joystick device
    bool OpenJoystick();
    //! Closes the joystick device
    void CloseJoystick();

protected:
    //! Instance manager
    CInstanceManager*       m_iMan;
    //! Private (SDL-dependent data)
    ApplicationPrivate*     m_private;
    //! Global event queue
    CEventQueue*            m_eventQueue;
    //! Graphics engine
    Gfx::CEngine*           m_engine;
    //! Graphics device
    Gfx::CDevice*           m_device;
    //! Sound subsystem
    CSound*                 m_sound;
    //! Main class of the proper game engine
    CRobotMain*             m_robotMain;

    //! Code to return at exit
    int             m_exitCode;
    //! Whether application window is active
    bool            m_active;
    //! Whether debug mode is enabled
    bool            m_debugMode;

    //! Current configuration of OpenGL display device
    Gfx::GLDeviceConfig m_deviceConfig;
    //! Previous configuration of OpenGL display device
    Gfx::GLDeviceConfig m_lastDeviceConfig;

    //! Text set as window title
    std::string     m_windowTitle;

    int             m_keyState;
    Math::Vector    m_axeKey;
    Math::Vector    m_axeJoy;
    Math::Point     m_systemMousePos;
    long            m_mouseWheel;

    long            m_key[50][2];

    //! Info about current joystick device
    JoystickDevice  m_joystick;
    //! Whether joystick is enabled
    bool            m_joystickEnabled;
    //! Current state of joystick axes; may be updated from another thread
    std::vector<int> m_joyAxeState;
    //! Current state of joystick buttons; may be updated from another thread
    std::vector<bool> m_joyButtonState;

    //! Path to directory with data files
    std::string     m_dataPath;
};