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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// planet.h

#pragma once


#include "common/struct.h"


class CInstanceManager;
class CD3DEngine;



#define MAXPLANET	10

typedef struct
{
	char		bUsed;		// true -> planet exists
	FPOINT		start;		// initial position in degrees
	FPOINT		angle;		// current position in degrees
	float		dim;		// dimensions (0..1)
	float		speed;		// speed
	float		dir;		// direction in the sky
	char		name[20];	// name of the texture
	FPOINT		uv1, uv2;	// texture mapping
	char		bTGA;		// texture .TGA
}
Planet;




class CPlanet
{
public:
	CPlanet(CInstanceManager* iMan, CD3DEngine* engine);
	~CPlanet();

	void		Flush();
	bool		EventProcess(const Event &event);
	bool		Create(int mode, FPOINT start, float dim, float speed, float dir, char *name, FPOINT uv1, FPOINT uv2);
	bool		PlanetExist();
	void		LoadTexture();
	void		Draw();
	void		SetMode(int mode);
	int			RetMode();

protected:
	bool		EventFrame(const Event &event);

protected:
	CInstanceManager*	m_iMan;
	CD3DEngine*			m_engine;

	float			m_time;
	int				m_mode;
	Planet			m_planet[2][MAXPLANET];
	bool			m_bPlanetExist;
};