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// autodestroyer.h
#ifndef _AUTODESTROYER_H_
#define _AUTODESTROYER_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoDestroyerPhase
{
ADEP_WAIT = 1, // attend m�tal
ADEP_DOWN = 2, // descend le couvercle
ADEP_REPAIR = 3, // construit le v�hicule
ADEP_UP = 4, // remonte le couvercle
};
class CAutoDestroyer : public CAuto
{
public:
CAutoDestroyer(CInstanceManager* iMan, CObject* object);
~CAutoDestroyer();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL CreateInterface(BOOL bSelect);
BOOL Write(char *line);
BOOL Read(char *line);
protected:
CObject* SearchPlastic();
BOOL SearchVehicle();
protected:
AutoDestroyerPhase m_phase;
float m_progress;
float m_speed;
float m_timeVirus;
float m_lastParticule;
BOOL m_bExplo;
};
#endif //_AUTODESTROYER_H_
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