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// event.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include "struct.h"
#include "iman.h"
#include "event.h"
// Constructeur de l'objet.
CEvent::CEvent(CInstanceManager* iMan)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_EVENT, this);
Flush();
}
// Destructeur de l'objet.
CEvent::~CEvent()
{
}
// Vide le fifo des �v�nements.
void CEvent::Flush()
{
m_head = 0;
m_tail = 0;
m_total = 0;
}
// Fabrique un �v�nement.
void CEvent::MakeEvent(Event &event, EventMsg msg)
{
ZeroMemory(&event, sizeof(Event));
event.event = msg;
}
// Ajoute un �v�nement dans le fifo.
BOOL CEvent::AddEvent(const Event &event)
{
if ( m_total >= MAXEVENT ) return FALSE;
m_fifo[m_head++] = event;
if ( m_head >= MAXEVENT ) m_head = 0;
m_total ++;
return TRUE;
}
// Enl�ve un �v�nement du fifo.
BOOL CEvent::GetEvent(Event &event)
{
if ( m_head == m_tail ) return FALSE;
event = m_fifo[m_tail++];
if ( m_tail >= MAXEVENT ) m_tail = 0;
m_total --;
return TRUE;
}
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